Files
RobustToolbox/Robust.Shared/GameObjects/Systems/EntityLookupSystem.cs

1114 lines
39 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Robust.Shared.Containers;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Shared.GameObjects;
[Flags]
public enum LookupFlags : byte
{
None = 0,
/// <summary>
/// Should we use the approximately intersecting entities or check tighter bounds.
/// </summary>
Approximate = 1 << 0,
/// <summary>
/// Should we query dynamic physics bodies.
/// </summary>
Dynamic = 1 << 1,
/// <summary>
/// Should we query static physics bodies.
/// </summary>
Static = 1 << 2,
/// <summary>
/// Should we query non-collidable physics bodies.
/// </summary>
Sundries = 1 << 3,
/// <summary>
/// Include entities that are currently in containers.
/// </summary>
Contained = 1 << 5,
/// <summary>
/// Do we include non-hard fixtures.
/// </summary>
Sensors = 1 << 6,
Uncontained = Dynamic | Static | Sundries | Sensors,
StaticSundries = Static | Sundries,
All = Contained | Dynamic | Static | Sundries | Sensors
}
/// <summary>
/// Raised on entities to try to get its WorldAABB.
/// </summary>
[ByRefEvent]
public record struct WorldAABBEvent
{
public Box2 AABB;
}
public sealed partial class EntityLookupSystem : EntitySystem
{
[Dependency] private IManifoldManager _manifoldManager = default!;
[Dependency] private IGameTiming _timing = default!;
[Dependency] private INetManager _netMan = default!;
[Dependency] private SharedContainerSystem _container = default!;
[Dependency] private FixtureSystem _fixtures = default!;
[Dependency] private SharedMapSystem _map = default!;
[Dependency] private SharedPhysicsSystem _physics = default!;
[Dependency] private SharedTransformSystem _transform = default!;
private EntityQuery<BroadphaseComponent> _broadQuery;
private EntityQuery<ContainerManagerComponent> _containerQuery;
private EntityQuery<FixturesComponent> _fixturesQuery;
private EntityQuery<MapComponent> _mapQuery;
private EntityQuery<MapGridComponent> _gridQuery;
private EntityQuery<MetaDataComponent> _metaQuery;
private EntityQuery<PhysicsComponent> _physicsQuery;
private EntityQuery<TransformComponent> _xformQuery;
/// <summary>
/// 1 x 1 polygons can overlap neighboring tiles (even without considering the polygon skin around them.
/// When querying for specific tile fixtures we shrink the bounds by this amount to avoid this overlap.
/// </summary>
public const float TileEnlargementRadius = -PhysicsConstants.PolygonRadius * 4f;
/// <summary>
/// The minimum size an entity is assumed to be for point purposes.
/// </summary>
public const float LookupEpsilon = float.Epsilon * 10f;
/// <summary>
/// Returns all non-grid entities. Consider using your own flags if you wish for a faster query.
/// </summary>
public const LookupFlags DefaultFlags = LookupFlags.All;
public override void Initialize()
{
base.Initialize();
_broadQuery = GetEntityQuery<BroadphaseComponent>();
_containerQuery = GetEntityQuery<ContainerManagerComponent>();
_fixturesQuery = GetEntityQuery<FixturesComponent>();
_mapQuery = GetEntityQuery<MapComponent>();
_gridQuery = GetEntityQuery<MapGridComponent>();
_metaQuery = GetEntityQuery<MetaDataComponent>();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
SubscribeLocalEvent<BroadphaseComponent, EntityTerminatingEvent>(OnBroadphaseTerminating);
SubscribeLocalEvent<BroadphaseComponent, ComponentShutdown>(OnBroadphaseShutdown);
SubscribeLocalEvent<BroadphaseComponent, ComponentAdd>(OnBroadphaseAdd);
SubscribeLocalEvent<BroadphaseComponent, ComponentInit>(OnBroadphaseInit);
SubscribeLocalEvent<GridAddEvent>(OnGridAdd);
