Files
RobustToolbox/Robust.Client/UserInterface/Controls/OptionButton.cs
T
SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00

363 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Client.GodotGlue;
using Robust.Client.Graphics;
using Robust.Shared.Maths;
namespace Robust.Client.UserInterface.Controls
{
[ControlWrap(typeof(Godot.OptionButton))]
public class OptionButton : Button
{
private List<ButtonData> _buttonData = new List<ButtonData>();
private Dictionary<int, int> _idMap = new Dictionary<int, int>();
private Popup _popup;
private VBoxContainer _popupVBox;
private int _selectedId;
public event Action<ItemSelectedEventArgs> OnItemSelected;
public int Selected
{
get => GameController.OnGodot ? (int) SceneControl.Get("selected") : default;
set
{
if (GameController.OnGodot)
{
SceneControl.Set("selected", value);
}
}
}
public void AddItem(Texture icon, string label, int? id = null)
{
if (GameController.OnGodot)
{
SceneControl.Call("add_icon_item", icon.GodotTexture, label, id ?? -1);
}
else
{
AddItem(label, id);
}
}
public void AddItem(string label, int? id = null)
{
if (GameController.OnGodot)
{
SceneControl.Call("add_item", label, id ?? -1);
}
else
{
if (id == null)
{
id = _buttonData.Count;
}
if (_idMap.ContainsKey(id.Value))
{
throw new ArgumentException("An item with the same ID already exists.");
}
var button = new Button
{
Text = label,
ToggleMode = true
};
button.OnPressed += ButtonOnPressed;
var data = new ButtonData
{
Text = label,
Id = id.Value,
Button = button
};
_idMap.Add(id.Value, _buttonData.Count);
_buttonData.Add(data);
_popupVBox.AddChild(button);
if (_buttonData.Count == 1)
{
Select(0);
}
}
}
private void ButtonOnPressed(ButtonEventArgs obj)
{
obj.Button.Pressed = false;
_popup.Visible = false;
foreach (var buttonData in _buttonData)
{
if (buttonData.Button == obj.Button)
{
OnItemSelected?.Invoke(new ItemSelectedEventArgs(buttonData.Id, this));
return;
}
}
// Not reachable.
throw new InvalidOperationException();
}
public void Clear()
{
if (GameController.OnGodot)
{
SceneControl.Call("clear");
}
else
{
_idMap.Clear();
_buttonData.Clear();
_popupVBox.DisposeAllChildren();
_selectedId = 0;
}
}
public int ItemCount => GameController.OnGodot ? (int) SceneControl.Call("get_item_count") : _buttonData.Count;
public int GetItemId(int idx)
{
return GameController.OnGodot ? (int) SceneControl.Call("get_item_id", idx) : _buttonData[idx].Id;
}
public object GetItemMetadata(int idx)
{
return GameController.OnGodot ? SceneControl.Call("get_item_metadata", idx) : _buttonData[idx].Metadata;
}
public int SelectedId => GameController.OnGodot ? (int) SceneControl.Call("get_selected_id") : _selectedId;
public object SelectedMetadata =>
GameController.OnGodot
? SceneControl.GetSceneInstanceLoadPlaceholder()
: _buttonData[_idMap[_selectedId]].Metadata;
public bool IsItemDisabled(int idx)
{
return GameController.OnGodot
? (bool) SceneControl.Call("is_item_disabled", idx)
: _buttonData[idx].Disabled;
}
public void RemoveItem(int idx)
{
if (GameController.OnGodot)
{
SceneControl.Call("remove_item", idx);
}
else
{
var data = _buttonData[idx];
_idMap.Remove(data.Id);
_popupVBox.RemoveChild(data.Button);
_buttonData.RemoveAt(idx);
}
}
public void Select(int idx)
{
if (GameController.OnGodot)
{
SceneControl.Call("select", idx);
}
else
{
var prev = _buttonData[_idMap[_selectedId]];
prev.Button.Pressed = false;
