mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
32fa6ebb53 | ||
|
|
27378d3620 |
5
.github/CODEOWNERS
vendored
5
.github/CODEOWNERS
vendored
@@ -16,8 +16,3 @@
|
||||
|
||||
# Be they Fluent translations or Freemarker templates, I know them both!
|
||||
*.ftl @RemieRichards
|
||||
|
||||
# commands commands commands commands
|
||||
**/Toolshed/** @moonheart08
|
||||
*Command.cs @moonheart08
|
||||
*Commands.cs @moonheart08
|
||||
|
||||
4
.github/workflows/build-docfx.yml
vendored
4
.github/workflows/build-docfx.yml
vendored
@@ -7,12 +7,12 @@ jobs:
|
||||
docfx:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3.6.0
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
|
||||
|
||||
4
.github/workflows/build-test.yml
vendored
4
.github/workflows/build-test.yml
vendored
@@ -15,12 +15,12 @@ jobs:
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.6.0
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Install dependencies
|
||||
|
||||
4
.github/workflows/codeql-analysis.yml
vendored
4
.github/workflows/codeql-analysis.yml
vendored
@@ -35,12 +35,12 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3.6.0
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
|
||||
|
||||
4
.github/workflows/publish-client.yml
vendored
4
.github/workflows/publish-client.yml
vendored
@@ -16,12 +16,12 @@ jobs:
|
||||
$ver = [regex]::Match($env:GITHUB_REF, "refs/tags/v?(.+)").Groups[1].Value
|
||||
echo ("::set-output name=version::{0}" -f $ver)
|
||||
|
||||
- uses: actions/checkout@v3.6.0
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
|
||||
|
||||
4
.github/workflows/test-content.yml
vendored
4
.github/workflows/test-content.yml
vendored
@@ -13,13 +13,13 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Check out content
|
||||
uses: actions/checkout@v3.6.0
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
repository: space-wizards/space-station-14
|
||||
submodules: recursive
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Disable submodule autoupdate
|
||||
|
||||
Submodule Lidgren.Network/Lidgren.Network updated: f19cea8010...78aa82cef0
@@ -23,7 +23,7 @@
|
||||
<PropertyGroup Condition="'$(FullRelease)' != 'True'">
|
||||
<DefineConstants>$(DefineConstants);DEVELOPMENT</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)' == 'Release' Or '$(Configuration)' == 'Tools'">
|
||||
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
|
||||
<DefineConstants>$(DefineConstants);EXCEPTION_TOLERANCE</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(EnableClientScripting)' == 'True'">
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project>
|
||||
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
|
||||
|
||||
@@ -25,7 +25,4 @@
|
||||
|
||||
<!-- analyzer -->
|
||||
<Import Project="Robust.Analyzers.targets" Condition="'$(SkipRobustAnalyzer)' != 'true'" />
|
||||
|
||||
<!-- serialization generator -->
|
||||
<Import Project="Robust.Serialization.Generator.targets" />
|
||||
</Project>
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Serialization.Generator\Robust.Serialization.Generator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
524
RELEASE-NOTES.md
524
RELEASE-NOTES.md
@@ -54,529 +54,7 @@ END TEMPLATE-->
|
||||
*None yet*
|
||||
|
||||
|
||||
## 154.2.0
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix Direction.TurnCw/TurnCcw to South returning Invalid.
|
||||
|
||||
|
||||
## 154.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add MathHelper.Max for TimeSpans.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Make joint initialisation only log under IsFirstTimePredicted on client.
|
||||
|
||||
### Other
|
||||
|
||||
* Mark the proxy Dirty(component) as obsolete in line with EntityManager (Dirty(EntityUid, Component) should be used in its place).
|
||||
|
||||
|
||||
## 154.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Change ignored prototypes to skip prototypes even if the prototype type is found.
|
||||
* Moved IPlayerData interface to shared.
|
||||
|
||||
### New features
|
||||
|
||||
* Added a multiline text submit keybind function.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed multiline edits scrollbar margins.
|
||||
|
||||
### Internal
|
||||
|
||||
* Added more event sources.
|
||||
* Made Toolshed types oneOff IoC injections.
|
||||
|
||||
|
||||
## 153.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Removed SharedUserInterfaceComponent component references.
|
||||
* Removed EntityDeletedMessage.
|
||||
|
||||
### Other
|
||||
|
||||
* Performance improvements for replay recording.
|
||||
* Lidgren has been updated to [v0.2.6](https://github.com/space-wizards/SpaceWizards.Lidgren.Network/blob/v0.2.6/RELEASE-NOTES.md).
|
||||
* Make EntityManager.AddComponent with a component instance set the owner if its default, add system proxy for it.
|
||||
|
||||
### Internal
|
||||
|
||||
* Added some `EventSource` providers for PVS and replay recording: `Robust.Pvs` and `Robust.ReplayRecording`.
|
||||
* Added RecursiveMoveBenchmark.
|
||||
* Removed redundant prototype resolving.
|
||||
* Removed CollisionWake component removal subscription.
|
||||
* Removed redundant DebugTools.AssertNotNull(netId) in ClientGameStateManager
|
||||
|
||||
|
||||
## 152.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* `Robust.Server.GameObjects.BoundUserInterface.InteractionRangeSqrd` is now a get-only property. Modify `InteractionRange` instead if you want to change it on active UIs.
|
||||
* Remove IContainerManager.
|
||||
* Remove and obsolete ComponentExt methods.
|
||||
* Remove EntityStarted and ComponentDeleted C# events.
|
||||
* Convert Tile.TypeId to an int. Old maps that were saved with TypeId being an ushort will still be properly deserialized.
|
||||
|
||||
### New features
|
||||
|
||||
* `BoundUserInterfaceCheckRangeEvent` can be used to implement custom logic for BUI range checks.
|
||||
* Add support for long values in CVars.
|
||||
* Allow user code to implement own logic for bound user interface range checks.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix timers counting down slower than real time and drifting.
|
||||
* Add missing System using statement to generated component states.
|
||||
* Fix build with USE_SYSTEM_SQLITE.
|
||||
* Fix prototype manager not being initialized in robust server simulation tests.
|
||||
* Fix not running serialization hooks when copying non-byref data definition fields without a custom type serializer.
|
||||
|
||||
### Other
|
||||
|
||||
* Remove warning for glibc 2.37.
|
||||
* Remove personally-identifiable file paths from client logs.
|
||||
|
||||
### Internal
|
||||
|
||||
* Disable obsoletion and inherited member hidden warnings in serialization source generated code.
|
||||
* Update CI workflows to use setup-dotnet 3.2.0 and checkout 3.6.0.
|
||||
* Fix entity spawn tests having instance per test lifecycle with a non static OneTimeTearDown method.
|
||||
* Add new PVS test to check that there is no issue with entity states referencing other entities that the client is not yet aware of.
|
||||
|
||||
|
||||
## 151.0.0
|
||||
|
||||
|
||||
## 150.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix some partial datadefs.
|
||||
|
||||
|
||||
## 150.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Remove the Id field from Fixtures as the Id is already stored on FixturesComponent.
|
||||
|
||||
### New features
|
||||
|
||||
* Add AbstractDictionarySerializer for abstract classes.
|
||||
* Add many new spawn functions for entities for common operations.
|
||||
|
||||
|
||||
## 149.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix serialization sharing instances when copying data definitions and not assigning null when the source is null.
|
||||
* Fixed resizing a window to be bigger than its set maxsize crashing the client.
|
||||
|
||||
|
||||
## 149.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Data definitions must now be partial, their data fields must not be readonly and their data field properties must have a setter.
|
||||
|
||||
### Internal
|
||||
|
||||
* Copying data definitions through the serialization manager is now faster and consumes less memory.
|
||||
|
||||
|
||||
## 148.4.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add recursive PVS overrides and remove IsOverride()
|
||||
|
||||
|
||||
## 148.3.0
|
||||
|
||||
### New features
|
||||
|
||||
* Happy eyeballs delay can be configured.
|
||||
* Added more colors.
|
||||
* Allow pre-startup components to be shut down.
|
||||
* Added tile texture reload command.
|
||||
* Add implementation of Random.Pick(ValueList<T> ..).
|
||||
* Add IntegrationInstance fields for common dependencies.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Prevent invalid prototypes from being spawned.
|
||||
* Change default value of EntityLastModifiedTick from zero to one.
|
||||
* Make DiscordRichPresence icon CVars server-side with replication.
|
||||
|
||||
|
||||
## 148.2.0
|
||||
|
||||
### New features
|
||||
|
||||
* `SpinBox.LineEditControl` exposes the underlying `LineEdit`.
|
||||
* Add VV attributes to various fields across overlay and sessions.
|
||||
* Add IsPaused to EntityManager to check if an entity is paused.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix SetActiveTheme not updating the theme.
|
||||
|
||||
|
||||
## 148.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Added IgnoreUIChecksComponent that lets entities ignore bound user interface range checks which would normally close the UI.
|
||||
* Add support for F16-F24 keybinds.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix gamestate bug where PVS is disabled.
|
||||
|
||||
### Other
|
||||
|
||||
* EntityQuery.HasComponent override for nullable entity uids.
|
||||
|
||||
|
||||
## 148.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Several NuGet dependencies are now private assets.
|
||||
* Added `IViewportControl.PixelToMap()` and `PixelToMapEvent`. These are variants of the existing screen-to-map functions that should account for distortion effects.
|
||||
|
||||
### New features
|
||||
|
||||
* Added several new rich-text tags, including italic and bold-italic.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed log messages for unknown components not working due to threaded IoC issues.
|
||||
* Replay recordings no longer record invalid prototype uploads.
|
||||
|
||||
|
||||
## 147.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Renamed one of the EntitySystem.Dirty() methods to `DirtyEntity()` to avoid confusion with the component-dirtying methods.
|
||||
|
||||
### New features
|
||||
|
||||
* Added debug commands that return the entity system update order.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed a bug in MetaDataSystem that was causing the metadata component to not be marked as dirty.
|
||||
|
||||
|
||||
## 146.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Remove readOnly for DataFields and rename some ShaderPrototype C# fields internally to align with the normal schema.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Add InvariantCulture to angle validation.
|
||||
|
||||
### Internal
|
||||
|
||||
* Add some additional EntityQuery<T> usages and remove a redundant CanCollide call on fixture shutdown.
|
||||
|
||||
|
||||
## 145.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Removed some old SpriteComponent data-fields ("rsi", and "layerDatums").
|
||||
|
||||
### New features
|
||||
|
||||
* Added `ActorSystem.TryGetActorFromUserId()`.
|
||||
* Added IPrototypeManager.EnumerateKinds().
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed SpriteSpecifierSerializer yaml validation not working properly.
|
||||
* Fixed IoC/Threading exceptions in `Resource.Load()`.
|
||||
* Fixed `TransformSystem.SetCoordinates()` throwing uninformative client-side errors.
|
||||
* Fixed `IResourceManager.ContentFileExists()` and `TryContentFileRead()` throwing exceptions on windows when trying to open a directory.
|
||||
|
||||
|
||||
## 144.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix some EntityLookup queries incorrectly being double transformed internally.
|
||||
* Shrink TileEnlargement even further for EntityLookup default queries.
|
||||
|
||||
|
||||
## 144.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Add new args to entitylookup methods to allow for shrinkage of tile-bounds checks. Default changed to shrink the grid-local AABB by the polygon skin to avoid clipping neighboring tile entities.
|
||||
* Non-hard fixtures will no longer count by default for EntityLookup.
|
||||
|
||||
### New features
|
||||
|
||||
* Added new EntityLookup flag to return non-hard fixtures or not.
|
||||
|
||||
|
||||
## 143.3.0
|
||||
|
||||
### New features
|
||||
|
||||
* Entity placement and spawn commands now raise informative events that content can handle.
|
||||
* Replay clients can now optionally ignore some errors instead of refusing to load the replay.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* `AudioParams.PlayOffsetSecond` will no longer apply an offset that is larger then the length of the audio stream.
|
||||
* Fixed yaml serialization of arrays of virtual/abstract objects.
|
||||
|
||||
|
||||
### Other
|
||||
|
||||
* Removed an incorrect gamestate debug assert.
|
||||
|
||||
|
||||
## 143.2.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add support for tests to load extra prototypes from multiple sources.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix named toolshed command.
|
||||
* Unsubscribe from grid rendering events on shutdown.
|
||||
|
||||
### Other
|
||||
|
||||
* Remove unnecessary test prototypes.
|
||||
|
||||
|
||||
## 143.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add locale support for grammatical measure words.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Don't raise contact events for entities that were QueueDeleted during the tick.
|
||||
* Exception on duplicate broadcast subscriptions as this was unsupported behaviour.
|
||||
|
||||
### Other
|
||||
|
||||
* Add VV ReadWrite to PhysicsComponent BodyStatus.
|
||||
|
||||
|
||||
## 143.0.0
|
||||
|
||||
### New features
|
||||
|
||||
|
||||
- Toolshed, a tacit shell language, has been introduced.
|
||||
- Use Robust.Shared.ToolshedManager to invoke commands, with optional input and output.
|
||||
- Implement IInvocationContext for custom invocation contexts i.e. scripting systems.
|
||||
|
||||
|
||||
## 142.1.2
|
||||
|
||||
### Other
|
||||
|
||||
* Don't log an error on failing to resolve for joint relay refreshing.
|
||||
|
||||
|
||||
## 142.1.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed a bad debug assert in `DetachParentToNull()`
|
||||
|
||||
|
||||
## 142.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* `IHttpClientHolder` holds a shared `HttpClient` for use by content. It has Happy Eyeballs fixed and an appropriate `User-Agent`.
|
||||
* Added `DataNode.ToString()`. Makes it easier to save yaml files and debug code.
|
||||
* Added some cvars to modify discord rich presence icons.
|
||||
* .ogg files now read the `Artist` and `Title` tags and make them available via new fields in `AudioStream`.
|
||||
* The default fragment shaders now have access to the local light level (`lowp vec3 lightSample`).
|
||||
* Added `IPrototypeManager.ValidateAllPrototypesSerializable()`, which can be used to check that all currently loaded prototypes can be serialised & deserialised.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix certain debug commands and tools crashing on non-SS14 RobustToolbox games due to a missing font.
|
||||
* Discord rich presence strings are now truncated if they are too long.
|
||||
* Fixed a couple of broadphase/entity-lookup update bugs that were affecting containers and entities attached to other (non-grid/map) entities.
|
||||
* Fixed `INetChannel.Disconnect()` not properly disconnecting clients in integration tests.
|
||||
|
||||
### Other
|
||||
|
||||
* Outgoing HTTP requests now all use Happy Eyeballs to try to prioritize IPv6. This is necessary because .NET still does not support this critical feature itself.
|
||||
* Made various physics related component properties VV-editable.
|
||||
* The default EntitySystem sawmill log level now defaults to `Info` instead of `Verbose`. The level remains verbose when in debug mode.
|
||||
|
||||
### Internal
|
||||
|
||||
* The debug asserts in `DetachParentToNull()` are now more informative.
|
||||
|
||||
|
||||
## 142.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix Enum serialization.
|
||||
|
||||
|
||||
## 142.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* `EntityManager.GetAllComponents()` now returns a (EntityUid, Component) tuple
|
||||
|
||||
### New features
|
||||
|
||||
* Added `IPrototypeManager.ValidateFields()`, which uses reflection to validate that the default values of c# string fields correspond to valid entity prototypes. Validates any fields with a `ValidatePrototypeIdAttribute` and any data-field that uses the PrototypeIdSerializer custom type serializer.
|
||||
|
||||
### Other
|
||||
|
||||
* Replay playback will now log errors when encountering unhandled messages.
|
||||
* Made `GetAssemblyByName()` throw descriptive error messages.
|
||||
* Improved performance of various EntityLookupSystem functions
|
||||
|
||||
|
||||
## 141.2.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix component trait dictionaries not clearing on reconnect leading to bad GetComponent in areas (e.g. entire game looks black due to no entities).
|
||||
|
||||
|
||||
## 141.2.0
|
||||
|
||||
### Other
|
||||
|
||||
* Fix bug in `NetManager` that allowed exception spam through protocol abuse.
|
||||
|
||||
|
||||
## 141.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* MapInitEvent is run clientside for placementmanager entities to predict entity appearances.
|
||||
* Add CollisionLayerChangeEvent for physics fixtures.
|
||||
|
||||
|
||||
## 141.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Component.Initialize has been fully replaced with the Eventbus.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed potential crashes if buffered audio sources (e.g. MIDI) fail to create due to running out of audio streams.
|
||||
|
||||
### Other
|
||||
|
||||
* Pressing `^C` twice on the server will now cause it to hard-exit immediately.
|
||||
* `Tools` now has `EXCEPTION_TOLERANCE` enabled.
|
||||
|
||||
|
||||
## 140.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* `IReplayRecordingManager.RecordingFinished` now takes a `ReplayRecordingFinished` object as argument.
|
||||
* `IReplayRecordingManager.GetReplayStats` now returns a `ReplayRecordingStats` struct instead of a tuple. The units have also been normalized
|
||||
|
||||
### New features
|
||||
|
||||
* `IReplayRecordingManager` can now track a "state" object for an active recording.
|
||||
* If the path given to `IReplayRecordingManager.TryStartRecording` is rooted, the base replay directory is ignored.
|
||||
|
||||
### Other
|
||||
|
||||
* `IReplayRecordingManager` no longer considers itself recording inside `RecordingFinished`.
|
||||
* `IReplayRecordingManager.Initialize()` was moved to an engine-internal interface.
|
||||
|
||||
|
||||
## 139.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Remove Component.Startup(), fully replacing it with the Eventbus.
|
||||
|
||||
|
||||
## 138.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add rotation methods to TransformSystem for no lerp.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix AnimationCompleted ordering.
|
||||
|
||||
|
||||
## 138.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Obsoleted unused `IMidiRenderer.VolumeBoost` property. Use `IMidiRenderer.VelocityOverride` instead.
|
||||
* `IMidiRenderer.TrackedCoordinates` is now a `MapCoordinates`.
|
||||
|
||||
### New features
|
||||
|
||||
* Added `Master` property to `IMidiRenderer`, which allows it to copy all MIDI events from another renderer.
|
||||
* Added `FilteredChannels` property to `IMidiRenderer`, which allows it to filter out notes from certain channels.
|
||||
* Added `SystemReset` helper property to `IMidiRenderer`, which allows you to easily send it a SystemReset MIDI message.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed some cases were `MidiRenderer` would not respect the `MidiBank` and `MidiProgram.
|
||||
* Fixed user soundfonts not loading.
|
||||
* Fixed `ItemList` item selection unselecting everything when in `Multiple` mode.
|
||||
|
||||
|
||||
## 137.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Added BQL `paused` selector.
|
||||
* `ModUpdateLevel.PostInput` allows running content code after network and async task processing.
|
||||
|
||||
### Other
|
||||
|
||||
* BQL `with` now includes paused entities.
|
||||
* The game loop now times more accurately and avoids sleeping more than necessary.
|
||||
* Sandboxing (and thus, client startup) should be much faster when ran from the launcher.
|
||||
|
||||
|
||||
## 137.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Component network state handler methods have been fully deprecated and replaced with the eventbus event equivalents (ComponentGetState and ComponentHandleState).
|
||||
## 136.0.2
|
||||
|
||||
|
||||
## 136.0.1
|
||||
|
||||
Binary file not shown.
