mirror of
https://github.com/space-wizards/RobustToolbox.git
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93 lines
2.7 KiB
C#
93 lines
2.7 KiB
C#
// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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using System.Numerics;
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namespace Robust.Shared.Maths
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{
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public struct Matrix22
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{
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public Vector2 EX;
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public Vector2 EY;
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public Matrix22(Vector2 c1, Vector2 c2)
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{
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EX = c1;
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EY = c2;
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}
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public Matrix22(float a11, float a12, float a21, float a22)
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{
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EX.X = a11; EX.Y = a21;
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EY.X = a12; EY.Y = a22;
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}
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public void Set(Vector2 c1, Vector2 c2)
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{
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EX = c1;
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EY = c2;
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}
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public void SetIdentity()
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{
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EX.X = 1.0f; EY.X = 0.0f;
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EX.Y = 0.0f; EY.Y = 1.0f;
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}
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public void SetZero()
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{
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EX.X = 0f;
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EX.Y = 0f;
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EY.X = 0f;
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EY.Y = 0f;
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}
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public Matrix22 GetInverse()
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{
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float a = EX.X, b = EY.X, c = EX.Y, d = EY.Y;
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float det = a * d - b * c;
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if (det != 0.0f)
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{
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det = 1.0f / det;
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}
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return new Matrix22(det * d, -det * c, -det * b, det * a);
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}
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/// <summary>
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/// Solve A * x = b, where b is a column vector. This is more efficient
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/// than computing the inverse in one-shot cases.
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/// </summary>
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public Vector2 Solve(Vector2 b)
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{
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float a11 = EX.X, a12 = EY.X, a21 = EX.Y, a22 = EY.Y;
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float det = a11 * a22 - a12 * a21;
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if (det != 0.0f)
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{
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det = 1.0f / det;
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}
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return new Vector2(det * (a22 * b.X - a12 * b.Y), det * (a11 * b.Y - a21 * b.X));
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}
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}
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}
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