SubscribeLocalEvent<MapCreatedEvent>(OnMapChange);
_transform.OnBeforeMoveEvent += OnMove;
EntityManager.EntityInitialized += OnEntityInit;
SubscribeLocalEvent<TransformComponent, PhysicsBodyTypeChangedEvent>(OnBodyTypeChange);
SubscribeLocalEvent<PhysicsComponent, ComponentStartup>(OnBodyStartup);
SubscribeLocalEvent<CollisionChangeEvent>(OnPhysicsUpdate);
}
private void OnBodyStartup(EntityUid uid, PhysicsComponent component, ComponentStartup args)
{
UpdatePhysicsBroadphase(uid, Transform(uid), component);
}
public override void Shutdown()
{
base.Shutdown();
EntityManager.EntityInitialized -= OnEntityInit;
_transform.OnBeforeMoveEvent -= OnMove;
}
#region DynamicTree
private void OnBroadphaseTerminating(EntityUid uid, BroadphaseComponent component, ref EntityTerminatingEvent args)
{
var xform = _xformQuery.GetComponent(uid);
RemoveChildrenFromTerminatingBroadphase(xform, component);
RemComp(uid, component);
}
private void OnBroadphaseShutdown(EntityUid uid, BroadphaseComponent component, ComponentShutdown args)
{
var xform = _xformQuery.GetComponent(uid);
RemoveChildrenFromTerminatingBroadphase(xform, component);
}
private void RemoveChildrenFromTerminatingBroadphase(TransformComponent xform,
BroadphaseComponent component)
{
foreach (var child in xform._children)
{
if (!_xformQuery.TryGetComponent(child, out var childXform))
continue;
if (childXform.GridUid == child)
continue;
if (childXform.Broadphase == null)
continue;
DebugTools.Assert(childXform.Broadphase.Value.Uid == component.Owner);
DebugTools.Assert(!_gridQuery.HasComp(child));
if (childXform.Broadphase.Value.CanCollide && _fixturesQuery.TryGetComponent(child, out var fixtures))
{
var tree = childXform.Broadphase.Value.Static ? component.StaticTree : component.DynamicTree;
foreach (var fixture in fixtures.Fixtures.Values)
{
DestroyProxies(fixture, tree);
}
}
childXform.Broadphase = null;
RemoveChildrenFromTerminatingBroadphase(childXform, component);
}
}
private void OnMapChange(MapCreatedEvent ev)
{
if (ev.MapId != MapId.Nullspace)
{
EnsureComp<BroadphaseComponent>(ev.Uid);
}
}
private void OnGridAdd(GridAddEvent ev)
{
// Must be done before initialization as that's when broadphase data starts getting set.
EnsureComp<BroadphaseComponent>(ev.EntityUid);
}
private void OnBroadphaseAdd(Entity<BroadphaseComponent> broadphase, ref ComponentAdd args)
{
broadphase.Comp.StaticSundriesTree = new DynamicTree<EntityUid>(
(in EntityUid value) => GetTreeAABB(value, broadphase.Owner));
broadphase.Comp.SundriesTree = new DynamicTree<EntityUid>(
(in EntityUid value) => GetTreeAABB(value, broadphase.Owner));
}
private void OnBroadphaseInit(Entity<BroadphaseComponent> broadphase, ref ComponentInit args)
{
var xform = Transform(broadphase.Owner);
_transform.InitializeMapUid(broadphase.Owner, xform);
// If in broadphase then skip this for now because no physicsmap to init physics entities properly
// This mainly happens in replays or otherwise spawning grids in nullspace. PhysicsMap is getting dumped in box2c anyway
if (xform.MapUid == null)
return;
var ent = new Entity<TransformComponent, BroadphaseComponent>(broadphase, xform, broadphase);
var enumerator = xform.ChildEnumerator;
while (enumerator.MoveNext(out var child))
{
if (!_broadQuery.HasComp(child))
InitializeChild(child, ent);
}
}
private void InitializeChild(
EntityUid child,
Entity<TransformComponent, BroadphaseComponent> broadphase)
{
if (LifeStage(child) <= EntityLifeStage.PreInit)
return;
var xform = Transform(child);
if (xform.Broadphase != null)
{
if (!xform.Broadphase.Value.IsValid())
return; // Entity is intentionally not on a broadphase (deferred updating?).