@@ -1,6 +1,6 @@
|
||||
- type: uiTheme
|
||||
id: Default
|
||||
path: /Textures/Interface/Default/
|
||||
path: /Textures/Interface/Default
|
||||
colors:
|
||||
# Root
|
||||
rootBackground: "#000000"
|
||||
|
||||
@@ -17,15 +17,15 @@ cmd-error-dir-not-found = Could not find directory: {$dir}.
|
||||
cmd-failure-no-attached-entity = There is no entity attached to this shell.
|
||||
|
||||
## 'help' command
|
||||
cmd-oldhelp-desc = Display general help or help text for a specific command
|
||||
cmd-oldhelp-help = Usage: help [command name]
|
||||
cmd-help-desc = Display general help or help text for a specific command
|
||||
cmd-help-help = Usage: help [command name]
|
||||
When no command name is provided, displays general-purpose help text. If a command name is provided, displays help text for that command.
|
||||
|
||||
cmd-oldhelp-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
|
||||
cmd-oldhelp-unknown = Unknown command: { $command }
|
||||
cmd-oldhelp-top = { $command } - { $description }
|
||||
cmd-oldhelp-invalid-args = Invalid amount of arguments.
|
||||
cmd-oldhelp-arg-cmdname = [command name]
|
||||
cmd-help-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
|
||||
cmd-help-unknown = Unknown command: { $command }
|
||||
cmd-help-top = { $command } - { $description }
|
||||
cmd-help-invalid-args = Invalid amount of arguments.
|
||||
cmd-help-arg-cmdname = [command name]
|
||||
|
||||
## 'cvar' command
|
||||
cmd-cvar-desc = Gets or sets a CVar.
|
||||
@@ -558,6 +558,3 @@ cmd-vfs_ls-help = Usage: vfs_list <path>
|
||||
|
||||
cmd-vfs_ls-err-args = Need exactly 1 argument.
|
||||
cmd-vfs_ls-hint-path = <path>
|
||||
|
||||
cmd-reloadtiletextures-desc = Reloads the tile texture atlas to allow hot reloading tile sprites
|
||||
cmd-reloadtiletextures-help = Usage: reloadtiletextures
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
discord-rpc-in-main-menu = In Main Menu
|
||||
discord-rpc-in-main-menu-logo-text = I think coolsville SUCKS
|
||||
discord-rpc-character = Username: {$username}
|
||||
discord-rpc-on-server = On Server: {$servername}
|
||||
discord-rpc-players = Players: {$players}/{$maxplayers}
|
||||
discord-rpc-players = Players: {$players}/{$maxplayers}
|
||||
@@ -18,15 +18,6 @@ input-key-F12 = F12
|
||||
input-key-F13 = F13
|
||||
input-key-F14 = F14
|
||||
input-key-F15 = F15
|
||||
input-key-F16 = F16
|
||||
input-key-F17 = F17
|
||||
input-key-F18 = F18
|
||||
input-key-F19 = F19
|
||||
input-key-F20 = F20
|
||||
input-key-F21 = F21
|
||||
input-key-F22 = F22
|
||||
input-key-F23 = F23
|
||||
input-key-F24 = F24
|
||||
input-key-Pause = Pause
|
||||
input-key-Left = Left
|
||||
input-key-Up = Up
|
||||
|
||||
@@ -22,7 +22,7 @@ cmd-replay-skip-hint = Ticks or timespan (HH:MM:SS).
|
||||
|
||||
cmd-replay-set-time-desc = Jump forwards or backwards to some specific time.
|
||||
cmd-replay-set-time-help = replay_set <tick or time>
|
||||
cmd-replay-set-time-hint = Tick or timespan (HH:MM:SS), starting from
|
||||
cmd-replay-set-time-hint = Tick or timespan (HH:MM:SS), starting from
|
||||
|
||||
cmd-replay-error-time = "{$time}" is not an integer or timespan.
|
||||
cmd-replay-error-args = Wrong number of arguments.
|
||||
@@ -33,7 +33,7 @@ cmd-replay-error-run-level = You cannot load a replay while connected to a serve
|
||||
# Recording commands
|
||||
|
||||
cmd-replay-recording-start-desc = Starts a replay recording, optionally with some time limit.
|
||||
cmd-replay-recording-start-help = Usage: replay_recording_start [name] [overwrite] [time limit]
|
||||
cmd-replay-recording-start-help = Usage: replay_recording_start [name] [overwrite] [time limit]
|
||||
cmd-replay-recording-start-success = Started recording a replay.
|
||||
cmd-replay-recording-start-already-recording = Already recording a replay.
|
||||
cmd-replay-recording-start-error = An error occurred while trying to start the recording.
|
||||
@@ -48,7 +48,7 @@ cmd-replay-recording-stop-not-recording = Not currently recording a replay.
|
||||
|
||||
cmd-replay-recording-stats-desc = Displays information about the current replay recording.
|
||||
cmd-replay-recording-stats-help = Usage: replay_recording_stats
|
||||
cmd-replay-recording-stats-result = Duration: {$time} min, Ticks: {$ticks}, Size: {$size} MB, rate: {$rate} MB/min.
|
||||
cmd-replay-recording-stats-result = Duration: {$time} min, Ticks: {$ticks}, Size: {$size} mb, rate: {$rate} mb/min.
|
||||
|
||||
|
||||
# Time Control UI
|
||||
@@ -56,4 +56,4 @@ replay-time-box-scrubbing-label = Dynamic Scrubbing
|
||||
replay-time-box-replay-time-label = Recording Time: {$current} / {$end} ({$percentage}%)
|
||||
replay-time-box-server-time-label = Server Time: {$current} / {$end}
|
||||
replay-time-box-index-label = Index: {$current} / {$total}
|
||||
replay-time-box-tick-label = Tick: {$current} / {$total}
|
||||
replay-time-box-tick-label = Tick: {$current} / {$total}
|
||||
@@ -1,423 +0,0 @@
|
||||
command-description-tpto =
|
||||
Teleport the given entities to some target entity.
|
||||
command-description-player-list =
|
||||
Returns a list of all player sessions.
|
||||
command-description-player-self =
|
||||
Returns the current player session.
|
||||
command-description-player-imm =
|
||||
Returns the session associated with the player given as argument.
|
||||
command-description-player-entity =
|
||||
Returns the entities of the input sessions.
|
||||
command-description-self =
|
||||
Returns the current attached entity.
|
||||
command-description-physics-velocity =
|
||||
Returns the velocity of the input entities.
|
||||
command-description-physics-angular-velocity =
|
||||
Returns the angular velocity of the input entities.
|
||||
command-description-buildinfo =
|
||||
Provides information about the build of the game.
|
||||
command-description-cmd-list =
|
||||
Returns a list of all commands, for this side.
|
||||
command-description-explain =
|
||||
Explains the given expression, providing command descriptions and signatures.
|
||||
command-description-search =
|
||||
Searches through the input for the provided value.
|
||||
command-description-stopwatch =
|
||||
Measures the execution time of the given expression.
|
||||
command-description-types-consumers =
|
||||
Provides all commands that can consume the given type.
|
||||
command-description-types-tree =
|
||||
Debug tool to return all types the command interpreter can downcast the input to.
|
||||
command-description-types-gettype =
|
||||
Returns the type of the input.
|
||||
command-description-types-fullname =
|
||||
Returns the full name of the input type according to CoreCLR.
|
||||
command-description-as =
|
||||
Casts the input to the given type.
|
||||
Effectively a type hint if you know the type but the interpreter does not.
|
||||
command-description-count =
|
||||
Counts the amount of entries in it's input, returning an integer.
|
||||
command-description-map =
|
||||
Maps the input over the given block, with the provided expected return type.
|
||||
This command may be modified to not need an explicit return type in the future.
|
||||
command-description-select =
|
||||
Selects N objects or N% of objects from the input.
|
||||
One can additionally invert this command with not to make it select everything except N objects instead.
|
||||
command-description-comp =
|
||||
Returns the given component from the input entities, discarding entities without that component.
|
||||
command-description-delete =
|
||||
Deletes the input entities.
|
||||
command-description-ent =
|
||||
Returns the provided entity ID.
|
||||
command-description-entities =
|
||||
Returns all entities on the server.
|
||||
command-description-paused =
|
||||
Filters the input entities by whether or not they are paused.
|
||||
This command can be inverted with not.
|
||||
command-description-with =
|
||||
Filters the input entities by whether or not they have the given component.
|
||||
This command can be inverted with not.
|
||||
command-description-fuck =
|
||||
Throws an exception.
|
||||
command-description-ecscomp-listty =
|
||||
Lists every type of component registered.
|
||||
command-description-cd =
|
||||
Changes the session's current directory to the given relative or absolute path.
|
||||
command-description-ls-here =
|
||||
Lists the contents of the current directory.
|
||||
command-description-ls-in =
|
||||
Lists the contents of the given relative or absolute path.
|
||||
command-description-methods-get =
|
||||
Returns all methods associated with the input type.
|
||||
command-description-methods-overrides =
|
||||
Returns all methods overriden on the input type.
|
||||
command-description-methods-overridesfrom =
|
||||
Returns all methods overriden from the given type on the input type.
|
||||
command-description-cmd-moo =
|
||||
Asks the important questions.
|
||||
command-description-cmd-descloc =
|
||||
Returns the localization string for a command's description.
|
||||
command-description-cmd-getshim =
|
||||
Returns a command's execution shim.
|
||||
command-description-help =
|
||||
Provides a quick rundown of how to use toolshed.
|
||||
command-description-ioc-registered =
|
||||
Returns all the types registered with IoCManager on the current thread (usually the game thread)
|
||||
command-description-ioc-get =
|
||||
Gets an instance of an IoC registration.
|
||||
command-description-loc-tryloc =
|
||||
Tries to get a localization string, returning null if unable.
|
||||
command-description-loc-loc =
|
||||
Gets a localization string, returning the unlocalized string if unable.
|
||||
command-description-physics-angular_velocity =
|
||||
Returns the angular velocity of the given entities.
|
||||
command-description-vars =
|
||||
Provides a list of all variables set in this session.
|
||||
command-description-any =
|
||||
Returns true if there's any values in the input, otherwise false.
|
||||
command-description-ArrowCommand =
|
||||
Assigns the input to a variable.
|
||||
command-description-isempty =
|
||||
Returns true if the input is empty, otherwise false.
|
||||
command-description-isnull =
|
||||
Returns true if the input is null, otherwise false.
|
||||
command-description-unique =
|
||||
Filters the input sequence for uniqueness, removing duplicate values.
|
||||
command-description-where =
|
||||
Given some input sequence IEnumerable<T>, takes a block of signature T -> bool that decides if each input value should be included in the output sequence.
|
||||
command-description-do =
|
||||
Backwards compatibility with BQL, applies the given old commands over the input sequence.
|
||||
command-description-named =
|
||||
Filters the input entities by their name, with the regex ^selector$.
|
||||
command-description-prototyped =
|
||||
Filters the input entities by their prototype.
|
||||
command-description-nearby =
|
||||
Creates a new list of all entities nearby the inputs within the given range.
|
||||
command-description-first =
|
||||
Returns the first entry of the given enumerable.
|
||||
command-description-splat =
|
||||
"Splats" a block, value, or variable, creating N copies of it in a list.
|
||||
command-description-val =
|
||||
Casts the given value, block, or variable to the given type. This is mostly a workaround for current limitations of variables.
|
||||
command-description-actor-controlled =
|
||||
Filters entities by whether or not they're actively controlled.
|
||||
command-description-actor-session =
|
||||
Returns the sessions associated with the input entities.
|
||||
command-description-physics-parent =
|
||||
Returns the parent(s) of the input entities.
|
||||
command-description-emplace =
|
||||
Runs the given block over it's inputs, with the input value placed into the variable $value within the block.
|
||||
Additionally breaks out $wx, $wy, $proto, $desc, $name, and $paused for entities.
|
||||
Can also have breakout values for other types, consult the documentation for that type for further info.
|
||||
command-description-AddCommand =
|
||||
Performs numeric addition.
|
||||
command-description-SubtractCommand =
|
||||
Performs numeric subtraction.
|
||||
command-description-MultiplyCommand =
|
||||
Performs numeric multiplication.
|
||||
command-description-DivideCommand =
|
||||
Performs numeric division.
|
||||
command-description-min =
|
||||
Returns the minimum of two values.
|
||||
command-description-max =
|
||||
Returns the maximum of two values.
|
||||
command-description-BitAndCommand =
|
||||
Performs bitwise AND.
|
||||
command-description-BitOrCommand =
|
||||
Performs bitwise OR.
|
||||
command-description-BitXorCommand =
|
||||
Performs bitwise XOR.
|
||||
command-description-neg =
|
||||
Negates the input.
|
||||
command-description-GreaterThanCommand =
|
||||
Performs a greater-than comparison, x > y.
|
||||
command-description-LessThanCommand =
|
||||
Performs a less-than comparison, x < y.
|
||||
command-description-GreaterThanOrEqualCommand =
|
||||
Performs a greater-than-or-equal comparison, x >= y.
|
||||
command-description-LessThanOrEqualCommand =
|
||||
Performs a less-than-or-equal comparison, x <= y.
|
||||
command-description-EqualCommand =
|
||||
Performs an equality comparison, returning true if the inputs are equal.
|
||||
command-description-NotEqualCommand =
|
||||
Performs an equality comparison, returning true if the inputs are not equal.
|
||||
command-description-append =
|
||||
Appends a value to the input enumerable.
|
||||
command-description-DefaultIfNullCommand =
|
||||
Replaces the input with the type's default value if it is null, albeit only for value types (not objects).
|
||||
command-description-OrValueCommand =
|
||||
If the input is null, uses the provided alternate value.
|
||||
command-description-DebugPrintCommand =
|
||||
Prints the given value transparently, for debug prints in a command run.
|
||||
command-description-i =
|
||||
Integer constant.
|
||||
command-description-f =
|
||||
Float constant.
|
||||
command-description-s =
|
||||
String constant.
|
||||
command-description-b =
|
||||
Bool constant.
|
||||
command-description-join =
|
||||
Joins two sequences together into one sequence.
|
||||
command-description-reduce =
|
||||
Given a block to use as a reducer, turns a sequence into a single value.
|
||||
The left hand side of the block is implied, and the right hand is stored in $value.
|
||||
command-description-rep =
|
||||
Repeats the input value N times to form a sequence.
|
||||
command-description-take =
|
||||
Takes N values from the input sequence
|
||||
command-description-spawn-at =
|
||||
Spawns an entity at the given coordinates.
|
||||
command-description-spawn-on =
|
||||
Spawns an entity on the given entity, at it's coordinates.
|
||||
command-description-spawn-attached =
|
||||
Spawns an entity attached to the given entity, at (0 0) relative to it.
|
||||
command-description-mappos =
|
||||
Returns an entity's coordinates relative to it's current map.
|
||||
command-description-pos =
|
||||
Returns an entity's coordinates.
|
||||
command-description-tp-coords =
|
||||
Teleports the target to the given coordinates.
|
||||
command-description-tp-to =
|
||||
Teleports the target to the given other entity.
|
||||
command-description-tp-into =
|
||||
Teleports the target "into" the given other entity, attaching it at (0 0) relative to it.
|
||||
command-description-comp-get =
|
||||
Gets the given component from the given entity.
|
||||
command-description-comp-add =
|
||||
Adds the given component to the given entity.
|
||||
command-description-comp-ensure =
|
||||
Ensures the given entity has the given component.
|
||||
command-description-comp-has =
|
||||
Check if the given entity has the given component.
|
||||
command-description-AddVecCommand =
|
||||
Adds a scalar (single value) to every element in the input.
|
||||
command-description-SubVecCommand =
|
||||
Subtracts a scalar (single value) from every element in the input.
|
||||
command-description-MulVecCommand =
|
||||
Multiplies a scalar (single value) by every element in the input.
|
||||
command-description-DivVecCommand =
|
||||
Divides every element in the input by a scalar (single value).
|
||||
command-description-rng-to =
|
||||
Returns a number from its input to its argument (i.e. n..m inclusive)
|
||||
command-description-rng-from =
|
||||
Returns a number to its input from its argument (i.e. m..n inclusive)
|
||||
command-description-rng-prob =
|
||||
Returns a boolean based on the input probability/chance (from 0 to 1)
|
||||
command-description-sum =
|
||||
Computes the sum of the input.
|
||||
command-description-bin =
|
||||
"Bins" the input, counting up how many times each unique element occurs.
|
||||
command-description-extremes =
|
||||
Returns the two extreme ends of a list, interwoven.
|
||||
command-description-sortby =
|
||||
Sorts the input least to greatest by the computed key.
|
||||
command-description-sortmapby =
|
||||
Sorts the input least to greatest by the computed key, replacing the value with it's computed key afterward.
|
||||
command-description-sort =
|
||||
Sorts the input least to greatest.
|
||||
command-description-sortdownby =
|
||||
Sorts the input greatest to least by the computed key.
|
||||
command-description-sortmapdownby =
|
||||
Sorts the input greatest to least by the computed key, replacing the value with it's computed key afterward.
|
||||
command-description-sortdown =
|
||||
Sorts the input greatest to least.
|
||||
command-description-iota =
|
||||
Returns a list of numbers 1 to N.
|
||||
command-description-to =
|
||||
Returns a list of numbers N to M.
|
||||
command-description-curtick =
|
||||
The current game tick.
|
||||
command-description-curtime =
|
||||
The current game time (a TimeSpan)
|
||||
command-description-realtime =
|
||||
The current realtime since startup (a TimeSpan)
|
||||
command-description-servertime =
|
||||
The current server game time, or zero if we are the server (a TimeSpan)
|
||||
command-description-replace =
|
||||
Replaces the input entities with the given prototype, preserving position and rotation (but nothing else)
|
||||
command-description-allcomps =
|
||||
Returns all components on the given entity.
|
||||
command-description-entitysystemupdateorder-tick =
|
||||
Lists the tick update order of entity systems.
|
||||
command-description-entitysystemupdateorder-frame =
|
||||
Lists the frame update order of entity systems.
|
||||
command-description-more =
|
||||
Prints the contents of $more, i.e. any extras that Toolshed didn't print from the last command.
|
||||
command-description-ModulusCommand =
|
||||
Computes the modulus of two values.
|
||||
This is usually remainder, check C#'s documentation for the type.
|
||||
command-description-ModVecCommand =
|
||||
Performs the modulus operation over the input with the given constant right-hand value.
|
||||
command-description-BitAndNotCommand =
|
||||
Performs bitwise AND-NOT over the input.
|
||||
command-description-BitOrNotCommand =
|
||||
Performs bitwise OR-NOT over the input.
|
||||
command-description-BitXnorCommand =
|
||||
Performs bitwise XNOR over the input.
|
||||
command-description-BitNotCommand =
|
||||
Performs bitwise NOT on the input.
|
||||
command-description-abs =
|
||||
Computes the absolute value of the input (removing the sign)
|
||||
command-description-average =
|
||||
Computes the average (arithmetic mean) of the input.
|
||||
command-description-bibytecount =
|
||||
Returns the size of the input in bytes, given that the input implements IBinaryInteger.
|
||||
This is NOT sizeof.
|
||||
command-description-shortestbitlength =
|
||||
Returns the minimum number of bits needed to represent the input value.
|
||||
command-description-countleadzeros =
|
||||
Counts the number of leading binary zeros in the input value.
|
||||
command-description-counttrailingzeros =
|
||||
Counts the number of trailing binary zeros in the input value.
|
||||
command-description-fpi =
|
||||
pi (3.14159...) as a float.
|
||||
command-description-fe =
|
||||
e (2.71828...) as a float.
|
||||
command-description-ftau =
|
||||
tau (6.28318...) as a float.
|
||||
command-description-fepsilon =
|
||||
The epsilon value for a float, exactly 1.4e-45.
|
||||
command-description-dpi =
|
||||
pi (3.14159...) as a double.
|
||||
command-description-de =
|
||||
e (2.71828...) as a double.
|
||||
command-description-dtau =
|
||||
tau (6.28318...) as a double.
|
||||
command-description-depsilon =
|
||||
The epsilon value for a double, exactly 4.9406564584124654E-324.
|
||||
command-description-hpi =
|
||||
pi (3.14...) as a half.
|
||||
command-description-he =
|
||||
e (2.71...) as a half.
|
||||
command-description-htau =
|
||||
tau (6.28...) as a half.
|
||||
command-description-hepsilon =
|
||||
The epsilon value for a half, exactly 5.9604645E-08.
|
||||
command-description-floor =
|
||||
Returns the floor of the input value (rounding toward zero).
|
||||
command-description-ceil =
|
||||
Returns the ceil of the input value (rounding away from zero).
|
||||
command-description-round =
|
||||
Rounds the input value.
|
||||
command-description-trunc =
|
||||
Truncates the input value.
|
||||
command-description-round2frac =
|
||||
Rounds the input value to the specified number of fractional digits.
|
||||
command-description-exponentbytecount =
|
||||
Returns the number of bytes required to store the exponent.
|
||||
command-description-significandbytecount =
|
||||
Returns the number of bytes required to store the significand.
|
||||
command-description-significandbitcount =
|
||||
Returns the exact bit length of the significand.
|
||||
command-description-exponentshortestbitcount =
|
||||
Returns the minimum number of bits to store the exponent.
|
||||
command-description-stepnext =
|
||||
Steps to the next float value, adding one to the significand with carry.
|
||||
command-description-stepprev =
|
||||
Steps to the previous float value, subtracting one from the significand with carry.
|
||||
command-description-checkedto =
|
||||
Converts from the input numeric type to the target, erroring if not possible.
|
||||
command-description-saturateto =
|
||||
Converts from the input numeric type to the target, saturating if the value is out of range.
|
||||
For example, converting 382 to a byte would saturate to 255 (the maximum value of a byte).
|
||||
command-description-truncto =
|
||||
Converts from the input numeric type to the target, with truncation.
|
||||
In the case of integers, this is a bit cast with sign extension.
|
||||
command-description-iscanonical =
|
||||
Returns whether the input is in canonical form.
|
||||
command-description-iscomplex =
|
||||
Returns whether the input is a complex number (by value, not by type)
|
||||
command-description-iseven =
|
||||
Returns whether the input is even.
|
||||
Not a javascript package.
|
||||
command-description-isodd =
|
||||
Returns whether the input is odd.
|
||||
command-description-isfinite =
|
||||
Returns whether the input is finite.
|
||||
command-description-isimaginary =
|
||||
Returns whether the input is purely imaginary (no real part).
|
||||
command-description-isinfinite =
|
||||
Returns whether the input is infinite.
|
||||
command-description-isinteger =
|
||||
Returns whether the input is an integer (by value, not by type)
|
||||
command-description-isnan =
|
||||
Returns whether the input is Not a Number (NaN).
|
||||
This is a special floating point value, so this is by value, not by type.
|
||||
command-description-isnegative =
|
||||
Returns whether the input is negative.
|
||||
command-description-ispositive =
|
||||
Returns whether the input is positive.
|
||||
command-description-isreal =
|
||||
Returns whether the input is purely real (no imaginary part).
|
||||
command-description-issubnormal =
|
||||
Returns whether the input is in sub-normal form.
|
||||
command-description-iszero =
|
||||
Returns whether the input is zero.
|
||||
command-description-pow =
|
||||
Computes the power of its lefthand to its righthand. x^y.
|
||||
command-description-sqrt =
|
||||
Computes the square root of its input.
|
||||
command-description-cbrt =
|
||||
Computes the cube root of its input.
|
||||
command-description-root =
|
||||
Computes the Nth root of its input.
|
||||
command-description-hypot =
|
||||
Computes the hypotenuse of a triangle with the given sides A and B.
|
||||
command-description-sin =
|
||||
Computes the sine of the input.
|
||||
command-description-sinpi =
|
||||
Computes the sine of the input multiplied by pi.
|
||||
command-description-asin =
|
||||
Computes the arcsine of the input.
|
||||
command-description-asinpi =
|
||||
Computes the arcsine of the input multiplied by pi.
|
||||
command-description-cos =
|
||||
Computes the cosine of the input.
|
||||
command-description-cospi =
|
||||
Computes the cosine of the input multiplied by pi.
