using System.Linq; using Moq; using NUnit.Framework; using Robust.Server.GameObjects; using Robust.Server.Physics; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Physics.Broadphase; using MapGrid = Robust.Shared.Map.MapGrid; namespace Robust.UnitTesting.Shared.Map { [TestFixture, TestOf(typeof(MapGrid))] class MapGrid_Tests : RobustUnitTest { protected override void OverrideIoC() { base.OverrideIoC(); var mock = new Mock(); var broady = new BroadPhaseSystem(); var physics = new PhysicsSystem(); mock.Setup(m => m.GetEntitySystem()).Returns(broady); mock.Setup(m => m.GetEntitySystem()).Returns(physics); IoCManager.RegisterInstance(mock.Object, true); } [Test] public void GetTileRefCoords() { var grid = MapGridFactory(new GridId(1)); grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2)); var result = grid.GetTileRef(new Vector2i(-9, -1)); Assert.That(grid.ChunkCount, Is.EqualTo(1)); Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1))); Assert.That(result, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9,-1), new Tile(1, 2)))); } /// /// Verifies that the world Bounds of the grid properly expand when tiles are placed. /// [Test] public void BoundsExpansion() { var grid = MapGridFactory(new GridId(1)); grid.SetTile(new Vector2i(-1, -2), new Tile(1)); grid.SetTile(new Vector2i(1, 2), new Tile(1)); var bounds = grid.WorldBounds; // this is world, so add the grid world pos Assert.That(bounds.Bottom, Is.EqualTo(-2+5)); Assert.That(bounds.Left, Is.EqualTo(-1+3)); Assert.That(bounds.Top, Is.EqualTo(3+5)); Assert.That(bounds.Right, Is.EqualTo(2+3)); } /// /// Verifies that the world bounds of the grid properly contract when a tile is removed. /// [Test] public void BoundsContract() { var grid = MapGridFactory(new GridId(1)); grid.SetTile(new Vector2i(-1, -2), new Tile(1)); grid.SetTile(new Vector2i(1, 2), new Tile(1)); grid.SetTile(new Vector2i(1, 2), Tile.Empty); var bounds = grid.WorldBounds; // this is world, so add the grid world pos Assert.That(bounds.Bottom, Is.EqualTo(-2+5)); Assert.That(bounds.Left, Is.EqualTo(-1+3)); Assert.That(bounds.Top, Is.EqualTo(-1+5)); Assert.That(bounds.Right, Is.EqualTo(0+3)); } [Test] public void GridTileToChunkIndices() { var grid = MapGridFactory(new GridId(1)); var result = grid.GridTileToChunkIndices(new Vector2i(-9, -1)); Assert.That(result, Is.EqualTo(new Vector2i(-2, -1))); } /// /// Verifies that the local position is centered on the tile, instead of bottom left. /// [Test] public void ToLocalCentered() { var grid = MapGridFactory(new GridId(1)); var result = grid.GridTileToLocal(new Vector2i(0, 0)).Position; Assert.That(result.X, Is.EqualTo(0.5f)); Assert.That(result.Y, Is.EqualTo(0.5f)); } [Test] public void TryGetTileRefNoTile() { var grid = MapGridFactory(new GridId(1)); var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef); Assert.That(foundTile, Is.False); Assert.That(tileRef, Is.EqualTo(new TileRef())); Assert.That(grid.ChunkCount, Is.EqualTo(0)); } [Test] public void TryGetTileRefTileExists() { var grid = MapGridFactory(new GridId(1)); grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2)); var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef); Assert.That(foundTile, Is.True); Assert.That(grid.ChunkCount, Is.EqualTo(1)); Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1))); Assert.That(tileRef, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9, -1), new Tile(1, 2)))); } [Test] public void PointCollidesWithGrid() { var grid = MapGridFactory(new GridId(1)); grid.SetTile(new Vector2i(19, 23), new Tile(1)); var result = grid.CollidesWithGrid(new Vector2i(19, 23)); Assert.That(result, Is.True); } [Test] public void PointNotCollideWithGrid() { var grid = MapGridFactory(new GridId(1)); grid.SetTile(new Vector2i(19, 23), new Tile(1)); var result = grid.CollidesWithGrid(new Vector2i(19, 24)); Assert.That(result, Is.False); } private static IMapGridInternal MapGridFactory(GridId id) { var entMan = (ServerEntityManager)IoCManager.Resolve(); var mapId = new MapId(5); var mapMan = IoCManager.Resolve(); if(mapMan.MapExists(mapId)) mapMan.DeleteMap(mapId); mapMan.CreateMap(mapId); if(mapMan.GridExists(id)) mapMan.DeleteGrid(id); var newGrid = mapMan.CreateGrid(mapId, id, 8); newGrid.WorldPosition = new Vector2(3, 5); return (IMapGridInternal)newGrid; } } }