if (!_broadQuery.TryGetComponent(xform.Broadphase.Value.Uid, out var oldBroadphase))
{
AssertMissingBroadphaseExpected(xform.Broadphase.Value.Uid);
ClearFixtureProxiesAfterBroadphaseDeleted(child);
xform.Broadphase = null;
}
else if (oldBroadphase != broadphase.Comp2)
{
RemoveFromEntityTree(xform.Broadphase.Value.Uid, oldBroadphase,child, xform);
}
}
DebugTools.Assert(xform.Broadphase is not {} x || x.Uid == broadphase.Owner && !x.CanCollide);
AddOrUpdateEntityTree(
broadphase.Owner,
broadphase.Comp2,
broadphase.Comp1,
child,
xform);
}
private Box2 GetTreeAABB(EntityUid entity, EntityUid tree)
{
if (!_xformQuery.TryGetComponent(entity, out var xform))
{
Log.Error($"Entity tree contains a deleted entity? Tree: {ToPrettyString(tree)}, entity: {entity}");
return default;
}
if (xform.ParentUid == tree)
return GetAABBNoContainer(entity, xform.LocalPosition, xform.LocalRotation);
if (!_xformQuery.TryGetComponent(tree, out var treeXform))
{
Log.Error($"Entity tree has no transform? Tree Uid: {tree}");
return default;
}
return _transform.GetInvWorldMatrix(treeXform).TransformBox(GetWorldAABB(entity, xform));
}
internal void CreateProxies(EntityUid uid, string fixtureId, Fixture fixture, TransformComponent xform,
PhysicsComponent body)
{
if (!TryGetCurrentBroadphase(xform, out var broadphase))
return;
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform);
var mapTransform = new Transform(worldPos, worldRot);
var (_, broadWorldRot, _, broadInvMatrix) = _transform.GetWorldPositionRotationMatrixWithInv(broadphase.Owner);
var broadphaseTransform = new Transform(Vector2.Transform(mapTransform.Position, broadInvMatrix), mapTransform.Quaternion2D.Angle - broadWorldRot);
var tree = body.BodyType == BodyType.Static ? broadphase.StaticTree : broadphase.DynamicTree;
DebugTools.Assert(fixture.ProxyCount == 0);
AddOrMoveProxies((uid, body, xform), fixtureId, fixture, tree, broadphaseTransform);
}
internal void DestroyProxies(EntityUid uid, string fixtureId, Fixture fixture, TransformComponent xform, BroadphaseComponent broadphase)
{
DebugTools.AssertNotNull(xform.Broadphase);
DebugTools.Assert(xform.Broadphase!.Value.Uid == broadphase.Owner);
if (!xform.Broadphase.Value.CanCollide || xform.GridUid == uid)
return;
if (fixture.ProxyCount == 0)
{
Log.Warning($"Tried to destroy fixture {fixtureId} on {ToPrettyString(uid)} that already has no proxies?");
return;
}
var tree = xform.Broadphase.Value.Static ? broadphase.StaticTree : broadphase.DynamicTree;
DestroyProxies(fixture, tree);
}
internal IBroadPhase? GetProxyBroadphaseTree(EntityUid uid, TransformComponent? xform = null)
{
if (!_xformQuery.Resolve(uid, ref xform, false))
return null;
if (xform.Broadphase is not { Valid: true } old)
return null;
if (!old.CanCollide || xform.GridUid == uid)
return null;
if (!_broadQuery.TryGetComponent(old.Uid, out var broadphase))
{
return null;
}
return old.Static ? broadphase.StaticTree : broadphase.DynamicTree;
}
internal void ReleaseProxies(EntityUid uid, Fixture fixture, TransformComponent? xform = null)
{
ReleaseProxies(fixture, GetProxyBroadphaseTree(uid, xform));
}
#endregion
#region Entity events
private void OnPhysicsUpdate(ref CollisionChangeEvent ev)
{
var xform = Transform(ev.BodyUid);
UpdatePhysicsBroadphase(ev.BodyUid, xform, ev.Body);
// ensure that the cached broadphase is correct.
DebugTools.Assert(_timing.ApplyingState
|| xform.Broadphase == null
|| ev.Body.LifeStage <= ComponentLifeStage.Initializing
|| !xform.Broadphase.Value.IsValid()
|| ((xform.Broadphase.Value.CanCollide == ev.Body.CanCollide)
&& (xform.Broadphase.Value.Static == (ev.Body.BodyType == BodyType.Static))));
}
private void OnBodyTypeChange(EntityUid uid, TransformComponent xform, ref PhysicsBodyTypeChangedEvent args)
{
// only matters if we swapped from static to non-static or vice versa.
if (args.Old != BodyType.Static && args.New != BodyType.Static)
return;
UpdatePhysicsBroadphase(uid, xform, args.Component);
}
private void UpdatePhysicsBroadphase(EntityUid uid, TransformComponent xform, PhysicsComponent body)
{
if (body.LifeStage <= ComponentLifeStage.Initializing)
return;
if (xform.GridUid == uid)
return;
DebugTools.Assert(!HasComp<MapGridComponent>(uid));
if (xform.Broadphase is not { Valid: true } old)
return; // entity is not on any broadphase
if (!_broadQuery.TryGetComponent(old.Uid, out var broadphase))
{
ClearFixtureProxiesAfterBroadphaseDeleted(uid);
xform.Broadphase = null;
return; // broadphase probably got deleted.