|
||||
command-description-acos =
|
||||
Computes the arcosine of the input.
|
||||
command-description-acospi =
|
||||
Computes the arcosine of the input multiplied by pi.
|
||||
command-description-tan =
|
||||
Computes the tangent of the input.
|
||||
command-description-tanpi =
|
||||
Computes the tangent of the input multiplied by pi.
|
||||
command-description-atan =
|
||||
Computes the arctangent of the input.
|
||||
command-description-atanpi =
|
||||
Computes the arctangent of the input multiplied by pi.
|
||||
command-description-iterate =
|
||||
Iterates the given function over the input N times, returning a list of results.
|
||||
Think of this like successively applying the function to a value, tracking all the intermediate values.
|
||||
command-description-pick =
|
||||
Picks a random value from the input.
|
||||
command-description-tee =
|
||||
Tees the input into the given block, ignoring the block's result.
|
||||
This essentially lets you have a branch in your code to do multiple operations on one value.
|
||||
command-description-cmd-info =
|
||||
Returns a CommandSpec for the given command.
|
||||
On it's own, this means it'll print the comamnd's help message.
|
||||
command-description-comp-rm =
|
||||
Removes the given component from the entity.
|
||||
@@ -1,293 +0,0 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
private const string DataDefinitionNamespace = "Robust.Shared.Serialization.Manager.Attributes.DataDefinitionAttribute";
|
||||
private const string ImplicitDataDefinitionNamespace = "Robust.Shared.Serialization.Manager.Attributes.ImplicitDataDefinitionForInheritorsAttribute";
|
||||
private const string DataFieldBaseNamespace = "Robust.Shared.Serialization.Manager.Attributes.DataFieldBaseAttribute";
|
||||
|
||||
private static readonly DiagnosticDescriptor DataDefinitionPartialRule = new(
|
||||
Diagnostics.IdDataDefinitionPartial,
|
||||
"Type must be partial",
|
||||
"Type {0} is a DataDefinition but is not partial.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Make sure to mark any type that is a data definition as partial."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor NestedDataDefinitionPartialRule = new(
|
||||
Diagnostics.IdNestedDataDefinitionPartial,
|
||||
"Type must be partial",
|
||||
"Type {0} contains nested data definition {1} but is not partial.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Make sure to mark any type containing a nested data definition as partial."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor DataFieldWritableRule = new(
|
||||
Diagnostics.IdDataFieldWritable,
|
||||
"Data field must not be readonly",
|
||||
"Data field {0} in data definition {1} is readonly.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Make sure to remove the readonly modifier."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor DataFieldPropertyWritableRule = new(
|
||||
Diagnostics.IdDataFieldPropertyWritable,
|
||||
"Data field property must have a setter",
|
||||
"Data field property {0} in data definition {1} does not have a setter.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Make sure to add a setter."
|
||||
);
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
|
||||
DataDefinitionPartialRule, NestedDataDefinitionPartialRule, DataFieldWritableRule, DataFieldPropertyWritableRule
|
||||
);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.None);
|
||||
context.EnableConcurrentExecution();
|
||||
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.ClassDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.StructDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.RecordDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.RecordStructDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.InterfaceDeclaration);
|
||||
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataField, SyntaxKind.FieldDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataFieldProperty, SyntaxKind.PropertyDeclaration);
|
||||
}
|
||||
|
||||
private void AnalyzeDataDefinition(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
if (context.Node is not TypeDeclarationSyntax declaration)
|
||||
return;
|
||||
|
||||
var type = context.SemanticModel.GetDeclaredSymbol(declaration)!;
|
||||
if (!IsDataDefinition(type))
|
||||
return;
|
||||
|
||||
if (!IsPartial(declaration))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataDefinitionPartialRule, declaration.Keyword.GetLocation(), type.Name));
|
||||
}
|
||||
|
||||
var containingType = type.ContainingType;
|
||||
while (containingType != null)
|
||||
{
|
||||
var containingTypeDeclaration = (TypeDeclarationSyntax) containingType.DeclaringSyntaxReferences[0].GetSyntax();
|
||||
if (!IsPartial(containingTypeDeclaration))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(NestedDataDefinitionPartialRule, containingTypeDeclaration.Keyword.GetLocation(), containingType.Name, type.Name));
|
||||
}
|
||||
|
||||
containingType = containingType.ContainingType;
|
||||
}
|
||||
}
|
||||
|
||||
private void AnalyzeDataField(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
if (context.Node is not FieldDeclarationSyntax field)
|
||||
return;
|
||||
|
||||
var typeDeclaration = field.FirstAncestorOrSelf<TypeDeclarationSyntax>();
|
||||
if (typeDeclaration == null)
|
||||
return;
|
||||
|
||||
var type = context.SemanticModel.GetDeclaredSymbol(typeDeclaration)!;
|
||||
if (!IsDataDefinition(type))
|
||||
return;
|
||||
|
||||
foreach (var variable in field.Declaration.Variables)
|
||||
{
|
||||
var fieldSymbol = context.SemanticModel.GetDeclaredSymbol(variable);
|
||||
if (fieldSymbol == null)
|
||||
continue;
|
||||
|
||||
if (IsReadOnlyDataField(type, fieldSymbol))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldWritableRule, context.Node.GetLocation(), fieldSymbol.Name, type.Name));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AnalyzeDataFieldProperty(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
if (context.Node is not PropertyDeclarationSyntax property)
|
||||
return;
|
||||
|
||||
var typeDeclaration = property.FirstAncestorOrSelf<TypeDeclarationSyntax>();
|
||||
if (typeDeclaration == null)
|
||||
return;
|
||||
|
||||
var type = context.SemanticModel.GetDeclaredSymbol(typeDeclaration)!;
|
||||
if (!IsDataDefinition(type) || type.IsRecord || type.IsValueType)
|
||||
return;
|
||||
|
||||
var propertySymbol = context.SemanticModel.GetDeclaredSymbol(property);
|
||||
if (propertySymbol == null)
|
||||
return;
|
||||
|
||||
if (IsReadOnlyDataField(type, propertySymbol))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldPropertyWritableRule, context.Node.GetLocation(), propertySymbol.Name, type.Name));
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsReadOnlyDataField(ITypeSymbol type, ISymbol field)
|
||||
{
|
||||
if (!IsDataField(field, out _, out _))
|
||||
return false;
|
||||
|
||||
return IsReadOnlyMember(type, field);
|
||||
}
|
||||
|
||||
private static bool IsPartial(TypeDeclarationSyntax type)
|
||||
{
|
||||
return type.Modifiers.IndexOf(SyntaxKind.PartialKeyword) != -1;
|
||||
}
|
||||
|
||||
private static bool IsDataDefinition(ITypeSymbol? type)
|
||||
{
|
||||
if (type == null)
|
||||
return false;
|
||||
|
||||
return HasAttribute(type, DataDefinitionNamespace) ||
|
||||
IsImplicitDataDefinition(type);
|
||||
}
|
||||
|
||||
private static bool IsDataField(ISymbol member, out ITypeSymbol type, out AttributeData attribute)
|
||||
{
|
||||
// TODO data records and other attributes
|
||||
if (member is IFieldSymbol field)
|
||||
{
|
||||
foreach (var attr in field.GetAttributes())
|
||||
{
|
||||
if (attr.AttributeClass != null && Inherits(attr.AttributeClass, DataFieldBaseNamespace))
|
||||
{
|
||||
type = field.Type;
|
||||
attribute = attr;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (member is IPropertySymbol property)
|
||||
{
|
||||
foreach (var attr in property.GetAttributes())
|
||||
{
|
||||
if (attr.AttributeClass != null && Inherits(attr.AttributeClass, DataFieldBaseNamespace))
|
||||
{
|
||||
type = property.Type;
|
||||
attribute = attr;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type = null!;
|
||||
attribute = null!;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool Inherits(ITypeSymbol type, string parent)
|
||||
{
|
||||
foreach (var baseType in GetBaseTypes(type))
|
||||
{
|
||||
if (baseType.ToDisplayString() == parent)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsReadOnlyMember(ITypeSymbol type, ISymbol member)
|
||||
{
|
||||
if (member is IFieldSymbol field)
|
||||
{
|
||||
return field.IsReadOnly;
|
||||
}
|
||||
else if (member is IPropertySymbol property)
|
||||
{
|
||||
if (property.SetMethod == null)
|
||||
return true;
|
||||
|
||||
if (property.SetMethod.IsInitOnly)
|
||||
return type.IsReferenceType;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HasAttribute(ITypeSymbol type, string attributeName)
|
||||
{
|
||||
foreach (var attribute in type.GetAttributes())
|
||||
{
|
||||
if (attribute.AttributeClass?.ToDisplayString() == attributeName)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsImplicitDataDefinition(ITypeSymbol type)
|
||||
{
|
||||
if (HasAttribute(type, ImplicitDataDefinitionNamespace))
|
||||
return true;
|
||||
|
||||
foreach (var baseType in GetBaseTypes(type))
|
||||
{
|
||||
if (HasAttribute(baseType, ImplicitDataDefinitionNamespace))
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (var @interface in type.AllInterfaces)
|
||||
{
|
||||
if (IsImplicitDataDefinitionInterface(@interface))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsImplicitDataDefinitionInterface(ITypeSymbol @interface)
|
||||
{
|
||||
if (HasAttribute(@interface, ImplicitDataDefinitionNamespace))
|
||||
return true;
|
||||
|
||||
foreach (var subInterface in @interface.AllInterfaces)
|
||||
{
|
||||
if (HasAttribute(subInterface, ImplicitDataDefinitionNamespace))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static IEnumerable<ITypeSymbol> GetBaseTypes(ITypeSymbol type)
|
||||
{
|
||||
var baseType = type.BaseType;
|
||||
while (baseType != null)
|
||||
{
|
||||
yield return baseType;
|
||||
baseType = baseType.BaseType;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,168 +0,0 @@
|
||||
#nullable enable
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CodeActions;
|
||||
using Microsoft.CodeAnalysis.CodeFixes;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using static Microsoft.CodeAnalysis.CSharp.SyntaxKind;
|
||||
using static Robust.Analyzers.Diagnostics;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
[ExportCodeFixProvider(LanguageNames.CSharp)]
|
||||
public sealed class DefinitionFixer : CodeFixProvider
|
||||
{
|
||||
public override ImmutableArray<string> FixableDiagnosticIds => ImmutableArray.Create(
|
||||
IdDataDefinitionPartial, IdNestedDataDefinitionPartial, IdDataFieldWritable, IdDataFieldPropertyWritable
|
||||
);
|
||||
|
||||
public override Task RegisterCodeFixesAsync(CodeFixContext context)
|
||||
{
|
||||
foreach (var diagnostic in context.Diagnostics)
|
||||
{
|
||||
switch (diagnostic.Id)
|
||||
{
|
||||
case IdDataDefinitionPartial:
|
||||
return RegisterPartialTypeFix(context, diagnostic);
|
||||
case IdNestedDataDefinitionPartial:
|
||||
return RegisterPartialTypeFix(context, diagnostic);
|
||||
case IdDataFieldWritable:
|
||||
return RegisterDataFieldFix(context, diagnostic);
|
||||
case IdDataFieldPropertyWritable:
|
||||
return RegisterDataFieldPropertyFix(context, diagnostic);
|
||||
}
|
||||
}
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override FixAllProvider GetFixAllProvider()
|
||||
{
|
||||
return WellKnownFixAllProviders.BatchFixer;
|
||||
}
|
||||
|
||||
private static async Task RegisterPartialTypeFix(CodeFixContext context, Diagnostic diagnostic)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
var span = diagnostic.Location.SourceSpan;
|
||||
var token = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<TypeDeclarationSyntax>().First();
|
||||
|
||||
if (token == null)
|
||||
return;
|
||||
|
||||
context.RegisterCodeFix(CodeAction.Create(
|
||||
"Make type partial",
|
||||
c => MakeDataDefinitionPartial(context.Document, token, c),
|
||||
"Make type partial"
|
||||
), diagnostic);
|
||||
}
|
||||
|
||||
private static async Task<Document> MakeDataDefinitionPartial(Document document, TypeDeclarationSyntax declaration, CancellationToken cancellation)
|
||||
{
|
||||
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
|
||||
var token = SyntaxFactory.Token(PartialKeyword);
|
||||
var newDeclaration = declaration.AddModifiers(token);
|
||||
|
||||
root = root!.ReplaceNode(declaration, newDeclaration);
|
||||
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
|
||||
private static async Task RegisterDataFieldFix(CodeFixContext context, Diagnostic diagnostic)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
var span = diagnostic.Location.SourceSpan;
|
||||
var field = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<FieldDeclarationSyntax>().FirstOrDefault();
|
||||
|
||||
if (field == null)
|
||||
return;
|
||||
|
||||
context.RegisterCodeFix(CodeAction.Create(
|
||||
"Make data field writable",
|
||||
c => MakeFieldWritable(context.Document, field, c),
|
||||
"Make data field writable"
|
||||
), diagnostic);
|
||||
}
|
||||
|
||||
private static async Task RegisterDataFieldPropertyFix(CodeFixContext context, Diagnostic diagnostic)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
var span = diagnostic.Location.SourceSpan;
|
||||
var property = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<PropertyDeclarationSyntax>().FirstOrDefault();
|
||||
|
||||
if (property == null)
|
||||
return;
|
||||
|
||||
context.RegisterCodeFix(CodeAction.Create(
|
||||
"Make data field writable",
|
||||
c => MakePropertyWritable(context.Document, property, c),
|
||||
"Make data field writable"
|
||||
), diagnostic);
|
||||
}
|
||||
|
||||
private static async Task<Document> MakeFieldWritable(Document document, FieldDeclarationSyntax declaration, CancellationToken cancellation)
|
||||
{
|
||||
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
|
||||
var token = declaration.Modifiers.First(t => t.IsKind(ReadOnlyKeyword));
|
||||
var newDeclaration = declaration.WithModifiers(declaration.Modifiers.Remove(token));
|
||||
|
||||
root = root!.ReplaceNode(declaration, newDeclaration);
|
||||
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
|
||||
private static async Task<Document> MakePropertyWritable(Document document, PropertyDeclarationSyntax declaration, CancellationToken cancellation)
|
||||
{
|
||||
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
|
||||
var newDeclaration = declaration;
|
||||
var privateSet = newDeclaration
|
||||
.AccessorList?
|
||||
.Accessors
|
||||
.FirstOrDefault(s => s.IsKind(SetAccessorDeclaration) || s.IsKind(InitAccessorDeclaration));
|
||||
|
||||
if (newDeclaration.AccessorList != null && privateSet != null)
|
||||
{
|
||||
newDeclaration = newDeclaration.WithAccessorList(
|
||||
newDeclaration.AccessorList.WithAccessors(
|
||||
newDeclaration.AccessorList.Accessors.Remove(privateSet)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
AccessorDeclarationSyntax setter;
|
||||
if (declaration.Modifiers.Any(m => m.IsKind(PrivateKeyword)))
|
||||
{
|
||||
setter = SyntaxFactory.AccessorDeclaration(
|
||||
SetAccessorDeclaration,
|
||||
default,
|
||||
default,
|
||||
SyntaxFactory.Token(SetKeyword),
|
||||
default,
|
||||
default,
|
||||
SyntaxFactory.Token(SemicolonToken)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
setter = SyntaxFactory.AccessorDeclaration(
|
||||
SetAccessorDeclaration,
|
||||
default,
|
||||
SyntaxFactory.TokenList(SyntaxFactory.Token(PrivateKeyword)),
|
||||
SyntaxFactory.Token(SetKeyword),
|
||||
default,
|
||||
default,
|
||||
SyntaxFactory.Token(SemicolonToken)
|
||||
);
|
||||
}
|
||||
|
||||
newDeclaration = newDeclaration.AddAccessorListAccessors(setter);
|
||||
|
||||
root = root!.ReplaceNode(declaration, newDeclaration);
|
||||
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
}
|
||||
@@ -21,10 +21,6 @@ public static class Diagnostics
|
||||
public const string IdValueEventSubscribedByRef = "RA0014";
|
||||
public const string IdByRefEventRaisedByValue = "RA0015";
|
||||
public const string IdValueEventRaisedByRef = "RA0016";
|
||||
public const string IdDataDefinitionPartial = "RA0017";
|
||||
public const string IdNestedDataDefinitionPartial = "RA0018";
|
||||
public const string IdDataFieldWritable = "RA0019";
|
||||
public const string IdDataFieldPropertyWritable = "RA0020";
|
||||
|
||||
public static SuppressionDescriptor MeansImplicitAssignment =>
|
||||
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");
|
||||
|
||||
@@ -8,7 +8,7 @@ using Robust.UnitTesting.Server;
|
||||
namespace Robust.Benchmarks.EntityManager;
|
||||
|
||||
[Virtual]
|
||||
public partial class AddRemoveComponentBenchmark
|
||||
public class AddRemoveComponentBenchmark
|
||||
{
|
||||
private ISimulation _simulation = default!;
|
||||
private IEntityManager _entityManager = default!;
|
||||
@@ -48,7 +48,7 @@ public partial class AddRemoveComponentBenchmark
|
||||
}
|
||||
|
||||
[ComponentProtoName("A")]
|
||||
public sealed partial class A : Component
|
||||
public sealed class A : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.EntityManager;
|
||||
|
||||
public partial class ComponentIteratorBenchmark
|
||||
{
|
||||
private ISimulation _simulation = default!;
|
||||
private IEntityManager _entityManager = default!;
|
||||
|
||||
[UsedImplicitly]
|
||||
[Params(1, 10, 100, 1000)]
|
||||
public int N;
|
||||
|
||||
public A[] Comps = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void GlobalSetup()
|
||||
{
|
||||
_simulation = RobustServerSimulation
|
||||
.NewSimulation()
|
||||
.RegisterComponents(f => f.RegisterClass<A>())
|
||||
.InitializeInstance();
|
||||
|
||||
_entityManager = _simulation.Resolve<IEntityManager>();
|
||||
|
||||
Comps = new A[N+2];
|
||||
|
||||
var coords = new MapCoordinates(0, 0, new MapId(1));
|
||||
_simulation.AddMap(coords.MapId);
|
||||
|
||||
for (var i = 0; i < N; i++)
|
||||
{
|
||||
var uid = _entityManager.SpawnEntity(null, coords);
|
||||
_entityManager.AddComponent<A>(uid);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public A[] ComponentStructEnumerator()
|
||||
{
|
||||
var query = _entityManager.EntityQueryEnumerator<A>();
|
||||
var i = 0;
|
||||
|
||||
while (query.MoveNext(out var comp))
|
||||
{
|
||||
Comps[i] = comp;
|
||||
i++;
|
||||
}
|
||||
|
||||
return Comps;
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public A[] ComponentIEnumerable()
|
||||
{
|
||||
var i = 0;
|
||||
|
||||
foreach (var comp in _entityManager.EntityQuery<A>())
|
||||
{
|
||||
Comps[i] = comp;
|
||||
i++;
|
||||
}
|
||||
|
||||
return Comps;
|
||||
}
|
||||
|
||||
[ComponentProtoName("A")]
|
||||
public sealed partial class A : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Analyzers;
|
||||
@@ -8,7 +9,7 @@ using Robust.UnitTesting.Server;
|
||||
namespace Robust.Benchmarks.EntityManager;
|
||||
|
||||
[Virtual]
|
||||
public partial class GetComponentBenchmark
|
||||
public class GetComponentBenchmark
|
||||
{
|
||||
private ISimulation _simulation = default!;
|
||||
private IEntityManager _entityManager = default!;
|
||||
@@ -54,7 +55,7 @@ public partial class GetComponentBenchmark
|
||||
}
|
||||
|
||||
[ComponentProtoName("A")]
|
||||
public sealed partial class A : Component
|
||||
public sealed class A : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ using Robust.UnitTesting.Server;
|
||||
namespace Robust.Benchmarks.EntityManager;
|
||||
|
||||
[Virtual]
|
||||
public partial class SpawnDeleteEntityBenchmark
|
||||
public class SpawnDeleteEntityBenchmark
|
||||
{
|
||||
private ISimulation _simulation = default!;
|
||||
private IEntityManager _entityManager = default!;
|
||||
@@ -56,7 +56,7 @@ public partial class SpawnDeleteEntityBenchmark
|
||||
}
|
||||
|
||||
[ComponentProtoName("A")]
|
||||
public sealed partial class A : Component
|
||||
public sealed class A : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,9 +5,9 @@ namespace Robust.Benchmarks.Serialization.Definitions
|
||||
{
|
||||
[DataDefinition]
|
||||
[Virtual]
|
||||
public partial class DataDefinitionWithString
|
||||
public class DataDefinitionWithString
|
||||
{
|
||||
[DataField("string")]
|
||||
public string StringField { get; set; } = default!;
|
||||
public string StringField { get; init; } = default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
namespace Robust.Benchmarks.Serialization.Definitions
|
||||
{
|
||||
[DataDefinition]
|
||||
public sealed partial class SealedDataDefinitionWithString
|
||||
public sealed class SealedDataDefinitionWithString
|
||||
{
|
||||
[DataField("string")]
|
||||
public string StringField { get; private set; } = default!;
|
||||
public string StringField { get; init; } = default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -11,7 +10,8 @@ namespace Robust.Benchmarks.Serialization.Definitions
|
||||
/// Arbitrarily large data definition for benchmarks.
|
||||
/// Taken from content.
|
||||
/// </summary>
|
||||
public sealed partial class SeedDataDefinition : Component
|
||||
[Prototype("seed")]
|
||||
public sealed class SeedDataDefinition : IPrototype
|
||||
{
|
||||
public const string Prototype = @"
|
||||
- type: seed
|
||||
@@ -106,7 +106,7 @@ namespace Robust.Benchmarks.Serialization.Definitions
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
public partial struct SeedChemQuantity
|
||||
public struct SeedChemQuantity
|
||||
{
|
||||
[DataField("Min")]
|
||||
public int Min;
|
||||
|
||||
@@ -1,171 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Server.Containers;
|
||||
using Robust.Server.GameStates;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.Transform;
|
||||
|
||||
/// <summary>
|
||||
/// This benchmark tests various transform/move related functions with an entity that has many children.
