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85 Commits

Author SHA1 Message Date
PJB3005
b422d3fb3e Version: 237.2.2 2025-09-19 09:17:39 +02:00
Skye
e4101aae8b Fix resource loading on non-Windows platforms (#6201)
(cherry picked from commit 51bbc5dc45)
2025-09-19 09:17:39 +02:00
PJB3005
74fe177985 Version: 237.2.1 2025-09-14 14:58:28 +02:00
PJB3005
bb90d79a3f Squashed commit of the following:
commit d4f265c314
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sun Sep 14 14:32:44 2025 +0200

    Fix incorrect path combine in DirLoader and WritableDirProvider

    This (and the other couple past commits) reported by Elelzedel.

commit 7654d38612
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 22:50:51 2025 +0200

    Move CEF cache out of data directory

    Don't want content messing with this...

commit cdcc255123
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:11:16 2025 +0200

    Make Robust.Client.WebView.Cef.Program internal.

commit 2f56a6a110
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:10:46 2025 +0200

    Update SpaceWizards.NFluidSynth to 0.2.2

commit 16fc48cef2
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:09:43 2025 +0200

    Hide IWritableDirProvider.RootDir on client

    This shouldn't be exposed.

(cherry picked from commit 2f07159336bc640e41fbbccfdec4133a68c13bdb)
(cherry picked from commit d6c3212c74373ed2420cc4be2cf10fcd899c2106)
(cherry picked from commit bfa70d7e2ca6758901b680547fcfa9b24e0610b7)
(cherry picked from commit 06e52f5d58efc1491915822c2650f922673c82c6)
(cherry picked from commit 4413695c77fb705054c2f81fa18ec0a189b685dd)
2025-09-14 14:58:27 +02:00
Pieter-Jan Briers
92b0e7f1a8 Version: 237.2.0 2024-11-21 00:03:19 +01:00
Pieter-Jan Briers
47d1c372b2 Mute null error from Rider 2024-11-20 23:45:47 +01:00
SpaceManiac
453f763128 Fix minor layout bugs in SplitContainer and BoxContainer (#5529)
* Fix SplitContainer using invalidated measures when clamping SplitCenter

* Fix BoxContainer adding separation for invisible children
2024-11-20 23:41:10 +01:00
Nikolai Korolev
65a7942d63 Remove unused variable, local function and private field (#5528)
* Remove unused local function

* Remove unused variable

* Remove private field
2024-11-20 02:51:46 +01:00
Saphire Lattice
f1f3c60d1f Improve Toolshed type intersection mechanism, add WithCommand for ProtoId (#5515) 2024-11-20 01:00:13 +01:00
SpaceManiac
d4e8a27c23 Add FormattedMessage.TrimEnd (#5524)
* Add FormattedMessage.TrimTrailingNewlines

* Trim all trailing whitespace
2024-11-19 19:55:19 +01:00
Pieter-Jan Briers
18a17da8fa .NET 9 forward compatibility changes
This doesn't switch the projects over to .NET 9, but it does make them work on .NET 9 when we decide to switch in the future.
2024-11-19 19:54:01 +01:00
Nikolai Korolev
90a8c66e96 Fix System.ArgumentException: '0' cannot be greater than -0.01 for very fast audios (#5521)
* Fix `System.ArgumentException: '0' cannot be greater than -0.01`

In case of playing empty audio files

* Add semicolon
2024-11-18 18:46:01 +01:00
MilenVolf
45c14b2bc3 Replace remaining obsolete TileAccess methods (#5519)
* Replace remaining TileAccess methods

* Small fix
2024-11-18 17:19:57 +01:00
SpaceManiac
d227613997 Fix cursor getting stuck when click-dragging off of a control (#5523) 2024-11-16 23:51:32 +01:00
Partmedia
7557cc703c Add FreeBSD packaging target (#5522) 2024-11-16 02:01:17 +01:00
Leon Friedrich
7b81d0d881 Make PVS ignore duplicate view subscriber (#5502) 2024-11-13 00:07:53 +01:00
Leon Friedrich
b59f7801ac More UniqueIndex fixes (#5501) 2024-11-12 23:40:01 +01:00
FluffMe
d724c5b3eb Add conditional formatting to SpinBox buttons text (#5511) 2024-11-12 23:32:14 +01:00
Saphire Lattice
f812dc4dac Hopefully fix the dreaded VV refresh blink (#5517) 2024-11-12 23:31:39 +01:00
MilenVolf
2a1bcb6f1e Replace some obsolete TileAccess methods (#5516)
* Replace some obsolete TileAccess methods

* Guh
2024-11-12 23:17:40 +01:00
slarticodefast
fa9030e59c correct sandbox whitelist for Regex.Matches Method (#5513) 2024-11-12 21:48:39 +01:00
Pieter-Jan Briers
8dcae8631b Update NetSerializer
This enables sending of ImmutableArray<T>
2024-11-11 21:36:41 +01:00
Pieter-Jan Briers
21c3535486 Avoid unhandled exception handlers logging into disposed sawmills on shutdown
This caused a crash & exception swallow on Salamander.
2024-11-11 16:26:04 +01:00
lzk
4e100d96bc Add dative case function to loc manager (#5510)
* dative

* slipped it

* slipped it twice
2024-11-05 19:55:30 +01:00
qrtDaniil
14d3699ae2 Fix for server consoles without width and length (#5507)
* Update SystemConsoleManager.cs

* Update SystemConsoleManager.cs
2024-11-01 23:39:30 +01:00
Amy
350fa8736d add ref readonly to sandbox (#5506) 2024-10-30 02:49:25 +01:00
eoineoineoin
5a82df216d Fixes for rendering in multiple windows (#5497)
* Fix race condition when swapping buffers of secondary windows

* Avoid creating opengl 3.3 windows, to avoid Steam overlay bug

* Revert "Avoid creating opengl 3.3 windows, to avoid Steam overlay bug"

This reverts commit 97b5e7f461.

* Add CVar to perform unlocking test
2024-10-19 16:13:29 +02:00
Pieter-Jan Briers
32bca7cfd4 Version: 237.1.0 2024-10-19 12:03:52 +02:00
wixoa
008babebc6 Fix some window UIScale bugs (#5499)
* Fix some window UIScale bugs

* Use CalculateAutoScale()
2024-10-19 00:08:16 +02:00
Pieter-Jan Briers
c65c4ba57e Made csi reflection helpers get members up the inheritance chain too 2024-10-18 18:40:39 +02:00
Pieter-Jan Briers
eb5b838e61 Made csi type auto-completion aware of generic types 2024-10-18 18:40:39 +02:00
Pieter-Jan Briers
6b43036c9d Fix UniqueIndexHkm memory leaking
Yeah that's just great this goddamn data structure had no damn API to ever remove anything from it. Incredible.
2024-10-18 18:40:39 +02:00
ElectroJr
f23a55793d Version: 237.0.0 2024-10-18 16:11:33 +13:00
wixoa
46143d2589 Separate window creation in OSWindow.Show() to allow creation in the background (#5489)
* OSWindow rework
OSWindow now created ClydeWindow and WindowRoot immediately, but non-visible in the background
Also added the ability to programatically resize an open window

* Implement window resizing on SDL2

* Revert OSWindow changes

* Split `Show()` into `Create()` and `Show()`

* Formatting
2024-10-17 17:21:38 +02:00
MilenVolf
ba7d1452c1 Add Erase button for TileSpawnWindow (#5488)
* Add Erase button for TileSpawnWindow

Small QoL for mappers. Basically, it just selects space tile on "Erase" button toggled.

* Remove copy paste. Conevrt this into method
2024-10-13 15:55:57 +02:00
Pieter-Jan Briers
1c1343466e Improve docs for IConsoleShell.Player
Just realized this relation of "no player = server console" is not clearly documented.
2024-10-11 15:14:38 +02:00
Pieter-Jan Briers
0d534e8bcd Allow watchdog to specify more information about why the server should restart.
Had a plan to use this, but realized for what I'm doing immediately I don't quite need it yet.

/update server endpoint can now receive a Reason code and Message field. These are available with IWatchdogApi.RestartRequested.

Cleaned up IWatchdogApi: Added comments, moved symbols that should only be called by the engine to an internal interface. Also cleaned up some code in WatchdogApi to remove some IDE warnings.
2024-10-11 00:26:37 +02:00
Pieter-Jan Briers
c83c6f9592 Fix RobustSerializer breaking for non-seekable streams.
Shows up in replay loading from zip files, as the stream may be compressed. The statistics code in RobustSerializer assumes the stream is always seekable (by accessing .Position).

Now we don't run the statistics logic when reading/writing non-seekable-streams.
2024-10-10 04:31:37 +02:00
Pieter-Jan Briers
c794bd84bf Replay load: remove unnecessary bufferSize parameter.
This usage really doesn't make sense, and it makes the usage invalid if the size is zero. Now realistically I don't think this happens except in edge-case replay files, but it's still silly.

Removed if for no other reason than spite for making me look at this code and reason about it.
2024-10-10 04:06:39 +02:00
Pieter-Jan Briers
d1d43f834b Version: 236.1.0 2024-10-08 22:59:51 +02:00
Pieter-Jan Briers
9505cb68df Add SwitchExpressionException to sandbox
Fixes #5450
2024-10-07 19:05:17 +02:00
Ed
9763f5fdf4 filter entities (#5473) 2024-10-07 18:48:39 +02:00
Mervill
80a963ec05 Replace obsolete functions in MapSystem (#5483) 2024-10-07 18:48:09 +02:00
Mervill
3a670ec25e Replace obsolete functions in EntityLookup Test (#5482) 2024-10-07 18:34:22 +02:00
mhamster
e45950a557 Update BaseServer.cs (#5487)
+ Server now gives a proper reason of shutdown when shutting down before main loop has been started
2024-10-07 14:06:49 +02:00
eoineoineoin
6f1427ef3c Interface to remove a controls child by index (#5485)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-06 22:51:53 +02:00
Mervill
9a7d1a39c1 Replace obsolete functions in GridFixtureSystem (#5484) 2024-10-06 02:03:01 +02:00
Mervill
9be903ee56 Replace obsolete functions in GridRotation Tests (#5481) 2024-10-05 13:21:26 +10:00
Mervill
72f9f9c343 Trim unused method variables (#5480) 2024-10-05 13:19:21 +10:00
metalgearsloth
3ad760a99e Add another lookup overload (#5477) 2024-10-03 18:56:44 +02:00
metalgearsloth
e2f3722ce9 Set sprite flicks immediately (#5467)
So on content we have an issue where the animation is played in doorsystem but sprite visibility is controlled by airlocksystem. The issue then is that we get a single frame where the incorrect sprite is shown before it corrects itself. The easiest way to reproduce this is to walk into a door that denies you and observe it shows the incorrect sprite then flickers to the denied one.

There might be more systems with these issues which is why I did this here instead.
2024-10-03 18:56:06 +02:00
Vasilis
b4beca6562 Expose GameTitle, WindowIconSet and SplashLogo to content (#5475)
* Expose GameTitle to public

Requirement for upstream ss14 pr

* Missing method implemented

* Add windowiconset and splashlogo (I think this is what pjb meant?)

I don't think its worth it to add the other stuff (modules, assemblyprefix, autocnnect, clientassemblies)

* Docs
2024-10-01 12:05:44 +02:00
Pieter-Jan Briers
ea02260230 Add LineEdit.SelectAllOnFocus 2024-10-01 01:07:08 +02:00
Leon Friedrich
3b243e487d Add required keyword attributes to sandbox whitelist (#5474)
* Add `required` keyword attributes to sandbox

* Release notes
2024-09-30 16:00:24 +02:00
Pieter-Jan Briers
f40ccb7558 New HWID system prep (#5446)
* New HWID system prep

* Allow HWID to be disabled.

Both client and server can now request HWID to be disabled.

On the server via CVar, if disabled the client won't send it.

On the client via env var, if disabled it won't be sent to the client.

This involved moving legacy HWID to be sent in MsgEncryptionResponse instead of MsgLoginStart. This means the legacy HWID won't be available anymore if the connection isn't authenticated.

* Fix tests

* Fix another test

* Review

* Thanks Rider
2024-09-29 00:29:02 +02:00
Stalen
f467a7027b Added MuteSounds property for BaseButton control (#5465) 2024-09-29 00:25:56 +02:00
eoineoineoin
c9d7d442d9 Make IPlayerManager accessible to derived classes (#5471)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-28 23:48:07 +02:00
eoineoineoin
342626ad9b Account for scale when calculating sprite offset (#5470)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-28 17:31:24 +02:00
metalgearsloth
1c3ea968e4 Version: 236.0.0 2024-09-28 19:16:35 +10:00
Pieter-Jan Briers
f0ed3537ee Duplicate dependency field analyzer (#5463)
* Duplicate dependency field analyzer

Detects cases of duplicate [Dependency] fields in a type. We apparently have 27 of these across RT + SS14.

* Fix duplicate dependencies in Robust
2024-09-28 15:35:18 +10:00
metalgearsloth
74e7e61a98 Revert "Make resetting contacts on the client only set is touching if it is true" (#5469)
This reverts commit cdb94748c8.
2024-09-28 14:33:37 +10:00
metalgearsloth
fb9b0ae89b Remove IsTouching set on physics prediction (#5468)
Just because an entity sleeps doesn't mean it's not touching necessarily. This causes client to mispredict against server and continuously fire collision events if we try to move into an entity.

Easiest way to reproduced is to walk into a locked airlock and watch it flicker constantly.
2024-09-28 14:13:05 +10:00
Stalen
dbe297b1fc Activate XAML hot reload on file rename (for VS support) (#5429) 2024-09-24 09:43:00 +10:00
Leon Friedrich
b84917e8e4 Obsolete some static localization methods (#5460) 2024-09-24 09:40:42 +10:00
Leon Friedrich
abb3f65fe4 Make EnsureEntityDictionary use TryAdd (#5461) 2024-09-24 09:40:16 +10:00
Leon Friedrich
41ec2dc131 Try improve PVS exception tolerance a bit more (#5454) 2024-09-24 09:39:33 +10:00
eoineoineoin
e714dcc83c Fix TabContainer click detection when UIScale was not == 1.0 (#5456)
* Fix tabcontainer click detection when UIScale was not == 1.0

* Remove whitespace

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-22 14:41:27 +02:00
ShadowCommander
46291af1be Add ProtoId parser to Toolshed (#5220)
* Add ProtoId parser to Toolshed

* Change obsolete FromMarkup to FromMarkupOrThrow
2024-09-21 21:57:08 +10:00
Leon Friedrich
ad929c9955 Fix ICommonSession.Ping (#5453) 2024-09-20 16:43:12 +02:00
metalgearsloth
c86cb0b795 Version: 235.0.0 2024-09-18 12:13:35 +10:00
metalgearsloth
8d03feb84f Transform precision thing (#5451)
Just noticed it but probably doesn't affect anything really, we'll go from 64bit to 32bit after the math operations and not before.
2024-09-18 12:08:36 +10:00
Plykiya
0fa21ee2d2 Completely obsolete noSpawn (#5364) 2024-09-18 11:48:13 +10:00
eoineoineoin
9be0f032e8 Fix DistanceJoints drawn by physics debug system (#5439)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-18 11:45:01 +10:00
Leon Friedrich
afffb33446 Stop empty audio system filters from playing sounds for all players (#5444)
* Fix audio system empty filter bug

* The nullable attributes are lying
2024-09-18 11:44:16 +10:00
Leon Friedrich
19a87fb67a Remove incorrect NotNullIfNotNull attributes in SharedAudioSystem (#5449) 2024-09-18 11:43:49 +10:00
DrSmugleaf
2fda62a274 Fix physics.maxlinvelocity not being a replicated cvar (#5445) 2024-09-17 12:51:54 +10:00
ike709
5218bf70b0 Bump cefglue (#5441)
* Bump cefglue

* Another bump

* Third time's the charm

---------

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-16 22:31:10 +02:00
Pieter-Jan Briers
4f95c07ab3 Add missing Roslyn components to solution 2024-09-16 21:34:59 +02:00
Lgibb18
786acae47a Fix tags with controls in RichText and OutputPanel (#5428)
* Controls in RichText fixes

* useless

* Get FormattedMessage from RichTextLabel

* dont go through nodes

* Comments and minor changes

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-09-16 14:13:59 +10:00
Leon Friedrich
f81e30a031 Try fix invalid PVS index bug (#5422)
* Try fix invalid PVS index bug

* bounds check

* More Asserts

* fix assert?

