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54 Commits

Author SHA1 Message Date
Myra
f4cf5565fa Add linux wayland support to claudia (#6249)
* Add linux wayland support to claudia

Could not do x11 because quote "oh my god x11 support might be a hecking nightmare" -pjb

but the skeleton is there i guess

* Review

* Ok massivly misunderstood pjb
2025-10-10 20:43:28 +02:00
PJB3005
e784ac8d86 Handle vsync and surface formats properly 2025-10-09 21:28:32 +02:00
PJB3005
be7b134e1d Make macOS work 2025-10-09 19:32:17 +02:00
PJB3005
4930df85f1 Fix path to default-sprite.swsl
These shaders aren't used anymore but there's still a bunch of surrounding infrastructure I haven't torn out yet so I can't *quite* nuke them.
2025-10-09 17:10:59 +02:00
PJB3005
9a00bd89ef Add support for passing features to WESL compilation 2025-10-09 17:10:20 +02:00
PJB3005
3d6fda1aca WESL-based shader compilation 2025-10-09 03:03:23 +02:00
PJB3005
312944eb9a Fix window open and close 2025-10-08 00:57:37 +02:00
PJB3005
88a115ddbc Add backend to RHI description 2025-10-08 00:57:25 +02:00
PJB3005
2669c4c402 Increase requested texture size so we can have a single meta-atlas again on SS14. 2025-10-08 00:04:54 +02:00
PJB3005
05c8814118 Fix more enums
godo
2025-10-08 00:04:24 +02:00
PJB3005
819ce1d8e4 Commit DotSettings file for RobustNative 2025-10-07 23:44:19 +02:00
PJB3005
91650fb4fb WebGPU renders again 2025-10-07 23:44:04 +02:00
PJB3005
b6a5300f81 Fix Robust.Analyzers.Tests.csproj 2025-10-07 18:19:27 +02:00
PJB3005
b7a3526131 Move RHI to its own project
Move some of Robust.Shared to a new project so it can be depended upon without adding longer dependency chains.
2025-10-07 18:18:48 +02:00
PJB3005
617d3e81b2 Add Robust.Client.Interop.RobustNative project 2025-10-05 16:59:12 +02:00
PJB3005
729ab4970e Remove GLFW entirely 2025-10-05 16:33:54 +02:00
PJB3005
ccbf6c0817 Merge branch '23-05-06-webgpu' into 25-10-04-claudia
Well I did my best solving conflicts but it sure as hell doesn't
compile.
2025-10-05 16:07:58 +02:00
PJB3005
c4b32ec592 Add robust-native project 2025-10-05 02:57:24 +02:00
Pieter-Jan Briers
f7124cf755 Game goes in-game.
Viewport's pink though.
2023-06-13 00:26:40 +02:00
Pieter-Jan Briers
6679c31d4b Merge branch 'master' into 23-05-06-webgpu 2023-06-11 20:22:34 +02:00
Pieter-Jan Briers
8ed78975eb Merge branch 'master' into 23-05-06-webgpu 2023-06-02 20:51:15 +02:00
Pieter-Jan Briers
b423235a4c Do uniform pass data correctly.
So you can resize devwindow without it breaking.
2023-05-30 01:54:13 +02:00
Pieter-Jan Briers
27f7d9a8fb One more test for CeilingPowerOfTwo
Idk I wrote this as a sanity check. May as well commit it.
2023-05-30 01:52:03 +02:00
Pieter-Jan Briers
86a4253585 Make DebugClydePanel work again. 2023-05-30 01:20:17 +02:00
Pieter-Jan Briers
d8bb3cb896 Merge branch 'master' into 23-05-06-webgpu 2023-05-30 00:02:46 +02:00
Pieter-Jan Briers
26e4270312 Adapter properties and limits in devwindow 2023-05-29 16:37:06 +02:00
Pieter-Jan Briers
850b26b14d Dynamically expand vertex buffers in sprite batch. 2023-05-28 19:12:04 +02:00
Pieter-Jan Briers
db005b7ed9 Implement RhiBuffer.MapState
Needed this but didn't end up using it.
2023-05-28 18:54:29 +02:00
Pieter-Jan Briers
b8fbca251e Hardcode surface format for now 2023-05-27 01:14:51 +02:00
Pieter-Jan Briers
1cb2029e9d Minor changes
Clamp scissor rect in RenderHandle
Reset pass state in BeginPass()
Bit of constants
Increase temporary vertex buffer size.
2023-05-25 00:24:16 +02:00
Pieter-Jan Briers
e83affa97d Walter White falling over gif
It's my own project, I can shitpost in the commits
2023-05-24 00:17:24 +02:00
Pieter-Jan Briers
100dd2b66d Implement scissoring in SpriteBatch, general state framework 2023-05-24 00:12:30 +02:00
Pieter-Jan Briers
5e3ecfc4a7 Fix enum definitions for texture sampler modes.
Had wrong numeric values.
2023-05-23 23:34:56 +02:00
Pieter-Jan Briers
32dcf9a76e Explicit default WebGPU limits
In case we ever need to get the GLES3.0 backend working.
2023-05-23 23:34:56 +02:00
Pieter-Jan Briers
33bd0af9c1 Merge pull request #4 from 20kdc/wgpu-scissoring 2023-05-23 23:27:57 +02:00
20kdc
0213606c4b WebGPU: Scissoring (Rhi boilerplate ONLY)
THe actual meat of this PR got moved to a tag because of the issues, wgpu-scissoring-before-cut if you care
2023-05-23 18:07:38 +01:00
Pieter-Jan Briers
0a205640d9 Implement pixel snapping 2023-05-22 01:33:00 +02:00
Pieter-Jan Briers
3fd5d6a49f Make fonts work
Implement SetSubImage().
Make FontManager not rely on texture swizzle.
2023-05-22 00:55:44 +02:00
Pieter-Jan Briers
3f87700ca8 Handle window resizing 2023-05-22 00:26:55 +02:00
Pieter-Jan Briers
3467362236 Basic multi-window support 2023-05-22 00:18:32 +02:00
Pieter-Jan Briers
7f7294f0cc We can render some basic UI 2023-05-21 23:59:25 +02:00
Pieter-Jan Briers
747ffd75c3 WebGPU init improvements.
CVar for which API backend to use.
Respect power preference CVar.
Minor code cleanup.
Make code work on DX12 backend (fix shader issue)
2023-05-18 22:49:44 +02:00
Pieter-Jan Briers
1ccb636a33 I have learned how matrices work and they shall bow before me. 2023-05-18 21:39:25 +02:00
Pieter-Jan Briers
f4670562e5 Merge pull request #3 from 20kdc/wgpu-platform-support 2023-05-18 11:48:01 +02:00
20kdc
e122f69b91 Implement (untested) MacOS support
Not a MacOS user so I can't actually test this, but hopefully what goes wrong should be easy enough to correct.
2023-05-17 00:48:05 +01:00
20kdc
d87319c69b WebGPU: Implement X11 WSI setup support and try loading appropriate Linux/Mac dynamic libraries 2023-05-17 00:28:06 +01:00
Pieter-Jan Briers
99e8dc5927 I can batch sprites 2023-05-16 20:10:57 +02:00
Pieter-Jan Briers
9343fb78c9 Remove D3D11 RHI 2023-05-07 18:15:14 +02:00
Pieter-Jan Briers
d2feebc4c8 Have WebGPU trongle 2023-05-07 18:13:33 +02:00
Pieter-Jan Briers
0f51519f45 I can do D3D11 pink too 2023-05-06 23:24:42 +02:00
Pieter-Jan Briers
d634b25b87 Fix warnings from updating TerraFX 2023-05-06 15:19:37 +02:00
Pieter-Jan Briers
e2a3796ceb Update TerraFX 2023-05-06 15:17:15 +02:00
Pieter-Jan Briers
86c350119d I have pink 2023-05-06 15:14:37 +02:00
Pieter-Jan Briers
379971eaea Yeet all the OpenGL 2023-05-06 01:45:31 +02:00
1102 changed files with 20592 additions and 20043 deletions

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@@ -19,7 +19,7 @@ resharper_place_field_attribute_on_same_line = if_owner_is_single_line
resharper_wrap_chained_binary_patterns = chop_if_long
resharper_wrap_chained_method_calls = chop_if_long
[*.{csproj,xml,yml,dll.config,targets,props,slnx}]
[*.{csproj,xml,yml,dll.config,targets,props}]
indent_size = 2
[nuget.config]

2
.github/CODEOWNERS vendored
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@@ -8,3 +8,5 @@
*Command.cs @moonheart08
*Commands.cs @moonheart08
# Physics
**/Robust.Shared/Physics/** @metalgearsloth

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@@ -22,7 +22,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 10.0.x
dotnet-version: 9.0.x
- name: Install dependencies
run: dotnet restore

View File

@@ -14,7 +14,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 10.0.x
dotnet-version: 9.0.x
- name: Install dependencies
run: dotnet restore

View File

@@ -22,10 +22,12 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 10.0.x
dotnet-version: 9.0.x
- name: Install dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Run tests
run: dotnet test --no-build -- NUnit.ConsoleOut=0
- name: Robust.UnitTesting
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -- NUnit.ConsoleOut=0
- name: Robust.Analyzers.Tests
run: dotnet test --no-build Robust.Analyzers.Tests/Robust.Analyzers.Tests.csproj -- NUnit.ConsoleOut=0

View File

@@ -23,7 +23,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 10.0.x
dotnet-version: 9.0.x
- name: Package client
run: Tools/package_client_build.py

View File

@@ -20,7 +20,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 10.0.x
dotnet-version: 9.0.x
- name: Disable submodule autoupdate
run: touch BuildChecker/DISABLE_SUBMODULE_AUTOUPDATE
@@ -30,8 +30,6 @@ jobs:
git fetch origin ${{ github.sha }}
git checkout FETCH_HEAD
git submodule update --init --recursive
- name: Replace global.json
run: cp RobustToolbox/global.json .
- name: Install dependencies
run: dotnet restore
- name: Build

View File

@@ -1,27 +0,0 @@
<Project>
<ItemDefinitionGroup>
<PackageReference>
<!--
Make all packages used by RT default to having everything private except what's needed to run the game (runtime, native)
This is to avoid having them leak to content, as they are primarily an implementation detail.
Where necessary, this can be overriden by doing PrivateAssets="none" on the PackageReference entry.
-->
<PrivateAssets>compile;contentFiles;build;buildMultitargeting;buildTransitive;analyzers</PrivateAssets>
</PackageReference>
</ItemDefinitionGroup>
<PropertyGroup>
<!--
Disable transitive project references.
This is just to avoid venues of leaky implementation details into content.
Being strict is always good.
-->
<DisableTransitiveProjectReferences>True</DisableTransitiveProjectReferences>
<!--
Shut up broken package pruning warnings.
We need these unpruneable packages because of transitive dependency pinning.
-->
<NoWarn>$(NoWarn);NU1510</NoWarn>
</PropertyGroup>
</Project>

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@@ -10,75 +10,73 @@
<ManagePackageVersionsCentrally />
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="BenchmarkDotNet" Version="0.15.8" />
<PackageVersion Include="BenchmarkDotNet" Version="0.14.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="JetBrains.Annotations" Version="2025.2.4" />
<PackageVersion Include="JetBrains.Profiler.Api" Version="1.4.10" />
<PackageVersion Include="JetBrains.Annotations" Version="2024.3.0" />
<PackageVersion Include="JetBrains.Profiler.Api" Version="1.4.8" />
<PackageVersion Include="Linguini.Bundle" Version="0.8.1" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.11.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzer.Testing" Version="1.1.2" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing" Version="1.1.2" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.CodeFix.Testing" Version="1.1.2" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="5.0.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Features" Version="5.0.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="5.0.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="5.0.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Common" Version="5.0.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="5.0.0" />
<PackageVersion Include="Microsoft.CodeCoverage" Version="18.0.1" />
<PackageVersion Include="Microsoft.Data.Sqlite.Core" Version="10.0.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Features" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Common" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeCoverage" Version="17.12.0" />
<PackageVersion Include="Microsoft.Data.Sqlite.Core" Version="9.0.0" />
<PackageVersion Include="Microsoft.DotNet.RemoteExecutor" Version="8.0.0-beta.24059.4" />
<PackageVersion Include="Microsoft.EntityFrameworkCore.Design" Version="9.0.0" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="10.0.0" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="10.0.0" />
<PackageVersion Include="Microsoft.Extensions.ObjectPool" Version="10.0.0" />
<PackageVersion Include="Microsoft.Extensions.Primitives" Version="10.0.0" />
<PackageVersion Include="Microsoft.ILVerification" Version="10.0.0" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="9.0.0" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="9.0.0" />
<PackageVersion Include="Microsoft.Extensions.ObjectPool" Version="9.0.0" />
<PackageVersion Include="Microsoft.Extensions.Primitives" Version="9.0.0" />
<PackageVersion Include="Microsoft.ILVerification" Version="9.0.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="Microsoft.NET.ILLink.Tasks" Version="10.0.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="18.0.1" />
<PackageVersion Include="Microsoft.NET.ILLink.Tasks" Version="9.0.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageVersion Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageVersion Include="Moq" Version="4.20.72" />
<PackageVersion Include="NUnit" Version="4.4.0" />
<PackageVersion Include="NUnit.Analyzers" Version="4.11.2" />
<PackageVersion Include="NUnit3TestAdapter" Version="5.2.0" />
<PackageVersion Include="NUnit" Version="4.3.2" />
<PackageVersion Include="NUnit.Analyzers" Version="4.5.0" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.6.0" />
<PackageVersion Include="Nett" Version="0.15.0" />
<PackageVersion Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="9.0.2" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.9.4" />
<PackageVersion Include="OpenToolkit.Graphics" Version="4.0.0-pre9.1" />
<PackageVersion Include="Pidgin" Version="3.5.1" />
<PackageVersion Include="Pidgin" Version="3.3.0" />
<PackageVersion Include="Robust.Natives" Version="0.2.3" />
<PackageVersion Include="Robust.Natives.Zstd" Version="0.1.1-zstd1.5.7" />
<PackageVersion Include="Robust.Natives.Cef" Version="131.3.5" />
<PackageVersion Include="Robust.Shared.AuthLib" Version="0.1.2" />
<PackageVersion Include="SQLitePCLRaw.bundle_e_sqlite3" Version="3.0.2" />
<PackageVersion Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.10" />
<PackageVersion Include="SQLitePCLRaw.provider.sqlite3" Version="2.1.10" />
<PackageVersion Include="Serilog" Version="4.3.0" />
<PackageVersion Include="Serilog" Version="4.2.0" />
<PackageVersion Include="Serilog.Sinks.Loki" Version="4.0.0-beta3" />
<PackageVersion Include="SharpZstd.Interop" Version="1.5.2-beta2" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.12" />
<PackageVersion Include="SpaceWizards.HttpListener" Version="0.2.0" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.11" />
<PackageVersion Include="SpaceWizards.HttpListener" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.2.2" />
<PackageVersion Include="SpaceWizards.Sdl" Version="1.1.1" />
<PackageVersion Include="SpaceWizards.Sdl" Version="1.0.0" />
<PackageVersion Include="SpaceWizards.SharpFont" Version="1.1.0" />
<PackageVersion Include="SpaceWizards.Sodium" Version="0.3.0" />
<PackageVersion Include="SpaceWizards.Fontconfig.Interop" Version="1.0.0" />
<PackageVersion Include="SpaceWizards.Sodium" Version="0.2.1" />
<PackageVersion Include="libsodium" Version="1.0.20.1" />
<PackageVersion Include="System.Management" Version="10.0.0" />
<PackageVersion Include="TerraFX.Interop.Windows" Version="10.0.26100.5" />
<PackageVersion Include="TerraFX.Interop.Xlib" Version="6.4.0.2" />
<!-- Intentionally kept back, there is a bug that breaks audio for systems without AVX instructions. And the fix is not yet published. -->
<PackageVersion Include="System.Management" Version="9.0.8" />
<PackageVersion Include="TerraFX.Interop.Windows" Version="10.0.26100.1" />
<PackageVersion Include="TerraFX.Interop.Xlib" Version="6.4.0" />
<PackageVersion Include="VorbisPizza" Version="1.3.0" />
<PackageVersion Include="YamlDotNet" Version="16.3.0" />
<PackageVersion Include="prometheus-net" Version="8.2.1" />
<PackageVersion Include="prometheus-net.DotNetRuntime" Version="4.4.1" />
<PackageVersion Include="prometheus-net.DotNetRuntime" Version="4.4.0" />
<PackageVersion Include="PolySharp" Version="1.15.0" />
<PackageVersion Include="System.CommandLine" Version="2.0.1" />
<!-- Transitive deps that we need to pin versions for to avoid NuGet warnings. -->
<PackageVersion Include="System.Formats.Asn1" Version="10.0.0" />
<PackageVersion Include="System.Reflection.Metadata" Version="10.0.0" />
<PackageVersion Include="System.Text.Json" Version="10.0.0" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.Workspaces.MSBuild" Version="5.0.0" />
<PackageVersion Include="System.Formats.Asn1" Version="9.0.0" />
<PackageVersion Include="System.Reflection.Metadata" Version="9.0.0" />
<PackageVersion Include="System.Text.Json" Version="9.0.0" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
<PackageVersion Include="Microsoft.CodeAnalysis.Workspaces.MSBuild" Version="4.12.0" />
</ItemGroup>
</Project>

View File

@@ -1,6 +0,0 @@
<Project>
<!-- Include this .props file from content to get access to the APIs in these projects. -->
<ItemGroup>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Benchmarks\Robust.Benchmarks.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,6 +0,0 @@
<Project>
<ItemGroup>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Client\Robust.Client.csproj" />
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Avalonia.Base\Avalonia.Base.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,6 +0,0 @@
<Project>
<!-- Include this .props file from content to get access to the APIs in these projects. -->
<ItemGroup>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Lidgren.Network\Lidgren.Network.csproj" />
</ItemGroup>
</Project>

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@@ -1,6 +0,0 @@
<Project>
<!-- Include this .props file from content to get access to the APIs in these projects. -->
<ItemGroup>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Packaging\Robust.Packaging.csproj" />
</ItemGroup>
</Project>

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@@ -1,6 +0,0 @@
<Project>
<!-- Include this .props file from content to get access to the APIs in these projects. -->
<ItemGroup>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Server\Robust.Server.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,8 +0,0 @@
<Project>
<!-- Include this .props file from content to get access to the APIs in these projects. -->
<ItemGroup>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Shared\Robust.Shared.csproj" />
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Shared.Maths\Robust.Shared.Maths.csproj" />
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\NetSerializer\NetSerializer\NetSerializer.csproj" />
</ItemGroup>
</Project>

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@@ -1,9 +0,0 @@
<Project>
<!-- Include this .props file from content to get access to the APIs in these projects. -->
<ItemGroup>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Shared.Maths.Testing\Robust.Shared.Maths.Testing.csproj" />
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Shared.Testing\Robust.Shared.Testing.csproj" />
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Server.Testing\Robust.Server.Testing.csproj" />
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.UnitTesting\Robust.UnitTesting.csproj" />
</ItemGroup>
</Project>

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@@ -1,14 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- If you are using Robust.Client.WebView, import this to depend on it. -->
<Import Condition="'$(_RTMacOSAppBundle_targets_imported)' != 'True'"
Project="$(MSBuildThisFileDirectory)\..\MSBuild\MacOSAppBundle.targets" />
<PropertyGroup>
<_RTMacOSAppBundle_for_webview>--webview</_RTMacOSAppBundle_for_webview>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Client.WebView\Robust.Client.WebView.csproj" />
</ItemGroup>
</Project>

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@@ -1,24 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--
Depend on this in your client project (e.g. Content.Client) to generate a development app bundle for macOS.
This is required for WebView.
-->
<PropertyGroup>
<RTMakeAppBundle Condition="'$(TargetOS)' == 'MacOS' And '$(RTMakeAppBundle)' == '' And '$(FullRelease)' != 'True'">True</RTMakeAppBundle>
<RTAppBundleName Condition="'$(RTAppBundleName)' == ''">RobustToolbox Project</RTAppBundleName>
<RTAppBundleIdentifier Condition="'$(RTAppBundleIdentifier)' == ''">org.robusttoolbox.project</RTAppBundleIdentifier>
<!-- RTAppBundleIcon controls icon -->
</PropertyGroup>
<PropertyGroup>
<_RTMacOSAppBundle_targets_imported>True</_RTMacOSAppBundle_targets_imported>
</PropertyGroup>
<Target Name="RTMakeAppBundleAfterBuild" Condition="'$(RTMakeAppBundle)' == 'True'" AfterTargets="AfterBuild">
<PropertyGroup>
<_RTMacOSAppBundle_icon Condition="'$(RTAppBundleIcon)' != ''">--icon &quot;$(RTAppBundleIcon)&quot;</_RTMacOSAppBundle_icon>
</PropertyGroup>
<Exec Command="$(MSBuildThisFileDirectory)/../Tools/macos_make_appbundle.py $(_RTMacOSAppBundle_for_webview) --name &quot;$(RTAppBundleName)&quot; --directory &quot;$(OutputPath)&quot; --apphost &quot;$(AssemblyName)&quot; --identifier &quot;$(RTAppBundleIdentifier)&quot; $(_RTMacOSAppBundle_icon)" />
</Target>
</Project>

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@@ -13,7 +13,7 @@
</When>
<Otherwise>
<PropertyGroup>
<DefineConstants>$(DefineConstants);LINUX;UNIX;FREEDESKTOP</DefineConstants>
<DefineConstants>$(DefineConstants);LINUX;UNIX</DefineConstants>
</PropertyGroup>
</Otherwise>
</Choose>

View File

@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<!-- This file automatically reset by Tools/version.py -->

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@@ -1,8 +1,8 @@
<Project>
<!-- Engine-specific properties. Content should not use this file. -->
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<LangVersion>14</LangVersion>
<TargetFramework>net9.0</TargetFramework>
<LangVersion>13</LangVersion>
<Nullable>enable</Nullable>
<WarningsAsErrors>nullable</WarningsAsErrors>
</PropertyGroup>

View File

@@ -31,6 +31,5 @@
<Python>python3</Python>
<Python Condition="'$(ActualOS)' == 'Windows'">py -3</Python>
<UseSystemSqlite Condition="'$(TargetOS)' == 'FreeBSD'">True</UseSystemSqlite>
<IsFreedesktop Condition="'$(TargetOS)' == 'FreeBSD' Or '$(TargetOS)' == 'Linux'">True</IsFreedesktop>
</PropertyGroup>
</Project>

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@@ -1,17 +0,0 @@
<Project>
<!--
Disallow content from using direct references to Robust project files.
Content should use the .props files in Imports/ instead.
-->
<PropertyGroup>
<AllowDirectRobustReferences Condition="'$(AllowDirectRobustReferences)' != ''">false</AllowDirectRobustReferences>
</PropertyGroup>
<Target Name="_RTCheckForDirectReferences" BeforeTargets="BeforeResolveReferences"
Condition="'$(AllowDirectRobustReferences)' != 'true'">
<Error File="%(ProjectReference.DefiningProjectFullPath)"
Text="Direct reference to %(Filename) is not allowed. Use RobustToolbox/Imports/*.props instead (e.g., Shared.props, Client.props, Server.props)"
Condition="$([System.Text.RegularExpressions.Regex]::IsMatch('%(Identity)', 'RobustToolbox')) and !$([System.Text.RegularExpressions.Regex]::IsMatch('%(DefiningProjectFullPath)', '([Mm]icrosoft|RobustToolbox)'))" />
</Target>
</Project>