|
||||
/// </summary>
|
||||
[Virtual, MemoryDiagnoser]
|
||||
public class RecursiveMoveBenchmark
|
||||
{
|
||||
private ISimulation _simulation = default!;
|
||||
private IEntityManager _entMan = default!;
|
||||
private SharedTransformSystem _transform = default!;
|
||||
private ContainerSystem _container = default!;
|
||||
private PvsSystem _pvs = default!;
|
||||
private EntityCoordinates _mapCoords;
|
||||
private EntityCoordinates _gridCoords;
|
||||
private EntityUid _ent;
|
||||
private EntityUid _child;
|
||||
private TransformComponent _childXform = default!;
|
||||
private EntityQuery<TransformComponent> _query;
|
||||
|
||||
[GlobalSetup]
|
||||
public void GlobalSetup()
|
||||
{
|
||||
_simulation = RobustServerSimulation
|
||||
.NewSimulation()
|
||||
.InitializeInstance();
|
||||
|
||||
if (!_simulation.Resolve<IConfigurationManager>().GetCVar(CVars.NetPVS))
|
||||
throw new InvalidOperationException("PVS must be enabled");
|
||||
|
||||
_entMan = _simulation.Resolve<IEntityManager>();
|
||||
_transform = _entMan.System<SharedTransformSystem>();
|
||||
_container = _entMan.System<ContainerSystem>();
|
||||
_pvs = _entMan.System<PvsSystem>();
|
||||
_query = _entMan.GetEntityQuery<TransformComponent>();
|
||||
|
||||
// Create map & grid
|
||||
var mapMan = _simulation.Resolve<IMapManager>();
|
||||
var mapSys = _entMan.System<SharedMapSystem>();
|
||||
var mapId = mapMan.CreateMap();
|
||||
var map = mapMan.GetMapEntityId(mapId);
|
||||
var gridComp = mapMan.CreateGrid(mapId);
|
||||
var grid = gridComp.Owner;
|
||||
_gridCoords = new EntityCoordinates(grid, .5f, .5f);
|
||||
_mapCoords = new EntityCoordinates(map, 100, 100);
|
||||
mapSys.SetTile(grid, gridComp, Vector2i.Zero, new Tile(1));
|
||||
|
||||
// Next, we will spawn our test entity. This entity will have a complex transform/container hierarchy.
|
||||
// This is intended to be representative of a typical SS14 player entity, with organs. clothing, and a full backpack.
|
||||
_ent = _entMan.Spawn();
|
||||
|
||||
// Quick check that SetCoordinates actually changes the parent as expected
|
||||
// I.e., ensure that grid-traversal code doesn't just dump the entity on the map.
|
||||
_transform.SetCoordinates(_ent, _gridCoords);
|
||||
if (_query.GetComponent(_ent).ParentUid != _gridCoords.EntityId)
|
||||
throw new Exception("Grid traversal error.");
|
||||
|
||||
_transform.SetCoordinates(_ent, _mapCoords);
|
||||
if (_query.GetComponent(_ent).ParentUid != _mapCoords.EntityId)
|
||||
throw new Exception("Grid traversal error.");
|
||||
|
||||
// Add 5 direct children in slots to represent clothing.
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
var id = $"inventory{i}";
|
||||
_container.EnsureContainer<ContainerSlot>(_ent, id);
|
||||
if (!_entMan.TrySpawnInContainer(null, _ent, id, out _))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
}
|
||||
|
||||
// body parts
|
||||
_container.EnsureContainer<Container>(_ent, "body");
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
// Simple organ
|
||||
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out _))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
|
||||
// body part that has another body part / limb
|
||||
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out var limb))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
|
||||
_container.EnsureContainer<ContainerSlot>(limb.Value, "limb");
|
||||
if (!_entMan.TrySpawnInContainer(null, limb.Value, "limb", out _))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
}
|
||||
|
||||
// Backpack
|
||||
_container.EnsureContainer<ContainerSlot>(_ent, "inventory-backpack");
|
||||
if (!_entMan.TrySpawnInContainer(null, _ent, "inventory-backpack", out var backpack))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
|
||||
// Misc backpack contents.
|
||||
var backpackStorage = _container.EnsureContainer<Container>(backpack.Value, "storage");
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
if (!_entMan.TrySpawnInContainer(null, backpack.Value, "storage", out _))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
}
|
||||
|
||||
// Emergency box inside of the backpack
|
||||
var box = backpackStorage.ContainedEntities.First();
|
||||
var boxContainer = _container.EnsureContainer<Container>(box, "storage");
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
if (!_entMan.TrySpawnInContainer(null, box, "storage", out _))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
}
|
||||
|
||||
// Deepest child.
|
||||
_child = boxContainer.ContainedEntities.First();
|
||||
_childXform = _query.GetComponent(_child);
|
||||
|
||||
_pvs.ProcessCollections();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This implicitly measures move events, including PVS and entity lookups. Though given that most of the entities
|
||||
/// are in containers, this will bias the entity lookup aspect.
|
||||
/// </summary>
|
||||
[Benchmark]
|
||||
public void MoveEntity()
|
||||
{
|
||||
_transform.SetCoordinates(_ent, _gridCoords);
|
||||
_transform.SetCoordinates(_ent, _mapCoords);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Like <see cref="MoveEntity"/>, but also processes queued PVS chunk updates.
|
||||
/// </summary>
|
||||
[Benchmark]
|
||||
public void MoveAndUpdateChunks()
|
||||
{
|
||||
_transform.SetCoordinates(_ent, _gridCoords);
|
||||
_pvs.ProcessCollections();
|
||||
_transform.SetCoordinates(_ent, _mapCoords);
|
||||
_pvs.ProcessCollections();
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public Vector2 GetWorldPos()
|
||||
{
|
||||
return _transform.GetWorldPosition(_childXform);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public EntityUid GetRootUid()
|
||||
{
|
||||
var xform = _childXform;
|
||||
while (xform.ParentUid.IsValid())
|
||||
{
|
||||
xform = _query.GetComponent(xform.ParentUid);
|
||||
}
|
||||
return xform.ParentUid;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
|
||||
namespace Robust.Client.Audio;
|
||||
@@ -8,17 +8,13 @@ public sealed class AudioStream
|
||||
public TimeSpan Length { get; }
|
||||
internal ClydeHandle? ClydeHandle { get; }
|
||||
public string? Name { get; }
|
||||
public string? Title { get; }
|
||||
public string? Artist { get; }
|
||||
public int ChannelCount { get; }
|
||||
|
||||
internal AudioStream(ClydeHandle handle, TimeSpan length, int channelCount, string? name = null, string? title = null, string? artist = null)
|
||||
internal AudioStream(ClydeHandle handle, TimeSpan length, int channelCount, string? name = null)
|
||||
{
|
||||
ClydeHandle = handle;
|
||||
Length = length;
|
||||
ChannelCount = channelCount;
|
||||
Name = name;
|
||||
Title = title;
|
||||
Artist = artist;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -17,6 +15,7 @@ public enum MidiRendererStatus : byte
|
||||
|
||||
public interface IMidiRenderer : IDisposable
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// The buffered audio source of this renderer.
|
||||
/// </summary>
|
||||
@@ -35,7 +34,6 @@ public interface IMidiRenderer : IDisposable
|
||||
/// <summary>
|
||||
/// This increases all note on velocities to 127.
|
||||
/// </summary>
|
||||
[Obsolete($"Use {nameof(VelocityOverride)} instead, you can set it to 127 to achieve the same effect.")]
|
||||
bool VolumeBoost { get; set; }
|
||||
|
||||
/// <summary>
|
||||
@@ -96,27 +94,6 @@ public interface IMidiRenderer : IDisposable
|
||||
/// </summary>
|
||||
double SequencerTimeScale { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this renderer will subscribe to another and copy its events.
|
||||
/// See <see cref="FilteredChannels"/> to filter specific channels.
|
||||
/// </summary>
|
||||
IMidiRenderer? Master { get; set; }
|
||||
|
||||
// NOTE: Why is the properties below BitArray, you ask?
|
||||
// Well see, MIDI 2.0 supports up to 256(!) channels as opposed to MIDI 1.0's meekly 16 channels...
|
||||
// I'd like us to support MIDI 2.0 one day so I'm just future-proofing here. Also BitArray is cool!
|
||||
|
||||
/// <summary>
|
||||
/// Allows you to filter out note events from certain channels.
|
||||
/// Only NoteOn will be filtered.
|
||||
/// </summary>
|
||||
BitArray FilteredChannels { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Allows you to override all NoteOn velocities. Set to null to disable.
|
||||
/// </summary>
|
||||
byte? VelocityOverride { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Start listening for midi input.
|
||||
/// </summary>
|
||||
@@ -143,11 +120,6 @@ public interface IMidiRenderer : IDisposable
|
||||
/// </summary>
|
||||
void StopAllNotes();
|
||||
|
||||
/// <summary>
|
||||
/// Reset renderer back to a clean state.
|
||||
/// </summary>
|
||||
void SystemReset();
|
||||
|
||||
/// <summary>
|
||||
/// Clears all scheduled events.
|
||||
/// </summary>
|
||||
@@ -184,7 +156,7 @@ public interface IMidiRenderer : IDisposable
|
||||
/// This is only used if <see cref="Mono"/> is set to True
|
||||
/// and <see cref="TrackingEntity"/> is null.
|
||||
/// </summary>
|
||||
MapCoordinates? TrackingCoordinates { get; set; }
|
||||
EntityCoordinates? TrackingCoordinates { get; set; }
|
||||
|
||||
MidiRendererState RendererState { get; }
|
||||
|
||||
@@ -192,8 +164,7 @@ public interface IMidiRenderer : IDisposable
|
||||
/// Send a midi event for the renderer to play.
|
||||
/// </summary>
|
||||
/// <param name="midiEvent">The midi event to be played</param>
|
||||
/// <param name="raiseEvent">Whether to raise an event for this event.</param>
|
||||
void SendMidiEvent(RobustMidiEvent midiEvent, bool raiseEvent = true);
|
||||
void SendMidiEvent(RobustMidiEvent midiEvent);
|
||||
|
||||
/// <summary>
|
||||
/// Schedule a MIDI event to be played at a later time.
|
||||
@@ -206,7 +177,7 @@ public interface IMidiRenderer : IDisposable
|
||||
/// <summary>
|
||||
/// Apply a certain state to the renderer.
|
||||
/// </summary>
|
||||
void ApplyState(MidiRendererState state, bool filterChannels = false);
|
||||
void ApplyState(MidiRendererState state);
|
||||
|
||||
/// <summary>
|
||||
/// Actually disposes of this renderer. Do NOT use outside the MIDI thread.
|
||||
|
||||
@@ -3,27 +3,20 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -33,13 +26,6 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
public const string SoundfontEnvironmentVariable = "ROBUST_SOUNDFONT_OVERRIDE";
|
||||
|
||||
private int _minRendererParallel;
|
||||
private float _occlusionUpdateDelay;
|
||||
private float _positionUpdateDelay;
|
||||
|
||||
[ViewVariables] private TimeSpan _nextOcclusionUpdate = TimeSpan.Zero;
|
||||
[ViewVariables] private TimeSpan _nextPositionUpdate = TimeSpan.Zero;
|
||||
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceCacheInternal _resourceManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
@@ -47,9 +33,6 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
|
||||
[Dependency] private readonly ITaskManager _taskManager = default!;
|
||||
[Dependency] private readonly ILogManager _logger = default!;
|
||||
[Dependency] private readonly IParallelManager _parallel = default!;
|
||||
[Dependency] private readonly IRuntimeLog _runtime = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
private SharedPhysicsSystem _broadPhaseSystem = default!;
|
||||
|
||||
@@ -76,10 +59,11 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables] private readonly List<IMidiRenderer> _renderers = new();
|
||||
[ViewVariables]
|
||||
private readonly List<IMidiRenderer> _renderers = new();
|
||||
|
||||
private bool _alive = true;
|
||||
[ViewVariables] private Settings? _settings;
|
||||
private Settings? _settings;
|
||||
private Thread? _midiThread;
|
||||
private ISawmill _midiSawmill = default!;
|
||||
private float _volume = 0f;
|
||||
@@ -131,7 +115,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
private bool _failedInitialize;
|
||||
|
||||
private NFluidsynth.Logger.LoggerDelegate _loggerDelegate = default!;
|
||||
private ISawmill _fluidsynthSawmill = default!;
|
||||
private ISawmill _sawmill = default!;
|
||||
private float _maxCastLength;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
@@ -146,28 +130,20 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
if (FluidsynthInitialized || _failedInitialize) return;
|
||||
|
||||
_volume = _cfgMan.GetCVar(CVars.MidiVolume);
|
||||
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
|
||||
{
|
||||
_volume = value;
|
||||
_volumeDirty = true;
|
||||
}, true);
|
||||
|
||||
_cfgMan.OnValueChanged(CVars.MidiMinRendererParallel,
|
||||
value => _minRendererParallel = value, true);
|
||||
|
||||
_cfgMan.OnValueChanged(CVars.MidiOcclusionUpdateDelay,
|
||||
value => _occlusionUpdateDelay = value, true);
|
||||
|
||||
_cfgMan.OnValueChanged(CVars.MidiPositionUpdateDelay,
|
||||
value => _positionUpdateDelay = value, true);
|
||||
|
||||
_midiSawmill = _logger.GetSawmill("midi");
|
||||
#if DEBUG
|
||||
_midiSawmill.Level = LogLevel.Debug;
|
||||
#else
|
||||
_midiSawmill.Level = LogLevel.Error;
|
||||
#endif
|
||||
_fluidsynthSawmill = _logger.GetSawmill("midi.fluidsynth");
|
||||
_sawmill = _logger.GetSawmill("midi.fluidsynth");
|
||||
_loggerDelegate = LoggerDelegate;
|
||||
|
||||
if (!_resourceManager.UserData.Exists(CustomSoundfontDirectory))
|
||||
@@ -191,6 +167,8 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
_settings["synth.lock-memory"].IntValue = 0;
|
||||
_settings["synth.threadsafe-api"].IntValue = 1;
|
||||
_settings["synth.gain"].DoubleValue = 1.0d;
|
||||
_settings["synth.polyphony"].IntValue = 1024;
|
||||
_settings["synth.cpu-cores"].IntValue = 2;
|
||||
_settings["synth.midi-channels"].IntValue = 16;
|
||||
_settings["synth.overflow.age"].DoubleValue = 3000;
|
||||
_settings["audio.driver"].StringValue = "file";
|
||||
@@ -198,11 +176,8 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
_settings["audio.period-size"].IntValue = 4096;
|
||||
_settings["midi.autoconnect"].IntValue = 1;
|
||||
_settings["player.reset-synth"].IntValue = 0;
|
||||
_settings["synth.midi-channels"].IntValue = Math.Clamp(RobustMidiEvent.MaxChannels, 16, 256);
|
||||
_settings["synth.midi-bank-select"].StringValue = "gm";
|
||||
//_settings["synth.verbose"].IntValue = 1; // Useful for debugging.
|
||||
|
||||
_parallel.AddAndInvokeParallelCountChanged(UpdateParallelCount);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -220,18 +195,6 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
FluidsynthInitialized = true;
|
||||
}
|
||||
|
||||
private void UpdateParallelCount()
|
||||
{
|
||||
if (_settings == null)
|
||||
return;
|
||||
|
||||
_settings["synth.polyphony"].IntValue = Math.Clamp(1024 + (int)(Math.Log2(_parallel.ParallelProcessCount) * 2048), 1, 65535);
|
||||
_settings["synth.cpu-cores"].IntValue = Math.Clamp(_parallel.ParallelProcessCount, 1, 256);
|
||||
|
||||
_midiSawmill.Debug($"Synth Cores: {_settings["synth.cpu-cores"].IntValue}");
|
||||
_midiSawmill.Debug($"Synth Polyphony: {_settings["synth.polyphony"].IntValue}");
|
||||
}
|
||||
|
||||
private void OnRaycastLengthChanged(float value)
|
||||
{
|
||||
_maxCastLength = value;
|
||||
@@ -248,7 +211,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
NFluidsynth.Logger.LogLevel.Debug => LogLevel.Debug,
|
||||
_ => LogLevel.Debug
|
||||
};
|
||||
_fluidsynthSawmill.Log(rLevel, message);
|
||||
_sawmill.Log(rLevel, message);
|
||||
}
|
||||
|
||||
public IMidiRenderer? GetNewRenderer(bool mono = true)
|
||||
@@ -275,7 +238,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
|
||||
var renderer = new MidiRenderer(_settings!, soundfontLoader, mono, this, _clydeAudio, _taskManager, _midiSawmill);
|
||||
|
||||
_midiSawmill.Debug($"Loading fallback soundfont {FallbackSoundfont}");
|
||||
_midiSawmill.Debug($"Loading soundfont {FallbackSoundfont}");
|
||||
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
|
||||
renderer.LoadSoundfont(FallbackSoundfont);
|
||||
|
||||
@@ -289,8 +252,8 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
|
||||
try
|
||||
{
|
||||
_midiSawmill.Debug($"Loading OS soundfont {filepath}");
|
||||
renderer.LoadSoundfont(filepath);
|
||||
_midiSawmill.Debug($"Loaded Linux soundfont {filepath}");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
@@ -304,7 +267,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
|
||||
{
|
||||
_midiSawmill.Debug($"Loading OS soundfont {OsxSoundfont}");
|
||||
_midiSawmill.Debug($"Loading soundfont {OsxSoundfont}");
|
||||
renderer.LoadSoundfont(OsxSoundfont);
|
||||
}
|
||||
}
|
||||
@@ -312,7 +275,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
|
||||
{
|
||||
_midiSawmill.Debug($"Loading OS soundfont {WindowsSoundfont}");
|
||||
_midiSawmill.Debug($"Loading soundfont {WindowsSoundfont}");
|
||||
renderer.LoadSoundfont(WindowsSoundfont);
|
||||
}
|
||||
}
|
||||
@@ -323,31 +286,27 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
if (File.Exists(soundfontOverride) && SoundFont.IsSoundFont(soundfontOverride))
|
||||
{
|
||||
_midiSawmill.Debug($"Loading environment variable soundfont {soundfontOverride}");
|
||||
_midiSawmill.Debug($"Loading soundfont {soundfontOverride} from environment variable.");
|
||||
renderer.LoadSoundfont(soundfontOverride);
|
||||
}
|
||||
}
|
||||
|
||||
// Load content-specific custom soundfonts, which should override the system/fallback soundfont.
|
||||
_midiSawmill.Debug($"Loading soundfonts from content directory {ContentCustomSoundfontDirectory}");
|
||||
_midiSawmill.Debug($"Loading soundfonts from {ContentCustomSoundfontDirectory}");
|
||||
foreach (var file in _resourceManager.ContentFindFiles(ContentCustomSoundfontDirectory))
|
||||
{
|
||||
if (file.Extension != "sf2" && file.Extension != "dls" && file.Extension != "sf3") continue;
|
||||
_midiSawmill.Debug($"Loading content soundfont {file}");
|
||||
_midiSawmill.Debug($"Loading soundfont {file}");
|
||||
renderer.LoadSoundfont(file.ToString());
|
||||
}
|
||||
|
||||
var userDataPath = _resourceManager.UserData.RootDir == null
|
||||
? CustomSoundfontDirectory
|
||||
: new ResPath(_resourceManager.UserData.RootDir) / CustomSoundfontDirectory.ToRelativePath();
|
||||
|
||||
// Load every soundfont from the user data directory last, since those may override any other soundfont.
