mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-04 02:57:08 +02:00
125 lines
4.5 KiB
C#
125 lines
4.5 KiB
C#
using System.Collections.Generic;
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using Robust.Shared.Containers;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Robust.Shared.GameObjects
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{
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/// <summary>
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/// Handles moving entities between grids as they move around.
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/// </summary>
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internal sealed class SharedGridTraversalSystem : EntitySystem
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{
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[Dependency] private readonly IMapManagerInternal _mapManager = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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private Stack<MoveEvent> _queuedEvents = new();
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private HashSet<EntityUid> _handledThisTick = new();
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private List<MapGrid> _gridBuffer = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent((ref MoveEvent ev) => _queuedEvents.Push(ev));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdatesOutsidePrediction = true;
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// Need to queue because otherwise calling HandleMove during FrameUpdate will lead to prediction issues.
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// TODO: Need to check if that's even still relevant since transform lerping fix?
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ProcessChanges();
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}
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private void ProcessChanges()
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{
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var maps = EntityManager.GetEntityQuery<MapComponent>();
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var grids = EntityManager.GetEntityQuery<MapGridComponent>();
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var bodies = GetEntityQuery<PhysicsComponent>();
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var xforms = EntityManager.GetEntityQuery<TransformComponent>();
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var metas = EntityManager.GetEntityQuery<MetaDataComponent>();
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while (_queuedEvents.TryPop(out var moveEvent))
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{
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if (!_handledThisTick.Add(moveEvent.Sender)) continue;
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HandleMove(ref moveEvent, xforms, bodies, maps, grids, metas);
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}
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_handledThisTick.Clear();
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}
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private void HandleMove(
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ref MoveEvent moveEvent,
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EntityQuery<TransformComponent> xforms,
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EntityQuery<PhysicsComponent> bodies,
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EntityQuery<MapComponent> maps,
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EntityQuery<MapGridComponent> grids,
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EntityQuery<MetaDataComponent> metas)
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{
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var entity = moveEvent.Sender;
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if (!metas.TryGetComponent(entity, out MetaDataComponent? meta) ||
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meta.EntityDeleted ||
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(meta.Flags & MetaDataFlags.InContainer) == MetaDataFlags.InContainer ||
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maps.HasComponent(entity) ||
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grids.HasComponent(entity))
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{
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return;
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}
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var xform = xforms.GetComponent(entity);
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DebugTools.Assert(!float.IsNaN(moveEvent.NewPosition.X) && !float.IsNaN(moveEvent.NewPosition.Y));
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// We only do grid-traversal parent changes if the entity is currently parented to a map or a grid.
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var parentIsMap = xform.GridID == GridId.Invalid && maps.HasComponent(xform.ParentUid);
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if (!parentIsMap && !grids.HasComponent(xform.ParentUid))
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return;
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var mapPos = moveEvent.NewPosition.ToMapPos(EntityManager);
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_gridBuffer.Clear();
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// Change parent if necessary
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if (_mapManager.TryFindGridAt(xform.MapID, mapPos, _gridBuffer, xforms, bodies, out var grid))
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{
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// Some minor duplication here with AttachParent but only happens when going on/off grid so not a big deal ATM.
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if (grid.Index != xform.GridID)
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{
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xform.AttachParent(grid.GridEntityId);
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RaiseLocalEvent(entity, new ChangedGridEvent(entity, xform.GridID, grid.Index));
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}
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}
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else
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{
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var oldGridId = xform.GridID;
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// Attach them to map / they are on an invalid grid
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if (oldGridId != GridId.Invalid)
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{
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xform.AttachParent(_mapManager.GetMapEntityIdOrThrow(xform.MapID));
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RaiseLocalEvent(entity, new ChangedGridEvent(entity, oldGridId, GridId.Invalid));
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}
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}
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}
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}
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public sealed class ChangedGridEvent : EntityEventArgs
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{
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public EntityUid Entity;
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public GridId OldGrid;
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public GridId NewGrid;
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public ChangedGridEvent(EntityUid entity, GridId oldGrid, GridId newGrid)
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{
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Entity = entity;
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OldGrid = oldGrid;
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NewGrid = newGrid;
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}
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}
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}
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