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https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
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2
Linguini
2
Linguini
Submodule Linguini updated: 62b0e75b91...26c2608f9b
@@ -4,4 +4,8 @@ entity-spawn-window-title = Entity Spawn Panel
|
||||
entity-spawn-window-search-bar-placeholder = search
|
||||
entity-spawn-window-clear-button = Clear
|
||||
entity-spawn-window-erase-button-text = Erase Mode
|
||||
entity-spawn-window-override-menu-tooltip = Override placement
|
||||
entity-spawn-window-override-menu-tooltip = Override placement
|
||||
|
||||
## Console
|
||||
|
||||
console-line-edit-placeholder = Command Here
|
||||
|
||||
@@ -29,26 +29,27 @@ namespace Robust.Build.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
//formatted according to https://github.com/dotnet/msbuild/blob/main/src/Shared/CanonicalError.cs#L57
|
||||
class ConsoleBuildEngine : IBuildEngine
|
||||
{
|
||||
public void LogErrorEvent(BuildErrorEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"ERROR: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
|
||||
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL ERROR {e.Code}: {e.Message}");
|
||||
}
|
||||
|
||||
public void LogWarningEvent(BuildWarningEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"WARNING: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
|
||||
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL WARNING {e.Code}: {e.Message}");
|
||||
}
|
||||
|
||||
public void LogMessageEvent(BuildMessageEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"MESSAGE: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
|
||||
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL MESSAGE {e.Code}: {e.Message}");
|
||||
}
|
||||
|
||||
public void LogCustomEvent(CustomBuildEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"CUSTOM: {e.Message}");
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
|
||||
public bool BuildProjectFile(string projectFileName, string[] targetNames, IDictionary globalProperties,
|
||||
|
||||
@@ -280,8 +280,8 @@ namespace Robust.Build.Tasks
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
engine.LogWarningEvent(new BuildWarningEventArgs("XAMLIL", "", res.Uri, 0, 0, 0, 0,
|
||||
e.ToString(), "", "CompileRobustXaml"));
|
||||
engine.LogErrorEvent(new BuildErrorEventArgs("XAMLIL", "", res.FilePath, 0, 0, 0, 0,
|
||||
$"{res.FilePath}: {e.Message}", "", "CompileRobustXaml"));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace Robust.Client.Audio.Midi
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
|
||||
|
||||
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
|
||||
private SharedBroadphaseSystem _broadPhaseSystem = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public bool IsAvailable
|
||||
@@ -175,7 +175,7 @@ namespace Robust.Client.Audio.Midi
|
||||
_midiThread = new Thread(ThreadUpdate);
|
||||
_midiThread.Start();
|
||||
|
||||
_broadPhaseSystem = EntitySystem.Get<SharedBroadPhaseSystem>();
|
||||
_broadPhaseSystem = EntitySystem.Get<SharedBroadphaseSystem>();
|
||||
FluidsynthInitialized = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Net;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
@@ -25,6 +25,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
@@ -46,13 +47,15 @@ namespace Robust.Client
|
||||
IoCManager.Register<IClientMapManager, ClientMapManager>();
|
||||
IoCManager.Register<IEntityManager, ClientEntityManager>();
|
||||
IoCManager.Register<IEntityLookup, EntityLookup>();
|
||||
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
|
||||
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IComponentFactory, ClientComponentFactory>();
|
||||
IoCManager.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
IoCManager.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
IoCManager.Register<GameController, GameController>();
|
||||
IoCManager.Register<IGameController, GameController>();
|
||||
IoCManager.Register<IGameControllerInternal, GameController>();
|
||||
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
|
||||
IoCManager.Register<IResourceManager, ResourceCache>();
|
||||
IoCManager.Register<IResourceManagerInternal, ResourceCache>();
|
||||
IoCManager.Register<IResourceCache, ResourceCache>();
|
||||
@@ -72,10 +75,9 @@ namespace Robust.Client
|
||||
IoCManager.Register<IDebugDrawingManager, DebugDrawingManager>();
|
||||
IoCManager.Register<ILightManager, LightManager>();
|
||||
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
|
||||
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IMidiManager, MidiManager>();
|
||||
IoCManager.Register<IAuthManager, AuthManager>();
|
||||
IoCManager.Register<IPhysicsManager, PhysicsManager>();
|
||||
switch (mode)
|
||||
{
|
||||
case GameController.DisplayMode.Headless:
|
||||
|
||||
@@ -49,7 +49,11 @@ namespace Robust.Client.Console
|
||||
NetManager.RegisterNetMessage<MsgConCmdAck>(HandleConCmdAck);
|
||||
NetManager.RegisterNetMessage<MsgConCmd>(ProcessCommand);
|
||||
|
||||
Reset();
|
||||
_requestedCommands = false;
|
||||
NetManager.Connected += OnNetworkConnected;
|
||||
|
||||
LoadConsoleCommands();
|
||||
SendServerCommandRequest();
|
||||
LogManager.RootSawmill.AddHandler(new DebugConsoleLogHandler(this));
|
||||
}
|
||||
|
||||
@@ -61,17 +65,6 @@ namespace Robust.Client.Console
|
||||
ExecuteCommand(null, text);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
AvailableCommands.Clear();
|
||||
_requestedCommands = false;
|
||||
NetManager.Connected += OnNetworkConnected;
|
||||
|
||||
LoadConsoleCommands();
|
||||
SendServerCommandRequest();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<AddStringArgs>? AddString;
|
||||
|
||||
@@ -90,6 +83,8 @@ namespace Robust.Client.Console
|
||||
OutputText(text, true, true);
|
||||
}
|
||||
|
||||
public override event ConAnyCommandCallback? AnyCommandExecuted;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExecuteCommand(ICommonSession? session, string command)
|
||||
{
|
||||
@@ -97,7 +92,7 @@ namespace Robust.Client.Console
|
||||
return;
|
||||
|
||||
// echo the command locally
|
||||
WriteError(null, "> " + command);
|
||||
WriteLine(null, "> " + command);
|
||||
|
||||
//Commands are processed locally and then sent to the server to be processed there again.
|
||||
var args = new List<string>();
|
||||
@@ -110,7 +105,11 @@ namespace Robust.Client.Console
|
||||
{
|
||||
var command1 = AvailableCommands[commandName];
|
||||
args.RemoveAt(0);
|
||||
command1.Execute(new ConsoleShell(this, null), command, args.ToArray());
|
||||
var shell = new ConsoleShell(this, null);
|
||||
var cmdArgs = args.ToArray();
|
||||
|
||||
AnyCommandExecuted?.Invoke(shell, commandName, command, cmdArgs);
|
||||
command1.Execute(shell, command, cmdArgs);
|
||||
}
|
||||
else
|
||||
WriteError(null, "Unknown command: " + commandName);
|
||||
@@ -142,6 +141,9 @@ namespace Robust.Client.Console
|
||||
private void OutputText(string text, bool local, bool error)
|
||||
{
|
||||
AddString?.Invoke(this, new AddStringArgs(text, local, error));
|
||||
|
||||
var level = error ? LogLevel.Warning : LogLevel.Info;
|
||||
Logger.LogS(level, "CON", text);
|
||||
}
|
||||
|
||||
private void OnNetworkConnected(object? sender, NetChannelArgs netChannelArgs)
|
||||
|
||||
@@ -27,6 +27,7 @@ using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -77,7 +78,7 @@ namespace Robust.Client.Console.Commands
|
||||
message.Append($"net ID: {registration.NetID}");
|
||||
}
|
||||
|
||||
message.Append($", NSE: {registration.NetworkSynchronizeExistence}, references:");
|
||||
message.Append($", References:");
|
||||
|
||||
shell.WriteLine(message.ToString());
|
||||
|
||||
@@ -536,7 +537,10 @@ namespace Robust.Client.Console.Commands
|
||||
var scroll = new ScrollContainer();
|
||||
tabContainer.AddChild(scroll);
|
||||
//scroll.SetAnchorAndMarginPreset(Control.LayoutPreset.Wide);
|
||||
var vBox = new VBoxContainer();
|
||||
var vBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
scroll.AddChild(vBox);
|
||||
|
||||
var progressBar = new ProgressBar { MaxValue = 10, Value = 5 };
|
||||
@@ -594,7 +598,10 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
|
||||
var group = new ButtonGroup();
|
||||
var vBoxRadioButtons = new VBoxContainer();
|
||||
var vBoxRadioButtons = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
vBoxRadioButtons.AddChild(new Button
|
||||
@@ -610,8 +617,9 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
TabContainer.SetTabTitle(vBoxRadioButtons, "Radio buttons!!");
|
||||
|
||||
tabContainer.AddChild(new VBoxContainer
|
||||
tabContainer.AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
Name = "Slider",
|
||||
Children =
|
||||
{
|
||||
|
||||
@@ -11,11 +11,6 @@ namespace Robust.Client.Console
|
||||
/// </summary>
|
||||
void Initialize();
|
||||
|
||||
/// <summary>
|
||||
/// Resets the console to a post-initialized state.