|
||||
_midiSawmill.Debug($"Loading soundfonts from user data directory {userDataPath}");
|
||||
var enumerator = _resourceManager.UserData.Find($"{CustomSoundfontDirectory.ToRelativePath()}*").Item1;
|
||||
_midiSawmill.Debug($"Loading soundfonts from {{USERDATA}} {CustomSoundfontDirectory}");
|
||||
var enumerator = _resourceManager.UserData.Find($"{CustomSoundfontDirectory.ToRelativePath()}/*").Item1;
|
||||
foreach (var file in enumerator)
|
||||
{
|
||||
if (file.Extension != "sf2" && file.Extension != "dls" && file.Extension != "sf3") continue;
|
||||
_midiSawmill.Debug($"Loading user soundfont {file}");
|
||||
_midiSawmill.Debug($"Loading soundfont {{USERDATA}} {file}");
|
||||
renderer.LoadSoundfont(file.ToString());
|
||||
}
|
||||
|
||||
@@ -377,108 +336,72 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
|
||||
lock (_renderers)
|
||||
{
|
||||
if (_renderers.Count == 0)
|
||||
return;
|
||||
|
||||
var transQuery = _entityManager.GetEntityQuery<TransformComponent>();
|
||||
var physicsQuery = _entityManager.GetEntityQuery<PhysicsComponent>();
|
||||
var opts = new ParallelOptions { MaxDegreeOfParallelism = _parallel.ParallelProcessCount };
|
||||
|
||||
if (_renderers.Count > _minRendererParallel)
|
||||
foreach (var renderer in _renderers)
|
||||
{
|
||||
Parallel.ForEach(_renderers, opts, renderer => UpdateRenderer(renderer, transQuery, physicsQuery));
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var renderer in _renderers)
|
||||
if (renderer.Disposed)
|
||||
continue;
|
||||
|
||||
if(_volumeDirty)
|
||||
renderer.Source.SetVolume(Volume);
|
||||
|
||||
if (!renderer.Mono)
|
||||
{
|
||||
UpdateRenderer(renderer, transQuery, physicsQuery);
|
||||
renderer.Source.SetGlobal();
|
||||
continue;
|
||||
}
|
||||
|
||||
MapCoordinates? mapPos = null;
|
||||
var trackingEntity = renderer.TrackingEntity != null && !_entityManager.Deleted(renderer.TrackingEntity);
|
||||
if (trackingEntity)
|
||||
{
|
||||
renderer.TrackingCoordinates = _entityManager.GetComponent<TransformComponent>(renderer.TrackingEntity!.Value).Coordinates;
|
||||
}
|
||||
|
||||
if (renderer.TrackingCoordinates != null)
|
||||
{
|
||||
mapPos = renderer.TrackingCoordinates.Value.ToMap(_entityManager);
|
||||
}
|
||||
|
||||
if (mapPos != null && mapPos.Value.MapId == _eyeManager.CurrentMap)
|
||||
{
|
||||
var pos = mapPos.Value;
|
||||
|
||||
var sourceRelative = pos.Position - _eyeManager.CurrentEye.Position.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length() > 0)
|
||||
{
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(
|
||||
pos.MapId,
|
||||
new CollisionRay(
|
||||
_eyeManager.CurrentEye.Position.Position,
|
||||
sourceRelative.Normalized(),
|
||||
OcclusionCollisionMask),
|
||||
MathF.Min(sourceRelative.Length(), _maxCastLength),
|
||||
renderer.TrackingEntity);
|
||||
}
|
||||
|
||||
renderer.Source.SetOcclusion(occlusion);
|
||||
|
||||
if (!renderer.Source.SetPosition(pos.Position))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (trackingEntity)
|
||||
{
|
||||
var vel = _broadPhaseSystem.GetMapLinearVelocity(renderer.TrackingEntity!.Value);
|
||||
renderer.Source.SetVelocity(vel);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.Source.SetOcclusion(float.MaxValue);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (_nextOcclusionUpdate < _timing.RealTime)
|
||||
_nextOcclusionUpdate = _timing.RealTime.Add(TimeSpan.FromSeconds(_occlusionUpdateDelay));
|
||||
|
||||
if (_nextPositionUpdate < _timing.RealTime)
|
||||
_nextPositionUpdate = _timing.RealTime.Add(TimeSpan.FromSeconds(_positionUpdateDelay));
|
||||
|
||||
_volumeDirty = false;
|
||||
}
|
||||
private void UpdateRenderer(IMidiRenderer renderer, EntityQuery<TransformComponent> transQuery,
|
||||
EntityQuery<PhysicsComponent> physicsQuery)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (renderer.Disposed)
|
||||
return;
|
||||
|
||||
if (_volumeDirty)
|
||||
renderer.Source.SetVolume(Volume);
|
||||
|
||||
if (!renderer.Mono)
|
||||
{
|
||||
renderer.Source.SetGlobal();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_nextPositionUpdate < _timing.RealTime)
|
||||
{
|
||||
if (renderer.TrackingEntity is {} trackedEntity && !_entityManager.Deleted(trackedEntity))
|
||||
{
|
||||
renderer.TrackingCoordinates = transQuery.GetComponent(renderer.TrackingEntity!.Value).MapPosition;
|
||||
}
|
||||
else if (renderer.TrackingCoordinates == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!renderer.Source.SetPosition(renderer.TrackingCoordinates.Value.Position))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var vel = _broadPhaseSystem.GetMapLinearVelocity(renderer.TrackingEntity!.Value,
|
||||
xformQuery: transQuery, physicsQuery: physicsQuery);
|
||||
renderer.Source.SetVelocity(vel);
|
||||
}
|
||||
|
||||
if (renderer.TrackingCoordinates != null && renderer.TrackingCoordinates.Value.MapId == _eyeManager.CurrentMap)
|
||||
{
|
||||
if (_nextOcclusionUpdate >= _timing.RealTime)
|
||||
return;
|
||||
|
||||
var pos = renderer.TrackingCoordinates.Value;
|
||||
|
||||
var sourceRelative = pos.Position - _eyeManager.CurrentEye.Position.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length() > 0)
|
||||
{
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(
|
||||
pos.MapId,
|
||||
new CollisionRay(
|
||||
_eyeManager.CurrentEye.Position.Position,
|
||||
sourceRelative.Normalized(),
|
||||
OcclusionCollisionMask),
|
||||
MathF.Min(sourceRelative.Length(), _maxCastLength),
|
||||
renderer.TrackingEntity);
|
||||
}
|
||||
|
||||
renderer.Source.SetOcclusion(occlusion);
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.Source.SetOcclusion(float.MaxValue);
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_runtime.LogException(ex, _midiSawmill.Name);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main method for the thread rendering the midi audio.
|
||||
@@ -493,12 +416,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
var renderer = _renderers[i];
|
||||
if (!renderer.Disposed)
|
||||
{
|
||||
if (renderer.Master is { Disposed: true })
|
||||
renderer.Master = null;
|
||||
|
||||
renderer.Render();
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.InternalDispose();
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using JetBrains.Annotations;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Asynchronous;
|
||||
@@ -11,6 +9,7 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Logger = Robust.Shared.Log.Logger;
|
||||
|
||||
namespace Robust.Client.Audio.Midi;
|
||||
|
||||
@@ -22,13 +21,14 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
// TODO: Make this a replicated CVar in MidiManager
|
||||
private const int MidiSizeLimit = 2000000;
|
||||
private const double BytesToMegabytes = 0.000001d;
|
||||
private const int ChannelCount = RobustMidiEvent.MaxChannels;
|
||||
private const int ChannelCount = 16;
|
||||
|
||||
private readonly ISawmill _midiSawmill;
|
||||
|
||||
private readonly Settings _settings;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] private bool _debugEvents = false;
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private bool _debugEvents = false;
|
||||
|
||||
// Kept around to avoid the loader callbacks getting GC'd
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
@@ -48,9 +48,8 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
private readonly SequencerClientId _robustRegister;
|
||||
private readonly SequencerClientId _debugRegister;
|
||||
|
||||
[ViewVariables] private MidiRendererState _rendererState = new();
|
||||
|
||||
private IMidiRenderer? _master;
|
||||
[ViewVariables]
|
||||
private MidiRendererState _rendererState = new();
|
||||
public MidiRendererState RendererState => _rendererState;
|
||||
public IClydeBufferedAudioSource Source { get; set; }
|
||||
IClydeBufferedAudioSource IMidiRenderer.Source => Source;
|
||||
@@ -71,8 +70,8 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
{
|
||||
for (byte i = 0; i < ChannelCount; i++)
|
||||
{
|
||||
// Don't change percussion channel instrument.
|
||||
if (i == RobustMidiEvent.PercussionChannel)
|
||||
// Channel 9 is the percussion channel. Let's not change its instrument...
|
||||
if (i == 9)
|
||||
continue;
|
||||
|
||||
SendMidiEvent(RobustMidiEvent.ProgramChange(i, value, SequencerTick));
|
||||
@@ -97,14 +96,11 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
{
|
||||
for (byte i = 0; i < ChannelCount; i++)
|
||||
{
|
||||
// Don't change percussion channel bank.
|
||||
if (i == RobustMidiEvent.PercussionChannel)
|
||||
// Channel 9 is the percussion channel. Let's not change its bank...
|
||||
if (i == 9)
|
||||
continue;
|
||||
|
||||
SendMidiEvent(RobustMidiEvent.BankSelect(i, value, SequencerTick));
|
||||
|
||||
// Re-select program.
|
||||
SendMidiEvent(RobustMidiEvent.ProgramChange(i, _midiProgram, SequencerTick));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,11 +128,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool DisablePercussionChannel
|
||||
{
|
||||
get => FilteredChannels[RobustMidiEvent.PercussionChannel];
|
||||
set => FilteredChannels[RobustMidiEvent.PercussionChannel] = value;
|
||||
}
|
||||
public bool DisablePercussionChannel { get; set; } = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool DisableProgramChangeEvent { get; set; } = true;
|
||||
@@ -189,62 +181,13 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Obsolete($"Use {nameof(VelocityOverride)} instead, you can set it to 127 to achieve the same effect.")]
|
||||
public bool VolumeBoost
|
||||
{
|
||||
get => VelocityOverride == 127;
|
||||
set => VelocityOverride = value ? 127 : null;
|
||||
}
|
||||
public bool VolumeBoost { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityUid? TrackingEntity { get; set; } = null;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public MapCoordinates? TrackingCoordinates { get; set; } = null;
|
||||
|
||||
[ViewVariables]
|
||||
public BitArray FilteredChannels { get; } = new(RobustMidiEvent.MaxChannels);
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public byte? VelocityOverride { get; set; } = null;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public IMidiRenderer? Master
|
||||
{
|
||||
get => _master;
|
||||
set
|
||||
{
|
||||
if (value == _master)
|
||||
return;
|
||||
|
||||
if (_master is { Disposed: false })
|
||||
{
|
||||
try
|
||||
{
|
||||
_master.OnMidiEvent -= SendMidiEvent;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
_master = value;
|
||||
|
||||
if (_master == null)
|
||||
return;
|
||||
|
||||
_master.OnMidiEvent += SendMidiEvent;
|
||||
ApplyState(_master.RendererState, true);
|
||||
MidiBank = _midiBank;
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables, UsedImplicitly]
|
||||
private double CpuLoad => !_synth.Disposed ? _synth.CpuLoad : 0;
|
||||
|
||||
public event Action<RobustMidiEvent>? OnMidiEvent;
|
||||
public event Action? OnMidiPlayerFinished;
|
||||
public EntityCoordinates? TrackingCoordinates { get; set; } = null;
|
||||
|
||||
internal MidiRenderer(Settings settings, SoundFontLoader soundFontLoader, bool mono,
|
||||
IMidiManager midiManager, IClydeAudio clydeAudio, ITaskManager taskManager, ISawmill midiSawmill)
|
||||
@@ -411,11 +354,6 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
}
|
||||
|
||||
public void SystemReset()
|
||||
{
|
||||
SendMidiEvent(RobustMidiEvent.SystemReset(SequencerTick));
|
||||
}
|
||||
|
||||
public void ClearAllEvents()
|
||||
{
|
||||
_sequencer.RemoveEvents(SequencerClientId.Wildcard, SequencerClientId.Wildcard, -1);
|
||||
@@ -430,6 +368,9 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
}
|
||||
|
||||
public event Action<RobustMidiEvent>? OnMidiEvent;
|
||||
public event Action? OnMidiPlayerFinished;
|
||||
|
||||
void IMidiRenderer.Render()
|
||||
{
|
||||
Render();
|
||||
@@ -491,7 +432,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
if (!Source.IsPlaying) Source.StartPlaying();
|
||||
}
|
||||
|
||||
public void ApplyState(MidiRendererState state, bool filterChannels = false)
|
||||
public void ApplyState(MidiRendererState state)
|
||||
{
|
||||
lock (_playerStateLock)
|
||||
{
|
||||
@@ -499,9 +440,6 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
|
||||
for (var channel = 0; channel < ChannelCount; channel++)
|
||||
{
|
||||
if (filterChannels && !FilteredChannels[channel])
|
||||
continue;
|
||||
|
||||
_synth.AllNotesOff(channel);
|
||||
|
||||
_synth.PitchBend(channel, state.PitchBend.AsSpan[channel]);
|
||||
@@ -524,8 +462,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
}
|
||||
|
||||
var program = DisableProgramChangeEvent ? MidiProgram : state.Program.AsSpan[channel];
|
||||
_synth.ProgramChange(channel, program);
|
||||
_synth.ProgramChange(channel, state.Program.AsSpan[channel]);
|
||||
|
||||
for (var key = 0; key < state.NoteVelocities.AsSpan[channel].AsSpan.Length; key++)
|
||||
{
|
||||
@@ -550,12 +487,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
}
|
||||
|
||||
private void SendMidiEvent(RobustMidiEvent midiEvent)
|
||||
{
|
||||
SendMidiEvent(midiEvent, true);
|
||||
}
|
||||
|
||||
public void SendMidiEvent(RobustMidiEvent midiEvent, bool raiseEvent)
|
||||
public void SendMidiEvent(RobustMidiEvent midiEvent)
|
||||
{
|
||||
if (Disposed)
|
||||
return;
|
||||
@@ -573,10 +505,11 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
break;
|
||||
|
||||
case RobustMidiCommand.NoteOn:
|
||||
if (FilteredChannels[midiEvent.Channel])
|
||||
break;
|
||||
// Channel 9 is the percussion channel. We only block NoteOn events to it.
|
||||
if (DisablePercussionChannel && midiEvent.Channel == 9)
|
||||
return;
|
||||
|
||||
var velocity = VelocityOverride ?? midiEvent.Velocity;
|
||||
var velocity = (byte)(VolumeBoost ? 127 : midiEvent.Velocity);
|
||||
|
||||
_rendererState.NoteVelocities.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Key] = velocity;
|
||||
_synth.NoteOn(midiEvent.Channel, midiEvent.Key, velocity);
|
||||
@@ -590,7 +523,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
case RobustMidiCommand.ControlChange:
|
||||
// CC0 is bank selection
|
||||
if (midiEvent.Control == 0x0 && DisableProgramChangeEvent)
|
||||
break;
|
||||
return;
|
||||
|
||||
_rendererState.Controllers.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Control] = midiEvent.Value;
|
||||
if(midiEvent.Control != 0x0)
|
||||
@@ -601,7 +534,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
|
||||
case RobustMidiCommand.ProgramChange:
|
||||
if (DisableProgramChangeEvent)
|
||||
break;
|
||||
return;
|
||||
|
||||
_rendererState.Program.AsSpan[midiEvent.Channel] = midiEvent.Program;
|
||||
_synth.ProgramChange(midiEvent.Channel, midiEvent.Program);
|
||||
@@ -628,14 +561,14 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
switch (midiEvent.Control)
|
||||
{
|
||||
case 0x0 when midiEvent.Status == 0xFF:
|
||||
_rendererState = new MidiRendererState();
|
||||
_rendererState = new ();
|
||||
_synth.SystemReset();
|
||||
|
||||
// Reset the instrument to the one we were using.
|
||||
if (DisableProgramChangeEvent)
|
||||
{
|
||||
MidiBank = _midiBank;
|
||||
MidiProgram = _midiProgram;
|
||||
MidiBank = _midiBank;
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -664,10 +597,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
//_midiSawmill.Error("Exception while sending midi event of type {0}: {1}", midiEvent.Type, e, midiEvent);
|
||||
}
|
||||
|
||||
if (raiseEvent)
|
||||
{
|
||||
_taskManager.RunOnMainThread(() => OnMidiEvent?.Invoke(midiEvent));
|
||||
}
|
||||
_taskManager.RunOnMainThread(() => OnMidiEvent?.Invoke(midiEvent));
|
||||
}
|
||||
|
||||
public void ScheduleMidiEvent(RobustMidiEvent midiEvent, uint time, bool absolute = false)
|
||||
@@ -703,9 +633,6 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
/// <inheritdoc />
|
||||
void IMidiRenderer.InternalDispose()
|
||||
{
|
||||
OnMidiEvent = null;
|
||||
OnMidiPlayerFinished = null;
|
||||
|
||||
Source?.Dispose();
|
||||
_driver?.Dispose();
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Audio.Midi;
|
||||
|
||||
@@ -13,7 +12,7 @@ public struct MidiRendererState
|
||||
internal FixedArray16<byte> ChannelPressure;
|
||||
internal FixedArray16<ushort> PitchBend;
|
||||
|
||||
[ViewVariables] internal Span<byte> AsSpan => MemoryMarshal.CreateSpan(ref NoteVelocities._00._00, 4160);
|
||||
internal Span<byte> AsSpan => MemoryMarshal.CreateSpan(ref NoteVelocities._00._00, 4160);
|
||||
|
||||
static unsafe MidiRendererState()
|
||||
{
|
||||
|
||||
@@ -68,7 +68,6 @@ namespace Robust.Client
|
||||
deps.Register<IComponentFactory, ComponentFactory>();
|
||||
deps.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
deps.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
deps.Register<ClydeTileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
deps.Register<GameController, GameController>();
|
||||
deps.Register<IGameController, GameController>();
|
||||
deps.Register<IGameControllerInternal, GameController>();
|
||||
@@ -85,7 +84,6 @@ namespace Robust.Client
|
||||
deps.Register<IReplayLoadManager, ReplayLoadManager>();
|
||||
deps.Register<IReplayPlaybackManager, ReplayPlaybackManager>();
|
||||
deps.Register<IReplayRecordingManager, ReplayRecordingManager>();
|
||||
deps.Register<IReplayRecordingManagerInternal, ReplayRecordingManager>();
|
||||
deps.Register<IClientGameStateManager, ClientGameStateManager>();
|
||||
deps.Register<IBaseClient, BaseClient>();
|
||||
deps.Register<IPlayerManager, PlayerManager>();
|
||||
|
||||
@@ -6,7 +6,7 @@ using Robust.Shared.Physics;
|
||||
namespace Robust.Client.ComponentTrees;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class LightTreeComponent: Component, IComponentTreeComponent<PointLightComponent>
|
||||
public sealed class LightTreeComponent: Component, IComponentTreeComponent<PointLightComponent>
|
||||
{
|
||||
public DynamicTree<ComponentTreeEntry<PointLightComponent>> Tree { get; set; } = default!;
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ using Robust.Shared.Physics;
|
||||
namespace Robust.Client.ComponentTrees;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class SpriteTreeComponent: Component, IComponentTreeComponent<SpriteComponent>
|
||||
public sealed class SpriteTreeComponent: Component, IComponentTreeComponent<SpriteComponent>
|
||||
{
|
||||
public DynamicTree<ComponentTreeEntry<SpriteComponent>> Tree { get; set; } = default!;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ internal sealed partial class ClientConsoleHost
|
||||
private int _completionSeq;
|
||||
|
||||
|
||||
public async Task<CompletionResult> GetCompletions(List<string> args, string argStr, CancellationToken cancel)
|
||||
public async Task<CompletionResult> GetCompletions(List<string> args, CancellationToken cancel)
|
||||
{
|
||||
// Last element is the command currently being typed. May be empty.
|
||||
|
||||
@@ -24,10 +24,10 @@ internal sealed partial class ClientConsoleHost
|
||||
if (delay > 0)
|
||||
await Task.Delay((int)(delay * 1000), cancel);
|
||||
|
||||
return await CalcCompletions(args, argStr, cancel);
|
||||
return await CalcCompletions(args, cancel);
|
||||
}
|
||||
|
||||
private Task<CompletionResult> CalcCompletions(List<string> args, string argStr, CancellationToken cancel)
|
||||
private Task<CompletionResult> CalcCompletions(List<string> args, CancellationToken cancel)
|
||||
{
|
||||
if (args.Count == 1)
|
||||
{
|
||||
@@ -44,10 +44,10 @@ internal sealed partial class ClientConsoleHost
|
||||
if (!AvailableCommands.TryGetValue(args[0], out var cmd))
|
||||
return Task.FromResult(CompletionResult.Empty);
|
||||
|
||||
return cmd.GetCompletionAsync(LocalShell, args.ToArray()[1..], argStr, cancel).AsTask();
|
||||
return cmd.GetCompletionAsync(LocalShell, args.ToArray()[1..], cancel).AsTask();
|
||||
}
|
||||
|
||||
private Task<CompletionResult> DoServerCompletions(List<string> args, string argStr, CancellationToken cancel)
|
||||
private Task<CompletionResult> DoServerCompletions(List<string> args, CancellationToken cancel)
|
||||
{
|
||||
var tcs = new TaskCompletionSource<CompletionResult>();
|
||||
var cts = CancellationTokenSource.CreateLinkedTokenSource(cancel);
|
||||
@@ -62,7 +62,6 @@ internal sealed partial class ClientConsoleHost
|
||||
var msg = new MsgConCompletion
|
||||
{
|
||||
Args = args.ToArray(),
|
||||
ArgString = argStr,
|
||||
Seq = seq
|
||||
};
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@ using Robust.Shared.Console;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
@@ -22,13 +21,13 @@ namespace Robust.Client.Console
|
||||
{
|
||||
public sealed class AddStringArgs : EventArgs
|
||||
{
|
||||
public FormattedMessage Text { get; }
|
||||
public string Text { get; }
|
||||
|
||||
public bool Local { get; }
|
||||
|
||||
public bool Error { get; }
|
||||
|
||||
public AddStringArgs(FormattedMessage text, bool local, bool error)
|
||||
public AddStringArgs(string text, bool local, bool error)
|
||||
{
|
||||
Text = text;
|
||||
Local = local;
|
||||
@@ -133,17 +132,10 @@ namespace Robust.Client.Console
|
||||
AddFormatted?.Invoke(this, new AddFormattedMessageArgs(message));
|
||||
}
|
||||
|
||||
public override void WriteLine(ICommonSession? session, FormattedMessage msg)
|
||||
{
|
||||
AddFormattedLine(msg);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void WriteError(ICommonSession? session, string text)
|
||||
{
|
||||
var msg = new FormattedMessage();
|
||||
msg.AddText(text);
|
||||
OutputText(msg, true, true);
|
||||
OutputText(text, true, true);
|
||||
}
|
||||
|
||||
public bool IsCmdServer(IConsoleCommand cmd)
|
||||
@@ -159,13 +151,8 @@ namespace Robust.Client.Console
|
||||
if (string.IsNullOrWhiteSpace(command))
|
||||
return;
|
||||
|
||||
WriteLine(null, "");
|
||||
var msg = new FormattedMessage();
|
||||
msg.PushColor(Color.Gold);
|
||||
msg.AddText("> " + command);
|
||||
msg.Pop();
|
||||
// echo the command locally
|
||||
OutputText(msg, true, false);
|
||||
WriteLine(null, "> " + command);
|
||||
|
||||
//Commands are processed locally and then sent to the server to be processed there again.
