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2
Linguini
2
Linguini
Submodule Linguini updated: 62b0e75b91...26c2608f9b
@@ -29,26 +29,27 @@ namespace Robust.Build.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
//formatted according to https://github.com/dotnet/msbuild/blob/main/src/Shared/CanonicalError.cs#L57
|
||||
class ConsoleBuildEngine : IBuildEngine
|
||||
{
|
||||
public void LogErrorEvent(BuildErrorEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"ERROR: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
|
||||
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL ERROR {e.Code}: {e.Message}");
|
||||
}
|
||||
|
||||
public void LogWarningEvent(BuildWarningEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"WARNING: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
|
||||
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL WARNING {e.Code}: {e.Message}");
|
||||
}
|
||||
|
||||
public void LogMessageEvent(BuildMessageEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"MESSAGE: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
|
||||
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL MESSAGE {e.Code}: {e.Message}");
|
||||
}
|
||||
|
||||
public void LogCustomEvent(CustomBuildEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"CUSTOM: {e.Message}");
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
|
||||
public bool BuildProjectFile(string projectFileName, string[] targetNames, IDictionary globalProperties,
|
||||
|
||||
@@ -280,8 +280,8 @@ namespace Robust.Build.Tasks
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
engine.LogWarningEvent(new BuildWarningEventArgs("XAMLIL", "", res.Uri, 0, 0, 0, 0,
|
||||
e.ToString(), "", "CompileRobustXaml"));
|
||||
engine.LogErrorEvent(new BuildErrorEventArgs("XAMLIL", "", res.FilePath, 0, 0, 0, 0,
|
||||
$"{res.FilePath}: {e.Message}", "", "CompileRobustXaml"));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace Robust.Client.Audio.Midi
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
|
||||
|
||||
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
|
||||
private SharedBroadphaseSystem _broadPhaseSystem = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public bool IsAvailable
|
||||
@@ -175,7 +175,7 @@ namespace Robust.Client.Audio.Midi
|
||||
_midiThread = new Thread(ThreadUpdate);
|
||||
_midiThread.Start();
|
||||
|
||||
_broadPhaseSystem = EntitySystem.Get<SharedBroadPhaseSystem>();
|
||||
_broadPhaseSystem = EntitySystem.Get<SharedBroadphaseSystem>();
|
||||
FluidsynthInitialized = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Net;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
@@ -25,6 +25,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
@@ -76,6 +77,7 @@ namespace Robust.Client
|
||||
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
|
||||
IoCManager.Register<IMidiManager, MidiManager>();
|
||||
IoCManager.Register<IAuthManager, AuthManager>();
|
||||
IoCManager.Register<IPhysicsManager, PhysicsManager>();
|
||||
switch (mode)
|
||||
{
|
||||
case GameController.DisplayMode.Headless:
|
||||
|
||||
@@ -83,6 +83,8 @@ namespace Robust.Client.Console
|
||||
OutputText(text, true, true);
|
||||
}
|
||||
|
||||
public override event ConAnyCommandCallback? AnyCommandExecuted;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExecuteCommand(ICommonSession? session, string command)
|
||||
{
|
||||
@@ -103,7 +105,11 @@ namespace Robust.Client.Console
|
||||
{
|
||||
var command1 = AvailableCommands[commandName];
|
||||
args.RemoveAt(0);
|
||||
command1.Execute(new ConsoleShell(this, null), command, args.ToArray());
|
||||
var shell = new ConsoleShell(this, null);
|
||||
var cmdArgs = args.ToArray();
|
||||
|
||||
AnyCommandExecuted?.Invoke(shell, commandName, command, cmdArgs);
|
||||
command1.Execute(shell, command, cmdArgs);
|
||||
}
|
||||
else
|
||||
WriteError(null, "Unknown command: " + commandName);
|
||||
|
||||
@@ -27,6 +27,7 @@ using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -536,7 +537,10 @@ namespace Robust.Client.Console.Commands
|
||||
var scroll = new ScrollContainer();
|
||||
tabContainer.AddChild(scroll);
|
||||
//scroll.SetAnchorAndMarginPreset(Control.LayoutPreset.Wide);
|
||||
var vBox = new VBoxContainer();
|
||||
var vBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
scroll.AddChild(vBox);
|
||||
|
||||
var progressBar = new ProgressBar { MaxValue = 10, Value = 5 };
|
||||
@@ -594,7 +598,10 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
|
||||
var group = new ButtonGroup();
|
||||
var vBoxRadioButtons = new VBoxContainer();
|
||||
var vBoxRadioButtons = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
vBoxRadioButtons.AddChild(new Button
|
||||
@@ -610,8 +617,9 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
TabContainer.SetTabTitle(vBoxRadioButtons, "Radio buttons!!");
|
||||
|
||||
tabContainer.AddChild(new VBoxContainer
|
||||
tabContainer.AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
Name = "Slider",
|
||||
Children =
|
||||
{
|
||||
|
||||
@@ -13,10 +13,11 @@ using Microsoft.CodeAnalysis.Text;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Utility;
|
||||
using SixLabors.ImageSharp;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
|
||||
#nullable enable
|
||||
|
||||
@@ -116,7 +117,7 @@ namespace Robust.Client.Console
|
||||
}
|
||||
else
|
||||
{
|
||||
var options = ScriptInstanceShared.GetScriptOptions(_reflectionManager);
|
||||
var options = ScriptInstanceShared.GetScriptOptions(_reflectionManager).AddReferences(typeof(Image).Assembly);
|
||||
newScript = CSharpScript.Create(code, options, typeof(ScriptGlobals));
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Timing;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.Console
|
||||
{
|
||||
@@ -18,7 +19,7 @@ namespace Robust.Client.Console
|
||||
{
|
||||
private readonly IReflectionManager _reflectionManager;
|
||||
|
||||
private readonly VBoxContainer _watchesVBox;
|
||||
private readonly BoxContainer _watchesVBox;
|
||||
private readonly LineEdit _addWatchEdit;
|
||||
private readonly Button _addWatchButton;
|
||||
|
||||
@@ -31,17 +32,20 @@ namespace Robust.Client.Console
|
||||
|
||||
Title = "Watch Window";
|
||||
|
||||
var mainVBox = new VBoxContainer
|
||||
var mainVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
MinSize = (500, 300),
|
||||
Children =
|
||||
{
|
||||
(_watchesVBox = new VBoxContainer
|
||||
(_watchesVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
VerticalExpand = true
|
||||
}),
|
||||
new HBoxContainer
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(_addWatchEdit = new HistoryLineEdit
|
||||
@@ -105,8 +109,9 @@ namespace Robust.Client.Console
|
||||
Button delButton;
|
||||
_runner = runner;
|
||||
|
||||
AddChild(new HBoxContainer
|
||||
AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(_outputLabel = new Label
|
||||
@@ -166,8 +171,9 @@ namespace Robust.Client.Console
|
||||
public CompilationErrorControl(string message)
|
||||
{
|
||||
Button delButton;
|
||||
AddChild(new HBoxContainer
|
||||
AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
new Label
|
||||
|
||||
@@ -162,12 +162,13 @@ namespace Robust.Client.Debugging
|
||||
if (viewport.IsEmpty()) return;
|
||||
|
||||
var mapId = _eyeManager.CurrentMap;
|
||||
var sleepThreshold = IoCManager.Resolve<IConfigurationManager>().GetCVar(CVars.TimeToSleep);
|
||||
var colorEdge = Color.Red.WithAlpha(0.33f);
|
||||
var drawnJoints = new HashSet<Joint>();
|
||||
|
||||
foreach (var physBody in EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(mapId, viewport))
|
||||
foreach (var physBody in EntitySystem.Get<SharedBroadphaseSystem>().GetCollidingEntities(mapId, viewport))
|
||||
{
|
||||
if (physBody.Owner.HasComponent<MapGridComponent>()) continue;
|
||||
|
||||
// all entities have a TransformComponent
|
||||
var transform = physBody.Owner.Transform;
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Dynamics.Contacts;
|
||||
@@ -40,6 +41,8 @@ namespace Robust.Client.Debugging
|
||||
* Used for debugging shapes, controllers, joints, contacts
|
||||
*/
|
||||
|
||||
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
|
||||
|
||||
private const int MaxContactPoints = 2048;
|
||||
internal int PointCount;
|
||||
|
||||
@@ -79,8 +82,7 @@ namespace Robust.Client.Debugging
|
||||
CollisionManager.GetPointStates(out state1, out state2, oldManifold, manifold);
|
||||
|
||||
Span<Vector2> points = stackalloc Vector2[2];
|
||||
Vector2 normal;
|
||||
contact.GetWorldManifold(out normal, points);
|
||||
contact.GetWorldManifold(_physicsManager, out var normal, points);
|
||||
|
||||
for (int i = 0; i < manifold.PointCount && PointCount < MaxContactPoints; ++i)
|
||||
{
|
||||
|
||||
@@ -25,6 +25,7 @@ namespace Robust.Client.GameObjects
|
||||
RegisterClass<InputComponent>();
|
||||
RegisterClass<SpriteComponent>();
|
||||
RegisterClass<ClientOccluderComponent>();
|
||||
RegisterClass<OccluderTreeComponent>();
|
||||
RegisterClass<EyeComponent>();
|
||||
RegisterClass<AppearanceComponent>();
|
||||
RegisterClass<AppearanceTestComponent>();
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -10,7 +8,7 @@ namespace Robust.Client.GameObjects
|
||||
/// <summary>
|
||||
/// Defines data fields used in the <see cref="InputSystem"/>.
|
||||
/// </summary>
|
||||
class InputComponent : Component
|
||||
public class InputComponent : Component
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Input";
|
||||
|
||||
@@ -365,7 +365,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath);
|
||||
Logger.ErrorS(LogCategory, "Unable to load RSI '{0}'.", rsiPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,29 +15,43 @@ namespace Robust.Client.GameObjects
|
||||
private static Box2 SpriteAabbFunc(in SpriteComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
return new Box2(worldPos, worldPos);
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
|
||||
var pos = worldPos - tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
|
||||
return new Box2(pos, pos);
|
||||
}
|
||||
|
||||
private static Box2 LightAabbFunc(in PointLightComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
var boxSize = value.Radius * 2;
|
||||
return Box2.CenteredAround(worldPos, (boxSize, boxSize));
|
||||
|
||||
var pos = worldPos - tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
|
||||
return Box2.CenteredAround(pos, (boxSize, boxSize));
|
||||
}
|
||||
|
||||
internal static Box2 SpriteAabbFunc(SpriteComponent value, Vector2? worldPos = null)
|
||||
{
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
|
||||
return new Box2(worldPos.Value, worldPos.Value);
|
||||
var pos = worldPos - tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
|
||||
return new Box2(pos, pos);
|
||||
}
|
||||
|
||||
internal static Box2 LightAabbFunc(PointLightComponent value, Vector2? worldPos = null)
|
||||
{
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
var boxSize = value.Radius * 2;
|
||||
return Box2.CenteredAround(worldPos.Value, (boxSize, boxSize));
|
||||
|
||||
var pos = worldPos - tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
|
||||
return Box2.CenteredAround(pos, (boxSize, boxSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,8 +23,7 @@ namespace Robust.Client.GameObjects
|
||||
[Dependency] private readonly IClydeAudio _clyde = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
|
||||
[Dependency] private readonly SharedBroadphaseSystem _broadPhaseSystem = default!;
|
||||
|
||||
private readonly List<PlayingStream> _playingClydeStreams = new();
|
||||
|
||||
@@ -38,7 +37,6 @@ namespace Robust.Client.GameObjects
|
||||
SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
|
||||
|
||||
SubscribeLocalEvent<SoundSystem.QueryAudioSystem>((ev => ev.Audio = this));
|
||||
_broadPhaseSystem = Get<SharedBroadPhaseSystem>();
|
||||
}
|
||||
|
||||
private void StopAudioMessageHandler(StopAudioMessageClient ev)
|
||||
@@ -301,7 +299,7 @@ namespace Robust.Client.GameObjects
|
||||
if (!source.SetPosition(coordinates.ToMapPos(EntityManager)))
|
||||
{
|
||||
source.Dispose();
|
||||
Logger.Warning("Can't play positional audio \"{stream.Name}\", can't set position.");
|
||||
Logger.Warning($"Can't play positional audio \"{stream.Name}\", can't set position.");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -41,22 +41,12 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
if (mapId == MapId.Nullspace) yield break;
|
||||
|
||||
var enclosed = false;
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, worldAABB))
|
||||
{
|
||||
yield return EntityManager.GetEntity(grid.GridEntityId).GetComponent<RenderingTreeComponent>();
|
||||
|
||||
// if we're enclosed then we know no other grids relevant + don't need the map's rendertree
|
||||
if (grid.WorldBounds.Encloses(in worldAABB))
|
||||
{
|
||||
enclosed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!enclosed)
|
||||
yield return _mapManager.GetMapEntity(mapId).GetComponent<RenderingTreeComponent>();
|
||||
yield return _mapManager.GetMapEntity(mapId).GetComponent<RenderingTreeComponent>();
|
||||
}
|
||||
|
||||
internal IEnumerable<DynamicTree<SpriteComponent>> GetSpriteTrees(MapId mapId, Box2 worldAABB)
|
||||
@@ -259,9 +249,8 @@ namespace Robust.Client.GameObjects
|
||||
EntityManager.GetEntity(_mapManager.GetGrid(gridId).GridEntityId).EnsureComponent<RenderingTreeComponent>();
|
||||
}
|
||||
|
||||
private RenderingTreeComponent? GetRenderTree(IEntity entity)
|
||||
internal static RenderingTreeComponent? GetRenderTree(IEntity entity)
|
||||
{
|
||||
|
||||
if (entity.Transform.MapID == MapId.Nullspace ||
|
||||
entity.HasComponent<RenderingTreeComponent>()) return null;
|
||||
|
||||
@@ -302,8 +291,7 @@ namespace Robust.Client.GameObjects
|
||||
continue;
|
||||
}
|
||||
|
||||
var treePos = newMapTree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
var aabb = RenderingTreeComponent.SpriteAabbFunc(sprite, worldPos).Translated(-treePos);
|
||||
var aabb = RenderingTreeComponent.SpriteAabbFunc(sprite, worldPos);
|
||||
|
||||
// If we're on a new map then clear the old one.
|
||||
if (oldMapTree != newMapTree)
|
||||
@@ -348,7 +336,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
var treePos = newMapTree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
var aabb = RenderingTreeComponent.LightAabbFunc(light, worldPos).Translated(-treePos);
|
||||
var aabb = RenderingTreeComponent.LightAabbFunc(light, worldPos);
|
||||
|
||||
// If we're on a new map then clear the old one.
|
||||
if (oldMapTree != newMapTree)
|
||||
|
||||
@@ -15,15 +15,14 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly RenderingTreeSystem _treeSystem = default!;
|
||||
|
||||
private RenderingTreeSystem _treeSystem = default!;
|
||||
private readonly Queue<SpriteComponent> _inertUpdateQueue = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_treeSystem = Get<RenderingTreeSystem>();
|
||||
SubscribeLocalEvent<SpriteUpdateInertEvent>(QueueUpdateInert);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -773,24 +774,13 @@ namespace Robust.Client.Graphics.Clyde
|
||||
var ii = 0;
|
||||
var imi = 0;
|
||||
|
||||
foreach (var gridId in _mapManager.FindGridIdsIntersecting(map, expandedBounds, true))
|
||||
foreach (var comp in occluderSystem.GetOccluderTrees(map, expandedBounds))
|
||||
{
|
||||
if (!occluderSystem.TryGetOccluderTreeForGrid(map, gridId, out var occluderTree)) continue;
|
||||
// TODO: I know this doesn't work with rotated grids but when I come back to these I'm adding tests
|
||||
// because rotation bugs are common.