|
||||
/// </summary>
|
||||
void Reset();
|
||||
|
||||
event EventHandler<AddStringArgs> AddString;
|
||||
event EventHandler<AddFormattedMessageArgs> AddFormatted;
|
||||
|
||||
|
||||
@@ -13,10 +13,11 @@ using Microsoft.CodeAnalysis.Text;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Utility;
|
||||
using SixLabors.ImageSharp;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
|
||||
#nullable enable
|
||||
|
||||
@@ -116,7 +117,7 @@ namespace Robust.Client.Console
|
||||
}
|
||||
else
|
||||
{
|
||||
var options = ScriptInstanceShared.GetScriptOptions(_reflectionManager);
|
||||
var options = ScriptInstanceShared.GetScriptOptions(_reflectionManager).AddReferences(typeof(Image).Assembly);
|
||||
newScript = CSharpScript.Create(code, options, typeof(ScriptGlobals));
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Timing;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.Console
|
||||
{
|
||||
@@ -18,7 +19,7 @@ namespace Robust.Client.Console
|
||||
{
|
||||
private readonly IReflectionManager _reflectionManager;
|
||||
|
||||
private readonly VBoxContainer _watchesVBox;
|
||||
private readonly BoxContainer _watchesVBox;
|
||||
private readonly LineEdit _addWatchEdit;
|
||||
private readonly Button _addWatchButton;
|
||||
|
||||
@@ -31,17 +32,20 @@ namespace Robust.Client.Console
|
||||
|
||||
Title = "Watch Window";
|
||||
|
||||
var mainVBox = new VBoxContainer
|
||||
var mainVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
MinSize = (500, 300),
|
||||
Children =
|
||||
{
|
||||
(_watchesVBox = new VBoxContainer
|
||||
(_watchesVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
VerticalExpand = true
|
||||
}),
|
||||
new HBoxContainer
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(_addWatchEdit = new HistoryLineEdit
|
||||
@@ -105,8 +109,9 @@ namespace Robust.Client.Console
|
||||
Button delButton;
|
||||
_runner = runner;
|
||||
|
||||
AddChild(new HBoxContainer
|
||||
AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(_outputLabel = new Label
|
||||
@@ -166,8 +171,9 @@ namespace Robust.Client.Console
|
||||
public CompilationErrorControl(string message)
|
||||
{
|
||||
Button delButton;
|
||||
AddChild(new HBoxContainer
|
||||
AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
new Label
|
||||
|
||||
@@ -7,13 +7,13 @@ namespace Robust.Client
|
||||
#if FULL_RELEASE
|
||||
throw new System.InvalidOperationException("ContentStart.Start is not available on a full release.");
|
||||
#else
|
||||
GameController.Start(args, true);
|
||||
GameController.Start(args, new GameControllerOptions(), true);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void StartLibrary(string[] args, GameControllerOptions options)
|
||||
{
|
||||
GameController.Start(args, true, null, options);
|
||||
GameController.Start(args, options, true, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,12 +162,13 @@ namespace Robust.Client.Debugging
|
||||
if (viewport.IsEmpty()) return;
|
||||
|
||||
var mapId = _eyeManager.CurrentMap;
|
||||
var sleepThreshold = IoCManager.Resolve<IConfigurationManager>().GetCVar(CVars.TimeToSleep);
|
||||
var colorEdge = Color.Red.WithAlpha(0.33f);
|
||||
var drawnJoints = new HashSet<Joint>();
|
||||
|
||||
foreach (var physBody in EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(mapId, viewport))
|
||||
foreach (var physBody in EntitySystem.Get<SharedBroadphaseSystem>().GetCollidingEntities(mapId, viewport))
|
||||
{
|
||||
if (physBody.Owner.HasComponent<MapGridComponent>()) continue;
|
||||
|
||||
// all entities have a TransformComponent
|
||||
var transform = physBody.Owner.Transform;
|
||||
|
||||
@@ -177,8 +178,9 @@ namespace Robust.Client.Debugging
|
||||
foreach (var fixture in physBody.Fixtures)
|
||||
{
|
||||
var shape = fixture.Shape;
|
||||
var sleepPercent = physBody.Awake ? physBody.SleepTime / sleepThreshold : 1.0f;
|
||||
var sleepPercent = physBody.Awake ? 0.0f : 1.0f;
|
||||
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, sleepPercent);
|
||||
drawing.SetTransform(in Matrix3.Identity);
|
||||
}
|
||||
|
||||
foreach (var joint in physBody.Joints)
|
||||
@@ -187,6 +189,7 @@ namespace Robust.Client.Debugging
|
||||
drawnJoints.Add(joint);
|
||||
|
||||
joint.DebugDraw(drawing, in viewport);
|
||||
drawing.SetTransform(in Matrix3.Identity);
|
||||
}
|
||||
|
||||
if (worldBox.Contains(mouseWorldPos))
|
||||
|
||||
@@ -28,6 +28,7 @@ using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Dynamics.Contacts;
|
||||
@@ -40,6 +41,8 @@ namespace Robust.Client.Debugging
|
||||
* Used for debugging shapes, controllers, joints, contacts
|
||||
*/
|
||||
|
||||
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
|
||||
|
||||
private const int MaxContactPoints = 2048;
|
||||
internal int PointCount;
|
||||
|
||||
@@ -79,8 +82,7 @@ namespace Robust.Client.Debugging
|
||||
CollisionManager.GetPointStates(out state1, out state2, oldManifold, manifold);
|
||||
|
||||
Span<Vector2> points = stackalloc Vector2[2];
|
||||
Vector2 normal;
|
||||
contact.GetWorldManifold(out normal, points);
|
||||
contact.GetWorldManifold(_physicsManager, out var normal, points);
|
||||
|
||||
for (int i = 0; i < manifold.PointCount && PointCount < MaxContactPoints; ++i)
|
||||
{
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client
|
||||
{
|
||||
public void Main(IMainArgs args)
|
||||
{
|
||||
Start(args.Args, contentStart: false, args);
|
||||
Start(args.Args, new GameControllerOptions(), contentStart: false, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,10 +22,10 @@ namespace Robust.Client
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Start(args);
|
||||
Start(args, new GameControllerOptions());
|
||||
}
|
||||
|
||||
public static void Start(string[] args, bool contentStart = false, IMainArgs? loaderArgs=null, GameControllerOptions? options = null)
|
||||
public static void Start(string[] args, GameControllerOptions options, bool contentStart = false, IMainArgs? loaderArgs=null)
|
||||
{
|
||||
if (_hasStarted)
|
||||
{
|
||||
@@ -40,7 +40,7 @@ namespace Robust.Client
|
||||
}
|
||||
}
|
||||
|
||||
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs, GameControllerOptions? options)
|
||||
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs, GameControllerOptions options)
|
||||
{
|
||||
IoCManager.InitThread();
|
||||
|
||||
@@ -51,15 +51,13 @@ namespace Robust.Client
|
||||
var gc = IoCManager.Resolve<GameController>();
|
||||
gc.SetCommandLineArgs(args);
|
||||
gc._loaderArgs = loaderArgs;
|
||||
if(options != null)
|
||||
gc.Options = options;
|
||||
|
||||
// When the game is ran with the startup executable being content,
|
||||
// we have to disable the separate load context.
|
||||
// Otherwise the content assemblies will be loaded twice which causes *many* fun bugs.
|
||||
gc.ContentStart = contentStart;
|
||||
|
||||
gc.Run(mode);
|
||||
gc.Run(mode, options);
|
||||
}
|
||||
|
||||
public void OverrideMainLoop(IGameLoop gameLoop)
|
||||
@@ -67,9 +65,9 @@ namespace Robust.Client
|
||||
_mainLoop = gameLoop;
|
||||
}
|
||||
|
||||
public void Run(DisplayMode mode, Func<ILogHandler>? logHandlerFactory = null)
|
||||
public void Run(DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null)
|
||||
{
|
||||
if (!StartupSystemSplash(logHandlerFactory))
|
||||
if (!StartupSystemSplash(options, logHandlerFactory))
|
||||
{
|
||||
Logger.Fatal("Failed to start game controller!");
|
||||
return;
|
||||
|
||||
@@ -75,8 +75,6 @@ namespace Robust.Client
|
||||
public GameControllerOptions Options { get; private set; } = new();
|
||||
public InitialLaunchState LaunchState { get; private set; } = default!;
|
||||
|
||||
public bool LoadConfigAndUserData { get; set; } = true;
|
||||
|
||||
public void SetCommandLineArgs(CommandLineArgs args)
|
||||
{
|
||||
_commandLineArgs = args;
|
||||
@@ -95,7 +93,7 @@ namespace Robust.Client
|
||||
_modLoader.SetUseLoadContext(!ContentStart);
|
||||
_modLoader.SetEnableSandboxing(Options.Sandboxing);
|
||||
|
||||
if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), Options.ContentModulePrefix))
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, Options.ContentModulePrefix))
|
||||
{
|
||||
Logger.Fatal("Errors while loading content assemblies.");
|
||||
return false;
|
||||
@@ -196,8 +194,9 @@ namespace Robust.Client
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool StartupSystemSplash(Func<ILogHandler>? logHandlerFactory)
|
||||
internal bool StartupSystemSplash(GameControllerOptions options, Func<ILogHandler>? logHandlerFactory)
|
||||
{
|
||||
Options = options;
|
||||
ReadInitialLaunchState();
|
||||
|
||||
SetupLogging(_logManager, logHandlerFactory ?? (() => new ConsoleLogHandler()));
|
||||
@@ -234,7 +233,7 @@ namespace Robust.Client
|
||||
_configurationManager.LoadCVarsFromAssembly(typeof(GameController).Assembly); // Client
|
||||
_configurationManager.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly); // Shared
|
||||
|
||||
if (LoadConfigAndUserData)
|
||||
if (Options.LoadConfigAndUserData)
|
||||
{
|
||||
var configFile = Path.Combine(userDataDir, Options.ConfigFileName);
|
||||
if (File.Exists(configFile))
|
||||
@@ -258,13 +257,13 @@ namespace Robust.Client
|
||||
|
||||
ProfileOptSetup.Setup(_configurationManager);
|
||||
|
||||
_resourceCache.Initialize(LoadConfigAndUserData ? userDataDir : null);
|
||||
_resourceCache.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
|
||||
|
||||
var mountOptions = _commandLineArgs != null
|
||||
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;
|
||||
|
||||
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory,
|
||||
_loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
|
||||
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory, Options.AssemblyDirectory,
|
||||
Options.LoadContentResources, _loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
|
||||
|
||||
if (_loaderArgs != null)
|
||||
{
|
||||
|
||||
@@ -42,6 +42,11 @@ namespace Robust.Client
|
||||
/// </summary>
|
||||
public string ContentBuildDirectory { get; init; } = "Content.Client";
|
||||
|
||||
/// <summary>
|
||||
/// Directory to load all assemblies from.
