mirror of
https://github.com/space-wizards/RobustToolbox.git
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84 lines
3.0 KiB
C#
84 lines
3.0 KiB
C#
using Robust.Shared;
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using Robust.Shared.IoC;
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using System;
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using System.Collections.Generic;
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using Robust.Client.Input;
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using Robust.Shared.Maths;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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namespace Robust.Client.Interfaces.Input
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{
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/// <summary>
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/// Manages key bindings, input commands and other misc. input systems.
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/// </summary>
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public interface IInputManager
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{
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bool Enabled { get; set; }
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Vector2 MouseScreenPosition { get; }
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BoundKeyMap NetworkBindMap { get; }
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IInputContextContainer Contexts { get; }
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void Initialize();
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void KeyDown(KeyEventArgs e);
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void KeyUp(KeyEventArgs e);
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/// <summary>
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/// Registers a new key binding in the input manager.
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/// </summary>
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/// <param name="function">The function the key binding is bound to.</param>
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/// <param name="bindingType"></param>
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/// <param name="baseKey"></param>
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/// <param name="mod1"></param>
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/// <param name="mod2"></param>
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/// <param name="mod3"></param>
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void RegisterBinding(BoundKeyFunction function, KeyBindingType bindingType,
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Keyboard.Key baseKey, Keyboard.Key? mod1, Keyboard.Key? mod2, Keyboard.Key? mod3);
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/// <summary>
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/// Gets a key binding according to the function it is bound to.
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/// </summary>
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/// <param name="function">The function the key binding is bound to.</param>
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/// <returns>The key binding.</returns>
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IKeyBinding GetKeyBinding(BoundKeyFunction function);
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bool TryGetKeyBinding(BoundKeyFunction function, out IKeyBinding binding);
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/// <summary>
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/// Returns the input command bound to a key function.
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/// </summary>
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/// <param name="function">The key function to find the bound input command for.</param>
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/// <returns>An input command, if any. Null if no command is set.</returns>
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InputCmdHandler? GetInputCommand(BoundKeyFunction function);
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void SetInputCommand(BoundKeyFunction function, InputCmdHandler? cmdHandler);
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/// <summary>
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/// UIKeyBindStateChanged is called when a keybind is found.
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/// </summary>
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event Action<BoundKeyEventArgs> UIKeyBindStateChanged;
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/// <summary>
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/// If UIKeyBindStateChanged did not handle the BoundKeyEvent, KeyBindStateChanged is called.
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/// </summary>
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event Action<BoundKeyEventArgs> KeyBindStateChanged;
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IEnumerable<BoundKeyFunction> DownKeyFunctions { get; }
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/// <summary>
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/// Gets the name of the key on the keyboard, based on the current input method and language.
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/// </summary>
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string GetKeyName(Keyboard.Key key);
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/// <summary>
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/// Gets a user-presentable, localized & keyboard-adjusted string for which combination
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/// of buttons is bound to the specified key function.
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/// </summary>
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string GetKeyFunctionButtonString(BoundKeyFunction function);
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}
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}
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