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38 lines
917 B
C#
38 lines
917 B
C#
#if DEBUG
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Robust.Shared.GameObjects
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{
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[Serializable, NetSerializable]
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public sealed class RequestGridTileLookupMessage : EntityEventArgs
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{
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public GridId GridId;
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public Vector2i Indices;
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public RequestGridTileLookupMessage(GridId gridId, Vector2i indices)
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{
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GridId = gridId;
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Indices = indices;
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}
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}
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[Serializable, NetSerializable]
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public sealed class SendGridTileLookupMessage : EntityEventArgs
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{
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public GridId GridId;
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public Vector2i Indices;
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public List<EntityUid> Entities { get; }
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public SendGridTileLookupMessage(GridId gridId, Vector2i indices, List<EntityUid> entities)
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{
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Entities = entities;
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}
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}
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}
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#endif
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