|
||||
/// </summary>
|
||||
public ResourcePath AssemblyDirectory { get; init; } = new(@"/Assemblies/");
|
||||
|
||||
/// <summary>
|
||||
/// Directory to load all prototypes from.
|
||||
/// </summary>
|
||||
@@ -52,6 +57,16 @@ namespace Robust.Client
|
||||
/// </summary>
|
||||
public bool ResourceMountDisabled { get; init; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to mount content resources when not on FULL_RELEASE.
|
||||
/// </summary>
|
||||
public bool LoadContentResources { get; init; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to load config and user data.
|
||||
/// </summary>
|
||||
public bool LoadConfigAndUserData { get; init; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to disable command line args server auto-connecting.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ClientComponentFactory : ComponentFactory
|
||||
internal class ClientComponentFactory : ComponentFactory
|
||||
{
|
||||
public ClientComponentFactory()
|
||||
public ClientComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, IConsoleHost conHost)
|
||||
: base(typeFactory, reflectionManager, conHost)
|
||||
{
|
||||
// Required for the engine to work
|
||||
RegisterIgnore("KeyBindingInput");
|
||||
@@ -22,6 +25,7 @@ namespace Robust.Client.GameObjects
|
||||
RegisterClass<InputComponent>();
|
||||
RegisterClass<SpriteComponent>();
|
||||
RegisterClass<ClientOccluderComponent>();
|
||||
RegisterClass<OccluderTreeComponent>();
|
||||
RegisterClass<EyeComponent>();
|
||||
RegisterClass<AppearanceComponent>();
|
||||
RegisterClass<AppearanceTestComponent>();
|
||||
|
||||
@@ -109,13 +109,15 @@ namespace Robust.Client.GameObjects
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public void SendComponentNetworkMessage(INetChannel? channel, IEntity entity, IComponent component, ComponentMessage message)
|
||||
{
|
||||
if (!component.NetID.HasValue)
|
||||
var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
|
||||
|
||||
if (!netId.HasValue)
|
||||
throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
|
||||
|
||||
var msg = _networkManager.CreateNetMessage<MsgEntity>();
|
||||
msg.Type = EntityMessageType.ComponentMessage;
|
||||
msg.EntityUid = entity.Uid;
|
||||
msg.NetId = component.NetID.Value;
|
||||
msg.NetId = netId.Value;
|
||||
msg.ComponentMessage = message;
|
||||
msg.SourceTick = _gameTiming.CurTick;
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -10,7 +8,7 @@ namespace Robust.Client.GameObjects
|
||||
/// <summary>
|
||||
/// Defines data fields used in the <see cref="InputSystem"/>.
|
||||
/// </summary>
|
||||
class InputComponent : Component
|
||||
public class InputComponent : Component
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Input";
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
@@ -17,12 +18,12 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IPointLightComponent))]
|
||||
[NetworkedComponent()]
|
||||
public class PointLightComponent : Component, IPointLightComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
public override string Name => "PointLight";
|
||||
public override uint? NetID => NetIDs.POINT_LIGHT;
|
||||
|
||||
internal bool TreeUpdateQueued { get; set; }
|
||||
|
||||
|
||||
@@ -365,7 +365,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath);
|
||||
Logger.ErrorS(LogCategory, "Unable to load RSI '{0}'.", rsiPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,29 +15,43 @@ namespace Robust.Client.GameObjects
|
||||
private static Box2 SpriteAabbFunc(in SpriteComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
return new Box2(worldPos, worldPos);
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
|
||||
var pos = worldPos - tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
|
||||
return new Box2(pos, pos);
|
||||
}
|
||||
|
||||
private static Box2 LightAabbFunc(in PointLightComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
var boxSize = value.Radius * 2;
|
||||
return Box2.CenteredAround(worldPos, (boxSize, boxSize));
|
||||
|
||||
var pos = worldPos - tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
|
||||
return Box2.CenteredAround(pos, (boxSize, boxSize));
|
||||
}
|
||||
|
||||
internal static Box2 SpriteAabbFunc(SpriteComponent value, Vector2? worldPos = null)
|
||||
{
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
|
||||
return new Box2(worldPos.Value, worldPos.Value);
|
||||
var pos = worldPos - tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
|
||||
return new Box2(pos, pos);
|
||||
}
|
||||
|
||||
internal static Box2 LightAabbFunc(PointLightComponent value, Vector2? worldPos = null)
|
||||
{
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
var boxSize = value.Radius * 2;
|
||||
return Box2.CenteredAround(worldPos.Value, (boxSize, boxSize));
|
||||
|
||||
var pos = worldPos - tree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
|
||||
return Box2.CenteredAround(pos, (boxSize, boxSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,8 +23,7 @@ namespace Robust.Client.GameObjects
|
||||
[Dependency] private readonly IClydeAudio _clyde = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
|
||||
[Dependency] private readonly SharedBroadphaseSystem _broadPhaseSystem = default!;
|
||||
|
||||
private readonly List<PlayingStream> _playingClydeStreams = new();
|
||||
|
||||
@@ -38,7 +37,6 @@ namespace Robust.Client.GameObjects
|
||||
SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
|
||||
|
||||
SubscribeLocalEvent<SoundSystem.QueryAudioSystem>((ev => ev.Audio = this));
|
||||
_broadPhaseSystem = Get<SharedBroadPhaseSystem>();
|
||||
}
|
||||
|
||||
private void StopAudioMessageHandler(StopAudioMessageClient ev)
|
||||
@@ -301,7 +299,7 @@ namespace Robust.Client.GameObjects
|
||||
if (!source.SetPosition(coordinates.ToMapPos(EntityManager)))
|
||||
{
|
||||
source.Dispose();
|
||||
Logger.Warning("Can't play positional audio \"{stream.Name}\", can't set position.");
|
||||
Logger.Warning($"Can't play positional audio \"{stream.Name}\", can't set position.");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -41,22 +41,12 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
if (mapId == MapId.Nullspace) yield break;
|
||||
|
||||
var enclosed = false;
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, worldAABB))
|
||||
{
|
||||
yield return EntityManager.GetEntity(grid.GridEntityId).GetComponent<RenderingTreeComponent>();
|
||||
|
||||
// if we're enclosed then we know no other grids relevant + don't need the map's rendertree
|
||||
if (grid.WorldBounds.Encloses(in worldAABB))
|
||||
{
|
||||
enclosed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!enclosed)
|
||||
yield return _mapManager.GetMapEntity(mapId).GetComponent<RenderingTreeComponent>();
|
||||
yield return _mapManager.GetMapEntity(mapId).GetComponent<RenderingTreeComponent>();
|
||||
}
|
||||
|
||||
internal IEnumerable<DynamicTree<SpriteComponent>> GetSpriteTrees(MapId mapId, Box2 worldAABB)
|
||||
@@ -259,9 +249,8 @@ namespace Robust.Client.GameObjects
|
||||
EntityManager.GetEntity(_mapManager.GetGrid(gridId).GridEntityId).EnsureComponent<RenderingTreeComponent>();
|
||||
}
|
||||
|
||||
private RenderingTreeComponent? GetRenderTree(IEntity entity)
|
||||
internal static RenderingTreeComponent? GetRenderTree(IEntity entity)
|
||||
{
|
||||
|
||||
if (entity.Transform.MapID == MapId.Nullspace ||
|
||||
entity.HasComponent<RenderingTreeComponent>()) return null;
|
||||
|
||||
@@ -302,8 +291,7 @@ namespace Robust.Client.GameObjects
|
||||
continue;
|
||||
}
|
||||
|
||||
var treePos = newMapTree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
var aabb = RenderingTreeComponent.SpriteAabbFunc(sprite, worldPos).Translated(-treePos);
|
||||
var aabb = RenderingTreeComponent.SpriteAabbFunc(sprite, worldPos);
|
||||
|
||||
// If we're on a new map then clear the old one.