}
xform.Broadphase = null;
// remove from the old broadphase
if (old.CanCollide)
{
if (_fixturesQuery.TryGetComponent(uid, out var fixtures))
RemoveBroadTree(broadphase, fixtures, old.Static);
}
else
(old.Static ? broadphase.StaticSundriesTree : broadphase.SundriesTree).Remove(uid);
// Add to new broadphase
if (body.CanCollide)
{
if (_fixturesQuery.TryGetComponent(uid, out var fixtures))
AddPhysicsTree(uid, old.Uid, broadphase, xform, body, fixtures);
}
else
AddOrUpdateSundriesTree(old.Uid, broadphase, uid, xform, body.BodyType == BodyType.Static);
}
private void RemoveBroadTree(BroadphaseComponent lookup, FixturesComponent manager, bool staticBody)
{
var tree = staticBody ? lookup.StaticTree : lookup.DynamicTree;
foreach (var fixture in manager.Fixtures.Values)
{
DestroyProxies(fixture, tree);
}
}
internal void DestroyProxies(Fixture fixture, IBroadPhase tree)
{
ReleaseProxies(fixture, tree);
}
internal void ReleaseProxies(Fixture fixture, IBroadPhase? tree)
{
var buffer = _physics.MoveBuffer;
for (var i = 0; i < fixture.ProxyCount; i++)
{
var proxy = fixture.Proxies[i];
tree?.RemoveProxy(proxy.ProxyId);
buffer.Remove(proxy);
}
fixture.ProxyCount = 0;
fixture.Proxies = Array.Empty<FixtureProxy>();
}
private void AddPhysicsTree(EntityUid uid, EntityUid broadUid, BroadphaseComponent broadphase, TransformComponent xform, PhysicsComponent body, FixturesComponent fixtures)
{
var broadphaseXform = _xformQuery.GetComponent(broadUid);
if (broadphaseXform.MapID == MapId.Nullspace)
return;
AddOrUpdatePhysicsTree(uid, broadUid, broadphase, broadphaseXform, xform, body, fixtures);
}
private void AddOrUpdatePhysicsTree(
EntityUid uid,
EntityUid broadUid,
BroadphaseComponent broadphase,
TransformComponent broadphaseXform,
TransformComponent xform,
PhysicsComponent body,
FixturesComponent manager)
{
DebugTools.Assert(!_container.IsEntityOrParentInContainer(body.Owner, null, xform));
DebugTools.Assert(xform.Broadphase == null || xform.Broadphase == new BroadphaseData(broadphase.Owner, body.CanCollide, body.BodyType == BodyType.Static));
DebugTools.Assert(broadphase.Owner == broadUid);
xform.Broadphase ??= new(broadUid, body.CanCollide, body.BodyType == BodyType.Static);
var tree = body.BodyType == BodyType.Static ? broadphase.StaticTree : broadphase.DynamicTree;
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform);
var mapTransform = new Transform(worldPos, worldRot);
// TODO BROADPHASE PARENTING this just assumes local = world
var broadphaseTransform = new Transform(Vector2.Transform(mapTransform.Position, broadphaseXform.InvLocalMatrix), mapTransform.Quaternion2D.Angle - broadphaseXform.LocalRotation);
AddOrUpdatePhysicsTree(uid, broadUid, xform, body, manager, tree, broadphaseTransform);
}
private void AddOrUpdatePhysicsTree(
EntityUid uid,
EntityUid broadUid,
TransformComponent xform,
PhysicsComponent body,
FixturesComponent manager,
IBroadPhase tree,
Transform broadphaseTransform)
{
DebugTools.Assert(body.Owner == uid);
xform.Broadphase ??= new(broadUid, body.CanCollide, body.BodyType == BodyType.Static);
foreach (var (id, fixture) in manager.Fixtures)
{
AddOrMoveProxies((uid, body, xform), id, fixture, tree, broadphaseTransform);
}
}
private void AddOrMoveProxies(
Entity<PhysicsComponent, TransformComponent> ent,
string fixtureId,
Fixture fixture,
IBroadPhase tree,
Transform broadphaseTransform)
{
var moveBuffer = _physics.MoveBuffer;
// Moving
if (fixture.ProxyCount > 0)