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@@ -3,9 +3,8 @@
<!-- Import this at the end of any project files in Robust and Content. -->
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<TargetFramework>net9.0</TargetFramework>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
<RTCullDotnetAnalyzers Condition="'$(RTCullDotnetAnalyzers)' == ''">true</RTCullDotnetAnalyzers>
</PropertyGroup>
<Import Project="Robust.Custom.targets" Condition="Exists('Robust.Custom.targets')"/>
@@ -29,19 +28,5 @@
<Import Project="Robust.Analyzers.targets" Condition="'$(SkipRobustAnalyzer)' != 'true'" />
<!-- serialization generator -->
<Import Project="Robust.Serialization.Generator.targets" Condition="'$(SkipRobustAnalyzer)' != 'true'" />
<!-- Robust API system -->
<Import Project="Robust.ProjectReferences.targets" />
<!--
We don't use these features and they add a not-insignificant amount of time to build perf.
Am I micro-optimizing? Maybe.
-->
<Target Name="_RTRemoveSlowAnalyzers" BeforeTargets="AfterResolveReferences" Returns="@(Analyzer)">
<ItemGroup Condition="'$(RTCullDotnetAnalyzers)' == 'true'">
<Analyzer Remove="@(Analyzer)" Condition="'%(Analyzer.AssemblyName)' == 'Microsoft.Interop.ComInterfaceGenerator'" />
<Analyzer Remove="@(Analyzer)" Condition="'%(Analyzer.AssemblyName)' == 'Microsoft.Interop.JavaScript.JSImportGenerator'" />
</ItemGroup>
</Target>
<Import Project="Robust.Serialization.Generator.targets" Condition="'$(SkipRobustAnalyzer)' != 'true' And '$(SkipRobustSerializationGenerator)' != 'true'" />
</Project>

File diff suppressed because it is too large Load Diff

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@@ -1005,22 +1005,6 @@
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
- name: GLFW
license: |
Copyright © 2002-2006 Marcus Geelnard
Copyright © 2006-2019 Camilla Löwy
This software is provided as-is, without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
This notice may not be removed or altered from any source distribution.
- name: FluidSynth
license: |
GNU LESSER GENERAL PUBLIC LICENSE

View File

@@ -2,8 +2,7 @@
id: Audio
name: Audio
description: Audio entity used by engine
save: false # TODO PERSISTENCE what about looping or long sounds?
categories: [ HideSpawnMenu ]
save: false
components:
- type: Transform
gridTraversal: false

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@@ -0,0 +1,27 @@
import Robust::SpriteBatch::{VertexInput, VertexOutput, mainTexture, mainSampler, View};
import Robust::Math::srgb_to_linear;
@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
var transformed = vec3(input.position, 1.0) * View.projViewMatrix;
transformed += 1.0;
transformed /= View.screenPixelSize * 2.0;
transformed = floor(transformed + 0.5);
transformed *= View.screenPixelSize * 2.0;
transformed -= 1.0;
var out: VertexOutput;
out.position = vec4(transformed, 0.0, 1.0);
out.texCoord = input.texCoord;
out.color = srgb_to_linear(input.color);
return out;
}
@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4f {
var color = textureSample(mainTexture, mainSampler, input.texCoord);
color = color * input.color;
return color;
}

View File

@@ -0,0 +1,6 @@
fn srgb_to_linear(srgb: vec4f) -> vec4f {
let higher = pow((srgb.rgb + 0.055) / 1.055, vec3(2.4));
let lower = srgb.rgb / 12.92;
let s = max(vec3(0.0), sign(srgb.rgb - 0.04045));
return vec4(mix(lower, higher, s), srgb.a);
}

View File

@@ -0,0 +1,33 @@
// Group 0: global constants.
struct UniformConstants {
time: f32
}
@group(0) @binding(0) var<uniform> Constants: UniformConstants;
// Group 1: parameters that change infrequently in a draw pass.
struct UniformView {
projViewMatrix: mat2x3f,
screenPixelSize: vec2f
}
@group(1) @binding(0) var<uniform> View: UniformView;
// Group 2: per-draw parameters.
@group(2) @binding(0)
var mainTexture: texture_2d<f32>;
@group(2) @binding(1)
var mainSampler: sampler;
struct VertexInput {
@location(0) position: vec2f,
@location(1) texCoord: vec2f,
@location(2) color: vec4f
}
struct VertexOutput {
@builtin(position) position: vec4f,
@location(0) texCoord: vec2f,
@location(1) color: vec4f,
}

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@@ -0,0 +1 @@

View File

@@ -1,16 +1,16 @@
# Loc strings for various entity state & client-side PVS related commands
cmd-reset-ent-help = Usage: {$command} <Entity UID>
cmd-reset-ent-desc = Reset an entity to the most recently received server state. This will also reset entities that have been detached to null-space.
cmd-reset-ent-help = Usage: resetent <Entity UID>
cmd-reset-ent-desc = Reset an entity to the most recently received server state. This will also reset entities that have been detached to null-space.
cmd-reset-all-ents-help = Usage: {$command}
cmd-reset-all-ents-desc = Resets all entities to the most recently received server state. This only impacts entities that have not been detached to null-space.
cmd-reset-all-ents-help = Usage: resetallents
cmd-reset-all-ents-desc = Resets all entities to the most recently received server state. This only impacts entities that have not been detached to null-space.
cmd-detach-ent-help = Usage: {$command} <Entity UID>
cmd-detach-ent-help = Usage: detachent <Entity UID>
cmd-detach-ent-desc = Detach an entity to null-space, as if it had left PVS range.
cmd-local-delete-help = Usage: {$command} <Entity UID>
cmd-local-delete-help = Usage: localdelete <Entity UID>
cmd-local-delete-desc = Deletes an entity. Unlike the normal delete command, this is CLIENT-SIDE. Unless the entity is a client-side entity, this will likely cause errors.
cmd-full-state-reset-help = Usage: {$command}
cmd-full-state-reset-help = Usage: fullstatereset
cmd-full-state-reset-desc = Discards any entity state information and requests a full-state from the server.

View File

@@ -23,8 +23,8 @@ cmd-error-dir-not-found = Could not find directory: {$dir}.
cmd-failure-no-attached-entity = There is no entity attached to this shell.
## 'help' command
cmd-help-desc = Display general help or help text for a specific command.
cmd-help-help = Usage: {$command} [command name]
cmd-help-desc = Display general help or help text for a specific command
cmd-help-help = Usage: help [command name]
When no command name is provided, displays general-purpose help text. If a command name is provided, displays help text for that command.
cmd-help-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
@@ -35,7 +35,7 @@ cmd-help-arg-cmdname = [command name]
## 'cvar' command
cmd-cvar-desc = Gets or sets a CVar.
cmd-cvar-help = Usage: {$command} <name | ?> [value]
cmd-cvar-help = Usage: cvar <name | ?> [value]
If a value is passed, the value is parsed and stored as the new value of the CVar.
If not, the current value of the CVar is displayed.
Use 'cvar ?' to get a list of all registered CVars.
@@ -49,14 +49,14 @@ cmd-cvar-value-hidden = <value hidden>
## 'cvar_subs' command
cmd-cvar_subs-desc = Lists the OnValueChanged subscriptions for a CVar.
cmd-cvar_subs-help = Usage: {$command} <name>
cmd-cvar_subs-help = Usage: cvar_subs <name>
cmd-cvar_subs-invalid-args = Must provide exactly one argument.
cmd-cvar_subs-arg-name = <name>
## 'list' command
cmd-list-desc = Lists available commands, with optional search filter.
cmd-list-help = Usage: {$command} [filter]
cmd-list-desc = Lists available commands, with optional search filter
cmd-list-help = Usage: list [filter]
Lists all available commands. If an argument is provided, it will be used to filter commands by name.
cmd-list-heading = SIDE NAME DESC{"\u000A"}-------------------------{"\u000A"}
@@ -64,13 +64,13 @@ cmd-list-heading = SIDE NAME DESC{"\u000A"}-------------------------{
cmd-list-arg-filter = [filter]
## '>' command, aka remote exec
cmd-remoteexec-desc = Executes server-side commands.
cmd-remoteexec-desc = Executes server-side commands
cmd-remoteexec-help = Usage: > <command> [arg] [arg] [arg...]
Executes a command on the server. This is necessary if a command with the same name exists on the client, as simply running the command would run the client command first.
## 'gc' command
cmd-gc-desc = Run the GC (Garbage Collector).
cmd-gc-help = Usage: {$command} [generation]
cmd-gc-desc = Run the GC (Garbage Collector)
cmd-gc-help = Usage: gc [generation]
Uses GC.Collect() to execute the Garbage Collector.
If an argument is provided, it is parsed as a GC generation number and GC.Collect(int) is used.
Use the 'gfc' command to do an LOH-compacting full GC.
@@ -79,13 +79,13 @@ cmd-gc-arg-generation = [generation]
## 'gcf' command
cmd-gcf-desc = Run the GC, fully, compacting LOH and everything.
cmd-gcf-help = Usage: {$command}
cmd-gcf-help = Usage: gcf
Does a full GC.Collect(2, GCCollectionMode.Forced, true, true) while also compacting LOH.
This will probably lock up for hundreds of milliseconds, be warned.
## 'gc_mode' command
cmd-gc_mode-desc = Change/Read the GC Latency mode.
cmd-gc_mode-help = Usage: {$command} [type]
cmd-gc_mode-desc = Change/Read the GC Latency mode
cmd-gc_mode-help = Usage: gc_mode [type]
If no argument is provided, returns the current GC latency mode.
If an argument is passed, it is parsed as GCLatencyMode and set as the GC latency mode.
@@ -98,8 +98,8 @@ cmd-gc_mode-result = resulting gc latency mode: { $mode }
cmd-gc_mode-arg-type = [type]
## 'mem' command
cmd-mem-desc = Prints managed memory info.
cmd-mem-help = Usage: {$command}
cmd-mem-desc = Prints managed memory info
cmd-mem-help = Usage: mem
cmd-mem-report = Heap Size: { TOSTRING($heapSize, "N0") }
Total Allocated: { TOSTRING($totalAllocated, "N0") }
@@ -108,26 +108,26 @@ cmd-mem-report = Heap Size: { TOSTRING($heapSize, "N0") }
cmd-physics-overlay = {$overlay} is not a recognised overlay
## 'lsasm' command
cmd-lsasm-desc = Lists loaded assemblies by load context.
cmd-lsasm-desc = Lists loaded assemblies by load context
cmd-lsasm-help = Usage: lsasm
## 'exec' command
cmd-exec-desc = Executes a script file from the game's writeable user data.
cmd-exec-help = Usage: {$command} <fileName>
cmd-exec-desc = Executes a script file from the game's writeable user data
cmd-exec-help = Usage: exec <fileName>
Each line in the file is executed as a single command, unless it starts with a #
cmd-exec-arg-filename = <fileName>
## 'dump_net_comps' command
cmd-dump_net_comps-desc = Prints the table of networked components.
cmd-dump_net_comps-help = Usage: {$command}
cmd-dump_net_comps-help = Usage: dump_net-comps
cmd-dump_net_comps-error-writeable = Registration still writeable, network ids have not been generated.
cmd-dump_net_comps-header = Networked Component Registrations:
## 'dump_event_tables' command
cmd-dump_event_tables-desc = Prints directed event tables for an entity.
cmd-dump_event_tables-help = Usage: {$command} <entityUid>
cmd-dump_event_tables-help = Usage: dump_event_tables <entityUid>
cmd-dump_event_tables-missing-arg-entity = Missing entity argument
cmd-dump_event_tables-error-entity = Invalid entity
@@ -135,7 +135,7 @@ cmd-dump_event_tables-arg-entity = <entityUid>
## 'monitor' command
cmd-monitor-desc = Toggles a debug monitor in the F3 menu.
cmd-monitor-help = Usage: {$command} <name>
cmd-monitor-help = Usage: monitor <name>
Possible monitors are: { $monitors }
You can also use the special values "-all" and "+all" to hide or show all monitors, respectively.
@@ -148,13 +148,13 @@ cmd-monitor-plus-all-hint = Shows all monitors
## 'setambientlight' command
cmd-set-ambient-light-desc = Allows you to set the ambient light for the specified map, in SRGB.
cmd-set-ambient-light-help = Usage: {$command} [mapid] [r g b a]
cmd-set-ambient-light-help = setambientlight [mapid] [r g b a]
cmd-set-ambient-light-parse = Unable to parse args as a byte values for a color.
## Mapping commands
cmd-savemap-desc = Serializes a map to disk. Will not save a post-init map unless forced.
cmd-savemap-help = Usage: {$command} <MapID> <Path> [force]
cmd-savemap-help = savemap <MapID> <Path> [force]
cmd-savemap-not-exist = Target map does not exist.
cmd-savemap-init-warning = Attempted to save a post-init map without forcing the save.
cmd-savemap-attempt = Attempting to save map {$mapId} to {$path}.
@@ -165,7 +165,7 @@ cmd-hint-savemap-path = <Path>
cmd-hint-savemap-force = [bool]
cmd-loadmap-desc = Loads a map from disk into the game.
cmd-loadmap-help = Usage: {$command} <MapID> <Path> [x] [y] [rotation] [consistentUids]
cmd-loadmap-help = loadmap <MapID> <Path> [x] [y] [rotation] [consistentUids]
cmd-loadmap-nullspace = You cannot load into map 0.
cmd-loadmap-exists = Map {$mapId} already exists.
cmd-loadmap-success = Map {$mapId} has been loaded from {$path}.
@@ -180,74 +180,73 @@ cmd-hint-savebp-id = <Grid EntityID>
## 'flushcookies' command
# Note: the flushcookies command is from Robust.Client.WebView, it's not in the main engine code.
cmd-flushcookies-desc = Flush CEF cookie storage to disk.
cmd-flushcookies-help = Usage: {$command}
This ensure cookies are properly saved to disk in the event of unclean shutdowns.
cmd-flushcookies-desc = Flush CEF cookie storage to disk
cmd-flushcookies-help = This ensure cookies are properly saved to disk in the event of unclean shutdowns.
Note that the actual operation is asynchronous.
cmd-ldrsc-desc = Pre-caches a resource.
cmd-ldrsc-help = Usage: {$command} <path> <type>
cmd-ldrsc-help = Usage: ldrsc <path> <type>
cmd-rldrsc-desc = Reloads a resource.
cmd-rldrsc-help = Usage: {$command} <path> <type>
cmd-rldrsc-help = Usage: rldrsc <path> <type>
cmd-gridtc-desc = Gets the tile count of a grid.
cmd-gridtc-help = Usage: {$command} <gridId>
cmd-gridtc-help = Usage: gridtc <gridId>
# Client-side commands
cmd-guidump-desc = Dump GUI tree to /guidump.txt in user data.
cmd-guidump-help = Usage: {$command}
cmd-guidump-help = Usage: guidump
cmd-uitest-desc = Open a dummy UI testing window.
cmd-uitest-help = Usage: {$command}
cmd-uitest-desc = Open a dummy UI testing window
cmd-uitest-help = Usage: uitest
## 'uitest2' command
cmd-uitest2-desc = Opens a UI control testing OS window.
cmd-uitest2-help = Usage: {$command} <tab>
cmd-uitest2-desc = Opens a UI control testing OS window
cmd-uitest2-help = Usage: uitest2 <tab>
cmd-uitest2-arg-tab = <tab>
cmd-uitest2-error-args = Expected at most one argument
cmd-uitest2-error-tab = Invalid tab: '{$value}'
cmd-uitest2-title = UITest2
cmd-setclipboard-desc = Sets the system clipboard.
cmd-setclipboard-help = Usage: {$command} <text>
cmd-setclipboard-desc = Sets the system clipboard
cmd-setclipboard-help = Usage: setclipboard <text>
cmd-getclipboard-desc = Gets the system clipboard.
cmd-getclipboard-help = Usage: {$command}
cmd-getclipboard-desc = Gets the system clipboard
cmd-getclipboard-help = Usage: Getclipboard
cmd-togglelight-desc = Toggles light rendering.
cmd-togglelight-help = Usage: {$command}
cmd-togglelight-help = Usage: togglelight
cmd-togglefov-desc = Toggles fov for client.
cmd-togglefov-help = Usage: {$command}
cmd-togglefov-help = Usage: togglefov
cmd-togglehardfov-desc = Toggles hard fov for client. (for debugging space-station-14#2353)
cmd-togglehardfov-help = Usage: {$command}
cmd-togglehardfov-help = Usage: togglehardfov
cmd-toggleshadows-desc = Toggles shadow rendering.
cmd-toggleshadows-help = Usage: {$command}
cmd-toggleshadows-help = Usage: toggleshadows
cmd-togglelightbuf-desc = Toggles lighting rendering. This includes shadows but not FOV.
cmd-togglelightbuf-help = Usage: {$command}
cmd-togglelightbuf-help = Usage: togglelightbuf
cmd-chunkinfo-desc = Gets info about a chunk under your mouse cursor.
cmd-chunkinfo-help = Usage: {$command}
cmd-chunkinfo-help = Usage: chunkinfo
cmd-rldshader-desc = Reloads all shaders.
cmd-rldshader-help = Usage: {$command}
cmd-rldshader-help = Usage: rldshader
cmd-cldbglyr-desc = Toggle fov and light debug layers.
cmd-cldbglyr-help= Usage: {$command} <layer>: Toggle <layer>
cmd-cldbglyr-help= Usage: cldbglyr <layer>: Toggle <layer>
cldbglyr: Turn all Layers off
cmd-key-info-desc = Keys key info for a key.
cmd-key-info-help = Usage: {$command} <Key>
cmd-key-info-help = Usage: keyinfo <Key>
## 'bind' command
cmd-bind-desc = Binds an input key combination to an input command.
cmd-bind-help = Usage: {$command} { cmd-bind-arg-key } { cmd-bind-arg-mode } { cmd-bind-arg-command }
cmd-bind-help = Usage: bind { cmd-bind-arg-key } { cmd-bind-arg-mode } { cmd-bind-arg-command }
Note that this DOES NOT automatically save bindings.
Use the 'svbind' command to save binding configuration.
@@ -256,322 +255,316 @@ cmd-bind-arg-mode = <BindMode>
cmd-bind-arg-command = <InputCommand>
cmd-net-draw-interp-desc = Toggles the debug drawing of the network interpolation.
cmd-net-draw-interp-help = Usage: {$command}
cmd-net-draw-interp-help = Usage: net_draw_interp
cmd-net-watch-ent-desc = Dumps all network updates for an EntityId to the console.
cmd-net-watch-ent-help = Usage: {$command} <0|EntityUid>
cmd-net-watch-ent-help = Usage: net_watchent <0|EntityUid>
cmd-net-refresh-desc = Requests a full server state.
cmd-net-refresh-help = Usage: {$command}
cmd-net-refresh-help = Usage: net_refresh
cmd-net-entity-report-desc = Toggles the net entity report panel.
cmd-net-entity-report-help = Usage: {$command}
cmd-net-entity-report-help = Usage: net_entityreport
cmd-fill-desc = Fill up the console for debugging.
cmd-fill-help = Usage: {$command}
Fills the console with some nonsense for debugging.
cmd-fill-help = Fills the console with some nonsense for debugging.
cmd-cls-desc = Clears the console.
cmd-cls-help = Usage: {$command}
Clears the debug console of all messages.
cmd-cls-help = Clears the debug console of all messages.
cmd-sendgarbage-desc = Sends garbage to the server.
cmd-sendgarbage-help = Usage: {$command}
The server will reply with 'no u'
cmd-sendgarbage-help = The server will reply with 'no u'
cmd-loadgrid-desc = Loads a grid from a file into an existing map.
cmd-loadgrid-help = Usage: {$command} <MapID> <Path> [x y] [rotation] [storeUids]
cmd-loadgrid-help = loadgrid <MapID> <Path> [x y] [rotation] [storeUids]
cmd-loc-desc = Prints the absolute location of the player's entity to console.
cmd-loc-help = Usage: {$command}
cmd-loc-help = loc
cmd-tpgrid-desc = Teleports a grid to a new location.
cmd-tpgrid-help = Usage: {$command} <gridId> <X> <Y> [<MapId>]
cmd-tpgrid-help = tpgrid <gridId> <X> <Y> [<MapId>]
cmd-rmgrid-desc = Removes a grid from a map. You cannot remove the default grid.
cmd-rmgrid-help = Usage: {$command} <gridId>
cmd-rmgrid-help = rmgrid <gridId>
cmd-mapinit-desc = Runs map init on a map.
cmd-mapinit-help = Usage: {$command} <mapID>
cmd-mapinit-help = mapinit <mapID>
cmd-lsmap-desc = Lists maps.
cmd-lsmap-help = Usage: {$command}
cmd-lsmap-help = lsmap
cmd-lsgrid-desc = Lists grids.
cmd-lsgrid-help = Usage: {$command}
cmd-lsgrid-help = lsgrid
cmd-addmap-desc = Adds a new empty map to the round. If the mapID already exists, this command does nothing.
cmd-addmap-help = Usage: {$command} <mapID> [pre-init]
cmd-addmap-help = addmap <mapID> [pre-init]
cmd-rmmap-desc = Removes a map from the world. You cannot remove nullspace.
cmd-rmmap-help = Usage: {$command} <mapId>
cmd-rmmap-help = rmmap <mapId>
cmd-savegrid-desc = Serializes a grid to disk.
cmd-savegrid-help = Usage: {$command} <gridID> <Path>
cmd-savegrid-help = savegrid <gridID> <Path>
cmd-testbed-desc = Loads a physics testbed on the specified map.
cmd-testbed-help = Usage: {$command} <mapid> <test>
cmd-testbed-help = testbed <mapid> <test>
## 'flushcookies' command
# Note: the flushcookies command is from Robust.Client.WebView, it's not in the main engine code.
## 'addcomp' command
cmd-addcomp-desc = Adds a component to an entity.
cmd-addcomp-help = Usage: {$command} <uid> <componentName>
cmd-addcomp-help = addcomp <uid> <componentName>
cmd-addcompc-desc = Adds a component to an entity on the client.
cmd-addcompc-help = Usage: {$command} <uid> <componentName>
cmd-addcompc-help = addcompc <uid> <componentName>
## 'rmcomp' command
cmd-rmcomp-desc = Removes a component from an entity.
cmd-rmcomp-help = Usage: {$command} <uid> <componentName>
cmd-rmcomp-help = rmcomp <uid> <componentName>
cmd-rmcompc-desc = Removes a component from an entity on the client.
cmd-rmcompc-help = Usage: {$command} <uid> <componentName>
cmd-rmcompc-help = rmcomp <uid> <componentName>
## 'addview' command
cmd-addview-desc = Allows you to subscribe to an entity's view for debugging purposes.
cmd-addview-help = Usage: {$command} <entityUid>
cmd-addview-help = addview <entityUid>
cmd-addviewc-desc = Allows you to subscribe to an entity's view for debugging purposes.
cmd-addviewc-help = Usage: {$command} <entityUid>
cmd-addviewc-help = addview <entityUid>
## 'removeview' command
cmd-removeview-desc = Allows you to unsubscribe to an entity's view for debugging purposes.
cmd-removeview-help = Usage: {$command} <entityUid>
cmd-removeview-help = removeview <entityUid>
## 'loglevel' command
cmd-loglevel-desc = Changes the log level for a provided sawmill.
cmd-loglevel-help = Usage: {$command} <sawmill> <level>
cmd-loglevel-help = Usage: loglevel <sawmill> <level>
sawmill: A label prefixing log messages. This is the one you're setting the level for.
level: The log level. Must match one of the values of the LogLevel enum.
cmd-testlog-desc = Writes a test log to a sawmill.
cmd-testlog-help = Usage: {$command} <sawmill> <level> <message>
cmd-testlog-help = Usage: testlog <sawmill> <level> <message>
sawmill: A label prefixing the logged message.
level: The log level. Must match one of the values of the LogLevel enum.
message: The message to be logged. Wrap this in double quotes if you want to use spaces.
## 'vv' command
cmd-vv-desc = Opens View Variables.
cmd-vv-help = Usage: {$command} <entity ID|IoC interface name|SIoC interface name>
cmd-vv-help = Usage: vv <entity ID|IoC interface name|SIoC interface name>
## 'showvelocities' command
cmd-showvelocities-desc = Displays your angular and linear velocities.
cmd-showvelocities-help = Usage: {$command}
cmd-showvelocities-help = Usage: showvelocities
## 'setinputcontext' command
cmd-setinputcontext-desc = Sets the active input context.
cmd-setinputcontext-help = Usage: {$command} <context>
cmd-setinputcontext-help = Usage: setinputcontext <context>
## 'forall' command
cmd-forall-desc = Runs a command over all entities with a given component.
cmd-forall-help = Usage: {$command} <bql query> do <command...>
cmd-forall-help = Usage: forall <bql query> do <command...>
## 'delete' command
cmd-delete-desc = Deletes the entity with the specified ID.
cmd-delete-help = Usage: {$command} <entity UID>
cmd-delete-help = delete <entity UID>
# System commands
cmd-showtime-desc = Shows the server time.
cmd-showtime-help = Usage: {$command}
cmd-showtime-help = showtime
cmd-restart-desc = Gracefully restarts the server (not just the round).
cmd-restart-help = Usage: {$command}
cmd-restart-help = restart
cmd-shutdown-desc = Gracefully shuts down the server.
cmd-shutdown-help = Usage: {$command}
cmd-shutdown-help = shutdown
cmd-saveconfig-desc = Saves the server configuration to the config file.
cmd-saveconfig-help = Usage: {$command}
cmd-saveconfig-help = saveconfig
cmd-netaudit-desc = Prints into about NetMsg security.
cmd-netaudit-help = Usage: {$command}
cmd-netaudit-help = netaudit
# Player commands
cmd-tp-desc = Teleports a player to any location in the round.
cmd-tp-help = Usage: {$command} <x> <y> [<mapID>]
cmd-tp-help = tp <x> <y> [<mapID>]
cmd-tpto-desc = Teleports the current player or the specified players/entities to the location of the first player/entity.
cmd-tpto-help = Usage: {$command} <username|uid> [username|NetEntity]...
cmd-tpto-help = tpto <username|uid> [username|NetEntity]...
cmd-tpto-destination-hint = destination (NetEntity or username)
cmd-tpto-victim-hint = entity to teleport (NetEntity or username)
cmd-tpto-parse-error = Cant resolve entity or player: {$str}
cmd-listplayers-desc = Lists all players currently connected.
cmd-listplayers-help = Usage: {$command}
cmd-listplayers-help = listplayers
cmd-kick-desc = Kicks a connected player out of the server, disconnecting them.
cmd-kick-help = Usage: {$command} <PlayerIndex> [<Reason>]
cmd-kick-help = kick <PlayerIndex> [<Reason>]
# Spin command
cmd-spin-desc = Causes an entity to spin. Default entity is the attached player's parent.
cmd-spin-help = Usage: {$command} velocity [drag] [entityUid]
cmd-spin-help = spin velocity [drag] [entityUid]
# Localization command
cmd-rldloc-desc = Reloads localization (client & server).
cmd-rldloc-help = Usage: {$command}
cmd-rldloc-help = Usage: rldloc
# Debug entity controls
cmd-spawn-desc = Spawns an entity with specific type.
cmd-spawn-help = Usage: {$command} <prototype> | {$command} <prototype> <relative entity ID> | {$command} <prototype> <x> <y>
cmd-spawn-help = spawn <prototype> OR spawn <prototype> <relative entity ID> OR spawn <prototype> <x> <y>
cmd-cspawn-desc = Spawns a client-side entity with specific type at your feet.
cmd-cspawn-help = Usage: {$command} <entity type>
cmd-cspawn-help = cspawn <entity type>
cmd-dumpentities-desc = Dump entity list.
cmd-dumpentities-help = Usage: {$command}
Dumps entity list of UIDs and prototype.
cmd-dumpentities-help = Dumps entity list of UIDs and prototype.
cmd-getcomponentregistration-desc = Gets component registration information.
cmd-getcomponentregistration-help = Usage: {$command} <componentName>
cmd-getcomponentregistration-help = Usage: getcomponentregistration <componentName>
cmd-showrays-desc = Toggles debug drawing of physics rays. An integer for <raylifetime> must be provided.
cmd-showrays-help = Usage: {$command} <raylifetime>
cmd-showrays-help = Usage: showrays <raylifetime>
cmd-disconnect-desc = Immediately disconnect from the server and go back to the main menu.
cmd-disconnect-help = Usage: {$command}
cmd-disconnect-help = Usage: disconnect
cmd-entfo-desc = Displays verbose diagnostics for an entity.
cmd-entfo-help = Usage: {$command} <entityuid>
cmd-entfo-help = Usage: entfo <entityuid>
The entity UID can be prefixed with 'c' to convert it to a client entity UID.
cmd-fuck-desc = Throws an exception.
cmd-fuck-help = Usage: {$command}
cmd-fuck-desc = Throws an exception
cmd-fuck-help = Usage: fuck
cmd-showpos-desc = Show the position of all entities on the screen.
cmd-showpos-help = Usage: {$command}
cmd-showpos-help = Usage: showpos
cmd-showrot-desc = Show the rotation of all entities on the screen.
cmd-showrot-help = Usage: {$command}
cmd-showrot-help = Usage: showrot
cmd-showvel-desc = Show the local velocity of all entites on the screen.
cmd-showvel-help = Usage: {$command}
cmd-showvel-help = Usage: showvel
cmd-showangvel-desc = Show the angular velocity of all entities on the screen.
cmd-showangvel-help = Usage: {$command}
cmd-showangvel-help = Usage: showangvel
cmd-sggcell-desc = Lists entities on a snap grid cell.
cmd-sggcell-help = Usage: {$command} <gridID> <vector2i>\nThat vector2i param is in the form x<int>,y<int>.
cmd-sggcell-help = Usage: sggcell <gridID> <vector2i>\nThat vector2i param is in the form x<int>,y<int>.
cmd-overrideplayername-desc = Changes the name used when attempting to connect to the server.
cmd-overrideplayername-help = Usage: {$command} <name>
cmd-overrideplayername-help = Usage: overrideplayername <name>
cmd-showanchored-desc = Shows anchored entities on a particular tile.
cmd-showanchored-help = Usage: {$command}
cmd-showanchored-desc = Shows anchored entities on a particular tile
cmd-showanchored-help = Usage: showanchored
cmd-dmetamem-desc = Dumps a type's members in a format suitable for the sandbox configuration file.
cmd-dmetamem-help = Usage: {$command} <type>
cmd-dmetamem-help = Usage: dmetamem <type>
cmd-launchauth-desc = Load authentication tokens from launcher data to aid in testing of live servers.
cmd-launchauth-help = Usage: {$command} <account name>
cmd-launchauth-help = Usage: launchauth <account name>
cmd-lightbb-desc = Toggles whether to show light bounding boxes.
cmd-lightbb-help = Usage: {$command}
cmd-lightbb-help = Usage: lightbb
cmd-monitorinfo-desc = Monitors info.
cmd-monitorinfo-help = Usage: {$command} <id>
cmd-monitorinfo-desc = Monitors info
cmd-monitorinfo-help = Usage: monitorinfo <id>
cmd-setmonitor-desc = Set monitor.
cmd-setmonitor-help = Usage: {$command} <id>
cmd-setmonitor-desc = Set monitor
cmd-setmonitor-help = Usage: setmonitor <id>
cmd-physics-desc = Shows a debug physics overlay. The arg supplied specifies the overlay.
cmd-physics-help = Usage: {$command} <aabbs / com / contactnormals / contactpoints / distance / joints / shapeinfo / shapes>
cmd-physics-help = Usage: physics <aabbs / com / contactnormals / contactpoints / distance / joints / shapeinfo / shapes>
cmd-hardquit-desc = Kills the game client instantly.
cmd-hardquit-help = Usage: {$command}
Kills the game client instantly, leaving no traces. No telling the server goodbye.
cmd-hardquit-help = Kills the game client instantly, leaving no traces. No telling the server goodbye.
cmd-quit-desc = Shuts down the game client gracefully.
cmd-quit-help = Usage: {$command}
Properly shuts down the game client, notifying the connected server and such.
cmd-quit-help = Properly shuts down the game client, notifying the connected server and such.
cmd-csi-desc = Opens a C# interactive console.
cmd-csi-help = Usage: {$command}
cmd-csi-help = Usage: csi
cmd-scsi-desc = Opens a C# interactive console on the server.
cmd-scsi-help = Usage: {$command}
cmd-scsi-help = Usage: scsi
cmd-watch-desc = Opens a variable watch window.
cmd-watch-help = Usage: {$command}
cmd-watch-help = Usage: watch
cmd-showspritebb-desc = Toggle whether sprite bounds are shown.
cmd-showspritebb-help = Usage: {$command}
cmd-showspritebb-desc = Toggle whether sprite bounds are shown
cmd-showspritebb-help = Usage: showspritebb
cmd-togglelookup-desc = Shows / hides entitylookup bounds via an overlay.
cmd-togglelookup-help = Usage: {$command}
cmd-togglelookup-help = Usage: togglelookup
cmd-net_entityreport-desc = Toggles the net entity report panel.
cmd-net_entityreport-help = Usage: {$command}
cmd-net_entityreport-help = Usage: net_entityreport
cmd-net_refresh-desc = Requests a full server state.
cmd-net_refresh-help = Usage: {$command}
cmd-net_refresh-help = Usage: net_refresh
cmd-net_graph-desc = Toggles the net statistics panel.
cmd-net_graph-help = Usage: {$command}
cmd-net_graph-help = Usage: net_graph
cmd-net_watchent-desc = Dumps all network updates for an EntityId to the console.
cmd-net_watchent-help = Usage: {$command} <0|EntityUid>
cmd-net_watchent-help = Usage: net_watchent <0|EntityUid>
cmd-net_draw_interp-desc = Toggles the debug drawing of the network interpolation.
cmd-net_draw_interp-help = Usage: {$command} <0|EntityUid>
cmd-net_draw_interp-help = Usage: net_draw_interp <0|EntityUid>
cmd-vram-desc = Displays video memory usage statics by the game.
cmd-vram-help = Usage: {$command}
cmd-vram-help = Usage: vram
cmd-showislands-desc = Shows the current physics bodies involved in each physics island.
cmd-showislands-help = Usage: {$command}
cmd-showislands-help = Usage: showislands
cmd-showgridnodes-desc = Shows the nodes for grid split purposes.
cmd-showgridnodes-help = Usage: {$command}
cmd-showgridnodes-help = Usage: showgridnodes
cmd-profsnap-desc = Make a profiling snapshot.
cmd-profsnap-help = Usage: {$command}
cmd-profsnap-help = Usage: profsnap
cmd-devwindow-desc = Dev Window.
cmd-devwindow-help = Usage: {$command}
cmd-devwindow-desc = Dev Window
cmd-devwindow-help = Usage: devwindow
cmd-scene-desc = Immediately changes the UI scene/state.
cmd-scene-help = Usage: {$command} <className>
cmd-scene-help = Usage: scene <className>
cmd-szr_stats-desc = Report serializer statistics.
cmd-szr_stats-help = Usage: {$command}
cmd-szr_stats-help = Usage: szr_stats
cmd-hwid-desc = Returns the current HWID (HardWare ID).
cmd-hwid-help = Usage: {$command}
cmd-hwid-help = Usage: hwid
cmd-vvread-desc = Retrieve a path's value using VV (View Variables).
cmd-vvread-help = Usage: {$command} <path>
cmd-vvread-help = Usage: vvread <path>
cmd-vvwrite-desc = Modify a path's value using VV (View Variables).
cmd-vvwrite-help = Usage: {$command} <path>
cmd-vvwrite-help = Usage: vvwrite <path>
cmd-vvinvoke-desc = Invoke/Call a path with arguments using VV.
cmd-vvinvoke-help = Usage: {$command} <path> [arguments...]
cmd-vvinvoke-help = Usage: vvinvoke <path> [arguments...]
cmd-dump_dependency_injectors-desc = Dump IoCManager's dependency injector cache.
cmd-dump_dependency_injectors-help = Usage: {$command}
cmd-dump_dependency_injectors-help = Usage: dump_dependency_injectors
cmd-dump_dependency_injectors-total-count = Total count: { $total }
cmd-dump_netserializer_type_map-desc = Dump NetSerializer's type map and serializer hash.
cmd-dump_netserializer_type_map-help = Usage: {$command}
cmd-dump_netserializer_type_map-help = Usage: dump_netserializer_type_map
cmd-hub_advertise_now-desc = Immediately advertise to the master hub server.
cmd-hub_advertise_now-help = Usage: {$command}
cmd-hub_advertise_now-desc = Immediately advertise to the master hub server
cmd-hub_advertise_now-help = Usage: hub_advertise_now
cmd-echo-desc = Echo arguments back to the console.
cmd-echo-help = Usage: {$command} "<message>"
cmd-echo-desc = Echo arguments back to the console
cmd-echo-help = Usage: echo "<message>"
## 'vfs_ls' command
cmd-vfs_ls-desc = List directory contents in the VFS.
cmd-vfs_ls-help = Usage: {$command} <path>
cmd-vfs_ls-help = Usage: vfs_list <path>
Example:
vfs_list /Assemblies
cmd-vfs_ls-err-args = Need exactly 1 argument.
cmd-vfs_ls-hint-path = <path>
cmd-reloadtiletextures-desc = Reloads the tile texture atlas to allow hot reloading tile sprites.
cmd-reloadtiletextures-help = Usage: {$command}
cmd-reloadtiletextures-desc = Reloads the tile texture atlas to allow hot reloading tile sprites
cmd-reloadtiletextures-help = Usage: reloadtiletextures
cmd-audio_length-desc = Shows the length of an audio file
cmd-audio_length-help = Usage: {$command} { cmd-audio_length-arg-file-name }
cmd-audio_length-help = Usage: audio_length { cmd-audio_length-arg-file-name }
cmd-audio_length-arg-file-name = <file name>
## PVS
@@ -580,8 +573,8 @@ cmd-pvs-override-info-empty = Entity {$nuid} has no PVS overrides.
cmd-pvs-override-info-global = Entity {$nuid} has a global override.
cmd-pvs-override-info-clients = Entity {$nuid} has a session override for {$clients}.
cmd-localization_set_culture-desc = Set DefaultCulture for the client LocalizationManager.
cmd-localization_set_culture-help = Usage: {$command} <cultureName>
cmd-localization_set_culture-desc = Set DefaultCulture for the client LocalizationManager
cmd-localization_set_culture-help = Usage: localization_set_culture <cultureName>
cmd-localization_set_culture-culture-name = <cultureName>
cmd-localization_set_culture-changed = Localization changed to { $code } ({ $nativeName } / { $englishName })