|
||||
var treeBounds = expandedBounds.Translated(-comp.Owner.Transform.WorldPosition);
|
||||
|
||||
Box2 gridBounds;
|
||||
|
||||
if (gridId == GridId.Invalid)
|
||||
{
|
||||
gridBounds = expandedBounds;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Ideally this would clamp to the outer border of what we can see
|
||||
var grid = _mapManager.GetGrid(gridId);
|
||||
gridBounds = expandedBounds.Translated(-grid.WorldPosition);
|
||||
}
|
||||
|
||||
occluderTree.QueryAabb((in OccluderComponent sOccluder) =>
|
||||
comp.Tree.QueryAabb((in OccluderComponent sOccluder) =>
|
||||
{
|
||||
var occluder = (ClientOccluderComponent)sOccluder;
|
||||
var transform = occluder.Owner.Transform;
|
||||
@@ -919,7 +909,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
ami += 4;
|
||||
|
||||
return true;
|
||||
}, gridBounds);
|
||||
}, treeBounds);
|
||||
}
|
||||
|
||||
_occlusionDataLength = ii;
|
||||
|
||||
@@ -210,11 +210,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_windowing!.WindowRequestAttention(_windowing.MainWindow!);
|
||||
}
|
||||
|
||||
public async Task<IClydeWindow> CreateWindow(WindowCreateParameters parameters)
|
||||
public IClydeWindow CreateWindow(WindowCreateParameters parameters)
|
||||
{
|
||||
DebugTools.AssertNotNull(_windowing);
|
||||
|
||||
return await _windowing!.WindowCreate(parameters);
|
||||
return _windowing!.WindowCreate(parameters);
|
||||
}
|
||||
|
||||
private void DoDestroyWindow(WindowReg reg)
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
internal sealed partial class Clyde : IClydeInternal, IClydeAudio, IPostInjectInit
|
||||
{
|
||||
[Dependency] private readonly IClydeTileDefinitionManager _tileDefinitionManager = default!;
|
||||
[Dependency] private readonly IEntityLookup _lookup = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly ILightManager _lightManager = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
|
||||
@@ -210,7 +210,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
yield break;
|
||||
}
|
||||
|
||||
public Task<IClydeWindow> CreateWindow(WindowCreateParameters parameters)
|
||||
public IClydeWindow CreateWindow(WindowCreateParameters parameters)
|
||||
{
|
||||
var window = new DummyWindow(CreateRenderTarget((123, 123), default))
|
||||
{
|
||||
@@ -218,7 +218,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
};
|
||||
_windows.Add(window);
|
||||
|
||||
return Task.FromResult<IClydeWindow>(window);
|
||||
return window;
|
||||
}
|
||||
|
||||
public ClydeHandle LoadShader(ParsedShader shader, string? name = null)
|
||||
|
||||
@@ -22,8 +22,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal partial class Clyde
|
||||
{
|
||||
// Wait for it.
|
||||
private sealed partial class GlfwWindowingImpl
|
||||
private unsafe sealed partial class GlfwWindowingImpl
|
||||
{
|
||||
private readonly List<GlfwWindowReg> _windows = new();
|
||||
|
||||
@@ -36,45 +35,23 @@ namespace Robust.Client.Graphics.Clyde
|
||||
private int _nextWindowId = 1;
|
||||
private static bool _eglLoaded;
|
||||
|
||||
public async Task<WindowHandle> WindowCreate(WindowCreateParameters parameters)
|
||||
public WindowHandle WindowCreate(WindowCreateParameters parameters)
|
||||
{
|
||||
// tfw await not allowed in unsafe contexts
|
||||
|
||||
// GL APIs don't take kindly to making a new window without unbinding the main context. Great.
|
||||
// Leaving code for async path in, in case it works on like GLX.
|
||||
var unbindContextAndBlock = true;
|
||||
|
||||
DebugTools.AssertNotNull(_mainWindow);
|
||||
|
||||
Task<GlfwWindowCreateResult> task;
|
||||
unsafe
|
||||
{
|
||||
if (unbindContextAndBlock)
|
||||
GLFW.MakeContextCurrent(null);
|
||||
GLFW.MakeContextCurrent(null);
|
||||
|
||||
task = SharedWindowCreate(
|
||||
_clyde._chosenRenderer,
|
||||
parameters,
|
||||
_mainWindow!.GlfwWindow);
|
||||
}
|
||||
var task = SharedWindowCreate(
|
||||
_clyde._chosenRenderer,
|
||||
parameters,
|
||||
_mainWindow!.GlfwWindow);
|
||||
|
||||
if (unbindContextAndBlock)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
// Block the main thread (to avoid stuff like texture uploads being problematic).
|
||||
WaitWindowCreate(task);
|
||||
// Block the main thread (to avoid stuff like texture uploads being problematic).
|
||||
WaitWindowCreate(task);
|
||||
|
||||
if (unbindContextAndBlock)
|
||||
GLFW.MakeContextCurrent(_mainWindow.GlfwWindow);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
await task;
|
||||
}
|
||||
GLFW.MakeContextCurrent(_mainWindow.GlfwWindow);
|
||||
|
||||
var (reg, error) = await task;
|
||||
var (reg, error) = task.Result;
|
||||
|
||||
if (reg == null)
|
||||
{
|
||||
@@ -85,18 +62,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_clyde.CreateWindowRenderTexture(reg);
|
||||
_clyde.InitWindowBlitThread(reg);
|
||||
|
||||
unsafe
|
||||
{
|
||||
GLFW.MakeContextCurrent(_mainWindow.GlfwWindow);
|
||||
}
|
||||
GLFW.MakeContextCurrent(_mainWindow.GlfwWindow);
|
||||
|
||||
return reg.Handle;
|
||||
}
|
||||
}
|
||||
|
||||
// Yes, you read that right.
|
||||
private sealed unsafe partial class GlfwWindowingImpl
|
||||
{
|
||||
public bool TryInitMainWindow(Renderer renderer, [NotNullWhen(false)] out string? error)
|
||||
{
|
||||
var width = _cfg.GetCVar(CVars.DisplayWidth);
|
||||
@@ -167,6 +137,21 @@ namespace Robust.Client.Graphics.Clyde
|
||||
WindowCreateParameters parameters,
|
||||
Window* share)
|
||||
{
|
||||
//
|
||||
// IF YOU'RE WONDERING WHY THIS IS TASK-BASED:
|
||||
// I originally wanted this to be async so we could avoid blocking the main thread
|
||||
// while the OS takes its stupid 100~ms just to initialize a fucking GL context.
|
||||
// This doesn't *work* because
|
||||
// we have to release the GL context while the shared context is being created.
|
||||
// (at least on WGL, I didn't test other platforms and I don't care to.)
|
||||
// Not worth it to avoid a main thread blockage by allowing Clyde to temporarily release the GL context,
|
||||
// because rendering would be locked up *anyways*.
|
||||
//
|
||||
// Basically what I'm saying is that everything about OpenGL is a fucking mistake
|
||||
// and I should get on either Veldrid or Vulkan some time.
|
||||
// Probably Veldrid tbh.
|
||||
//
|
||||
|
||||
// Yes we ping-pong this TCS through the window thread and back, deal with it.
|
||||
var tcs = new TaskCompletionSource<GlfwWindowCreateResult>();
|
||||
SendCmd(new CmdWinCreate(
|
||||
@@ -525,7 +510,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
|
||||
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
void WindowRequestAttention(WindowReg window);
|
||||
void WindowSwapBuffers(WindowReg window);
|
||||
uint? WindowGetX11Id(WindowReg window);
|
||||
Task<WindowHandle> WindowCreate(WindowCreateParameters parameters);
|
||||
WindowHandle WindowCreate(WindowCreateParameters parameters);
|
||||
void WindowDestroy(WindowReg reg);
|
||||
|
||||
string KeyGetName(Keyboard.Key key);
|
||||
|
||||
@@ -130,6 +130,6 @@ namespace Robust.Client.Graphics
|
||||
|
||||
IEnumerable<IClydeMonitor> EnumerateMonitors();
|
||||
|
||||
Task<IClydeWindow> CreateWindow(WindowCreateParameters parameters);
|
||||
IClydeWindow CreateWindow(WindowCreateParameters parameters);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,9 @@ namespace Robust.Client.Log
|
||||
|
||||
public void Log(string sawmillName, LogEvent message)
|
||||
{
|
||||
if (sawmillName == "CON")
|
||||
return;
|
||||
|
||||
var formatted = new FormattedMessage(8);
|
||||
var robustLevel = message.Level.ToRobust();
|
||||
formatted.PushColor(Color.DarkGray);
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Client.Utility;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
|
||||
@@ -62,7 +63,7 @@ namespace Robust.Client.Map
|
||||
var row = i / dimensionX;
|
||||
|
||||
Image<Rgba32> image;
|
||||
using (var stream = _resourceCache.ContentFileRead(Path.Join(def.Path, $"{def.SpriteName}.png")))
|
||||
using (var stream = _resourceCache.ContentFileRead(new ResourcePath(def.Path) / $"{def.SpriteName}.png"))
|
||||
{
|
||||
image = Image.Load<Rgba32>(stream);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Client.Physics
|
||||
{
|
||||
internal sealed class BroadPhaseSystem : SharedBroadPhaseSystem
|
||||
internal sealed class BroadPhaseSystem : SharedBroadphaseSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -504,8 +504,8 @@ namespace Robust.Client.Placement
|
||||
coordinates = new EntityCoordinates();
|
||||
return false;
|
||||
}
|
||||
coordinates = EntityCoordinates.FromMap(ent.EntityManager, MapManager,
|
||||
eyeManager.ScreenToMap(_inputManager.MouseScreenPosition));
|
||||
coordinates = EntityCoordinates.FromMap(MapManager,
|
||||
eyeManager.ScreenToMap(_inputManager.MouseScreenPosition));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -232,7 +233,7 @@ namespace Robust.Client.Placement
|
||||
bounds.Width,
|
||||
bounds.Height);
|
||||
|
||||
return EntitySystem.Get<SharedBroadPhaseSystem>().TryCollideRect(collisionBox, mapCoords.MapId);
|
||||
return EntitySystem.Get<SharedBroadphaseSystem>().TryCollideRect(collisionBox, mapCoords.MapId);
|
||||
}
|
||||
|
||||
protected Vector2 ScreenToWorld(Vector2 point)
|
||||
@@ -250,7 +251,7 @@ namespace Robust.Client.Placement
|
||||
var mapCoords = pManager.eyeManager.ScreenToMap(coords.Position);
|
||||
if (!pManager.MapManager.TryFindGridAt(mapCoords, out var grid))
|
||||
{
|
||||
return EntityCoordinates.FromMap(pManager.EntityManager, pManager.MapManager, mapCoords);
|
||||
return EntityCoordinates.FromMap(pManager.MapManager, mapCoords);
|
||||
}
|
||||
|
||||
return EntityCoordinates.FromMap(pManager.EntityManager, grid.GridEntityId, mapCoords);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics;
|
||||
|
||||
|
||||
namespace Robust.Client.Placement
|
||||
|
||||
@@ -102,7 +102,9 @@ namespace Robust.Client.ResourceManagement
|
||||
|
||||
if (reg.Src.Width % frameSize.X != 0 || reg.Src.Height % frameSize.Y != 0)
|
||||
{
|
||||
throw new RSILoadException("State image size is not a multiple of the icon size.");
|
||||
var regDims = $"{reg.Src.Width}x{reg.Src.Height}";
|
||||
var iconDims = $"{frameSize.X}x{frameSize.Y}";
|
||||
throw new RSILoadException($"State '{stateObject.StateId}' image size ({regDims}) is not a multiple of the icon size ({iconDims}).");
|
||||
}
|
||||
|
||||
// Load all frames into a list so we can operate on it more sanely.
|
||||
@@ -250,7 +252,7 @@ namespace Robust.Client.ResourceManagement
|
||||
}
|
||||
|
||||
if (manifestJson == null)
|
||||
throw new RSILoadException("Manifest JSON was null!");
|
||||
throw new RSILoadException($"Manifest JSON failed to deserialize!");
|
||||
|
||||
var size = manifestJson.Size;
|
||||
var states = new StateMetadata[manifestJson.States.Length];
|
||||
@@ -270,7 +272,7 @@ namespace Robust.Client.ResourceManagement
|
||||
1 => RSI.State.DirectionType.Dir1,
|
||||
4 => RSI.State.DirectionType.Dir4,
|
||||
8 => RSI.State.DirectionType.Dir8,
|
||||
_ => throw new RSILoadException($"Invalid direction: {dirValue} expected 1, 4 or 8")
|
||||
_ => throw new RSILoadException($"Invalid direction for state '{stateName}': {dirValue}. Expected 1, 4 or 8")
|
||||
};
|
||||
}
|
||||
else
|
||||
@@ -291,7 +293,7 @@ namespace Robust.Client.ResourceManagement
|
||||
if (delays.Length != dirValue)
|
||||
{
|
||||
throw new RSILoadException(
|
||||
"DirectionsdirectionFramesList count does not match amount of delays specified.");
|
||||
$"Direction frames list count ({dirValue}) does not match amount of delays specified ({delays.Length}) for state '{stateName}'.");
|
||||
}
|
||||
|
||||
for (var i = 0; i < delays.Length; i++)
|
||||
|
||||
@@ -6,20 +6,31 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that lays out its children sequentially.
|
||||
/// Use <see cref="VBoxContainer"/> or <see cref="HBoxContainer"/> for an implementation.
|
||||
/// </summary>
|
||||
public abstract class BoxContainer : Container
|
||||
public class BoxContainer : Container
|
||||
{
|
||||
private LayoutOrientation _orientation;
|
||||
public const string StylePropertySeparation = "separation";
|
||||
|
||||
private const int DefaultSeparation = 0;
|
||||
private protected abstract bool Vertical { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Specifies "where" the controls should be laid out.
|
||||
/// </summary>
|
||||
public AlignMode Align { get; set; }
|
||||
|
||||
private bool Vertical => Orientation == LayoutOrientation.Vertical;
|
||||
|
||||
public LayoutOrientation Orientation
|
||||
{
|
||||
get => _orientation;
|
||||
set
|
||||
{
|
||||
_orientation = value;
|
||||
InvalidateMeasure();
|
||||
}
|
||||
}
|
||||
|
||||
private int ActualSeparation
|
||||
{
|
||||
get
|
||||
@@ -237,5 +248,11 @@ namespace Robust.Client.UserInterface.Controls
|
||||
/// </summary>
|
||||
End = 2
|
||||
}
|
||||
|
||||
public enum LayoutOrientation : byte
|
||||
{
|
||||
Horizontal,
|
||||
Vertical
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,8 +18,9 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
ToggleMode = true;
|
||||
|
||||
var hBox = new HBoxContainer
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = BoxContainer.LayoutOrientation.Horizontal,
|
||||
StyleClasses = { StyleClassCheckBox },
|
||||
};
|
||||
AddChild(hBox);
|
||||
|
||||
@@ -1,10 +1,16 @@
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
/// <summary>
|
||||
/// Container that lays its children out horizontally: from left to right.