|
||||
if (oldMapTree != newMapTree)
|
||||
@@ -348,7 +336,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
var treePos = newMapTree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
var aabb = RenderingTreeComponent.LightAabbFunc(light, worldPos).Translated(-treePos);
|
||||
var aabb = RenderingTreeComponent.LightAabbFunc(light, worldPos);
|
||||
|
||||
// If we're on a new map then clear the old one.
|
||||
if (oldMapTree != newMapTree)
|
||||
|
||||
@@ -15,15 +15,14 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly RenderingTreeSystem _treeSystem = default!;
|
||||
|
||||
private RenderingTreeSystem _treeSystem = default!;
|
||||
private readonly Queue<SpriteComponent> _inertUpdateQueue = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_treeSystem = Get<RenderingTreeSystem>();
|
||||
SubscribeLocalEvent<SpriteUpdateInertEvent>(QueueUpdateInert);
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Map;
|
||||
@@ -25,6 +26,7 @@ using Robust.Shared.Utility;
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
/// <inheritdoc />
|
||||
[UsedImplicitly]
|
||||
public class ClientGameStateManager : IClientGameStateManager
|
||||
{
|
||||
private GameStateProcessor _processor = default!;
|
||||
@@ -36,6 +38,8 @@ namespace Robust.Client.GameStates
|
||||
_pendingSystemMessages
|
||||
= new();
|
||||
|
||||
private uint _metaCompNetId;
|
||||
|
||||
[Dependency] private readonly IComponentFactory _compFactory = default!;
|
||||
[Dependency] private readonly IClientEntityManagerInternal _entities = default!;
|
||||
[Dependency] private readonly IEntityLookup _lookup = default!;
|
||||
@@ -99,6 +103,12 @@ namespace Robust.Client.GameStates
|
||||
Predicting = _config.GetCVar(CVars.NetPredict);
|
||||
PredictTickBias = _config.GetCVar(CVars.NetPredictTickBias);
|
||||
PredictLagBias = _config.GetCVar(CVars.NetPredictLagBias);
|
||||
|
||||
var metaId = _compFactory.GetRegistration(typeof(MetaDataComponent)).NetID;
|
||||
if (!metaId.HasValue)
|
||||
throw new InvalidOperationException("MetaDataComponent does not have a NetId.");
|
||||
|
||||
_metaCompNetId = metaId.Value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -343,11 +353,11 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
|
||||
// TODO: handle component deletions/creations.
|
||||
foreach (var comp in _componentManager.GetNetComponents(entity.Uid))
|
||||
foreach (var (netId, comp) in _componentManager.GetNetComponents(entity.Uid))
|
||||
{
|
||||
DebugTools.AssertNotNull(comp.NetID);
|
||||
DebugTools.AssertNotNull(netId);
|
||||
|
||||
if (comp.LastModifiedTick < curTick || !last.TryGetValue(comp.NetID!.Value, out var compState))
|
||||
if (comp.LastModifiedTick < curTick || !last.TryGetValue(netId, out var compState))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -368,24 +378,22 @@ namespace Robust.Client.GameStates
|
||||
// so that we can later roll back to it (if necessary).
|
||||
var outputData = new Dictionary<EntityUid, Dictionary<uint, ComponentState>>();
|
||||
|
||||
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
|
||||
var player = _players.LocalPlayer.Session;
|
||||
|
||||
foreach (var createdEntity in createdEntities)
|
||||
{
|
||||
var compData = new Dictionary<uint, ComponentState>();
|
||||
outputData.Add(createdEntity, compData);
|
||||
|
||||
foreach (var component in _componentManager.GetNetComponents(createdEntity))
|
||||
foreach (var (netId, component) in _componentManager.GetNetComponents(createdEntity))
|
||||
{
|
||||
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
|
||||
|
||||
var player = _players.LocalPlayer.Session;
|
||||
var state = component.GetComponentState(player);
|
||||
|
||||
if (state.GetType() == typeof(ComponentState))
|
||||
{
|
||||
if(state.GetType() == typeof(ComponentState))
|
||||
continue;
|
||||
}
|
||||
|
||||
compData.Add(state.NetID, state);
|
||||
compData.Add(netId, state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -432,8 +440,7 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
else //Unknown entities
|
||||
{
|
||||
var metaState = (MetaDataComponentState?) es.ComponentStates
|
||||
?.FirstOrDefault(c => c.NetID == NetIDs.META_DATA);
|
||||
var metaState = (MetaDataComponentState?) es.ComponentChanges?.FirstOrDefault(c => c.NetID == _metaCompNetId).State;
|
||||
if (metaState == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Server sent new entity state for {es.Uid} without metadata component!");
|
||||
@@ -543,7 +550,7 @@ namespace Robust.Client.GameStates
|
||||
private void HandleEntityState(IComponentManager compMan, IEntity entity, EntityEventBus bus, EntityState? curState,
|
||||
EntityState? nextState)
|
||||
{
|
||||
var compStateWork = new Dictionary<uint, (ComponentState? curState, ComponentState? nextState)>();
|
||||
var compStateWork = new Dictionary<ushort, (ComponentState? curState, ComponentState? nextState)>();
|
||||
var entityUid = entity.Uid;
|
||||
|
||||
if (curState?.ComponentChanges != null)
|
||||
@@ -559,42 +566,46 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
else
|
||||
{
|
||||
//Right now we just assume every state from an unseen entity is added
|
||||
|
||||
if (compMan.HasComponent(entityUid, compChange.NetID))
|
||||
continue;
|
||||
|
||||
var newComp = (Component) _compFactory.GetComponent(compChange.ComponentName!);
|
||||
var newComp = (Component) _compFactory.GetComponent(compChange.NetID);
|
||||
newComp.Owner = entity;
|
||||
compMan.AddComponent(entity, newComp, true);
|
||||
|
||||
compStateWork[compChange.NetID] = (compChange.State, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (curState?.ComponentStates != null)
|
||||
if (curState?.ComponentChanges != null)
|
||||
{
|
||||
foreach (var compState in curState.ComponentStates)
|
||||
foreach (var compChange in curState.ComponentChanges)
|
||||
{
|
||||
compStateWork[compState.NetID] = (compState, null);
|
||||
compStateWork[compChange.NetID] = (compChange.State, null);
|
||||
}
|
||||
}
|
||||
|
||||
if (nextState?.ComponentStates != null)
|
||||
if (nextState?.ComponentChanges != null)
|
||||
{
|
||||
foreach (var compState in nextState.ComponentStates)
|
||||
foreach (var compState in nextState.ComponentChanges)
|
||||
{
|
||||
if (compStateWork.TryGetValue(compState.NetID, out var state))
|
||||
{
|
||||
compStateWork[compState.NetID] = (state.curState, compState);
|
||||
compStateWork[compState.NetID] = (state.curState, compState.State);
|
||||
}
|
||||
else
|
||||
{
|
||||
compStateWork[compState.NetID] = (null, compState);
|
||||
compStateWork[compState.NetID] = (null, compState.State);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var (netId, (cur, next)) in compStateWork)
|
||||
{
|
||||
if (compMan.TryGetComponent(entityUid, netId, out var component))
|
||||
if (compMan.TryGetComponent(entityUid, (ushort) netId, out var component))
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -195,14 +195,10 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
compData.Remove(change.NetID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entityState.ComponentStates != null)
|
||||
{
|
||||
foreach (var compState in entityState.ComponentStates)
|
||||
{
|
||||
compData[compState.NetID] = compState;
|
||||
else if (change.State is not null)
|
||||
{
|
||||
compData[change.NetID] = change.State;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace Robust.Client.GameStates
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IClientNetManager _netManager = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
|
||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
||||
|
||||
private const int HistorySize = 60 * 3; // number of ticks to keep in history.
|
||||
private const int TargetPayloadBps = 56000 / 8; // Target Payload size in Bytes per second. A mind-numbing fifty-six thousand bits per second, who would ever need more?
|
||||
@@ -90,17 +91,14 @@ namespace Robust.Client.GameStates
|
||||
sb.Append($"\n Changes:");
|
||||
foreach (var compChange in entState.ComponentChanges)
|
||||
{
|
||||
var del = compChange.Deleted ? 'D' : 'C';
|
||||
sb.Append($"\n [{del}]{compChange.NetID}:{compChange.ComponentName}");
|
||||
}
|
||||
}
|
||||
var registration = _componentFactory.GetRegistration(compChange.NetID);
|
||||
var create = compChange.Created ? 'C' : '\0';
|
||||
var mod = !(compChange.Created || compChange.Created) ? 'M' : '\0';
|
||||
var del = compChange.Deleted ? 'D' : '\0';
|
||||
sb.Append($"\n [{create}{mod}{del}]{compChange.NetID}:{registration.Name}");
|
||||
|
||||
if (entState.ComponentStates is not null)
|
||||
{
|
||||
sb.Append($"\n States:");
|
||||
foreach (var compState in entState.ComponentStates)
|
||||
{
|
||||
sb.Append($"\n {compState.NetID}:{compState.GetType().Name}");
|
||||
if(compChange.State is not null)
|
||||
sb.Append($"\n STATE:{compChange.State.GetType().Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -773,24 +774,13 @@ namespace Robust.Client.Graphics.Clyde
|
||||
var ii = 0;
|
||||
var imi = 0;
|
||||
|
||||
foreach (var gridId in _mapManager.FindGridIdsIntersecting(map, expandedBounds, true))
|
||||
foreach (var comp in occluderSystem.GetOccluderTrees(map, expandedBounds))
|
||||
{
|
||||
if (!occluderSystem.TryGetOccluderTreeForGrid(map, gridId, out var occluderTree)) continue;
|
||||
// TODO: I know this doesn't work with rotated grids but when I come back to these I'm adding tests
|
||||
// because rotation bugs are common.