* remove deletion

* a

* A!
2024-09-16 14:12:20 +10:00
Leon Friedrich
f5c1d870f9 Improve FlushEntities() error logs (#5427)
* Improve FlushEntities() error logs

* log count before flush
2024-09-16 14:06:04 +10:00
Leon Friedrich
4949b34c88 Fix "to" and "take" toolshed commands (#5438) 2024-09-13 22:34:30 +10:00
metalgearsloth
0f60ad9018 Version: 234.1.0 2024-09-12 17:56:50 +10:00
metalgearsloth
f7287b181d Fix audioparams for playglobal (#5437) 2024-09-12 17:48:37 +10:00
Fildrance
45b7500d93 feat: added audio system predicted method for only one receiver (#5435)
* feat: added audio system predicted method for only one receiver

* renamed to PlayLocal

* tweak

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-12 17:41:40 +10:00
158 changed files with 1805 additions and 570 deletions

View File

@@ -58,7 +58,7 @@
<PackageVersion Include="SharpZstd.Interop" Version="1.5.2-beta2" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.5" />
<PackageVersion Include="SpaceWizards.HttpListener" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.2.2" />
<PackageVersion Include="SpaceWizards.SharpFont" Version="1.0.2" />
<PackageVersion Include="SpaceWizards.Sodium" Version="0.2.1" />
<PackageVersion Include="System.Numerics.Vectors" Version="4.5.0" />

View File

@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<!-- This file automatically reset by Tools/version.py -->

View File

@@ -54,6 +54,169 @@ END TEMPLATE-->
*None yet*
## 237.2.2
## 237.2.1
## 237.2.0
### Breaking changes
* `SharedEyeSystem..SetTarget()` will now also automatically remove the old target from the session's ViewSubscriptions
### New features
* `ImmutableArray<T>` can now be serialized by `RobustSerializer`.
* `RequiresLocationAttribute`, used by `ref readonly`, is now allowed by the sandbox.
* Added `DAT-OBJ()` localization function, for the dative case in certain languages.
* Client builds for FreeBSD are now made.
* Added `FormattedMessage.TrimEnd()`.
* Added Toolshed `with` for `ProtoId<T>`.
### Bugfixes
* Fix `UniqueIndex<,>.RemoveRange()` and`UniqueIndexHkm<,>.RemoveRange()` clearing the whole set instead of just removing the specified values.
* Avoid server crashes on some weird console setups (notably Pterodactyl).
* Avoid unhandled exceptions during server shutdown getting swallowed due logging into a disposed logger.
* Fix sandbox definitions for `Regex` functions returning `MatchCollection`.
* Fix minor layout bugs with `SplitContainer` and `BoxContainer`.
### Other
* Changed how multi-window rendering presents to the screen with a new CVar `display.thread_unlock_before_swap`. This is an experiment to see if it solves some synchronization issues.
* View Variables no longer clears the window on refresh while waiting on response from server.
* `SpinBox` buttons now have a `+` prefix for the positive ones.
* Improve Toolshed type intersection mechanism
### Internal
* Warning cleanup.
## 237.1.0
### New features
* csi's auto import-system can now handle generic types.
* csi's reflection helpers (like `fld()`) handle private members up the inheritance chain.
### Bugfixes
* Fix `UniqueIndexHkm<,>` and, by extension, entity data storage memory leaking.
* Fix bugs related to UIScale on `OSWindow`s.
## 237.0.0
### Breaking changes
* `IClydeWindow.Size` is now settable, allowing window sizes to be changed after creation.
### New features
* The game server's `/update` endpoint now supports passing more information on why an update is available.
* This information is accessible via `IWatchdogApi.RestartRequested`.
* Information can be specified by passing a JSON object with a `Reason` code and `Message` field.
* Added an "Erase" button to the tile spawn menu.
* Added `OSWindow.Create()`, which allows OS windows to be created & initialised without immediately opening/showing them.
### Other
* Made `WatchdogApi` and some members of `IWatchdogApi` private. These symbols should never have been accessed by content.
## 236.1.0
### New features
* `RequiredMemberAttribute` and `SetsRequiredMembersAttribute` have been added to the sandbox whitelist. I.e., you can now use the `required` keyword in client/shared code.
* Added `SwitchExpressionException` to sandbox. This type gets used if you have a `switch` expression with no default case.
* Added `LineEdit.SelectAllOnFocus`.
* `GameTitle`, `WindowIconSet` and `SplashLogo` are exposed in `IGameController`. These will return said information set in game options or whatever is set in `manifest.yml`.
* `BoundUserInterface` inheritors now have access to `PlayerManager`.
* Added `MuteSounds` bool to `BaseButton`.
* The engine has a new future-proof HWID system.
* The auth server now manages HWIDs. This avoids HWID impersonation attacks.
* The auth server can return multiple HWIDs. They are accessible in `NetUserData.ModernHWIds`.
* The auth server also returns a trust score factor, accessible as `NetUserData.Trust`.
* HWID can be disabled client side (`ROBUST_AUTH_ALLOW_HWID` env var) or server side (`net.hwid` cvar).
* The old HWID system is still in place. It is intended that content switches to placing new bans against the new HWIDs.
* Old HWIDs no longer work if the connection is not authenticated.
* `launchauth` command now recognizes `SS14_LAUNCHER_APPDATA_NAME`.
* Added new overload to `EntityLookupSystem.GetEntitiesIntersecting`.
* Added `Control.RemoveChild(int childIndex)`.
* `build.entities_category_filter` allows filtering the entity spawn panel to a specific category.
### Bugfixes
* Fixed `SpriteView` offset calculations when scaled.
### Other
* Sprite flicks are applied immediately when started.
* More warning fixes.
* If the server gets shut down before finishing startup, the reason is now logged properly.
## 236.0.0
### Breaking changes
* Revert IsTouching only being set to true if the contact were laready touching in clientside physics prediction.
* Don't touch IsTouching if both bodies are asleep for clientside physics contacts. This change and the one above should fix a lot of clientside contact issues, particularly around repeated incorrect clientside contact events.
### New features
* Added an analyzer to detect duplicate Dependency fields.
### Bugfixes
* Auto-networked dictionaries now use `TryAdd()` to avoid duplicate key errors when a dictionary contains multiple unknown networked entities.
* Fixed `ICommonSession.Ping` always returning zero instead of the ping. Note that this will still return zero for client-side code when trying to get the ping of other players.
* Hot reload XAML files on rename to fix them potentially not being reloaded with Visual Studio.
* Fix TabContainer click detection for non-1.0 UI scales.
### Other
* Obsolete some static localization methods.
* Tried to improve PVS tolerance to exceptions occurring.
## 235.0.0
### Breaking changes
* Several different `AudioSystem` methods were incorrectly given a `[return: NotNullIfNotNull]` attribute. Content code that uses these methods needs to be updated to perform null checks.
* noSpawn is no longer obsolete and is now removed in lieu of the EntityCategory HideSpawnMenu.
### Bugfixes
* physics.maxlinvelocity is now a replicated cvar.
* Fix DistanceJoint debug drawing in physics not using the local anchors.
* Fixed filtered AudioSystem methods playing a sound for all players when given an empty filter.
* Fixed equality checks for `MarkupNode` not properly handling attributes.
* Fixed `MarkupNode` not having a `GetHashCode()` implementation.
* Fixed a PVS error that could occur when trying to delete the first entity that gets created in a round.
* Fixed the "to" and "take" toolshed commands not working as intended.
* Rich text controls within an `OutputPanel` control will now become invisible when they are out of view.
### Other
* Improve precision for Quaternion2D constructor from angles.
## 234.1.0
### New features
* SharedAudioSystem now has PlayLocal which only runs audio locally on the client.
### Bugfixes
* Fix AudioParams not being passed through on PlayGlobal methods.
## 234.0.0
### Breaking changes
@@ -74,7 +237,7 @@ END TEMPLATE-->
### New features
* Add GetGridEntities and another GetEntitiesIntersecting overload to EntityLookupSystem.
* Add GetGridEntities and another GetEntitiesIntersecting overload to EntityLookupSystem.
* `MarkupNode` is now `IEquatable<MarkupNode>`. It already supported equality checks, now it implements the interface.
* Added `Entity<T>` overloads to the following `SharedMapSystem` methods: `GetTileRef`, `GetAnchoredEntities`, `TileIndicesFor`.
* Added `EntityUid`-only overloads to the following `SharedTransformSystem` methods: `AnchorEntity`, `Unanchor`.

View File

@@ -18,3 +18,9 @@
description: entity-category-desc-hide
hideSpawnMenu: true
inheritable: false
# Entity prototypes added by the fork. With CVar you can hide all entities without this category
- type: entityCategory
id: ForkFiltered
name: entity-category-name-fork
description: entity-category-desc-fork

View File

@@ -20,6 +20,15 @@ zzzz-object-pronoun = { GENDER($ent) ->
*[neuter] it
}
# Used internally by the DAT-OBJ() function.
# Not used in en-US. Created for supporting other languages.
zzzz-dat-object = { GENDER($ent) ->
[male] him
[female] her
[epicene] them
*[neuter] it
}
# Used internally by the POSS-PRONOUN() function.
zzzz-possessive-pronoun = { GENDER($ent) ->
[male] his

View File

@@ -4,9 +4,16 @@ entity-spawn-window-title = Entity Spawn Panel
entity-spawn-window-search-bar-placeholder = search
entity-spawn-window-clear-button = Clear
entity-spawn-window-replace-button-text = Replace
entity-spawn-window-erase-button-text = Erase Mode
entity-spawn-window-override-menu-tooltip = Override placement
## TileSpawnWindow
tile-spawn-window-title = Place Tiles
## Console
console-line-edit-placeholder = Command Here
## Common Used
window-erase-button-text = Erase Mode

View File

@@ -7,3 +7,6 @@ entity-category-desc-spawner = Entity prototypes that spawn other entities.
entity-category-name-hide = Hidden
entity-category-desc-hide = Entity prototypes that should be hidden from entity spawn menus
entity-category-name-fork = Fork Filtered
entity-category-desc-fork = Entity prototypes added by the fork. With CVar you can hide all entities without this category

View File

@@ -219,9 +219,9 @@ command-description-MulVecCommand =
command-description-DivVecCommand =
Divides every element in the input by a scalar (single value).
command-description-rng-to =
Returns a number from its input to its argument (i.e. n..m inclusive)
Returns a number between the input (inclusive) and the argument (exclusive).
command-description-rng-from =
Returns a number to its input from its argument (i.e. m..n inclusive)
Returns a number between the argument (inclusive) and the input (exclusive))
command-description-rng-prob =
Returns a boolean based on the input probability/chance (from 0 to 1)
command-description-sum =

View File

@@ -0,0 +1,63 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using Microsoft.CodeAnalysis.Testing.Verifiers;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.DuplicateDependencyAnalyzer>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
[TestOf(typeof(DuplicateDependencyAnalyzer))]
public sealed class DuplicateDependencyAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<DuplicateDependencyAnalyzer, NUnitVerifier>()
{
TestState =
{
Sources = { code }
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.IoC.DependencyAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.IoC;
public sealed class Foo
{
[Dependency]
private object? Field;
[Dependency]
private object? Field2;
[Dependency]
private string? DifferentField;
private string? NonDependency1;
private string? NonDependency2;
}
""";
await Verifier(code,
// /0/Test0.cs(9,21): warning RA0032: Another [Dependency] field of type 'object?' already exists in this type as field 'Field'
VerifyCS.Diagnostic().WithSpan(9, 21, 9, 27).WithArguments("object?", "Field"));
}
}

View File

@@ -0,0 +1,126 @@
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;
#nullable enable
/// <summary>
/// Analyzer that detects duplicate <c>[Dependency]</c> fields inside a single type.
/// </summary>
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class DuplicateDependencyAnalyzer : DiagnosticAnalyzer
{
private const string DependencyAttributeType = "Robust.Shared.IoC.DependencyAttribute";
private static readonly DiagnosticDescriptor Rule = new(
Diagnostics.IdDuplicateDependency,
"Duplicate dependency field",
"Another [Dependency] field of type '{0}' already exists in this type with field '{1}'",
"Usage",
DiagnosticSeverity.Warning,
true);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
public override void Initialize(AnalysisContext context)
{
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
context.EnableConcurrentExecution();
context.RegisterCompilationStartAction(compilationContext =>
{
var dependencyAttributeType = compilationContext.Compilation.GetTypeByMetadataName(DependencyAttributeType);
if (dependencyAttributeType == null)
return;
compilationContext.RegisterSymbolStartAction(symbolContext =>
{
var typeSymbol = (INamedTypeSymbol)symbolContext.Symbol;
// Only deal with non-static classes, doesn't make sense to have dependencies in anything else.
if (typeSymbol.TypeKind != TypeKind.Class || typeSymbol.IsStatic)
return;
var state = new AnalyzerState(dependencyAttributeType);
symbolContext.RegisterSyntaxNodeAction(state.AnalyzeField, SyntaxKind.FieldDeclaration);
symbolContext.RegisterSymbolEndAction(state.End);
},
SymbolKind.NamedType);
});
}
private sealed class AnalyzerState(INamedTypeSymbol dependencyAttributeType)
{
private readonly Dictionary<ITypeSymbol, List<IFieldSymbol>> _dependencyFields = new(SymbolEqualityComparer.Default);
public void AnalyzeField(SyntaxNodeAnalysisContext context)
{
var field = (FieldDeclarationSyntax)context.Node;
if (field.AttributeLists.Count == 0)
return;
if (context.ContainingSymbol is not IFieldSymbol fieldSymbol)
return;
// Can't have [Dependency]s for non-reference types.
if (!fieldSymbol.Type.IsReferenceType)
return;
if (!IsDependency(context.ContainingSymbol))
return;
lock (_dependencyFields)
{
if (!_dependencyFields.TryGetValue(fieldSymbol.Type, out var dependencyFields))
{
dependencyFields = [];
_dependencyFields.Add(fieldSymbol.Type, dependencyFields);
}
dependencyFields.Add(fieldSymbol);
}
}
private bool IsDependency(ISymbol symbol)
{
foreach (var attributeData in symbol.GetAttributes())
{
if (SymbolEqualityComparer.Default.Equals(attributeData.AttributeClass, dependencyAttributeType))
return true;
}
return false;
}
public void End(SymbolAnalysisContext context)
{
lock (_dependencyFields)
{
foreach (var pair in _dependencyFields)
{
var fieldType = pair.Key;
var fields = pair.Value;
if (fields.Count <= 1)
continue;
// Sort so we can have deterministic order to skip reporting for a single field.
// Whichever sorts first doesn't get reported.
fields.Sort(static (a, b) => string.Compare(a.Name, b.Name, StringComparison.Ordinal));
// Start at index 1 to skip first field.
var firstField = fields[0];
for (var i = 1; i < fields.Count; i++)
{
var field = fields[i];
context.ReportDiagnostic(
Diagnostic.Create(Rule, field.Locations[0], fieldType.ToDisplayString(), firstField.Name));
}
}
}
}
}
}

View File

@@ -6,7 +6,7 @@ using Xilium.CefGlue;
namespace Robust.Client.WebView.Cef
{
public static class Program
internal static class Program
{
// This was supposed to be the main entry for the subprocess program... It doesn't work.
public static int Main(string[] args)

View File

@@ -5,6 +5,7 @@ using System.Net;
using System.Reflection;
using System.Text;
using Robust.Client.Console;
using Robust.Client.Utility;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
@@ -24,6 +25,7 @@ namespace Robust.Client.WebView.Cef
[Dependency] private readonly IDependencyCollection _dependencyCollection = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IGameControllerInternal _gameController = default!;
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
@@ -61,7 +63,10 @@ namespace Robust.Client.WebView.Cef
var cachePath = "";
if (_resourceManager.UserData is WritableDirProvider userData)
cachePath = userData.GetFullPath(new ResPath("/cef_cache"));
{
var rootDir = UserDataDir.GetRootUserDataDir(_gameController);
cachePath = Path.Combine(rootDir, "cef_cache", "0");
}
var settings = new CefSettings()
{

View File

@@ -453,6 +453,17 @@ public sealed partial class AudioSystem : SharedAudioSystem
return null; // uhh Lets hope predicted audio never needs to somehow store the playing audio....
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayLocal(
SoundSpecifier? sound,
EntityUid source,
EntityUid? soundInitiator,
AudioParams? audioParams = null
)
{
return PlayPredicted(sound, source, soundInitiator, audioParams);
}
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityCoordinates coordinates, EntityUid? user, AudioParams? audioParams = null)
{
if (Timing.IsFirstTimePredicted && sound != null)
@@ -658,7 +669,8 @@ public sealed partial class AudioSystem : SharedAudioSystem
// TODO clamp the offset inside of SetPlaybackPosition() itself.
var offset = audioP.PlayOffsetSeconds;
offset = Math.Clamp(offset, 0f, (float) stream.Length.TotalSeconds - 0.01f);
var maxOffset = Math.Max((float) stream.Length.TotalSeconds - 0.01f, 0f);
offset = Math.Clamp(offset, 0f, maxOffset);
source.PlaybackPosition = offset;
// For server we will rely on the adjusted one but locally we will have to adjust it ourselves.