var data = _buttonData[idx];
_selectedId = data.Id;
Text = data.Text;
data.Button.Pressed = true;
}
}
public void SelectId(int id)
{
Select(GetIdx(id));
}
public int GetIdx(int id)
{
if (!GameController.OnGodot)
{
return _idMap[id];
}
for (var i = 0; i < ItemCount; i++)
{
if (id == GetItemId(i))
{
return i;
}
}
throw new ArgumentException("ID does not exist.");
}
public void SetItemDisabled(int idx, bool disabled)
{
if (GameController.OnGodot)
{
SceneControl.Call("set_item_disabled", idx, disabled);
}
else
{
var data = _buttonData[idx];
data.Disabled = disabled;
data.Button.Disabled = disabled;
}
}
public void SetItemIcon(int idx, Texture texture)
{
if (GameController.OnGodot)
{
SceneControl.Call("set_item_icon", idx, texture);
}
}
public void SetItemId(int idx, int id)
{
if (GameController.OnGodot)
{
SceneControl.Call("set_item_id", idx, id);
}
else
{
if (_idMap.TryGetValue(id, out var existIdx) && existIdx != id)
{
throw new InvalidOperationException("An item with said ID already exists.");
}
var data = _buttonData[idx];
_idMap.Remove(data.Id);
_idMap.Add(id, idx);
data.Id = id;
}
}
public void SetItemMetadata(int idx, object metadata)
{
if (GameController.OnGodot)
{
SceneControl.Call("set_item_metadata", idx, metadata);
}
else
{
_buttonData[idx].Metadata = metadata;
}
}
public void SetItemText(int idx, string text)
{
if (GameController.OnGodot)
{
SceneControl.Call("set_item_text", idx, text);
}
else
{
var data = _buttonData[idx];
data.Text = text;
if (_selectedId == data.Id)
{
Text = text;
}
data.Button.Text = text;
}
}
private void _onPressed(ButtonEventArgs args)
{
var (minX, minY) = _popupVBox.CombinedMinimumSize;
var box = UIBox2.FromDimensions(0, 0, Math.Max(minX, Width), minY);
_popup.Open(box);
}
public OptionButton() : base()
{
}
public OptionButton(string name) : base(name)
{
}
internal OptionButton(Godot.OptionButton button) : base(button)
{
}
protected override void Initialize()
{
base.Initialize();
if (!GameController.OnGodot)
{
OnPressed += _onPressed;
_popup = new Popup();
AddChild(_popup);
_popupVBox = new VBoxContainer();
_popup.AddChild(_popupVBox);
_popupVBox.SetAnchorAndMarginPreset(LayoutPreset.Wide);
}
}
private protected override Godot.Control SpawnSceneControl()
{
return new Godot.OptionButton();
}
public class ItemSelectedEventArgs : EventArgs
{
public OptionButton Button { get; }
/// <summary>
/// The ID of the item that has been selected.
/// </summary>
public int Id { get; }
public ItemSelectedEventArgs(int id, OptionButton button)
{
Id = id;
Button = button;
}
}
private GodotSignalSubscriber1 __itemSelectedSubscriber;
protected override void SetupSignalHooks()
{
base.SetupSignalHooks();
__itemSelectedSubscriber = new GodotSignalSubscriber1();
__itemSelectedSubscriber.Connect(SceneControl, "item_selected");
__itemSelectedSubscriber.Signal += __itemSelectedHook;
}
protected override void DisposeSignalHooks()
{
base.DisposeSignalHooks();
if (__itemSelectedSubscriber != null)
{
__itemSelectedSubscriber.Disconnect(SceneControl, "item_selected");
__itemSelectedSubscriber.Dispose();
__itemSelectedSubscriber = null;
}
}
private void __itemSelectedHook(object id)
{
OnItemSelected?.Invoke(new ItemSelectedEventArgs((int) id, this));
}
private sealed class ButtonData
{
public string Text;
public bool Disabled;
public object Metadata;
public int Id;
public Button Button;
}
}
}