|
||||
var treeBounds = expandedBounds.Translated(-comp.Owner.Transform.WorldPosition);
|
||||
|
||||
Box2 gridBounds;
|
||||
|
||||
if (gridId == GridId.Invalid)
|
||||
{
|
||||
gridBounds = expandedBounds;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Ideally this would clamp to the outer border of what we can see
|
||||
var grid = _mapManager.GetGrid(gridId);
|
||||
gridBounds = expandedBounds.Translated(-grid.WorldPosition);
|
||||
}
|
||||
|
||||
occluderTree.QueryAabb((in OccluderComponent sOccluder) =>
|
||||
comp.Tree.QueryAabb((in OccluderComponent sOccluder) =>
|
||||
{
|
||||
var occluder = (ClientOccluderComponent)sOccluder;
|
||||
var transform = occluder.Owner.Transform;
|
||||
@@ -919,7 +909,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
ami += 4;
|
||||
|
||||
return true;
|
||||
}, gridBounds);
|
||||
}, treeBounds);
|
||||
}
|
||||
|
||||
_occlusionDataLength = ii;
|
||||
|
||||
@@ -210,11 +210,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_windowing!.WindowRequestAttention(_windowing.MainWindow!);
|
||||
}
|
||||
|
||||
public async Task<IClydeWindow> CreateWindow(WindowCreateParameters parameters)
|
||||
public IClydeWindow CreateWindow(WindowCreateParameters parameters)
|
||||
{
|
||||
DebugTools.AssertNotNull(_windowing);
|
||||
|
||||
return await _windowing!.WindowCreate(parameters);
|
||||
return _windowing!.WindowCreate(parameters);
|
||||
}
|
||||
|
||||
private void DoDestroyWindow(WindowReg reg)
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
internal sealed partial class Clyde : IClydeInternal, IClydeAudio, IPostInjectInit
|
||||
{
|
||||
[Dependency] private readonly IClydeTileDefinitionManager _tileDefinitionManager = default!;
|
||||
[Dependency] private readonly IEntityLookup _lookup = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly ILightManager _lightManager = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
|
||||
@@ -210,7 +210,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
yield break;
|
||||
}
|
||||
|
||||
public Task<IClydeWindow> CreateWindow(WindowCreateParameters parameters)
|
||||
public IClydeWindow CreateWindow(WindowCreateParameters parameters)
|
||||
{
|
||||
var window = new DummyWindow(CreateRenderTarget((123, 123), default))
|
||||
{
|
||||
@@ -218,7 +218,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
};
|
||||
_windows.Add(window);
|
||||
|
||||
return Task.FromResult<IClydeWindow>(window);
|
||||
return window;
|
||||
}
|
||||
|
||||
public ClydeHandle LoadShader(ParsedShader shader, string? name = null)
|
||||
|
||||
@@ -22,8 +22,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal partial class Clyde
|
||||
{
|
||||
// Wait for it.
|
||||
private sealed partial class GlfwWindowingImpl
|
||||
private unsafe sealed partial class GlfwWindowingImpl
|
||||
{
|
||||
private readonly List<GlfwWindowReg> _windows = new();
|
||||
|
||||
@@ -36,45 +35,23 @@ namespace Robust.Client.Graphics.Clyde
|
||||
private int _nextWindowId = 1;
|
||||
private static bool _eglLoaded;
|
||||
|
||||
public async Task<WindowHandle> WindowCreate(WindowCreateParameters parameters)
|
||||
public WindowHandle WindowCreate(WindowCreateParameters parameters)
|
||||
{
|
||||
// tfw await not allowed in unsafe contexts
|
||||
|
||||
// GL APIs don't take kindly to making a new window without unbinding the main context. Great.
|
||||
// Leaving code for async path in, in case it works on like GLX.
|
||||
var unbindContextAndBlock = true;
|
||||
|
||||
DebugTools.AssertNotNull(_mainWindow);
|
||||
|
||||
Task<GlfwWindowCreateResult> task;
|
||||
unsafe
|
||||
{
|
||||
if (unbindContextAndBlock)
|
||||
GLFW.MakeContextCurrent(null);
|
||||
GLFW.MakeContextCurrent(null);
|
||||
|
||||
task = SharedWindowCreate(
|
||||
_clyde._chosenRenderer,
|
||||
parameters,
|
||||
_mainWindow!.GlfwWindow);
|
||||
}
|
||||
var task = SharedWindowCreate(
|
||||
_clyde._chosenRenderer,
|
||||
parameters,
|
||||
_mainWindow!.GlfwWindow);
|
||||
|
||||
if (unbindContextAndBlock)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
// Block the main thread (to avoid stuff like texture uploads being problematic).
|
||||
WaitWindowCreate(task);
|
||||
// Block the main thread (to avoid stuff like texture uploads being problematic).
|
||||
WaitWindowCreate(task);
|
||||
|
||||
if (unbindContextAndBlock)
|
||||
GLFW.MakeContextCurrent(_mainWindow.GlfwWindow);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
await task;
|
||||
}
|
||||
GLFW.MakeContextCurrent(_mainWindow.GlfwWindow);
|
||||
|
||||
var (reg, error) = await task;
|
||||
var (reg, error) = task.Result;
|
||||
|
||||
if (reg == null)
|
||||
{
|
||||
@@ -85,18 +62,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_clyde.CreateWindowRenderTexture(reg);
|
||||
_clyde.InitWindowBlitThread(reg);
|
||||
|
||||
unsafe
|
||||
{
|
||||
GLFW.MakeContextCurrent(_mainWindow.GlfwWindow);
|
||||
}
|
||||
GLFW.MakeContextCurrent(_mainWindow.GlfwWindow);
|
||||
|
||||
return reg.Handle;
|
||||
}
|
||||
}
|
||||
|
||||
// Yes, you read that right.
|
||||
private sealed unsafe partial class GlfwWindowingImpl
|
||||
{
|
||||
public bool TryInitMainWindow(Renderer renderer, [NotNullWhen(false)] out string? error)
|
||||
{
|
||||
var width = _cfg.GetCVar(CVars.DisplayWidth);
|
||||
@@ -167,6 +137,21 @@ namespace Robust.Client.Graphics.Clyde
|
||||
WindowCreateParameters parameters,
|
||||
Window* share)
|
||||
{
|
||||
//
|
||||
// IF YOU'RE WONDERING WHY THIS IS TASK-BASED:
|
||||
// I originally wanted this to be async so we could avoid blocking the main thread
|
||||
// while the OS takes its stupid 100~ms just to initialize a fucking GL context.
|
||||
// This doesn't *work* because
|
||||
// we have to release the GL context while the shared context is being created.
|
||||
// (at least on WGL, I didn't test other platforms and I don't care to.)
|
||||
// Not worth it to avoid a main thread blockage by allowing Clyde to temporarily release the GL context,
|
||||
// because rendering would be locked up *anyways*.
|
||||
//
|
||||
// Basically what I'm saying is that everything about OpenGL is a fucking mistake
|
||||
// and I should get on either Veldrid or Vulkan some time.
|
||||
// Probably Veldrid tbh.
|
||||
//
|
||||
|
||||
// Yes we ping-pong this TCS through the window thread and back, deal with it.
|
||||
var tcs = new TaskCompletionSource<GlfwWindowCreateResult>();
|
||||
SendCmd(new CmdWinCreate(
|
||||
@@ -525,7 +510,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
|
||||
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
void WindowRequestAttention(WindowReg window);
|
||||
void WindowSwapBuffers(WindowReg window);
|
||||
uint? WindowGetX11Id(WindowReg window);
|
||||
Task<WindowHandle> WindowCreate(WindowCreateParameters parameters);
|
||||
WindowHandle WindowCreate(WindowCreateParameters parameters);
|
||||
void WindowDestroy(WindowReg reg);
|
||||
|
||||
string KeyGetName(Keyboard.Key key);
|
||||
|
||||
@@ -130,6 +130,6 @@ namespace Robust.Client.Graphics
|
||||
|
||||
IEnumerable<IClydeMonitor> EnumerateMonitors();
|
||||
|
||||
Task<IClydeWindow> CreateWindow(WindowCreateParameters parameters);
|
||||
IClydeWindow CreateWindow(WindowCreateParameters parameters);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,8 +10,7 @@ namespace Robust.Client
|
||||
GameControllerOptions Options { get; }
|
||||
bool ContentStart { get; set; }
|
||||
void SetCommandLineArgs(CommandLineArgs args);
|
||||
bool LoadConfigAndUserData { get; set; }
|
||||
void Run(GameController.DisplayMode mode, Func<ILogHandler>? logHandlerFactory = null);
|
||||
void Run(GameController.DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null);
|
||||
void KeyDown(KeyEventArgs keyEvent);
|
||||
void KeyUp(KeyEventArgs keyEvent);
|
||||
void TextEntered(TextEventArgs textEvent);
|
||||
|
||||
@@ -20,6 +20,9 @@ namespace Robust.Client.Log
|
||||
|
||||
public void Log(string sawmillName, LogEvent message)
|
||||
{
|
||||
if (sawmillName == "CON")
|
||||
return;
|
||||
|
||||
var formatted = new FormattedMessage(8);
|
||||
var robustLevel = message.Level.ToRobust();
|
||||
formatted.PushColor(Color.DarkGray);
|
||||
|
||||
@@ -32,12 +32,12 @@ namespace Robust.Client.Map
|
||||
//get shared euid of map comp entity
|
||||
foreach (var entityState in entityStates!)