View File

@@ -8,6 +8,7 @@ using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Clyde;
using Robust.Client.HWId;
using Robust.Client.Input;
using Robust.Client.Map;
using Robust.Client.Placement;
@@ -158,6 +159,7 @@ namespace Robust.Client
deps.Register<IXamlProxyHelper, XamlProxyHelper>();
deps.Register<MarkupTagManager>();
deps.Register<IHWId, BasicHWId>();
}
}
}

View File

@@ -20,8 +20,9 @@ namespace Robust.Client.Console.Commands
{
var wantName = args.Length > 0 ? args[0] : null;
var basePath = Path.GetDirectoryName(UserDataDir.GetUserDataDir(_gameController))!;
var dbPath = Path.Combine(basePath, "launcher", "settings.db");
var basePath = UserDataDir.GetRootUserDataDir(_gameController);
var launcherDirName = Environment.GetEnvironmentVariable("SS14_LAUNCHER_APPDATA_NAME") ?? "launcher";
var dbPath = Path.Combine(basePath, launcherDirName, "settings.db");
#if USE_SYSTEM_SQLITE
SQLitePCL.raw.SetProvider(new SQLitePCL.SQLite3Provider_sqlite3());

View File

@@ -544,7 +544,7 @@ namespace Robust.Client.Debugging
switch (joint)
{
case DistanceJoint:
worldHandle.DrawLine(xf1, xf2, JointColor);
worldHandle.DrawLine(p1, p2, JointColor);
break;
case PrismaticJoint prisma:
var pA = Transform.Mul(xfa, joint.LocalAnchorA);

View File

@@ -112,14 +112,28 @@ namespace Robust.Client
_commandLineArgs = args;
}
public string GameTitle()
{
return Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox";
}
public string WindowIconSet()
{
return Options.WindowIconSet?.ToString() ?? _resourceManifest!.WindowIconSet ?? "";
}
public string SplashLogo()
{
return Options.SplashLogo?.ToString() ?? _resourceManifest!.SplashLogo ?? "";
}
internal bool StartupContinue(DisplayMode displayMode)
{
DebugTools.AssertNotNull(_resourceManifest);
_clyde.InitializePostWindowing();
_audio.InitializePostWindowing();
_clyde.SetWindowTitle(
Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox");
_clyde.SetWindowTitle(GameTitle());
_taskManager.Initialize();
_parallelMgr.Initialize();
@@ -368,7 +382,7 @@ namespace Robust.Client
_prof.Initialize();
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null, hideUserDataDir: true);
var mountOptions = _commandLineArgs != null
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions)
@@ -399,10 +413,8 @@ namespace Robust.Client
// Handle GameControllerOptions implicit CVar overrides.
_configurationManager.OverrideConVars(new[]
{
(CVars.DisplayWindowIconSet.Name,
options.WindowIconSet?.ToString() ?? _resourceManifest.WindowIconSet ?? ""),
(CVars.DisplaySplashLogo.Name,
options.SplashLogo?.ToString() ?? _resourceManifest.SplashLogo ?? "")
(CVars.DisplayWindowIconSet.Name, WindowIconSet()),
(CVars.DisplaySplashLogo.Name, SplashLogo())
});
}

View File

@@ -143,6 +143,14 @@ namespace Robust.Client.GameObjects
}
#endif
foreach (var track in animation.AnimationTracks)
{
if (track is not AnimationTrackSpriteFlick)
continue;
track.AdvancePlayback(ent.Owner, 0, 0, 0f);
}
ent.Comp.PlayingAnimations.Add(key, playback);
}

View File

@@ -46,7 +46,6 @@ namespace Robust.Client.GameStates
// sum of all data point sizes in bytes
private int _totalHistoryPayload;
private int _totalUncompressed;
public EntityUid WatchEntId { get; set; }

View File

@@ -109,6 +109,9 @@ namespace Robust.Client.Graphics.Clyde
private void SendWindowResized(WindowReg reg, Vector2i oldSize)
{
if (!reg.IsVisible) // Only send this for open windows
return;
var loaded = RtToLoaded(reg.RenderTarget);
loaded.Size = reg.FramebufferSize;

View File

@@ -343,6 +343,8 @@ namespace Robust.Client.Graphics.Clyde
if (isMain)
_mainWindow = reg;
reg.IsVisible = parameters.Visible;
_windows.Add(reg);
_windowHandles.Add(reg.Handle);
@@ -444,6 +446,12 @@ namespace Robust.Client.Graphics.Clyde
_windowing!.CursorSet(_mainWindow!, cursor);
}
private void SetWindowSize(WindowReg reg, Vector2i size)
{
DebugTools.AssertNotNull(_windowing);
_windowing!.WindowSetSize(reg, size);
}
private void SetWindowVisible(WindowReg reg, bool visible)
{
@@ -533,7 +541,11 @@ namespace Robust.Client.Graphics.Clyde
_clyde.DoDestroyWindow(Reg);
}
public Vector2i Size => Reg.FramebufferSize;
public Vector2i Size
{
get => Reg.FramebufferSize;
set => _clyde.SetWindowSize(Reg, value);
}
public IRenderTarget RenderTarget => Reg.RenderTarget;

View File

@@ -517,7 +517,7 @@ namespace Robust.Client.Graphics.Clyde
RenderTarget = renderTarget;
}
public Vector2i Size { get; } = default;
public Vector2i Size { get; set; } = default;
public bool IsDisposed { get; private set; }
public WindowId Id { get; set; }
public IRenderTarget RenderTarget { get; }

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Channels;
@@ -176,6 +176,7 @@ namespace Robust.Client.Graphics.Clyde
window.BlitDoneEvent!.Reset();
window.BlitStartEvent!.Set();
window.BlitDoneEvent.Wait();
window.UnlockBeforeSwap = Clyde._cfg.GetCVar(CVars.DisplayThreadUnlockBeforeSwap);
}
}
else
@@ -212,8 +213,15 @@ namespace Robust.Client.Graphics.Clyde
GL.DrawArrays(PrimitiveType.TriangleStrip, 0, 4);
Clyde.CheckGlError();
window.BlitDoneEvent?.Set();
if (window.UnlockBeforeSwap)
{
window.BlitDoneEvent?.Set();
}
Clyde._windowing!.WindowSwapBuffers(window.Reg);
if (!window.UnlockBeforeSwap)
{
window.BlitDoneEvent?.Set();
}
}
private unsafe void BlitThreadInit(WindowData reg)
@@ -336,6 +344,7 @@ namespace Robust.Client.Graphics.Clyde
public Thread? BlitThread;
public ManualResetEventSlim? BlitStartEvent;
public ManualResetEventSlim? BlitDoneEvent;
public bool UnlockBeforeSwap;
}
}
}

View File

@@ -85,6 +85,10 @@ namespace Robust.Client.Graphics.Clyde
WinThreadWinSetMonitor(cmd);
break;
case CmdWinSetSize cmd:
WinThreadWinSetSize(cmd);
break;
case CmdWinSetVisible cmd:
WinThreadWinSetVisible(cmd);
break;
@@ -234,6 +238,11 @@ namespace Robust.Client.Graphics.Clyde
nint Window
) : CmdBase;
private sealed record CmdWinSetSize(
nint Window,
int W, int H
) : CmdBase;
private sealed record CmdWinSetVisible(
nint Window,
bool Visible

View File

@@ -84,6 +84,13 @@ namespace Robust.Client.Graphics.Clyde
);
}
public void WindowSetSize(WindowReg window, Vector2i size)
{
var reg = (GlfwWindowReg) window;
SendCmd(new CmdWinSetSize((nint) reg.GlfwWindow, size.X, size.Y));
}
public void WindowSetVisible(WindowReg window, bool visible)
{
var reg = (GlfwWindowReg) window;
@@ -92,6 +99,13 @@ namespace Robust.Client.Graphics.Clyde
SendCmd(new CmdWinSetVisible((nint) reg.GlfwWindow, visible));
}
private void WinThreadWinSetSize(CmdWinSetSize cmd)
{
var win = (Window*) cmd.Window;
GLFW.SetWindowSize(win, cmd.W, cmd.H);
}
private void WinThreadWinSetVisible(CmdWinSetVisible cmd)
{
var win = (Window*) cmd.Window;

View File

@@ -39,6 +39,7 @@ namespace Robust.Client.Graphics.Clyde
void WindowDestroy(WindowReg reg);
void WindowSetTitle(WindowReg window, string title);
void WindowSetMonitor(WindowReg window, IClydeMonitor monitor);
void WindowSetSize(WindowReg window, Vector2i size);
void WindowSetVisible(WindowReg window, bool visible);
void WindowRequestAttention(WindowReg window);
void WindowSwapBuffers(WindowReg window);

View File

@@ -93,6 +93,10 @@ internal partial class Clyde
WinThreadWinRequestAttention(cmd);
break;
case CmdWinSetSize cmd:
WinThreadWinSetSize(cmd);
break;
case CmdWinSetVisible cmd:
WinThreadWinSetVisible(cmd);
break;
@@ -246,6 +250,11 @@ internal partial class Clyde
nint Window
) : CmdBase;
private sealed record CmdWinSetSize(
nint Window,
int W, int H
) : CmdBase;
private sealed record CmdWinSetVisible(
nint Window,
bool Visible

View File

@@ -336,11 +336,22 @@ internal partial class Clyde
_sawmill.Warning("WindowSetMonitor not implemented on SDL2");
}
public void WindowSetSize(WindowReg window, Vector2i size)
{
SendCmd(new CmdWinSetSize(WinPtr(window), size.X, size.Y));
}
public void WindowSetVisible(WindowReg window, bool visible)
{
window.IsVisible = visible;
SendCmd(new CmdWinSetVisible(WinPtr(window), visible));
}
private static void WinThreadWinSetSize(CmdWinSetSize cmd)
{
SDL_SetWindowSize(cmd.Window, cmd.W, cmd.H);
}
private static void WinThreadWinSetVisible(CmdWinSetVisible cmd)
{
if (cmd.Visible)

View File

@@ -14,7 +14,7 @@ namespace Robust.Client.Graphics
WindowId Id { get; }
IRenderTarget RenderTarget { get; }
string Title { get; set; }
Vector2i Size { get; }
Vector2i Size { get; set; }
bool IsFocused { get; }
bool IsMinimized { get; }
bool IsVisible { get; set; }

View File

@@ -0,0 +1,86 @@
using System;
using System.IO;
using System.Security.Cryptography;
using Microsoft.Win32;
using Robust.Client.Utility;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Robust.Client.HWId;
internal sealed class BasicHWId : IHWId
{
[Dependency] private readonly IGameControllerInternal _gameController = default!;
public const int LengthHwid = 32;
public byte[] GetLegacy()
{
if (OperatingSystem.IsWindows())
return GetWindowsHWid("Hwid");
return [];
}
public byte[] GetModern()
{
byte[] raw;
if (OperatingSystem.IsWindows())
raw = GetWindowsHWid("Hwid2");
else
raw = GetFileHWid();
return [0, ..raw];
}
private static byte[] GetWindowsHWid(string keyName)
{
const string keyPath = @"HKEY_CURRENT_USER\SOFTWARE\Space Wizards\Robust";
var regKey = Registry.GetValue(keyPath, keyName, null);
if (regKey is byte[] { Length: LengthHwid } bytes)
return bytes;
var newId = new byte[LengthHwid];
RandomNumberGenerator.Fill(newId);
Registry.SetValue(
keyPath,
keyName,
newId,
RegistryValueKind.Binary);
return newId;
}
private byte[] GetFileHWid()
{
var path = UserDataDir.GetRootUserDataDir(_gameController);
var hwidPath = Path.Combine(path, ".hwid");
var value = ReadHWidFile(hwidPath);
if (value != null)
return value;
value = RandomNumberGenerator.GetBytes(LengthHwid);
File.WriteAllBytes(hwidPath, value);
return value;
}
private static byte[]? ReadHWidFile(string path)
{
try
{
var value = File.ReadAllBytes(path);
if (value.Length == LengthHwid)
return value;
}
catch (FileNotFoundException)
{
// First time the file won't exist.
}
return null;
}
}

View File

@@ -26,5 +26,20 @@ public interface IGameController
/// This exists to give content module more control over tick updating.
/// </summary>
event Action<FrameEventArgs>? TickUpdateOverride;
/// <summary>
/// Get the games Title, if Options.DefaultWindowTitle or if defaultWindowTitle is not set in the manifest.yml, it will default to RobustToolbox.
/// </summary>
string GameTitle();
/// <summary>
/// Get the games Window Icon set, if Options.WindowIconSet or if windowIconSet is not set in the manifest.yml, it will default to an empty string.
/// </summary>
string WindowIconSet();
/// <summary>
/// Get the games Splash Logo, if Options.SplashLogo or if splashLogo is not set in the manifest.yml, it will default to an empty string.
/// </summary>
string SplashLogo();
}

View File

@@ -156,7 +156,6 @@ public sealed partial class PhysicsSystem
if (activeA == false && activeB == false)
{
contact.IsTouching = false;
continue;
}

View File

@@ -1,4 +1,5 @@
using System.Numerics;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
@@ -14,16 +15,16 @@ namespace Robust.Client.Placement.Modes
public override void AlignPlacementMode(ScreenCoordinates mouseScreen)
{
// Go over diagonal size so when placing in a line it doesn't stop snapping.
const float SearchBoxSize = 2f; // size of search box in meters
const float searchBoxSize = 2f; // size of search box in meters
MouseCoords = ScreenToCursorGrid(mouseScreen).AlignWithClosestGridTile(SearchBoxSize, pManager.EntityManager, pManager.MapManager);
MouseCoords = ScreenToCursorGrid(mouseScreen).AlignWithClosestGridTile(searchBoxSize, pManager.EntityManager, pManager.MapManager);
var gridId = MouseCoords.GetGridUid(pManager.EntityManager);
var gridId = pManager.EntityManager.System<SharedTransformSystem>().GetGrid(MouseCoords);
if (!pManager.EntityManager.TryGetComponent<MapGridComponent>(gridId, out var mapGrid))
return;
CurrentTile = mapGrid.GetTileRef(MouseCoords);
CurrentTile = pManager.EntityManager.System<SharedMapSystem>().GetTileRef(gridId.Value, mapGrid, MouseCoords);
float tileSize = mapGrid.TileSize; //convert from ushort to float
GridDistancing = tileSize;

View File

@@ -1,6 +1,5 @@
using System.Numerics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
@@ -19,12 +18,12 @@ namespace Robust.Client.Placement.Modes
MouseCoords = ScreenToCursorGrid(mouseScreen);
var tileSize = 1f;
var gridIdOpt = MouseCoords.GetGridUid(pManager.EntityManager);
var gridIdOpt = pManager.EntityManager.System<SharedTransformSystem>().GetGrid(MouseCoords);
if (gridIdOpt is EntityUid gridId && gridId.IsValid())
if (gridIdOpt is { } gridId && gridId.IsValid())
{
var mapGrid = pManager.EntityManager.GetComponent<MapGridComponent>(gridId);
CurrentTile = mapGrid.GetTileRef(MouseCoords);
CurrentTile = pManager.EntityManager.System<SharedMapSystem>().GetTileRef(gridId, mapGrid ,MouseCoords);
tileSize = mapGrid.TileSize; //convert from ushort to float
}
@@ -50,12 +49,12 @@ namespace Robust.Client.Placement.Modes
return false;
}
var map = MouseCoords.GetMapId(pManager.EntityManager);
var map = pManager.EntityManager.System<SharedTransformSystem>().GetMapId(MouseCoords);
var bottomLeft = new Vector2(CurrentTile.X, CurrentTile.Y);
var topRight = new Vector2(CurrentTile.X + 0.99f, CurrentTile.Y + 0.99f);
var box = new Box2(bottomLeft, topRight);
return !EntitySystem.Get<EntityLookupSystem>().AnyEntitiesIntersecting(map, box);
return !pManager.EntityManager.System<EntityLookupSystem>().AnyEntitiesIntersecting(map, box);
}
}
}

