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25 lines
1019 B
C#
25 lines
1019 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using System;
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using System.Collections.Generic;
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namespace Robust.Client.GameObjects;
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/// <summary>
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/// This component can be used to apply generic changes to an entity's sprite component as a result of appearance
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/// data changes.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(GenericVisualizerSystem))]
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public sealed partial class GenericVisualizerComponent : Component
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{
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/// <summary>
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/// This is a nested dictionary that maps appearance data keys -> sprite layer keys -> appearance data values -> layer data.
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/// While somewhat convoluted, this enables the sprite layer data to be completely modified using only yaml.
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///
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/// In most instances, each of these dictionaries will probably only have a single entry.
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/// </summary>
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[DataField("visuals", required:true)]
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public Dictionary<Enum, Dictionary<string, Dictionary<string, PrototypeLayerData>>> Visuals = default!;
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}
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