Files
RobustToolbox/Robust.Shared.Maths/Matrix22.cs
2023-07-08 14:08:26 +10:00

93 lines
2.7 KiB
C#

// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System.Numerics;
namespace Robust.Shared.Maths
{
public struct Matrix22
{
public Vector2 EX;
public Vector2 EY;
public Matrix22(Vector2 c1, Vector2 c2)
{
EX = c1;
EY = c2;
}
public Matrix22(float a11, float a12, float a21, float a22)
{
EX.X = a11; EX.Y = a21;
EY.X = a12; EY.Y = a22;
}
public void Set(Vector2 c1, Vector2 c2)
{
EX = c1;
EY = c2;
}
public void SetIdentity()
{
EX.X = 1.0f; EY.X = 0.0f;
EX.Y = 0.0f; EY.Y = 1.0f;
}
public void SetZero()
{
EX.X = 0f;
EX.Y = 0f;
EY.X = 0f;
EY.Y = 0f;
}
public Matrix22 GetInverse()
{
float a = EX.X, b = EY.X, c = EX.Y, d = EY.Y;
float det = a * d - b * c;
if (det != 0.0f)
{
det = 1.0f / det;
}
return new Matrix22(det * d, -det * c, -det * b, det * a);
}
/// <summary>
/// Solve A * x = b, where b is a column vector. This is more efficient
/// than computing the inverse in one-shot cases.
/// </summary>
public Vector2 Solve(Vector2 b)
{
float a11 = EX.X, a12 = EY.X, a21 = EX.Y, a22 = EY.Y;
float det = a11 * a22 - a12 * a21;
if (det != 0.0f)
{
det = 1.0f / det;
}
return new Vector2(det * (a22 * b.X - a12 * b.Y), det * (a11 * b.Y - a21 * b.X));
}
}
}