View File

@@ -754,14 +754,14 @@ namespace Robust.Client.Placement
if (CurrentPermission.IsTile)
{
var gridIdOpt = coordinates.GetGridUid(EntityManager);
var gridIdOpt = EntityManager.System<SharedTransformSystem>().GetGrid(coordinates);
// If we have actually placed something on a valid grid...
if (gridIdOpt is EntityUid gridId && gridId.IsValid())
if (gridIdOpt is { } gridId && gridId.IsValid())
{
var grid = EntityManager.GetComponent<MapGridComponent>(gridId);
// no point changing the tile to the same thing.
if (grid.GetTileRef(coordinates).Tile.TypeId == CurrentPermission.TileType)
if (EntityManager.System<SharedMapSystem>().GetTileRef(gridId, grid, coordinates).Tile.TypeId == CurrentPermission.TileType)
return;
}

View File

@@ -197,8 +197,9 @@ namespace Robust.Client.Placement
/// </summary>
public TileRef GetTileRef(EntityCoordinates coordinates)
{
var gridUidOpt = coordinates.GetGridUid(pManager.EntityManager);
return gridUidOpt is EntityUid gridUid && gridUid.IsValid() ? pManager.EntityManager.GetComponent<MapGridComponent>(gridUid).GetTileRef(MouseCoords)
var gridUidOpt = pManager.EntityManager.System<SharedTransformSystem>().GetGrid(coordinates);
return gridUidOpt is { } gridUid && gridUid.IsValid()
? pManager.EntityManager.System<SharedMapSystem>().GetTileRef(gridUid, pManager.EntityManager.GetComponent<MapGridComponent>(gridUid), MouseCoords)
: new TileRef(gridUidOpt ?? EntityUid.Invalid,
MouseCoords.ToVector2i(pManager.EntityManager, pManager.MapManager, pManager.EntityManager.System<SharedTransformSystem>()), Tile.Empty);
}

View File

@@ -261,7 +261,6 @@ namespace Robust.Client.Player
// This is a new userid, so we create a new session.
DebugTools.Assert(state.UserId != LocalPlayer?.UserId);
var newSession = (ICommonSessionInternal)CreateAndAddSession(state.UserId, state.Name);
newSession.SetPing(state.Ping);
SetStatus(newSession, state.Status);
SetAttachedEntity(newSession, controlled, out _, true);
dirty = true;
@@ -271,7 +270,6 @@ namespace Robust.Client.Player
// Check if the data is actually different
if (session.Name == state.Name
&& session.Status == state.Status
&& session.Ping == state.Ping
&& session.AttachedEntity == controlled)
{
continue;
@@ -280,7 +278,6 @@ namespace Robust.Client.Player
dirty = true;
var local = (ICommonSessionInternal)session;
local.SetName(state.Name);
local.SetPing(state.Ping);
SetStatus(local, state.Status);
SetAttachedEntity(local, controlled, out _, true);
}

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@@ -52,7 +52,7 @@ public sealed partial class ReplayLoadManager
var uncompressedSize = BitConverter.ToInt32(intBuf);
var decompressedStream = new MemoryStream(uncompressedSize);
decompressStream.CopyTo(decompressedStream, uncompressedSize);
decompressStream.CopyTo(decompressedStream);
decompressedStream.Position = 0;
DebugTools.Assert(uncompressedSize == decompressedStream.Length);

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@@ -762,7 +762,23 @@ namespace Robust.Client.UserInterface
throw new InvalidOperationException("The provided control is not a direct child of this control.");
}
_orderedChildren.Remove(child);
var childIndex = _orderedChildren.IndexOf(child);
RemoveChild(childIndex);
}
/// <summary>
/// Removes the child at a specific index from this control.
/// </summary>
/// <param name="childIndex">The index of the child to remove.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown if the provided child index is out of range
/// </exception>
public void RemoveChild(int childIndex)
{
DebugTools.Assert(!Disposed, "Control has been disposed.");
var child = _orderedChildren[childIndex];
_orderedChildren.RemoveAt(childIndex);
child.Parent = null;

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@@ -7,6 +7,8 @@ using Robust.Client.Placement;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
@@ -19,6 +21,7 @@ namespace Robust.Client.UserInterface.Controllers.Implementations;
public sealed class EntitySpawningUIController : UIController
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPlacementManager _placement = default!;
[Dependency] private readonly IPrototypeManager _prototypes = default!;
@@ -192,6 +195,9 @@ public sealed class EntitySpawningUIController : UIController
_window.SelectedButton = null;
searchStr = searchStr?.ToLowerInvariant();
var categoryFilter = _cfg.GetCVar(CVars.EntitiesCategoryFilter);
_prototypes.TryIndex<EntityCategoryPrototype>(categoryFilter, out var filter);
foreach (var prototype in _prototypes.EnumeratePrototypes<EntityPrototype>())
{
if (prototype.Abstract)
@@ -204,6 +210,11 @@ public sealed class EntitySpawningUIController : UIController
continue;
}
if (filter is not null && !prototype.Categories.Contains(filter))
{
continue;
}
if (searchStr != null && !DoesEntityMatchSearch(prototype, searchStr))
{
continue;

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@@ -27,6 +27,7 @@ public sealed class TileSpawningUIController : UIController
private readonly List<ITileDefinition> _shownTiles = new();
private bool _clearingTileSelections;
private bool _eraseTile;
public override void Initialize()
{
@@ -35,6 +36,37 @@ public sealed class TileSpawningUIController : UIController
_placement.PlacementChanged += ClearTileSelection;
}
private void StartTilePlacement(int tileType)
{
var newObjInfo = new PlacementInformation
{
PlacementOption = "AlignTileAny",
TileType = tileType,
Range = 400,
IsTile = true
};
_placement.BeginPlacing(newObjInfo);
}
private void OnTileEraseToggled(ButtonToggledEventArgs args)
{
if (_window == null || _window.Disposed)
return;
_placement.Clear();
if (args.Pressed)
{
_eraseTile = true;
StartTilePlacement(0);
}
else
_eraseTile = false;
args.Button.Pressed = args.Pressed;
}
public void ToggleWindow()
{
EnsureWindow();
@@ -60,6 +92,8 @@ public sealed class TileSpawningUIController : UIController
_window.SearchBar.OnTextChanged += OnTileSearchChanged;
_window.TileList.OnItemSelected += OnTileItemSelected;
_window.TileList.OnItemDeselected += OnTileItemDeselected;
_window.EraseButton.Pressed = _eraseTile;
_window.EraseButton.OnToggled += OnTileEraseToggled;
BuildTileList();
}
@@ -76,6 +110,7 @@ public sealed class TileSpawningUIController : UIController
_clearingTileSelections = true;
_window.TileList.ClearSelected();
_clearingTileSelections = false;
_window.EraseButton.Pressed = false;
}
private void OnTileClearPressed(ButtonEventArgs args)
@@ -102,16 +137,7 @@ public sealed class TileSpawningUIController : UIController
private void OnTileItemSelected(ItemList.ItemListSelectedEventArgs args)
{
var definition = _shownTiles[args.ItemIndex];
var newObjInfo = new PlacementInformation
{
PlacementOption = "AlignTileAny",
TileType = definition.TileId,
Range = 400,
IsTile = true
};
_placement.BeginPlacing(newObjInfo);
StartTilePlacement(definition.TileId);
}
private void OnTileItemDeselected(ItemList.ItemListDeselectedEventArgs args)

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@@ -26,6 +26,7 @@ namespace Robust.Client.UserInterface.Controls
private bool _enableAllKeybinds;
private ButtonGroup? _group;
private bool _toggleMode;
private bool _muteSounds;
/// <summary>
/// Specifies the group this button belongs to.
@@ -135,7 +136,8 @@ namespace Robust.Client.UserInterface.Controls
if (Pressed != value)
return;
UserInterfaceManager.ClickSound();
if (!MuteSounds)
UserInterfaceManager.ClickSound();
}
/// <summary>
@@ -199,6 +201,16 @@ namespace Robust.Client.UserInterface.Controls
}
}
/// <summary>
/// If <c>true</c>, this button will not emit sounds when the mouse is pressed or hovered over.
/// </summary>
[ViewVariables]
public bool MuteSounds
{
get => _muteSounds;
set => _muteSounds = value;
}
/// <summary>
/// Fired when the button is pushed down by the mouse.
/// </summary>
@@ -298,7 +310,8 @@ namespace Robust.Client.UserInterface.Controls
}
else
{
UserInterfaceManager.ClickSound();
if (!MuteSounds)
UserInterfaceManager.ClickSound();
}
OnPressed?.Invoke(buttonEventArgs);
@@ -353,7 +366,7 @@ namespace Robust.Client.UserInterface.Controls
{
base.MouseEntered();
if (!Disabled)
if (!Disabled && !MuteSounds)
{
UserInterfaceManager.HoverSound();
}

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@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Robust.Shared.Maths;
@@ -56,7 +57,7 @@ namespace Robust.Client.UserInterface.Controls
protected override Vector2 MeasureOverride(Vector2 availableSize)
{
// Account for separation.
var separation = ActualSeparation * (ChildCount - 1);
var separation = ActualSeparation * (Children.Where(c => c.Visible).Count() - 1);
var desiredSize = Vector2.Zero;
if (Vertical)
{
@@ -136,13 +137,14 @@ namespace Robust.Client.UserInterface.Controls
protected override Vector2 ArrangeOverride(Vector2 finalSize)
{
var separation = ActualSeparation;
var visibleChildCount = Children.Where(c => c.Visible).Count();
var stretchAvail = Vertical ? finalSize.Y : finalSize.X;
stretchAvail -= separation * (ChildCount - 1);
stretchAvail -= separation * (visibleChildCount - 1);
stretchAvail = Math.Max(0, stretchAvail);
// Step one: figure out the sizes of all our children and whether they want to stretch.
var sizeList = new List<(Control control, float size, bool stretch)>(ChildCount);
var sizeList = new List<(Control control, float size, bool stretch)>(visibleChildCount);
var totalStretchRatio = 0f;
foreach (var child in Children)
{

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@@ -53,6 +53,15 @@ namespace Robust.Client.UserInterface.Controls
private TimeSpan? _lastClickTime;
private Vector2? _lastClickPosition;
// Keep track of the frame on which we got focus, so we can implement SelectAllOnFocus properly.
// Otherwise, there's no way to keep track of whether the KeyDown is the one that focused the text box,
// to avoid text selection stomping on the behavior.
// This isn't a great way to do it.
// A better fix would be to annotate all input events with some unique sequence ID,
// and expose the input event that focused the control in KeyboardFocusEntered.
// But that sounds like a refactor I'm not doing today.
private uint _focusedOnFrame;
private bool IsPlaceHolderVisible => !(HidePlaceHolderOnFocus && HasKeyboardFocus()) && string.IsNullOrEmpty(_text) && _placeHolder != null;
public event Action<LineEditEventArgs>? OnTextChanged;
@@ -190,6 +199,11 @@ namespace Robust.Client.UserInterface.Controls
public bool IgnoreNext { get; set; }
/// <summary>
/// If true, all the text in the LineEdit will be automatically selected whenever it is focused.
/// </summary>
public bool SelectAllOnFocus { get; set; }
private (int start, int length)? _imeData;
@@ -709,7 +723,7 @@ namespace Robust.Client.UserInterface.Controls
args.Handle();
}
else
else if (!(SelectAllOnFocus && _focusedOnFrame == _timing.CurFrame))
{
_lastClickTime = _timing.RealTime;
_lastClickPosition = args.PointerLocation.Position;
@@ -868,6 +882,13 @@ namespace Robust.Client.UserInterface.Controls
{
_clyde.TextInputStart();
}
_focusedOnFrame = _timing.CurFrame;
if (SelectAllOnFocus)
{
CursorPosition = _text.Length;
SelectionStart = 0;
}
}
protected internal override void KeyboardFocusExited()

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@@ -1,6 +1,5 @@
using System;
using System.ComponentModel;
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
@@ -33,9 +32,9 @@ namespace Robust.Client.UserInterface.Controls
public IClydeWindow? Owner { get; set; }
/// <summary>
/// Whether the window is currently open.
/// Whether the window is created and currently open.
/// </summary>
public bool IsOpen => ClydeWindow != null;
public bool IsOpen => ClydeWindow?.IsVisible ?? false;
/// <summary>
/// The title of the window.
@@ -97,12 +96,13 @@ namespace Robust.Client.UserInterface.Controls
}
/// <summary>
/// Show the window to the user.
/// Create the window if not already created.
/// This window is not visible by default, call <see cref="Show"/> to display it.
/// </summary>
public void Show()
public IClydeWindow Create()
{
if (IsOpen)
return;
if (ClydeWindow != null)
return ClydeWindow;
var parameters = new WindowCreateParameters();
@@ -127,6 +127,7 @@ namespace Robust.Client.UserInterface.Controls
parameters.Styles = WindowStyles;
parameters.Owner = Owner;
parameters.StartupLocation = StartupLocation;
parameters.Visible = false;
ClydeWindow = _clyde.CreateWindow(parameters);
ClydeWindow.RequestClosed += OnWindowRequestClosed;
@@ -136,6 +137,19 @@ namespace Robust.Client.UserInterface.Controls
_root = UserInterfaceManager.CreateWindowRoot(ClydeWindow);
_root.AddChild(this);
// Resize the window by our UIScale
ClydeWindow.Size = new((int)(ClydeWindow.Size.X * UIScale), (int)(ClydeWindow.Size.Y * UIScale));
return ClydeWindow;
}
/// <summary>
/// Show the window to the user, creating it if necessary
/// </summary>
public void Show()
{
ClydeWindow = Create();
ClydeWindow.IsVisible = true;
Shown();
}
@@ -179,7 +193,7 @@ namespace Robust.Client.UserInterface.Controls
private void OnWindowResized(WindowResizedEventArgs obj)
{
SetSize = obj.NewSize;
SetSize = obj.NewSize / UIScale;
}
private void RealClosed()

View File

@@ -127,6 +127,7 @@ namespace Robust.Client.UserInterface.Controls
var style = _getStyleBox();
var font = _getFont();
var lineSeparation = font.GetLineSeparation(UIScale);
style?.Draw(handle, PixelSizeBox, UIScale);
var contentBox = _getContentBox();
@@ -141,18 +142,26 @@ namespace Robust.Client.UserInterface.Controls
{
if (entryOffset + entry.Height < 0)
{
entryOffset += entry.Height + font.GetLineSeparation(UIScale);
// Controls within the entry are the children of this control, which means they are drawn separately
// after this Draw call, so we have to mark them as invisible to prevent them from being drawn.
//
// An alternative option is to ensure that the control position updating logic in entry.Draw is always
// run, and then setting RectClipContent = true to use scissor box testing to handle the controls
// visibility
entry.HideControls();
entryOffset += entry.Height + lineSeparation;
continue;
}
if (entryOffset > contentBox.Height)
{
break;
entry.HideControls();
continue;
}
entry.Draw(_tagManager, handle, font, contentBox, entryOffset, context, UIScale);
entryOffset += entry.Height + font.GetLineSeparation(UIScale);
entryOffset += entry.Height + lineSeparation;
}
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Numerics;
using JetBrains.Annotations;
using Robust.Client.Graphics;

View File

@@ -127,11 +127,11 @@ namespace Robust.Client.UserInterface.Controls
ClearButtons();
foreach (var num in leftButtons)
{
AddLeftButton(num, num.ToString());
AddLeftButton(num, num.ToString("+#;-#;0"));
}
foreach (var num in rightButtons)
{
AddRightButton(num, num.ToString());
AddRightButton(num, num.ToString("+#;-#;0"));
}
}

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@@ -268,12 +268,15 @@ namespace Robust.Client.UserInterface.Controls
var first = GetChild(0);
var second = GetChild(1);
firstMinSize ??= (Vertical ? first.DesiredSize.Y : first.DesiredSize.X);
secondMinSize ??= (Vertical ? second.DesiredSize.Y : second.DesiredSize.X);
var size = Vertical ? controlSize.Y : controlSize.X;
if (first.IsMeasureValid && second.IsMeasureValid)
{
firstMinSize ??= (Vertical ? first.DesiredSize.Y : first.DesiredSize.X);
secondMinSize ??= (Vertical ? second.DesiredSize.Y : second.DesiredSize.X);
var size = Vertical ? controlSize.Y : controlSize.X;
_splitStart = MathHelper.Clamp(_splitStart, firstMinSize.Value,
size - (secondMinSize.Value + _splitWidth));
_splitStart = MathHelper.Clamp(_splitStart, firstMinSize.Value,
size - (secondMinSize.Value + _splitWidth));
}
}
}