View File

@@ -8,5 +8,3 @@ color-selector-sliders-alpha = A
color-selector-sliders-rgb = RGB
color-selector-sliders-hsv = HSV
option-button-filter = Filter

View File

@@ -68,7 +68,6 @@ input-key-MouseButton6 = Mouse 6
input-key-MouseButton7 = Mouse 7
input-key-MouseButton8 = Mouse 8
input-key-MouseButton9 = Mouse 9
input-key-CapsLock = Caps Lock
input-key-LSystem-win = Left Win
input-key-RSystem-win = Right Win

View File

@@ -9,9 +9,6 @@ cmd-replay-pause-help = replay_pause
cmd-replay-toggle-desc = Resume or pause replay playback.
cmd-replay-toggle-help = replay_toggle
cmd-replay-toggle-screenshot-mode-desc = Toggles screenshot mode for replays, hiding the replay control widget.
cmd-replay-toggle-screenshot-mode-help = replay_toggle_screenshot_mode
cmd-replay-stop-desc = Stop and unload a replay.
cmd-replay-stop-help = replay_stop

View File

@@ -428,7 +428,3 @@ command-description-cmd-info =
On its own, this means it'll print the command's help message.
command-description-comp-rm =
Removes the given component from the entity.
command-description-overlay-toggle = Toggle an overlay on or off
command-description-overlay-add = Add an overlay (if it does not already exist)
command-description-overlay-remove = Remove an overlay

View File

@@ -43,7 +43,6 @@ input-key-MouseButton6 = Mouse 6
input-key-MouseButton7 = Mouse 7
input-key-MouseButton8 = Mouse 8
input-key-MouseButton9 = Mouse 9
input-key-CapsLock = Caps Lock
input-key-LSystem-win = Left Win
input-key-RSystem-win = Right Win

View File

@@ -1,177 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.PrototypeAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
[TestOf(typeof(PrototypeAnalyzer))]
public sealed class PrototypeAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new RTAnalyzerTest<PrototypeAnalyzer>()
{
TestState =
{
Sources = { code }
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Prototypes.Attributes.cs",
"Robust.Shared.Prototypes.IPrototype.cs",
"Robust.Shared.Serialization.Manager.Attributes.DataFieldAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task RedundantTypeTest()
{
const string code = """
using Robust.Shared.Prototypes;
[Prototype]
public sealed partial class GoodAutoPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}
[Prototype("someOtherName")]
public sealed partial class GoodUnmatchedPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}
[Prototype("badMatched")]
public sealed partial class BadMatchedPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}
[Prototype(ProtoName)]
public sealed partial class GoodNonLiteralMatchedPrototype : IPrototype
{
public const string ProtoName = "goodNonLiteralMatched";
[IdDataField]
public string ID { get; private set; } = default!;
}
[Prototype(ProtoName)]
public sealed partial class GoodNonLiteralUnmatchedPrototype : IPrototype
{
public const string ProtoName = "someOtherNameEntirely";
[IdDataField]
public string ID { get; private set; } = default!;
}
[Prototype("goodDoesNotEndWithPrototypeWord")]
public sealed partial class GoodDoesNotEndWithPrototypeWord : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}
""";
await Verifier(code,
// /0/Test0.cs(9,2): warning RA0033: Prototype BadMatchedPrototype has explicitly set type "badMatched" that matches autogenerated value
VerifyCS.Diagnostic(PrototypeAnalyzer.PrototypeRedundantTypeRule).WithSpan(17, 12, 17, 24).WithArguments("BadMatchedPrototype", "badMatched")
);
}
[Test]
public async Task AliasTest()
{
const string code = """
using Robust.Shared.Prototypes;
using PPrototypeAttribute = Robust.Shared.Prototypes.PrototypeAttribute;
[PPrototype("badMatched")]
public sealed partial class BadMatchedPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}
""";
await Verifier(code,
// /0/Test0.cs(4,2): warning RA0042: Prototype BadMatchedPrototype has explicitly set type "badMatched" that matches autogenerated value
VerifyCS.Diagnostic(PrototypeAnalyzer.PrototypeRedundantTypeRule).WithSpan(4, 13, 4, 25).WithArguments("BadMatchedPrototype", "badMatched")
);
}
[Test]
public async Task MoreAttributesTest()
{
const string code = """
using System;
using Robust.Shared.Prototypes;
using PPrototypeAttribute = Robust.Shared.Prototypes.PrototypeAttribute;
[FooBarAttribute]
[PPrototype("badMatched")]
public sealed partial class BadMatchedPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public sealed class FooBarAttribute : Attribute;
""";
await Verifier(code,
// /0/Test0.cs(4,2): warning RA0042: Prototype BadMatchedPrototype has explicitly set type "badMatched" that matches autogenerated value
VerifyCS.Diagnostic(PrototypeAnalyzer.PrototypeRedundantTypeRule).WithSpan(6, 13, 6, 25).WithArguments("BadMatchedPrototype", "badMatched")
);
}
[Test]
public async Task NameEndsWithPrototypeTest()
{
const string code = """
using Robust.Shared.Prototypes;
[Prototype]
public sealed partial class GoodAutoPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}
[Prototype("ThisIsFine")]
public sealed partial class GoodManual : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}
[Prototype]
public sealed partial class BadAuto : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}
""";
await Verifier(code,
// /0/Test0.cs(18,29): error RA0043: Prototype BadAuto does not end with the word Prototype
VerifyCS.Diagnostic(PrototypeAnalyzer.PrototypeEndsWithPrototypeRule).WithSpan(18, 29, 18, 36).WithArguments("BadAuto")
);
}
}

View File

@@ -1,95 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.PrototypeAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
public sealed class PrototypeFixerTest
{
private static Task Verifier(string code, string fixedCode, params DiagnosticResult[] expected)
{
var test = new CSharpCodeFixTest<PrototypeAnalyzer, PrototypeFixer, DefaultVerifier>()
{
TestState =
{
Sources = { code },
},
FixedState =
{
Sources = { fixedCode },
}
};
test.TestState.Sources.Add(("PrototypeAttribute.cs", PrototypeAttributeDef));
test.FixedState.Sources.Add(("PrototypeAttribute.cs", PrototypeAttributeDef));
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
private const string PrototypeAttributeDef = """
using System;
namespace Robust.Shared.Prototypes
{
public class PrototypeAttribute : Attribute
{
public string? Type { get; internal set; }
public readonly int LoadPriority = 1;
public PrototypeAttribute(string? type = null, int loadPriority = 1)
{
Type = type;
LoadPriority = loadPriority;
}
public PrototypeAttribute(int loadPriority)
{
Type = null;
LoadPriority = loadPriority;
}
}
public interface IPrototype;
}
""";
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.Prototypes;
[Prototype]
public sealed partial class GoodAutoPrototype : IPrototype;
[Prototype("someOtherName")]
public sealed partial class GoodUnmatchedPrototype : IPrototype;
[Prototype("badMatched")]
public sealed partial class BadMatchedPrototype : IPrototype;
""";
const string fixedCode = """
using Robust.Shared.Prototypes;
[Prototype]
public sealed partial class GoodAutoPrototype : IPrototype;
[Prototype("someOtherName")]
public sealed partial class GoodUnmatchedPrototype : IPrototype;
[Prototype]
public sealed partial class BadMatchedPrototype : IPrototype;
""";
await Verifier(code, fixedCode,
// /0/Test0.cs(9,2): warning RA0033: Prototype BadMatchedPrototype has explicitly set type "badMatched" that matches autogenerated value
VerifyCS.Diagnostic(PrototypeAnalyzer.PrototypeRedundantTypeRule).WithSpan(9, 12, 9, 24).WithArguments("BadMatchedPrototype", "badMatched")
);
}
}

View File

@@ -15,9 +15,8 @@
<EmbeddedResource Include="..\Robust.Shared\Analyzers\PreferNonGenericVariantForAttribute.cs" LogicalName="Robust.Shared.Analyzers.PreferNonGenericVariantForAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\PreferOtherTypeAttribute.cs" LogicalName="Robust.Shared.Analyzers.PreferOtherTypeAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\ForbidLiteralAttribute.cs" LogicalName="Robust.Shared.Analyzers.ForbidLiteralAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\ObsoleteInheritanceAttribute.cs" LogicalName="Robust.Shared.Analyzers.ObsoleteInheritanceAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\ValidateMemberAttribute.cs" LogicalName="Robust.Shared.Analyzers.ValidateMemberAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\IoC\DependencyAttribute.cs" LogicalName="Robust.Shared.IoC.DependencyAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared.Utility\Analyzers\ObsoleteInheritanceAttribute.cs" LogicalName="Robust.Shared.Analyzers.ObsoleteInheritanceAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared.Utility\IoC\DependencyAttribute.cs" LogicalName="Robust.Shared.IoC.DependencyAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\GameObjects\EventBusAttributes.cs" LogicalName="Robust.Shared.GameObjects.EventBusAttributes.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Serialization\NetSerializableAttribute.cs" LogicalName="Robust.Shared.Serialization.NetSerializableAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Prototypes\Attributes.cs" LogicalName="Robust.Shared.Prototypes.Attributes.cs" LinkBase="Implementations" />

