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RobustToolbox projects should be named Robust.* This PR changes the RobustToolbox projects from SS14.* to Robust.* Updates SS14.* prefixes/namespaces to Robust.* Updates SpaceStation14.sln to RobustToolbox.sln Updates MSBUILD/SS14.* to MSBUILD/Robust.* Updates CSProject and MSBuild references for the above Updates git_helper.py Removes Runserver and Runclient as they are unusable
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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namespace Robust.Shared.Physics
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{
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public readonly struct RayCastResults
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{
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/// <summary>
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/// True if an object was indeed hit. False otherwise.
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/// </summary>
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public bool DidHitObject => HitEntity != null;
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/// <summary>
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/// The entity that was hit. <see langword="null" /> if no entity was hit.
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/// </summary>
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public IEntity HitEntity { get; }
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/// <summary>
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/// The point of contact where the entity was hit. Defaults to <see cref="Vector2.Zero"/> if no entity was hit.
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/// </summary>
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public Vector2 HitPos { get; }
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/// <summary>
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/// The distance from point of origin to the context point. 0.0f if nothing was hit.
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/// </summary>
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public float Distance { get; }
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public RayCastResults(float distance, Vector2 hitPos, IEntity hitEntity)
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{
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Distance = distance;
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HitPos = hitPos;
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HitEntity = hitEntity;
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}
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}
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}
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