{
for (var i = 0; i < fixture.ProxyCount; i++)
{
var bounds = fixture.Shape.ComputeAABB(broadphaseTransform, i);
var proxy = fixture.Proxies[i];
tree.MoveProxy(proxy.ProxyId, bounds);
proxy.AABB = bounds;
moveBuffer.Add(proxy);
}
return;
}
var count = fixture.Shape.ChildCount;
var proxies = new FixtureProxy[count];
for (var i = 0; i < count; i++)
{
var bounds = fixture.Shape.ComputeAABB(broadphaseTransform, i);
var proxy = new FixtureProxy(ent.Owner, ent.Comp1, ent.Comp2, bounds, fixtureId, fixture, i);
proxy.ProxyId = tree.AddProxy(ref proxy);
proxy.AABB = bounds;
proxies[i] = proxy;
moveBuffer.Add(proxy);
}
fixture.Proxies = proxies;
fixture.ProxyCount = count;
}
private void AddOrUpdateSundriesTree(EntityUid broadUid, BroadphaseComponent broadphase, EntityUid uid, TransformComponent xform, bool staticBody, Box2? aabb = null)
{
DebugTools.Assert(!_container.IsEntityOrParentInContainer(uid));
DebugTools.Assert(xform.Broadphase == null || xform.Broadphase == new BroadphaseData(broadUid, false, staticBody));
xform.Broadphase ??= new(broadUid, false, staticBody);
(staticBody ? broadphase.StaticSundriesTree : broadphase.SundriesTree).AddOrUpdate(uid, aabb);
}
private void OnEntityInit(Entity<MetaDataComponent> uid)
{
if (_container.IsEntityOrParentInContainer(uid, uid) || _mapQuery.HasComp(uid) || _gridQuery.HasComp(uid))
return;
// TODO can this just be done implicitly via transform startup?
// or do things need to be in trees for other component startup logic?
FindAndAddToEntityTree(uid, false);
}
private void OnMove(ref MoveEvent args)
{
if (args.Component.GridUid == args.Sender)
{
// If grid changes map MoveBuffer will have incorrect worldpositions for all children.
if (args.ParentChanged)
{
OnGridChangedMap(args);
}
return;
}
DebugTools.Assert(!_gridQuery.HasComp(args.Sender));
if (args.Component.MapUid == args.Sender)
return;
DebugTools.Assert(!_mapQuery.HasComp(args.Sender));
if (args.ParentChanged)
UpdateParent(args.Sender, args.Component);
else
UpdateEntityTree(args.Sender, args.Component);
}
private void OnGridChangedMap(MoveEvent args)
{
var grid = args.Sender;
var xform = args.Component;
var newMap = xform.MapUid;
var oldMap = args.OldPosition.EntityId;
if (Terminating(oldMap) || Terminating(grid))
{
CleanupGridMapTransitionRecursive(grid, xform);
_physics.MovedGrids.Remove(grid);
return;
}
// We need to recursively update the cached data and remove children from the move buffer
DebugTools.Assert(HasComp<MapGridComponent>(grid));
DebugTools.Assert(newMap == null || HasComp<MapComponent>(newMap));
DebugTools.Assert(!oldMap.IsValid() || HasComp<MapComponent>(oldMap));
// Grid-local fixture proxies are stored in the grid broadphase and remain valid across map
// transitions, but queued global move-buffer entries depend on a valid map context. Clear those before
// invalidating contacts or cached lookup data so contact generation never uses a cooked map state.
if (newMap == null)
{
CleanupGridMapTransitionRecursive(grid, xform, invalidateLookup: true);
_physics.MovedGrids.Remove(grid);
return;
}
if (!_broadQuery.TryGetComponent(grid, out var gridBroadphase))
{
CleanupGridMapTransitionRecursive(grid, xform);
return;
}
// Rebuild cached lookup state against the grid broadphase and touch preserved proxies after the grid has a
// valid destination map. This updates any local moves that happened while the grid was outside a map without
// forcing proxy recreation.