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@@ -245,7 +245,7 @@ namespace Robust.Client.UserInterface.Controls
var offset = SpriteOffset
? Vector2.Zero
: - (-_eyeRotation).RotateVec(sprite.Offset) * new Vector2(1, -1) * EyeManager.PixelsPerMeter;
: - (-_eyeRotation).RotateVec(sprite.Offset * _scale) * new Vector2(1, -1) * EyeManager.PixelsPerMeter;
var position = PixelSize / 2 + offset * stretch * UIScale;
var scale = Scale * UIScale * stretch;

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Shared.Input;
@@ -21,6 +22,8 @@ namespace Robust.Client.UserInterface.Controls
private int _currentTab;
private bool _tabsVisible = true;
// The right-most coordinate of each tab header
private List<float> _tabRight = new();
public int CurrentTab
{
@@ -157,11 +160,14 @@ namespace Robust.Client.UserInterface.Controls
var headerOffset = 0f;
_tabRight.Clear();
// Then, draw the tabs.
for (var i = 0; i < ChildCount; i++)
{
if (!GetTabVisible(i))
{
_tabRight.Add(headerOffset);
continue;
}
@@ -214,6 +220,8 @@ namespace Robust.Client.UserInterface.Controls
}
headerOffset += boxAdvance;
// Remember the right-most point of this tab, for testing clicked areas
_tabRight.Add(headerOffset);
}
}
@@ -283,46 +291,17 @@ namespace Robust.Client.UserInterface.Controls
args.Handle();
var relX = args.RelativePixelPosition.X;
var font = _getFont();
var boxActive = _getTabBoxActive();
var boxInactive = _getTabBoxInactive();
var headerOffset = 0f;
float tabLeft = 0;
for (var i = 0; i < ChildCount; i++)
{
if (!GetTabVisible(i))
if (relX > tabLeft && relX <= _tabRight[i])
{
continue;
}
var title = GetActualTabTitle(i);
var titleLength = 0;
// Get string length.
foreach (var rune in title.EnumerateRunes())
{
if (!font.TryGetCharMetrics(rune, UIScale, out var metrics))
{
continue;
}
titleLength += metrics.Advance;
}
var active = _currentTab == i;
var box = active ? boxActive : boxInactive;
var boxAdvance = titleLength + (box?.MinimumSize.X ?? 0);
if (headerOffset < relX && headerOffset + boxAdvance > relX)
{
// Got em.
CurrentTab = i;
return;
}
headerOffset += boxAdvance;
// Next tab starts here
tabLeft = _tabRight[i];
}
}

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@@ -13,7 +13,7 @@
</ScrollContainer>
<BoxContainer Orientation="Horizontal">
<Button Name="ReplaceButton" Access="Public" ToggleMode="True" Text="{Loc entity-spawn-window-replace-button-text}"/>
<Button Name="EraseButton" Access="Public" ToggleMode="True" Text="{Loc entity-spawn-window-erase-button-text}"/>
<Button Name="EraseButton" Access="Public" ToggleMode="True" Text="{Loc window-erase-button-text}"/>
<OptionButton Name="OverrideMenu" Access="Public" HorizontalExpand="True" ToolTip="{Loc entity-spawn-window-override-menu-tooltip}" />
</BoxContainer>
<Label Name="RotationLabel" Access="Public"/>

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@@ -131,11 +131,6 @@ internal sealed class TextEditRopeViz : OSWindow
throw new ArgumentOutOfRangeException(nameof(node));
}
}
static UIBox2 Around(Vector2 vec, float size)
{
return new UIBox2(vec - new Vector2(size, size), vec + new Vector2(size, size));
}
}
private static Color[] CalcLeafColors()

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@@ -1,6 +1,6 @@
<TileSpawnWindow
xmlns="https://spacestation14.io"
Title="Place Tiles"
Title="{Loc tile-spawn-window-title}"
SetSize="300 300"
MinSize="300 200">
<BoxContainer Orientation="Vertical">
@@ -9,5 +9,8 @@
<Button Name="ClearButton" Access="Public" Text="Clear"/>
</BoxContainer>
<ItemList Name="TileList" Access="Public" VerticalExpand="True"/>
<BoxContainer Orientation="Horizontal">
<Button Name="EraseButton" Access="Public" ToggleMode="True" Text="{Loc window-erase-button-text}"/>
</BoxContainer>
</BoxContainer>
</TileSpawnWindow>

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@@ -118,9 +118,6 @@ namespace Robust.Client.UserInterface
if (_tagControls == null || !_tagControls.TryGetValue(nodeIndex, out var control))
continue;
if (ProcessRune(ref this, new Rune(' '), out breakLine))
continue;
control.Measure(new Vector2(Width, Height));
var desiredSize = control.DesiredPixelSize;
@@ -167,6 +164,16 @@ namespace Robust.Client.UserInterface
}
}
internal readonly void HideControls()
{
if (_tagControls == null)
return;
foreach (var control in _tagControls.Values)
{
control.Visible = false;
}
}
public readonly void Draw(
MarkupTagManager tagManager,
DrawingHandleScreen handle,
@@ -216,8 +223,11 @@ namespace Robust.Client.UserInterface
if (_tagControls == null || !_tagControls.TryGetValue(nodeIndex, out var control))
continue;
var invertedScale = 1f / uiScale;
// Controls may have been previously hidden via HideControls due to being "out-of frame".
// If this ever gets replaced with RectClipContents / scissor box testing, this can be removed.
control.Visible = true;
var invertedScale = 1f / uiScale;
control.Position = new Vector2(baseLine.X * invertedScale, (baseLine.Y - defaultFont.GetAscent(uiScale)) * invertedScale);
control.Measure(new Vector2(Width, Height));
var advanceX = control.DesiredPixelSize.X;

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@@ -35,6 +35,7 @@ internal partial class UserInterfaceManager
return;
_controlFocused?.ControlFocusExited();
_controlFocused = value;
_needUpdateActiveCursor = true;
}
}

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Shared;
using Robust.Shared.Map;
using Robust.Shared.Utility;
@@ -28,10 +29,11 @@ internal sealed partial class UserInterfaceManager
{
MouseFilter = Control.MouseFilterMode.Ignore,
HorizontalAlignment = Control.HAlignment.Stretch,
VerticalAlignment = Control.VAlignment.Stretch,
UIScaleSet = window.ContentScale.X
VerticalAlignment = Control.VAlignment.Stretch
};
newRoot.UIScaleSet = CalculateAutoScale(newRoot);
_roots.Add(newRoot);
_windowsToRoot.Add(window.Id, newRoot);

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@@ -58,16 +58,16 @@ internal sealed class XamlHotReloadManager : IXamlHotReloadManager
var watcher = new FileSystemWatcher(location)
{
IncludeSubdirectories = true,
NotifyFilter = NotifyFilters.LastWrite,
NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName,
};
watcher.Changed += (_, args) =>
void OnWatcherEvent(object sender, FileSystemEventArgs args)
{
switch (args.ChangeType)
{
case WatcherChangeTypes.Renamed:
case WatcherChangeTypes.Deleted:
return;
case WatcherChangeTypes.Renamed:
case WatcherChangeTypes.Created:
case WatcherChangeTypes.Changed:
case WatcherChangeTypes.All:
@@ -98,7 +98,10 @@ internal sealed class XamlHotReloadManager : IXamlHotReloadManager
_xamlProxyManager.SetImplementation(resourceFileName, newText);
});
};
}
watcher.Changed += OnWatcherEvent;
watcher.Renamed += OnWatcherEvent;
watcher.EnableRaisingEvents = true;
return watcher;
}

View File

@@ -1,7 +1,6 @@
using System;
using System.IO;
using JetBrains.Annotations;
using Robust.Shared.IoC;
namespace Robust.Client.Utility
{
@@ -9,6 +8,12 @@ namespace Robust.Client.Utility
{
[Pure]
public static string GetUserDataDir(IGameControllerInternal gameController)
{
return Path.Combine(GetRootUserDataDir(gameController), "data");
}
[Pure]
public static string GetRootUserDataDir(IGameControllerInternal gameController)
{
string appDataDir;
@@ -30,8 +35,7 @@ namespace Robust.Client.Utility
appDataDir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
#endif
return Path.Combine(appDataDir, gameController.Options.UserDataDirectoryName, "data");
return Path.Combine(appDataDir, gameController.Options.UserDataDirectoryName);
}
}
}

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@@ -1,4 +1,5 @@
using System.Numerics;
using System.Collections.Generic;
using System.Numerics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.ViewVariables.Instances;
@@ -36,7 +37,7 @@ namespace Robust.Client.ViewVariables.Traits
public override async void Refresh()
{
_memberList.DisposeAllChildren();
List<Control> replacementControls = [];
if (Instance.Object != null)
{
@@ -51,7 +52,7 @@ namespace Robust.Client.ViewVariables.Traits
foreach (var control in group)
{
_memberList.AddChild(control);
replacementControls.Add(control);
}
}
}
@@ -82,10 +83,16 @@ namespace Robust.Client.ViewVariables.Traits
selectorChain, o, r);
};
_memberList.AddChild(propertyEdit);
replacementControls.Add(propertyEdit);
}
}
}
_memberList.DisposeAllChildren();
foreach (var item in replacementControls)
{
_memberList.AddChild(item);
}
}
internal static void CreateMemberGroupHeader(ref bool first, string groupName, Control container)

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@@ -35,6 +35,7 @@ public static class Diagnostics
public const string IdDataFieldNoVVReadWrite = "RA0029";
public const string IdUseNonGenericVariant = "RA0030";
public const string IdPreferOtherType = "RA0031";
public const string IdDuplicateDependency = "RA0032";
public static SuppressionDescriptor MeansImplicitAssignment =>
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");

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@@ -66,32 +66,26 @@ public sealed partial class AudioSystem : SharedAudioSystem
private void AddAudioFilter(EntityUid uid, AudioComponent component, Filter filter)
{
var count = filter.Count;
DebugTools.Assert(component.IncludedEntities == null);
component.IncludedEntities = new();
if (count == 0)
if (filter.Count == 0)
return;
_pvs.AddSessionOverrides(uid, filter);
var ents = new HashSet<EntityUid>(count);
foreach (var session in filter.Recipients)
{
var ent = session.AttachedEntity;
if (ent == null)
continue;
ents.Add(ent.Value);
if (session.AttachedEntity is {} ent)
component.IncludedEntities.Add(ent);
}
DebugTools.Assert(component.IncludedEntities == null);
component.IncludedEntities = ents;
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string? filename, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null)
{
if (string.IsNullOrEmpty(filename))
return null;
var entity = SetupAudio(filename, audioParams);
AddAudioFilter(entity, entity.Comp, playerFilter);
entity.Comp.Global = true;
@@ -175,6 +169,17 @@ public sealed partial class AudioSystem : SharedAudioSystem
return (entity, entity.Comp);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayLocal(
SoundSpecifier? sound,
EntityUid source,
EntityUid? soundInitiator,
AudioParams? audioParams = null
)
{
return null;
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityUid source, EntityUid? user, AudioParams? audioParams = null)
{

View File

@@ -86,7 +86,7 @@ namespace Robust.Server
[Dependency] private readonly ITaskManager _taskManager = default!;
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
[Dependency] private readonly IModLoaderInternal _modLoader = default!;
[Dependency] private readonly IWatchdogApi _watchdogApi = default!;
[Dependency] private readonly IWatchdogApiInternal _watchdogApi = default!;
[Dependency] private readonly HubManager _hubManager = default!;
[Dependency] private readonly IScriptHost _scriptHost = default!;
[Dependency] private readonly IMetricsManagerInternal _metricsManager = default!;
@@ -297,7 +297,7 @@ namespace Robust.Server
: null;
// Set up the VFS
_resources.Initialize(dataDir);
_resources.Initialize(dataDir, hideUserDataDir: false);
var mountOptions = _commandLineArgs != null
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;
@@ -566,7 +566,7 @@ namespace Robust.Server
// Don't start the main loop. This only works if a reason is passed to Shutdown(...)
if (_shutdownReason != null)
{
_logger.Fatal("Shutdown has been requested before the main loop has been started, complying.");
_logger.Fatal("Shutdown has been requested before the main loop has been started, complying. Reason: {0}", _shutdownReason);
}
else _mainLoop.Run();

View File

@@ -162,7 +162,6 @@ namespace Robust.Server.Console
{
var message = new MsgConCmdReg();
var counter = 0;
var toolshedCommands = _toolshed.DefaultEnvironment.AllCommands().ToArray();
message.Commands = new List<MsgConCmdReg.Command>(AvailableCommands.Count + toolshedCommands.Length);
var commands = new HashSet<string>();

View File

@@ -174,7 +174,8 @@ namespace Robust.Server.Console
while (Con.KeyAvailable)
{
ConsoleKeyInfo key = Con.ReadKey(true);
Con.SetCursorPosition(0, Con.CursorTop);
if (Con.WindowWidth > 0)
Con.SetCursorPosition(0, Con.CursorTop);
if (!Char.IsControl(key.KeyChar))
{
currentBuffer = currentBuffer.Insert(internalCursor++, key.KeyChar.ToString());
@@ -277,6 +278,7 @@ namespace Robust.Server.Console
public void DrawCommandLine()
{
if (Con.WindowWidth <= 0) return;
ClearCurrentLine();
Con.SetCursorPosition(0, Con.CursorTop);
Con.Write("> " + currentBuffer);

View File

@@ -53,20 +53,21 @@ namespace Robust.Server.GameObjects
var query = AllEntityQuery<MapGridComponent>();
while (query.MoveNext(out var uid, out var grid))
{
if (!GridEmpty(grid)) continue;
if (!GridEmpty((uid, grid)))
continue;
toDelete.Add(uid);
}
foreach (var uid in toDelete)
{
MapManager.DeleteGrid(uid);
EntityManager.DeleteEntity(uid);
}
}
}
private bool GridEmpty(MapGridComponent grid)
private bool GridEmpty(Entity<MapGridComponent> entity)
{
return !(grid.GetAllTiles().Any());
return !(GetAllTiles(entity, entity).Any());
}
private void HandleGridEmpty(EntityUid uid, MapGridComponent component, EmptyGridEvent args)
@@ -74,7 +75,7 @@ namespace Robust.Server.GameObjects
if (!_deleteEmptyGrids || TerminatingOrDeleted(uid) || HasComp<MapComponent>(uid))
return;
MapManager.DeleteGrid(args.GridId);
EntityManager.DeleteEntity(args.GridId);
}
}
}

View File

@@ -141,9 +141,10 @@ internal sealed class PvsChunk
{
// TODO ARCH multi-component queries
if (!meta.TryGetComponent(child, out var childMeta)
|| !xform.TryGetComponent(child, out var childXform))
|| !xform.TryGetComponent(child, out var childXform)
|| childMeta.EntityLifeStage >= EntityLifeStage.Terminating)
{
DebugTools.Assert($"PVS chunk contains a deleted entity: {child}");
DebugTools.Assert($"PVS chunk contains a delete or terminating entity: {child}");
MarkDirty();
return false;
}
@@ -188,9 +189,10 @@ internal sealed class PvsChunk
{
// TODO ARCH multi-component queries
if (!meta.TryGetComponent(child, out var childMeta)
|| !xform.TryGetComponent(child, out var childXform))
|| !xform.TryGetComponent(child, out var childXform)
|| childMeta.EntityLifeStage >= EntityLifeStage.Terminating)
{
DebugTools.Assert($"PVS chunk contains a deleted entity: {child}");
DebugTools.Assert($"PVS chunk contains a delete or terminating entity: {child}");
MarkDirty();
return false;
}

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -190,6 +191,15 @@ internal struct PvsMetadata
private byte Pad0;
public uint Marker;
#endif
[Conditional("DEBUG")]
public void Validate(MetaDataComponent comp)
{
DebugTools.AssertEqual(NetEntity, comp.NetEntity);
DebugTools.AssertEqual(VisMask, comp.VisibilityMask);
DebugTools.AssertEqual(LifeStage, comp.EntityLifeStage);
DebugTools.Assert(LastModifiedTick == comp.EntityLastModifiedTick || LastModifiedTick.Value == 0);
}
}
[StructLayout(LayoutKind.Sequential, Size = 16)]