View File

@@ -1,96 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.ValidateMemberAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
public sealed class ValidateMemberAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<ValidateMemberAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code },
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Analyzers.ValidateMemberAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using System;
using Robust.Shared.Analyzers;
public sealed class TestComponent
{
public int IntField;
public bool BoolField;
}
public sealed class OtherComponent
{
public float FloatField;
public double DoubleField;
}
public sealed class TestManager
{
public static void DirtyField<T>(T comp, [ValidateMember]string fieldName) { }
public static void DirtyTwoFields<T>(T comp, [ValidateMember]string first, [ValidateMember]string second) { }
}
public sealed class TestCaller
{
public void Test()
{
var testComp = new TestComponent();
var otherComp = new OtherComponent();
TestManager.DirtyField(testComp, nameof(TestComponent.IntField));
TestManager.DirtyField(testComp, nameof(OtherComponent.FloatField));
TestManager.DirtyField(otherComp, nameof(TestComponent.IntField));
TestManager.DirtyField(otherComp, nameof(OtherComponent.FloatField));
TestManager.DirtyTwoFields(testComp, nameof(TestComponent.IntField), nameof(TestComponent.BoolField));
TestManager.DirtyTwoFields(testComp, nameof(TestComponent.IntField), nameof(OtherComponent.FloatField));
TestManager.DirtyTwoFields(testComp, nameof(OtherComponent.FloatField), nameof(OtherComponent.DoubleField));
}
}
""";
await Verifier(code,
// /0/Test0.cs(31,42): error RA0033: FloatField is not a member of TestComponent
VerifyCS.Diagnostic().WithSpan(31, 42, 31, 75).WithArguments("FloatField", "TestComponent"),
// /0/Test0.cs(33,43): error RA0033: IntField is not a member of OtherComponent
VerifyCS.Diagnostic().WithSpan(33, 43, 33, 73).WithArguments("IntField", "OtherComponent"),
// /0/Test0.cs(39,78): error RA0033: FloatField is not a member of TestComponent
VerifyCS.Diagnostic().WithSpan(39, 78, 39, 111).WithArguments("FloatField", "TestComponent"),
// /0/Test0.cs(41,46): error RA0033: FloatField is not a member of TestComponent
VerifyCS.Diagnostic().WithSpan(41, 46, 41, 79).WithArguments("FloatField", "TestComponent"),
// /0/Test0.cs(41,81): error RA0033: DoubleField is not a member of TestComponent
VerifyCS.Diagnostic().WithSpan(41, 81, 41, 115).WithArguments("DoubleField", "TestComponent")
);
}
}

View File

@@ -16,7 +16,6 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
{
private const string DataDefinitionNamespace = "Robust.Shared.Serialization.Manager.Attributes.DataDefinitionAttribute";
private const string ImplicitDataDefinitionNamespace = "Robust.Shared.Serialization.Manager.Attributes.ImplicitDataDefinitionForInheritorsAttribute";
private const string MeansDataDefinitionNamespace = "Robust.Shared.Serialization.Manager.Attributes.MeansDataDefinitionAttribute";
private const string DataFieldBaseNamespace = "Robust.Shared.Serialization.Manager.Attributes.DataFieldBaseAttribute";
private const string ViewVariablesNamespace = "Robust.Shared.ViewVariables.ViewVariablesAttribute";
private const string NotYamlSerializableName = "Robust.Shared.Serialization.Manager.Attributes.NotYamlSerializableAttribute";
@@ -271,7 +270,6 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
return false;
return HasAttribute(type, DataDefinitionNamespace) ||
MeansDataDefinition(type) ||
IsImplicitDataDefinition(type);
}
@@ -427,19 +425,6 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
return (VVAccess)accessByte == VVAccess.ReadWrite;
}
private static bool MeansDataDefinition(ITypeSymbol type)
{
foreach (var attribute in type.GetAttributes())
{
if (attribute.AttributeClass is null)
continue;
if (HasAttribute(attribute.AttributeClass, MeansDataDefinitionNamespace))
return true;
}
return false;
}
private static bool IsNotYamlSerializable(ISymbol field, ITypeSymbol type)
{
return HasAttribute(type, NotYamlSerializableName);

View File

@@ -1,16 +0,0 @@
using Microsoft.CodeAnalysis;
namespace Robust.Analyzers;
public static class ITypeSymbolExtensions
{
public static IEnumerable<ITypeSymbol> GetBaseTypesAndThis(this ITypeSymbol type)
{
var current = type;
while (current != null)
{
yield return current;
current = current.BaseType;
}
}
}

View File

@@ -1,139 +0,0 @@
#nullable enable
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Robust.Roslyn.Shared;
using Robust.Shared.Prototypes;
namespace Robust.Analyzers;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class PrototypeAnalyzer : DiagnosticAnalyzer
{
public static readonly DiagnosticDescriptor PrototypeRedundantTypeRule = new(
Diagnostics.IdPrototypeRedundantType,
"Redundant Prototype Type specification",
"Prototype {0} has explicitly set type \"{1}\" that matches autogenerated value",
"Usage",
DiagnosticSeverity.Warning,
true,
"Remove the redundant type specification."
);
public static readonly DiagnosticDescriptor PrototypeEndsWithPrototypeRule = new(
Diagnostics.IdPrototypeEndsWithPrototype,
"Prototype name must end with the word Prototype",
"Prototype {0} does not end with the word Prototype",
"Usage",
DiagnosticSeverity.Error,
true,
"Add the word Prototype to the end of the class name or manually specify a name in the Prototype attribute."
);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics =>
[PrototypeRedundantTypeRule, PrototypeEndsWithPrototypeRule];
public override void Initialize(AnalysisContext context)
{
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze |
GeneratedCodeAnalysisFlags.ReportDiagnostics);
context.EnableConcurrentExecution();
context.RegisterCompilationStartAction(static ctx =>
{
var prototypeAttribute =
ctx.Compilation.GetTypeByMetadataName("Robust.Shared.Prototypes.PrototypeAttribute");
// No attribute, no analyzer.
if (prototypeAttribute is null)
return;
ctx.RegisterSyntaxNodeAction(
symCtx => AnalyzePrototype(symCtx, prototypeAttribute),
SyntaxKind.ClassDeclaration);
});
}
private static void AnalyzePrototype(SyntaxNodeAnalysisContext context, INamedTypeSymbol prototypeAttributeSymbol)
{
if (context.Node is not ClassDeclarationSyntax classDeclarationSyntax)
return;
var classSymbol = context.SemanticModel.GetDeclaredSymbol(classDeclarationSyntax);
if (classSymbol is null)
return;
var className = classSymbol.Name;
if (!AttributeHelper.HasAttribute(classSymbol, prototypeAttributeSymbol, out var attributeData))
return;
var prototypeAttribute = GetAttributeSyntax(attributeData, classDeclarationSyntax);
if (prototypeAttribute == null)
return;
// Check for autogenerated type
if (prototypeAttribute.ArgumentList?.Arguments[0] is not { } argumentSyntax)
{
if (!className.EndsWith(PrototypeUtility.PrototypeNameEnding))
{
context.ReportDiagnostic(Diagnostic.Create(PrototypeEndsWithPrototypeRule,
classDeclarationSyntax.Identifier.GetLocation(),
className));
}
return;
}
// We only care about redundancy if the argument is a string literal.
// Passing in a value that resolves to a redundant string is fine.
if (argumentSyntax.Expression is not LiteralExpressionSyntax literalSyntax)
return;
var literalValue = context.SemanticModel.GetConstantValue(literalSyntax);
if (literalValue.Value is not string specifiedName)
return;
var autoName = PrototypeUtility.CalculatePrototypeName(className);
// Check for name redundancy
if (autoName == specifiedName)
{
// If the class name does not end with "Prototype", allow the redundancy
if (!className.EndsWith(PrototypeUtility.PrototypeNameEnding))
return;
var location = argumentSyntax.GetLocation();
context.ReportDiagnostic(Diagnostic.Create(PrototypeRedundantTypeRule,
location,
className,
specifiedName));
}
}
private static AttributeSyntax? GetAttributeSyntax(
AttributeData attributeData,
ClassDeclarationSyntax classSyntax)
{
if (attributeData.ApplicationSyntaxReference is not { } syntaxReference)
return null;
foreach (var attributeList in classSyntax.AttributeLists)
{
foreach (var attribute in attributeList.Attributes)
{
if (syntaxReference.SyntaxTree != attribute.SyntaxTree)
continue;
if (!syntaxReference.Span.OverlapsWith(attribute.Span))
continue;
return attribute;
}
}
return null;
}
}

View File

@@ -1,77 +0,0 @@
#nullable enable
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeActions;
using Microsoft.CodeAnalysis.CodeFixes;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using static Robust.Roslyn.Shared.Diagnostics;
namespace Robust.Analyzers;
[ExportCodeFixProvider(LanguageNames.CSharp)]
public sealed class PrototypeFixer : CodeFixProvider
{
public override ImmutableArray<string> FixableDiagnosticIds => [IdPrototypeRedundantType];
public override FixAllProvider GetFixAllProvider()
{
return WellKnownFixAllProviders.BatchFixer;
}
public override Task RegisterCodeFixesAsync(CodeFixContext context)
{
foreach (var diagnostic in context.Diagnostics)
{
switch (diagnostic.Id)
{
case IdPrototypeRedundantType:
return RegisterRemoveType(context, diagnostic);
}
}
return Task.CompletedTask;
}
private static async Task RegisterRemoveType(CodeFixContext context, Diagnostic diagnostic)
{
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
var span = diagnostic.Location.SourceSpan;
var token = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<AttributeArgumentSyntax>().First();
if (token == null)
return;
context.RegisterCodeFix(CodeAction.Create(
"Remove explicitly set type",
c => RemoveType(context.Document, token, c),
"Remove explicitly set type"
), diagnostic);
}
private static async Task<Document> RemoveType(Document document, AttributeArgumentSyntax syntax, CancellationToken cancellation)
{
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
if (syntax.Parent is not AttributeArgumentListSyntax argListSyntax)
return document;
if (argListSyntax.Arguments.Count == 1)
{
// If this is the only argument, remove the whole argument list so we don't leave empty parentheses
if (argListSyntax.Parent is not AttributeSyntax attributeSyntax)
return document;
var newAttributeSyntax = attributeSyntax.RemoveNode(argListSyntax, SyntaxRemoveOptions.KeepNoTrivia);
root = root!.ReplaceNode(attributeSyntax, newAttributeSyntax!);
}
else
{
// Otherwise just remove the argument
var newArgListSyntax = argListSyntax.WithArguments(argListSyntax.Arguments.Remove(syntax));
root = root!.ReplaceNode(argListSyntax, newArgListSyntax);
}
return document.WithSyntaxRoot(root);
}
}

View File

@@ -33,11 +33,6 @@
<Compile Include="..\Robust.Shared\Serialization\NetSerializableAttribute.cs" LinkBase="Implementations" />
</ItemGroup>
<ItemGroup>
<!-- Needed for PrototypeAnalyzer. -->
<Compile Include="..\Robust.Shared\Prototypes\PrototypeUtility.cs" LinkBase="Implementations" />
</ItemGroup>
<Import Project="../Robust.Roslyn.Shared/Robust.Roslyn.Shared.props" />
<PropertyGroup>

View File

@@ -1,95 +0,0 @@
#nullable enable
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class ValidateMemberAnalyzer : DiagnosticAnalyzer
{
private const string ValidateMemberType = "Robust.Shared.Analyzers.ValidateMemberAttribute";
private static readonly DiagnosticDescriptor ValidateMemberDescriptor = new(
Diagnostics.IdValidateMember,
"Invalid member name",
"{0} is not a member of {1}",
"Usage",
DiagnosticSeverity.Error,
true,
"Be sure the type and member name are correct.");
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => [ValidateMemberDescriptor];
public override void Initialize(AnalysisContext context)
{
context.EnableConcurrentExecution();
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
context.RegisterSyntaxNodeAction(AnalyzeExpression, SyntaxKind.InvocationExpression);
}
private void AnalyzeExpression(SyntaxNodeAnalysisContext context)
{
if (context.Node is not InvocationExpressionSyntax node)
return;
if (context.SemanticModel.GetSymbolInfo(node.Expression).Symbol is not IMethodSymbol methodSymbol)
return;
// We need at least one type argument for context
if (methodSymbol.TypeArguments.Length < 1)
return;
// We'll be checking members of the first type argument
if (methodSymbol.TypeArguments[0] is not INamedTypeSymbol targetType)
return;
// We defer building this set until we need it later, so we don't have to build it for every single method invocation!
ImmutableHashSet<ISymbol>? members = null;
// Check each parameter of the method
foreach (var parameterContext in node.ArgumentList.Arguments)
{
// Get the symbol for this parameter
if (context.SemanticModel.GetOperation(parameterContext) is not IArgumentOperation op || op.Parameter is null)
continue;
var parameterSymbol = op.Parameter.OriginalDefinition;
// Make sure the parameter has the ValidateMember attribute
if (!AttributeHelper.HasAttribute(parameterSymbol, ValidateMemberType, out _))
continue;
// Find the value passed for this parameter.
// We use GetConstantValue to resolve compile-time values - i.e. the result of nameof()
if (context.SemanticModel.GetConstantValue(parameterContext.Expression).Value is not string fieldName)
continue;
// Get a set containing all the members of the target type and its ancestors
members ??= targetType.GetBaseTypesAndThis().SelectMany(n => n.GetMembers()).ToImmutableHashSet(SymbolEqualityComparer.Default);
// Check each member of the target type to see if it matches our passed in value
var found = false;
foreach (var member in members)
{
if (member.Name == fieldName)
{
found = true;
break;
}
}
// If we didn't find it, report the violation
if (!found)
context.ReportDiagnostic(Diagnostic.Create(
ValidateMemberDescriptor,
parameterContext.GetLocation(),
fieldName,
targetType.Name
));
}
}
}

View File

@@ -59,6 +59,5 @@ public sealed class DefaultSQLConfig : IConfig
public CultureInfo CultureInfo => DefaultConfig.Instance.CultureInfo!;
public ConfigOptions Options => DefaultConfig.Instance.Options;
public TimeSpan BuildTimeout => DefaultConfig.Instance.BuildTimeout;
public WakeLockType WakeLock => DefaultConfig.Instance.WakeLock;
public IReadOnlyList<Conclusion> ConfigAnalysisConclusion => DefaultConfig.Instance.ConfigAnalysisConclusion;
}

View File

@@ -1,19 +0,0 @@
using System.Numerics;
using BenchmarkDotNet.Attributes;
using Robust.Shared.Analyzers;
using Robust.Shared.Maths;
namespace Robust.Benchmarks.NumericsHelpers;
[Virtual, DisassemblyDiagnoser]
public class Box2Benchmark
{
public Box2 Box = new();
public Matrix3x2 Matrix = new();
[Benchmark]
public Box2 Transform()
{
return Matrix.TransformBox(Box);
}
}

View File

@@ -1,18 +0,0 @@
using System.Numerics;
using BenchmarkDotNet.Attributes;
using Robust.Shared.Analyzers;
using Robust.Shared.Maths;
namespace Robust.Benchmarks.NumericsHelpers;
[Virtual, DisassemblyDiagnoser]
public class Box2RotatedBenchmark
{
public Box2Rotated Box = new();
[Benchmark]
public Matrix3x2 GetTransform()
{
return Box.Transform;
}
}

View File

@@ -1,25 +0,0 @@
using System.Runtime.Intrinsics;
using BenchmarkDotNet.Attributes;
using Robust.Shared.Analyzers;
using Robust.Shared.Maths;
namespace Robust.Benchmarks.NumericsHelpers;
[Virtual, DisassemblyDiagnoser]
public class GetAABBBenchmark
{
public Vector128<float> X;
public Vector128<float> Y;
[Benchmark(Baseline = true)]
public Vector128<float> GetAABB_NoAvx()
{
return SimdHelpers.GetAABBSlow(X, Y);
}
[Benchmark]
public Vector128<float> GetAABB_Avx()
{
return SimdHelpers.GetAABBAvx(X, Y);
}
}

View File

@@ -1,21 +0,0 @@
using BenchmarkDotNet.Attributes;
using Robust.Shared.Analyzers;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Shapes;
namespace Robust.Benchmarks.NumericsHelpers;
// SlimPolyon is internal, so this won't compile without changes.
/*
[Virtual, DisassemblyDiagnoser]
public class SlimPolygonBenchmark
{
public Box2Rotated RotBox = new();
[Benchmark]
public SlimPolygon RotatedBox()
{
return new SlimPolygon(in RotBox);
}
}
*/

View File

@@ -0,0 +1,96 @@
using System;
using System.Numerics;
using BenchmarkDotNet.Attributes;
using Microsoft.Extensions.Configuration;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Systems;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.Physics;
[Virtual]
[MediumRunJob]
public class PhysicsBoxStackBenchmark
{
private ISimulation _sim = default!;
[GlobalSetup]
public void Setup()
{
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
var entManager = _sim.Resolve<IEntityManager>();
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
SetupTumbler(entManager, mapId);
for (var i = 0; i < 30; i++)
{
entManager.TickUpdate(0.016f, false);
}
}
[Benchmark]
public void BoxStack()
{
var entManager = _sim.Resolve<IEntityManager>();
for (var i = 0; i < 10000; i++)
{
entManager.TickUpdate(0.016f, false);
}
}
private void SetupTumbler(IEntityManager entManager, MapId mapId)
{
var physics = entManager.System<SharedPhysicsSystem>();
var fixtures = entManager.System<FixtureSystem>();
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
var horizontal = new EdgeShape(new Vector2(-40, 0), new Vector2(40, 0));
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
var vertical = new EdgeShape(new Vector2(10, 0), new Vector2(10, 10));
fixtures.CreateFixture(groundUid, "fix2", new Fixture(vertical, 2, 2, true), body: ground);
var xs = new[]
{
0.0f, -10.0f, -5.0f, 5.0f, 10.0f
};
var columnCount = 1;
var rowCount = 15;
PolygonShape shape;
for (var j = 0; j < columnCount; j++)
{
for (var i = 0; i < rowCount; i++)
{
var x = 0.0f;
var boxUid = entManager.SpawnEntity(null,
new MapCoordinates(new Vector2(xs[j] + x, 0.55f + 1.1f * i), mapId));
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
shape = new PolygonShape();
shape.SetAsBox(0.5f, 0.5f);
physics.SetFixedRotation(boxUid, false, body: box);
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true), body: box);
physics.WakeBody(boxUid, body: box);
physics.SetSleepingAllowed(boxUid, box, false);
}
}
physics.WakeBody(groundUid, body: ground);
}
}

View File

@@ -0,0 +1,92 @@
using System.Numerics;
using BenchmarkDotNet.Attributes;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Systems;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.Physics;
[Virtual]
public class PhysicsCircleStackBenchmark
{
private ISimulation _sim = default!;
[GlobalSetup]
public void Setup()
{
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
var entManager = _sim.Resolve<IEntityManager>();
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
SetupTumbler(entManager, mapId);
for (var i = 0; i < 30; i++)
{
entManager.TickUpdate(0.016f, false);
}
}
[Benchmark]
public void CircleStack()
{
var entManager = _sim.Resolve<IEntityManager>();
for (var i = 0; i < 10000; i++)
{
entManager.TickUpdate(0.016f, false);
}
}
private void SetupTumbler(IEntityManager entManager, MapId mapId)
{
var physics = entManager.System<SharedPhysicsSystem>();
var fixtures = entManager.System<FixtureSystem>();
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
var horizontal = new EdgeShape(new Vector2(-40, 0), new Vector2(40, 0));
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
var vertical = new EdgeShape(new Vector2(20, 0), new Vector2(20, 20));
fixtures.CreateFixture(groundUid, "fix2", new Fixture(vertical, 2, 2, true), body: ground);
var xs = new[]
{
0.0f, -10.0f, -5.0f, 5.0f, 10.0f
};
var columnCount = 1;
var rowCount = 15;
PhysShapeCircle shape;
for (var j = 0; j < columnCount; j++)
{
for (var i = 0; i < rowCount; i++)
{
var x = 0.0f;
var boxUid = entManager.SpawnEntity(null,
new MapCoordinates(new Vector2(xs[j] + x, 0.55f + 2.1f * i), mapId));
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
shape = new PhysShapeCircle(0.5f);
physics.SetFixedRotation(boxUid, false, body: box);
// TODO: Need to detect shape and work out if we need to use fixedrotation
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 5f));
physics.WakeBody(boxUid, body: box);
physics.SetSleepingAllowed(boxUid, box, false);
}
}
physics.WakeBody(groundUid, body: ground);
}
}