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform);
CleanupGridMapTransitionRecursive(grid, xform, grid, gridBroadphase, xform, worldPos, worldRot);
}
private void CleanupGridMapTransitionRecursive(
EntityUid uid,
TransformComponent xform,
bool invalidateLookup = false)
{
CleanupGridMapTransition(uid, xform, invalidateLookup);
foreach (var child in xform._children)
{
if (_xformQuery.TryGetComponent(child, out var childXform))
CleanupGridMapTransitionRecursive(child, childXform, invalidateLookup);
}
}
private void CleanupGridMapTransitionRecursive(
EntityUid uid,
TransformComponent xform,
EntityUid broadUid,
BroadphaseComponent broadphase,
TransformComponent broadphaseXform,
Vector2 worldPos,
Angle worldRot,
bool updateLookup = false)
{
CleanupGridMapTransition(uid, xform);
if (updateLookup)
{
AddOrUpdateEntityTreeDown(
broadUid,
broadphase,
broadphaseXform,
uid,
xform,
worldPos,
worldRot,
recursive: false);
}
foreach (var child in xform._children)
{
if (_xformQuery.TryGetComponent(child, out var childXform))
{
var updateChild = updateLookup || uid == broadUid;
if (updateChild &&
_containerQuery.HasComponent(uid) &&
(_metaQuery.GetComponent(child).Flags & MetaDataFlags.InContainer) != 0x0)
{
updateChild = false;
}
CleanupGridMapTransitionRecursive(
child,
childXform,
broadUid,
broadphase,
broadphaseXform,
worldRot.RotateVec(childXform.LocalPosition) + worldPos,
worldRot + childXform.LocalRotation,
updateChild);
}
}
}
private void CleanupGridMapTransition(EntityUid uid, TransformComponent xform, bool invalidateLookup = false)
{
if (_fixturesQuery.TryGetComponent(uid, out var fixtures))
{
var buffer = _physics.MoveBuffer;
foreach (var fixture in fixtures.Fixtures.Values)
{
for (var i = 0; i < fixture.ProxyCount; i++)
{
buffer.Remove(fixture.Proxies[i]);
}
}
}
if (_physicsQuery.TryGetComponent(uid, out var body))
_physics.DestroyContacts(body);
if (invalidateLookup && xform.GridUid != uid)
xform.Broadphase = null;
}
private void UpdateParent(EntityUid uid, TransformComponent xform)
{
BroadphaseComponent? oldBroadphase = null;
if (xform.Broadphase != null)
{
if (!xform.Broadphase.Value.IsValid())
return; // Entity is intentionally not on a broadphase (deferred updating?).
if (!_broadQuery.TryGetComponent(xform.Broadphase.Value.Uid, out oldBroadphase))
{
AssertMissingBroadphaseExpected(xform.Broadphase.Value.Uid);
ClearFixtureProxiesAfterBroadphaseDeleted(uid);
xform.Broadphase = null;
}
}
TryFindBroadphase(xform, out var newBroadphase);
if (oldBroadphase != null && oldBroadphase != newBroadphase)
{
RemoveFromEntityTree(oldBroadphase.Owner, oldBroadphase, uid, xform);
}
if (newBroadphase == null)
return;
var newBroadphaseXform = _xformQuery.GetComponent(newBroadphase.Owner);
AddOrUpdateEntityTree(
newBroadphase.Owner,
newBroadphase,
newBroadphaseXform,
uid,
xform);
}
public void FindAndAddToEntityTree(EntityUid uid, bool recursive = true, TransformComponent? xform = null)
{
if (!_xformQuery.Resolve(uid, ref xform))
return;
if (TryFindBroadphase(xform, out var broadphase))
AddOrUpdateEntityTreeDown(
broadphase.Owner,
broadphase,
_xformQuery.GetComponent(broadphase.Owner),
uid,
xform,
recursive);
}
/// <summary>
/// Variant of <see cref="FindAndAddToEntityTree(EntityUid, TransformComponent?)"/> that just re-adds the entity to the current tree (updates positions).
/// </summary>
public void UpdateEntityTree(EntityUid uid, TransformComponent? xform = null)
{
if (!_xformQuery.Resolve(uid, ref xform))
return;
if (!TryGetCurrentBroadphase(xform, out var broadphase))
return;
AddOrUpdateEntityTree(broadphase.Owner, broadphase, uid, xform);
}
private void AddOrUpdateEntityTree(EntityUid broadUid,
BroadphaseComponent broadphase,
EntityUid uid,
TransformComponent xform,
bool recursive = true)
{
var broadphaseXform = _xformQuery.GetComponent(broadphase.Owner);
AddOrUpdateEntityTree(
broadUid,
broadphase,
broadphaseXform,
uid,
xform,
recursive);
}
private void AddOrUpdateEntityTree(
EntityUid broadUid,
BroadphaseComponent broadphase,
TransformComponent broadphaseXform,
EntityUid uid,
TransformComponent xform,
bool recursive = true)
{
AddOrUpdateEntityTreeDown(broadUid, broadphase, broadphaseXform, uid, xform, recursive);
}
private void AddOrUpdateEntityTreeDown(
EntityUid broadUid,
BroadphaseComponent broadphase,
TransformComponent broadphaseXform,
EntityUid uid,
TransformComponent xform,
bool recursive = true)
{
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform);
AddOrUpdateEntityTreeDown(
broadUid,
broadphase,
broadphaseXform,
uid,
xform,
worldPos,
worldRot,
recursive);
}
private void AddOrUpdateEntityTreeDown(
EntityUid broadUid,
BroadphaseComponent broadphase,
TransformComponent broadphaseXform,
EntityUid uid,
TransformComponent xform,
Vector2 worldPos,
Angle worldRot,
bool recursive = true)
{
if (xform.Broadphase != null && !xform.Broadphase.Value.IsValid())
{
// This entity was explicitly removed from lookup trees, possibly because it is in a container or has
// been detached by the PVS system. Do nothing.