View File

@@ -184,10 +184,9 @@ internal sealed partial class PvsSystem
return;
}
int i = 0;
var i = 0;
if (session.AttachedEntity is { } local)
{
DebugTools.Assert(!session.ViewSubscriptions.Contains(local));
Array.Resize(ref pvsSession.Viewers, session.ViewSubscriptions.Count + 1);
pvsSession.Viewers[i++] = (local, Transform(local), _eyeQuery.CompOrNull(local));
}
@@ -198,7 +197,8 @@ internal sealed partial class PvsSystem
foreach (var ent in session.ViewSubscriptions)
{
pvsSession.Viewers[i++] = (ent, Transform(ent), _eyeQuery.CompOrNull(ent));
if (ent != session.AttachedEntity)
pvsSession.Viewers[i++] = (ent, Transform(ent), _eyeQuery.CompOrNull(ent));
}
}
@@ -232,6 +232,7 @@ internal sealed partial class PvsSystem
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void AddEntityToChunk(EntityUid uid, MetaDataComponent meta, PvsChunkLocation location)
{
DebugTools.Assert(meta.EntityLifeStage < EntityLifeStage.Terminating);
ref var chunk = ref CollectionsMarshal.GetValueRefOrAddDefault(_chunks, location, out var existing);
if (!existing)
{
@@ -240,7 +241,7 @@ internal sealed partial class PvsSystem
{
chunk.Initialize(location, _metaQuery, _xformQuery);
}
catch (Exception e)
catch (Exception)
{
_chunks.Remove(location);
throw;

View File

@@ -245,8 +245,6 @@ internal sealed partial class PvsSystem
private void OnEntityAdded(Entity<MetaDataComponent> entity)
{
DebugTools.Assert(entity.Comp.PvsData.Index == default);
AssignEntityPointer(entity.Comp);
}
@@ -255,6 +253,7 @@ internal sealed partial class PvsSystem
/// </summary>
private void AssignEntityPointer(MetaDataComponent meta)
{
DebugTools.Assert(meta.PvsData == PvsIndex.Invalid);
if (_dataFreeListHead == PvsIndex.Invalid)
{
ExpandEntityCapacity();
@@ -267,8 +266,6 @@ internal sealed partial class PvsSystem
ref var freeLink = ref Unsafe.As<PvsMetadata, PvsMetadataFreeLink>(ref metadata);
_dataFreeListHead = freeLink.NextFree;
// TODO: re-introduce this assert.
// DebugTools.AssertEqual(((PvsMetadata*) ptr)->NetEntity, NetEntity.Invalid);
DebugTools.AssertNotEqual(meta.NetEntity, NetEntity.Invalid);
meta.PvsData = index;
@@ -287,9 +284,9 @@ internal sealed partial class PvsSystem
private void OnEntityDeleted(Entity<MetaDataComponent> entity)
{
var ptr = entity.Comp.PvsData;
entity.Comp.PvsData = default;
entity.Comp.PvsData = PvsIndex.Invalid;
if (ptr == default)
if (ptr == PvsIndex.Invalid)
return;
_incomingReturns.Add(ptr);

View File

@@ -49,7 +49,7 @@ namespace Robust.Server.GameStates
private void OnEntityDirty(Entity<MetaDataComponent> uid)
{
if (uid.Comp.PvsData != default)
if (uid.Comp.PvsData != PvsIndex.Invalid)
{
ref var meta = ref _metadataMemory.GetRef(uid.Comp.PvsData.Index);
meta.LastModifiedTick = uid.Comp.EntityLastModifiedTick;

View File

@@ -107,7 +107,7 @@ internal sealed partial class PvsSystem
internal void SyncMetadata(MetaDataComponent meta)
{
if (meta.PvsData == default)
if (meta.PvsData == PvsIndex.Invalid)
return;
ref var ptr = ref _metadataMemory.GetRef(meta.PvsData.Index);

View File

@@ -3,6 +3,7 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Server.GameStates;
@@ -25,6 +26,7 @@ internal sealed partial class PvsSystem
foreach (ref var ent in CollectionsMarshal.AsSpan(_cachedGlobalOverride))
{
ref var meta = ref _metadataMemory.GetRef(ent.Ptr.Index);
meta.Validate(ent.Meta);
if ((mask & meta.VisMask) == meta.VisMask)
AddEntity(session, ref ent, ref meta, fromTick);
}
@@ -51,6 +53,7 @@ internal sealed partial class PvsSystem
foreach (ref var ent in CollectionsMarshal.AsSpan(_cachedForceOverride))
{
ref var meta = ref _metadataMemory.GetRef(ent.Ptr.Index);
meta.Validate(ent.Meta);
if ((mask & meta.VisMask) == meta.VisMask)
AddEntity(session, ref ent, ref meta, fromTick);
}

View File

@@ -57,6 +57,7 @@ internal sealed partial class PvsSystem
foreach (ref var ent in span)
{
ref var meta = ref _metadataMemory.GetRef(ent.Ptr.Index);
meta.Validate(ent.Meta);
if ((mask & meta.VisMask) == meta.VisMask)
AddEntity(session, ref ent, ref meta, fromTick);
}
@@ -78,8 +79,7 @@ internal sealed partial class PvsSystem
if (meta.LifeStage >= EntityLifeStage.Terminating)
{
Log.Error($"Attempted to send deleted entity: {ToPrettyString(ent.Uid)}, lifestage is {meta.LifeStage}.\n{Environment.StackTrace}");
EntityManager.QueueDeleteEntity(ent.Uid);
Log.Error($"Attempted to send deleted entity: {ToPrettyString(ent.Uid)}, Meta lifestage: {ent.Meta.EntityLifeStage}, PVS lifestage: {meta.LifeStage}.\n{Environment.StackTrace}");
return;
}

View File

@@ -129,7 +129,6 @@ internal sealed partial class PvsSystem : EntitySystem
SubscribeLocalEvent<MapChangedEvent>(OnMapChanged);
SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoved);
SubscribeLocalEvent<EntityTerminatingEvent>(OnEntityTerminating);
SubscribeLocalEvent<TransformComponent, TransformStartupEvent>(OnTransformStartup);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
@@ -137,6 +136,7 @@ internal sealed partial class PvsSystem : EntitySystem
EntityManager.EntityAdded += OnEntityAdded;
EntityManager.EntityDeleted += OnEntityDeleted;
EntityManager.AfterEntityFlush += AfterEntityFlush;
EntityManager.BeforeEntityTerminating += OnEntityTerminating;
Subs.CVar(_configManager, CVars.NetPVS, SetPvs, true);
Subs.CVar(_configManager, CVars.NetMaxUpdateRange, OnViewsizeChanged, true);
@@ -162,6 +162,7 @@ internal sealed partial class PvsSystem : EntitySystem
EntityManager.EntityAdded -= OnEntityAdded;
EntityManager.EntityDeleted -= OnEntityDeleted;
EntityManager.AfterEntityFlush -= AfterEntityFlush;
EntityManager.BeforeEntityTerminating -= OnEntityTerminating;
_parallelMgr.ParallelCountChanged -= ResetParallelism;

View File

@@ -285,7 +285,7 @@ namespace Robust.Server.Physics
foreach (var index in node.Indices)
{
var tilePos = offset + index;
tileData.Add((tilePos, oldGrid.GetTileRef(tilePos).Tile));
tileData.Add((tilePos, _maps.GetTileRef(oldGridUid, oldGrid, tilePos).Tile));
}
}
@@ -355,7 +355,7 @@ namespace Robust.Server.Physics
}
// Set tiles on old grid
oldGrid.SetTiles(tileData);
_maps.SetTiles(oldGridUid, oldGrid, tileData);
GenerateSplitNodes(newGridUid, newGrid);
SendNodeDebug(newGridUid);
}
@@ -388,7 +388,7 @@ namespace Robust.Server.Physics
private void GenerateSplitNodes(EntityUid gridUid, MapGridComponent grid)
{
foreach (var chunk in grid.GetMapChunks().Values)
foreach (var chunk in _maps.GetMapChunks(gridUid, grid).Values)
{
var group = CreateNodes(gridUid, grid, chunk);
_nodes[gridUid].Add(chunk.Indices, group);
@@ -479,7 +479,7 @@ namespace Robust.Server.Physics
if (index.X == 0)
{
// Check West
if (grid.TryGetChunk(new Vector2i(chunk.Indices.X - 1, chunk.Indices.Y), out neighborChunk) &&
if (_maps.TryGetChunk(gridEuid, grid, new Vector2i(chunk.Indices.X - 1, chunk.Indices.Y), out neighborChunk) &&
TryGetNode(gridEuid, neighborChunk, new Vector2i(chunk.ChunkSize - 1, index.Y), out neighborNode))
{
chunkNode.Neighbors.Add(neighborNode);
@@ -490,7 +490,7 @@ namespace Robust.Server.Physics
if (index.Y == 0)
{
// Check South
if (grid.TryGetChunk(new Vector2i(chunk.Indices.X, chunk.Indices.Y - 1), out neighborChunk) &&
if (_maps.TryGetChunk(gridEuid, grid, new Vector2i(chunk.Indices.X, chunk.Indices.Y - 1), out neighborChunk) &&
TryGetNode(gridEuid, neighborChunk, new Vector2i(index.X, chunk.ChunkSize - 1), out neighborNode))
{
chunkNode.Neighbors.Add(neighborNode);
@@ -501,7 +501,7 @@ namespace Robust.Server.Physics
if (index.X == chunk.ChunkSize - 1)
{
// Check East
if (grid.TryGetChunk(new Vector2i(chunk.Indices.X + 1, chunk.Indices.Y), out neighborChunk) &&
if (_maps.TryGetChunk(gridEuid, grid, new Vector2i(chunk.Indices.X + 1, chunk.Indices.Y), out neighborChunk) &&
TryGetNode(gridEuid, neighborChunk, new Vector2i(0, index.Y), out neighborNode))
{
chunkNode.Neighbors.Add(neighborNode);
@@ -512,7 +512,7 @@ namespace Robust.Server.Physics
if (index.Y == chunk.ChunkSize - 1)
{
// Check North
if (grid.TryGetChunk(new Vector2i(chunk.Indices.X, chunk.Indices.Y + 1), out neighborChunk) &&
if (_maps.TryGetChunk(gridEuid, grid, new Vector2i(chunk.Indices.X, chunk.Indices.Y + 1), out neighborChunk) &&
TryGetNode(gridEuid, neighborChunk, new Vector2i(index.X, 0), out neighborNode))
{
chunkNode.Neighbors.Add(neighborNode);

View File

@@ -137,8 +137,7 @@ namespace Robust.Server.Player
{
UserId = client.UserId,
Name = client.Name,
Status = client.Status,
Ping = client.Channel!.Ping
Status = client.Status
};
list.Add(info);
}

View File

@@ -126,13 +126,29 @@ namespace Robust.Server
AppDomain.CurrentDomain.UnhandledException += (sender, args) =>
{
var message = ((Exception) args.ExceptionObject).ToString();
uh.Log(args.IsTerminating ? LogLevel.Fatal : LogLevel.Error, message);
try
{
uh.Log(args.IsTerminating ? LogLevel.Fatal : LogLevel.Error, message);
}
catch (ObjectDisposedException)
{
// Avoid eating the exception if it's during shutdown and the sawmill is already gone.
System.Console.WriteLine($"UnhandledException but sawmill is disposed! {message}");
}
};
var uo = mgr.GetSawmill("unobserved");
TaskScheduler.UnobservedTaskException += (sender, args) =>
{
uo.Error(args.Exception!.ToString());
try
{
uo.Error(args.Exception!.ToString());
}
catch (ObjectDisposedException)
{
// Avoid eating the exception if it's during shutdown and the sawmill is already gone.
System.Console.WriteLine($"UnobservedTaskException but sawmill is disposed! {args.Exception}");
}
#if EXCEPTION_TOLERANCE
args.SetObserved(); // don't crash
#endif

View File

@@ -79,6 +79,7 @@ namespace Robust.Server
deps.Register<IViewVariablesManager, ServerViewVariablesManager>();
deps.Register<IServerViewVariablesInternal, ServerViewVariablesManager>();
deps.Register<IWatchdogApi, WatchdogApi>();
deps.Register<IWatchdogApiInternal, WatchdogApi>();
deps.Register<IScriptHost, ScriptHost>();
deps.Register<IMetricsManager, MetricsManager>();
deps.Register<IMetricsManagerInternal, MetricsManager>();
@@ -97,6 +98,7 @@ namespace Robust.Server
deps.Register<NetworkResourceManager>();
deps.Register<IHttpClientHolder, HttpClientHolder>();
deps.Register<UploadedContentManager>();
deps.Register<IHWId, DummyHWId>();
}
}
}

View File

@@ -2,12 +2,92 @@ using System;
namespace Robust.Server.ServerStatus
{
/// <summary>
/// API for interacting with <c>SS14.Watchdog</c>.
/// </summary>
public interface IWatchdogApi
{
/// <summary>
/// Raised when the game server should restart for an update.
/// </summary>
/// <remarks>
/// <para>
/// This only indicates that the game server should restart as soon as possible without disruption,
/// e.g. at the end of a round. It should not shut down immediately unless possible.
/// </para>
/// <para>
/// This the same event as <see cref="RestartRequested"/>, but without additional data available such as reason.
/// </para>
/// </remarks>
event Action UpdateReceived;
/// <summary>
/// Raised when the watchdog has indicated that the server should restart as soon as possible.
/// </summary>
/// <remarks>
/// <para>
/// This only indicates that the game server should restart as soon as possible without disruption,
/// e.g. at the end of a round. It should not shut down immediately unless possible.
/// </para>
/// <para>
/// This the same event as <see cref="UpdateReceived"/>, but with additional data.
/// </para>
/// </remarks>
event Action<RestartRequestedData> RestartRequested;
}
/// <summary>
/// Engine-internal API for <see cref="IWatchdogApi"/>.
/// </summary>
internal interface IWatchdogApiInternal : IWatchdogApi
{
void Heartbeat();
void Initialize();
}
/// <summary>
/// Event data used by <see cref="IWatchdogApi.RestartRequested"/>.
/// </summary>
public sealed class RestartRequestedData
{
internal static readonly RestartRequestedData DefaultData = new(RestartRequestedReason.UpdateAvailable, null);
/// <summary>
/// Primary reason code for why the server should be restarted.
/// </summary>
public RestartRequestedReason Reason { get; }
/// <summary>
/// A message provided with additional information about the restart reason. Not always provided.
/// </summary>
public string? AdditionalMessage { get; }
internal RestartRequestedData(RestartRequestedReason reason, string? additionalMessage)
{
Reason = reason;
AdditionalMessage = additionalMessage;
}
}
/// <summary>
/// Primary reason codes for why the server should restart in <see cref="RestartRequestedData"/>.
/// </summary>
public enum RestartRequestedReason : byte
{
/// <summary>
/// Restart reason does not fall in an existing category.
/// </summary>
Other = 0,
/// <summary>
/// The server should restart because an update is available.
/// </summary>
UpdateAvailable,
/// <summary>
/// The server should restart for maintenance.
/// </summary>
Maintenance,
}
}