|
||||
/// </summary>
|
||||
[Obsolete("Use BoxContainer and set Orientation instead")]
|
||||
public class HBoxContainer : BoxContainer
|
||||
{
|
||||
private protected override bool Vertical => false;
|
||||
public HBoxContainer()
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,13 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
[Obsolete("Use SplitContainer directly and set Orientation")]
|
||||
public class HSplitContainer : SplitContainer
|
||||
{
|
||||
private protected sealed override bool Vertical => false;
|
||||
public HSplitContainer()
|
||||
{
|
||||
Orientation = SplitOrientation.Horizontal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
@@ -13,9 +14,9 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
private readonly List<Menu> _menus = new();
|
||||
private readonly List<MenuBarTopButton> _buttons = new();
|
||||
private readonly HBoxContainer _hBox;
|
||||
private readonly BoxContainer _hBox;
|
||||
private readonly Popup _popup;
|
||||
private readonly VBoxContainer _popupVBox;
|
||||
private readonly BoxContainer _popupVBox;
|
||||
private bool _popupOpen;
|
||||
|
||||
public IList<Menu> Menus { get; }
|
||||
@@ -26,13 +27,21 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(_popupVBox = new VBoxContainer {MinSize = (300, 0)})
|
||||
(_popupVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
MinSize = (300, 0)
|
||||
})
|
||||
}
|
||||
};
|
||||
_popup.OnPopupHide += PopupHidden;
|
||||
UserInterfaceManager.ModalRoot.AddChild(_popup);
|
||||
Menus = new MenuCollection(this);
|
||||
AddChild(_hBox = new HBoxContainer {SeparationOverride = 8});
|
||||
AddChild(_hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
SeparationOverride = 8
|
||||
});
|
||||
}
|
||||
|
||||
private void AddMenu(Menu menu)
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
@@ -20,7 +21,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
// map from key to buttondata index
|
||||
private Dictionary<TKey, int> _keyMap = new();
|
||||
private readonly Popup _popup;
|
||||
private readonly VBoxContainer _popupVBox;
|
||||
private readonly BoxContainer _popupVBox;
|
||||
private readonly Label _label;
|
||||
|
||||
public event Action<ItemPressedEventArgs>? OnItemSelected;
|
||||
@@ -60,11 +61,17 @@ namespace Robust.Client.UserInterface.Controls
|
||||
AddStyleClass(StyleClassButton);
|
||||
OnPressed += OnPressedInternal;
|
||||
|
||||
var hBox = new HBoxContainer();
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
AddChild(hBox);
|
||||
|
||||
_popup = new Popup();
|
||||
_popupVBox = new VBoxContainer();
|
||||
_popupVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
_popup.AddChild(_popupVBox);
|
||||
_popup.OnPopupHide += OnPopupHide;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
@@ -13,7 +14,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
private readonly List<ButtonData> _buttonData = new();
|
||||
private readonly Dictionary<int, int> _idMap = new();
|
||||
private readonly Popup _popup;
|
||||
private readonly VBoxContainer _popupVBox;
|
||||
private readonly BoxContainer _popupVBox;
|
||||
private readonly Label _label;
|
||||
private readonly TextureRect _triangle;
|
||||
|
||||
@@ -49,11 +50,17 @@ namespace Robust.Client.UserInterface.Controls
|
||||
Prefix = "";
|
||||
OnPressed += OnPressedInternal;
|
||||
|
||||
var hBox = new HBoxContainer();
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
AddChild(hBox);
|
||||
|
||||
_popup = new Popup();
|
||||
_popupVBox = new VBoxContainer();
|
||||
_popupVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
_popup.AddChild(_popupVBox);
|
||||
_popup.OnPopupHide += OnPopupHide;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using static Robust.Client.UserInterface.Controls.BaseButton;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
@@ -34,11 +35,17 @@ namespace Robust.Client.UserInterface.Controls
|
||||
switch (layout)
|
||||
{
|
||||
case RadioOptionsLayout.Vertical:
|
||||
_container = new VBoxContainer();
|
||||
_container = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
break;
|
||||
case RadioOptionsLayout.Horizontal:
|
||||
default:
|
||||
_container = new HBoxContainer();
|
||||
_container = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
public abstract class SplitContainer : Container
|
||||
public class SplitContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines how user-initiated moving of the split should work. See documentation
|
||||
@@ -22,11 +22,10 @@ namespace Robust.Client.UserInterface.Controls
|
||||
/// </summary>
|
||||
public float SplitEdgeSeparation { get; set; }
|
||||
|
||||
private protected abstract bool Vertical { get; }
|
||||
|
||||
private float _splitCenter;
|
||||
private SplitState _splitState;
|
||||
private bool _dragging;
|
||||
private SplitOrientation _orientation;
|
||||
|
||||
// min / max x and y extents in relative virtual pixels of where the split can go regardless
|
||||
// of anything else.
|
||||
@@ -35,6 +34,18 @@ namespace Robust.Client.UserInterface.Controls
|
||||
private float SplitMax =>
|
||||
Vertical ? Height - (SplitWidth + SplitEdgeSeparation) : Width - (SplitWidth + SplitEdgeSeparation);
|
||||
|
||||
private bool Vertical => Orientation == SplitOrientation.Vertical;
|
||||
|
||||
public SplitOrientation Orientation
|
||||
{
|
||||
get => _orientation;
|
||||
set
|
||||
{
|
||||
_orientation = value;
|
||||
InvalidateMeasure();
|
||||
}
|
||||
}
|
||||
|
||||
public SplitContainer()
|
||||
{
|
||||
MouseFilter = MouseFilterMode.Stop;
|
||||
@@ -264,5 +275,11 @@ namespace Robust.Client.UserInterface.Controls
|
||||
/// </summary>
|
||||
Manual = 1
|
||||
}
|
||||
|
||||
public enum SplitOrientation : byte
|
||||
{
|
||||
Horizontal,
|
||||
Vertical
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,16 @@
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
/// <summary>
|
||||
/// Container that lays its children out vertically: from top to bottom.
|
||||
/// </summary>
|
||||
[Obsolete("Use BoxContainer and set Orientation instead")]
|
||||
public class VBoxContainer : BoxContainer
|
||||
{
|
||||
private protected override bool Vertical => true;
|
||||
public VBoxContainer()
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,13 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
[Obsolete("Use SplitContainer directly and set Orientation")]
|
||||
public class VSplitContainer : SplitContainer
|
||||
{
|
||||
private protected sealed override bool Vertical => true;
|
||||
public VSplitContainer()
|
||||
{
|
||||
Orientation = SplitOrientation.Vertical;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Control xmlns="https://spacestation14.io"
|
||||
xmlns:gfx="clr-namespace:Robust.Client.Graphics">
|
||||
<VBoxContainer>
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<OutputPanel Name="Output" VerticalExpand="True">
|
||||
<OutputPanel.StyleBoxOverride>
|
||||
<gfx:StyleBoxFlat BackgroundColor="#25252add"
|
||||
@@ -9,5 +9,5 @@
|
||||
</OutputPanel.StyleBoxOverride>
|
||||
</OutputPanel>
|
||||
<HistoryLineEdit Name="CommandBar" PlaceHolder="{Loc 'console-line-edit-placeholder'}" />
|
||||
</VBoxContainer>
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
|
||||
@@ -12,6 +12,7 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.CustomControls
|
||||
{
|
||||
@@ -21,7 +22,7 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
private readonly IPrototypeManager prototypeManager;
|
||||
private readonly IResourceCache resourceCache;
|
||||
|
||||
private VBoxContainer MainVBox;
|
||||
private BoxContainer MainVBox;
|
||||
private PrototypeListContainer PrototypeList;
|
||||
private LineEdit SearchBar;
|
||||
private OptionButton OverrideMenu;
|
||||
@@ -71,13 +72,15 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
SetSize = (250, 300);
|
||||
MinSize = (250, 200);
|
||||
|
||||
Contents.AddChild(MainVBox = new VBoxContainer
|
||||
Contents.AddChild(MainVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
Name = "AAAAAA",
|
||||
Children =
|
||||
{
|
||||
new HBoxContainer
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(SearchBar = new LineEdit
|
||||
@@ -102,8 +105,9 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
(PrototypeList = new PrototypeListContainer())
|
||||
}
|
||||
},
|
||||
new HBoxContainer
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(EraseButton = new Button
|
||||
@@ -472,8 +476,9 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
ToggleMode = true,
|
||||
});
|
||||
|
||||
AddChild(new HBoxContainer
|
||||
AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(EntityTextureRects = new LayeredTextureRect
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
}
|
||||
|
||||
var fps = _gameTiming.FramesPerSecondAvg;
|
||||
Text = $"FPS: {fps:N1}";
|
||||
Text = $"FPS: {fps:N0}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
<SS14Window xmlns="https://spacestation14.io" MinWidth="100" MinHeight="50">
|
||||
<PanelContainer StyleClasses="windowPanel" />
|
||||
<VBoxContainer SeparationOverride="0">
|
||||
<BoxContainer Orientation="Vertical" SeparationOverride="0">
|
||||
<PanelContainer Name="WindowHeader" StyleClasses="windowHeader">
|
||||
<HBoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Margin="5 0 0 0" HorizontalExpand="true" Name="TitleLabel" StyleIdentifier="foo" ClipText="True"
|
||||
Text="{Loc 'ss14window-placeholder-title'}" VAlign="Center" StyleClasses="windowTitle" />
|
||||
<TextureButton Name="CloseButton" StyleClasses="windowCloseButton" VerticalAlignment="Center" />
|
||||
</HBoxContainer>
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
<Control Name="ContentsContainer" Margin="10" RectClipContent="True" VerticalExpand="true" />
|
||||
</VBoxContainer>
|
||||
</BoxContainer>
|
||||
</SS14Window>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.CustomControls
|
||||
{
|
||||
@@ -12,8 +13,9 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
|
||||
protected ScriptConsole()
|
||||
{
|
||||
Contents.AddChild(new VBoxContainer
|
||||
Contents.AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
Children =
|
||||
{
|
||||
new PanelContainer
|
||||
@@ -29,8 +31,9 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
},
|
||||
VerticalExpand = true,
|
||||
},
|
||||
new HBoxContainer
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(InputBar = new HistoryLineEdit
|
||||
|
||||
@@ -2,12 +2,15 @@
|
||||
using Robust.Shared.Enums;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.UserInterface.CustomControls
|
||||
{
|
||||
@@ -32,9 +35,15 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
_placementManager = placementManager;
|
||||
_resourceCache = resourceCache;
|
||||
|
||||
var vBox = new VBoxContainer();
|
||||
var vBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
Contents.AddChild(vBox);
|
||||
var hBox = new HBoxContainer();
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
vBox.AddChild(hBox);
|
||||
SearchBar = new LineEdit {PlaceHolder = "Search", HorizontalExpand = true};
|
||||
SearchBar.OnTextChanged += OnSearchBarTextChanged;
|
||||
@@ -105,7 +114,7 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
Texture? texture = null;
|
||||
if (!string.IsNullOrEmpty(entry.SpriteName))
|
||||
{
|
||||
texture = _resourceCache.GetResource<TextureResource>($"/Textures/Constructible/Tiles/{entry.SpriteName}.png");
|
||||
texture = _resourceCache.GetResource<TextureResource>(new ResourcePath(entry.Path) / $"{entry.SpriteName}.png");
|
||||
}
|
||||
TileList.AddItem(entry.DisplayName, texture);
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Robust.Client.UserInterface
|
||||
monitor = clyde.EnumerateMonitors().Single(m => m.Id == id);
|
||||
}
|
||||
|
||||
var window = await clyde.CreateWindow(new WindowCreateParameters
|
||||
var window = clyde.CreateWindow(new WindowCreateParameters
|
||||
{
|
||||
Maximized = true,
|
||||
Title = "SS14 Debug Window",
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Globalization;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -9,8 +10,9 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var hBox = new HBoxContainer
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
MinSize = new Vector2(200, 0)
|
||||
};
|
||||
var angle = (Angle) value!;
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -13,8 +14,9 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var coords = (EntityCoordinates) value!;
|
||||
var hBoxContainer = new HBoxContainer
|
||||
var hBoxContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
MinSize = new Vector2(240, 0),
|
||||
};
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -9,8 +10,9 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var hBox = new HBoxContainer
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
MinSize = new Vector2(200, 0)
|
||||
};
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -20,7 +21,11 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
_localValue = value;
|
||||
|
||||
var hbox = new HBoxContainer() { HorizontalExpand = true };
|
||||
var hbox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
HorizontalExpand = true
|
||||
};
|
||||
|
||||
_lineEdit = new LineEdit()
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@ using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -20,7 +21,10 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var hBox = new HBoxContainer();
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
|
||||
dynamic d = value!;
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Globalization;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -17,8 +18,9 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var hBoxContainer = new HBoxContainer
|
||||
var hBoxContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
MinSize = new Vector2(200, 0),
|
||||
};
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Globalization;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -16,8 +17,9 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var hBoxContainer = new HBoxContainer
|
||||
var hBoxContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
MinSize = new Vector2(240, 0),
|
||||
};
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Control;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
using static Robust.Client.UserInterface.Controls.LineEdit;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Instances
|
||||
@@ -48,10 +49,10 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
private ViewVariablesBlobMembers? _membersBlob;
|
||||
|
||||
private VBoxContainer _clientComponents = default!;
|
||||
private BoxContainer _clientComponents = default!;
|
||||
|
||||
private VBoxContainer _serverVariables = default!;
|
||||
private VBoxContainer _serverComponents = default!;
|
||||
private BoxContainer _serverVariables = default!;
|
||||
private BoxContainer _serverComponents = default!;
|
||||
|
||||
private Button _clientComponentsAddButton = default!;
|
||||
private Button _serverComponentsAddButton = default!;
|
||||
@@ -73,7 +74,10 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
var scrollContainer = new ScrollContainer();
|
||||
//scrollContainer.SetAnchorPreset(Control.LayoutPreset.Wide, true);
|
||||
window.Contents.AddChild(scrollContainer);
|
||||
var vBoxContainer = new VBoxContainer();
|
||||
var vBoxContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
scrollContainer.AddChild(vBoxContainer);
|
||||
|
||||
// Handle top bar displaying type and ToString().
|
||||
@@ -84,7 +88,11 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
{
|
||||
//var smallFont = new VectorFont(_resourceCache.GetResource<FontResource>("/Fonts/CALIBRI.TTF"), 10);
|
||||
// Custom ToString() implementation.
|
||||
var headBox = new VBoxContainer {SeparationOverride = 0};
|
||||
var headBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
headBox.AddChild(new Label {Text = stringified, ClipText = true});
|
||||
headBox.AddChild(new Label
|
||||
{
|
||||
@@ -102,7 +110,10 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
if (_entity.TryGetComponent(out ISpriteComponent? sprite))
|
||||
{
|
||||
var hBox = new HBoxContainer();
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
top.HorizontalExpand = true;
|
||||
hBox.AddChild(top);
|
||||
hBox.AddChild(new SpriteView {Sprite = sprite});
|
||||
@@ -118,7 +129,11 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
_tabs.OnTabChanged += _tabsOnTabChanged;
|
||||
vBoxContainer.AddChild(_tabs);
|
||||
|
||||
var clientVBox = new VBoxContainer {SeparationOverride = 0};
|
||||
var clientVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
_tabs.AddChild(clientVBox);
|
||||
_tabs.SetTabTitle(TabClientVars, Loc.GetString("view-variable-instance-entity-client-variables-tab-title"));
|
||||
|
||||
@@ -136,7 +151,11 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
}
|
||||
}
|
||||
|
||||
_clientComponents = new VBoxContainer {SeparationOverride = 0};
|
||||
_clientComponents = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
_tabs.AddChild(_clientComponents);
|
||||
_tabs.SetTabTitle(TabClientComponents, Loc.GetString("view-variable-instance-entity-client-components-tab-title"));
|
||||
|
||||
@@ -144,11 +163,19 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
if (!_entity.Uid.IsClientSide())
|
||||
{
|
||||
_serverVariables = new VBoxContainer {SeparationOverride = 0};
|
||||
_serverVariables = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
_tabs.AddChild(_serverVariables);
|
||||
_tabs.SetTabTitle(TabServerVars, Loc.GetString("view-variable-instance-entity-server-variables-tab-title"));
|
||||
|
||||
_serverComponents = new VBoxContainer {SeparationOverride = 0};
|
||||
_serverComponents = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
_tabs.AddChild(_serverComponents);
|
||||
_tabs.SetTabTitle(TabServerComponents, Loc.GetString("view-variable-instance-entity-server-components-tab-title"));
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Shared.Input;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Robust.Shared.Utility;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
using Timer = Robust.Shared.Timing.Timer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Instances
|
||||
@@ -64,8 +65,9 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
var scrollContainer = new ScrollContainer();
|
||||
//scrollContainer.SetAnchorPreset(Control.LayoutPreset.Wide, true);
|
||||
window.Contents.AddChild(scrollContainer);
|
||||
var vBoxContainer = new VBoxContainer
|
||||
var vBoxContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
HorizontalExpand = true,
|
||||
VerticalExpand = true,
|
||||
};
|
||||
@@ -73,7 +75,10 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
// Handle top bar.