View File

@@ -1,312 +0,0 @@
using System;
using System.Numerics;
using BenchmarkDotNet.Attributes;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Systems;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.Physics;
[Virtual, MediumRunJob]
public class PhysicsBenchmark
{
// TODO: Rain
// Large pyramid
// Joint Grid
// Spinner
// Washer
const float frameTime = 0.016f;
#region Many Pyramids
private ISimulation _manyPyramidSim = default!;
[GlobalSetup(Target = nameof(ManyPyramids))]
public void PyramidSetup()
{
_manyPyramidSim = RobustServerSimulation.NewSimulation().InitializeInstance();
var entManager = _manyPyramidSim.Resolve<IEntityManager>();
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
SetupManyPyramids(entManager, mapId);
}
[Benchmark]
public void ManyPyramids()
{
var entManager = _manyPyramidSim.Resolve<IEntityManager>();
for (var i = 0; i < (1f / frameTime) * 10; i++)
{
entManager.TickUpdate(frameTime, false);
}
}
private void SetupManyPyramids(IEntityManager entManager, MapId mapId)
{
int baseCount = 10;
float extent = 0.5f;
int rowCount = 20; // 5
int columnCount = 5;
// Setup ground
var physics = entManager.System<SharedPhysicsSystem>();
var fixtures = entManager.System<FixtureSystem>();
physics.SetGravity(new Vector2(0f, -9.8f));
// Setup boxes
float a = 0.5f;
PolygonShape shape = new();
shape.SetAsBox(a, a);
float groundDeltaY = 2.0f * extent * ( baseCount + 1.0f );
float groundWidth = 2.0f * extent * columnCount * ( baseCount + 1.0f );
float groundY = 0.0f;
for ( int i = 0; i < rowCount; ++i )
{
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
var horizontal = new EdgeShape(new Vector2(-0.5f * 2.0f * groundWidth, groundY), new Vector2(0.5f * 2.0f * groundWidth, groundY));
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
physics.WakeBody(groundUid, body: ground);
groundY += groundDeltaY;
}
float baseWidth = 2.0f * extent * baseCount;
float baseY = 0.0f;
for ( int i = 0; i < rowCount; ++i )
{
for ( int j = 0; j < columnCount; ++j )
{
float centerX = -0.5f * groundWidth + j * ( baseWidth + 2.0f * extent ) + extent;
CreateSmallPyramid(entManager, mapId, baseCount, extent, centerX, baseY);
}
baseY += groundDeltaY;
}
}
private void CreateSmallPyramid(IEntityManager entManager, MapId mapId, int baseCount, float extent, float centerX, float baseY)
{
var physics = entManager.System<SharedPhysicsSystem>();
var fixtures = entManager.System<FixtureSystem>();
var shape = new PolygonShape();
shape.SetAsBox(extent, extent);
for ( int i = 0; i < baseCount; ++i )
{
float y = ( 2.0f * i + 1.0f ) * extent + baseY;
for ( int j = i; j < baseCount; ++j )
{
float x = ( i + 1.0f ) * extent + 2.0f * ( j - i ) * extent + centerX - 0.5f;
var boxUid = entManager.SpawnEntity(null, new MapCoordinates(new Vector2(x, y), mapId));
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 5f), body: box);
physics.WakeBody(boxUid);
}
}
}
#endregion
#region Smash
private ISimulation _smashSim = default!;
[GlobalSetup(Target = nameof(Smash))]
public void SmashSetup()
{
_smashSim = RobustServerSimulation.NewSimulation().InitializeInstance();
var entManager = _smashSim.Resolve<IEntityManager>();
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
var physics = entManager.System<SharedPhysicsSystem>();
var fixtures = entManager.System<FixtureSystem>();
var joints = entManager.System<SharedJointSystem>();
var xformSystem = entManager.System<SharedTransformSystem>();
physics.SetGravity(new Vector2(0f, -9.8f));
{
var smashBox = new PolygonShape();
smashBox.SetAsBox(4f, 4f);
var bodyUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 10f, mapId));
var body = entManager.AddComponent<PhysicsComponent>(bodyUid);
physics.SetBodyType(bodyUid, BodyType.Dynamic, body: body);
physics.SetSleepingAllowed(bodyUid, body, false);
physics.SetFixedRotation(bodyUid, false, body: body);
xformSystem.SetLocalPosition(bodyUid, new Vector2(-20f, 0f));
physics.SetLinearVelocity(bodyUid, new Vector2(40f, 0f));
fixtures.TryCreateFixture(bodyUid, smashBox, "fix1", density: 8f, hard: true);
}
float d = 0.4f;
var box = new PolygonShape();
box.SetAsBox(0.5f * d, 0.5f * d);
int columns = 120; // 20
int rows = 80; // 10
for ( int i = 0; i < columns; ++i )
{
for ( int j = 0; j < rows; ++j )
{
var bodyUid = entManager.SpawnEntity(null, new MapCoordinates(i * d + 30f, ( j - rows / 2.0f ) * d, mapId));
var body = entManager.AddComponent<PhysicsComponent>(bodyUid);
physics.SetBodyType(bodyUid, BodyType.Dynamic, body: body);
physics.SetSleepingAllowed(bodyUid, body, false);
physics.SetFixedRotation(bodyUid, false, body: body);
xformSystem.SetLocalPosition(bodyUid, new Vector2(-20f, 0f));
physics.SetLinearVelocity(bodyUid, new Vector2(40f, 0f));
fixtures.TryCreateFixture(bodyUid, box, "fix1", hard: true);
physics.WakeBody(bodyUid);
}
}
}
[Benchmark]
public void Smash()
{
var entManager = _smashSim.Resolve<IEntityManager>();
for (var i = 0; i < (1f / frameTime) * 10; i++)
{
entManager.TickUpdate(frameTime, false);
}
}
#endregion
#region Tumbler
private ISimulation _tumblerSim = default!;
[GlobalSetup(Target = nameof(Tumbler))]
public void TumblerSetup()
{
_tumblerSim = RobustServerSimulation.NewSimulation().InitializeInstance();
var entManager = _tumblerSim.Resolve<IEntityManager>();
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
SetupTumbler(entManager, mapId);
}
[Benchmark]
public void Tumbler()
{
var entManager = _tumblerSim.Resolve<IEntityManager>();
for (var i = 0; i < 1 / frameTime * 10; i++)
{
entManager.TickUpdate(frameTime, false);
}
}
private void SetupTumbler(IEntityManager entManager, MapId mapId)
{
var physics = entManager.System<SharedPhysicsSystem>();
var fixtures = entManager.System<FixtureSystem>();
var joints = entManager.System<SharedJointSystem>();
physics.SetGravity(new Vector2(0f, -9.8f));
{
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 0f, mapId));
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
// Due to lookup changes fixtureless bodies are invalid, so
var cShape = new PhysShapeCircle(1f);
fixtures.CreateFixture(groundUid, "fix1", new Fixture(cShape, 0, 0, false));
var bodyUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 10f, mapId));
var body = entManager.AddComponent<PhysicsComponent>(bodyUid);
physics.SetBodyType(bodyUid, BodyType.Dynamic, body: body);
physics.SetSleepingAllowed(bodyUid, body, false);
physics.SetFixedRotation(bodyUid, false, body: body);
// TODO: Box2D just deref, bleh shape structs someday
var shape1 = new PolygonShape();
shape1.SetAsBox(0.5f, 10.0f, new Vector2(10.0f, 0.0f), 0.0f);
fixtures.CreateFixture(bodyUid, "fix1", new Fixture(shape1, 2, 0, true, 50f));
var shape2 = new PolygonShape();
shape2.SetAsBox(0.5f, 10.0f, new Vector2(-10.0f, 0.0f), 0f);
fixtures.CreateFixture(bodyUid, "fix2", new Fixture(shape2, 2, 0, true, 50f));
var shape3 = new PolygonShape();
shape3.SetAsBox(10.0f, 0.5f, new Vector2(0.0f, 10.0f), 0f);
fixtures.CreateFixture(bodyUid, "fix3", new Fixture(shape3, 2, 0, true, 50f));
var shape4 = new PolygonShape();
shape4.SetAsBox(10.0f, 0.5f, new Vector2(0.0f, -10.0f), 0f);
fixtures.CreateFixture(bodyUid, "fix4", new Fixture(shape4, 2, 0, true, 50f));
physics.WakeBody(groundUid, body: ground);
physics.WakeBody(bodyUid, body: body);
var revolute = joints.CreateRevoluteJoint(groundUid, bodyUid);
var motorSpeed = 25f;
revolute.LocalAnchorA = new Vector2(0f, 10f);
revolute.LocalAnchorB = new Vector2(0f, 0f);
revolute.ReferenceAngle = 0f;
revolute.MotorSpeed = MathF.PI / 180f * motorSpeed;
revolute.MaxMotorTorque = 100000000f;
revolute.EnableMotor = true;
}
// Make boxes
{
var gridCount = 20; // 45
var y = -0.2f * gridCount + 10f;
var a = 0.125f;
PolygonShape shape = new();
shape.SetAsBox(a, a);
for (var i = 0; i < gridCount; i++)
{
var x = -0.2f * gridCount;
for (var j = 0; j < gridCount; j++)
{
var boxUid = entManager.SpawnEntity(null, new MapCoordinates(new Vector2(x, y), mapId));
var body = entManager.AddComponent<PhysicsComponent>(boxUid);
physics.SetBodyType(boxUid, BodyType.Dynamic, body: body);
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 5f), body: body);
x += 0.4f;
physics.WakeBody(boxUid, body: body);
physics.SetSleepingAllowed(boxUid, body, false);
}
y += 0.4f;
}
}
}
#endregion
}

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@@ -0,0 +1,91 @@
using System;
using System.Numerics;
using BenchmarkDotNet.Attributes;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Systems;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.Physics;
[Virtual]
public class PhysicsPyramidBenchmark
{
private ISimulation _sim = default!;
[GlobalSetup]
public void Setup()
{
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
var entManager = _sim.Resolve<IEntityManager>();
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
SetupTumbler(entManager, mapId);
for (var i = 0; i < 300; i++)
{
entManager.TickUpdate(0.016f, false);
}
}
[Benchmark]
public void Pyramid()
{
var entManager = _sim.Resolve<IEntityManager>();
for (var i = 0; i < 5000; i++)
{
entManager.TickUpdate(0.016f, false);
}
}
private void SetupTumbler(IEntityManager entManager, MapId mapId)
{
const byte count = 20;
// Setup ground
var physics = entManager.System<SharedPhysicsSystem>();
var fixtures = entManager.System<FixtureSystem>();
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
var horizontal = new EdgeShape(new Vector2(40, 0), new Vector2(-40, 0));
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
physics.WakeBody(groundUid, body: ground);
// Setup boxes
float a = 0.5f;
PolygonShape shape = new();
shape.SetAsBox(a, a);
var x = new Vector2(-7.0f, 0.75f);
Vector2 y;
Vector2 deltaX = new Vector2(0.5625f, 1.25f);
Vector2 deltaY = new Vector2(1.125f, 0.0f);
for (var i = 0; i < count; ++i)
{
y = x;
for (var j = i; j < count; ++j)
{
var boxUid = entManager.SpawnEntity(null, new MapCoordinates(y, mapId));
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 5f), body: box);
y += deltaY;
physics.WakeBody(boxUid, body: box);
physics.SetSleepingAllowed(boxUid, box, false);
}
x += deltaX;
}
}
}

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using System;
using System.Numerics;
using BenchmarkDotNet.Attributes;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Systems;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.Physics;
[Virtual]
public class PhysicsTumblerBenchmark
{
private ISimulation _sim = default!;
[GlobalSetup]
public void Setup()
{
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
var entManager = _sim.Resolve<IEntityManager>();
var physics = entManager.System<SharedPhysicsSystem>();
var fixtures = entManager.System<FixtureSystem>();
var mapUid = entManager.System<SharedMapSystem>().CreateMap(out var mapId);
SetupTumbler(entManager, mapId);
for (var i = 0; i < 300; i++)
{
entManager.TickUpdate(0.016f, false);
var boxUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 10f, mapId));
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
physics.SetFixedRotation(boxUid, false, body: box);
var shape = new PolygonShape();
shape.SetAsBox(0.125f, 0.125f);
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 0.0625f), body: box);
physics.WakeBody(boxUid, body: box);
physics.SetSleepingAllowed(boxUid, box, false);
}
if (entManager.TryGetComponent(mapUid, out BroadphaseComponent? mapBroadphase))
entManager.System<SharedBroadphaseSystem>().RebuildBottomUp(mapBroadphase);
}
[Benchmark]
public void Tumbler()
{
var entManager = _sim.Resolve<IEntityManager>();
for (var i = 0; i < 1000; i++)
{
entManager.TickUpdate(0.016f, false);
}
}
private void SetupTumbler(IEntityManager entManager, MapId mapId)
{
var physics = entManager.System<SharedPhysicsSystem>();
var fixtures = entManager.System<FixtureSystem>();
var joints = entManager.System<SharedJointSystem>();
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 0f, mapId));
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
// Due to lookup changes fixtureless bodies are invalid, so
var cShape = new PhysShapeCircle(1f);
fixtures.CreateFixture(groundUid, "fix1", new Fixture(cShape, 0, 0, false));
var bodyUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 10f, mapId));
var body = entManager.AddComponent<PhysicsComponent>(bodyUid);
physics.SetBodyType(bodyUid, BodyType.Dynamic, body: body);
physics.SetSleepingAllowed(bodyUid, body, false);
physics.SetFixedRotation(bodyUid, false, body: body);
// TODO: Box2D just deref, bleh shape structs someday
var shape1 = new PolygonShape();
shape1.SetAsBox(0.5f, 10.0f, new Vector2(10.0f, 0.0f), 0.0f);
fixtures.CreateFixture(bodyUid, "fix1", new Fixture(shape1, 2, 0, true, 20f));
var shape2 = new PolygonShape();
shape2.SetAsBox(0.5f, 10.0f, new Vector2(-10.0f, 0.0f), 0f);
fixtures.CreateFixture(bodyUid, "fix2", new Fixture(shape2, 2, 0, true, 20f));
var shape3 = new PolygonShape();
shape3.SetAsBox(10.0f, 0.5f, new Vector2(0.0f, 10.0f), 0f);
fixtures.CreateFixture(bodyUid, "fix3", new Fixture(shape3, 2, 0, true, 20f));
var shape4 = new PolygonShape();
shape4.SetAsBox(10.0f, 0.5f, new Vector2(0.0f, -10.0f), 0f);
fixtures.CreateFixture(bodyUid, "fix4", new Fixture(shape4, 2, 0, true, 20f));
physics.WakeBody(groundUid, body: ground);
physics.WakeBody(bodyUid, body: body);
var revolute = joints.CreateRevoluteJoint(groundUid, bodyUid);
revolute.LocalAnchorA = new Vector2(0f, 10f);
revolute.LocalAnchorB = new Vector2(0f, 0f);
revolute.ReferenceAngle = 0f;
revolute.MotorSpeed = 0.05f * MathF.PI;
revolute.MaxMotorTorque = 100000000f;
revolute.EnableMotor = true;
}
}

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@@ -6,24 +6,14 @@
<OutputPath>../bin/Benchmarks</OutputPath>
<OutputType>Exe</OutputType>
<NoWarn>RA0003</NoWarn>
<IsTestingPlatformApplication>false</IsTestingPlatformApplication>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Robust.Server.Testing\Robust.Server.Testing.csproj" />
<ProjectReference Include="..\Robust.Server\Robust.Server.csproj" />
<ProjectReference Include="..\Robust.Shared.Maths\Robust.Shared.Maths.csproj" />
<ProjectReference Include="..\Robust.Shared\Robust.Shared.csproj" />
<ProjectReference Include="..\Robust.UnitTesting\Robust.UnitTesting.csproj" />
</ItemGroup>
<ItemGroup>
<!-- BenchmarkDotNet autogenerates files that attempt to reference BenchmarkDotNet through Robust.Benchmarks.
By default the RT project privates these files, so we have to explicitly state that these files should be made available
to the BenchmarkDotNet project so it can build the runner that executes the benchmark. -->
<PackageReference Include="BenchmarkDotNet" PrivateAssets="none" />
<PackageReference Include="JetBrains.Annotations" />
<PackageReference Include="YamlDotNet" />
<PackageReference Include="prometheus-net" />
<PackageReference Include="BenchmarkDotNet" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>

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using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Robust.Client")]
[module: SkipLocalsInit]

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global using Robust.Client.Interop.RobustNative.Webgpu;
global using static Robust.Client.Interop.RobustNative.Webgpu.Wgpu;
global using static Robust.Shared.Utility.FfiHelper;
global using unsafe WGPUTexture = Robust.Client.Interop.RobustNative.Webgpu.WGPUTextureImpl*;
global using unsafe WGPUDevice = Robust.Client.Interop.RobustNative.Webgpu.WGPUDeviceImpl*;
global using unsafe WGPUQueue = Robust.Client.Interop.RobustNative.Webgpu.WGPUQueueImpl*;
global using unsafe WGPUAdapter = Robust.Client.Interop.RobustNative.Webgpu.WGPUAdapterImpl*;
global using unsafe WGPUInstance = Robust.Client.Interop.RobustNative.Webgpu.WGPUInstanceImpl*;
global using unsafe WGPUTextureView = Robust.Client.Interop.RobustNative.Webgpu.WGPUTextureViewImpl*;
global using unsafe WGPUBindGroup = Robust.Client.Interop.RobustNative.Webgpu.WGPUBindGroupImpl*;
global using unsafe WGPUBindGroupLayout = Robust.Client.Interop.RobustNative.Webgpu.WGPUBindGroupLayoutImpl*;
global using unsafe WGPUBuffer = Robust.Client.Interop.RobustNative.Webgpu.WGPUBufferImpl*;
global using unsafe WGPUSampler = Robust.Client.Interop.RobustNative.Webgpu.WGPUSamplerImpl*;
global using unsafe WGPUCommandBuffer = Robust.Client.Interop.RobustNative.Webgpu.WGPUCommandBufferImpl*;
global using unsafe WGPUCommandEncoder = Robust.Client.Interop.RobustNative.Webgpu.WGPUCommandEncoderImpl*;
global using unsafe WGPURenderPassEncoder = Robust.Client.Interop.RobustNative.Webgpu.WGPURenderPassEncoderImpl*;
global using unsafe WGPURenderPipeline = Robust.Client.Interop.RobustNative.Webgpu.WGPURenderPipelineImpl*;
global using unsafe WGPUPipelineLayout = Robust.Client.Interop.RobustNative.Webgpu.WGPUPipelineLayoutImpl*;
global using unsafe WGPUShaderModule = Robust.Client.Interop.RobustNative.Webgpu.WGPUShaderModuleImpl*;
global using unsafe WGPUSurface = Robust.Client.Interop.RobustNative.Webgpu.WGPUSurfaceImpl*;

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using Robust.Client.Graphics.Rhi.WebGpu;
using Robust.Shared.Maths;
namespace Robust.Client.Graphics.Rhi;
public abstract partial class RhiBase
{
//
// Clyde <-> RHI API.
//
internal abstract void Init(in RhiInitParams initParams, out RhiWebGpu.WindowData windowData);
internal abstract void Shutdown();
/// <summary>
/// A window was created by Clyde. It should be initialized by the RHI to make it ready for rendering.
/// </summary>
/// <remarks>
/// Does not get called for the main window.
/// </remarks>
internal abstract RhiWebGpu.WindowData WindowCreated(in RhiWindowSurfaceParams surfaceParams, Vector2i size, bool vsync);
/// <summary>
/// A window is about to be destroyed by Clyde. Clean up resources for it.
/// </summary>
internal abstract void WindowDestroy(RhiWebGpu.WindowData reg);
/// <summary>
/// Recreate the native swap chain, in case it has become suboptimal (e.g. due to window resizing).
/// </summary>
internal abstract void WindowRecreateSwapchain(RhiWebGpu.WindowData reg, Vector2i size, bool vsyncEnabled);
internal abstract RhiTexture GetSurfaceTextureForWindow(RhiWebGpu.WindowData reg);
internal abstract void WindowPresent(RhiWebGpu.WindowData reg);
//
// RHI-internal API to de-OOP the public RHI API.
//
internal abstract RhiRenderPassEncoder CommandEncoderBeginRenderPass(
RhiCommandEncoder encoder,
in RhiRenderPassDescriptor descriptor
);
internal abstract RhiCommandBuffer CommandEncoderFinish(
in RhiCommandEncoder encoder,
in RhiCommandBufferDescriptor descriptor);
internal abstract void RenderPassEncoderSetPipeline(
in RhiRenderPassEncoder encoder,
RhiRenderPipeline pipeline
);
internal abstract void RenderPassEncoderDraw(
in RhiRenderPassEncoder encoder,
uint vertexCount,
uint instanceCount,
uint firstVertex,
uint firstInstance
);
internal abstract void RenderPassEncoderEnd(RhiRenderPassEncoder encoder);
internal abstract void QueueSubmit(RhiQueue queue, RhiCommandBuffer[] commandBuffers);
internal abstract void QueueWriteTexture(
RhiQueue queue,
in RhiImageCopyTexture destination,
ReadOnlySpan<byte> data,
in RhiImageDataLayout dataLayout,
RhiExtent3D size
);
public abstract void QueueWriteBuffer(RhiBuffer buffer, ulong bufferOffset, ReadOnlySpan<byte> data);
internal abstract RhiTextureView TextureCreateView(RhiTexture texture, in RhiTextureViewDescriptor descriptor);
internal abstract void TextureViewDrop(RhiTextureView textureView);
internal abstract void BindGroupDrop(RhiBindGroup rhiBindGroup);
internal abstract void RenderPassEncoderSetBindGroup(
RhiRenderPassEncoder encoder,
uint index,
RhiBindGroup? bindGroup
);
internal abstract void RenderPassEncoderSetVertexBuffer(RhiRenderPassEncoder encoder,
uint slot,
RhiBuffer? buffer,
ulong offset,
ulong? size);
internal abstract void RenderPassEncoderSetScissorRect(RhiRenderPassEncoder encoder,
uint x,
uint y,
uint w,
uint h);
internal abstract void CommandBufferDrop(RhiCommandBuffer commandBuffer);
internal abstract RhiBufferMapState BufferGetMapState(RhiBuffer buffer);
internal abstract ValueTask BufferMapAsync(RhiBuffer buffer, RhiMapModeFlags mode, nuint offset, nuint size);
internal abstract RhiMappedBufferRange BufferGetMappedRange(RhiBuffer buffer, nuint offset, nuint size);
internal abstract void BufferUnmap(RhiBuffer buffer);
internal abstract void BufferDrop(RhiBuffer buffer);
internal struct RhiInitParams
{
public required string Backends;
public required RhiPowerPreference PowerPreference;
public required RhiWindowSurfaceParams MainWindowSurfaceParams;
}
internal unsafe struct RhiWindowSurfaceParams
{
#if WINDOWS
public void* HInstance;
public void* HWnd;
#elif MACOS
public void* MetalLayer;
#elif LINUX
public bool Wayland; // False = X11
public void* X11Display;
public void* X11Window;
public void* WaylandDisplay;
public void* WaylandSurface;
#endif
}
}
internal record struct RhiHandle(long Value);

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@@ -0,0 +1,40 @@
using System.Numerics;
using System.Runtime.InteropServices;
namespace Robust.Client.Graphics.Rhi;
/// <summary>
/// Equivalent to a WGSL <c>mat2x3f</c>.
/// </summary>
/// <remarks>
/// This matrix is columnar and 2 columns, 3 rows. This is equivalent to .NET's <see cref="Matrix3x2"/>!
/// </remarks>
[StructLayout(LayoutKind.Explicit)]
public struct ShaderMat2x3F
{
[FieldOffset(0)]
public float M11;
[FieldOffset(4)]
public float M21;
[FieldOffset(8)]
public float M31;
[FieldOffset(16)]
public float M12;
[FieldOffset(20)]
public float M22;
[FieldOffset(24)]
public float M32;
public static ShaderMat2x3F FromMatrix(in Matrix3x2 matrix)
{
var ret = default(ShaderMat2x3F);
ret.M11 = matrix.M11;
ret.M12 = matrix.M12;
ret.M21 = matrix.M21;
ret.M22 = matrix.M22;
ret.M31 = matrix.M31;
ret.M32 = matrix.M32;
return ret;
}
}

File diff suppressed because it is too large Load Diff

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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\MSBuild\Robust.Engine.props"/>
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<SkipRobustSerializationGenerator>true</SkipRobustSerializationGenerator>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Robust.Client.Interop.RobustNative\Robust.Client.Interop.RobustNative.csproj" />
<ProjectReference Include="..\Robust.Shared.Maths\Robust.Shared.Maths.csproj" />
<ProjectReference Include="..\Robust.Shared.Utility\Robust.Shared.Utility.csproj" />
</ItemGroup>
<Import Project="..\MSBuild\Robust.Properties.targets"/>
</Project>

