Files
AcruidandGitHub 122acc5fd5 SnapGridComponent Removal (#1720)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Removed IMapGrid.SnapSize, it is now always equal to the IMapGrid.TileSize.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Add some unit tests.

* SnapGridComponent now anchors itself in startup, instead of Initialize (sending directed events in init is an error).
2021-04-28 10:24:11 -07:00

180 lines
5.8 KiB
C#

using System.Linq;
using Moq;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Server.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Broadphase;
using MapGrid = Robust.Shared.Map.MapGrid;
namespace Robust.UnitTesting.Shared.Map
{
[TestFixture, TestOf(typeof(MapGrid))]
class MapGrid_Tests : RobustUnitTest
{
protected override void OverrideIoC()
{
base.OverrideIoC();
var mock = new Mock<IEntitySystemManager>();
var broady = new BroadPhaseSystem();
var physics = new PhysicsSystem();
mock.Setup(m => m.GetEntitySystem<SharedBroadPhaseSystem>()).Returns(broady);
mock.Setup(m => m.GetEntitySystem<SharedPhysicsSystem>()).Returns(physics);
IoCManager.RegisterInstance<IEntitySystemManager>(mock.Object, true);
}
[Test]
public void GetTileRefCoords()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2));
var result = grid.GetTileRef(new Vector2i(-9, -1));
Assert.That(grid.ChunkCount, Is.EqualTo(1));
Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(result, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9,-1), new Tile(1, 2))));
}
/// <summary>
/// Verifies that the world Bounds of the grid properly expand when tiles are placed.
/// </summary>
[Test]
public void BoundsExpansion()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-1, -2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), new Tile(1));
var bounds = grid.WorldBounds;
// this is world, so add the grid world pos
Assert.That(bounds.Bottom, Is.EqualTo(-2+5));
Assert.That(bounds.Left, Is.EqualTo(-1+3));
Assert.That(bounds.Top, Is.EqualTo(3+5));
Assert.That(bounds.Right, Is.EqualTo(2+3));
}
/// <summary>
/// Verifies that the world bounds of the grid properly contract when a tile is removed.
/// </summary>
[Test]
public void BoundsContract()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-1, -2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), Tile.Empty);
var bounds = grid.WorldBounds;
// this is world, so add the grid world pos
Assert.That(bounds.Bottom, Is.EqualTo(-2+5));
Assert.That(bounds.Left, Is.EqualTo(-1+3));
Assert.That(bounds.Top, Is.EqualTo(-1+5));
Assert.That(bounds.Right, Is.EqualTo(0+3));
}
[Test]
public void GridTileToChunkIndices()
{
var grid = MapGridFactory(new GridId(1));
var result = grid.GridTileToChunkIndices(new Vector2i(-9, -1));
Assert.That(result, Is.EqualTo(new Vector2i(-2, -1)));
}
/// <summary>
/// Verifies that the local position is centered on the tile, instead of bottom left.
/// </summary>
[Test]
public void ToLocalCentered()
{
var grid = MapGridFactory(new GridId(1));
var result = grid.GridTileToLocal(new Vector2i(0, 0)).Position;
Assert.That(result.X, Is.EqualTo(0.5f));
Assert.That(result.Y, Is.EqualTo(0.5f));
}
[Test]
public void TryGetTileRefNoTile()
{
var grid = MapGridFactory(new GridId(1));
var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef);
Assert.That(foundTile, Is.False);
Assert.That(tileRef, Is.EqualTo(new TileRef()));
Assert.That(grid.ChunkCount, Is.EqualTo(0));
}
[Test]
public void TryGetTileRefTileExists()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2));
var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef);
Assert.That(foundTile, Is.True);
Assert.That(grid.ChunkCount, Is.EqualTo(1));
Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(tileRef, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9, -1), new Tile(1, 2))));
}
[Test]
public void PointCollidesWithGrid()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(19, 23), new Tile(1));
var result = grid.CollidesWithGrid(new Vector2i(19, 23));
Assert.That(result, Is.True);
}
[Test]
public void PointNotCollideWithGrid()
{
var grid = MapGridFactory(new GridId(1));
grid.SetTile(new Vector2i(19, 23), new Tile(1));
var result = grid.CollidesWithGrid(new Vector2i(19, 24));
Assert.That(result, Is.False);
}
private static IMapGridInternal MapGridFactory(GridId id)
{
var entMan = (ServerEntityManager)IoCManager.Resolve<IEntityManager>();
var mapId = new MapId(5);
var mapMan = IoCManager.Resolve<IMapManager>();
if(mapMan.MapExists(mapId))
mapMan.DeleteMap(mapId);
mapMan.CreateMap(mapId);
if(mapMan.GridExists(id))
mapMan.DeleteGrid(id);
var newGrid = mapMan.CreateGrid(mapId, id, 8);
newGrid.WorldPosition = new Vector2(3, 5);
return (IMapGridInternal)newGrid;
}
}
}