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22 lines
509 B
C#
22 lines
509 B
C#
using System;
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using System.Collections.Generic;
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using Robust.Shared.Serialization;
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namespace Robust.Shared.GameObjects;
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public abstract class SharedAppearanceSystem : EntitySystem
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{
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public virtual void MarkDirty(AppearanceComponent component) {}
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}
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[Serializable, NetSerializable]
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public sealed class AppearanceComponentState : ComponentState
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{
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public readonly Dictionary<object, object> Data;
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public AppearanceComponentState(Dictionary<object, object> data)
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{
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Data = data;
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}
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}
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