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@@ -0,0 +1,113 @@
namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed unsafe partial class RhiWebGpu
{
private readonly Dictionary<RhiHandle, BindGroupLayoutReg> _bindGroupLayoutRegistry = new();
private readonly Dictionary<RhiHandle, BindGroupReg> _bindGroupRegistry = new();
internal override void BindGroupDrop(RhiBindGroup rhiBindGroup)
{
wgpuBindGroupRelease(_bindGroupRegistry[rhiBindGroup.Handle].Native);
_bindGroupRegistry.Remove(rhiBindGroup.Handle);
}
public override RhiBindGroupLayout CreateBindGroupLayout(in RhiBindGroupLayoutDescriptor descriptor)
{
Span<byte> buffer = stackalloc byte[512];
var pDescriptor = BumpAllocate<WGPUBindGroupLayoutDescriptor>(ref buffer);
pDescriptor->label = BumpAllocateStringView(ref buffer, descriptor.Label);
var entries = descriptor.Entries;
pDescriptor->entryCount = (uint)entries.Length;
pDescriptor->entries = BumpAllocate<WGPUBindGroupLayoutEntry>(ref buffer, entries.Length);
for (var i = 0; i < entries.Length; i++)
{
ref var entry = ref entries[i];
var pEntry = &pDescriptor->entries[i];
pEntry->binding = entry.Binding;
pEntry->visibility = (ulong)entry.Visibility;
switch (entry.Layout)
{
case RhiSamplerBindingLayout sampler:
pEntry->sampler.type = (WGPUSamplerBindingType)sampler.Type;
break;
case RhiTextureBindingLayout texture:
pEntry->texture.multisampled = texture.Multisampled ? 1u : 0u;
pEntry->texture.sampleType = (WGPUTextureSampleType)texture.SampleType;
pEntry->texture.viewDimension =
(WGPUTextureViewDimension)ValidateTextureViewDimension(texture.ViewDimension);
break;
case RhiBufferBindingLayout layoutBuffer:
pEntry->buffer.type = (WGPUBufferBindingType) layoutBuffer.Type;
pEntry->buffer.hasDynamicOffset = layoutBuffer.HasDynamicOffset ? 1u : 0u;
pEntry->buffer.minBindingSize = layoutBuffer.MinBindingSize;
break;
default:
throw new ArgumentOutOfRangeException();
}
}
var native = wgpuDeviceCreateBindGroupLayout(_wgpuDevice, pDescriptor);
// TODO: Thread safety
var handle = AllocRhiHandle();
_bindGroupLayoutRegistry.Add(handle, new BindGroupLayoutReg { Native = native });
return new RhiBindGroupLayout(this, handle);
}
public override RhiBindGroup CreateBindGroup(in RhiBindGroupDescriptor descriptor)
{
// TODO: SAFETY
Span<byte> buffer = stackalloc byte[1024];
var pDescriptor = BumpAllocate<WGPUBindGroupDescriptor>(ref buffer);
pDescriptor->label = BumpAllocateStringView(ref buffer, descriptor.Label);
pDescriptor->layout = _bindGroupLayoutRegistry[descriptor.Layout.Handle].Native;
var entries = descriptor.Entries;
pDescriptor->entryCount = (uint) entries.Length;
pDescriptor->entries = BumpAllocate<WGPUBindGroupEntry>(ref buffer, entries.Length);
for (var i = 0; i < entries.Length; i++)
{
ref var entry = ref descriptor.Entries[i];
var pEntry = &pDescriptor->entries[i];
pEntry->binding = entry.Binding;
switch (entry.Resource)
{
case RhiSampler rhiSampler:
pEntry->sampler = _samplerRegistry[rhiSampler.Handle].Native;
break;
case RhiTextureView rhiTextureView:
pEntry->textureView = _textureViewRegistry[rhiTextureView.Handle].Native;
break;
case RhiBufferBinding bufferBinding:
pEntry->buffer = _bufferRegistry[bufferBinding.Buffer.Handle].Native;
pEntry->offset = bufferBinding.Offset;
pEntry->size = bufferBinding.Size ?? WGPU_WHOLE_SIZE;
break;
default:
throw new ArgumentOutOfRangeException();
}
}
var bindGroup = wgpuDeviceCreateBindGroup(_wgpuDevice, pDescriptor);
var handle = AllocRhiHandle();
_bindGroupRegistry.Add(handle, new BindGroupReg { Native = bindGroup });
return new RhiBindGroup(this, handle);
}
private sealed class BindGroupLayoutReg
{
public WGPUBindGroupLayout Native;
}
private sealed class BindGroupReg
{
public WGPUBindGroup Native;
}
}

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@@ -0,0 +1,148 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed partial class RhiWebGpu
{
private readonly Dictionary<RhiHandle, BufferReg> _bufferRegistry = new();
public override unsafe RhiBuffer CreateBuffer(in RhiBufferDescriptor descriptor)
{
Span<byte> buffer = stackalloc byte[512];
var pDescriptor = BumpAllocate<WGPUBufferDescriptor>(ref buffer);
pDescriptor->label = BumpAllocateStringView(ref buffer, descriptor.Label);
pDescriptor->mappedAtCreation = descriptor.MappedAtCreation ? 1u : 0u;
pDescriptor->size = descriptor.Size;
pDescriptor->usage = (ulong) descriptor.Usage;
var native = wgpuDeviceCreateBuffer(_wgpuDevice, pDescriptor);
var handle = AllocRhiHandle();
_bufferRegistry.Add(handle, new BufferReg { Native = native });
var rhiBuffer= new RhiBuffer(this, handle);
if (pDescriptor->mappedAtCreation == 1)
{
rhiBuffer.Mapping = new RhiBuffer.ActiveMapping(rhiBuffer) { Valid = true };
}
return rhiBuffer;
}
internal override unsafe RhiBufferMapState BufferGetMapState(RhiBuffer buffer)
{
var nativeBuffer = _bufferRegistry[buffer.Handle].Native;
return (RhiBufferMapState) wgpuBufferGetMapState(nativeBuffer);
}
internal override async ValueTask BufferMapAsync(RhiBuffer buffer, RhiMapModeFlags mode, nuint offset, nuint size)
{
// TODO: Probably need some more locks here idk.
// So people can't map the buffer at the same time as or something.
buffer.MapState = RhiBufferMapState.Pending;
WgpuMapBufferAsyncResult result;
using (var promise = new WgpuPromise<WgpuMapBufferAsyncResult>())
{
unsafe
{
var nativeBuffer = _bufferRegistry[buffer.Handle].Native;
wgpuBufferMapAsync(
nativeBuffer,
(ulong) mode,
offset,
size,
new WGPUBufferMapCallbackInfo
{
callback = &WgpuMapBufferAsyncCallback,
userdata1 = promise.UserData,
}
);
}
// TODO: are we handling the error correctly, here?
result = await promise.Task;
buffer.Mapping = new RhiBuffer.ActiveMapping(buffer) { Valid = true };
}
if (result.Status != WGPUMapAsyncStatus.WGPUMapAsyncStatus_Success)
throw new RhiException(result.Status.ToString());
buffer.MapState = RhiBufferMapState.Mapped;
}
internal override unsafe RhiMappedBufferRange BufferGetMappedRange(RhiBuffer buffer, nuint offset, nuint size)
{
if (size > int.MaxValue)
throw new ArgumentException("Mapped area too big!");
if (buffer.Mapping == null)
throw new InvalidOperationException("Buffer is not mapped");
lock (buffer.Mapping)
{
if (!buffer.Mapping.Valid)
{
// Not sure if this is possible, but can't hurt.
throw new InvalidOperationException();
}
var nativeBuffer = _bufferRegistry[buffer.Handle].Native;
var mapped = wgpuBufferGetMappedRange(nativeBuffer, offset, size);
return new RhiMappedBufferRange(buffer.Mapping, mapped, (int) size);
}
}
internal override unsafe void BufferUnmap(RhiBuffer buffer)
{
if (buffer.Mapping == null)
throw new InvalidOperationException("Buffer is not mapped!");
lock (buffer.Mapping)
{
if (!buffer.Mapping.Valid)
{
// Not sure if this is possible, but can't hurt.
throw new InvalidOperationException();
}
if (buffer.Mapping.ActiveSpans > 0)
throw new InvalidOperationException("Current thread has buffer accessible as span, cannot unmap!");
var nativeBuffer = _bufferRegistry[buffer.Handle].Native;
wgpuBufferUnmap(nativeBuffer);
buffer.Mapping.Valid = false;
buffer.Mapping = null;
buffer.MapState = RhiBufferMapState.Unmapped;
}
}
internal override unsafe void BufferDrop(RhiBuffer buffer)
{
wgpuBufferRelease(_bufferRegistry[buffer.Handle].Native);
_bufferRegistry.Remove(buffer.Handle);
}
private sealed unsafe class BufferReg
{
public WGPUBuffer Native;
}
private record struct WgpuMapBufferAsyncResult(WGPUMapAsyncStatus Status);
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
private static unsafe void WgpuMapBufferAsyncCallback(
WGPUMapAsyncStatus status,
WGPUStringView stringView,
void* userdata1,
void* userdata2)
{
WgpuPromise<WgpuMapBufferAsyncResult>.SetResult(userdata1, new WgpuMapBufferAsyncResult(status));
}
}

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namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed unsafe partial class RhiWebGpu
{
private readonly Dictionary<RhiHandle, CommandBufferReg> _commandBufferRegistry = new();
/// <summary>
/// Command buffer was dropped natively, either via explicit call or implicit side effect (e.g. queue submit).
/// </summary>
private void CommandBufferDropped(RhiCommandBuffer commandBuffer)
{
_commandBufferRegistry.Remove(commandBuffer.Handle);
GC.SuppressFinalize(commandBuffer);
}
internal override void CommandBufferDrop(RhiCommandBuffer commandBuffer)
{
wgpuCommandBufferRelease(_commandBufferRegistry[commandBuffer.Handle].Native);
CommandBufferDropped(commandBuffer);
}
}

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namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed unsafe partial class RhiWebGpu
{
private readonly Dictionary<RhiHandle, CommandEncoderReg> _commandEncoderRegistry = new();
private readonly Dictionary<RhiHandle, RenderPassEncoderReg> _renderPassEncoderRegistry = new();
public override RhiCommandEncoder CreateCommandEncoder(in RhiCommandEncoderDescriptor descriptor)
{
WGPUCommandEncoder nativeEncoder;
fixed (byte* pLabel = MakeLabel(descriptor.Label))
{
var nativeDescriptor = new WGPUCommandEncoderDescriptor
{
label = new WGPUStringView {data = (sbyte*)pLabel, length = WGPU_STRLEN}
};
nativeEncoder = wgpuDeviceCreateCommandEncoder(_wgpuDevice, &nativeDescriptor);
}
// TODO: thread safety
var handle = AllocRhiHandle();
_commandEncoderRegistry.Add(handle, new CommandEncoderReg { Native = nativeEncoder });
return new RhiCommandEncoder(this, handle);
}
internal override RhiRenderPassEncoder CommandEncoderBeginRenderPass(
RhiCommandEncoder encoder,
in RhiRenderPassDescriptor descriptor)
{
// TODO: Ensure not disposed
// TODO: Thread safety
Span<byte> buffer = stackalloc byte[512];
var pDescriptor = BumpAllocate<WGPURenderPassDescriptor>(ref buffer);
pDescriptor->label = BumpAllocateStringView(ref buffer, descriptor.Label);
var colorAttachments = descriptor.ColorAttachments;
pDescriptor->colorAttachmentCount = (uint)colorAttachments.Length;
pDescriptor->colorAttachments = BumpAllocate<WGPURenderPassColorAttachment>(ref buffer, colorAttachments.Length);
for (var i = 0; i < colorAttachments.Length; i++)
{
ref var attachment = ref colorAttachments[i];
var pAttachment = &pDescriptor->colorAttachments[i];
pAttachment->view = _textureViewRegistry[attachment.View.Handle].Native;
if (attachment.ResolveTarget is { } resolveTarget)
pAttachment->resolveTarget = _textureViewRegistry[resolveTarget.Handle].Native;
pAttachment->clearValue = WgpuColor(attachment.ClearValue);
pAttachment->loadOp = (WGPULoadOp)attachment.LoadOp;
pAttachment->storeOp = (WGPUStoreOp)attachment.StoreOp;
pAttachment->depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
}
if (descriptor.DepthStencilAttachment is { } depthStencilAttachment)
{
var pDepthStencilAttachment = BumpAllocate<WGPURenderPassDepthStencilAttachment>(ref buffer);
pDescriptor->depthStencilAttachment = pDepthStencilAttachment;
pDepthStencilAttachment->view = _textureViewRegistry[depthStencilAttachment.View.Handle].Native;
pDepthStencilAttachment->depthLoadOp = (WGPULoadOp)depthStencilAttachment.DepthLoadOp;
pDepthStencilAttachment->depthStoreOp = (WGPUStoreOp)depthStencilAttachment.DepthStoreOp;
pDepthStencilAttachment->depthClearValue = depthStencilAttachment.DepthClearValue;
pDepthStencilAttachment->depthReadOnly = depthStencilAttachment.DepthReadOnly ? 1u : 0u;
pDepthStencilAttachment->stencilLoadOp = (WGPULoadOp)depthStencilAttachment.StencilLoadOp;
pDepthStencilAttachment->stencilStoreOp = (WGPUStoreOp)depthStencilAttachment.StencilStoreOp;
pDepthStencilAttachment->stencilClearValue = depthStencilAttachment.StencilClearValue;
pDepthStencilAttachment->stencilReadOnly = depthStencilAttachment.StencilReadOnly ? 1u : 0u;
}
if (descriptor.OcclusionQuerySet != null)
throw new NotImplementedException();
var pDescriptorMaxDrawCount = BumpAllocate<WGPURenderPassMaxDrawCount>(ref buffer);
pDescriptor->nextInChain = (WGPUChainedStruct*)pDescriptorMaxDrawCount;
pDescriptorMaxDrawCount->chain.sType = WGPUSType.WGPUSType_RenderPassMaxDrawCount;
pDescriptorMaxDrawCount->maxDrawCount = descriptor.MaxDrawCount;
var nativeEncoder = wgpuCommandEncoderBeginRenderPass(
_commandEncoderRegistry[encoder.Handle].Native,
pDescriptor
);
// TODO: thread safety
var handle = AllocRhiHandle();
_renderPassEncoderRegistry.Add(handle, new RenderPassEncoderReg { Native = nativeEncoder });
return new RhiRenderPassEncoder(this, handle);
}
internal override void RenderPassEncoderSetPipeline(
in RhiRenderPassEncoder encoder,
RhiRenderPipeline pipeline)
{
// TODO: safety
wgpuRenderPassEncoderSetPipeline(
_renderPassEncoderRegistry[encoder.Handle].Native,
_renderPipelineRegistry[pipeline.Handle].Native
);
}
internal override void RenderPassEncoderDraw(
in RhiRenderPassEncoder encoder,
uint vertexCount,
uint instanceCount,
uint firstVertex,
uint firstInstance)
{
// TODO: safety
wgpuRenderPassEncoderDraw(
_renderPassEncoderRegistry[encoder.Handle].Native,
vertexCount,
instanceCount,
firstVertex,
firstInstance
);
}
internal override void RenderPassEncoderEnd(RhiRenderPassEncoder encoder)
{
// TODO: safety
var handle = encoder.Handle;
wgpuRenderPassEncoderEnd(_renderPassEncoderRegistry[handle].Native);
RenderPassEncoderDropped(handle);
}
internal override void RenderPassEncoderSetBindGroup(
RhiRenderPassEncoder encoder,
uint index,
RhiBindGroup? bindGroup)
{
wgpuRenderPassEncoderSetBindGroup(
_renderPassEncoderRegistry[encoder.Handle].Native,
index,
_bindGroupRegistry[bindGroup!.Handle].Native,
0, null
);
}
internal override void RenderPassEncoderSetVertexBuffer(
RhiRenderPassEncoder encoder,
uint slot,
RhiBuffer? buffer,
ulong offset,
ulong? size)
{
WGPUBuffer nativeBuffer = null;
if (buffer != null)
nativeBuffer = _bufferRegistry[buffer.Handle].Native;
wgpuRenderPassEncoderSetVertexBuffer(
_renderPassEncoderRegistry[encoder.Handle].Native,
slot,
nativeBuffer,
offset,
size ?? WGPU_WHOLE_SIZE
);
}
internal override void RenderPassEncoderSetScissorRect(
RhiRenderPassEncoder encoder,
uint x, uint y, uint w, uint h)
{
// TODO: safety
wgpuRenderPassEncoderSetScissorRect(
_renderPassEncoderRegistry[encoder.Handle].Native,
x,
y,
w,
h
);
}
internal override RhiCommandBuffer CommandEncoderFinish(
in RhiCommandEncoder encoder,
in RhiCommandBufferDescriptor descriptor)
{
// TODO: safety
var handle = encoder.Handle;
Span<byte> buffer = stackalloc byte[512];
var pDescriptor = BumpAllocate<WGPUCommandBufferDescriptor>(ref buffer);
pDescriptor->label = BumpAllocateStringView(ref buffer, descriptor.Label);
var nativeBuffer = wgpuCommandEncoderFinish(
_commandEncoderRegistry[handle].Native,
pDescriptor
);
CommandEncoderDropped(handle);
var bufferHandle = AllocRhiHandle();
_commandBufferRegistry.Add(bufferHandle, new CommandBufferReg { Native = nativeBuffer });
return new RhiCommandBuffer(this, bufferHandle);
}
private void CommandEncoderDropped(RhiHandle encoder)
{
_commandEncoderRegistry.Remove(encoder);
}
private void RenderPassEncoderDropped(RhiHandle encoder)
{
_renderPassEncoderRegistry.Remove(encoder);
}
private sealed class CommandEncoderReg
{
public WGPUCommandEncoder Native;
}
private sealed class RenderPassEncoderReg
{
public WGPURenderPassEncoder Native;
}
private sealed class CommandBufferReg
{
public WGPUCommandBuffer Native;
}
}

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using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using System.Text;
namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed unsafe partial class RhiWebGpu
{
private static string WgpuVersionToString(uint version)
{
var a = (version >> 24) & 0xFF;
var b = (version >> 16) & 0xFF;
var c = (version >> 08) & 0xFF;
var d = (version >> 00) & 0xFF;
return $"{a}.{b}.{c}.{d}";
}
private static WGPUOptionalBool WgpuOptionalBool(bool? value)
{
return value switch
{
null => WGPUOptionalBool.WGPUOptionalBool_Undefined,
false => WGPUOptionalBool.WGPUOptionalBool_False,
true => WGPUOptionalBool.WGPUOptionalBool_True,
};
}
private static WGPUColor WgpuColor(RhiColor color) => new()
{
r = color.R,
g = color.G,
b = color.B,
a = color.A
};
private static WGPUExtent3D WgpuExtent3D(RhiExtent3D extent)
{
return new WGPUExtent3D
{
width = extent.Width,
height = extent.Height,
depthOrArrayLayers = extent.Depth
};
}
private static WGPUOrigin3D WgpuOrigin3D(RhiOrigin3D origin)
{
return new WGPUOrigin3D
{
x = origin.X,
y = origin.Y,
z = origin.Z
};
}
private static string? GetString(WGPUStringView stringView)
{
if (stringView.data == null)
{
if (stringView.length == WGPU_STRLEN)
return null;
if (stringView.length == 0)
return "";
throw new RhiException("Null address to WGPUStringView");
}
if (stringView.length == WGPU_STRLEN)
return Marshal.PtrToStringUTF8((IntPtr)stringView.data);
if (stringView.length > int.MaxValue)
throw new RhiException("WGPUStringView too long!");
var span = new ReadOnlySpan<byte>(stringView.data, (int)stringView.length);
return Encoding.UTF8.GetString(span);
}
private static RhiTextureFormat ToRhiFormat(WGPUTextureFormat format)
{
return (RhiTextureFormat)format;
}
private static WGPUTextureFormat ValidateTextureFormat(RhiTextureFormat format)
{
if (format is 0 or >= RhiTextureFormat.Final)
throw new ArgumentException($"Invalid {nameof(RhiTextureFormat)}");
return (WGPUTextureFormat)format;
}
private static WGPUTextureDimension ValidateTextureDimension(RhiTextureDimension dimension)
{
if (dimension > RhiTextureDimension.Dim3D)
throw new ArgumentException($"Invalid {nameof(RhiTextureDimension)}");
return dimension switch
{
RhiTextureDimension.Dim1D => WGPUTextureDimension.WGPUTextureDimension_1D,
RhiTextureDimension.Dim2D => WGPUTextureDimension.WGPUTextureDimension_2D,
RhiTextureDimension.Dim3D => WGPUTextureDimension.WGPUTextureDimension_3D,
_ => throw new UnreachableException()
};
}
private static RhiTextureUsage ValidateTextureUsage(RhiTextureUsage usage)
{
if (usage >= RhiTextureUsage.Final)
throw new ArgumentException($"Invalid {nameof(RhiTextureUsage)}");
return usage;
}
private static RhiTextureViewDimension ValidateTextureViewDimension(RhiTextureViewDimension dimension)
{
if (dimension >= RhiTextureViewDimension.Final)
throw new ArgumentException($"Invalid {nameof(RhiTextureViewDimension)}");
return dimension;
}
private static RhiTextureAspect ValidateTextureAspect(RhiTextureAspect aspect)
{
if (aspect >= RhiTextureAspect.Final)
throw new ArgumentException($"Invalid {nameof(RhiTextureAspect)}");
return aspect;
}
private static RhiAddressMode ValidateAddressMode(RhiAddressMode addressMode)
{
if (addressMode >= RhiAddressMode.Final)
throw new ArgumentException($"Invalid {nameof(RhiAddressMode)}");
return addressMode;
}
private static RhiFilterMode ValidateFilterMode(RhiFilterMode filterMode)
{
if (filterMode >= RhiFilterMode.Final)
throw new ArgumentException($"Invalid {nameof(RhiFilterMode)}");
return filterMode;
}
private static RhiMipmapFilterMode ValidateMipmapFilterMode(RhiMipmapFilterMode mipmapFilterMode)
{
if (mipmapFilterMode >= RhiMipmapFilterMode.Final)
throw new ArgumentException($"Invalid {nameof(RhiMipmapFilterMode)}");
return mipmapFilterMode;
}
private static RhiCompareFunction ValidateCompareFunction(RhiCompareFunction compareFunction)
{
if (compareFunction >= RhiCompareFunction.Final)
throw new ArgumentException($"Invalid {nameof(RhiCompareFunction)}");
return compareFunction;
}
private static WGPUPowerPreference ValidatePowerPreference(RhiPowerPreference powerPreference)
{
if (powerPreference >= RhiPowerPreference.Final)
throw new ArgumentException($"Invalid {nameof(RhiPowerPreference)}");
return (WGPUPowerPreference) powerPreference;
}
private static string MarshalFromString(byte* str)
{
return Marshal.PtrToStringUTF8((nint)str)!;
}
[return: NotNullIfNotNull(nameof(label))]
private static byte[]? MakeLabel(string? label)
{
// TODO: Replace with stackalloc
if (label == null)
return null;
return Encoding.UTF8.GetBytes(label);
}
private static WGPUStringView BumpAllocateStringView(ref Span<byte> buf, string? str)
{
if (str == null)
return WGPUStringView.Null;
var byteCount = Encoding.UTF8.GetByteCount(str) ;
var ptr = BumpAllocate(ref buf, byteCount);
var dstSpan = new Span<byte>(ptr, byteCount);
Encoding.UTF8.GetBytes(str, dstSpan);
return new WGPUStringView
{
data = (sbyte*)ptr,
length = (nuint)byteCount
};
}
private sealed class WgpuPromise<TResult> : IDisposable
{
private readonly TaskCompletionSource<TResult> _tcs;
private GCHandle _gcHandle;
public Task<TResult> Task => _tcs.Task;
public void* UserData => (void*) GCHandle.ToIntPtr(_gcHandle);
public WgpuPromise()
{
_tcs = new TaskCompletionSource<TResult>();
_gcHandle = GCHandle.Alloc(this);
}
public static void SetResult(void* userdata, TResult result)
{
var self = (WgpuPromise<TResult>)GCHandle.FromIntPtr((nint) userdata).Target!;
self._tcs.SetResult(result);
}
public void Dispose()
{
_gcHandle.Free();
}
}
}