|
||||
{
|
||||
var headBox = new HBoxContainer();
|
||||
var headBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
var name = MakeTopBar(top, bottom);
|
||||
name.HorizontalExpand = true;
|
||||
headBox.AddChild(name);
|
||||
|
||||
@@ -10,6 +10,7 @@ using Robust.Client.ViewVariables.Editors;
|
||||
using Robust.Client.ViewVariables.Instances;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Traits
|
||||
{
|
||||
@@ -25,8 +26,8 @@ namespace Robust.Client.ViewVariables.Traits
|
||||
private Button _leftButton = default!;
|
||||
private Button _rightButton = default!;
|
||||
private LineEdit _pageLabel = default!;
|
||||
private HBoxContainer _controlsHBox = default!;
|
||||
private VBoxContainer _elementsVBox = default!;
|
||||
private BoxContainer _controlsHBox = default!;
|
||||
private BoxContainer _elementsVBox = default!;
|
||||
|
||||
private int HighestKnownPage => Math.Max(0, ((_cache.Count + ElementsPerPage - 1) / ElementsPerPage) - 1);
|
||||
|
||||
@@ -47,9 +48,13 @@ namespace Robust.Client.ViewVariables.Traits
|
||||
_enumerator = enumerable.GetEnumerator();
|
||||
}
|
||||
|
||||
var outerVBox = new VBoxContainer();
|
||||
_controlsHBox = new HBoxContainer
|
||||
var outerVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
_controlsHBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
HorizontalAlignment = Control.HAlignment.Center
|
||||
};
|
||||
|
||||
@@ -70,7 +75,10 @@ namespace Robust.Client.ViewVariables.Traits
|
||||
|
||||
outerVBox.AddChild(_controlsHBox);
|
||||
|
||||
_elementsVBox = new VBoxContainer();
|
||||
_elementsVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
outerVBox.AddChild(_elementsVBox);
|
||||
|
||||
instance.AddTab("IEnumerable", outerVBox);
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Traits
|
||||
{
|
||||
@@ -13,12 +14,16 @@ namespace Robust.Client.ViewVariables.Traits
|
||||
private readonly IViewVariablesManagerInternal _vvm;
|
||||
private readonly IRobustSerializer _robustSerializer;
|
||||
|
||||
private VBoxContainer _memberList = default!;
|
||||
private BoxContainer _memberList = default!;
|
||||
|
||||
public override void Initialize(ViewVariablesInstanceObject instance)
|
||||
{
|
||||
base.Initialize(instance);
|
||||
_memberList = new VBoxContainer {SeparationOverride = 0};
|
||||
_memberList = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
instance.AddTab("Members", _memberList);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<cc:SS14Window xmlns:cc="clr-namespace:Robust.Client.UserInterface.CustomControls"
|
||||
xmlns:c="clr-namespace:Robust.Client.UserInterface.Controls">
|
||||
<c:VBoxContainer VerticalExpand="True">
|
||||
<c:BoxContainer Orientation="Vertical" VerticalExpand="True">
|
||||
<c:LineEdit Name="SearchLineEdit" PlaceHolder="Search..." HorizontalExpand="True" />
|
||||
<c:ItemList Name="EntryItemList" VerticalExpand="True" HorizontalExpand="True" SelectMode="Single" />
|
||||
<c:Button Name="AddButton" Text="Select" TextAlign="Center" HorizontalExpand="True"/>
|
||||
</c:VBoxContainer>
|
||||
</c:BoxContainer>
|
||||
</cc:SS14Window>
|
||||
|
||||
@@ -9,6 +9,7 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables
|
||||
{
|
||||
@@ -126,7 +127,11 @@ namespace Robust.Client.ViewVariables
|
||||
// 10);
|
||||
|
||||
// Custom ToString() implementation.
|
||||
var headBox = new VBoxContainer {SeparationOverride = 0};
|
||||
var headBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
headBox.AddChild(new Label {Text = top, ClipText = true});
|
||||
headBox.AddChild(new Label
|
||||
{
|
||||
|
||||
@@ -8,14 +8,15 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables
|
||||
{
|
||||
internal class ViewVariablesPropertyControl : PanelContainer
|
||||
{
|
||||
public VBoxContainer VBox { get; }
|
||||
public HBoxContainer TopContainer { get; }
|
||||
public HBoxContainer BottomContainer { get; }
|
||||
public BoxContainer VBox { get; }
|
||||
public BoxContainer TopContainer { get; }
|
||||
public BoxContainer BottomContainer { get; }
|
||||
public Label NameLabel { get; }
|
||||
|
||||
private readonly Label _bottomLabel;
|
||||
@@ -34,14 +35,23 @@ namespace Robust.Client.ViewVariables
|
||||
ToolTip = "Click to expand";
|
||||
MinHeight = 25;
|
||||
|
||||
VBox = new VBoxContainer {SeparationOverride = 0};
|
||||
VBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
AddChild(VBox);
|
||||
|
||||
TopContainer = new HBoxContainer {VerticalExpand = true};
|
||||
TopContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
VerticalExpand = true
|
||||
};
|
||||
VBox.AddChild(TopContainer);
|
||||
|
||||
BottomContainer = new HBoxContainer
|
||||
BottomContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Visible = false
|
||||
};
|
||||
VBox.AddChild(BottomContainer);
|
||||
|
||||
@@ -17,6 +17,8 @@ namespace Robust.Server.Console
|
||||
[Dependency] private readonly IPlayerManager _players = default!;
|
||||
[Dependency] private readonly ISystemConsoleManager _systemConsole = default!;
|
||||
|
||||
public override event ConAnyCommandCallback? AnyCommandExecuted;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExecuteCommand(ICommonSession? session, string command)
|
||||
{
|
||||
@@ -87,20 +89,22 @@ namespace Robust.Server.Console
|
||||
|
||||
if (AvailableCommands.TryGetValue(cmdName, out var conCmd)) // command registered
|
||||
{
|
||||
args.RemoveAt(0);
|
||||
var cmdArgs = args.ToArray();
|
||||
if (shell.Player != null) // remote client
|
||||
{
|
||||
if (_groupController.CanCommand((IPlayerSession) shell.Player, cmdName)) // client has permission
|
||||
{
|
||||
args.RemoveAt(0);
|
||||
conCmd.Execute(shell, command, args.ToArray());
|
||||
AnyCommandExecuted?.Invoke(shell, cmdName, command, cmdArgs);
|
||||
conCmd.Execute(shell, command, cmdArgs);
|
||||
}
|
||||
else
|
||||
shell.WriteError($"Unknown command: '{cmdName}'");
|
||||
}
|
||||
else // system console
|
||||
{
|
||||
args.RemoveAt(0);
|
||||
conCmd.Execute(shell, command, args.ToArray());
|
||||
AnyCommandExecuted?.Invoke(shell, cmdName, command, cmdArgs);
|
||||
conCmd.Execute(shell, command, cmdArgs);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
internal class ViewSubscriberComponent : Component
|
||||
{
|
||||
public override string Name => "ViewSubscriber";
|
||||
|
||||
internal readonly HashSet<IPlayerSession> SubscribedSessions = new();
|
||||
}
|
||||
}
|
||||
@@ -1,24 +1,22 @@
|
||||
using JetBrains.Annotations;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class PhysicsSystem : SharedPhysicsSystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_mapManager.OnGridCreated += HandleGridCreated;
|
||||
SubscribeLocalEvent<GridInitializeEvent>(HandleGridInit);
|
||||
LoadMetricCVar();
|
||||
_configurationManager.OnValueChanged(CVars.MetricsEnabled, _ => LoadMetricCVar());
|
||||
}
|
||||
@@ -28,19 +26,14 @@ namespace Robust.Server.GameObjects
|
||||
MetricsEnabled = _configurationManager.GetCVar(CVars.MetricsEnabled);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
private void HandleGridInit(GridInitializeEvent ev)
|
||||
{
|
||||
base.Shutdown();
|
||||
_mapManager.OnGridCreated -= HandleGridCreated;
|
||||
}
|
||||
var guid = ev.EntityUid;
|
||||
|
||||
private void HandleGridCreated(MapId mapId, GridId gridId)
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(_mapManager.GetGrid(gridId).GridEntityId, out var gridEntity)) return;
|
||||
var grid = _mapManager.GetGrid(gridId);
|
||||
var collideComp = gridEntity.AddComponent<PhysicsComponent>();
|
||||
if (!EntityManager.TryGetEntity(guid, out var gridEntity)) return;
|
||||
var collideComp = gridEntity.EnsureComponent<PhysicsComponent>();
|
||||
collideComp.CanCollide = true;
|
||||
collideComp.AddFixture(new Fixture(collideComp, new PhysShapeGrid(grid)) {CollisionMask = MapGridHelpers.CollisionGroup, CollisionLayer = MapGridHelpers.CollisionGroup});
|
||||
collideComp.BodyType = BodyType.Static;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -0,0 +1,92 @@
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity System that handles subscribing and unsubscribing to PVS views.
|
||||
/// </summary>
|
||||
public class ViewSubscriberSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ViewSubscriberComponent, ComponentShutdown>(OnViewSubscriberShutdown);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subscribes the session to get PVS updates from the point of view of the specified entity.
|
||||
/// </summary>
|
||||
public void AddViewSubscriber(EntityUid uid, IPlayerSession session)
|
||||
{
|
||||
// This will throw if you pass in an invalid uid.
|
||||
var entity = EntityManager.GetEntity(uid);
|
||||
|
||||
// If the entity doesn't have the component, it will be added.
|
||||
var viewSubscriber = entity.EnsureComponent<ViewSubscriberComponent>();
|
||||
|
||||
if (viewSubscriber.SubscribedSessions.Contains(session))
|
||||
return; // Already subscribed, do nothing else.
|
||||
|
||||
viewSubscriber.SubscribedSessions.Add(session);
|
||||
session.AddViewSubscription(uid);
|
||||
|
||||
RaiseLocalEvent(uid, new ViewSubscriberAddedEvent(entity, session));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribes the session from getting PVS updates from the point of view of the specified entity.
|
||||
/// </summary>
|
||||
public void RemoveViewSubscriber(EntityUid uid, IPlayerSession session)
|
||||
{
|
||||
if(!ComponentManager.TryGetComponent(uid, out ViewSubscriberComponent? viewSubscriber))
|
||||
return; // Entity didn't have any subscriptions, do nothing.
|
||||
|
||||
if (!viewSubscriber.SubscribedSessions.Remove(session))
|
||||
return; // Session wasn't subscribed, do nothing.
|
||||
|
||||
session.RemoveViewSubscription(uid);
|
||||
RaiseLocalEvent(uid, new ViewSubscriberRemovedEvent(EntityManager.GetEntity(uid), session));
|
||||
}
|
||||
|
||||
private void OnViewSubscriberShutdown(EntityUid uid, ViewSubscriberComponent component, ComponentShutdown _)
|
||||
{
|
||||
foreach (var session in component.SubscribedSessions)
|
||||
{
|
||||
session.RemoveViewSubscription(uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a session subscribes to an entity's PVS view.
|
||||
/// </summary>
|
||||
public class ViewSubscriberAddedEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity View { get; }
|
||||
public IPlayerSession Subscriber { get; }
|
||||
|
||||
public ViewSubscriberAddedEvent(IEntity view, IPlayerSession subscriber)
|
||||
{
|
||||
View = view;
|
||||
Subscriber = subscriber;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a session is unsubscribed from an entity's PVS view.
|
||||
/// Not raised when sessions are unsubscribed due to the component being removed.
|
||||
/// </summary>
|
||||
public class ViewSubscriberRemovedEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity View { get; }
|
||||
public IPlayerSession Subscriber { get; }
|
||||
|
||||
public ViewSubscriberRemovedEvent(IEntity view, IPlayerSession subscriber)
|
||||
{
|
||||
View = view;
|
||||
Subscriber = subscriber;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -24,6 +24,7 @@ namespace Robust.Server.GameObjects
|
||||
RegisterClass<CollisionWakeComponent>();
|
||||
RegisterClass<ContainerManagerComponent>();
|
||||
RegisterClass<OccluderComponent>();
|
||||
RegisterClass<OccluderTreeComponent>();
|
||||
RegisterClass<SpriteComponent>();
|
||||
RegisterClass<AppearanceComponent>();
|
||||
RegisterClass<SnapGridComponent>();
|
||||
|
||||
@@ -224,20 +224,32 @@ namespace Robust.Server.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
switch (message.Type)
|
||||
#if EXCEPTION_TOLERANCE
|
||||
try
|
||||
#endif
|
||||
{
|
||||
case EntityMessageType.ComponentMessage:
|
||||
ReceivedComponentMessage?.Invoke(this, new NetworkComponentMessage(message, player));
|
||||
return;
|
||||
switch (message.Type)
|
||||
{
|
||||
case EntityMessageType.ComponentMessage:
|
||||
ReceivedComponentMessage?.Invoke(this, new NetworkComponentMessage(message, player));
|
||||
return;
|
||||
|
||||
case EntityMessageType.SystemMessage:
|
||||
var msg = message.SystemMessage;
|
||||
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());
|
||||
var sessionMsg = Activator.CreateInstance(sessionType, new EntitySessionEventArgs(player), msg)!;
|
||||
ReceivedSystemMessage?.Invoke(this, msg);
|
||||
ReceivedSystemMessage?.Invoke(this, sessionMsg);
|
||||
return;
|
||||
case EntityMessageType.SystemMessage:
|
||||
var msg = message.SystemMessage;
|
||||
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());
|
||||
var sessionMsg =
|
||||
Activator.CreateInstance(sessionType, new EntitySessionEventArgs(player), msg)!;
|
||||
ReceivedSystemMessage?.Invoke(this, msg);
|
||||
ReceivedSystemMessage?.Invoke(this, sessionMsg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#if EXCEPTION_TOLERANCE
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS("net.ent", $"Caught exception while dispatching {message.Type}: {e}");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs args)
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Microsoft.Extensions.ObjectPool;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -139,12 +140,15 @@ namespace Robust.Server.GameStates
|
||||
if (session.Status != SessionStatus.InGame || session.AttachedEntityUid is null)
|
||||
return viewers;
|
||||
|
||||
var query = _compMan.EntityQuery<ActorComponent>();
|
||||
viewers.Add(session.AttachedEntityUid.Value);
|
||||
|
||||
foreach (var actorComp in query)
|
||||
// This is awful, but we're not gonna add the list of view subscriptions to common session.
|
||||
if (session is not IPlayerSession playerSession)
|
||||
return viewers;
|
||||
|
||||
foreach (var uid in playerSession.ViewSubscriptions)
|
||||
{
|
||||
if (actorComp.PlayerSession == session)
|
||||
viewers.Add(actorComp.Owner.Uid);
|
||||
viewers.Add(uid);
|
||||
}
|
||||
|
||||
return viewers;
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Physics;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -365,6 +366,11 @@ namespace Robust.Server.Maps
|
||||
// Run Initialize on all components.
|
||||
FinishEntitiesInitialization();
|
||||
|
||||
// Regardless of what the frequency is we'll process fixtures sometime on map load for anything
|
||||
// that needs it before MapInit.
|
||||
var gridFixtures = EntitySystem.Get<GridFixtureSystem>();
|
||||
gridFixtures.Process();
|
||||
|
||||
// Run Startup on all components.
|
||||
FinishEntitiesStartup();
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.Core;
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
|
||||
namespace Robust.Server.Physics
|
||||
{
|
||||
internal sealed class BroadPhaseSystem : SharedBroadPhaseSystem
|
||||
internal sealed class BroadPhaseSystem : SharedBroadphaseSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
183
Robust.Server/Physics/GridFixtureSystem.cs
Normal file
183
Robust.Server/Physics/GridFixtureSystem.cs
Normal file
@@ -0,0 +1,183 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
|
||||
namespace Robust.Server.Physics
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles generating fixtures for MapGrids.
|
||||
/// </summary>
|
||||
internal sealed class GridFixtureSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
|
||||
|
||||
// Is delaying fixture updates a good idea? IDEK. We definitely can't do them on every tile changed
|
||||
// because if someone changes 50 tiles that will kill perf. We could probably just run it every Update
|
||||
// (and at specific times due to race condition stuff).
|
||||
// At any rate, cooldown given here if someone wants it. CD of 0 just runs it every tick.