|
||||
var args = new List<string>();
|
||||
@@ -218,9 +205,7 @@ namespace Robust.Client.Console
|
||||
/// <inheritdoc />
|
||||
public override void WriteLine(ICommonSession? session, string text)
|
||||
{
|
||||
var msg = new FormattedMessage();
|
||||
msg.AddText(text);
|
||||
OutputText(msg, true, false);
|
||||
OutputText(text, true, false);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -229,12 +214,12 @@ namespace Robust.Client.Console
|
||||
// We don't have anything to dispose.
|
||||
}
|
||||
|
||||
private void OutputText(FormattedMessage text, bool local, bool error)
|
||||
private void OutputText(string text, bool local, bool error)
|
||||
{
|
||||
AddString?.Invoke(this, new AddStringArgs(text, local, error));
|
||||
|
||||
var level = error ? LogLevel.Warning : LogLevel.Info;
|
||||
_conLogger.Log(level, text.ToString());
|
||||
_conLogger.Log(level, text);
|
||||
}
|
||||
|
||||
private void OnNetworkConnected(object? sender, NetChannelArgs netChannelArgs)
|
||||
@@ -244,7 +229,7 @@ namespace Robust.Client.Console
|
||||
|
||||
private void HandleConCmdAck(MsgConCmdAck msg)
|
||||
{
|
||||
OutputText(msg.Text, false, msg.Error);
|
||||
OutputText("< " + msg.Text, false, msg.Error);
|
||||
}
|
||||
|
||||
private void HandleConCmdReg(MsgConCmdReg msg)
|
||||
@@ -318,14 +303,13 @@ namespace Robust.Client.Console
|
||||
public async ValueTask<CompletionResult> GetCompletionAsync(
|
||||
IConsoleShell shell,
|
||||
string[] args,
|
||||
string argStr,
|
||||
CancellationToken cancel)
|
||||
{
|
||||
var host = (ClientConsoleHost)shell.ConsoleHost;
|
||||
var argsList = args.ToList();
|
||||
argsList.Insert(0, Command);
|
||||
|
||||
return await host.DoServerCompletions(argsList, argStr, cancel);
|
||||
return await host.DoServerCompletions(argsList, cancel);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -343,11 +327,10 @@ namespace Robust.Client.Console
|
||||
public override async ValueTask<CompletionResult> GetCompletionAsync(
|
||||
IConsoleShell shell,
|
||||
string[] args,
|
||||
string argStr,
|
||||
CancellationToken cancel)
|
||||
{
|
||||
var host = (ClientConsoleHost)shell.ConsoleHost;
|
||||
return await host.DoServerCompletions(args.ToList(), argStr[">".Length..], cancel);
|
||||
return await host.DoServerCompletions(args.ToList(), cancel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -621,7 +621,6 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
internal sealed class ChunkInfoCommand : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly IMapManager _map = default!;
|
||||
[Dependency] private readonly IEyeManager _eye = default!;
|
||||
[Dependency] private readonly IInputManager _input = default!;
|
||||
@@ -630,19 +629,18 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var mousePos = _eye.PixelToMap(_input.MouseScreenPosition);
|
||||
var mousePos = _eye.ScreenToMap(_input.MouseScreenPosition);
|
||||
|
||||
if (!_map.TryFindGridAt(mousePos, out var gridUid, out var grid))
|
||||
if (!_map.TryFindGridAt(mousePos, out _, out var grid))
|
||||
{
|
||||
shell.WriteLine("No grid under your mouse cursor.");
|
||||
return;
|
||||
}
|
||||
|
||||
var mapSystem = _entManager.System<SharedMapSystem>();
|
||||
var chunkIndex = mapSystem.LocalToChunkIndices(gridUid, grid, grid.MapToGrid(mousePos));
|
||||
var chunk = mapSystem.GetOrAddChunk(gridUid, grid, chunkIndex);
|
||||
var chunkIndex = grid.LocalToChunkIndices(grid.MapToGrid(mousePos));
|
||||
var chunk = grid.GetOrAddChunk(chunkIndex);
|
||||
|
||||
shell.WriteLine($"worldBounds: {mapSystem.CalcWorldAABB(gridUid, grid, chunk)} localBounds: {chunk.CachedBounds}");
|
||||
shell.WriteLine($"worldBounds: {grid.CalcWorldAABB(chunk)} localBounds: {chunk.CachedBounds}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,6 @@ namespace Robust.Client.Console
|
||||
|
||||
void AddFormattedLine(FormattedMessage message);
|
||||
|
||||
Task<CompletionResult> GetCompletions(List<string> args, string argStr, CancellationToken cancel);
|
||||
Task<CompletionResult> GetCompletions(List<string> args, CancellationToken cancel);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
|
||||
var mouseSpot = _inputManager.MouseScreenPosition;
|
||||
var spot = _eyeManager.PixelToMap(mouseSpot);
|
||||
var spot = _eyeManager.ScreenToMap(mouseSpot);
|
||||
|
||||
if (!_mapManager.TryFindGridAt(spot, out var gridUid, out var grid))
|
||||
{
|
||||
|
||||
@@ -218,7 +218,7 @@ namespace Robust.Client.Debugging
|
||||
_debugPhysicsSystem = system;
|
||||
_lookup = lookup;
|
||||
_physicsSystem = physicsSystem;
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
}
|
||||
|
||||
private void DrawWorld(DrawingHandleWorld worldHandle, OverlayDrawArgs args)
|
||||
@@ -371,7 +371,7 @@ namespace Robust.Client.Debugging
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ShapeInfo) != 0x0)
|
||||
{
|
||||
var hoverBodies = new List<PhysicsComponent>();
|
||||
var bounds = Box2.UnitCentered.Translated(_eyeManager.PixelToMap(mousePos.Position).Position);
|
||||
var bounds = Box2.UnitCentered.Translated(_eyeManager.ScreenToMap(mousePos.Position).Position);
|
||||
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, bounds))
|
||||
{
|
||||
@@ -404,7 +404,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Distance) != 0x0)
|
||||
{
|
||||
var mapPos = _eyeManager.PixelToMap(mousePos);
|
||||
var mapPos = _eyeManager.ScreenToMap(mousePos);
|
||||
|
||||
if (mapPos.MapId != args.MapId)
|
||||
return;
|
||||
|
||||
@@ -33,7 +33,6 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
@@ -85,8 +84,7 @@ namespace Robust.Client
|
||||
[Dependency] private readonly NetworkResourceManager _netResMan = default!;
|
||||
[Dependency] private readonly IReplayLoadManager _replayLoader = default!;
|
||||
[Dependency] private readonly IReplayPlaybackManager _replayPlayback = default!;
|
||||
[Dependency] private readonly IReplayRecordingManagerInternal _replayRecording = default!;
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
|
||||
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
|
||||
|
||||
private IWebViewManagerHook? _webViewHook;
|
||||
|
||||
@@ -164,9 +162,9 @@ namespace Robust.Client
|
||||
// before prototype load.
|
||||
ProgramShared.FinishCheckBadFileExtensions(checkBadExtensions);
|
||||
|
||||
_reflectionManager.Initialize();
|
||||
_prototypeManager.Initialize();
|
||||
_prototypeManager.LoadDefaultPrototypes();
|
||||
_prototypeManager.ResolveResults();
|
||||
_userInterfaceManager.Initialize();
|
||||
_eyeManager.Initialize();
|
||||
_entityManager.Initialize();
|
||||
@@ -202,12 +200,7 @@ namespace Robust.Client
|
||||
// Setup main loop
|
||||
if (_mainLoop == null)
|
||||
{
|
||||
_mainLoop = new GameLoop(
|
||||
_gameTiming,
|
||||
_runtimeLog,
|
||||
_prof,
|
||||
_logManager.GetSawmill("eng"),
|
||||
GameLoopOptions.FromCVars(_configurationManager))
|
||||
_mainLoop = new GameLoop(_gameTiming, _runtimeLog, _prof, _logManager.GetSawmill("eng"))
|
||||
{
|
||||
SleepMode = displayMode == DisplayMode.Headless ? SleepMode.Delay : SleepMode.None
|
||||
};
|
||||
@@ -567,11 +560,6 @@ namespace Robust.Client
|
||||
{
|
||||
_taskManager.ProcessPendingTasks(); // tasks like connect
|
||||
}
|
||||
|
||||
using (_prof.Group("Content post engine"))
|
||||
{
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.InputPostEngine, frameEventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
private void Tick(FrameEventArgs frameEventArgs)
|
||||
@@ -768,8 +756,6 @@ namespace Robust.Client
|
||||
|
||||
internal void CleanupGameThread()
|
||||
{
|
||||
_replayRecording.Shutdown();
|
||||
|
||||
_modLoader.Shutdown();
|
||||
|
||||
// CEF specifically makes a massive silent stink of it if we don't shut it down from the correct thread.
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client.GameObjects
|
||||
/// Plays back <see cref="Animation"/>s on entities.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class AnimationPlayerComponent : Component
|
||||
public sealed class AnimationPlayerComponent : Component
|
||||
{
|
||||
// TODO: Give this component a friend someday. Way too much content shit to change atm ._.
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client.GameObjects;
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[Access(typeof(GenericVisualizerSystem))]
|
||||
public sealed partial class GenericVisualizerComponent : Component
|
||||
public sealed class GenericVisualizerComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// This is a nested dictionary that maps appearance data keys -> sprite layer keys -> appearance data values -> layer data.
|
||||
|
||||
@@ -10,17 +10,20 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent, ComponentReference(typeof(SharedEyeComponent))]
|
||||
public sealed partial class EyeComponent : SharedEyeComponent
|
||||
public sealed class EyeComponent : SharedEyeComponent
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
[ViewVariables] internal Eye? _eye = default!;
|
||||
[ViewVariables]
|
||||
private Eye? _eye = default!;
|
||||
|
||||
// Horrible hack to get around ordering issues.
|
||||
internal bool _setCurrentOnInitialize;
|
||||
[DataField("drawFov")] internal bool _setDrawFovOnInitialize = true;
|
||||
[DataField("zoom")] internal Vector2 _setZoomOnInitialize = Vector2.One;
|
||||
private bool _setCurrentOnInitialize;
|
||||
[DataField("drawFov")]
|
||||
private bool _setDrawFovOnInitialize = true;
|
||||
[DataField("zoom")]
|
||||
private Vector2 _setZoomOnInitialize = Vector2.One;
|
||||
|
||||
/// <summary>
|
||||
/// If not null, this entity is used to update the eye's position instead of just using the component's owner.
|
||||
@@ -116,6 +119,54 @@ namespace Robust.Client.GameObjects
|
||||
[ViewVariables]
|
||||
public MapCoordinates? Position => _eye?.Position;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_eye = new Eye
|
||||
{
|
||||
Position = _entityManager.GetComponent<TransformComponent>(Owner).MapPosition,
|
||||
Zoom = _setZoomOnInitialize,
|
||||
DrawFov = _setDrawFovOnInitialize
|
||||
};
|
||||
|
||||
if ((_eyeManager.CurrentEye == _eye) != _setCurrentOnInitialize)
|
||||
{
|
||||
if (_setCurrentOnInitialize)
|
||||
{
|
||||
_eyeManager.ClearCurrentEye();
|
||||
}
|
||||
else
|
||||
{
|
||||
_eyeManager.CurrentEye = _eye;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
if (curState is not EyeComponentState state)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawFov = state.DrawFov;
|
||||
// TODO: Should be a way for content to override lerping and lerp the zoom
|
||||
Zoom = state.Zoom;
|
||||
Offset = state.Offset;
|
||||
VisibilityMask = state.VisibilityMask;
|
||||
}
|
||||
|
||||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
Current = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the Eye of this entity with the transform position. This has to be called every frame to
|
||||
/// keep the view following the entity.
|
||||
|
||||
@@ -16,8 +16,8 @@ namespace Robust.Client.GameObjects;
|
||||
/// updated.
|
||||
/// </remarks>
|
||||
[RegisterComponent]
|
||||
public sealed partial class IconComponent : Component
|
||||
public sealed class IconComponent : Component
|
||||
{
|
||||
[IncludeDataField]
|
||||
public SpriteSpecifier.Rsi Icon = default!;
|
||||
public readonly SpriteSpecifier.Rsi Icon = default!;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Robust.Client.GameObjects
|
||||
/// Defines data fields used in the <see cref="InputSystem"/>.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class InputComponent : Component
|
||||
public sealed class InputComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The context that will be made active for a client that attaches to this entity.
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedPointLightComponent))]
|
||||
public sealed partial class PointLightComponent : SharedPointLightComponent, IComponentTreeEntry<PointLightComponent>
|
||||
public sealed class PointLightComponent : SharedPointLightComponent, IComponentTreeEntry<PointLightComponent>
|
||||
{
|
||||
public EntityUid? TreeUid { get; set; }
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public partial interface IRenderableComponent : IComponent
|
||||
public interface IRenderableComponent : IComponent
|
||||
{
|
||||
int DrawDepth { get; set; }
|
||||
float Bottom { get; }
|
||||
|
||||
@@ -32,7 +32,7 @@ using static Robust.Shared.Serialization.TypeSerializers.Implementations.SpriteS
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed partial class SpriteComponent : Component, IComponentDebug, ISerializationHooks, IComponentTreeEntry<SpriteComponent>, IAnimationProperties
|
||||
public sealed class SpriteComponent : Component, IComponentDebug, ISerializationHooks, IComponentTreeEntry<SpriteComponent>, IAnimationProperties
|
||||
{
|
||||
[Dependency] private readonly IResourceCache resourceCache = default!;
|
||||
[Dependency] private readonly IPrototypeManager prototypes = default!;
|
||||
@@ -167,9 +167,40 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public bool TreeUpdateQueued { get; set; }
|
||||
|
||||
[DataField("layerDatums")]
|
||||
private List<PrototypeLayerData> LayerDatums
|
||||
{
|
||||
get
|
||||
{
|
||||
var layerDatums = new List<PrototypeLayerData>();
|
||||
foreach (var layer in Layers)
|
||||
{
|
||||
layerDatums.Add(layer.ToPrototypeData());
|
||||
}
|
||||
|
||||
return layerDatums;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == null) return;
|
||||
|
||||
Layers.Clear();
|
||||
foreach (var layerDatum in value)
|
||||
{
|
||||
AddLayer(layerDatum);
|
||||
}
|
||||
|
||||
_layerMapShared = true;
|
||||
|
||||
QueueUpdateRenderTree();
|
||||
QueueUpdateIsInert();
|
||||
}
|
||||
}
|
||||
|
||||
private RSI? _baseRsi;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("rsi", priority: 2)]
|
||||
public RSI? BaseRSI
|
||||
{
|
||||
get => _baseRsi;
|
||||
@@ -326,16 +357,7 @@ namespace Robust.Client.GameObjects
|
||||
if (layerDatums.Count != 0)
|
||||
{
|
||||
LayerMap.Clear();
|
||||
Layers.Clear();
|
||||
foreach (var datum in layerDatums)
|
||||
{
|
||||
AddLayer(datum);
|
||||
}
|
||||
|
||||
_layerMapShared = true;
|
||||
|
||||
QueueUpdateRenderTree();
|
||||
QueueUpdateIsInert();
|
||||
LayerDatums = layerDatums;
|
||||
}
|
||||
|
||||
UpdateLocalMatrix();
|
||||
|
||||
@@ -6,8 +6,8 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed partial class ClientUserInterfaceComponent : SharedUserInterfaceComponent
|
||||
[RegisterComponent, ComponentReference(typeof(SharedUserInterfaceComponent))]
|
||||
public sealed class ClientUserInterfaceComponent : SharedUserInterfaceComponent
|
||||
{
|
||||
[ViewVariables]
|
||||
internal readonly Dictionary<Enum, PrototypeData> _interfaces = new();
|
||||
|
||||
@@ -314,9 +314,9 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
return source != null;
|
||||
}
|
||||
|
||||
private PlayingStream CreateAndStartPlayingStream(IClydeAudioSource source, AudioParams? audioParams, AudioStream stream)
|
||||
private PlayingStream CreateAndStartPlayingStream(IClydeAudioSource source, AudioParams? audioParams)
|
||||
{
|
||||
ApplyAudioParams(audioParams, source, stream);
|
||||
ApplyAudioParams(audioParams, source);
|
||||
source.StartPlaying();
|
||||
var playing = new PlayingStream
|
||||
{
|
||||
@@ -365,7 +365,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
|
||||
source.SetGlobal();
|
||||
|
||||
return CreateAndStartPlayingStream(source, audioParams, stream);
|
||||
return CreateAndStartPlayingStream(source, audioParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -416,7 +416,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
if (!source.SetPosition(worldPos))
|
||||
return Play(stream, fallbackCoordinates.Value, fallbackCoordinates.Value, audioParams);
|
||||
|
||||
var playing = CreateAndStartPlayingStream(source, audioParams, stream);
|
||||
var playing = CreateAndStartPlayingStream(source, audioParams);
|
||||
playing.TrackingEntity = entity;
|
||||
playing.TrackingFallbackCoordinates = fallbackCoordinates != EntityCoordinates.Invalid ? fallbackCoordinates : null;
|
||||
return playing;
|
||||
@@ -469,7 +469,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
return null;
|
||||
}
|
||||
|
||||
var playing = CreateAndStartPlayingStream(source, audioParams, stream);
|
||||
var playing = CreateAndStartPlayingStream(source, audioParams);
|
||||
playing.TrackingCoordinates = coordinates;
|
||||
playing.TrackingFallbackCoordinates = fallbackCoordinates != EntityCoordinates.Invalid ? fallbackCoordinates : null;
|
||||
return playing;
|
||||
@@ -493,7 +493,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
return null;
|
||||
}
|
||||
|
||||
private void ApplyAudioParams(AudioParams? audioParams, IClydeAudioSource source, AudioStream audio)
|
||||
private void ApplyAudioParams(AudioParams? audioParams, IClydeAudioSource source)
|
||||
{
|
||||
if (!audioParams.HasValue)
|
||||
return;
|
||||
@@ -508,12 +508,8 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
source.SetRolloffFactor(audioParams.Value.RolloffFactor);
|
||||
source.SetMaxDistance(audioParams.Value.MaxDistance);
|
||||
source.SetReferenceDistance(audioParams.Value.ReferenceDistance);
|
||||
source.SetPlaybackPosition(audioParams.Value.PlayOffsetSeconds);
|
||||
source.IsLooping = audioParams.Value.Loop;
|
||||
|
||||
// TODO clamp the offset inside of SetPlaybackPosition() itself.
