Files
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedAppearanceSystem.cs
T

22 lines
509 B
C#

using System;
using System.Collections.Generic;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects;
public abstract class SharedAppearanceSystem : EntitySystem
{
public virtual void MarkDirty(AppearanceComponent component) {}
}
[Serializable, NetSerializable]
public sealed class AppearanceComponentState : ComponentState
{
public readonly Dictionary<object, object> Data;
public AppearanceComponentState(Dictionary<object, object> data)
{
Data = data;
}
}