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space-wizards/RobustToolbox
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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-15 14:52:35 +02:00
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0682dcf98c199c22f801faae4ba2297ebdfcdf2e
RobustToolbox/Robust.Client/Interfaces
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History
Pieter-Jan Briers ee9d107be5 Apply multiple game states at once if game state buffer overflowing above threshold.
Fixes #1252
2020-08-26 16:28:25 +02:00
..
Console
Renames SS14.* to Robust.* (#793)
2019-04-15 20:24:59 -06:00
Debugging
Improve ray debug drawing.
2019-11-24 00:44:47 +01:00
GameObjects
Improved click detection supporting features: (#1133)
2020-06-18 02:25:02 +02:00
GameStates
Apply multiple game states at once if game state buffer overflowing above threshold.
2020-08-26 16:28:25 +02:00
Graphics
Add RequestWindowAttention API.
2020-08-16 23:21:07 +02:00
Input
Input Handling + other cleanups to support click drag functionality (#1132)
2020-07-06 21:21:13 +02:00
Map
Not actually functional FOV system.
2020-02-05 00:10:58 +01:00
Placement
Client NRTs (#1121)
2020-06-12 12:57:39 +02:00
ResourceManagement
Improved click detection supporting features: (#1133)
2020-06-18 02:25:02 +02:00
State
Move parts of the simulation update back into engine, from Content's StateBase.
2020-07-19 12:31:13 -07:00
UserInterface
Move parts of the simulation update back into engine, from Content's StateBase.
2020-07-19 12:31:13 -07:00
Utility
Renames SS14.* to Robust.* (#793)
2019-04-15 20:24:59 -06:00
IBaseClient.cs
Client NRTs (#1121)
2020-06-12 12:57:39 +02:00
IGameController.cs
Shared String Dictionary ctd. (#1126)
2020-06-13 04:09:48 +02:00
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