|
||||
var offset = audioParams.Value.PlayOffsetSeconds;
|
||||
offset = Math.Clamp(offset, 0f, (float) audio.Length.TotalSeconds);
|
||||
source.SetPlaybackPosition(offset);
|
||||
}
|
||||
|
||||
public sealed class PlayingStream : IPlayingAudioStream
|
||||
|
||||
@@ -40,7 +40,7 @@ internal sealed class ClientOccluderSystem : OccluderSystem
|
||||
return;
|
||||
|
||||
comp.Enabled = enabled;
|
||||
Dirty(uid, comp);
|
||||
Dirty(comp);
|
||||
|
||||
var xform = Transform(uid);
|
||||
QueueTreeUpdate(uid, comp, xform);
|
||||
|
||||
@@ -38,8 +38,7 @@ public sealed class DebugEntityLookupSystem : EntitySystem
|
||||
IoCManager.Resolve<IOverlayManager>().AddOverlay(
|
||||
new EntityLookupOverlay(
|
||||
EntityManager,
|
||||
EntityManager.System<EntityLookupSystem>(),
|
||||
EntityManager.System<SharedTransformSystem>()));
|
||||
Get<EntityLookupSystem>()));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -53,35 +52,31 @@ public sealed class DebugEntityLookupSystem : EntitySystem
|
||||
|
||||
public sealed class EntityLookupOverlay : Overlay
|
||||
{
|
||||
private readonly IEntityManager _entityManager;
|
||||
private readonly EntityLookupSystem _lookup;
|
||||
private readonly SharedTransformSystem _transform;
|
||||
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
private IEntityManager _entityManager = default!;
|
||||
private EntityLookupSystem _lookup = default!;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public EntityLookupOverlay(IEntityManager entManager, EntityLookupSystem lookup, SharedTransformSystem transform)
|
||||
public EntityLookupOverlay(IEntityManager entManager, EntityLookupSystem lookup)
|
||||
{
|
||||
_entityManager = entManager;
|
||||
_lookup = lookup;
|
||||
_xformQuery = entManager.GetEntityQuery<TransformComponent>();
|
||||
_transform = transform;
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var worldHandle = args.WorldHandle;
|
||||
var worldBounds = args.WorldBounds;
|
||||
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
|
||||
|
||||
// TODO: Static version
|
||||
_lookup.FindLookupsIntersecting(args.MapId, worldBounds, (uid, lookup) =>
|
||||
foreach (var lookup in _lookup.FindLookupsIntersecting(args.MapId, args.WorldBounds))
|
||||
{
|
||||
var (_, rotation, matrix, invMatrix) = _transform.GetWorldPositionRotationMatrixWithInv(uid);
|
||||
var lookupXform = xformQuery.GetComponent(lookup.Owner);
|
||||
|
||||
var (_, rotation, matrix, invMatrix) = lookupXform.GetWorldPositionRotationMatrixWithInv();
|
||||
|
||||
worldHandle.SetTransform(matrix);
|
||||
|
||||
var lookupAABB = invMatrix.TransformBox(worldBounds);
|
||||
var lookupAABB = invMatrix.TransformBox(args.WorldBounds);
|
||||
var ents = new List<EntityUid>();
|
||||
|
||||
lookup.DynamicTree.QueryAabb(ref ents, static (ref List<EntityUid> state, in FixtureProxy value) =>
|
||||
@@ -110,22 +105,20 @@ public sealed class EntityLookupOverlay : Overlay
|
||||
|
||||
foreach (var ent in ents)
|
||||
{
|
||||
if (_entityManager.Deleted(ent))
|
||||
continue;
|
||||
|
||||
var xform = _xformQuery.GetComponent(ent);
|
||||
if (_entityManager.Deleted(ent)) continue;
|
||||
var xform = xformQuery.GetComponent(ent);
|
||||
|
||||
//DebugTools.Assert(!ent.IsInContainer(_entityManager));
|
||||
var (entPos, entRot) = _transform.GetWorldPositionRotation(ent);
|
||||
var (entPos, entRot) = xform.GetWorldPositionRotation();
|
||||
|
||||
var lookupPos = invMatrix.Transform(entPos);
|
||||
var lookupRot = entRot - rotation;
|
||||
|
||||
var aabb = _lookup.GetAABB(ent, lookupPos, lookupRot, xform, _xformQuery);
|
||||
var aabb = _lookup.GetAABB(ent, lookupPos, lookupRot, xform, xformQuery);
|
||||
|
||||
worldHandle.DrawRect(aabb, Color.Blue.WithAlpha(0.2f));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
worldHandle.SetTransform(Matrix3.Identity);
|
||||
}
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
public sealed class EyeSystem : SharedEyeSystem
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<EyeComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<EyeComponent, ComponentRemove>(OnRemove);
|
||||
SubscribeLocalEvent<EyeComponent, ComponentHandleState>(OnHandleState);
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, EyeComponent component, ComponentInit args)
|
||||
{
|
||||
component._eye = new Eye
|
||||
{
|
||||
Position = Transform(uid).MapPosition,
|
||||
Zoom = component._setZoomOnInitialize,
|
||||
DrawFov = component._setDrawFovOnInitialize
|
||||
};
|
||||
|
||||
if ((_eyeManager.CurrentEye == component._eye) != component._setCurrentOnInitialize)
|
||||
{
|
||||
if (component._setCurrentOnInitialize)
|
||||
{
|
||||
_eyeManager.ClearCurrentEye();
|
||||
}
|
||||
else
|
||||
{
|
||||
_eyeManager.CurrentEye = component._eye;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRemove(EntityUid uid, EyeComponent component, ComponentRemove args)
|
||||
{
|
||||
component.Current = false;
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, EyeComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not EyeComponentState state)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.DrawFov = state.DrawFov;
|
||||
// TODO: Should be a way for content to override lerping and lerp the zoom
|
||||
component.Zoom = state.Zoom;
|
||||
component.Offset = state.Offset;
|
||||
component.VisibilityMask = state.VisibilityMask;
|
||||
}
|
||||
}
|
||||
@@ -81,7 +81,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
while (chunkEnumerator.MoveNext(out var chunk))
|
||||
{
|
||||
foreach (var fixture in chunk.Fixtures.Values)
|
||||
foreach (var fixture in chunk.Fixtures)
|
||||
{
|
||||
var poly = (PolygonShape) fixture.Shape;
|
||||
|
||||
|
||||
@@ -16,9 +16,4 @@ internal sealed class GridRenderingSystem : EntitySystem
|
||||
{
|
||||
_clyde.RegisterGridEcsEvents();
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
_clyde.ShutdownGridEcsEvents();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -206,10 +206,8 @@ namespace Robust.Client.GameObjects
|
||||
SetEntityContextActive(_inputManager, controlled);
|
||||
}
|
||||
|
||||
protected override void PostInject()
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
base.PostInject();
|
||||
|
||||
_sawmillInputContext = _logManager.GetSawmill("input.context");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
|
||||
comp.ContainerOccluded = occluded;
|
||||
Dirty(uid, comp);
|
||||
Dirty(comp);
|
||||
|
||||
if (comp.Enabled)
|
||||
_lightTree.QueueTreeUpdate(uid, comp);
|
||||
@@ -50,7 +50,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
comp._enabled = enabled;
|
||||
RaiseLocalEvent(uid, new PointLightToggleEvent(comp.Enabled));
|
||||
Dirty(uid, comp);
|
||||
Dirty(comp);
|
||||
|
||||
var cast = (PointLightComponent)comp;
|
||||
if (!cast.ContainerOccluded)
|
||||
@@ -63,7 +63,7 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
|
||||
comp._radius = radius;
|
||||
Dirty(uid, comp);
|
||||
Dirty(comp);
|
||||
|
||||
var cast = (PointLightComponent)comp;
|
||||
if (cast.TreeUid != null)
|
||||
|
||||
@@ -22,13 +22,6 @@ public sealed partial class TransformSystem
|
||||
base.SetLocalPositionNoLerp(xform, value);
|
||||
}
|
||||
|
||||
public override void SetLocalRotationNoLerp(TransformComponent xform, Angle angle)
|
||||
{
|
||||
xform.NextRotation = null;
|
||||
xform.LerpParent = EntityUid.Invalid;
|
||||
base.SetLocalRotationNoLerp(xform, angle);
|
||||
}
|
||||
|
||||
public override void SetLocalRotation(TransformComponent xform, Angle angle)
|
||||
{
|
||||
xform.PrevRotation = xform._localRotation;
|
||||
|
||||
@@ -500,6 +500,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
foreach (var (netId, comp) in netComps.Value)
|
||||
{
|
||||
DebugTools.AssertNotNull(netId);
|
||||
if (!comp.NetSyncEnabled)
|
||||
continue;
|
||||
|
||||
@@ -531,6 +532,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
var handleState = new ComponentHandleState(compState, null);
|
||||
_entities.EventBus.RaiseComponentEvent(comp, ref handleState);
|
||||
comp.HandleComponentState(compState, null);
|
||||
comp.LastModifiedTick = _timing.LastRealTick;
|
||||
}
|
||||
|
||||
@@ -559,6 +561,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
var stateEv = new ComponentHandleState(state, null);
|
||||
_entities.EventBus.RaiseComponentEvent(comp, ref stateEv);
|
||||
comp.HandleComponentState(state, null);
|
||||
comp.ClearCreationTick(); // don't undo the re-adding.
|
||||
comp.LastModifiedTick = _timing.LastRealTick;
|
||||
}
|
||||
@@ -744,6 +747,10 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
}
|
||||
|
||||
var contQuery = _entities.GetEntityQuery<ContainerManagerComponent>();
|
||||
var physicsQuery = _entities.GetEntityQuery<PhysicsComponent>();
|
||||
var fixturesQuery = _entities.GetEntityQuery<FixturesComponent>();
|
||||
var broadQuery = _entities.GetEntityQuery<BroadphaseComponent>();
|
||||
var queuedBroadphaseUpdates = new List<(EntityUid, TransformComponent)>(enteringPvs);
|
||||
|
||||
// Apply entity states.
|
||||
@@ -1165,6 +1172,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
var handleState = new ComponentHandleState(cur, next);
|
||||
bus.RaiseComponentEvent(comp, ref handleState);
|
||||
comp.HandleComponentState(cur, next);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -1215,7 +1223,7 @@ namespace Robust.Client.GameStates
|
||||
return;
|
||||
|
||||
using var _ = _timing.StartStateApplicationArea();
|
||||
ResetEnt(uid, meta, false);
|
||||
ResetEnt(meta, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1293,24 +1301,24 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
using var _ = _timing.StartStateApplicationArea();
|
||||
|
||||
var query = _entityManager.AllEntityQueryEnumerator<MetaDataComponent>();
|
||||
|
||||
while (query.MoveNext(out var uid, out var meta))
|
||||
foreach (var meta in _entities.EntityQuery<MetaDataComponent>(true))
|
||||
{
|
||||
ResetEnt(uid, meta);
|
||||
ResetEnt(meta);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset a given entity to the most recent server state.
|
||||
/// </summary>
|
||||
private void ResetEnt(EntityUid uid, MetaDataComponent meta, bool skipDetached = true)
|
||||
private void ResetEnt(MetaDataComponent meta, bool skipDetached = true)
|
||||
{
|
||||
if (skipDetached && (meta.Flags & MetaDataFlags.Detached) != 0)
|
||||
return;
|
||||
|
||||
meta.Flags &= ~MetaDataFlags.Detached;
|
||||
|
||||
var uid = meta.Owner;
|
||||
|
||||
if (!_processor.TryGetLastServerStates(uid, out var lastState))
|
||||
return;
|
||||
|
||||
@@ -1326,6 +1334,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
var handleState = new ComponentHandleState(state, null);
|
||||
_entityManager.EventBus.RaiseComponentEvent(comp, ref handleState);
|
||||
comp.HandleComponentState(state, null);
|
||||
}
|
||||
|
||||
// ensure we don't have any extra components
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
var cache = IoCManager.Resolve<IResourceCache>();
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
_lineHeight = _font.GetLineHeight(1);
|
||||
|
||||
_gameStateManager.GameStateApplied += HandleGameStateApplied;
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
var cache = IoCManager.Resolve<IResourceCache>();
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
|
||||
_gameStateManager.GameStateApplied += HandleGameStateApplied;
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Robust.Client.Graphics.Audio
|
||||
readSamples += read;
|
||||
}
|
||||
|
||||
return new OggVorbisData(totalSamples, sampleRate, channels, buffer, vorbis.Tags.Title, vorbis.Tags.Artist);
|
||||
return new OggVorbisData(totalSamples, sampleRate, channels, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,17 +37,13 @@ namespace Robust.Client.Graphics.Audio
|
||||
public readonly long SampleRate;
|
||||
public readonly long Channels;
|
||||
public readonly ReadOnlyMemory<float> Data;
|
||||
public readonly string Title;
|
||||
public readonly string Artist;
|
||||
|
||||
public OggVorbisData(long totalSamples, long sampleRate, long channels, ReadOnlyMemory<float> data, string title, string artist)
|
||||
public OggVorbisData(long totalSamples, long sampleRate, long channels, ReadOnlyMemory<float> data)
|
||||
{
|
||||
TotalSamples = totalSamples;
|
||||
SampleRate = sampleRate;
|
||||
Channels = channels;
|
||||
Data = data;
|
||||
Title = title;
|
||||
Artist = artist;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -261,9 +261,6 @@ namespace Robust.Client.Graphics.Audio
|
||||
{
|
||||
var source = AL.GenSource();
|
||||
|
||||
if (!AL.IsSource(source))
|
||||
throw new Exception("Failed to generate source. Too many simultaneous audio streams?");
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
|
||||
var audioSource = new BufferedAudioSource(this, source, AL.GenBuffers(buffers), floatAudio);
|
||||
@@ -329,7 +326,7 @@ namespace Robust.Client.Graphics.Audio
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
var length = TimeSpan.FromSeconds(vorbis.TotalSamples / (double) vorbis.SampleRate);
|
||||
return new AudioStream(handle, length, (int) vorbis.Channels, name, vorbis.Title, vorbis.Artist);
|
||||
return new AudioStream(handle, length, (int) vorbis.Channels, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioWav(Stream stream, string? name = null)
|
||||
|
||||
@@ -24,7 +24,6 @@ namespace Robust.Client.Graphics
|
||||
[Dependency] private readonly IClyde _displayManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
|
||||
private ISawmill _logMill = default!;
|
||||
|
||||
// We default to this when we get set to a null eye.
|
||||
private readonly FixedEye _defaultEye = new();
|
||||
@@ -54,7 +53,6 @@ namespace Robust.Client.Graphics
|
||||
void IEyeManager.Initialize()
|
||||
{
|
||||
MainViewport = _uiManager.MainViewport;
|
||||
_logMill = IoCManager.Resolve<ILogManager>().RootSawmill;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -131,14 +129,14 @@ namespace Robust.Client.Graphics
|
||||
/// <inheritdoc />
|
||||
public ScreenCoordinates CoordinatesToScreen(EntityCoordinates point)
|
||||
{
|
||||
return MapToScreen(point.ToMap(_entityManager, _entityManager.System<SharedTransformSystem>()));
|
||||
return MapToScreen(point.ToMap(_entityManager));
|
||||
}
|
||||
|
||||
public ScreenCoordinates MapToScreen(MapCoordinates point)
|
||||
{
|
||||
if (CurrentEye.Position.MapId != point.MapId)
|
||||
{
|
||||
_logMill.Error($"Attempted to convert map coordinates ({point}) to screen coordinates with an eye on another map ({CurrentEye.Position.MapId})");
|
||||
Logger.Error($"Attempted to convert map coordinates ({point}) to screen coordinates with an eye on another map ({CurrentEye.Position.MapId})");
|
||||
return new(default, WindowId.Invalid);
|
||||
}
|
||||
|
||||
@@ -148,10 +146,12 @@ namespace Robust.Client.Graphics
|
||||
/// <inheritdoc />
|
||||
public MapCoordinates ScreenToMap(ScreenCoordinates point)
|
||||
{
|
||||
var (pos, window) = point;
|
||||
|
||||
if (_uiManager.MouseGetControl(point) is not IViewportControl viewport)
|
||||
return default;
|
||||
|
||||
return viewport.ScreenToMap(point.Position);
|
||||
return viewport.ScreenToMap(pos);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -159,21 +159,6 @@ namespace Robust.Client.Graphics
|
||||
{
|
||||
return MainViewport.ScreenToMap(point);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public MapCoordinates PixelToMap(ScreenCoordinates point)
|
||||
{
|
||||
if (_uiManager.MouseGetControl(point) is not IViewportControl viewport)
|
||||
return default;
|
||||
|
||||
return viewport.PixelToMap(point.Position);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public MapCoordinates PixelToMap(Vector2 point)
|
||||
{
|
||||
return MainViewport.PixelToMap(point);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class CurrentEyeChangedEvent : EntityEventArgs
|
||||
|
||||
@@ -79,16 +79,6 @@ namespace Robust.Client.Graphics
|
||||
/// <returns>Corresponding point in the world.</returns>
|
||||
MapCoordinates ScreenToMap(Vector2 point);
|
||||
|
||||
/// <summary>
|
||||
/// Similar to <see cref="ScreenToMap(ScreenCoordinates)"/>, except it should compensate for the effects of shaders on viewports.
|
||||
/// </summary>
|
||||
MapCoordinates PixelToMap(ScreenCoordinates point);
|
||||
|
||||
/// <summary>
|
||||
/// Similar to <see cref="ScreenToMap(Vector2)"/>, except it should compensate for the effects of shaders on viewports.
|
||||
/// </summary>
|
||||
MapCoordinates PixelToMap(Vector2 point);
|
||||
|
||||
void ClearCurrentEye();
|
||||
void Initialize();
|
||||
}
|
||||
|
||||
@@ -176,14 +176,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_entityManager.EventBus.SubscribeEvent<GridModifiedEvent>(EventSource.Local, this, _updateOnGridModified);
|
||||
}
|
||||
|
||||
public void ShutdownGridEcsEvents()
|
||||
{
|
||||
_entityManager.EventBus.UnsubscribeEvent<TileChangedEvent>(EventSource.Local, this);
|
||||
_entityManager.EventBus.UnsubscribeEvent<GridStartupEvent>(EventSource.Local, this);
|
||||
_entityManager.EventBus.UnsubscribeEvent<GridRemovalEvent>(EventSource.Local, this);
|
||||
_entityManager.EventBus.UnsubscribeEvent<GridModifiedEvent>(EventSource.Local, this);
|
||||
}
|
||||
|
||||
private void GLInitBindings(bool gles)
|
||||
{
|
||||
_glBindingsContext = _glContext!.BindingsContext;
|
||||
|
||||
@@ -88,11 +88,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// Nada.
|
||||
}
|
||||
|
||||
public void ShutdownGridEcsEvents()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetWindowTitle(string title)
|
||||
{
|
||||
// Nada.
|
||||
|
||||
@@ -12,9 +12,9 @@ void main()
|
||||
|
||||
lowp vec4 COLOR;
|
||||
|
||||
lowp vec3 lightSample = texture2D(lightMap, Pos).rgb;
|
||||
|
||||
// [SHADER_CODE]
|
||||
|
||||
lowp vec3 lightSample = texture2D(lightMap, Pos).rgb;
|
||||
|
||||
gl_FragColor = zAdjustResult(COLOR * VtxModulate * vec4(lightSample, 1.0));
|
||||
}
|
||||
|
||||
@@ -207,15 +207,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{GlfwKey.F13, Key.F13},
|
||||
{GlfwKey.F14, Key.F14},
|
||||
{GlfwKey.F15, Key.F15},
|
||||
{GlfwKey.F16, Key.F16},
|
||||
{GlfwKey.F17, Key.F17},
|
||||
{GlfwKey.F18, Key.F18},
|
||||
{GlfwKey.F19, Key.F19},
|
||||
{GlfwKey.F20, Key.F20},
|
||||
{GlfwKey.F21, Key.F21},
|
||||
{GlfwKey.F22, Key.F22},
|
||||
{GlfwKey.F23, Key.F23},
|
||||
{GlfwKey.F24, Key.F24},
|
||||
{GlfwKey.Pause, Key.Pause},
|
||||
{GlfwKey.World1, Key.World1},
|
||||
};
|
||||
|
||||
@@ -191,15 +191,6 @@ internal partial class Clyde
|
||||
MapKey(SDL_SCANCODE_F13, Key.F13);
|
||||
MapKey(SDL_SCANCODE_F14, Key.F14);
|
||||
MapKey(SDL_SCANCODE_F15, Key.F15);
|
||||
MapKey(SDL_SCANCODE_F16, Key.F16);
|
||||
MapKey(SDL_SCANCODE_F17, Key.F17);
|
||||
MapKey(SDL_SCANCODE_F18, Key.F18);
|
||||
MapKey(SDL_SCANCODE_F19, Key.F19);
|
||||
MapKey(SDL_SCANCODE_F20, Key.F20);
|
||||
MapKey(SDL_SCANCODE_F21, Key.F21);
|
||||
MapKey(SDL_SCANCODE_F22, Key.F22);
|
||||
MapKey(SDL_SCANCODE_F23, Key.F23);
|
||||
MapKey(SDL_SCANCODE_F24, Key.F24);
|
||||
MapKey(SDL_SCANCODE_PAUSE, Key.Pause);
|
||||
|
||||
KeyMapReverse = new Dictionary<Key, SDL_Scancode>();
|
||||
|
||||
@@ -65,8 +65,6 @@ namespace Robust.Client.Graphics
|
||||
|
||||
void RegisterGridEcsEvents();
|
||||
|
||||
void ShutdownGridEcsEvents();
|
||||
|
||||
void RunOnWindowThread(Action action);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
@@ -12,7 +11,6 @@ namespace Robust.Client.Graphics
|
||||
{
|
||||
[Dependency] private readonly ILogManager _logMan = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<Type, Overlay> _overlays = new Dictionary<Type, Overlay>();
|
||||
private ISawmill _logger = default!;
|
||||
|
||||
|
||||
@@ -225,7 +225,7 @@ namespace Robust.Client.Graphics
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
public partial struct StencilParameters
|
||||
public struct StencilParameters
|
||||
{
|
||||
public StencilParameters()
|
||||
{
|
||||
|
||||
@@ -20,8 +20,8 @@ namespace Robust.Client.Graphics
|
||||
public sealed class ShaderPrototype : IPrototype, ISerializationHooks
|
||||
{
|
||||
[ViewVariables]
|
||||
[IdDataField]
|
||||
public string ID { get; private set; } = default!;
|
||||
[IdDataFieldAttribute]
|
||||
public string ID { get; } = default!;
|
||||
|
||||
[ViewVariables] private ShaderKind Kind;
|
||||
[ViewVariables] private Dictionary<string, object>? _params;
|
||||
@@ -65,12 +65,12 @@ namespace Robust.Client.Graphics
|
||||
|
||||
case ShaderKind.Canvas:
|
||||
|
||||
var hasLight = _rawMode != "unshaded";
|
||||
var hasLight = rawMode != "unshaded";
|
||||
ShaderBlendMode? blend = null;
|
||||
if (_rawBlendMode != null)
|
||||
if (rawBlendMode != null)
|
||||
{
|
||||
if (!Enum.TryParse<ShaderBlendMode>(_rawBlendMode.ToUpper(), out var parsed))
|
||||
Logger.Error($"invalid mode: {_rawBlendMode}");
|
||||
if (!Enum.TryParse<ShaderBlendMode>(rawBlendMode.ToUpper(), out var parsed))
|
||||
Logger.Error($"invalid mode: {rawBlendMode}");
|
||||
else
|
||||
blend = parsed;
|
||||
}
|
||||
@@ -94,20 +94,11 @@ namespace Robust.Client.Graphics
|
||||
return Instance().Duplicate();
|
||||
}
|
||||
|
||||
[DataField("kind", required: true)]
|
||||
private string _rawKind = default!;
|
||||
|
||||
[DataField("path")]
|
||||
private ResPath? _path;
|
||||
|
||||
[DataField("params")]
|
||||
private Dictionary<string, string>? _paramMapping;
|
||||
|
||||
[DataField("light_mode")]
|
||||
private string? _rawMode;
|
||||
|
||||
[DataField("blend_mode")]
|
||||
private string? _rawBlendMode;
|
||||
[DataField("kind", readOnly: true, required: true)] private string _rawKind = default!;
|
||||
[DataField("path", readOnly: true)] private ResPath path;
|
||||
[DataField("params", readOnly: true)] private Dictionary<string, string>? paramMapping;
|
||||
[DataField("light_mode", readOnly: true)] private string? rawMode;
|
||||
[DataField("blend_mode", readOnly: true)] private string? rawBlendMode;
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
@@ -115,22 +106,18 @@ namespace Robust.Client.Graphics
|
||||
{
|
||||
case "source":
|
||||
Kind = ShaderKind.Source;
|
||||
if (path == null) throw new InvalidOperationException();
|
||||
_source = IoCManager.Resolve<IResourceCache>().GetResource<ShaderSourceResource>(path);
|
||||
|
||||
// TODO use a custom type serializer.
