Files
RobustToolbox/Robust.Shared/Physics/IslandSolveMessage.cs
metalgearsloth ee8ea4ec3b Purge PhysicsMapComponent (#5766)
* Replace PhysicsMapComponent

- Dumb idea
- Lots of book-keeping and perf overhead.
- Much saner this way.

* stuff

* More work

* Purge

* Fixes

* Eh?

* Fixes

* Also this

* weh

* Fixes

* ice-cream

* Fix

* Fix stacking / gravity

* Gravity query

* MoveBuffer optimisations

* Fixes for test

* World gravity

* Fix build

* Avoid some transform resolves for contactless ents

* Less getcomps

* Fix contact caching

* Possibly less copies

* reh

* bulldoze

* Test "fix"

* seikrets

* a

* I saw this but now I decideded against it

* true
2025-05-28 19:18:36 +10:00

17 lines
444 B
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Components;
namespace Robust.Shared.Physics
{
internal sealed class IslandSolveMessage : EntityEventArgs
{
public List<Entity<PhysicsComponent, TransformComponent>> Bodies { get; }
public IslandSolveMessage(List<Entity<PhysicsComponent, TransformComponent>> bodies)
{
Bodies = bodies;
}
}
}