|
||||
private float _cooldown;
|
||||
private float _accumulator;
|
||||
|
||||
private HashSet<MapChunk> _queuedChunks = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
UpdatesBefore.Add(typeof(PhysicsSystem));
|
||||
SubscribeLocalEvent<RegenerateChunkCollisionEvent>(HandleCollisionRegenerate);
|
||||
|
||||
var configManager = IoCManager.Resolve<IConfigurationManager>();
|
||||
configManager.OnValueChanged(CVars.GridFixtureUpdateRate, value => _cooldown = value, true);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
_accumulator += frameTime;
|
||||
if (_accumulator < _cooldown) return;
|
||||
|
||||
_accumulator -= _cooldown;
|
||||
Process();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Go through every dirty chunk and re-generate their fixtures.
|
||||
/// </summary>
|
||||
public void Process()
|
||||
{
|
||||
foreach (var chunk in _queuedChunks)
|
||||
{
|
||||
RegenerateCollision(chunk);
|
||||
}
|
||||
|
||||
_queuedChunks.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queue the chunk to generate (if cooldown > 0) or immediately process it.
|
||||
/// </summary>
|
||||
/// <param name="ev"></param>
|
||||
private void HandleCollisionRegenerate(RegenerateChunkCollisionEvent ev)
|
||||
{
|
||||
if (_cooldown <= 0f)
|
||||
{
|
||||
RegenerateCollision(ev.Chunk);
|
||||
return;
|
||||
}
|
||||
|
||||
_queuedChunks.Add(ev.Chunk);
|
||||
}
|
||||
|
||||
private void RegenerateCollision(MapChunk chunk)
|
||||
{
|
||||
// Currently this is gonna be hella simple.
|
||||
if (!_mapManager.TryGetGrid(chunk.GridId, out var grid) ||
|
||||
!EntityManager.TryGetEntity(grid.GridEntityId, out var gridEnt) ||
|
||||
!gridEnt.TryGetComponent(out PhysicsComponent? physicsComponent)) return;
|
||||
|
||||
// TODO: Lots of stuff here etc etc, make changes to mapgridchunk.
|
||||
var bounds = chunk.CalcLocalBounds();
|
||||
|
||||
// So something goes on with the chunk's internal bounds caching where if there's no data the bound is 0 or something?
|
||||
if (bounds.IsEmpty()) return;
|
||||
|
||||
var origin = chunk.Indices * chunk.ChunkSize;
|
||||
bounds = bounds.Translated(origin);
|
||||
|
||||
// So we store a reference to the fixture on the chunk because it's easier to cross-reference it.
|
||||
// This is because when we get multiple fixtures per chunk there's no easy way to tell which the old one
|
||||
// corresponds with.
|
||||
// We also ideally want to avoid re-creating the fixture every time a tile changes and pushing that data
|
||||
// to the client hence we diff it.
|
||||
|
||||
// Additionally, we need to handle map deserialization where content may have stored its own data
|
||||
// on the grid (e.g. mass) which we want to preserve.
|
||||
var oldFixture = chunk.Fixture;
|
||||
|
||||
var newFixture = new Fixture(
|
||||
new PolygonShape
|
||||
{
|
||||
Vertices = new List<Vector2>
|
||||
{
|
||||
bounds.BottomRight,
|
||||
bounds.TopRight,
|
||||
bounds.TopLeft,
|
||||
bounds.BottomLeft,
|
||||
}
|
||||
},
|
||||
MapGridHelpers.CollisionGroup,
|
||||
MapGridHelpers.CollisionGroup,
|
||||
true) {ID = $"grid_chunk-{chunk.Indices.X}-{chunk.Indices.Y}",
|
||||
Body = physicsComponent};
|
||||
|
||||
// Check if we have an existing fixture on MapGrid
|
||||
var existingFixture = physicsComponent.GetFixture(newFixture.ID);
|
||||
var same = true;
|
||||
|
||||
// Some fucky shit but we gotta handle map deserialization.
|
||||
if (existingFixture is {Shape: PolygonShape poly})
|
||||
{
|
||||
var newPoly = (PolygonShape) newFixture.Shape;
|
||||
|
||||
if (newPoly.Vertices.Count == poly.Vertices.Count)
|
||||
{
|
||||
for (var i = 0; i < poly.Vertices.Count; i++)
|
||||
{
|
||||
if (!poly.Vertices[i].EqualsApprox(newPoly.Vertices[i]))
|
||||
{
|
||||
same = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
same = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
same = false;
|
||||
}
|
||||
|
||||
// TODO: Chunk will likely need multiple fixtures but future sloth problem lmao idiot
|
||||
if (same)
|
||||
{
|
||||
// If we're deserializing map this can occur so just update it.
|
||||
if (oldFixture == null && existingFixture != null)
|
||||
{
|
||||
chunk.Fixture = existingFixture;
|
||||
existingFixture.CollisionMask = MapGridHelpers.CollisionGroup;
|
||||
existingFixture.CollisionLayer = MapGridHelpers.CollisionGroup;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (oldFixture != null)
|
||||
_broadphase.DestroyFixture(physicsComponent, oldFixture);
|
||||
|
||||
_broadphase.CreateFixture(physicsComponent, newFixture);
|
||||
chunk.Fixture = newFixture;
|
||||
|
||||
EntityManager.EventBus.RaiseLocalEvent(gridEnt.Uid,new GridFixtureChangeEvent {OldFixture = oldFixture, NewFixture = newFixture});
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class GridFixtureChangeEvent : EntityEventArgs
|
||||
{
|
||||
public Fixture? OldFixture { get; init; }
|
||||
public Fixture? NewFixture { get; init; }
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
@@ -32,6 +34,8 @@ namespace Robust.Server.Player
|
||||
void OnConnect();
|
||||
void OnDisconnect();
|
||||
|
||||
IReadOnlySet<EntityUid> ViewSubscriptions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Persistent data for this player.
|
||||
/// </summary>
|
||||
@@ -43,5 +47,17 @@ namespace Robust.Server.Player
|
||||
/// and <see cref="DetachFromEntity"/> instead.
|
||||
/// </summary>
|
||||
internal void SetAttachedEntity(IEntity? entity);
|
||||
|
||||
/// <summary>
|
||||
/// Internal method to add an entity Uid to <see cref="ViewSubscriptions"/>.
|
||||
/// Do NOT use this outside of <see cref="ViewSubscriberSystem"/>.
|
||||
/// </summary>
|
||||
internal void AddViewSubscription(EntityUid eye);
|
||||
|
||||
/// <summary>
|
||||
/// Internal method to remove an entity Uid from <see cref="ViewSubscriptions"/>.
|
||||
/// Do NOT use this outside of <see cref="ViewSubscriberSystem"/>.
|
||||
/// </summary>
|
||||
internal void RemoveViewSubscription(EntityUid eye);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -35,6 +36,8 @@ namespace Robust.Server.Player
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
private readonly HashSet<EntityUid> _viewSubscriptions = new();
|
||||
|
||||
[ViewVariables] public INetChannel ConnectedClient { get; }
|
||||
|
||||
[ViewVariables] public IEntity? AttachedEntity { get; set; }
|
||||
@@ -104,6 +107,7 @@ namespace Robust.Server.Player
|
||||
public NetUserId UserId { get; }
|
||||
|
||||
private readonly PlayerData _data;
|
||||
|
||||
[ViewVariables] public IPlayerData Data => _data;
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -160,10 +164,13 @@ namespace Robust.Server.Player
|
||||
{
|
||||
Status = SessionStatus.Disconnected;
|
||||
|
||||
UnsubscribeAllViews();
|
||||
DetachFromEntity();
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
public IReadOnlySet<EntityUid> ViewSubscriptions => _viewSubscriptions;
|
||||
|
||||
private void SetAttachedEntityName()
|
||||
{
|
||||
if (Name != null && AttachedEntity != null)
|
||||
@@ -193,6 +200,26 @@ namespace Robust.Server.Player
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
void IPlayerSession.AddViewSubscription(EntityUid eye)
|
||||
{
|
||||
_viewSubscriptions.Add(eye);
|
||||
}
|
||||
|
||||
void IPlayerSession.RemoveViewSubscription(EntityUid eye)
|
||||
{
|
||||
_viewSubscriptions.Remove(eye);
|
||||
}
|
||||
|
||||
private void UnsubscribeAllViews()
|
||||
{
|
||||
var viewSubscriberSystem = EntitySystem.Get<ViewSubscriberSystem>();
|
||||
|
||||
foreach (var eye in _viewSubscriptions)
|
||||
{
|
||||
viewSubscriberSystem.RemoveViewSubscriber(eye, this);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePlayerState()
|
||||
{
|
||||
PlayerState.Status = Status;
|
||||
|
||||
@@ -19,6 +19,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
@@ -71,6 +72,7 @@ namespace Robust.Server
|
||||
IoCManager.Register<IScriptHost, ScriptHost>();
|
||||
IoCManager.Register<IMetricsManager, MetricsManager>();
|
||||
IoCManager.Register<IAuthManager, AuthManager>();
|
||||
IoCManager.Register<IPhysicsManager, PhysicsManager>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -316,7 +316,7 @@ namespace Robust.Shared.Maths
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static float Area(in Box2 box)
|
||||
public static float Area(in Box2 box)
|
||||
=> box.Width * box.Height;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -66,6 +66,11 @@ namespace Robust.Shared.Maths
|
||||
return xOk && yOk;
|
||||
}
|
||||
|
||||
public readonly bool IsEmpty()
|
||||
{
|
||||
return Bottom == Top || Left == Right;
|
||||
}
|
||||
|
||||
/// <summary>Returns a UIBox2 translated by the given amount.</summary>
|
||||
public readonly Box2i Translated(Vector2i point)
|
||||
{
|
||||
|
||||
@@ -224,7 +224,18 @@ namespace Robust.Shared
|
||||
/// outside of our viewport.
|
||||
/// </remarks>
|
||||
public static readonly CVarDef<float> MaxLightRadius =
|
||||
CVarDef.Create("light.max_radius", 20.0f, CVar.CLIENTONLY);
|
||||
CVarDef.Create("light.max_radius", 32.1f, CVar.CLIENTONLY);
|
||||
|
||||
/*
|
||||
* Lookup
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Like MaxLightRadius this is how far we enlarge lookups to find intersecting components.
|
||||
/// This should be set to your maximum entity size.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<float> LookupEnlargementRange =
|
||||
CVarDef.Create("lookup.enlargement_range", 10.0f, CVar.ARCHIVE | CVar.REPLICATED | CVar.CHEAT);
|
||||
|
||||
/*
|
||||
* LOKI
|
||||
@@ -340,6 +351,13 @@ namespace Robust.Shared
|
||||
* PHYSICS
|
||||
*/
|
||||
|
||||
// - Contacts
|
||||
public static readonly CVarDef<int> ContactMultithreadThreshold =
|
||||
CVarDef.Create("physics.contact_multithread_threshold", 32);
|
||||
|
||||
public static readonly CVarDef<int> ContactMinimumThreads =
|
||||
CVarDef.Create("physics.contact_minimum_threads", 2);
|
||||
|
||||
// - Sleep
|
||||
public static readonly CVarDef<float> AngularSleepTolerance =
|
||||
CVarDef.Create("physics.angsleeptol", 2.0f / 180.0f * MathF.PI);
|
||||
@@ -451,6 +469,13 @@ namespace Robust.Shared
|
||||
public static readonly CVarDef<float> MaxAngVelocity =
|
||||
CVarDef.Create("physics.maxangvelocity", 15f);
|
||||
|
||||
/// <summary>
|
||||
/// How frequently grid fixtures are updated. Given grid updates can be expensive they aren't run immediately.
|
||||
/// Set to 0 to run them immediately.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<float> GridFixtureUpdateRate =
|
||||
CVarDef.Create("physics.grid_fixture_update_rate", 0.2f);
|
||||
|
||||
/*
|
||||
* DISCORD
|
||||
*/
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace Robust.Shared.Configuration
|
||||
{
|
||||
// overwrite the value with the saved one
|
||||
cfgVar.Value = tomlValue;
|
||||
cfgVar.ValueChanged?.Invoke(cfgVar.Value);
|
||||
InvokeValueChanged(cfgVar, cfgVar.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -189,16 +189,13 @@ namespace Robust.Shared.Configuration
|
||||
public void RegisterCVar<T>(string name, T defaultValue, CVar flags = CVar.NONE, Action<T>? onValueChanged = null)
|
||||
where T : notnull
|
||||
{
|
||||
Action<object>? valueChangedDelegate = null;
|
||||
if (onValueChanged != null)
|
||||
{
|
||||
valueChangedDelegate = v => onValueChanged((T) v);
|
||||
}
|
||||
RegisterCVar(name, typeof(T), defaultValue, flags);
|
||||
|
||||
RegisterCVar(name, typeof(T), defaultValue, flags, valueChangedDelegate);
|
||||
if (onValueChanged != null)
|
||||
OnValueChanged(name, onValueChanged);
|
||||
}
|
||||
|
||||
private void RegisterCVar(string name, Type type, object defaultValue, CVar flags, Action<object>? onValueChanged)
|
||||
private void RegisterCVar(string name, Type type, object defaultValue, CVar flags)
|
||||
{
|
||||
DebugTools.Assert(!type.IsEnum || type.GetEnumUnderlyingType() == typeof(int),
|
||||
$"{name}: Enum cvars must have int as underlying type.");
|
||||
@@ -219,7 +216,6 @@ namespace Robust.Shared.Configuration
|
||||
cVar.DefaultValue = defaultValue;
|
||||
cVar.Flags = flags;
|
||||
cVar.Registered = true;
|
||||
cVar.ValueChanged = onValueChanged;
|
||||
|
||||
if (cVar.OverrideValue != null)
|
||||
{
|
||||
@@ -233,7 +229,6 @@ namespace Robust.Shared.Configuration
|
||||
{
|
||||
Registered = true,
|
||||
Value = defaultValue,
|
||||
ValueChanged = onValueChanged
|
||||
});
|
||||
}
|
||||
|
||||
@@ -247,7 +242,11 @@ namespace Robust.Shared.Configuration
|
||||
where T : notnull
|
||||
{
|
||||
var reg = _configVars[name];
|
||||
reg.ValueChanged += o => onValueChanged((T) o);
|
||||
var exDel = (Action<T>?) reg.ValueChanged;
|
||||
exDel += onValueChanged;
|
||||
reg.ValueChanged = exDel;
|
||||
|
||||
reg.ValueChangedInvoker ??= (del, v) => ((Action<T>) del)((T) v);
|
||||
|
||||
if (invokeImmediately)
|
||||
{
|
||||
@@ -255,6 +254,19 @@ namespace Robust.Shared.Configuration
|
||||
}
|
||||
}
|
||||
|
||||
public void UnsubValueChanged<T>(CVarDef<T> cVar, Action<T> onValueChanged) where T : notnull
|
||||
{
|
||||
UnsubValueChanged(cVar.Name, onValueChanged);
|
||||
}
|
||||
|
||||
public void UnsubValueChanged<T>(string name, Action<T> onValueChanged) where T : notnull
|
||||
{
|
||||
var reg = _configVars[name];
|
||||
var exDel = (Action<T>?) reg.ValueChanged;
|
||||
exDel -= onValueChanged;
|
||||
reg.ValueChanged = exDel;
|
||||
}
|
||||
|
||||
public void LoadCVarsFromAssembly(Assembly assembly)
|
||||
{
|
||||
foreach (var defField in assembly
|
||||
@@ -282,7 +294,7 @@ namespace Robust.Shared.Configuration
|
||||
throw new InvalidOperationException($"CVarDef '{defField.Name}' on '{defField.DeclaringType?.FullName}' is null.");
|
||||
}
|
||||
|
||||
RegisterCVar(def.Name, type, def.DefaultValue, def.Flags, null);
|
||||
RegisterCVar(def.Name, type, def.DefaultValue, def.Flags);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -316,7 +328,7 @@ namespace Robust.Shared.Configuration
|
||||
cVar.OverrideValueParsed = null;
|
||||
|
||||
cVar.Value = value;
|
||||
cVar.ValueChanged?.Invoke(value);
|
||||
InvokeValueChanged(cVar, value);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -362,7 +374,7 @@ namespace Robust.Shared.Configuration
|
||||
{
|
||||
cfgVar.OverrideValue = value;
|
||||
cfgVar.OverrideValueParsed = ParseOverrideValue(value, cfgVar.DefaultValue?.GetType());
|
||||
cfgVar.ValueChanged?.Invoke(cfgVar.OverrideValueParsed);
|
||||
InvokeValueChanged(cfgVar, cfgVar.OverrideValueParsed);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -422,6 +434,11 @@ namespace Robust.Shared.Configuration
|
||||
}
|
||||
}
|
||||
|
||||
private static void InvokeValueChanged(ConfigVar var, object value)
|
||||
{
|
||||
var.ValueChangedInvoker?.Invoke(var.ValueChanged!, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds the data for a single configuration variable.