View File

@@ -2,6 +2,7 @@ using System;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Net.Mime;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
@@ -15,11 +16,9 @@ using Robust.Shared.Network;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
#nullable enable
namespace Robust.Server.ServerStatus
{
public sealed class WatchdogApi : IWatchdogApi, IPostInjectInit
internal sealed class WatchdogApi : IWatchdogApiInternal, IPostInjectInit
{
[Dependency] private readonly IStatusHost _statusHost = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
@@ -42,7 +41,7 @@ namespace Robust.Server.ServerStatus
HttpClientUserAgent.AddUserAgent(_httpClient);
}
public void PostInject()
void IPostInjectInit.PostInject()
{
_sawmill = Logger.GetSawmill("watchdogApi");
@@ -52,7 +51,7 @@ namespace Robust.Server.ServerStatus
private async Task<bool> UpdateHandler(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Post || context.Url!.AbsolutePath != "/update")
if (context.RequestMethod != HttpMethod.Post || context.Url.AbsolutePath != "/update")
{
return false;
}
@@ -73,7 +72,46 @@ namespace Robust.Server.ServerStatus
return true;
}
_taskManager.RunOnMainThread(() => UpdateReceived?.Invoke());
RestartRequestParameters? parameters = null;
if (context.RequestHeaders.TryGetValue("Content-Type", out var contentType)
&& contentType == MediaTypeNames.Application.Json)
{
try
{
parameters = await context.RequestBodyJsonAsync<RestartRequestParameters>();
}
catch (JsonException)
{
// parameters null so it'll catch the block down below.
}
if (parameters == null)
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
}
RestartRequestedData restartData;
if (parameters == null)
{
restartData = RestartRequestedData.DefaultData;
}
else
{
// Allow parsing to fail for forwards compatibility.
var reasonCode = Enum.TryParse<RestartRequestedReason>(parameters.Reason, out var code)
? code
: RestartRequestedReason.Other;
restartData = new RestartRequestedData(reasonCode, parameters.Message);
}
_taskManager.RunOnMainThread(() =>
{
RestartRequested?.Invoke(restartData);
UpdateReceived?.Invoke();
});
await context.RespondAsync("Success", HttpStatusCode.OK);
@@ -86,7 +124,7 @@ namespace Robust.Server.ServerStatus
/// </remarks>
private async Task<bool> ShutdownHandler(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Post || context.Url!.AbsolutePath != "/shutdown")
if (context.RequestMethod != HttpMethod.Post || context.Url.AbsolutePath != "/shutdown")
{
return false;
}
@@ -106,7 +144,8 @@ namespace Robust.Server.ServerStatus
if (auth != _watchdogToken)
{
_sawmill.Verbose(
"received POST /shutdown with invalid authentication token. Ignoring {0}, {1}", auth,
"received POST /shutdown with invalid authentication token. Ignoring {0}, {1}",
auth,
_watchdogToken);
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
@@ -137,6 +176,7 @@ namespace Robust.Server.ServerStatus
}
public event Action? UpdateReceived;
public event Action<RestartRequestedData>? RestartRequested;
public async void Heartbeat()
{
@@ -204,5 +244,12 @@ namespace Robust.Server.ServerStatus
// ReSharper disable once RedundantDefaultMemberInitializer
public string Reason { get; set; } = default!;
}
[UsedImplicitly]
private sealed class RestartRequestParameters
{
public string Reason { get; set; } = nameof(RestartRequestedReason.Other);
public string? Message { get; set; }
}
}
}

View File

@@ -87,33 +87,33 @@ namespace Robust.Shared.Scripting
public object? prop(object target, string name)
{
return target.GetType().GetProperty(name, BindingFlags.Instance | BindingFlags.NonPublic)
!.GetValue(target);
var prop = (PropertyInfo?) ReflectionGetInstanceMember(target.GetType(), MemberTypes.Property, name);
return prop!.GetValue(target);
}
public void setprop(object target, string name, object? value)
{
target.GetType().GetProperty(name, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
!.SetValue(target, value);
var prop = (PropertyInfo?) ReflectionGetInstanceMember(target.GetType(), MemberTypes.Property, name);
prop!.SetValue(target, value);
}
public object? fld(object target, string name)
{
return target.GetType().GetField(name, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
!.GetValue(target);
var fld = (FieldInfo?) ReflectionGetInstanceMember(target.GetType(), MemberTypes.Field, name);
return fld!.GetValue(target);
}
public void setfld(object target, string name, object? value)
{
target.GetType().GetField(name, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
!.SetValue(target, value);
var fld = (FieldInfo?) ReflectionGetInstanceMember(target.GetType(), MemberTypes.Field, name);
fld!.SetValue(target, value);
}
public object? call(object target, string name, params object[] args)
{
var t = target.GetType();
// TODO: overloads
var m = t.GetMethod(name, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
var m = (MethodInfo?) ReflectionGetInstanceMember(t, MemberTypes.Method, name);
return m!.Invoke(target, args);
}
@@ -287,5 +287,21 @@ namespace Robust.Shared.Scripting
}
public Dictionary<string, object?> Variables { get; } = new();
private static MemberInfo? ReflectionGetInstanceMember(Type type, MemberTypes memberType, string name)
{
for (var curType = type; curType != null; curType = curType.BaseType)
{
var member = curType.GetMember(
name,
memberType,
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (member.Length > 0)
return member[0];
}
return null;
}
}
}

View File

@@ -5,6 +5,7 @@ using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.Loader;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Lidgren.Network;
using Microsoft.CodeAnalysis;
@@ -14,14 +15,13 @@ using Microsoft.CodeAnalysis.CSharp.Scripting;
using Microsoft.CodeAnalysis.CSharp.Scripting.Hosting;
using Microsoft.CodeAnalysis.Scripting;
using Microsoft.CodeAnalysis.Text;
using Robust.Shared.Maths;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Robust.Shared.Scripting
{
internal static class ScriptInstanceShared
internal static partial class ScriptInstanceShared
{
public static CSharpParseOptions ParseOptions { get; } =
new(kind: SourceCodeKind.Script, languageVersion: LanguageVersion.Latest);
@@ -186,11 +186,12 @@ namespace Robust.Shared.Scripting
var assemblies = ScriptInstanceShared.GetAutoImportAssemblies(refl).ToArray();
foreach (var m in missing)
{
var mName = ConvertMissingTypeName(m);
foreach (var assembly in assemblies)
{
foreach (var type in assembly.DefinedTypes)
{
if (type.IsPublic && type.Name == m)
if (type.IsPublic && type.Name == mName)
{
found.Add(type.Namespace!);
goto nextMissing;
@@ -225,5 +226,22 @@ namespace Robust.Shared.Scripting
return "<CSharpObjectFormatter.FormatObject threw>";
}
}
private static string ConvertMissingTypeName(string name)
{
var match = TypeMissingParserRegex().Match(name);
var typeName = match.Groups[1].Value;
if (match.Groups[2].Success)
{
// We have generics
var genericCount = match.Groups[2].Length + 1;
return $"{typeName}`{genericCount}";
}
return match.Groups[1].Value;
}
[GeneratedRegex("^(.+?)(?:<(,*)>)?$")]
private static partial Regex TypeMissingParserRegex();
}
}

View File

@@ -417,7 +417,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="playerFilter">The set of players that will hear the sound.</param>
[return: NotNullIfNotNull("filename")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayGlobal(string? filename, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null);
/// <summary>
@@ -425,10 +424,9 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// </summary>
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="playerFilter">The set of players that will hear the sound.</param>
[return: NotNullIfNotNull("sound")]
public (EntityUid Entity, Components.AudioComponent Component)? PlayGlobal(SoundSpecifier? sound, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null)
{
return sound == null ? null : PlayGlobal(GetSound(sound), playerFilter, recordReplay, sound.Params);
return sound == null ? null : PlayGlobal(GetSound(sound), playerFilter, recordReplay, audioParams ?? sound.Params);
}
/// <summary>
@@ -436,7 +434,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="recipient">The player that will hear the sound.</param>
[return: NotNullIfNotNull("filename")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayGlobal(string? filename, ICommonSession recipient, AudioParams? audioParams = null);
/// <summary>
@@ -444,10 +441,9 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// </summary>
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="recipient">The player that will hear the sound.</param>
[return: NotNullIfNotNull("sound")]
public (EntityUid Entity, Components.AudioComponent Component)? PlayGlobal(SoundSpecifier? sound, ICommonSession recipient)
public (EntityUid Entity, Components.AudioComponent Component)? PlayGlobal(SoundSpecifier? sound, ICommonSession recipient, AudioParams? audioParams = null)
{
return sound == null ? null : PlayGlobal(GetSound(sound), recipient, sound.Params);
return sound == null ? null : PlayGlobal(GetSound(sound), recipient, audioParams ?? sound.Params);
}
public abstract void LoadStream<T>(Entity<AudioComponent> entity, T stream);
@@ -457,7 +453,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="recipient">The player that will hear the sound.</param>
[return: NotNullIfNotNull("filename")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayGlobal(string? filename, EntityUid recipient, AudioParams? audioParams = null);
/// <summary>
@@ -465,10 +460,9 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// </summary>
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="recipient">The player that will hear the sound.</param>
[return: NotNullIfNotNull("sound")]
public (EntityUid Entity, Components.AudioComponent Component)? PlayGlobal(SoundSpecifier? sound, EntityUid recipient, AudioParams? audioParams = null)
{
return sound == null ? null : PlayGlobal(GetSound(sound), recipient, sound.Params);
return sound == null ? null : PlayGlobal(GetSound(sound), recipient, audioParams ?? sound.Params);
}
/// <summary>
@@ -477,7 +471,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="playerFilter">The set of players that will hear the sound.</param>
/// <param name="uid">The UID of the entity "emitting" the audio.</param>
[return: NotNullIfNotNull("filename")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayEntity(string? filename, Filter playerFilter, EntityUid uid, bool recordReplay, AudioParams? audioParams = null);
/// <summary>
@@ -486,7 +479,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="recipient">The player that will hear the sound.</param>
/// <param name="uid">The UID of the entity "emitting" the audio.</param>
[return: NotNullIfNotNull("filename")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayEntity(string? filename, ICommonSession recipient, EntityUid uid, AudioParams? audioParams = null);
/// <summary>
@@ -495,7 +487,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="recipient">The player that will hear the sound.</param>
/// <param name="uid">The UID of the entity "emitting" the audio.</param>
[return: NotNullIfNotNull("filename")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayEntity(string? filename, EntityUid recipient, EntityUid uid, AudioParams? audioParams = null);
/// <summary>
@@ -504,7 +495,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="playerFilter">The set of players that will hear the sound.</param>
/// <param name="uid">The UID of the entity "emitting" the audio.</param>
[return: NotNullIfNotNull("sound")]
public (EntityUid Entity, Components.AudioComponent Component)? PlayEntity(SoundSpecifier? sound, Filter playerFilter, EntityUid uid, bool recordReplay, AudioParams? audioParams = null)
{
return sound == null ? null : PlayEntity(GetSound(sound), playerFilter, uid, recordReplay, audioParams ?? sound.Params);
@@ -516,7 +506,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="recipient">The player that will hear the sound.</param>
/// <param name="uid">The UID of the entity "emitting" the audio.</param>
[return: NotNullIfNotNull("sound")]
public (EntityUid Entity, Components.AudioComponent Component)? PlayEntity(SoundSpecifier? sound, ICommonSession recipient, EntityUid uid, AudioParams? audioParams = null)
{
return sound == null ? null : PlayEntity(GetSound(sound), recipient, uid, audioParams ?? sound.Params);
@@ -528,7 +517,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="recipient">The player that will hear the sound.</param>
/// <param name="uid">The UID of the entity "emitting" the audio.</param>
[return: NotNullIfNotNull("sound")]
public (EntityUid Entity, Components.AudioComponent Component)? PlayEntity(SoundSpecifier? sound, EntityUid recipient, EntityUid uid, AudioParams? audioParams = null)
{
return sound == null ? null : PlayEntity(GetSound(sound), recipient, uid, audioParams ?? sound.Params);
@@ -539,7 +527,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// </summary>
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="uid">The UID of the entity "emitting" the audio.</param>
[return: NotNullIfNotNull("sound")]
public (EntityUid Entity, Components.AudioComponent Component)? PlayPvs(SoundSpecifier? sound, EntityUid uid, AudioParams? audioParams = null)
{
return sound == null ? null : PlayPvs(GetSound(sound), uid, audioParams ?? sound.Params);
@@ -550,7 +537,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// </summary>
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="coordinates">The EntityCoordinates to attach the audio source to.</param>
[return: NotNullIfNotNull("sound")]
public (EntityUid Entity, Components.AudioComponent Component)? PlayPvs(SoundSpecifier? sound, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
return sound == null ? null : PlayPvs(GetSound(sound), coordinates, audioParams ?? sound.Params);
@@ -561,7 +547,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// </summary>
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="coordinates">The EntityCoordinates to attach the audio source to.</param>
[return: NotNullIfNotNull("filename")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayPvs(string? filename,
EntityCoordinates coordinates, AudioParams? audioParams = null);
@@ -570,10 +555,17 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="uid">The UID of the entity "emitting" the audio.</param>
[return: NotNullIfNotNull("filename")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayPvs(string? filename, EntityUid uid,
AudioParams? audioParams = null);
/// <summary>
/// Plays a predicted sound following an entity for only one entity. The client-side system plays this sound as normal, server will do nothing.
/// </summary>
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="source">The UID of the entity "emitting" the audio.</param>
/// <param name="soundInitiator">The UID of the user that initiated this sound. This is usually some player's controlled entity.</param>
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayLocal(SoundSpecifier? sound, EntityUid source, EntityUid? soundInitiator, AudioParams? audioParams = null);
/// <summary>
/// Plays a predicted sound following an entity. The server will send the sound to every player in PVS range,
/// unless that player is attached to the "user" entity that initiated the sound. The client-side system plays
@@ -582,7 +574,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="source">The UID of the entity "emitting" the audio.</param>
/// <param name="user">The UID of the user that initiated this sound. This is usually some player's controlled entity.</param>
[return: NotNullIfNotNull("sound")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityUid source, EntityUid? user, AudioParams? audioParams = null);
/// <summary>
@@ -593,7 +584,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="coordinates">The entitycoordinates "emitting" the audio</param>
/// <param name="user">The UID of the user that initiated this sound. This is usually some player's controlled entity.</param>
[return: NotNullIfNotNull("sound")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityCoordinates coordinates, EntityUid? user, AudioParams? audioParams = null);
/// <summary>
@@ -602,7 +592,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="playerFilter">The set of players that will hear the sound.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
[return: NotNullIfNotNull("filename")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayStatic(string? filename, Filter playerFilter, EntityCoordinates coordinates, bool recordReplay, AudioParams? audioParams = null);
/// <summary>
@@ -611,7 +600,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="recipient">The player that will hear the sound.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
[return: NotNullIfNotNull("filename")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayStatic(string? filename, ICommonSession recipient, EntityCoordinates coordinates, AudioParams? audioParams = null);
/// <summary>
@@ -620,7 +608,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="recipient">The player that will hear the sound.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
[return: NotNullIfNotNull("filename")]
public abstract (EntityUid Entity, Components.AudioComponent Component)? PlayStatic(string? filename, EntityUid recipient, EntityCoordinates coordinates, AudioParams? audioParams = null);
/// <summary>
@@ -629,7 +616,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="playerFilter">The set of players that will hear the sound.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
[return: NotNullIfNotNull("sound")]
public (EntityUid Entity, Components.AudioComponent Component)? PlayStatic(SoundSpecifier? sound, Filter playerFilter, EntityCoordinates coordinates, bool recordReplay, AudioParams? audioParams = null)
{
return sound == null ? null : PlayStatic(GetSound(sound), playerFilter, coordinates, recordReplay, audioParams);
@@ -641,7 +627,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="recipient">The player that will hear the sound.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
[return: NotNullIfNotNull("sound")]
public (EntityUid Entity, Components.AudioComponent Component)? PlayStatic(SoundSpecifier? sound, ICommonSession recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
return sound == null ? null : PlayStatic(GetSound(sound), recipient, coordinates, audioParams ?? sound.Params);
@@ -653,7 +638,6 @@ public abstract partial class SharedAudioSystem : EntitySystem
/// <param name="sound">The sound specifier that points the audio file(s) that should be played.</param>
/// <param name="recipient">The player that will hear the sound.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
[return: NotNullIfNotNull("sound")]
public (EntityUid Entity, Components.AudioComponent Component)? PlayStatic(SoundSpecifier? sound, EntityUid recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
return sound == null ? null : PlayStatic(GetSound(sound), recipient, coordinates, audioParams ?? sound.Params);

View File

@@ -394,6 +394,18 @@ namespace Robust.Shared
public static readonly CVarDef<int> NetEncryptionThreadChannelSize =
CVarDef.Create("net.encryption_thread_channel_size", 16);
/// <summary>
/// Whether the server should request HWID system for client identification.
/// </summary>
/// <remarks>
/// <para>
/// Note that modern HWIDs are only available if the connection is authenticated.
/// </para>
/// </remarks>
public static readonly CVarDef<bool> NetHWId =
CVarDef.Create("net.hwid", true, CVar.SERVERONLY);
/**
* SUS
*/
@@ -671,6 +683,13 @@ namespace Robust.Shared
public static readonly CVarDef<string> BuildManifestHash =
CVarDef.Create("build.manifest_hash", "");
/// <summary>
/// Allows you to disable the display of all entities in the spawn menu that are not labeled with the ShowSpawnMenu category.
/// This is useful for forks that just want to disable the standard upstream content
/// </summary>
public static readonly CVarDef<string> EntitiesCategoryFilter =
CVarDef.Create("build.entities_category_filter", "");
/*
* WATCHDOG
*/
@@ -1086,6 +1105,14 @@ namespace Robust.Shared
public static readonly CVarDef<bool> DisplayThreadWindowBlit =
CVarDef.Create("display.thread_window_blit", true, CVar.CLIENTONLY);
/// <summary>
/// Diagnostic flag for testing. When using a separate thread for multi-window blitting,
/// should the worker be unblocked before the SwapBuffers(). Setting to true may improve
/// performance but may cause crashes or rendering errors.
/// </summary>
public static readonly CVarDef<bool> DisplayThreadUnlockBeforeSwap =
CVarDef.Create("display.thread_unlock_before_swap", false, CVar.CLIENTONLY);
/// <summary>
/// Buffer size of input command channel from windowing thread to main game thread.
/// </summary>
@@ -1288,7 +1315,7 @@ namespace Robust.Shared
/// Default is 35 m/s. Around half a tile per tick at 60 ticks per second.
/// </remarks>
public static readonly CVarDef<float> MaxLinVelocity =
CVarDef.Create("physics.maxlinvelocity", 35f);
CVarDef.Create("physics.maxlinvelocity", 35f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Maximum angular velocity in full rotations per second.

