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* Adds the SoundSystem static proxy class for the AudioSystem. Added a shared IAudioSystem interface for the future. * Moved ConnectedClient property from IPlayerSession down to ICommonSession. * Connected up the SoundSystem to the client/server AudioSystems. * Converted client calls over to the new system. * Marked the old serverside functions to play sound obsolete, use the new ones from the IAudioSystem. * Added ISharedPlayerManager to the IoC registration.
8 lines
108 B
C#
8 lines
108 B
C#
namespace Robust.Shared.Audio
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{
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public interface IPlayingAudioStream
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{
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void Stop();
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}
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}
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