|
||||
{
|
||||
if(entityState.ComponentStates is null)
|
||||
if(entityState.ComponentChanges is null)
|
||||
continue;
|
||||
|
||||
foreach (var compState in entityState.ComponentStates)
|
||||
foreach (var compChange in entityState.ComponentChanges)
|
||||
{
|
||||
if (compState is not MapComponentState mapCompState || mapCompState.MapId != mapId)
|
||||
if (compChange.State is not MapComponentState mapCompState || mapCompState.MapId != mapId)
|
||||
continue;
|
||||
|
||||
mapEuid = entityState.Uid;
|
||||
@@ -67,12 +67,12 @@ namespace Robust.Client.Map
|
||||
//get shared euid of map comp entity
|
||||
foreach (var entityState in entityStates!)
|
||||
{
|
||||
if(entityState.ComponentStates is null)
|
||||
if (entityState.ComponentChanges is null)
|
||||
continue;
|
||||
|
||||
foreach (var compState in entityState.ComponentStates)
|
||||
foreach (var compState in entityState.ComponentChanges)
|
||||
{
|
||||
if (compState is not MapGridComponentState gridCompState || gridCompState.GridIndex != gridId)
|
||||
if (compState.State is not MapGridComponentState gridCompState || gridCompState.GridIndex != gridId)
|
||||
continue;
|
||||
|
||||
gridEuid = entityState.Uid;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
@@ -7,6 +8,7 @@ using Robust.Client.Utility;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
|
||||
@@ -17,7 +19,7 @@ namespace Robust.Client.Map
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
private Texture? _tileTextureAtlas;
|
||||
|
||||
|
||||
public Texture TileTextureAtlas => _tileTextureAtlas ?? Texture.Transparent;
|
||||
|
||||
private readonly Dictionary<ushort, Box2> _tileRegions = new();
|
||||
@@ -61,7 +63,7 @@ namespace Robust.Client.Map
|
||||
var row = i / dimensionX;
|
||||
|
||||
Image<Rgba32> image;
|
||||
using (var stream = _resourceCache.ContentFileRead($"/Textures/Constructible/Tiles/{def.SpriteName}.png"))
|
||||
using (var stream = _resourceCache.ContentFileRead(new ResourcePath(def.Path) / $"{def.SpriteName}.png"))
|
||||
{
|
||||
image = Image.Load<Rgba32>(stream);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Client.Physics
|
||||
{
|
||||
internal sealed class BroadPhaseSystem : SharedBroadPhaseSystem
|
||||
internal sealed class BroadPhaseSystem : SharedBroadphaseSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -504,8 +504,8 @@ namespace Robust.Client.Placement
|
||||
coordinates = new EntityCoordinates();
|
||||
return false;
|
||||
}
|
||||
coordinates = EntityCoordinates.FromMap(ent.EntityManager, MapManager,
|
||||
eyeManager.ScreenToMap(_inputManager.MouseScreenPosition));
|
||||
coordinates = EntityCoordinates.FromMap(MapManager,
|
||||
eyeManager.ScreenToMap(_inputManager.MouseScreenPosition));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -232,7 +233,7 @@ namespace Robust.Client.Placement
|
||||
bounds.Width,
|
||||
bounds.Height);
|
||||
|
||||
return EntitySystem.Get<SharedBroadPhaseSystem>().TryCollideRect(collisionBox, mapCoords.MapId);
|
||||
return EntitySystem.Get<SharedBroadphaseSystem>().TryCollideRect(collisionBox, mapCoords.MapId);
|
||||
}
|
||||
|
||||
protected Vector2 ScreenToWorld(Vector2 point)
|
||||
@@ -250,7 +251,7 @@ namespace Robust.Client.Placement
|
||||
var mapCoords = pManager.eyeManager.ScreenToMap(coords.Position);
|
||||
if (!pManager.MapManager.TryFindGridAt(mapCoords, out var grid))
|
||||
{
|
||||
return EntityCoordinates.FromMap(pManager.EntityManager, pManager.MapManager, mapCoords);
|
||||
return EntityCoordinates.FromMap(pManager.MapManager, mapCoords);
|
||||
}
|
||||
|
||||
return EntityCoordinates.FromMap(pManager.EntityManager, grid.GridEntityId, mapCoords);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics;
|
||||
|
||||
|
||||
namespace Robust.Client.Placement
|
||||
|
||||
@@ -102,7 +102,9 @@ namespace Robust.Client.ResourceManagement
|
||||
|
||||
if (reg.Src.Width % frameSize.X != 0 || reg.Src.Height % frameSize.Y != 0)
|
||||
{
|
||||
throw new RSILoadException("State image size is not a multiple of the icon size.");
|
||||
var regDims = $"{reg.Src.Width}x{reg.Src.Height}";
|
||||
var iconDims = $"{frameSize.X}x{frameSize.Y}";
|
||||
throw new RSILoadException($"State '{stateObject.StateId}' image size ({regDims}) is not a multiple of the icon size ({iconDims}).");
|
||||
}
|
||||
|
||||
// Load all frames into a list so we can operate on it more sanely.
|
||||
@@ -250,7 +252,7 @@ namespace Robust.Client.ResourceManagement
|
||||
}
|
||||
|
||||
if (manifestJson == null)
|
||||
throw new RSILoadException("Manifest JSON was null!");
|
||||
throw new RSILoadException($"Manifest JSON failed to deserialize!");
|
||||
|
||||
var size = manifestJson.Size;
|
||||
var states = new StateMetadata[manifestJson.States.Length];
|
||||
@@ -270,7 +272,7 @@ namespace Robust.Client.ResourceManagement
|
||||
1 => RSI.State.DirectionType.Dir1,
|
||||
4 => RSI.State.DirectionType.Dir4,
|
||||
8 => RSI.State.DirectionType.Dir8,
|
||||
_ => throw new RSILoadException($"Invalid direction: {dirValue} expected 1, 4 or 8")
|
||||
_ => throw new RSILoadException($"Invalid direction for state '{stateName}': {dirValue}. Expected 1, 4 or 8")
|
||||
};
|
||||
}
|
||||
else
|
||||
@@ -291,7 +293,7 @@ namespace Robust.Client.ResourceManagement
|
||||
if (delays.Length != dirValue)
|
||||
{
|
||||
throw new RSILoadException(
|
||||
"DirectionsdirectionFramesList count does not match amount of delays specified.");
|
||||
$"Direction frames list count ({dirValue}) does not match amount of delays specified ({delays.Length}) for state '{stateName}'.");
|
||||
}
|
||||
|
||||
for (var i = 0; i < delays.Length; i++)
|
||||
|
||||
@@ -763,6 +763,29 @@ namespace Robust.Client.UserInterface
|
||||
SetPositionInParent(Parent.ChildCount - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This searches recursively through all the children of "parent"
|
||||
/// and sets the Disabled value of any buttons found to "val"
|
||||
/// </summary>
|
||||
/// <param name="parent">The control which childrens get searched</param>
|
||||
/// <param name="val">The value to which disabled gets set</param>
|
||||
public void SetButtonDisabledRecursive(Control parent, bool val)
|
||||
{
|
||||
foreach (var child in parent.Children)
|
||||
{
|
||||
if (child is Button but)
|
||||
{
|
||||
but.Disabled = val;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (child.Children != null)
|
||||
{
|
||||
SetButtonDisabledRecursive(child, val);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when this control receives keyboard focus.
|
||||
/// </summary>
|
||||
|
||||
@@ -6,20 +6,31 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that lays out its children sequentially.
|
||||
/// Use <see cref="VBoxContainer"/> or <see cref="HBoxContainer"/> for an implementation.
|
||||
/// </summary>
|
||||
public abstract class BoxContainer : Container
|
||||
public class BoxContainer : Container
|
||||
{
|
||||
private LayoutOrientation _orientation;
|
||||
public const string StylePropertySeparation = "separation";
|
||||
|
||||
private const int DefaultSeparation = 0;
|
||||
private protected abstract bool Vertical { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Specifies "where" the controls should be laid out.
