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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using NUnit.Framework;
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using Robust.Client.Graphics;
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using Robust.Shared.Maths;
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namespace Robust.UnitTesting.Client.Graphics
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{
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[TestFixture]
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[Parallelizable(ParallelScope.All)]
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[TestOf(typeof(StyleBox))]
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public class StyleBoxTest
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{
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[Test]
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public void TestGetEnvelopBox()
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{
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var styleBox = new StyleBoxFlat();
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Assert.That(
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styleBox.GetEnvelopBox(Vector2.Zero, new Vector2(50, 50)),
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Is.EqualTo(new UIBox2(0, 0, 50, 50)));
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styleBox.ContentMarginLeftOverride = 3;
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styleBox.ContentMarginTopOverride = 5;
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styleBox.ContentMarginRightOverride = 7;
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styleBox.ContentMarginBottomOverride = 11;
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Assert.That(
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styleBox.GetEnvelopBox(Vector2.Zero, new Vector2(50, 50)),
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Is.EqualTo(new UIBox2(0, 0, 60, 66)));
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Assert.That(
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styleBox.GetEnvelopBox(new Vector2(10, 10), new Vector2(50, 50)),
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Is.EqualTo(new UIBox2(10, 10, 70, 76)));
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}
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}
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}
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