|
||||
/// </summary>
|
||||
@@ -476,7 +493,9 @@ namespace Robust.Shared.Configuration
|
||||
/// <summary>
|
||||
/// Invoked when the value of this CVar is changed.
|
||||
/// </summary>
|
||||
public Action<object>? ValueChanged { get; set; }
|
||||
public Delegate? ValueChanged { get; set; }
|
||||
|
||||
public Action<Delegate, object>? ValueChangedInvoker { get; set; }
|
||||
|
||||
// We don't know what the type of the var is until it's registered.
|
||||
// So we can't actually parse them until then.
|
||||
|
||||
@@ -63,10 +63,48 @@ namespace Robust.Shared.Configuration
|
||||
/// <param name="name">The name of the CVar</param>
|
||||
Type GetCVarType(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Listen for an event for if the config value changes.
|
||||
/// </summary>
|
||||
/// <param name="cVar">The CVar to listen for.</param>
|
||||
/// <param name="onValueChanged">The delegate to run when the value was changed.</param>
|
||||
/// <param name="invokeImmediately">
|
||||
/// Whether to run the callback immediately in this method. Can help reduce boilerplate
|
||||
/// </param>
|
||||
/// <typeparam name="T">The type of value contained in this CVar.</typeparam>
|
||||
/// <seealso cref="UnsubValueChanged{T}(Robust.Shared.Configuration.CVarDef{T},System.Action{T})"/>
|
||||
void OnValueChanged<T>(CVarDef<T> cVar, Action<T> onValueChanged, bool invokeImmediately = false)
|
||||
where T : notnull;
|
||||
|
||||
/// <summary>
|
||||
/// Listen for an event for if the config value changes.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the CVar to listen for.</param>
|
||||
/// <param name="onValueChanged">The delegate to run when the value was changed.</param>
|
||||
/// <param name="invokeImmediately">
|
||||
/// Whether to run the callback immediately in this method. Can help reduce boilerplate
|
||||
/// </param>
|
||||
/// <typeparam name="T">The type of value contained in this CVar.</typeparam>
|
||||
/// <seealso cref="UnsubValueChanged{T}(string,System.Action{T})"/>
|
||||
void OnValueChanged<T>(string name, Action<T> onValueChanged, bool invokeImmediately = false)
|
||||
where T : notnull;
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribe an event previously registered with <see cref="OnValueChanged{T}(Robust.Shared.Configuration.CVarDef{T},System.Action{T},bool)"/>.
|
||||
/// </summary>
|
||||
/// <param name="cVar">The CVar to unsubscribe from.</param>
|
||||
/// <param name="onValueChanged">The delegate to unsubscribe.</param>
|
||||
/// <typeparam name="T">The type of value contained in this CVar.</typeparam>
|
||||
void UnsubValueChanged<T>(CVarDef<T> cVar, Action<T> onValueChanged)
|
||||
where T : notnull;
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribe an event previously registered with <see cref="OnValueChanged{T}(string,System.Action{T},bool)"/>.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the CVar to unsubscribe from.</param>
|
||||
/// <param name="onValueChanged">The delegate to unsubscribe.</param>
|
||||
/// <typeparam name="T">The type of value contained in this CVar.</typeparam>
|
||||
void UnsubValueChanged<T>(string name, Action<T> onValueChanged)
|
||||
where T : notnull;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace Robust.Shared.Configuration
|
||||
|
||||
private void HandleNetVarMessage(MsgConVars message)
|
||||
{
|
||||
if(!_receivedInitialNwVars)
|
||||
if (_netManager.IsClient && !_receivedInitialNwVars)
|
||||
{
|
||||
_receivedInitialNwVars = true;
|
||||
|
||||
@@ -125,7 +125,7 @@ namespace Robust.Shared.Configuration
|
||||
|
||||
ApplyNetVarChange(msg.MsgChannel, msg.NetworkedVars);
|
||||
|
||||
if(msg.Tick < _timing.LastRealTick)
|
||||
if(msg.Tick != default && msg.Tick < _timing.LastRealTick)
|
||||
Logger.WarningS("cfg", $"{msg.MsgChannel}: Received late nwVar message ({msg.Tick} < {_timing.LastRealTick} ).");
|
||||
|
||||
_netVarsMessages.RemoveSwap(i);
|
||||
@@ -148,45 +148,50 @@ namespace Robust.Shared.Configuration
|
||||
|
||||
private void ApplyNetVarChange(INetChannel msgChannel, List<(string name, object value)> networkedVars)
|
||||
{
|
||||
Logger.DebugS("cfg", "Handling replicated cvars...");
|
||||
Logger.DebugS("cfg", $"{msgChannel} Handling replicated cvars...");
|
||||
|
||||
foreach (var (name, value) in networkedVars)
|
||||
if (_netManager.IsClient)
|
||||
{
|
||||
if (_netManager.IsClient) // Server sent us a CVar update.
|
||||
// Server sent us a CVar update.
|
||||
foreach (var (name, value) in networkedVars)
|
||||
{
|
||||
// Actually set the CVar
|
||||
base.SetCVar(name, value);
|
||||
Logger.DebugS("cfg", $"name={name}, val={value}");
|
||||
}
|
||||
else // Client sent us a CVar update
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Client sent us a CVar update
|
||||
if (!_replicatedCVars.TryGetValue(msgChannel, out var clientCVars))
|
||||
{
|
||||
Logger.WarningS("cfg", $"{msgChannel} tried to replicate CVars but is not in _replicatedCVars.");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var (name, value) in networkedVars)
|
||||
{
|
||||
if (!_configVars.TryGetValue(name, out var cVar))
|
||||
{
|
||||
if (!_configVars.TryGetValue(name, out var cVar))
|
||||
{
|
||||
Logger.WarningS("cfg", $"{msgChannel} tried to replicate an unknown CVar '{name}.'");
|
||||
continue;
|
||||
}
|
||||
Logger.WarningS("cfg", $"{msgChannel} tried to replicate an unknown CVar '{name}.'");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!cVar.Registered)
|
||||
{
|
||||
Logger.WarningS("cfg", $"{msgChannel} tried to replicate an unregistered CVar '{name}.'");
|
||||
continue;
|
||||
}
|
||||
if (!cVar.Registered)
|
||||
{
|
||||
Logger.WarningS("cfg", $"{msgChannel} tried to replicate an unregistered CVar '{name}.'");
|
||||
continue;
|
||||
}
|
||||
|
||||
if((cVar.Flags & CVar.REPLICATED) != 0)
|
||||
{
|
||||
var clientCVars = _replicatedCVars[msgChannel];
|
||||
|
||||
if (clientCVars.ContainsKey(name))
|
||||
clientCVars[name] = value;
|
||||
else
|
||||
clientCVars.Add(name, value);
|
||||
|
||||
Logger.DebugS("cfg", $"name={name}, val={value}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.WarningS("cfg", $"{msgChannel} tried to replicate an un-replicated CVar '{name}.'");
|
||||
}
|
||||
if((cVar.Flags & CVar.REPLICATED) != 0)
|
||||
{
|
||||
clientCVars[name] = value;
|
||||
Logger.DebugS("cfg", $"name={name}, val={value}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.WarningS("cfg", $"{msgChannel} tried to replicate an un-replicated CVar '{name}.'");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -290,7 +295,7 @@ namespace Robust.Shared.Configuration
|
||||
Logger.InfoS("cfg", "Sending client info...");
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgConVars>();
|
||||
msg.Tick = _timing.CurTick;
|
||||
msg.Tick = default;
|
||||
msg.NetworkedVars = GetReplicatedVars();
|
||||
_netManager.ClientSendMessage(msg);
|
||||
}
|
||||
|
||||
@@ -30,6 +30,8 @@ namespace Robust.Shared.Console
|
||||
/// <inheritdoc />
|
||||
public IReadOnlyDictionary<string, IConsoleCommand> RegisteredCommands => AvailableCommands;
|
||||
|
||||
public abstract event ConAnyCommandCallback? AnyCommandExecuted;
|
||||
|
||||
protected ConsoleHost()
|
||||
{
|
||||
LocalShell = new ConsoleShell(this, null);
|
||||
|
||||
@@ -12,6 +12,8 @@ namespace Robust.Shared.Console
|
||||
/// <param name="args">An array of all the parsed arguments.</param>
|
||||
public delegate void ConCommandCallback(IConsoleShell shell, string argStr, string[] args);
|
||||
|
||||
public delegate void ConAnyCommandCallback(IConsoleShell shell, string commandName, string argStr, string[] args);
|
||||
|
||||
/// <summary>
|
||||
/// The console host exists as a singleton subsystem that provides all of the features of the console API.
|
||||
/// It will register console commands, spawn console shells and execute command strings.
|
||||
@@ -38,7 +40,10 @@ namespace Robust.Shared.Console
|
||||
/// </summary>
|
||||
IReadOnlyDictionary<string, IConsoleCommand> RegisteredCommands { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Invoked before any console command is executed.
|
||||
/// </summary>
|
||||
event ConAnyCommandCallback AnyCommandExecuted;
|
||||
event EventHandler ClearText;
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -871,6 +871,7 @@ Types:
|
||||
IEquatable`1: { }
|
||||
IFormatProvider: { All: True }
|
||||
IFormattable: { All: True }
|
||||
Index: { All: True }
|
||||
IndexOutOfRangeException: { All: True }
|
||||
Int16: { All: True }
|
||||
Int32: { All: True }
|
||||
@@ -912,6 +913,7 @@ Types:
|
||||
ParamArrayAttribute: { All: True }
|
||||
Predicate`1: { All: True } # Delegate
|
||||
Random: { All: True }
|
||||
Range: { All: True }
|
||||
ReadOnlyMemory`1:
|
||||
Methods:
|
||||
- "!0[] ToArray()"
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
public interface ILookupWorldBox2Component
|
||||
{
|
||||
Box2 GetWorldAABB(Vector2? worldPos = null, Angle? worldRot = null);
|
||||
}
|
||||
}
|
||||
@@ -1,35 +1,10 @@
|
||||
using System;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Called once when a collision starts
|
||||
/// </summary>
|
||||
public interface IStartCollide
|
||||
{
|
||||
/// <summary>
|
||||
/// We'll pass in both our body and the other body to save the behaviors having to get these components themselves.
|
||||
/// </summary>
|
||||
[Obsolete("Use StartCollideEvent instead")]
|
||||
void CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called once when a collision ends.
|
||||
/// </summary>
|
||||
public interface IEndCollide
|
||||
{
|
||||
/// <summary>
|
||||
/// Run behaviour after all other collision behaviors have run.
|
||||
/// </summary>
|
||||
[Obsolete("Use EndCollideEvent instead")]
|
||||
void CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum BodyStatus: byte
|
||||
{
|
||||
|
||||
@@ -33,6 +33,7 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Dynamics.Contacts;
|
||||
using Robust.Shared.Physics.Dynamics.Joints;
|
||||
@@ -44,9 +45,10 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
[ComponentReference(typeof(ILookupWorldBox2Component))]
|
||||
[ComponentReference(typeof(IPhysBody))]
|
||||
[NetworkedComponent()]
|
||||
public sealed class PhysicsComponent : Component, IPhysBody, ISerializationHooks
|
||||
public sealed class PhysicsComponent : Component, IPhysBody, ISerializationHooks, ILookupWorldBox2Component
|
||||
{
|
||||
[DataField("status", readOnly: true)]
|
||||
private BodyStatus _bodyStatus = BodyStatus.OnGround;
|
||||
@@ -59,6 +61,8 @@ namespace Robust.Shared.GameObjects
|
||||
/// </summary>
|
||||
public bool Island { get; set; }
|
||||
|
||||
internal BroadphaseComponent? Broadphase { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Store the body's index within the island so we can lookup its data.
|
||||
/// Key is Island's ID and value is our index.
|
||||
@@ -73,6 +77,64 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
public bool IgnoreCCD { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public int ContactCount
|
||||
{
|
||||
get
|
||||
{
|
||||
var count = 0;
|
||||
var edge = ContactEdges;
|
||||
while (edge != null)
|
||||
{
|
||||
edge = edge.Next;
|
||||
count++;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public Box2 LocalAABB
|
||||
{
|
||||
get
|
||||
{
|
||||
var broadphaseSystem = EntitySystem.Get<SharedBroadphaseSystem>();
|
||||
var broadphase = broadphaseSystem.GetBroadphase(this);
|
||||
|
||||
if (broadphase == null) return new Box2();
|
||||
|
||||
var worldPos = Owner.Transform.WorldPosition;
|
||||
var aabb = new Box2(worldPos, worldPos);
|
||||
|
||||
foreach (var fixture in Fixtures)
|
||||
{
|
||||
foreach (var proxy in fixture.Proxies)
|
||||
{
|
||||
aabb = aabb.Union(proxy.AABB);
|
||||
}
|
||||
}
|
||||
|
||||
return aabb;
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public Box2 WorldAABB
|
||||
{
|
||||
get
|
||||
{
|
||||
var broadphaseSystem = EntitySystem.Get<SharedBroadphaseSystem>();
|
||||
var broadphase = broadphaseSystem.GetBroadphase(this);
|
||||
|
||||
if (broadphase == null) return new Box2();
|
||||
var localAABB = LocalAABB;
|
||||
var center = broadphase.Owner.Transform.WorldMatrix.Transform(localAABB.Center);
|
||||
|
||||
return new Box2Rotated(localAABB.Translated(center), broadphase.Owner.Transform.WorldRotation, center).CalcBoundingBox();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Linked-list of all of our contacts.
|
||||
/// </summary>
|
||||
@@ -119,7 +181,7 @@ namespace Robust.Shared.GameObjects
|
||||
Force = Vector2.Zero;
|
||||
Torque = 0.0f;
|
||||
|
||||
RegenerateContacts();
|
||||
EntitySystem.Get<SharedBroadphaseSystem>().RegenerateContacts(this);
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PhysicsBodyTypeChangedEvent(_bodyType, oldType), false);
|
||||
}
|
||||
@@ -225,39 +287,10 @@ namespace Robust.Shared.GameObjects
|
||||
Awake = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all of our contacts and flags them as requiring regeneration next physics tick.