|
||||
/// </summary>
|
||||
public AlignMode Align { get; set; }
|
||||
|
||||
private bool Vertical => Orientation == LayoutOrientation.Vertical;
|
||||
|
||||
public LayoutOrientation Orientation
|
||||
{
|
||||
get => _orientation;
|
||||
set
|
||||
{
|
||||
_orientation = value;
|
||||
InvalidateMeasure();
|
||||
}
|
||||
}
|
||||
|
||||
private int ActualSeparation
|
||||
{
|
||||
get
|
||||
@@ -237,5 +248,11 @@ namespace Robust.Client.UserInterface.Controls
|
||||
/// </summary>
|
||||
End = 2
|
||||
}
|
||||
|
||||
public enum LayoutOrientation : byte
|
||||
{
|
||||
Horizontal,
|
||||
Vertical
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
public Label Label { get; }
|
||||
|
||||
public Button() : base()
|
||||
public Button()
|
||||
{
|
||||
AddStyleClass(StyleClassButton);
|
||||
Label = new Label
|
||||
|
||||
@@ -14,12 +14,13 @@ namespace Robust.Client.UserInterface.Controls
|
||||
public Label Label { get; }
|
||||
public TextureRect TextureRect { get; }
|
||||
|
||||
public CheckBox() : base()
|
||||
public CheckBox()
|
||||
{
|
||||
ToggleMode = true;
|
||||
|
||||
var hBox = new HBoxContainer
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = BoxContainer.LayoutOrientation.Horizontal,
|
||||
StyleClasses = { StyleClassCheckBox },
|
||||
};
|
||||
AddChild(hBox);
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
public const string StylePseudoClassHover = "hover";
|
||||
public const string StylePseudoClassDisabled = "disabled";
|
||||
|
||||
public ContainerButton() : base()
|
||||
public ContainerButton()
|
||||
{
|
||||
DrawModeChanged();
|
||||
}
|
||||
|
||||
@@ -1,10 +1,16 @@
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
/// <summary>
|
||||
/// Container that lays its children out horizontally: from left to right.
|
||||
/// </summary>
|
||||
[Obsolete("Use BoxContainer and set Orientation instead")]
|
||||
public class HBoxContainer : BoxContainer
|
||||
{
|
||||
private protected override bool Vertical => false;
|
||||
public HBoxContainer()
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,13 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
[Obsolete("Use SplitContainer directly and set Orientation")]
|
||||
public class HSplitContainer : SplitContainer
|
||||
{
|
||||
private protected sealed override bool Vertical => false;
|
||||
public HSplitContainer()
|
||||
{
|
||||
Orientation = SplitOrientation.Horizontal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
@@ -13,9 +14,9 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
private readonly List<Menu> _menus = new();
|
||||
private readonly List<MenuBarTopButton> _buttons = new();
|
||||
private readonly HBoxContainer _hBox;
|
||||
private readonly BoxContainer _hBox;
|
||||
private readonly Popup _popup;
|
||||
private readonly VBoxContainer _popupVBox;
|
||||
private readonly BoxContainer _popupVBox;
|
||||
private bool _popupOpen;
|
||||
|
||||
public IList<Menu> Menus { get; }
|
||||
@@ -26,13 +27,21 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(_popupVBox = new VBoxContainer {MinSize = (300, 0)})
|
||||
(_popupVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
MinSize = (300, 0)
|
||||
})
|
||||
}
|
||||
};
|
||||
_popup.OnPopupHide += PopupHidden;
|
||||
UserInterfaceManager.ModalRoot.AddChild(_popup);
|
||||
Menus = new MenuCollection(this);
|
||||
AddChild(_hBox = new HBoxContainer {SeparationOverride = 8});
|
||||
AddChild(_hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
SeparationOverride = 8
|
||||
});
|
||||
}
|
||||
|
||||
private void AddMenu(Menu menu)
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
@@ -20,7 +21,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
// map from key to buttondata index
|
||||
private Dictionary<TKey, int> _keyMap = new();
|
||||
private readonly Popup _popup;
|
||||
private readonly VBoxContainer _popupVBox;
|
||||
private readonly BoxContainer _popupVBox;
|
||||
private readonly Label _label;
|
||||
|
||||
public event Action<ItemPressedEventArgs>? OnItemSelected;
|
||||
@@ -60,11 +61,17 @@ namespace Robust.Client.UserInterface.Controls
|
||||
AddStyleClass(StyleClassButton);
|
||||
OnPressed += OnPressedInternal;
|
||||
|
||||
var hBox = new HBoxContainer();
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
AddChild(hBox);
|
||||
|
||||
_popup = new Popup();
|
||||
_popupVBox = new VBoxContainer();
|
||||
_popupVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
_popup.AddChild(_popupVBox);
|
||||
_popup.OnPopupHide += OnPopupHide;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
@@ -13,7 +14,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
private readonly List<ButtonData> _buttonData = new();
|
||||
private readonly Dictionary<int, int> _idMap = new();
|
||||
private readonly Popup _popup;
|
||||
private readonly VBoxContainer _popupVBox;
|
||||
private readonly BoxContainer _popupVBox;
|
||||
private readonly Label _label;
|
||||
private readonly TextureRect _triangle;
|
||||
|
||||
@@ -49,11 +50,17 @@ namespace Robust.Client.UserInterface.Controls
|
||||
Prefix = "";
|
||||
OnPressed += OnPressedInternal;
|
||||
|
||||
var hBox = new HBoxContainer();
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
AddChild(hBox);
|
||||
|
||||
_popup = new Popup();
|
||||
_popupVBox = new VBoxContainer();
|
||||
_popupVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
_popup.AddChild(_popupVBox);
|
||||
_popup.OnPopupHide += OnPopupHide;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using static Robust.Client.UserInterface.Controls.BaseButton;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
@@ -34,11 +35,17 @@ namespace Robust.Client.UserInterface.Controls
|
||||
switch (layout)
|
||||
{
|
||||
case RadioOptionsLayout.Vertical:
|
||||
_container = new VBoxContainer();
|
||||
_container = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
break;
|
||||
case RadioOptionsLayout.Horizontal:
|
||||
default:
|
||||
_container = new HBoxContainer();
|
||||
_container = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
public event EventHandler<ValueChangedEventArgs>? ValueChanged;
|
||||
|
||||
public SpinBox() : base()
|
||||
public SpinBox()
|
||||
{
|
||||
MouseFilter = MouseFilterMode.Pass;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
public abstract class SplitContainer : Container
|
||||
public class SplitContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines how user-initiated moving of the split should work. See documentation
|
||||
@@ -22,11 +22,10 @@ namespace Robust.Client.UserInterface.Controls
|
||||
/// </summary>
|
||||
public float SplitEdgeSeparation { get; set; }
|
||||
|
||||
private protected abstract bool Vertical { get; }
|
||||
|
||||
private float _splitCenter;
|
||||
private SplitState _splitState;
|
||||
private bool _dragging;
|
||||
private SplitOrientation _orientation;
|
||||
|
||||
// min / max x and y extents in relative virtual pixels of where the split can go regardless
|
||||
// of anything else.
|
||||
@@ -35,6 +34,18 @@ namespace Robust.Client.UserInterface.Controls
|
||||
private float SplitMax =>
|
||||
Vertical ? Height - (SplitWidth + SplitEdgeSeparation) : Width - (SplitWidth + SplitEdgeSeparation);
|
||||
|
||||
private bool Vertical => Orientation == SplitOrientation.Vertical;
|
||||
|
||||
public SplitOrientation Orientation
|
||||
{
|
||||
get => _orientation;
|
||||
set
|
||||
{
|
||||
_orientation = value;
|
||||
InvalidateMeasure();
|
||||
}
|
||||
}
|
||||
|
||||
public SplitContainer()
|
||||
{
|
||||
MouseFilter = MouseFilterMode.Stop;
|
||||
@@ -264,5 +275,11 @@ namespace Robust.Client.UserInterface.Controls
|
||||
/// </summary>
|
||||
Manual = 1
|
||||
}
|
||||
|
||||
public enum SplitOrientation : byte
|
||||
{
|
||||
Horizontal,
|
||||
Vertical
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,16 @@
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
/// <summary>
|
||||
/// Container that lays its children out vertically: from top to bottom.