|
||||
if (_path == null)
|
||||
throw new InvalidOperationException("Source shaders must specify a source file.");
|
||||
|
||||
_source = IoCManager.Resolve<IResourceCache>().GetResource<ShaderSourceResource>(_path.Value);
|
||||
|
||||
if (_paramMapping != null)
|
||||
if (paramMapping != null)
|
||||
{
|
||||
_params = new Dictionary<string, object>();
|
||||
foreach (var item in _paramMapping!)
|
||||
foreach (var item in paramMapping!)
|
||||
{
|
||||
var name = item.Key;
|
||||
if (!_source.ParsedShader.Uniforms.TryGetValue(name, out var uniformDefinition))
|
||||
{
|
||||
Logger.ErrorS("shader", "Shader param '{0}' does not exist on shader '{1}'", name, _path);
|
||||
Logger.ErrorS("shader", "Shader param '{0}' does not exist on shader '{1}'", name, path);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -64,7 +64,6 @@ namespace Robust.Client.Input
|
||||
common.AddFunction(EngineKeyFunctions.TextWordDelete);
|
||||
common.AddFunction(EngineKeyFunctions.TextNewline);
|
||||
common.AddFunction(EngineKeyFunctions.TextSubmit);
|
||||
common.AddFunction(EngineKeyFunctions.MultilineTextSubmit);
|
||||
common.AddFunction(EngineKeyFunctions.TextCopy);
|
||||
common.AddFunction(EngineKeyFunctions.TextCut);
|
||||
common.AddFunction(EngineKeyFunctions.TextPaste);
|
||||
|
||||
@@ -161,15 +161,6 @@ namespace Robust.Client.Input
|
||||
F13,
|
||||
F14,
|
||||
F15,
|
||||
F16,
|
||||
F17,
|
||||
F18,
|
||||
F19,
|
||||
F20,
|
||||
F21,
|
||||
F22,
|
||||
F23,
|
||||
F24,
|
||||
Pause,
|
||||
World1,
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
|
||||
namespace Robust.Client.Input
|
||||
{
|
||||
[DataDefinition]
|
||||
public sealed partial class KeyBindingRegistration
|
||||
public sealed class KeyBindingRegistration
|
||||
{
|
||||
[DataField("function")]
|
||||
public BoundKeyFunction Function;
|
||||
|
||||
@@ -3,16 +3,13 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Map;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Utility;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
@@ -27,7 +24,7 @@ namespace Robust.Client.Map
|
||||
|
||||
public Texture TileTextureAtlas => _tileTextureAtlas ?? Texture.Transparent;
|
||||
|
||||
private readonly Dictionary<int, Box2[]> _tileRegions = new();
|
||||
private readonly Dictionary<ushort, Box2[]> _tileRegions = new();
|
||||
|
||||
public Box2 ErrorTileRegion { get; private set; }
|
||||
|
||||
@@ -38,7 +35,7 @@ namespace Robust.Client.Map
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Box2[]? TileAtlasRegion(int tileType)
|
||||
public Box2[]? TileAtlasRegion(ushort tileType)
|
||||
{
|
||||
if (_tileRegions.TryGetValue(tileType, out var region))
|
||||
{
|
||||
@@ -55,11 +52,8 @@ namespace Robust.Client.Map
|
||||
_genTextureAtlas();
|
||||
}
|
||||
|
||||
internal void _genTextureAtlas()
|
||||
private void _genTextureAtlas()
|
||||
{
|
||||
_tileRegions.Clear();
|
||||
_tileTextureAtlas = null;
|
||||
|
||||
var defList = TileDefs.Where(t => t.Sprite != null).ToList();
|
||||
|
||||
// If there are no tile definitions, we do nothing.
|
||||
@@ -150,17 +144,4 @@ namespace Robust.Client.Map
|
||||
_tileTextureAtlas = Texture.LoadFromImage(sheet, "Tile Atlas");
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ReloadTileTexturesCommand : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly ClydeTileDefinitionManager _tile = default!;
|
||||
|
||||
public override string Command => "reloadtiletextures";
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
_tile._genTextureAtlas();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -27,6 +27,6 @@ namespace Robust.Client.Map
|
||||
/// Gets the region inside the texture atlas to use to draw a tile type.
|
||||
/// </summary>
|
||||
/// <returns>If null, do not draw the tile at all.</returns>
|
||||
Box2[]? TileAtlasRegion(int tileType);
|
||||
Box2[]? TileAtlasRegion(ushort tileType);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Robust.Client.Physics
|
||||
{
|
||||
if (_enableDebug == value) return;
|
||||
|
||||
Log.Info($"Set grid fixture debug to {value}");
|
||||
Sawmill.Info($"Set grid fixture debug to {value}");
|
||||
_enableDebug = value;
|
||||
|
||||
if (_enableDebug)
|
||||
@@ -59,7 +59,7 @@ namespace Robust.Client.Physics
|
||||
|
||||
private void OnDebugMessage(ChunkSplitDebugMessage ev)
|
||||
{
|
||||
Log.Info($"Received grid fixture debug data");
|
||||
Sawmill.Info($"Received grid fixture debug data");
|
||||
if (!_enableDebug) return;
|
||||
|
||||
_nodes[ev.Grid] = ev.Nodes;
|
||||
|
||||
@@ -6,6 +6,6 @@ namespace Robust.Client.Physics;
|
||||
/// Simple component used to tag entities that have physics prediction enabled.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class PredictedPhysicsComponent : Component
|
||||
public sealed class PredictedPhysicsComponent : Component
|
||||
{
|
||||
}
|
||||
|
||||
@@ -532,7 +532,7 @@ namespace Robust.Client.Placement
|
||||
return false;
|
||||
}
|
||||
coordinates = EntityCoordinates.FromMap(MapManager,
|
||||
EyeManager.PixelToMap(InputManager.MouseScreenPosition));
|
||||
EyeManager.ScreenToMap(InputManager.MouseScreenPosition));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -694,9 +694,6 @@ namespace Robust.Client.Placement
|
||||
IsActive = true;
|
||||
|
||||
CurrentPlacementOverlayEntity = EntityManager.SpawnEntity(templateName, MapCoordinates.Nullspace);
|
||||
EntityManager.RunMapInit(
|
||||
CurrentPlacementOverlayEntity.Value,
|
||||
EntityManager.GetComponent<MetaDataComponent>(CurrentPlacementOverlayEntity.Value));
|
||||
}
|
||||
|
||||
public void PreparePlacementSprite(SpriteComponent sprite)
|
||||
|
||||
@@ -134,7 +134,7 @@ namespace Robust.Client.Placement
|
||||
public IEnumerable<EntityCoordinates> LineCoordinates()
|
||||
{
|
||||
var mouseScreen = pManager.InputManager.MouseScreenPosition;
|
||||
var mousePos = pManager.EyeManager.PixelToMap(mouseScreen);
|
||||
var mousePos = pManager.EyeManager.ScreenToMap(mouseScreen);
|
||||
|
||||
if (mousePos.MapId == MapId.Nullspace)
|
||||
yield break;
|
||||
@@ -165,7 +165,7 @@ namespace Robust.Client.Placement
|
||||
public IEnumerable<EntityCoordinates> GridCoordinates()
|
||||
{
|
||||
var mouseScreen = pManager.InputManager.MouseScreenPosition;
|
||||
var mousePos = pManager.EyeManager.PixelToMap(mouseScreen);
|
||||
var mousePos = pManager.EyeManager.ScreenToMap(mouseScreen);
|
||||
|
||||
if (mousePos.MapId == MapId.Nullspace)
|
||||
yield break;
|
||||
@@ -254,7 +254,7 @@ namespace Robust.Client.Placement
|
||||
|
||||
protected EntityCoordinates ScreenToCursorGrid(ScreenCoordinates coords)
|
||||
{
|
||||
var mapCoords = pManager.EyeManager.PixelToMap(coords.Position);
|
||||
var mapCoords = pManager.EyeManager.ScreenToMap(coords.Position);
|
||||
if (!pManager.MapManager.TryFindGridAt(mapCoords, out var gridUid, out var grid))
|
||||
{
|
||||
return EntityCoordinates.FromMap(pManager.MapManager, mapCoords);
|
||||
|
||||
@@ -3,18 +3,14 @@ using System.Collections.Generic;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Player
|
||||
{
|
||||
public interface IPlayerManager : ISharedPlayerManager
|
||||
public interface IPlayerManager : Shared.Players.ISharedPlayerManager
|
||||
{
|
||||
new IEnumerable<ICommonSession> Sessions { get; }
|
||||
|
||||
[ViewVariables]
|
||||
IReadOnlyDictionary<NetUserId, ICommonSession> SessionsDict { get; }
|
||||
|
||||
[ViewVariables]
|
||||
LocalPlayer? LocalPlayer { get; }
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -2,7 +2,6 @@ using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Player
|
||||
{
|
||||
@@ -18,14 +17,11 @@ namespace Robust.Client.Player
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public EntityUid? AttachedEntity { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public NetUserId UserId { get; }
|
||||
|
||||
[ViewVariables]
|
||||
internal string Name { get; set; } = "<Unknown>";
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -35,11 +31,9 @@ namespace Robust.Client.Player
|
||||
set => this.Name = value;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
internal short Ping { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public INetChannel ConnectedClient { get; internal set; } = null!;
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -24,7 +24,7 @@ public sealed class LiveProfileViewControl : Control
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
if (!_resourceCache.TryGetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf", out var font))
|
||||
if (!_resourceCache.TryGetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf", out var font))
|
||||
return;
|
||||
|
||||
_font = font.MakeDefault();
|
||||
|
||||
@@ -7,7 +7,6 @@ using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.Upload.Commands;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Replays;
|
||||
@@ -132,16 +131,12 @@ public sealed partial class ReplayLoadManager
|
||||
var ticksSinceLastCheckpoint = 0;
|
||||
var spawnedTracker = 0;
|
||||
var stateTracker = 0;
|
||||
var curState = state0;
|
||||
for (var i = 1; i < states.Count; i++)
|
||||
{
|
||||
if (i % 10 == 0)
|
||||
await callback(i, states.Count, LoadingState.ProcessingFiles, false);
|
||||
|
||||
var lastState = curState;
|
||||
curState = states[i];
|
||||
DebugTools.Assert(curState.FromSequence <= lastState.ToSequence);
|
||||
|
||||
var curState = states[i];
|
||||
UpdatePlayerStates(curState.PlayerStates.Span, playerStates);
|
||||
UpdateEntityStates(curState.EntityStates.Span, entStates, ref spawnedTracker, ref stateTracker, detached);
|
||||
UpdateMessages(messages[i], uploadedFiles, prototypes, cvars, detachQueue, ref timeBase);
|
||||
@@ -227,13 +222,7 @@ public sealed partial class ReplayLoadManager
|
||||
// forwards. Also, note that files HAVE to be uploaded while generating checkpoints, in case
|
||||
// someone spawns an entity that relies on uploaded data.
|
||||
if (!ignoreDuplicates)
|
||||
{
|
||||
var msg = $"Overwriting an existing file upload! Path: {path}";
|
||||
if (_confMan.GetCVar(CVars.ReplayIgnoreErrors))
|
||||
_sawmill.Error(msg);
|
||||
else
|
||||
throw new NotSupportedException(msg);
|
||||
}
|
||||
throw new NotSupportedException("Overwriting an existing file is not yet supported by replays.");
|
||||
|
||||
message.Messages.RemoveSwap(i);
|
||||
break;
|
||||
@@ -251,56 +240,31 @@ public sealed partial class ReplayLoadManager
|
||||
continue;
|
||||
|
||||
message.Messages.RemoveSwap(i);
|
||||
var changed = new Dictionary<Type, HashSet<string>>();
|
||||
_protoMan.LoadString(protoUpload.PrototypeData, true, changed);
|
||||
|
||||
try
|
||||
foreach (var (kind, ids) in changed)
|
||||
{
|
||||
LoadPrototype(protoUpload.PrototypeData, prototypes, ignoreDuplicates);
|
||||
var protos = prototypes[kind];
|
||||
var count = protos.Count;
|
||||
protos.UnionWith(ids);
|
||||
if (!ignoreDuplicates && ids.Count + count != protos.Count)
|
||||
{
|
||||
// An existing prototype was overwritten. Much like for resource uploading, supporting this
|
||||
// requires tracking the last-modified time of prototypes and either resetting or applying
|
||||
// prototype changes when jumping around in time. This also requires reworking how the initial
|
||||
// implicit state data is generated, because we can't simply cache it anymore.
|
||||
// Also, does reloading prototypes in release mode modify existing entities?
|
||||
throw new NotSupportedException($"Overwriting an existing prototype is not yet supported by replays.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is NotSupportedException || !_confMan.GetCVar(CVars.ReplayIgnoreErrors))
|
||||
throw;
|
||||
|
||||
var msg = $"Caught exception while parsing uploaded prototypes in a replay. Exception: {e}";
|
||||
_sawmill.Error(msg);
|
||||
}
|
||||
_protoMan.ResolveResults();
|
||||
_protoMan.ReloadPrototypes(changed);
|
||||
_locMan.ReloadLocalizations();
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadPrototype(
|
||||
string data,
|
||||
Dictionary<Type, HashSet<string>> prototypes,
|
||||
bool ignoreDuplicates)
|
||||
{
|
||||
var changed = new Dictionary<Type, HashSet<string>>();
|
||||
_protoMan.LoadString(data, true, changed);
|
||||
|
||||
foreach (var (kind, ids) in changed)
|
||||
{
|
||||
var protos = prototypes[kind];
|
||||
var count = protos.Count;
|
||||
protos.UnionWith(ids);
|
||||
if (!ignoreDuplicates && ids.Count + count != protos.Count)
|
||||
{
|
||||
// An existing prototype was overwritten. Much like for resource uploading, supporting this
|
||||
// requires tracking the last-modified time of prototypes and either resetting or applying
|
||||
// prototype changes when jumping around in time. This also requires reworking how the initial
|
||||
// implicit state data is generated, because we can't simply cache it anymore.
|
||||
// Also, does reloading prototypes in release mode modify existing entities?
|
||||
|
||||
var msg = $"Overwriting an existing prototype! Kind: {kind.Name}. Ids: {string.Join(", ", ids)}";
|
||||
if (_confMan.GetCVar(CVars.ReplayIgnoreErrors))
|
||||
_sawmill.Error(msg);
|
||||
else
|
||||
throw new NotSupportedException(msg);
|
||||
}
|
||||
}
|
||||
|
||||
_protoMan.ResolveResults();
|
||||
_protoMan.ReloadPrototypes(changed);
|
||||
_locMan.ReloadLocalizations();
|
||||
}
|
||||
|
||||
private void UpdateDeletions(NetListAsArray<EntityUid> entityDeletions,
|
||||
Dictionary<EntityUid, EntityState> entStates, HashSet<EntityUid> detached)
|
||||
{
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -66,18 +64,6 @@ public sealed partial class ReplayLoadManager
|
||||
}
|
||||
}
|
||||
|
||||
if (!entState.ComponentChanges.HasContents)
|
||||
{
|
||||
// This shouldn't be possible, yet it has happened?
|
||||
// TODO this should probably also throw an exception.
|
||||
_sawmill.Error($"Encountered blank entity state? Entity: {entState.Uid}. Last modified: {entState.EntityLastModified}. Attempting to continue.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!_confMan.GetCVar(CVars.ReplayIgnoreErrors))
|
||||
throw new MissingMetadataException(entState.Uid);
|
||||
|
||||
_sawmill.Error($"Missing metadata component. Entity: {entState.Uid}. Last modified: {entState.EntityLastModified}.");
|
||||
return null;
|
||||
throw new Exception("Missing metadata component");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,6 @@ using Robust.Shared.Utility;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Replays;
|
||||
using static Robust.Shared.Replays.ReplayConstants;
|
||||
|
||||
@@ -137,21 +136,9 @@ public sealed partial class ReplayLoadManager
|
||||
if (data == null)
|
||||
throw new Exception("Failed to load yaml metadata");
|
||||
|
||||
TimeSpan duration;
|
||||
var finalData = LoadYamlFinalMetadata(fileReader);
|
||||
if (finalData == null)
|
||||
{
|
||||
var msg = "Failed to load final yaml metadata";
|
||||
if (!_confMan.GetCVar(CVars.ReplayIgnoreErrors))
|
||||
throw new Exception(msg);
|
||||
|
||||
_sawmill.Error(msg);
|
||||
duration = TimeSpan.FromDays(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
duration = TimeSpan.Parse(((ValueDataNode) finalData[MetaFinalKeyDuration]).Value);
|
||||
}
|
||||
throw new Exception("Failed to load final yaml metadata");
|
||||
|
||||
var typeHash = Convert.FromHexString(((ValueDataNode) data[MetaKeyTypeHash]).Value);
|
||||
var stringHash = Convert.FromHexString(((ValueDataNode) data[MetaKeyStringHash]).Value);
|
||||
@@ -159,6 +146,7 @@ public sealed partial class ReplayLoadManager
|
||||
var timeBaseTick = ((ValueDataNode) data[MetaKeyBaseTick]).Value;
|
||||
var timeBaseTimespan = ((ValueDataNode) data[MetaKeyBaseTime]).Value;
|
||||
var clientSide = bool.Parse(((ValueDataNode) data[MetaKeyIsClientRecording]).Value);
|
||||
var duration = TimeSpan.Parse(((ValueDataNode) finalData[MetaFinalKeyDuration]).Value);
|
||||
|
||||
if (!typeHash.SequenceEqual(_serializer.GetSerializableTypesHash()))
|
||||
throw new Exception($"{nameof(IRobustSerializer)} hashes do not match. Loading replays using a bad replay-client version?");
|
||||
|
||||
@@ -97,8 +97,6 @@ internal sealed partial class ReplayPlaybackManager
|
||||
|
||||
if (message is EntityEventArgs args)
|
||||
_entMan.DispatchReceivedNetworkMsg(args);
|
||||
else if (_warned.Add(message.GetType()))
|
||||
_sawmill.Error($"Unhandled replay message: {message.GetType()}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +55,6 @@ internal sealed partial class ReplayPlaybackManager : IReplayPlaybackManager
|
||||
|
||||
private bool _initialized;
|
||||
private ISawmill _sawmill = default!;
|
||||
private HashSet<Type> _warned = new();
|
||||
|
||||
public bool Playing
|
||||
{
|
||||
|
||||
@@ -78,16 +78,15 @@ internal sealed class ReplayRecordingManager : SharedReplayRecordingManager
|
||||
IWritableDirProvider directory,
|
||||
string? name = null,
|
||||
bool overwrite = false,
|
||||
TimeSpan? duration = null,
|
||||
object? state = null)
|
||||
TimeSpan? duration = null)
|
||||
{
|
||||
if (!base.TryStartRecording(directory, name, overwrite, duration, state))
|
||||
if (!base.TryStartRecording(directory, name, overwrite, duration))
|
||||
return false;
|
||||
|
||||
var (gameState, detachMsg) = CreateFullState();
|
||||
var (state, detachMsg) = CreateFullState();
|
||||
if (detachMsg != null)
|
||||
RecordReplayMessage(detachMsg);
|
||||
Update(gameState);
|
||||
Update(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -41,9 +40,5 @@ namespace Robust.Client.ResourceManagement
|
||||
// Resource load callbacks so content can hook stuff like click maps.
|
||||
event Action<TextureLoadedEventArgs> OnRawTextureLoaded;
|
||||
event Action<RsiLoadedEventArgs> OnRsiLoaded;
|
||||
|
||||
IClyde Clyde { get; }
|
||||
IClydeAudio ClydeAudio { get; }
|
||||
IFontManager FontManager { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,9 +18,7 @@ namespace Robust.Client.ResourceManagement
|
||||
{
|
||||
internal partial class ResourceCache
|
||||
{
|
||||
[field: Dependency] public IClyde Clyde { get; } = default!;
|
||||
[field: Dependency] public IClydeAudio ClydeAudio { get; } = default!;
|
||||
[field: Dependency] public IFontManager FontManager { get; } = default!;
|
||||
[Dependency] private readonly IClyde _clyde = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
|
||||
@@ -72,7 +70,7 @@ namespace Robust.Client.ResourceManagement
|
||||
|
||||
try
|
||||
{
|
||||
TextureResource.LoadTexture(Clyde, data);
|
||||
TextureResource.LoadTexture(_clyde, data);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -200,7 +198,7 @@ namespace Robust.Client.ResourceManagement
|
||||
|
||||
void FinalizeMetaAtlas(int toIndex, Image<Rgba32> sheet)
|
||||
{
|
||||
var atlas = Clyde.LoadTextureFromImage(sheet);
|
||||
var atlas = _clyde.LoadTextureFromImage(sheet);
|
||||
for (int i = finalized + 1; i <= toIndex; i++)
|
||||
{
|
||||
var rsi = rsiList[i];
|
||||
|
||||
@@ -20,13 +20,14 @@ namespace Robust.Client.ResourceManagement
|
||||
|
||||
using (var fileStream = cache.ContentFileRead(path))
|
||||
{
|
||||
var clyde = IoCManager.Resolve<IClydeAudio>();
|
||||
if (path.Extension == "ogg")
|
||||
{
|
||||
AudioStream = cache.ClydeAudio.LoadAudioOggVorbis(fileStream, path.ToString());
|
||||
AudioStream = clyde.LoadAudioOggVorbis(fileStream, path.ToString());
|
||||
}
|
||||
else if (path.Extension == "wav")
|
||||
{
|
||||
AudioStream = cache.ClydeAudio.LoadAudioWav(fileStream, path.ToString());
|
||||
AudioStream = clyde.LoadAudioWav(fileStream, path.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user