View File

@@ -30,8 +30,13 @@ namespace Robust.Shared.Console
bool IsServer { get; }
/// <summary>
/// The remote peer that owns this shell, or the local player if this is a client-side local shell (<see cref="IsLocal" /> is true and <see cref="IsClient"/> is true).
/// The remote peer that owns this shell, or the local player if this is a local shell.
/// </summary>
/// <remarks>
/// <para>
/// This parameter is null for commands executed directly from the server console, as that has no player.
/// </para>
/// </remarks>
ICommonSession? Player { get; }
/// <summary>

View File

@@ -60,7 +60,7 @@ namespace Robust.Shared.ContentPack
internal string GetPath(ResPath relPath)
{
return Path.GetFullPath(Path.Combine(_directory.FullName, relPath.ToRelativeSystemPath()));
return PathHelpers.SafeGetResourcePath(_directory.FullName, relPath);
}
/// <inheritdoc />

View File

@@ -14,7 +14,11 @@ namespace Robust.Shared.ContentPack
/// The directory to use for user data.
/// If null, a virtual temporary file system is used instead.
/// </param>
void Initialize(string? userData);
/// <param name="hideUserDataDir">
/// If true, <see cref="IWritableDirProvider.RootDir"/> will be hidden on
/// <see cref="IResourceManager.UserData"/>.
/// </param>
void Initialize(string? userData, bool hideUserDataDir);
/// <summary>
/// Mounts a single stream as a content file. Useful for unit testing.

View File

@@ -13,7 +13,7 @@ namespace Robust.Shared.ContentPack
{
/// <summary>
/// The root path of this provider.
/// Can be null if it's a virtual provider.
/// Can be null if it's a virtual provider or the path is protected (e.g. on the client).
/// </summary>
string? RootDir { get; }

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using Robust.Shared.Utility;
namespace Robust.Shared.ContentPack
{
@@ -63,5 +64,27 @@ namespace Robust.Shared.ContentPack
!OperatingSystem.IsWindows()
&& !OperatingSystem.IsMacOS();
internal static string SafeGetResourcePath(string baseDir, ResPath path)
{
var relSysPath = path.ToRelativeSystemPath();
if (relSysPath.Contains("\\..") || relSysPath.Contains("/.."))
{
// Hard cap on any exploit smuggling a .. in there.
// Since that could allow leaving sandbox.
throw new InvalidOperationException($"This branch should never be reached. Path: {path}");
}
var retPath = Path.GetFullPath(Path.Join(baseDir, relSysPath));
// better safe than sorry check
if (!retPath.StartsWith(baseDir))
{
// Allow path to match if it's just missing the directory separator at the end.
if (retPath != baseDir.TrimEnd(Path.DirectorySeparatorChar))
throw new InvalidOperationException($"This branch should never be reached. Path: {path}");
}
return retPath;
}
}
}

View File

@@ -41,13 +41,13 @@ namespace Robust.Shared.ContentPack
public IWritableDirProvider UserData { get; private set; } = default!;
/// <inheritdoc />
public virtual void Initialize(string? userData)
public virtual void Initialize(string? userData, bool hideRootDir)
{
Sawmill = _logManager.GetSawmill("res");
if (userData != null)
{
UserData = new WritableDirProvider(Directory.CreateDirectory(userData));
UserData = new WritableDirProvider(Directory.CreateDirectory(userData), hideRootDir);
}
else
{
@@ -379,7 +379,13 @@ namespace Robust.Shared.ContentPack
{
if (root is DirLoader loader)
{
yield return new ResPath(loader.GetPath(new ResPath(@"/")));
var rootDir = loader.GetPath(new ResPath(@"/"));
// TODO: GET RID OF THIS.
// This code shouldn't be passing OS disk paths through ResPath.
rootDir = rootDir.Replace(Path.DirectorySeparatorChar, '/');
yield return new ResPath(rootDir);
}
}
}

View File

@@ -480,6 +480,7 @@ Types:
NotNullAttribute: { All: True }
NotNullIfNotNullAttribute: { All: True }
NotNullWhenAttribute: { All: True }
SetsRequiredMembersAttribute: { All : True}
SuppressMessageAttribute: { All: True }
System.Diagnostics:
DebuggableAttribute: { All: True }
@@ -588,7 +589,6 @@ Types:
Vector2: { All: True }
Vector3: { All: True }
Vector4: { All: True }
Matrix3x2: { All: True }
System.Reflection:
Assembly:
Methods:
@@ -653,8 +653,11 @@ Types:
NullableContextAttribute: { All: True }
PreserveBaseOverridesAttribute: { All: True }
RefSafetyRulesAttribute: { All: True }
RequiredMemberAttribute: { All: True }
RequiresLocationAttribute: { All: True }
RuntimeCompatibilityAttribute: { All: True }
RuntimeHelpers: { All: True }
SwitchExpressionException: { All: True }
TaskAwaiter: { All: True }
TaskAwaiter`1: { All: True }
TupleElementNamesAttribute: { All: True }
@@ -720,11 +723,11 @@ Types:
- "System.Text.RegularExpressions.Match Match(string, string)"
- "System.Text.RegularExpressions.Match Match(string, string, System.Text.RegularExpressions.RegexOptions)"
- "System.Text.RegularExpressions.Match Match(string, string, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)"
- "System.Text.RegularExpressions.Match[] Matches(string)"
- "System.Text.RegularExpressions.Match[] Matches(string, int)"
- "System.Text.RegularExpressions.Match[] Matches(string, string)"
- "System.Text.RegularExpressions.Match[] Matches(string, string, System.Text.RegularExpressions.RegexOptions)"
- "System.Text.RegularExpressions.Match[] Matches(string, string, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)"
- "System.Text.RegularExpressions.MatchCollection Matches(string)"
- "System.Text.RegularExpressions.MatchCollection Matches(string, int)"
- "System.Text.RegularExpressions.MatchCollection Matches(string, string)"
- "System.Text.RegularExpressions.MatchCollection Matches(string, string, System.Text.RegularExpressions.RegexOptions)"
- "System.Text.RegularExpressions.MatchCollection Matches(string, string, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)"
- "System.Text.RegularExpressions.RegexOptions get_Options()"
- "System.TimeSpan get_MatchTimeout()"
- "void .ctor()"

View File

@@ -10,17 +10,22 @@ namespace Robust.Shared.ContentPack
/// <inheritdoc />
internal sealed class WritableDirProvider : IWritableDirProvider
{
/// <inheritdoc />
private readonly bool _hideRootDir;
public string RootDir { get; }
string? IWritableDirProvider.RootDir => _hideRootDir ? null : RootDir;
/// <summary>
/// Constructs an instance of <see cref="WritableDirProvider"/>.
/// </summary>
/// <param name="rootDir">Root file system directory to allow writing.</param>
public WritableDirProvider(DirectoryInfo rootDir)
/// <param name="hideRootDir">If true, <see cref="IWritableDirProvider.RootDir"/> is reported as null.</param>
public WritableDirProvider(DirectoryInfo rootDir, bool hideRootDir)
{
// FullName does not have a trailing separator, and we MUST have a separator.
RootDir = rootDir.FullName + Path.DirectorySeparatorChar.ToString();
_hideRootDir = hideRootDir;
}
#region File Access
@@ -119,7 +124,7 @@ namespace Robust.Shared.ContentPack
throw new FileNotFoundException();
var dirInfo = new DirectoryInfo(GetFullPath(path));
return new WritableDirProvider(dirInfo);
return new WritableDirProvider(dirInfo, _hideRootDir);
}
/// <inheritdoc />
@@ -180,20 +185,7 @@ namespace Robust.Shared.ContentPack
path = path.Clean();
return GetFullPath(RootDir, path);
}
private static string GetFullPath(string root, ResPath path)
{
var relPath = path.ToRelativeSystemPath();
if (relPath.Contains("\\..") || relPath.Contains("/.."))
{
// Hard cap on any exploit smuggling a .. in there.
// Since that could allow leaving sandbox.
throw new InvalidOperationException($"This branch should never be reached. Path: {path}");
}
return Path.GetFullPath(Path.Combine(root, relPath));
return PathHelpers.SafeGetResourcePath(RootDir, path);
}
}
}

View File

@@ -204,7 +204,7 @@ namespace Robust.Shared.GameObjects
/// <summary>
/// Offset into internal PVS data.
/// </summary>
internal PvsIndex PvsData;
internal PvsIndex PvsData = PvsIndex.Invalid;
}
[Flags]
@@ -254,5 +254,8 @@ namespace Robust.Shared.GameObjects
/// An invalid index. This is also used as a marker value in the free list.
/// </summary>
public static readonly PvsIndex Invalid = new PvsIndex(-1);
// TODO PVS
// Consider making 0 an invalid value.
// it prevents default structs from accidentally being used.
}
}

View File

@@ -12,7 +12,7 @@ namespace Robust.Shared.GameObjects
public abstract class BoundUserInterface : IDisposable
{
[Dependency] protected readonly IEntityManager EntMan = default!;
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
[Dependency] protected readonly ISharedPlayerManager PlayerManager = default!;
protected readonly SharedUserInterfaceSystem UiSystem;
public readonly Enum UiKey;
@@ -79,7 +79,7 @@ namespace Robust.Shared.GameObjects
/// </summary>
public void Close()
{
UiSystem.CloseUi(Owner, UiKey, _playerManager.LocalEntity, predicted: true);
UiSystem.CloseUi(Owner, UiKey, PlayerManager.LocalEntity, predicted: true);
}
/// <summary>

View File

@@ -391,7 +391,7 @@ public partial class EntityManager
entities.EnsureCapacity(netEntities.Count);
foreach (var pair in netEntities)
{
entities.Add(EnsureEntity<TComp>(pair.Key, callerEntity), pair.Value);
entities.TryAdd(EnsureEntity<TComp>(pair.Key, callerEntity), pair.Value);
}
}
@@ -402,7 +402,7 @@ public partial class EntityManager
entities.EnsureCapacity(netEntities.Count);
foreach (var pair in netEntities)
{
entities.Add(EnsureEntity<TComp>(pair.Key, callerEntity), pair.Value);
entities.TryAdd(EnsureEntity<TComp>(pair.Key, callerEntity), pair.Value);
}
}
@@ -413,7 +413,7 @@ public partial class EntityManager
entities.EnsureCapacity(netEntities.Count);
foreach (var pair in netEntities)
{
entities.Add(pair.Key, EnsureEntity<TComp>(pair.Value, callerEntity));
entities.TryAdd(pair.Key, EnsureEntity<TComp>(pair.Value, callerEntity));
}
}
@@ -424,7 +424,7 @@ public partial class EntityManager
entities.EnsureCapacity(netEntities.Count);
foreach (var pair in netEntities)
{
entities.Add(pair.Key, EnsureEntity<TComp>(pair.Value, callerEntity));
entities.TryAdd(pair.Key, EnsureEntity<TComp>(pair.Value, callerEntity));
}
}
@@ -435,7 +435,7 @@ public partial class EntityManager
entities.EnsureCapacity(netEntities.Count);
foreach (var pair in netEntities)
{
entities.Add(EnsureEntity<TComp>(pair.Key, callerEntity), EnsureEntity<TComp>(pair.Value, callerEntity));
entities.TryAdd(EnsureEntity<TComp>(pair.Key, callerEntity), EnsureEntity<TComp>(pair.Value, callerEntity));
}
}
@@ -446,7 +446,7 @@ public partial class EntityManager
entities.EnsureCapacity(netEntities.Count);
foreach (var pair in netEntities)
{
entities.Add(EnsureEntity<TComp>(pair.Key, callerEntity), EnsureEntity<TComp>(pair.Value, callerEntity));
entities.TryAdd(EnsureEntity<TComp>(pair.Key, callerEntity), EnsureEntity<TComp>(pair.Value, callerEntity));
}
}

View File

@@ -93,6 +93,14 @@ namespace Robust.Shared.GameObjects
public event Action<Entity<MetaDataComponent>>? EntityAdded;
public event Action<Entity<MetaDataComponent>>? EntityInitialized;
public event Action<Entity<MetaDataComponent>>? EntityDeleted;
/// <summary>
/// Internal termination event handlers. This is mainly for exception tolerance, we want to ensure that PVS,
/// and other important engine systems can get updated before some content code throws an exception.
/// </summary>
internal event TerminatingEventHandler? BeforeEntityTerminating;
public delegate void TerminatingEventHandler(ref EntityTerminatingEvent ev);
public event Action? BeforeEntityFlush;
public event Action? AfterEntityFlush;
@@ -556,6 +564,7 @@ namespace Robust.Shared.GameObjects
try
{
var ev = new EntityTerminatingEvent((uid, metadata));
BeforeEntityTerminating?.Invoke(ref ev);
EventBus.RaiseLocalEvent(uid, ref ev, true);
}
catch (Exception e)
@@ -692,11 +701,23 @@ namespace Robust.Shared.GameObjects
/// </summary>
public virtual void FlushEntities()
{
_sawmill.Info($"Flushing entities. Entity count: {Entities.Count}");
BeforeEntityFlush?.Invoke();
FlushEntitiesInternal();
if (Entities.Count != 0)
_sawmill.Error("Failed to flush all entities");
{
_sawmill.Error($"Failed to flush all entities. Entity count: {Entities.Count}");
// Dump entity info, but avoid dumping ~50k errors if for whatever reason we failed to delete almost all entities.
// Using 512 as the limit, in case the problem entities are related to player counts on high-pop servers.
if (Entities.Count < 512)
{
foreach (var uid in Entities)
{
_sawmill.Error($"Entity exists after flush: {ToPrettyString(uid)}");
}
}
}
#if EXCEPTION_TOLERANCE
// Attempt to flush entities a second time, just in case something somehow caused an entity to be spawned
@@ -705,7 +726,7 @@ namespace Robust.Shared.GameObjects
#endif
if (Entities.Count != 0)
throw new Exception("Failed to flush all entities");
throw new Exception($"Failed to flush all entities. Entity count: {Entities.Count}");
AfterEntityFlush?.Invoke();
}

View File

@@ -496,6 +496,16 @@ public sealed partial class EntityLookupSystem
GetEntitiesIntersecting(type, mapId, shape, transform, intersecting, flags);
}
public void GetEntitiesIntersecting<T>(MapId mapId, Box2Rotated worldBounds, HashSet<Entity<T>> entities, LookupFlags flags = DefaultFlags) where T : IComponent
{
if (mapId == MapId.Nullspace) return;
var shape = new Polygon(worldBounds);
var shapeTransform = Physics.Transform.Empty;
GetEntitiesIntersecting(mapId, shape, shapeTransform, entities, flags);
}
public void GetEntitiesIntersecting<T>(MapId mapId, Box2 worldAABB, HashSet<Entity<T>> entities, LookupFlags flags = DefaultFlags) where T : IComponent
{
if (mapId == MapId.Nullspace) return;

View File

@@ -120,14 +120,10 @@ public abstract class SharedEyeSystem : EntitySystem
if (TryComp(uid, out ActorComponent? actorComp))
{
if (value != null)
{
_views.AddViewSubscriber(value.Value, actorComp.PlayerSession);
}
else
{
// Should never be null here
_views.RemoveViewSubscriber(eyeComponent.Target!.Value, actorComp.PlayerSession);
}
if (eyeComponent.Target is { } old)
_views.RemoveViewSubscriber(old, actorComp.PlayerSession);
}
eyeComponent.Target = value;

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