return;
}
var relativePosition = Vector2.Transform(worldPos, broadphaseXform.InvLocalMatrix);
var relativeRotation = worldRot - broadphaseXform.LocalRotation;
if (!_physicsQuery.TryGetComponent(uid, out var body) || !body.CanCollide)
{
var aabb = GetAABBNoContainer(uid, relativePosition, relativeRotation);
AddOrUpdateSundriesTree(broadUid, broadphase, uid, xform, body?.BodyType == BodyType.Static, aabb);
}
else
{
var tree = body.BodyType == BodyType.Static ? broadphase.StaticTree : broadphase.DynamicTree;
var broadphaseTransform = new Transform(relativePosition, relativeRotation);
AddOrUpdatePhysicsTree(uid, broadUid, xform, body, _fixturesQuery.GetComponent(uid), tree, broadphaseTransform);
}
if (xform.ChildCount == 0 || !recursive)
return;
if (!_containerQuery.HasComponent(uid))
{
foreach (var child in xform._children)
{
var childXform = _xformQuery.GetComponent(child);
var childWorldPos = worldRot.RotateVec(childXform.LocalPosition) + worldPos;
var childWorldRot = worldRot + childXform.LocalRotation;
AddOrUpdateEntityTreeDown(
broadUid,
broadphase,
broadphaseXform,
child,
childXform,
childWorldPos,
childWorldRot,
recursive);
}
return;
}
foreach (var child in xform._children)
{
if ((_metaQuery.GetComponent(child).Flags & MetaDataFlags.InContainer) != 0x0)
continue;
var childXform = _xformQuery.GetComponent(child);
var childWorldPos = worldRot.RotateVec(childXform.LocalPosition) + worldPos;
var childWorldRot = worldRot + childXform.LocalRotation;
AddOrUpdateEntityTreeDown(
broadUid,
broadphase,
broadphaseXform,
child,
childXform,
childWorldPos,
childWorldRot,
recursive);
}
}
/// <summary>
/// Recursively iterates through this entity's children and removes them from the BroadphaseComponent.
/// </summary>
public void RemoveFromEntityTree(EntityUid uid, TransformComponent xform)
{
if (!TryGetCurrentBroadphase(xform, out var broadphase))
return;
DebugTools.Assert(!HasComp<MapGridComponent>(uid));
DebugTools.Assert(!HasComp<MapComponent>(uid));
RemoveFromEntityTree(broadphase.Owner, broadphase, uid, xform);
}
/// <summary>
/// Recursively iterates through this entity's children and removes them from the BroadphaseComponent.
/// </summary>
private void RemoveFromEntityTree(
EntityUid broadUid,
BroadphaseComponent broadphase,
EntityUid uid,
TransformComponent xform,
bool recursive = true)
{
if (xform.Broadphase is not { Valid: true } old)
{
// this entity was probably inside of a container during a recursive iteration. This should mean all of
// its own children are also not on any broadphase.
return;
}
if (old.Uid != broadUid)
{
// Because this gets called recursively, and because we cache the map & broadphase data, this may fail
// when the client has deferred broadphase updates, where maybe an entity from one broadphase was
// parented to one from another.