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namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed unsafe partial class RhiWebGpu
{
public override RhiQueue Queue { get; }
// queue is ignored as parameter, since WebGPU only supports one queue for now.
internal override void QueueWriteTexture(
RhiQueue queue,
in RhiImageCopyTexture destination,
ReadOnlySpan<byte> data,
in RhiImageDataLayout dataLayout,
RhiExtent3D size)
{
// TODO: Thread safety
var nativeTexture = _textureRegistry[destination.Texture.Handle].Native;
var nativeDestination = new WGPUTexelCopyTextureInfo
{
aspect = (WGPUTextureAspect)ValidateTextureAspect(destination.Aspect),
texture = nativeTexture,
origin = WgpuOrigin3D(destination.Origin),
mipLevel = destination.MipLevel
};
var nativeDataLayout = new WGPUTexelCopyBufferLayout
{
// TODO: Validation
offset = dataLayout.Offset,
bytesPerRow = dataLayout.BytesPerRow,
rowsPerImage = dataLayout.RowsPerImage
};
var nativeSize = WgpuExtent3D(size);
fixed (byte* pData = data)
{
wgpuQueueWriteTexture(
_wgpuQueue,
&nativeDestination,
pData, (nuint) data.Length,
&nativeDataLayout,
&nativeSize
);
}
}
public override void QueueWriteBuffer(RhiBuffer buffer, ulong bufferOffset, ReadOnlySpan<byte> data)
{
var nativeBuffer = _bufferRegistry[buffer.Handle].Native;
fixed (byte* pData = data)
{
wgpuQueueWriteBuffer(
_wgpuQueue,
nativeBuffer,
bufferOffset,
pData,
(nuint) data.Length);
}
}
internal override void QueueSubmit(RhiQueue queue, RhiCommandBuffer[] commandBuffers)
{
// TODO: Safety
var pBuffers = stackalloc WGPUCommandBuffer[commandBuffers.Length];
for (var i = 0; i < commandBuffers.Length; i++)
{
pBuffers[i] = _commandBufferRegistry[commandBuffers[i].Handle].Native;
}
wgpuQueueSubmit(
_wgpuQueue,
(uint) commandBuffers.Length,
pBuffers
);
foreach (var commandBuffer in commandBuffers)
{
CommandBufferDropped(commandBuffer);
}
}
}

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namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed partial class RhiWebGpu
{
private long _rhiHandleCounter;
private RhiHandle AllocRhiHandle() => new(Interlocked.Increment(ref _rhiHandleCounter));
}

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using System.Runtime.InteropServices;
namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed unsafe partial class RhiWebGpu
{
private readonly Dictionary<RhiHandle, RenderPipelineReg> _renderPipelineRegistry = new();
private readonly Dictionary<RhiHandle, PipelineLayoutReg> _pipelineLayoutRegistry = new();
public override RhiPipelineLayout CreatePipelineLayout(in RhiPipelineLayoutDescriptor descriptor)
{
// TODO: SAFETY
Span<byte> buffer = stackalloc byte[128];
var pDescriptor = BumpAllocate<WGPUPipelineLayoutDescriptor>(ref buffer);
pDescriptor->label = BumpAllocateStringView(ref buffer, descriptor.Label);
var layouts = descriptor.BindGroupLayouts;
pDescriptor->bindGroupLayoutCount = (uint) layouts.Length;
pDescriptor->bindGroupLayouts = BumpAllocatePtr<WGPUBindGroupLayoutImpl>(ref buffer, layouts.Length);
for (var i = 0; i < layouts.Length; i++)
{
pDescriptor->bindGroupLayouts[i] = _bindGroupLayoutRegistry[layouts[i].Handle].Native;
}
var native = wgpuDeviceCreatePipelineLayout(_wgpuDevice, pDescriptor);
// TODO: Thread safety
var handle = AllocRhiHandle();
_pipelineLayoutRegistry.Add(handle, new PipelineLayoutReg { Native = native });
return new RhiPipelineLayout(this, handle);
}
public override RhiRenderPipeline CreateRenderPipeline(in RhiRenderPipelineDescriptor descriptor)
{
// TODO: THREAD SAFETY
// TODO: INPUT VALIDATION
var vertexShader = _shaderModuleRegistry[descriptor.Vertex.ProgrammableStage.ShaderModule.Handle].Native;
const int bufferSize = 8192;
var bufferPtr = NativeMemory.AlignedAlloc(bufferSize, 8);
WGPURenderPipeline nativePipeline;
try
{
var buffer = new Span<byte>(bufferPtr, bufferSize);
WGPURenderPipelineDescriptor pipelineDesc = default;
pipelineDesc.label = BumpAllocateStringView(ref buffer, descriptor.Label);
// Pipeline layout
switch (descriptor.Layout)
{
case RhiPipelineLayout pipelineLayout:
pipelineDesc.layout = _pipelineLayoutRegistry[pipelineLayout.Handle].Native;
break;
case RhiAutoLayoutMode:
throw new NotSupportedException("wgpu does not support auto layout yet");
// Default case: no layout given, do nothing
}
// Vertex state
pipelineDesc.vertex.module = vertexShader;
pipelineDesc.vertex.entryPoint = BumpAllocateStringView(
ref buffer,
descriptor.Vertex.ProgrammableStage.EntryPoint);
WgpuProgrammableConstants(
ref buffer,
descriptor.Vertex.ProgrammableStage.Constants,
out pipelineDesc.vertex.constantCount,
out pipelineDesc.vertex.constants);
var buffers = descriptor.Vertex.Buffers;
pipelineDesc.vertex.bufferCount = (uint)buffers.Length;
pipelineDesc.vertex.buffers = BumpAllocate<WGPUVertexBufferLayout>(ref buffer, buffers.Length);
for (var i = 0; i < buffers.Length; i++)
{
ref var bufferLayout = ref pipelineDesc.vertex.buffers[i];
bufferLayout.arrayStride = buffers[i].ArrayStride;
bufferLayout.stepMode = buffers[i].StepMode == RhiVertexStepMode.Instance
? WGPUVertexStepMode.WGPUVertexStepMode_Instance
: WGPUVertexStepMode.WGPUVertexStepMode_Vertex;
var attributes = buffers[i].Attributes;
bufferLayout.attributeCount = (uint)attributes.Length;
bufferLayout.attributes = BumpAllocate<WGPUVertexAttribute>(ref buffer, attributes.Length);
for (var j = 0; j < attributes.Length; j++)
{
ref var attribute = ref bufferLayout.attributes[j];
attribute.format = (WGPUVertexFormat)attributes[j].Format;
attribute.offset = attributes[j].Offset;
attribute.shaderLocation = attributes[j].ShaderLocation;
}
}
// Primitive state
pipelineDesc.primitive.topology = (WGPUPrimitiveTopology)descriptor.Primitive.Topology;
pipelineDesc.primitive.stripIndexFormat = (WGPUIndexFormat)descriptor.Primitive.StripIndexformat;
pipelineDesc.primitive.frontFace = (WGPUFrontFace)descriptor.Primitive.FrontFace;
pipelineDesc.primitive.cullMode = (WGPUCullMode)descriptor.Primitive.CullMode;
pipelineDesc.primitive.unclippedDepth = descriptor.Primitive.UnclippedDepth ? 1u : 0u;
// Depth stencil state
if (descriptor.DepthStencil is { } depthStencil)
{
var pDepthStencil = BumpAllocate<WGPUDepthStencilState>(ref buffer);
pipelineDesc.depthStencil = pDepthStencil;
pDepthStencil->format = (WGPUTextureFormat)depthStencil.Format;
pDepthStencil->depthWriteEnabled = WgpuOptionalBool(depthStencil.DepthWriteEnabled);
pDepthStencil->depthCompare = (WGPUCompareFunction)depthStencil.DepthCompare;
pDepthStencil->stencilFront = WgpuStencilFaceState(depthStencil.StencilFront ?? new RhiStencilFaceState());
pDepthStencil->stencilBack = WgpuStencilFaceState(depthStencil.StencilBack ?? new RhiStencilFaceState());
pDepthStencil->stencilReadMask = depthStencil.StencilReadMask;
pDepthStencil->stencilWriteMask = depthStencil.StencilWriteMask;
pDepthStencil->depthBias = depthStencil.DepthBias;
pDepthStencil->depthBiasSlopeScale = depthStencil.DepthBiasSlopeScale;
pDepthStencil->depthBiasClamp = depthStencil.DepthBiasClamp;
}
// Multisample state
pipelineDesc.multisample.count = descriptor.Multisample.Count;
pipelineDesc.multisample.mask = descriptor.Multisample.Mask;
pipelineDesc.multisample.alphaToCoverageEnabled = descriptor.Multisample.AlphaToCoverageEnabled ? 1u : 0u;
// Fragment state
if (descriptor.Fragment is { } fragment)
{
var fragmentShader = _shaderModuleRegistry[fragment.ProgrammableStage.ShaderModule.Handle].Native;
var pFragment = BumpAllocate<WGPUFragmentState>(ref buffer);
pipelineDesc.fragment = pFragment;
pFragment->module = fragmentShader;
pFragment->entryPoint = BumpAllocateStringView(ref buffer, fragment.ProgrammableStage.EntryPoint);
WgpuProgrammableConstants(
ref buffer,
fragment.ProgrammableStage.Constants,
out pFragment->constantCount,
out pFragment->constants);
var targets = fragment.Targets;
pFragment->targetCount = (uint)targets.Length;
pFragment->targets = BumpAllocate<WGPUColorTargetState>(ref buffer, targets.Length);
for (var i = 0; i < targets.Length; i++)
{
ref var target = ref pFragment->targets[i];
target.format = (WGPUTextureFormat)targets[i].Format;
if (targets[i].Blend is { } blend)
{
var pBlend = BumpAllocate<WGPUBlendState>(ref buffer);
target.blend = pBlend;
pBlend->alpha = WgpuBlendComponent(blend.Alpha);
pBlend->color = WgpuBlendComponent(blend.Color);
}
target.writeMask = (ulong)targets[i].WriteMask;
}
}
nativePipeline = wgpuDeviceCreateRenderPipeline(_wgpuDevice, &pipelineDesc);
}
finally
{
NativeMemory.AlignedFree(bufferPtr);
}
// TODO: Thread safety
var handle = AllocRhiHandle();
_renderPipelineRegistry.Add(handle, new RenderPipelineReg { Native = nativePipeline });
return new RhiRenderPipeline(this, handle);
}
private static WGPUStencilFaceState WgpuStencilFaceState(in RhiStencilFaceState state)
{
return new WGPUStencilFaceState
{
compare = (WGPUCompareFunction)state.Compare,
failOp = (WGPUStencilOperation)state.FailOp,
depthFailOp = (WGPUStencilOperation)state.DepthFailOp,
passOp = (WGPUStencilOperation)state.PassOp
};
}
private static void WgpuProgrammableConstants(
ref Span<byte> buffer,
RhiConstantEntry[] constants,
out nuint constantCount,
out WGPUConstantEntry* pConstants)
{
constantCount = (uint)constants.Length;
pConstants = BumpAllocate<WGPUConstantEntry>(ref buffer, constants.Length);
for (var i = 0; i < constants.Length; i++)
{
ref var constant = ref pConstants[i];
constant.key = BumpAllocateStringView(ref buffer, constants[i].Key);
constant.value = constants[i].Value;
}
}
private static WGPUBlendComponent WgpuBlendComponent(in RhiBlendComponent component)
{
return new WGPUBlendComponent
{
operation = (WGPUBlendOperation)component.Operation,
dstFactor = (WGPUBlendFactor)component.DstFactor,
srcFactor = (WGPUBlendFactor)component.SrcFactor,
};
}
private sealed class RenderPipelineReg
{
public WGPURenderPipeline Native;
}
private sealed class PipelineLayoutReg
{
public WGPUPipelineLayout Native;
}
}

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namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed unsafe partial class RhiWebGpu
{
private readonly Dictionary<RhiHandle, SamplerReg> _samplerRegistry = new();
public override RhiSampler CreateSampler(in RhiSamplerDescriptor descriptor)
{
var addressModeU = ValidateAddressMode(descriptor.AddressModeU);
var addressModeV = ValidateAddressMode(descriptor.AddressModeV);
var addressModeW = ValidateAddressMode(descriptor.AddressModeW);
var magFilter = ValidateFilterMode(descriptor.MagFilter);
var minFilter = ValidateFilterMode(descriptor.MinFilter);
var mipmapFilter = ValidateMipmapFilterMode(descriptor.MipmapFilter);
var compare = ValidateCompareFunction(descriptor.Compare);
WGPUSampler sampler;
fixed (byte* label = MakeLabel(descriptor.Label))
{
var samplerDesc = new WGPUSamplerDescriptor
{
addressModeU = (WGPUAddressMode) addressModeU,
addressModeV = (WGPUAddressMode) addressModeV,
addressModeW = (WGPUAddressMode) addressModeW,
magFilter = (WGPUFilterMode) magFilter,
minFilter = (WGPUFilterMode) minFilter,
mipmapFilter = (WGPUMipmapFilterMode) mipmapFilter,
lodMinClamp = descriptor.LodMinClamp,
lodMaxClamp = descriptor.LodMaxClamp,
compare = (WGPUCompareFunction) compare,
maxAnisotropy = descriptor.MaxAnisotropy,
label = new WGPUStringView
{
data = (sbyte*)label,
length = WGPU_STRLEN
}
};
sampler = wgpuDeviceCreateSampler(_wgpuDevice, &samplerDesc);
}
// TODO: Thread safety
var handle = AllocRhiHandle();
_samplerRegistry.Add(handle, new SamplerReg { Native = sampler });
return new RhiSampler(this, handle);
}
private sealed class SamplerReg
{
public WGPUSampler Native;
}
}

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using System.Text;
namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed unsafe partial class RhiWebGpu
{
private readonly Dictionary<RhiHandle, ShaderModuleReg> _shaderModuleRegistry = new();
public override RhiShaderModule CreateShaderModule(in RhiShaderModuleDescriptor descriptor)
{
var codeBytes = Encoding.UTF8.GetBytes(descriptor.Code);
return CreateShaderModule(new RhiShaderModuleDescriptorUtf8
{
Code = codeBytes,
Label = descriptor.Label
});
}
public override RhiShaderModule CreateShaderModule(in RhiShaderModuleDescriptorUtf8 descriptor)
{
WGPUShaderModule shaderModule;
fixed (byte* pCode = descriptor.Code)
fixed (byte* pLabel = MakeLabel(descriptor.Label))
{
var descWgsl = new WGPUShaderSourceWGSL();
descWgsl.code = new WGPUStringView
{
data = (sbyte*)pCode,
length = WGPU_STRLEN
};
descWgsl.chain.sType = WGPUSType.WGPUSType_ShaderSourceWGSL;
var desc = new WGPUShaderModuleDescriptor();
desc.label = new WGPUStringView
{
data = (sbyte*)pLabel,
length = WGPU_STRLEN
};
desc.nextInChain = (WGPUChainedStruct*) (&descWgsl);
shaderModule = wgpuDeviceCreateShaderModule(_wgpuDevice, &desc);
}
// TODO: Thread safety
var handle = AllocRhiHandle();
_shaderModuleRegistry.Add(handle, new ShaderModuleReg { Native = shaderModule });
return new RhiShaderModule(this, handle);
}
private sealed class ShaderModuleReg
{
public WGPUShaderModule Native;
}
}

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using System.Diagnostics;
namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed unsafe partial class RhiWebGpu
{
private readonly Dictionary<RhiHandle, TextureReg> _textureRegistry = new();
private readonly Dictionary<RhiHandle, TextureViewReg> _textureViewRegistry = new();
public override RhiTexture CreateTexture(in RhiTextureDescriptor descriptor)
{
var format = descriptor.Format;
var usage = descriptor.Usage;
ValidateTextureFormat(format);
var dimension = ValidateTextureDimension(descriptor.Dimension);
ValidateTextureUsage(usage);
// TODO: Copy to stackalloc instead.
var viewFormats = descriptor.ViewFormats?.ToArray() ?? [];
foreach (var vf in viewFormats)
{
ValidateTextureFormat(vf);
}
Debug.Assert(
sizeof(RhiTextureFormat) == sizeof(WGPUTextureFormat),
"Pointer to view formats array is cast directly to pass to native, sizes must match");
WGPUTexture texturePtr;
var label = MakeLabel(descriptor.Label);
fixed (byte* pLabel = label)
fixed (RhiTextureFormat* pViewFormats = viewFormats)
{
var webGpuDesc = new WGPUTextureDescriptor
{
sampleCount = descriptor.SampleCount,
mipLevelCount = descriptor.MipLevelCount,
dimension = dimension,
format = (WGPUTextureFormat) format,
label = new WGPUStringView
{
data = (sbyte*)pLabel,
length = (UIntPtr)(label?.Length ?? 0),
},
size = WgpuExtent3D(descriptor.Size),
usage = (ulong) usage,
viewFormats = (WGPUTextureFormat*) pViewFormats,
viewFormatCount = checked((uint) viewFormats.Length),
};
texturePtr = wgpuDeviceCreateTexture(_wgpuDevice, &webGpuDesc);
}
if (texturePtr == null)
throw new RhiException("Texture creation failed");
return AllocRhiTexture(texturePtr);
// TODO: Thread safety
var handle = AllocRhiHandle();
_textureRegistry.Add(handle, new TextureReg { Native = texturePtr });
return new RhiTexture(this, handle);
}
internal override RhiTextureView TextureCreateView(RhiTexture texture, in RhiTextureViewDescriptor descriptor)
{
// TODO: Thread safety
var nativeTexture = _textureRegistry[texture.Handle].Native;
var format = ValidateTextureFormat(descriptor.Format);
var dimension = ValidateTextureViewDimension(descriptor.Dimension);
var aspect = ValidateTextureAspect(descriptor.Aspect);
var mipLevelCount = descriptor.MipLevelCount;
var arrayLayerCount = descriptor.ArrayLayerCount;
if (mipLevelCount == 0)
throw new ArgumentException($"Invalid {nameof(descriptor.MipLevelCount)}");
if (arrayLayerCount == 0)
throw new ArgumentException($"Invalid {nameof(descriptor.ArrayLayerCount)}");
WGPUTextureView textureView;
fixed (byte* label = MakeLabel(descriptor.Label))
{
var webGpuDesc = new WGPUTextureViewDescriptor
{
format = (WGPUTextureFormat) format,
dimension = (WGPUTextureViewDimension) dimension,
aspect = (WGPUTextureAspect) aspect,
label = new WGPUStringView
{
data = (sbyte*)label,
length = WGPU_STRLEN
},
baseMipLevel = descriptor.BaseMipLevel,
mipLevelCount = mipLevelCount,
baseArrayLayer = descriptor.BaseArrayLayer,
arrayLayerCount = descriptor.ArrayLayerCount
};
textureView = wgpuTextureCreateView(nativeTexture, &webGpuDesc);
}
return AllocRhiTextureView(textureView);
}
internal override void TextureViewDrop(RhiTextureView textureView)
{
wgpuTextureViewRelease(_textureViewRegistry[textureView.Handle].Native);
_textureViewRegistry.Remove(textureView.Handle);
}
internal override RhiTexture GetSurfaceTextureForWindow(WindowData reg)
{
// TODO: Thread safety
var surface = reg.Surface;
// This creates a new texture view handle.
WGPUSurfaceTexture textureRet;
wgpuSurfaceGetCurrentTexture(surface, &textureRet);
return AllocRhiTexture(textureRet.texture);
}
private RhiTexture AllocRhiTexture(WGPUTexture native)
{
// TODO: Thread safety
var handle = AllocRhiHandle();
_textureRegistry.Add(handle, new TextureReg { Native = native });
return new RhiTexture(this, handle);
}
private RhiTextureView AllocRhiTextureView(WGPUTextureView native)
{
// TODO: Thread safety
var handle = AllocRhiHandle();
_textureViewRegistry.Add(handle, new TextureViewReg { Native = native });
return new RhiTextureView(this, handle);
}
private sealed class TextureReg
{
public WGPUTexture Native;
}
private sealed class TextureViewReg
{
public WGPUTextureView Native;
}
}

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using Robust.Shared.Maths;
namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed unsafe partial class RhiWebGpu
{
private RhiTextureFormat _mainTextureFormat;
private WGPUPresentMode[] _availPresentModes = [];
public override RhiTextureFormat MainTextureFormat => _mainTextureFormat;
public sealed class WindowData
{
public WGPUSurface Surface;
}
private WindowData CreateSurfaceForWindow(in RhiWindowSurfaceParams surfaceParams)
{
WGPUSurfaceDescriptor surfaceDesc = default;
#if WINDOWS
var surfaceDescHwnd = new WGPUSurfaceSourceWindowsHWND
{
chain =
{
sType = WGPUSType.WGPUSType_SurfaceSourceWindowsHWND
},
hinstance = surfaceParams.HInstance,
hwnd = surfaceParams.HWnd,
};
surfaceDesc.nextInChain = (WGPUChainedStruct*)(&surfaceDescHwnd);
#elif MACOS
var surfaceDescMetal = new WGPUSurfaceSourceMetalLayer
{
chain =
{
sType = WGPUSType.WGPUSType_SurfaceSourceMetalLayer
},
layer = surfaceParams.MetalLayer
};
surfaceDesc.nextInChain = (WGPUChainedStruct*)(&surfaceDescMetal);
#elif LINUX
WGPUSurfaceSourceWaylandSurface surfaceDescWayland;
WGPUSurfaceSourceXlibWindow surfaceDescX11;
if (surfaceParams.Wayland)
{
surfaceDescWayland = new WGPUSurfaceSourceWaylandSurface
{
chain =
{
sType = WGPUSType.WGPUSType_SurfaceSourceWaylandSurface
},
display = surfaceParams.WaylandDisplay,
surface = surfaceParams.WaylandSurface,
};
surfaceDesc.nextInChain = (WGPUChainedStruct*)(&surfaceDescWayland);
}
else
{
surfaceDescX11 = new WGPUSurfaceSourceXlibWindow()
{
chain =
{
sType = WGPUSType.WGPUSType_SurfaceSourceXlibWindow
},
display = surfaceParams.X11Display,
// TODO "Oh my god x11 support might be a nightmare this is outside of your ability to deal with -pjb"
// window = surfaceParams.X11Window,
};
surfaceDesc.nextInChain = (WGPUChainedStruct*)(&surfaceDescX11);
}
#endif
var surface = wgpuInstanceCreateSurface(_wgpuInstance, &surfaceDesc);
return new WindowData
{
Surface = surface
};
}
private void DecideMainTextureFormat(WindowData mainWindow)
{
WGPUSurfaceCapabilities surfaceCaps;
var res = wgpuSurfaceGetCapabilities(mainWindow.Surface, _wgpuAdapter, &surfaceCaps);
if (res != WGPUStatus.WGPUStatus_Success)
throw new RhiException("wgpuSurfaceGetCapabilities failed");
var modes = new Span<WGPUPresentMode>(surfaceCaps.presentModes, (int)surfaceCaps.presentModeCount);
_availPresentModes = modes.ToArray();
_sawmill.Debug($"Available present modes: {string.Join(", ", _availPresentModes)}");
var formats = new Span<WGPUTextureFormat>(surfaceCaps.formats, (int)surfaceCaps.formatCount);
var found = false;
foreach (var format in formats)
{
if (format == WGPUTextureFormat.WGPUTextureFormat_BGRA8UnormSrgb ||
format == WGPUTextureFormat.WGPUTextureFormat_RGBA8UnormSrgb)
{
found = true;
_mainTextureFormat = ToRhiFormat(format);
break;
}
}
_sawmill.Debug($"Available surface formats: {string.Join(", ", formats.ToArray())}");
if (!found)
throw new RhiException("Unable to find suitable surface format for main window!");
_sawmill.Debug($"Preferred surface format is {_mainTextureFormat}");
wgpuSurfaceCapabilitiesFreeMembers(surfaceCaps);
}
private void ConfigureSurface(WindowData window, Vector2i size, bool vsync)
{
var swapChainDesc = new WGPUSurfaceConfiguration
{
format = ValidateTextureFormat(_mainTextureFormat),
width = (uint)size.X,
height = (uint)size.Y,
usage = WGPUTextureUsage_RenderAttachment,
presentMode = WGPUPresentMode.WGPUPresentMode_Fifo,
device = _wgpuDevice
};
if (!vsync)
{
if (_availPresentModes.Contains(WGPUPresentMode.WGPUPresentMode_Immediate))
swapChainDesc.presentMode = WGPUPresentMode.WGPUPresentMode_Immediate;
else if (_availPresentModes.Contains(WGPUPresentMode.WGPUPresentMode_Mailbox))
swapChainDesc.presentMode = WGPUPresentMode.WGPUPresentMode_Mailbox;
}
wgpuSurfaceConfigure(window.Surface, &swapChainDesc);
_sawmill.Verbose("WebGPU Surface reconfigured!");
}
internal override WindowData WindowCreated(in RhiWindowSurfaceParams surfaceParams, Vector2i size, bool vsync)
{
var windowData = CreateSurfaceForWindow(in surfaceParams);
ConfigureSurface(windowData, size, vsync);
return windowData;
}
internal override void WindowDestroy(WindowData reg)
{
wgpuSurfaceUnconfigure(reg.Surface);
wgpuSurfaceRelease(reg.Surface);
}
internal override void WindowRecreateSwapchain(WindowData reg, Vector2i size, bool vsyncEnabled)
{
ConfigureSurface(reg, size, vsyncEnabled);
}
internal override void WindowPresent(WindowData reg)
{
// TODO: Safety
wgpuSurfacePresent(reg.Surface);
}
}