|
||||
/// </summary>
|
||||
public void RegenerateContacts()
|
||||
{
|
||||
var contactEdge = ContactEdges;
|
||||
while (contactEdge != null)
|
||||
{
|
||||
var contactEdge0 = contactEdge;
|
||||
contactEdge = contactEdge.Next;
|
||||
PhysicsMap.ContactManager.Destroy(contactEdge0.Contact!);
|
||||
}
|
||||
|
||||
ContactEdges = null;
|
||||
var broadphaseSystem = EntitySystem.Get<SharedBroadPhaseSystem>();
|
||||
|
||||
foreach (var fixture in Fixtures)
|
||||
{
|
||||
var proxyCount = fixture.ProxyCount;
|
||||
foreach (var (gridId, proxies) in fixture.Proxies)
|
||||
{
|
||||
var broadPhase = broadphaseSystem.GetBroadPhase(Owner.Transform.MapID, gridId);
|
||||
if (broadPhase == null) continue;
|
||||
for (var i = 0; i < proxyCount; i++)
|
||||
{
|
||||
broadPhase.TouchProxy(proxies[i].ProxyId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
FixtureCount = _fixtures.Count;
|
||||
|
||||
foreach (var fixture in _fixtures)
|
||||
{
|
||||
fixture.Body = this;
|
||||
@@ -429,17 +462,19 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
var broadphaseSystem = EntitySystem.Get<SharedBroadphaseSystem>();
|
||||
|
||||
foreach (var fixture in toRemoveFixtures)
|
||||
{
|
||||
computeProperties = true;
|
||||
RemoveFixture(fixture);
|
||||
broadphaseSystem.DestroyFixture(this, fixture);
|
||||
}
|
||||
|
||||
// TODO: We also still need event listeners for shapes (Probably need C# events)
|
||||
foreach (var fixture in toAddFixtures)
|
||||
{
|
||||
computeProperties = true;
|
||||
AddFixture(fixture);
|
||||
broadphaseSystem.CreateFixture(this, fixture);
|
||||
fixture.Shape.ApplyState();
|
||||
}
|
||||
|
||||
@@ -551,9 +586,12 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public int FixtureCount { get; internal set; }
|
||||
|
||||
[DataField("fixtures")]
|
||||
[NeverPushInheritance]
|
||||
private List<Fixture> _fixtures = new();
|
||||
internal List<Fixture> _fixtures = new();
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disabled collision processing of this component.
|
||||
@@ -640,9 +678,6 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public bool HasProxies { get; set; }
|
||||
|
||||
// I made Mass read-only just because overwriting it doesn't touch inertia.
|
||||
/// <summary>
|
||||
/// Current mass of the entity in kilograms.
|
||||
@@ -1010,17 +1045,9 @@ namespace Robust.Shared.GameObjects
|
||||
/// </summary>
|
||||
public MapId BroadphaseMapId { get; set; }
|
||||
|
||||
public IEnumerable<PhysicsComponent> GetCollidingBodies()
|
||||
{
|
||||
foreach (var entity in EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(this, Vector2.Zero))
|
||||
{
|
||||
yield return entity;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<PhysicsComponent> GetBodiesIntersecting()
|
||||
{
|
||||
foreach (var entity in EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(Owner.Transform.MapID, GetWorldAABB()))
|
||||
foreach (var entity in EntitySystem.Get<SharedBroadphaseSystem>().GetCollidingEntities(Owner.Transform.MapID, GetWorldAABB()))
|
||||
{
|
||||
yield return entity;
|
||||
}
|
||||
@@ -1047,24 +1074,6 @@ namespace Robust.Shared.GameObjects
|
||||
return Transform.Mul(GetTransform(), localPoint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the proxies from all the broadphases.
|
||||
/// </summary>
|
||||
public void ClearProxies()
|
||||
{
|
||||
if (!HasProxies) return;
|
||||
|
||||
var broadPhaseSystem = EntitySystem.Get<SharedBroadPhaseSystem>();
|
||||
var mapId = BroadphaseMapId;
|
||||
|
||||
foreach (var fixture in Fixtures)
|
||||
{
|
||||
fixture.ClearProxies(mapId, broadPhaseSystem);
|
||||
}
|
||||
|
||||
HasProxies = false;
|
||||
}
|
||||
|
||||
public void FixtureChanged(Fixture fixture)
|
||||
{
|
||||
// TODO: Optimise this a LOT
|
||||
@@ -1072,12 +1081,32 @@ namespace Robust.Shared.GameObjects
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new FixtureUpdateMessage(this, fixture));
|
||||
}
|
||||
|
||||
private string GetFixtureName(Fixture fixture)
|
||||
public string GetFixtureName(Fixture fixture)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(fixture.ID)) return fixture.ID;
|
||||
|
||||
// For any fixtures that aren't named in the code we will assign one.
|
||||
return $"fixture-{_fixtures.IndexOf(fixture)}";
|
||||
var i = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
var found = false;
|
||||
++i;
|
||||
var name = $"fixture_{i}";
|
||||
|
||||
foreach (var existing in _fixtures)
|
||||
{
|
||||
if (existing.ID.Equals(name))
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string GetJointName(Joint joint)
|
||||
@@ -1141,73 +1170,6 @@ namespace Robust.Shared.GameObjects
|
||||
Force += force;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the proxies for each of our fixtures and add them to the broadphases.
|
||||
/// </summary>
|
||||
/// <param name="mapManager"></param>
|
||||
/// <param name="broadPhaseSystem"></param>
|
||||
public void CreateProxies(IMapManager? mapManager = null, SharedBroadPhaseSystem? broadPhaseSystem = null)
|
||||
{
|
||||
if (HasProxies) return;
|
||||
|
||||
BroadphaseMapId = Owner.Transform.MapID;
|
||||
|
||||
if (BroadphaseMapId == MapId.Nullspace)
|
||||
{
|
||||
HasProxies = true;
|
||||
return;
|
||||
}
|
||||
|
||||
broadPhaseSystem ??= EntitySystem.Get<SharedBroadPhaseSystem>();
|
||||
mapManager ??= IoCManager.Resolve<IMapManager>();
|
||||
var worldPosition = Owner.Transform.WorldPosition;
|
||||
var mapId = Owner.Transform.MapID;
|
||||
var worldAABB = GetWorldAABB();
|
||||
var worldRotation = Owner.Transform.WorldRotation.Theta;
|
||||
|
||||
// TODO: For singularity and shuttles: Any fixtures that have a MapGrid layer / mask needs to be added to the default broadphase (so it can collide with grids).
|
||||
|
||||
foreach (var gridId in mapManager.FindGridIdsIntersecting(mapId, worldAABB, true))
|
||||
{
|
||||
var broadPhase = broadPhaseSystem.GetBroadPhase(mapId, gridId);
|
||||
DebugTools.AssertNotNull(broadPhase);
|
||||
if (broadPhase == null) continue; // TODO
|
||||
|
||||
Vector2 offset = worldPosition;
|
||||
double gridRotation = worldRotation;
|
||||
|
||||
if (gridId != GridId.Invalid)
|
||||
{
|
||||
var grid = mapManager.GetGrid(gridId);
|
||||
offset -= grid.WorldPosition;
|
||||
// TODO: Should probably have a helper for this
|
||||
gridRotation = worldRotation - Owner.EntityManager.GetEntity(grid.GridEntityId).Transform.WorldRotation;
|
||||
}
|
||||
|
||||
foreach (var fixture in Fixtures)
|
||||
{
|
||||
fixture.ProxyCount = fixture.Shape.ChildCount;
|
||||
var proxies = new FixtureProxy[fixture.ProxyCount];
|
||||
|
||||
// TODO: Will need to pass in childIndex to this as well
|
||||
for (var i = 0; i < fixture.ProxyCount; i++)
|
||||
{
|
||||
var aabb = fixture.Shape.CalculateLocalBounds(gridRotation).Translated(offset);
|
||||
|
||||
var proxy = new FixtureProxy(aabb, fixture, i);
|
||||
|
||||
proxy.ProxyId = broadPhase.AddProxy(ref proxy);
|
||||
proxies[i] = proxy;
|
||||
DebugTools.Assert(proxies[i].ProxyId != DynamicTree.Proxy.Free);
|
||||
}
|
||||
|
||||
fixture.SetProxies(gridId, proxies);
|
||||
}
|
||||
}
|
||||
|
||||
HasProxies = true;
|
||||
}
|
||||
|
||||
// TOOD: Need SetTransformIgnoreContacts so we can teleport body and /ignore contacts/
|
||||
public void DestroyContacts()
|
||||
{
|
||||
@@ -1224,7 +1186,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
IEnumerable<IPhysBody> IPhysBody.GetCollidingEntities(Vector2 offset, bool approx)
|
||||
{
|
||||
return EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(this, offset, approx);
|
||||
return EntitySystem.Get<SharedBroadphaseSystem>().GetCollidingEntities(this, offset, approx);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -1237,6 +1199,9 @@ namespace Robust.Shared.GameObjects
|
||||
_awake = false;
|
||||
}
|
||||
|
||||
// TODO: Ordering fuckery need a new PR to fix some of this stuff
|
||||
PhysicsMap = EntitySystem.Get<SharedPhysicsSystem>().Maps[Owner.Transform.MapID];
|
||||
|
||||
Dirty();
|
||||
// Yeah yeah TODO Combine these
|
||||
// Implicitly assume that stuff doesn't cover if a non-collidable is initialized.
|
||||
@@ -1273,45 +1238,6 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public void AddFixture(Fixture fixture)
|
||||
{
|
||||
// TODO: SynchronizeFixtures could be more optimally done. Maybe just eventbus it
|
||||
// Also we need to queue updates and also not teardown completely every time.
|
||||
_fixtures.Add(fixture);
|
||||
Dirty();
|
||||
EntitySystem.Get<SharedBroadPhaseSystem>().AddFixture(this, fixture);
|
||||
}
|
||||
|
||||
public void RemoveFixture(Fixture fixture)
|
||||
{
|
||||
if (!_fixtures.Contains(fixture))
|
||||
{
|
||||
Logger.ErrorS("physics", $"Tried to remove fixture that isn't attached to the body {Owner.Uid}");
|
||||
return;
|
||||
}
|
||||
|
||||
ContactEdge? edge = ContactEdges;
|
||||
while (edge != null)
|
||||
{
|
||||
var contact = edge.Contact!;
|
||||
edge = edge.Next;
|
||||
|
||||
var fixtureA = contact.FixtureA;
|
||||
var fixtureB = contact.FixtureB;
|
||||
|
||||
if (fixture == fixtureA || fixture == fixtureB)
|
||||
{
|
||||
PhysicsMap.ContactManager.Destroy(contact);
|
||||
}
|
||||
}
|
||||
|
||||
_fixtures.Remove(fixture);
|
||||
EntitySystem.Get<SharedBroadPhaseSystem>().RemoveFixture(this, fixture);
|
||||
ResetMassData();
|
||||
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public void AddJoint(Joint joint)
|
||||
{
|
||||
var id = GetJointName(joint);
|
||||
@@ -1339,7 +1265,7 @@ namespace Robust.Shared.GameObjects
|
||||
// Need to do these immediately in case collision behaviors deleted the body
|
||||
// TODO: Could be more optimal as currently broadphase will call this ANYWAY
|
||||
DestroyContacts();
|
||||
ClearProxies();
|
||||
EntitySystem.Get<SharedBroadphaseSystem>().RemoveBody(this);
|
||||
CanCollide = false;
|
||||
}
|
||||
|
||||
@@ -1365,7 +1291,27 @@ namespace Robust.Shared.GameObjects
|
||||
var fixMass = fixture.Mass;
|
||||
|
||||
_mass += fixMass;
|
||||
localCenter += fixture.Centroid * fixMass;
|
||||
|
||||
var center = Vector2.Zero;
|
||||
|
||||
// TODO: God this is garbage
|
||||
switch (fixture.Shape)
|
||||
{
|
||||
case PhysShapeAabb aabb:
|
||||
center = aabb.Centroid;
|
||||
break;
|
||||
case PhysShapeRect rect:
|
||||
center = rect.Centroid;
|
||||
break;
|
||||
case PolygonShape poly:
|
||||
center = poly.Centroid;
|
||||
break;
|
||||
case PhysShapeCircle circle:
|
||||
center = circle.Position;
|
||||
break;
|
||||
}
|
||||
|
||||
localCenter += center * fixMass;
|
||||
_inertia += fixture.Inertia;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class EntityLookupComponent : Component
|
||||
{
|
||||
public override string Name => "EntityLookup";
|
||||
|
||||
internal DynamicTree<IEntity> Tree = default!;
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -20,6 +18,8 @@ namespace Robust.Shared.GameObjects
|
||||
[DataField("boundingBox")]
|
||||
private Box2 _boundingBox = new(-0.5f, -0.5f, 0.5f, 0.5f);
|
||||
|
||||
internal OccluderTreeComponent? Tree = null;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Box2 BoundingBox
|
||||
{
|
||||
@@ -28,15 +28,10 @@ namespace Robust.Shared.GameObjects
|
||||
{
|
||||
_boundingBox = value;
|
||||
Dirty();
|
||||
BoundingBoxChanged();
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new OccluderUpdateEvent(this));
|
||||
}
|
||||
}
|
||||
|
||||
private void BoundingBoxChanged()
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new OccluderBoundingBoxChangedMessage(this));
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public virtual bool Enabled
|
||||
{
|
||||
@@ -47,30 +42,19 @@ namespace Robust.Shared.GameObjects
|
||||
return;
|
||||
|
||||
_enabled = value;
|
||||
if (_enabled)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new OccluderAddEvent(this));
|
||||
}
|
||||
else
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new OccluderRemoveEvent(this));
|
||||
}
|
||||
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
EntitySystem.Get<OccluderSystem>().AddOrUpdateEntity(Owner, Owner.Transform.Coordinates);
|
||||
}
|
||||
|
||||
protected override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
var transform = Owner.Transform;
|
||||
var map = transform.MapID;
|
||||
if (map != MapId.Nullspace)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
|
||||
new OccluderTreeRemoveOccluderMessage(this, map, transform.GridID));
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new OccluderComponentState(Enabled, BoundingBox);
|
||||
@@ -102,14 +86,4 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal struct OccluderBoundingBoxChangedMessage
|
||||
{
|
||||
public OccluderComponent Occluder;
|
||||
|
||||
public OccluderBoundingBoxChangedMessage(OccluderComponent occluder)
|
||||
{
|
||||
Occluder = occluder;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Stores the relevant occluder children of this entity.
|
||||
/// </summary>
|
||||
public sealed class OccluderTreeComponent : Component
|
||||
{
|
||||
public override string Name => "OccluderTree";
|
||||
|
||||
internal DynamicTree<OccluderComponent> Tree { get; set; } = default!;
|
||||
}
|
||||
}
|
||||
@@ -78,7 +78,7 @@ namespace Robust.Shared.GameObjects
|
||||
xform.Parent = Owner.Transform;
|
||||
|
||||
// anchor snapping
|
||||
xform.LocalPosition = Grid.GridTileToLocal(Grid.TileIndicesFor(xform.LocalPosition)).Position;
|
||||
xform.LocalPosition = Grid.GridTileToLocal(Grid.TileIndicesFor(xform.WorldPosition)).Position;
|
||||
|
||||
xform.SetAnchored(result);
|
||||
|
||||
|
||||
@@ -734,7 +734,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
var newParentId = newState.ParentID;
|
||||
var rebuildMatrices = false;
|
||||
if (Parent?.Owner?.Uid != newParentId)
|
||||
if (Parent?.Owner.Uid != newParentId)
|
||||
{
|
||||
if (newParentId != _parent)
|
||||
{
|
||||
|
||||
@@ -12,6 +12,8 @@ namespace Robust.Shared.GameObjects
|
||||
void RaiseLocalEvent<TEvent>(EntityUid uid, TEvent args, bool broadcast = true)
|
||||
where TEvent:EntityEventArgs;
|
||||
|
||||
void RaiseLocalEvent(EntityUid uid, EntityEventArgs args, bool broadcast = true);
|
||||
|
||||
void SubscribeLocalEvent<TComp, TEvent>(ComponentEventHandler<TComp, TEvent> handler)
|
||||
where TComp : IComponent
|
||||
where TEvent : EntityEventArgs;
|
||||
@@ -82,6 +84,24 @@ namespace Robust.Shared.GameObjects
|
||||
RaiseEvent(EventSource.Local, args);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void RaiseLocalEvent(EntityUid uid, EntityEventArgs args, bool broadcast = true)
|
||||
{
|
||||
var type = args.GetType();
|
||||
|
||||
if (_orderedEvents.Contains(type))
|
||||
{
|
||||
RaiseLocalOrdered(uid, args, broadcast);
|
||||
return;
|
||||
}
|
||||
|
||||
_eventTables.Dispatch(uid, type, args);
|
||||
|
||||
// we also broadcast it so the call site does not have to.