DebugTools.Assert(_netMan.IsClient);
broadUid = old.Uid;
if (!_broadQuery.TryGetComponent(broadUid, out var currentBroadphase))
{
AssertMissingBroadphaseExpected(broadUid);
ClearFixtureProxiesAfterBroadphaseDeleted(uid);
xform.Broadphase = null;
return;
}
broadphase = currentBroadphase;
}
if (old.CanCollide)
{
RemoveBroadTree(broadphase, _fixturesQuery.GetComponent(uid), old.Static);
}
else if (old.Static)
broadphase.StaticSundriesTree.Remove(uid);
else
broadphase.SundriesTree.Remove(uid);
xform.Broadphase = null;
if (!recursive)
return;
foreach (var child in xform._children)
{
RemoveFromEntityTree(
broadUid,
broadphase,
child,
_xformQuery.GetComponent(child));
}
}
public bool TryGetCurrentBroadphase(TransformComponent xform, [NotNullWhen(true)] out BroadphaseComponent? broadphase)
{
broadphase = null;
if (xform.Broadphase is not { Valid: true } old)
return false;
if (!_broadQuery.TryGetComponent(old.Uid, out broadphase))
{
// broadphase was probably deleted
AssertMissingBroadphaseExpected(old.Uid);
ClearFixtureProxiesAfterBroadphaseDeleted(xform.Owner);
xform.Broadphase = null;
return false;
}
return true;
}
private void AssertMissingBroadphaseExpected(EntityUid broadphaseUid)
{
if (TerminatingOrDeleted(broadphaseUid))
return;
DebugTools.Assert("Encountered deleted broadphase.");
}
/// <summary>
/// Clears fixture proxies after their broadphase tree has already been deleted.
/// The tree proxy is gone, but queued global move-buffer references must still be released.
/// </summary>
private void ClearFixtureProxiesAfterBroadphaseDeleted(EntityUid uid)
{
if (!_fixturesQuery.TryGetComponent(uid, out FixturesComponent? fixtures))
return;
foreach (var fixture in fixtures.Fixtures.Values)
{
ReleaseProxies(fixture, null);
}
}
public BroadphaseComponent? GetCurrentBroadphase(TransformComponent xform)
{
TryGetCurrentBroadphase(xform, out var broadphase);
return broadphase;
}
public BroadphaseComponent? FindBroadphase(EntityUid uid)
{
TryFindBroadphase(uid, out var broadphase);
return broadphase;
}
public bool TryFindBroadphase(EntityUid uid, [NotNullWhen(true)] out BroadphaseComponent? broadphase)
{
return TryFindBroadphase(_xformQuery.GetComponent(uid), out broadphase);
}
public bool TryFindBroadphase(
TransformComponent xform,
[NotNullWhen(true)] out BroadphaseComponent? broadphase)
{
if (xform.MapID == MapId.Nullspace || _container.IsEntityOrParentInContainer(xform.Owner, null, xform))
{
broadphase = null;
return false;
}
var parent = xform.ParentUid;
// TODO provide variant that also returns world rotation (and maybe position). Avoids having to iterate though parents twice.
while (parent.IsValid())
{
if (_broadQuery.TryGetComponent(parent, out broadphase))
return true;
parent = _xformQuery.GetComponent(parent).ParentUid;
}
broadphase = null;
return false;
}
#endregion
#region Bounds
/// <summary>
/// Get the AABB of an entity with the supplied position and angle. Tries to consider if the entity is in a container.
/// </summary>
public Box2 GetAABB(EntityUid uid, Vector2 position, Angle angle, TransformComponent xform, EntityQuery<TransformComponent> xformQuery)
{
// If we're in a container then we just use the container's bounds.
if (_container.TryGetOuterContainer(uid, xform, out var container, xformQuery))
{
return GetAABBNoContainer(container.Owner, position, angle);
}
return GetAABBNoContainer(uid, position, angle);
}
/// <summary>
/// Get the AABB of an entity with the supplied position and angle without considering containers.
/// </summary>
public Box2 GetAABBNoContainer(EntityUid uid, Vector2 position, Angle angle)
{
if (_fixturesQuery.TryGetComponent(uid, out var fixtures))
{
var transform = new Transform(position, angle);
var bounds = new Box2(transform.Position, transform.Position);
// TODO cache this to speed up entity lookups & tree updating
foreach (var fixture in fixtures.Fixtures.Values)
{
for (var i = 0; i < fixture.Shape.ChildCount; i++)
{
// TODO don't transform each fixture, just transform the final AABB
var boundy = fixture.Shape.ComputeAABB(transform, i);
bounds = bounds.Union(boundy);
}
}
return bounds;
}
var ev = new WorldAABBEvent()
{
AABB = new Box2(position, position),
};
RaiseLocalEvent(uid, ref ev);
return ev.AABB;
}
public Box2 GetWorldAABB(EntityUid uid, TransformComponent? xform = null)
{
var xformQuery = GetEntityQuery<TransformComponent>();
xform ??= xformQuery.GetComponent(uid);
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform, xformQuery);
return GetAABB(uid, worldPos, worldRot, xform, xformQuery);
}
#endregion
}