mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
* Replace PhysicsMapComponent - Dumb idea - Lots of book-keeping and perf overhead. - Much saner this way. * stuff * More work * Purge * Fixes * Eh? * Fixes * Also this * weh * Fixes * ice-cream * Fix * Fix stacking / gravity * Gravity query * MoveBuffer optimisations * Fixes for test * World gravity * Fix build * Avoid some transform resolves for contactless ents * Less getcomps * Fix contact caching * Possibly less copies * reh * bulldoze * Test "fix" * seikrets * a * I saw this but now I decideded against it * true
17 lines
444 B
C#
17 lines
444 B
C#
using System.Collections.Generic;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Physics.Components;
|
|
|
|
namespace Robust.Shared.Physics
|
|
{
|
|
internal sealed class IslandSolveMessage : EntityEventArgs
|
|
{
|
|
public List<Entity<PhysicsComponent, TransformComponent>> Bodies { get; }
|
|
|
|
public IslandSolveMessage(List<Entity<PhysicsComponent, TransformComponent>> bodies)
|
|
{
|
|
Bodies = bodies;
|
|
}
|
|
}
|
|
}
|