|
||||
if(broadcast)
|
||||
RaiseEvent(EventSource.Local, args);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SubscribeLocalEvent<TComp, TEvent>(ComponentEventHandler<TComp, TEvent> handler)
|
||||
where TComp : IComponent
|
||||
@@ -400,7 +420,7 @@ namespace Robust.Shared.GameObjects
|
||||
/// <inheritdoc />
|
||||
public void ClearEventTables()
|
||||
{
|
||||
_eventTables.ClearEntities();
|
||||
_eventTables.Clear();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
@@ -7,50 +8,83 @@ namespace Robust.Shared.GameObjects
|
||||
{
|
||||
private List<SubBase>? _subscriptions;
|
||||
|
||||
/// <summary>
|
||||
/// A handle to allow subscription on this entity system's behalf.
|
||||
/// </summary>
|
||||
protected Subscriptions Subs { get; }
|
||||
|
||||
// NOTE: EntityEventHandler<T> and EntitySessionEventHandler<T> CANNOT BE ORDERED BETWEEN EACH OTHER.
|
||||
|
||||
protected void SubscribeNetworkEvent<T>(
|
||||
EntityEventHandler<T> handler,
|
||||
Type[]? before=null, Type[]? after=null)
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where T : notnull
|
||||
{
|
||||
EntityManager.EventBus.SubscribeEvent(EventSource.Network, this, handler, GetType(), before, after);
|
||||
|
||||
_subscriptions ??= new();
|
||||
_subscriptions.Add(new SubBroadcast<T>(EventSource.Network));
|
||||
}
|
||||
|
||||
protected void SubscribeNetworkEvent<T>(
|
||||
EntitySessionEventHandler<T> handler,
|
||||
Type[]? before=null, Type[]? after=null)
|
||||
where T : notnull
|
||||
{
|
||||
EntityManager.EventBus.SubscribeSessionEvent(EventSource.Network, this, handler);
|
||||
|
||||
_subscriptions ??= new();
|
||||
_subscriptions.Add(new SubBroadcast<EntitySessionMessage<T>>(EventSource.Network));
|
||||
SubEvent(EventSource.Network, handler, before, after);
|
||||
}
|
||||
|
||||
protected void SubscribeLocalEvent<T>(
|
||||
EntityEventHandler<T> handler,
|
||||
Type[]? before=null, Type[]? after=null)
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where T : notnull
|
||||
{
|
||||
EntityManager.EventBus.SubscribeEvent(EventSource.Local, this, handler, GetType(), before, after);
|
||||
SubEvent(EventSource.Local, handler, before, after);
|
||||
}
|
||||
|
||||
_subscriptions ??= new();
|
||||
_subscriptions.Add(new SubBroadcast<T>(EventSource.Local));
|
||||
protected void SubscribeAllEvent<T>(
|
||||
EntityEventHandler<T> handler,
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where T : notnull
|
||||
{
|
||||
SubEvent(EventSource.All, handler, before, after);
|
||||
}
|
||||
|
||||
protected void SubscribeNetworkEvent<T>(
|
||||
EntitySessionEventHandler<T> handler,
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where T : notnull
|
||||
{
|
||||
SubSessionEvent(EventSource.Network, handler, before, after);
|
||||
}
|
||||
|
||||
protected void SubscribeLocalEvent<T>(
|
||||
EntitySessionEventHandler<T> handler,
|
||||
Type[]? before=null, Type[]? after=null)
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where T : notnull
|
||||
{
|
||||
EntityManager.EventBus.SubscribeSessionEvent(EventSource.Local, this, handler);
|
||||
SubSessionEvent(EventSource.Local, handler, before, after);
|
||||
}
|
||||
|
||||
protected void SubscribeAllEvent<T>(
|
||||
EntitySessionEventHandler<T> handler,
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where T : notnull
|
||||
{
|
||||
SubSessionEvent(EventSource.All, handler, before, after);
|
||||
}
|
||||
|
||||
private void SubEvent<T>(
|
||||
EventSource src,
|
||||
EntityEventHandler<T> handler,
|
||||
Type[]? before, Type[]? after)
|
||||
where T : notnull
|
||||
{
|
||||
EntityManager.EventBus.SubscribeEvent(src, this, handler, GetType(), before, after);
|
||||
|
||||
_subscriptions ??= new();
|
||||
_subscriptions.Add(new SubBroadcast<EntitySessionMessage<T>>(EventSource.Local));
|
||||
_subscriptions.Add(new SubBroadcast<T>(src));
|
||||
}
|
||||
|
||||
private void SubSessionEvent<T>(
|
||||
EventSource src,
|
||||
EntitySessionEventHandler<T> handler,
|
||||
Type[]? before, Type[]? after)
|
||||
where T : notnull
|
||||
{
|
||||
EntityManager.EventBus.SubscribeSessionEvent(src, this, handler, GetType(), before, after);
|
||||
|
||||
_subscriptions ??= new();
|
||||
_subscriptions.Add(new SubBroadcast<EntitySessionMessage<T>>(src));
|
||||
}
|
||||
|
||||
[Obsolete("Unsubscribing of entity system events is now automatic")]
|
||||
@@ -69,7 +103,7 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
protected void SubscribeLocalEvent<TComp, TEvent>(
|
||||
ComponentEventHandler<TComp, TEvent> handler,
|
||||
Type[]? before=null, Type[]? after=null)
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where TComp : IComponent
|
||||
where TEvent : EntityEventArgs
|
||||
{
|
||||
@@ -108,6 +142,51 @@ namespace Robust.Shared.GameObjects
|
||||
_subscriptions = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// API class to allow registering on an EntitySystem's behalf.
|
||||
/// Intended to support creation of boilerplate-reduction-methods
|
||||
/// that need to subscribe stuff on an entity system.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public sealed class Subscriptions
|
||||
{
|
||||
public EntitySystem System { get; }
|
||||
|
||||
internal Subscriptions(EntitySystem system)
|
||||
{
|
||||
System = system;
|
||||
}
|
||||
|
||||
// Intended for helper methods, so minimal API.
|
||||
|
||||
public void SubEvent<T>(
|
||||
EventSource src,
|
||||
EntityEventHandler<T> handler,
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where T : notnull
|
||||
{
|
||||
System.SubEvent(src, handler, before, after);
|
||||
}
|
||||
|
||||
public void SubSessionEvent<T>(
|
||||
EventSource src,
|
||||
EntitySessionEventHandler<T> handler,
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where T : notnull
|
||||
{
|
||||
System.SubSessionEvent(src, handler, before, after);
|
||||
}
|
||||
|
||||
public void SubscribeLocalEvent<TComp, TEvent>(
|
||||
ComponentEventHandler<TComp, TEvent> handler,
|
||||
Type[]? before = null, Type[]? after = null)
|
||||
where TComp : IComponent
|
||||
where TEvent : EntityEventArgs
|
||||
{
|
||||
System.SubscribeLocalEvent(handler, before, after);
|
||||
}
|
||||
}
|
||||
|
||||
private abstract class SubBase
|
||||
{
|
||||
public abstract void Unsubscribe(EntitySystem sys, IEventBus bus);
|
||||
|
||||
@@ -30,6 +30,11 @@ namespace Robust.Shared.GameObjects
|
||||
IEnumerable<Type> IEntitySystem.UpdatesAfter => UpdatesAfter;
|
||||
IEnumerable<Type> IEntitySystem.UpdatesBefore => UpdatesBefore;
|
||||
|
||||
protected EntitySystem()
|
||||
{
|
||||
Subs = new Subscriptions(this);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void Initialize() { }
|
||||
|
||||
@@ -93,6 +98,11 @@ namespace Robust.Shared.GameObjects
|
||||
EntityManager.EventBus.RaiseLocalEvent(uid, args, broadcast);
|
||||
}
|
||||
|
||||
protected void RaiseLocalEvent(EntityUid uid, EntityEventArgs args, bool broadcast = true)
|
||||
{
|
||||
EntityManager.EventBus.RaiseLocalEvent(uid, args, broadcast);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Static Helpers
|
||||
|
||||
@@ -26,6 +26,9 @@ namespace Robust.Shared.GameObjects
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
#endif
|
||||
|
||||
private DependencyCollection _systemDependencyCollection = default!;
|
||||
private List<Type> _systemTypes = new();
|
||||
|
||||
private static readonly Histogram _tickUsageHistogram = Metrics.CreateHistogram("robust_entity_systems_update_usage",
|
||||
"Amount of time spent processing each entity system", new HistogramConfiguration
|
||||
{
|
||||
@@ -38,24 +41,11 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
private readonly Stopwatch _stopwatch = new();
|
||||
|
||||
/// <summary>
|
||||
/// Maps system types to instances.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<Type, IEntitySystem> _systems = new();
|
||||
/// <summary>
|
||||
/// Maps system supertypes to instances.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<Type, IEntitySystem> _supertypeSystems = new();
|
||||
|
||||
private bool _initialized;
|
||||
|
||||
[ViewVariables] private UpdateReg[] _updateOrder = Array.Empty<UpdateReg>();
|
||||
[ViewVariables] private IEntitySystem[] _frameUpdateOrder = Array.Empty<IEntitySystem>();
|
||||
|
||||
[ViewVariables] public IReadOnlyCollection<IEntitySystem> AllSystems => _systems.Values;
|
||||
|
||||
public bool MetricsEnabled { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -68,55 +58,36 @@ namespace Robust.Shared.GameObjects
|
||||
public T GetEntitySystem<T>()
|
||||
where T : IEntitySystem
|
||||
{
|
||||
var type = typeof(T);
|
||||
// check using exact match first, then check using the supertype
|
||||
if (!_systems.ContainsKey(type))
|
||||
{
|
||||
if (!_supertypeSystems.ContainsKey(type))
|
||||
{
|
||||
throw new InvalidEntitySystemException();
|
||||
}
|
||||
else
|
||||
{
|
||||
return (T) _supertypeSystems[type];
|
||||
}
|
||||
}
|
||||
|
||||
return (T)_systems[type];
|
||||
return _systemDependencyCollection.Resolve<T>();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool TryGetEntitySystem<T>([NotNullWhen(true)] out T? entitySystem)
|
||||
where T : IEntitySystem
|
||||
{
|
||||
if (_systems.TryGetValue(typeof(T), out var system))
|
||||
{
|
||||
entitySystem = (T) system;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_supertypeSystems.TryGetValue(typeof(T), out var systemFromSupertype))
|
||||
{
|
||||
entitySystem = (T) systemFromSupertype;
|
||||
return true;
|
||||
}
|
||||
|
||||
entitySystem = default;
|
||||
return false;
|
||||
return _systemDependencyCollection.TryResolveType<T>(out entitySystem);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
{
|
||||
HashSet<Type> excludedTypes = new();
|
||||
var excludedTypes = new HashSet<Type>();
|
||||
|
||||
_systemDependencyCollection = new(IoCManager.Instance!);
|
||||
var subTypes = new Dictionary<Type, Type>();
|
||||
_systemTypes.Clear();
|
||||
foreach (var type in _reflectionManager.GetAllChildren<IEntitySystem>().Concat(_extraLoadedTypes))
|
||||
{
|
||||
Logger.DebugS("go.sys", "Initializing entity system {0}", type);
|
||||
// Force IoC inject of all systems
|
||||
var instance = _typeFactory.CreateInstanceUnchecked<IEntitySystem>(type, oneOff: true);
|
||||
|
||||
_systems.Add(type, instance);
|
||||
_systemDependencyCollection.Register(type);
|
||||
_systemTypes.Add(type);
|
||||
|
||||
excludedTypes.Add(type);
|
||||
if (subTypes.ContainsKey(type))
|
||||
{
|
||||
subTypes.Remove(type);
|
||||
}
|
||||
|
||||
// also register systems under their supertypes, so they can be retrieved by their supertype.
|
||||
// We don't do this if there are multiple subtype systems of that supertype though, otherwise
|
||||
@@ -127,27 +98,36 @@ namespace Robust.Shared.GameObjects
|
||||
// so don't register under the supertype because it would be unclear
|
||||
// which instance to return if we retrieved it by the supertype
|
||||
if (excludedTypes.Contains(baseType)) continue;
|
||||
if (_supertypeSystems.ContainsKey(baseType))
|
||||
|
||||
if (subTypes.ContainsKey(baseType))
|
||||
{
|
||||
_supertypeSystems.Remove(baseType);
|
||||
subTypes.Remove(baseType);
|
||||
excludedTypes.Add(baseType);
|
||||
}
|
||||
else
|
||||
{
|
||||
_supertypeSystems.Add(baseType, instance);
|
||||
subTypes.Add(baseType, type);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
foreach (var system in _systems.Values)
|
||||
foreach (var (baseType, type) in subTypes)
|
||||
{
|
||||
_systemDependencyCollection.Register(baseType, type, overwrite: true);
|
||||
_systemTypes.Remove(baseType);
|
||||
}
|
||||
|
||||
_systemDependencyCollection.BuildGraph();
|
||||
|
||||
foreach (var systemType in _systemTypes)
|
||||
{
|
||||
var system = (IEntitySystem)_systemDependencyCollection.ResolveType(systemType);
|
||||
system.Initialize();
|
||||
SystemLoaded?.Invoke(this, new SystemChangedArgs(system));
|
||||
}
|
||||
|
||||
// Create update order for entity systems.
|
||||
var (fUpdate, update) = CalculateUpdateOrder(_systems.Values, _supertypeSystems);
|
||||
var (fUpdate, update) = CalculateUpdateOrder(_systemTypes, subTypes, _systemDependencyCollection);
|
||||
|
||||
_frameUpdateOrder = fUpdate.ToArray();
|
||||
_updateOrder = update
|
||||
@@ -163,23 +143,24 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
private static (IEnumerable<IEntitySystem> frameUpd, IEnumerable<IEntitySystem> upd)
|
||||
CalculateUpdateOrder(
|
||||
Dictionary<Type, IEntitySystem>.ValueCollection systems,
|
||||
Dictionary<Type, IEntitySystem> supertypeSystems)
|
||||
List<Type> systemTypes,
|
||||
Dictionary<Type, Type> subTypes,
|
||||
DependencyCollection dependencyCollection)
|
||||
{
|
||||
var allNodes = new List<TopologicalSort.GraphNode<IEntitySystem>>();
|
||||
var typeToNode = new Dictionary<Type, TopologicalSort.GraphNode<IEntitySystem>>();
|
||||
|
||||
foreach (var system in systems)
|
||||
foreach (var systemType in systemTypes)
|
||||
{
|
||||
var node = new TopologicalSort.GraphNode<IEntitySystem>(system);
|
||||
var node = new TopologicalSort.GraphNode<IEntitySystem>((IEntitySystem) dependencyCollection.ResolveType(systemType));
|
||||
|
||||
typeToNode.Add(system.GetType(), node);
|
||||
typeToNode.Add(systemType, node);
|
||||
allNodes.Add(node);
|
||||
}
|
||||
|
||||
foreach (var (type, system) in supertypeSystems)
|
||||
foreach (var (type, system) in subTypes)
|
||||
{
|
||||
var node = typeToNode[system.GetType()];
|
||||
var node = typeToNode[system];
|
||||
typeToNode[type] = node;
|
||||
}
|
||||
|
||||
@@ -220,18 +201,20 @@ namespace Robust.Shared.GameObjects
|
||||
public void Shutdown()
|
||||
{
|
||||
// System.Values is modified by RemoveSystem
|
||||
foreach (var system in _systems.Values)
|
||||
foreach (var systemType in _systemTypes)
|
||||
{
|
||||
if(_systemDependencyCollection == null) continue;
|
||||
var system = (IEntitySystem)_systemDependencyCollection.ResolveType(systemType);
|
||||
SystemUnloaded?.Invoke(this, new SystemChangedArgs(system));
|
||||
system.Shutdown();
|
||||
_entityManager.EventBus.UnsubscribeEvents(system);
|
||||
}
|
||||
|
||||
_systems.Clear();
|
||||
_systemTypes.Clear();
|
||||
_updateOrder = Array.Empty<UpdateReg>();
|
||||
_frameUpdateOrder = Array.Empty<IEntitySystem>();
|
||||
_supertypeSystems.Clear();
|
||||
_initialized = false;
|
||||
_systemDependencyCollection?.Clear();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -343,6 +326,4 @@ namespace Robust.Shared.GameObjects
|
||||
System = system;
|
||||
}
|
||||
}
|
||||
|
||||
public class InvalidEntitySystemException : Exception { }
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user