Files
RobustToolbox/Robust.Client/Graphics/Audio/DummyAudioSource.cs
2023-11-07 09:34:09 +11:00

103 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Numerics;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Client.Audio;
using Robust.Client.Input;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using Color = Robust.Shared.Maths.Color;
namespace Robust.Client.Graphics.Audio
{
/// <summary>
/// Hey look, it's ClydeAudio.AudioSource's evil twin brother!
/// </summary>
[Virtual]
internal class DummyAudioSource : IClydeAudioSource
{
public static DummyAudioSource Instance { get; } = new();
public bool IsPlaying => default;
public bool IsLooping { get; set; }
public void Dispose()
{
// Nada.
}
public void StartPlaying()
{
// Nada.
}
public void StopPlaying()
{
// Nada.
}
public bool IsGlobal { get; }
public bool SetPosition(Vector2 position)
{
return true;
}
public void SetPitch(float pitch)
{
// Nada.
}
public void SetGlobal()
{
// Nada.
}
public void SetVolume(float decibels)
{
// Nada.
}
public void SetVolumeDirect(float gain)
{
// Nada.
}
public void SetMaxDistance(float maxDistance)
{
// Nada.
}
public void SetRolloffFactor(float rolloffFactor)
{
// Nada.
}
public void SetReferenceDistance(float refDistance)
{
// Nada.
}
public void SetOcclusion(float blocks)
{
// Nada.
}
public void SetPlaybackPosition(float seconds)
{
// Nada.
}
public void SetVelocity(Vector2 velocity)
{
// Nada.
}
}
}