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using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using RLogLevel = Robust.Shared.Log.LogLevel;
#pragma warning disable CS8500
namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed unsafe partial class RhiWebGpu : RhiBase
{
private readonly ISawmill _sawmill;
private readonly ISawmill _apiLogSawmill;
private WGPUInstance _wgpuInstance;
private WGPUAdapter _wgpuAdapter;
private WGPUDevice _wgpuDevice;
private WGPUQueue _wgpuQueue;
private RhiLimits? _deviceLimits;
private RhiAdapterInfo? _adapterProperties;
private string _description = "not initialized";
public override RhiLimits DeviceLimits =>
_deviceLimits ?? throw new InvalidOperationException("Not initialized yet");
public override RhiAdapterInfo AdapterInfo =>
_adapterProperties ?? throw new InvalidOperationException("Not initialized yet");
public override string Description => _description;
public RhiWebGpu(IDependencyCollection dependencies)
{
var logMgr = dependencies.Resolve<ILogManager>();
_sawmill = logMgr.GetSawmill("clyde.rhi.webGpu");
_apiLogSawmill = logMgr.GetSawmill("clyde.rhi.webGpu.apiLog");
Queue = new RhiQueue(this, default);
}
internal override void Init(in RhiInitParams initParams, out WindowData windowData)
{
_sawmill.Info("Initializing WebGPU RHI!");
InitInstance(in initParams);
windowData = CreateSurfaceForWindow(in initParams.MainWindowSurfaceParams);
_sawmill.Debug("WebGPU main surface created!");
InitAdapterAndDevice(in initParams, windowData.Surface);
DecideMainTextureFormat(windowData);
}
private void InitInstance(in RhiInitParams initParams)
{
var wgpuVersion = WgpuVersionToString(wgpuGetVersion());
_sawmill.Debug($"wgpu-native loaded, version: {wgpuVersion}");
_description = $"WebGPU (wgpu-native {wgpuVersion})";
InitLogging();
Span<byte> buffer = stackalloc byte[128];
var pInstanceDescriptor = BumpAllocate<WGPUInstanceDescriptor>(ref buffer);
// Specify instance extras for wgpu-native.
var pInstanceExtras = BumpAllocate<WGPUInstanceExtras>(ref buffer);
pInstanceDescriptor->nextInChain = (WGPUChainedStruct*)pInstanceExtras;
pInstanceExtras->chain.sType = (WGPUSType)WGPUNativeSType.WGPUSType_InstanceExtras;
pInstanceExtras->backends = (uint)GetInstanceBackendCfg(initParams.Backends);
_wgpuInstance = wgpuCreateInstance(pInstanceDescriptor);
_sawmill.Debug("WebGPU instance created!");
}
private ulong GetInstanceBackendCfg(string backendCvar)
{
if (backendCvar == "all")
return WGPUInstanceBackend_Primary | WGPUInstanceBackend_Secondary;
var backends = 0ul;
foreach (var opt in backendCvar.Split(","))
{
backends |= opt switch
{
"vulkan" => WGPUInstanceBackend_Vulkan,
"gl" => WGPUInstanceBackend_GL,
"metal" => WGPUInstanceBackend_Metal,
"dx12" => WGPUInstanceBackend_DX12,
"dx11" => WGPUInstanceBackend_DX11,
"browser" => WGPUInstanceBackend_BrowserWebGPU,
_ => throw new ArgumentException($"Unknown wgpu backend: '{opt}'")
};
}
return backends;
}
private void InitAdapterAndDevice(in RhiInitParams initParams, WGPUSurface forSurface)
{
var powerPreference = ValidatePowerPreference(initParams.PowerPreference);
var requestAdapterOptions = new WGPURequestAdapterOptions
{
compatibleSurface = forSurface,
powerPreference = powerPreference
};
WgpuRequestAdapterResult result;
wgpuInstanceRequestAdapter(
_wgpuInstance,
&requestAdapterOptions,
new WGPURequestAdapterCallbackInfo
{
callback = &WgpuRequestAdapterCallback,
userdata1 = &result,
});
if (result.Status != WGPURequestAdapterStatus.WGPURequestAdapterStatus_Success)
throw new RhiException($"Adapter request failed: {result.Message}");
_sawmill.Debug("WebGPU adapter created!");
_wgpuAdapter = result.Adapter.P;
WGPUAdapterInfo adapterProps = default;
wgpuAdapterGetInfo(_wgpuAdapter, &adapterProps);
WGPULimits adapterLimits = default;
wgpuAdapterGetLimits(_wgpuAdapter, &adapterLimits);
_sawmill.Debug($"adapter device: {GetString(adapterProps.device)}");
_sawmill.Debug($"adapter vendor: {GetString(adapterProps.vendor)} ({adapterProps.vendorID})");
_sawmill.Debug($"adapter description: {GetString(adapterProps.description)}");
_sawmill.Debug($"adapter architecture: {GetString(adapterProps.architecture)}");
_sawmill.Debug($"adapter backend: {adapterProps.backendType}");
_sawmill.Debug($"adapter type: {adapterProps.adapterType}");
_sawmill.Debug($"adapter UBO alignment: {adapterLimits.minUniformBufferOffsetAlignment}");
_adapterProperties = new RhiAdapterInfo(
adapterProps.vendorID,
adapterProps.deviceID,
GetString(adapterProps.vendor) ?? "",
GetString(adapterProps.architecture) ?? "",
GetString(adapterProps.device) ?? "",
GetString(adapterProps.description) ?? "",
(RhiAdapterType) adapterProps.adapterType,
(RhiBackendType) adapterProps.backendType
);
_description += $", backend: {_adapterProperties.BackendType}";
// Default limits, from WebGPU spec.
var requiredLimits = new WGPULimits();
if (false)
{
// GLES3.0
requiredLimits.maxComputeWorkgroupStorageSize = 16384;
requiredLimits.maxComputeInvocationsPerWorkgroup = 256;
requiredLimits.maxComputeWorkgroupSizeX = 256;
requiredLimits.maxComputeWorkgroupSizeY = 256;
requiredLimits.maxComputeWorkgroupSizeZ = 256;
requiredLimits.maxComputeWorkgroupsPerDimension = 65536;
requiredLimits.maxDynamicStorageBuffersPerPipelineLayout = 0;
requiredLimits.maxStorageBuffersPerShaderStage = 4;
requiredLimits.maxStorageBufferBindingSize = 134217728;
}
// Required minimums
requiredLimits.minStorageBufferOffsetAlignment = 256;
requiredLimits.minUniformBufferOffsetAlignment = 256;
requiredLimits.maxTextureArrayLayers = 256;
requiredLimits.maxBindGroups = 4;
requiredLimits.maxBindingsPerBindGroup = 1000;
requiredLimits.maxDynamicUniformBuffersPerPipelineLayout = 8;
requiredLimits.maxSampledTexturesPerShaderStage = 16;
requiredLimits.maxSamplersPerShaderStage = 16;
requiredLimits.maxUniformBuffersPerShaderStage = 12;
requiredLimits.maxUniformBufferBindingSize = 65536;
requiredLimits.maxVertexBuffers = 8;
requiredLimits.maxVertexAttributes = 16;
requiredLimits.maxVertexBufferArrayStride = 2048;
requiredLimits.maxInterStageShaderVariables = 16;
requiredLimits.maxColorAttachments = 8;
requiredLimits.maxColorAttachmentBytesPerSample = 32;
requiredLimits.maxBufferSize = 268435456;
// Custom limits
// Take as low UBO alignment as we can get.
requiredLimits.minUniformBufferOffsetAlignment = adapterLimits.minUniformBufferOffsetAlignment;
// Take as large textures as we can get.
requiredLimits.maxTextureDimension1D = adapterLimits.maxTextureDimension1D;
requiredLimits.maxTextureDimension2D = adapterLimits.maxTextureDimension2D;
requiredLimits.maxTextureDimension3D = adapterLimits.maxTextureDimension3D;
// TODO: clear this.
var errorGCHandle = GCHandle.Alloc(this);
var deviceDesc = new WGPUDeviceDescriptor();
deviceDesc.requiredLimits = &requiredLimits;
deviceDesc.uncapturedErrorCallbackInfo = new WGPUUncapturedErrorCallbackInfo
{
callback = &UncapturedErrorCallback,
userdata1 = (void*)GCHandle.ToIntPtr(errorGCHandle),
};
WgpuRequestDeviceResult deviceResult;
wgpuAdapterRequestDevice(
_wgpuAdapter,
&deviceDesc,
new WGPURequestDeviceCallbackInfo
{
callback = &WgpuRequestDeviceCallback,
userdata1 = &deviceResult
});
if (deviceResult.Status != WGPURequestDeviceStatus.WGPURequestDeviceStatus_Success)
throw new Exception($"Device request failed: {deviceResult.Message}");
_sawmill.Debug("WebGPU device created!");
_wgpuDevice = deviceResult.Device;
_wgpuQueue = wgpuDeviceGetQueue(_wgpuDevice);
_deviceLimits = new RhiLimits(
requiredLimits.maxTextureDimension1D,
requiredLimits.maxTextureDimension2D,
requiredLimits.maxTextureDimension3D,
requiredLimits.maxTextureArrayLayers,
requiredLimits.maxBindGroups,
requiredLimits.maxBindingsPerBindGroup,
requiredLimits.maxDynamicUniformBuffersPerPipelineLayout,
requiredLimits.maxDynamicStorageBuffersPerPipelineLayout,
requiredLimits.maxSampledTexturesPerShaderStage,
requiredLimits.maxSamplersPerShaderStage,
requiredLimits.maxStorageBuffersPerShaderStage,
requiredLimits.maxStorageTexturesPerShaderStage,
requiredLimits.maxUniformBuffersPerShaderStage,
requiredLimits.maxUniformBufferBindingSize,
requiredLimits.maxStorageBufferBindingSize,
requiredLimits.minUniformBufferOffsetAlignment,
requiredLimits.minStorageBufferOffsetAlignment,
requiredLimits.maxVertexBuffers,
requiredLimits.maxBufferSize,
requiredLimits.maxVertexAttributes,
requiredLimits.maxVertexBufferArrayStride,
requiredLimits.maxInterStageShaderVariables,
requiredLimits.maxColorAttachments,
requiredLimits.maxColorAttachmentBytesPerSample,
requiredLimits.maxComputeWorkgroupStorageSize,
requiredLimits.maxComputeInvocationsPerWorkgroup,
requiredLimits.maxComputeWorkgroupSizeX,
requiredLimits.maxComputeWorkgroupSizeY,
requiredLimits.maxComputeWorkgroupSizeZ,
requiredLimits.maxComputeWorkgroupsPerDimension
);
}
private void InitLogging()
{
// TODO: clear this.
var gcHandle = GCHandle.Alloc(this);
wgpuSetLogCallback(&LogCallback, (void*)GCHandle.ToIntPtr(gcHandle));
wgpuSetLogLevel(WGPULogLevel.WGPULogLevel_Warn);
}
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
private static void LogCallback(WGPULogLevel level, WGPUStringView message, void* userdata)
{
var self = (RhiWebGpu)GCHandle.FromIntPtr((nint)userdata).Target!;
var messageString = GetString(message)!;
var robustLevel = level switch
{
WGPULogLevel.WGPULogLevel_Error => RLogLevel.Error,
WGPULogLevel.WGPULogLevel_Warn => RLogLevel.Warning,
WGPULogLevel.WGPULogLevel_Info => RLogLevel.Info,
WGPULogLevel.WGPULogLevel_Debug => RLogLevel.Debug,
WGPULogLevel.WGPULogLevel_Trace or _ => RLogLevel.Verbose,
};
self._apiLogSawmill.Log(robustLevel, messageString);
}
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
private static void UncapturedErrorCallback(WGPUDevice* device, WGPUErrorType level, WGPUStringView message, void* userdata1, void* userdata2)
{
var self = (RhiWebGpu)GCHandle.FromIntPtr((nint)userdata1).Target!;
var messageString = GetString(message);
self._apiLogSawmill.Error(messageString ?? "Unknown error");
}
internal override void Shutdown()
{
}
private record struct WgpuRequestAdapterResult(WGPURequestAdapterStatus Status, Ptr<WGPUAdapterImpl> Adapter, string Message);
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
private static void WgpuRequestAdapterCallback(
WGPURequestAdapterStatus status,
WGPUAdapter adapter,
WGPUStringView message,
void* userdata1,
void* userdata2)
{
*(WgpuRequestAdapterResult*)userdata1 = new WgpuRequestAdapterResult(
status,
adapter,
GetString(message) ?? "");
}
private record struct WgpuRequestDeviceResult(WGPURequestDeviceStatus Status, Ptr<WGPUDeviceImpl> Device, string Message);
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
private static void WgpuRequestDeviceCallback(
WGPURequestDeviceStatus status,
WGPUDevice device,
WGPUStringView message,
void* userdata1,
void* userdata2)
{
*(WgpuRequestDeviceResult*)userdata1 = new WgpuRequestDeviceResult(
status,
device,
GetString(message) ?? "");
}
}

View File

@@ -19,8 +19,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Framework" Version="18.0.2" />
<PackageReference Include="Mono.Cecil" Version="0.11.6" />
<PackageReference Include="Microsoft.Build.Framework" Version="17.8.3" />
<PackageReference Include="Mono.Cecil" Version="0.11.5" />
</ItemGroup>
<ItemGroup>

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@@ -1,31 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\MSBuild\Robust.Engine.props"/>
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>../bin/Client.IntegrationTests</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="JetBrains.Annotations"/>
<PackageReference Include="Microsoft.NET.Test.Sdk"/>
<PackageReference Include="Moq" />
<PackageReference Include="NUnit"/>
<PackageReference Include="NUnit3TestAdapter"/>
<PackageReference Include="NUnit.Analyzers"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\NetSerializer\NetSerializer\NetSerializer.csproj" />
<ProjectReference Include="..\Robust.Client\Robust.Client.csproj" />
<ProjectReference Include="..\Robust.Server.Testing\Robust.Server.Testing.csproj" />
<ProjectReference Include="..\Robust.Server\Robust.Server.csproj" />
<ProjectReference Include="..\Robust.Shared.Maths\Robust.Shared.Maths.csproj"/>
<ProjectReference Include="..\Robust.Shared.Maths.Testing\Robust.Shared.Maths.Testing.csproj"/>
<ProjectReference Include="..\Robust.Shared\Robust.Shared.csproj"/>
<ProjectReference Include="..\Robust.UnitTesting\Robust.UnitTesting.csproj" />
</ItemGroup>
<Import Project="..\MSBuild\Robust.Properties.targets"/>
</Project>

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@@ -0,0 +1,5 @@
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Robust.Client")]
[assembly: InternalsVisibleTo("Robust.Client.Graphics.Rhi")]
[module: SkipLocalsInit]

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@@ -0,0 +1,21 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Robust.Client.Interop.RobustNative;
internal static class DllMap
{
#pragma warning disable CA2255
[ModuleInitializer]
#pragma warning restore CA2255
public static void Initializer()
{
if (Environment.GetEnvironmentVariable("ROBUST_NATIVE_PATH") is not { } nativePath)
return;
NativeLibrary.SetDllImportResolver(
typeof(DllMap).Assembly,
(_, _, _) => NativeLibrary.Load(nativePath));
}
}

View File

@@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\MSBuild\Robust.Engine.props" />
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ImplicitUsings>true</ImplicitUsings>
<SkipRobustAnalyzer>true</SkipRobustAnalyzer>
</PropertyGroup>
<Import Project="..\MSBuild\Robust.Properties.targets" />
</Project>

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@@ -0,0 +1,2 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=webgpu_005Cgen/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@@ -0,0 +1,22 @@
using System;
using System.Diagnostics;
namespace Robust.Client.Interop.RobustNative.Webgpu;
/// <summary>Defines the annotation found in a native declaration.</summary>
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue, AllowMultiple = true, Inherited = false)]
[Conditional("DEBUG")]
internal sealed partial class NativeAnnotationAttribute : Attribute
{
private readonly string _annotation;
/// <summary>Initializes a new instance of the <see cref="NativeAnnotationAttribute" /> class.</summary>
/// <param name="annotation">The annotation that was used in the native declaration.</param>
public NativeAnnotationAttribute(string annotation)
{
_annotation = annotation;
}
/// <summary>Gets the annotation that was used in the native declaration.</summary>
public string Annotation => _annotation;
}

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@@ -0,0 +1,22 @@
using System;
using System.Diagnostics;
namespace Robust.Client.Interop.RobustNative.Webgpu;
/// <summary>Defines the type of a member as it was used in the native signature.</summary>
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue, AllowMultiple = false, Inherited = true)]
[Conditional("DEBUG")]
internal sealed partial class NativeTypeNameAttribute : Attribute
{
private readonly string _name;
/// <summary>Initializes a new instance of the <see cref="NativeTypeNameAttribute" /> class.</summary>
/// <param name="name">The name of the type that was used in the native signature.</param>
public NativeTypeNameAttribute(string name)
{
_name = name;
}
/// <summary>Gets the name of the type that was used in the native signature.</summary>
public string Name => _name;
}

View File

@@ -0,0 +1,5 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal partial struct WGPUAdapterImpl
{
}

View File

@@ -0,0 +1,24 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal unsafe partial struct WGPUAdapterInfo
{
public WGPUChainedStructOut* nextInChain;
public WGPUStringView vendor;
public WGPUStringView architecture;
public WGPUStringView device;
public WGPUStringView description;
public WGPUBackendType backendType;
public WGPUAdapterType adapterType;
[NativeTypeName("uint32_t")]
public uint vendorID;
[NativeTypeName("uint32_t")]
public uint deviceID;
}

View File

@@ -0,0 +1,10 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal enum WGPUAdapterType
{
WGPUAdapterType_DiscreteGPU = 0x00000001,
WGPUAdapterType_IntegratedGPU = 0x00000002,
WGPUAdapterType_CPU = 0x00000003,
WGPUAdapterType_Unknown = 0x00000004,
WGPUAdapterType_Force32 = 0x7FFFFFFF,
}

View File

@@ -0,0 +1,10 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal enum WGPUAddressMode
{
WGPUAddressMode_Undefined = 0x00000000,
WGPUAddressMode_ClampToEdge = 0x00000001,
WGPUAddressMode_Repeat = 0x00000002,
WGPUAddressMode_MirrorRepeat = 0x00000003,
WGPUAddressMode_Force32 = 0x7FFFFFFF,
}

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@@ -0,0 +1,15 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal enum WGPUBackendType
{
WGPUBackendType_Undefined = 0x00000000,
WGPUBackendType_Null = 0x00000001,
WGPUBackendType_WebGPU = 0x00000002,
WGPUBackendType_D3D11 = 0x00000003,
WGPUBackendType_D3D12 = 0x00000004,
WGPUBackendType_Metal = 0x00000005,
WGPUBackendType_Vulkan = 0x00000006,
WGPUBackendType_OpenGL = 0x00000007,
WGPUBackendType_OpenGLES = 0x00000008,
WGPUBackendType_Force32 = 0x7FFFFFFF,
}

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@@ -0,0 +1,18 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal unsafe partial struct WGPUBindGroupDescriptor
{
[NativeTypeName("const WGPUChainedStruct *")]
public WGPUChainedStruct* nextInChain;
public WGPUStringView label;
[NativeTypeName("WGPUBindGroupLayout")]
public WGPUBindGroupLayoutImpl* layout;
[NativeTypeName("size_t")]
public nuint entryCount;
[NativeTypeName("const WGPUBindGroupEntry *")]
public WGPUBindGroupEntry* entries;
}

View File

@@ -0,0 +1,25 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal unsafe partial struct WGPUBindGroupEntry
{
[NativeTypeName("const WGPUChainedStruct *")]
public WGPUChainedStruct* nextInChain;
[NativeTypeName("uint32_t")]
public uint binding;
[NativeTypeName("WGPUBuffer")]
public WGPUBufferImpl* buffer;
[NativeTypeName("uint64_t")]
public ulong offset;
[NativeTypeName("uint64_t")]
public ulong size;
[NativeTypeName("WGPUSampler")]
public WGPUSamplerImpl* sampler;
[NativeTypeName("WGPUTextureView")]
public WGPUTextureViewImpl* textureView;
}

View File

@@ -0,0 +1,24 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal unsafe partial struct WGPUBindGroupEntryExtras
{
public WGPUChainedStruct chain;
[NativeTypeName("const WGPUBuffer *")]
public WGPUBufferImpl** buffers;
[NativeTypeName("size_t")]
public nuint bufferCount;
[NativeTypeName("const WGPUSampler *")]
public WGPUSamplerImpl** samplers;
[NativeTypeName("size_t")]
public nuint samplerCount;
[NativeTypeName("const WGPUTextureView *")]
public WGPUTextureViewImpl** textureViews;
[NativeTypeName("size_t")]
public nuint textureViewCount;
}

View File

@@ -0,0 +1,5 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal partial struct WGPUBindGroupImpl
{
}

View File

@@ -0,0 +1,15 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal unsafe partial struct WGPUBindGroupLayoutDescriptor
{
[NativeTypeName("const WGPUChainedStruct *")]
public WGPUChainedStruct* nextInChain;
public WGPUStringView label;
[NativeTypeName("size_t")]
public nuint entryCount;
[NativeTypeName("const WGPUBindGroupLayoutEntry *")]
public WGPUBindGroupLayoutEntry* entries;
}

View File

@@ -0,0 +1,21 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal unsafe partial struct WGPUBindGroupLayoutEntry
{
[NativeTypeName("const WGPUChainedStruct *")]
public WGPUChainedStruct* nextInChain;
[NativeTypeName("uint32_t")]
public uint binding;
[NativeTypeName("WGPUShaderStage")]
public ulong visibility;
public WGPUBufferBindingLayout buffer;
public WGPUSamplerBindingLayout sampler;
public WGPUTextureBindingLayout texture;
public WGPUStorageTextureBindingLayout storageTexture;
}

View File

@@ -0,0 +1,9 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal partial struct WGPUBindGroupLayoutEntryExtras
{
public WGPUChainedStruct chain;
[NativeTypeName("uint32_t")]
public uint count;
}

View File

@@ -0,0 +1,5 @@
namespace Robust.Client.Interop.RobustNative.Webgpu;
internal partial struct WGPUBindGroupLayoutImpl
{
}

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