Files
RobustToolbox/Robust.Shared/Audio/Sources/DummyAudioSource.cs
metalgearsloth 2733435218 Audio rework unrevert + audio packaging (#4555)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:26 +11:00

84 lines
1.6 KiB
C#

using System.Numerics;
using Robust.Shared.Audio.Effects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Robust.Shared.Audio.Sources;
/// <summary>
/// Hey look, it's AudioSource's evil twin brother!
/// </summary>
[Virtual]
[DataDefinition]
internal partial class DummyAudioSource : IAudioSource
{
public static DummyAudioSource Instance { get; } = new();
public void Dispose()
{
}
/// <inheritdoc />
public void Pause()
{
}
/// <inheritdoc />
public void StartPlaying()
{
}
/// <inheritdoc />
public void StopPlaying()
{
}
/// <inheritdoc />
public bool Playing { get; set; }
/// <inheritdoc />
[DataField]
public bool Looping { get; set; }
/// <inheritdoc />
[DataField]
public bool Global { get; set; }
/// <inheritdoc />
public Vector2 Position { get; set; }
/// <inheritdoc />
[DataField]
public float Pitch { get; set; }
/// <inheritdoc />
public float Volume { get; set; }
/// <inheritdoc />
public float Gain { get; set; }
/// <inheritdoc />
[DataField]
public float MaxDistance { get; set; }
/// <inheritdoc />
[DataField]
public float RolloffFactor { get; set; }
/// <inheritdoc />
[DataField]
public float ReferenceDistance { get; set; }
/// <inheritdoc />
public float Occlusion { get; set; }
/// <inheritdoc />
public float PlaybackPosition { get; set; }
/// <inheritdoc />
public Vector2 Velocity { get; set; }
public void SetAuxiliary(IAuxiliaryAudio? audio)
{
}
}