|
||||
/// </summary>
|
||||
[Obsolete("Use BoxContainer and set Orientation instead")]
|
||||
public class VBoxContainer : BoxContainer
|
||||
{
|
||||
private protected override bool Vertical => true;
|
||||
public VBoxContainer()
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,13 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
[Obsolete("Use SplitContainer directly and set Orientation")]
|
||||
public class VSplitContainer : SplitContainer
|
||||
{
|
||||
private protected sealed override bool Vertical => true;
|
||||
public VSplitContainer()
|
||||
{
|
||||
Orientation = SplitOrientation.Vertical;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Control xmlns="https://spacestation14.io"
|
||||
xmlns:gfx="clr-namespace:Robust.Client.Graphics">
|
||||
<VBoxContainer>
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<OutputPanel Name="Output" VerticalExpand="True">
|
||||
<OutputPanel.StyleBoxOverride>
|
||||
<gfx:StyleBoxFlat BackgroundColor="#25252add"
|
||||
@@ -9,5 +9,5 @@
|
||||
</OutputPanel.StyleBoxOverride>
|
||||
</OutputPanel>
|
||||
<HistoryLineEdit Name="CommandBar" PlaceHolder="{Loc 'console-line-edit-placeholder'}" />
|
||||
</VBoxContainer>
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
|
||||
@@ -12,6 +12,7 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.CustomControls
|
||||
{
|
||||
@@ -21,7 +22,7 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
private readonly IPrototypeManager prototypeManager;
|
||||
private readonly IResourceCache resourceCache;
|
||||
|
||||
private VBoxContainer MainVBox;
|
||||
private BoxContainer MainVBox;
|
||||
private PrototypeListContainer PrototypeList;
|
||||
private LineEdit SearchBar;
|
||||
private OptionButton OverrideMenu;
|
||||
@@ -71,13 +72,15 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
SetSize = (250, 300);
|
||||
MinSize = (250, 200);
|
||||
|
||||
Contents.AddChild(MainVBox = new VBoxContainer
|
||||
Contents.AddChild(MainVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
Name = "AAAAAA",
|
||||
Children =
|
||||
{
|
||||
new HBoxContainer
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(SearchBar = new LineEdit
|
||||
@@ -102,8 +105,9 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
(PrototypeList = new PrototypeListContainer())
|
||||
}
|
||||
},
|
||||
new HBoxContainer
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(EraseButton = new Button
|
||||
@@ -472,8 +476,9 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
ToggleMode = true,
|
||||
});
|
||||
|
||||
AddChild(new HBoxContainer
|
||||
AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(EntityTextureRects = new LayeredTextureRect
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
}
|
||||
|
||||
var fps = _gameTiming.FramesPerSecondAvg;
|
||||
Text = $"FPS: {fps:N1}";
|
||||
Text = $"FPS: {fps:N0}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
<SS14Window xmlns="https://spacestation14.io" MinWidth="100" MinHeight="50">
|
||||
<PanelContainer StyleClasses="windowPanel" />
|
||||
<VBoxContainer SeparationOverride="0">
|
||||
<BoxContainer Orientation="Vertical" SeparationOverride="0">
|
||||
<PanelContainer Name="WindowHeader" StyleClasses="windowHeader">
|
||||
<HBoxContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Margin="5 0 0 0" HorizontalExpand="true" Name="TitleLabel" StyleIdentifier="foo" ClipText="True"
|
||||
Text="{Loc 'ss14window-placeholder-title'}" VAlign="Center" StyleClasses="windowTitle" />
|
||||
<TextureButton Name="CloseButton" StyleClasses="windowCloseButton" VerticalAlignment="Center" />
|
||||
</HBoxContainer>
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
<Control Name="ContentsContainer" Margin="10" RectClipContent="True" VerticalExpand="true" />
|
||||
</VBoxContainer>
|
||||
</BoxContainer>
|
||||
</SS14Window>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.UserInterface.CustomControls
|
||||
{
|
||||
@@ -12,8 +13,9 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
|
||||
protected ScriptConsole()
|
||||
{
|
||||
Contents.AddChild(new VBoxContainer
|
||||
Contents.AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
Children =
|
||||
{
|
||||
new PanelContainer
|
||||
@@ -29,8 +31,9 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
},
|
||||
VerticalExpand = true,
|
||||
},
|
||||
new HBoxContainer
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(InputBar = new HistoryLineEdit
|
||||
|
||||
@@ -2,12 +2,15 @@
|
||||
using Robust.Shared.Enums;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.UserInterface.CustomControls
|
||||
{
|
||||
@@ -32,9 +35,15 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
_placementManager = placementManager;
|
||||
_resourceCache = resourceCache;
|
||||
|
||||
var vBox = new VBoxContainer();
|
||||
var vBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
Contents.AddChild(vBox);
|
||||
var hBox = new HBoxContainer();
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
vBox.AddChild(hBox);
|
||||
SearchBar = new LineEdit {PlaceHolder = "Search", HorizontalExpand = true};
|
||||
SearchBar.OnTextChanged += OnSearchBarTextChanged;
|
||||
@@ -105,7 +114,7 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
Texture? texture = null;
|
||||
if (!string.IsNullOrEmpty(entry.SpriteName))
|
||||
{
|
||||
texture = _resourceCache.GetResource<TextureResource>($"/Textures/Constructible/Tiles/{entry.SpriteName}.png");
|
||||
texture = _resourceCache.GetResource<TextureResource>(new ResourcePath(entry.Path) / $"{entry.SpriteName}.png");
|
||||
}
|
||||
TileList.AddItem(entry.DisplayName, texture);
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Robust.Client.UserInterface
|
||||
monitor = clyde.EnumerateMonitors().Single(m => m.Id == id);
|
||||
}
|
||||
|
||||
var window = await clyde.CreateWindow(new WindowCreateParameters
|
||||
var window = clyde.CreateWindow(new WindowCreateParameters
|
||||
{
|
||||
Maximized = true,
|
||||
Title = "SS14 Debug Window",
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Globalization;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -9,8 +10,9 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var hBox = new HBoxContainer
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
MinSize = new Vector2(200, 0)
|
||||
};
|
||||
var angle = (Angle) value!;
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -13,8 +14,9 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var coords = (EntityCoordinates) value!;
|
||||
var hBoxContainer = new HBoxContainer
|
||||
var hBoxContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
MinSize = new Vector2(240, 0),
|
||||
};
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -9,8 +10,9 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var hBox = new HBoxContainer
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
MinSize = new Vector2(200, 0)
|
||||
};
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -20,7 +21,11 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
_localValue = value;
|
||||
|
||||
var hbox = new HBoxContainer() { HorizontalExpand = true };
|
||||
var hbox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
HorizontalExpand = true
|
||||
};
|
||||
|
||||
_lineEdit = new LineEdit()
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@ using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -20,7 +21,10 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var hBox = new HBoxContainer();
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
|
||||
dynamic d = value!;
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Globalization;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -17,8 +18,9 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var hBoxContainer = new HBoxContainer
|
||||
var hBoxContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
MinSize = new Vector2(200, 0),
|
||||
};
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Globalization;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Editors
|
||||
{
|
||||
@@ -16,8 +17,9 @@ namespace Robust.Client.ViewVariables.Editors
|
||||
|
||||
protected override Control MakeUI(object? value)
|
||||
{
|
||||
var hBoxContainer = new HBoxContainer
|
||||
var hBoxContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
MinSize = new Vector2(240, 0),
|
||||
};
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Control;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
using static Robust.Client.UserInterface.Controls.LineEdit;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Instances
|
||||
@@ -48,10 +49,10 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
private ViewVariablesBlobMembers? _membersBlob;
|
||||
|
||||
private VBoxContainer _clientComponents = default!;
|
||||
private BoxContainer _clientComponents = default!;
|
||||
|
||||
private VBoxContainer _serverVariables = default!;
|
||||
private VBoxContainer _serverComponents = default!;
|
||||
private BoxContainer _serverVariables = default!;
|
||||
private BoxContainer _serverComponents = default!;
|
||||
|
||||
private Button _clientComponentsAddButton = default!;
|
||||
private Button _serverComponentsAddButton = default!;
|
||||
@@ -73,7 +74,10 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
var scrollContainer = new ScrollContainer();
|
||||
//scrollContainer.SetAnchorPreset(Control.LayoutPreset.Wide, true);
|
||||
window.Contents.AddChild(scrollContainer);
|
||||
var vBoxContainer = new VBoxContainer();
|
||||
var vBoxContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
scrollContainer.AddChild(vBoxContainer);
|
||||
|
||||
// Handle top bar displaying type and ToString().
|
||||
@@ -84,7 +88,11 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
{
|
||||
//var smallFont = new VectorFont(_resourceCache.GetResource<FontResource>("/Fonts/CALIBRI.TTF"), 10);
|
||||
// Custom ToString() implementation.
|
||||
var headBox = new VBoxContainer {SeparationOverride = 0};
|
||||
var headBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
headBox.AddChild(new Label {Text = stringified, ClipText = true});
|
||||
headBox.AddChild(new Label
|
||||
{
|
||||
@@ -102,7 +110,10 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
if (_entity.TryGetComponent(out ISpriteComponent? sprite))
|
||||
{
|
||||
var hBox = new HBoxContainer();
|
||||
var hBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
top.HorizontalExpand = true;
|
||||
hBox.AddChild(top);
|
||||
hBox.AddChild(new SpriteView {Sprite = sprite});
|
||||
@@ -118,7 +129,11 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
_tabs.OnTabChanged += _tabsOnTabChanged;
|
||||
vBoxContainer.AddChild(_tabs);
|
||||
|
||||
var clientVBox = new VBoxContainer {SeparationOverride = 0};
|
||||
var clientVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
_tabs.AddChild(clientVBox);
|
||||
_tabs.SetTabTitle(TabClientVars, Loc.GetString("view-variable-instance-entity-client-variables-tab-title"));
|
||||
|
||||
@@ -136,7 +151,11 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
}
|
||||
}
|
||||
|
||||
_clientComponents = new VBoxContainer {SeparationOverride = 0};
|
||||
_clientComponents = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
_tabs.AddChild(_clientComponents);
|
||||
_tabs.SetTabTitle(TabClientComponents, Loc.GetString("view-variable-instance-entity-client-components-tab-title"));
|
||||
|
||||
@@ -144,11 +163,19 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
if (!_entity.Uid.IsClientSide())
|
||||
{
|
||||
_serverVariables = new VBoxContainer {SeparationOverride = 0};
|
||||
_serverVariables = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
_tabs.AddChild(_serverVariables);
|
||||
_tabs.SetTabTitle(TabServerVars, Loc.GetString("view-variable-instance-entity-server-variables-tab-title"));
|
||||
|
||||
_serverComponents = new VBoxContainer {SeparationOverride = 0};
|
||||
_serverComponents = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
_tabs.AddChild(_serverComponents);
|
||||
_tabs.SetTabTitle(TabServerComponents, Loc.GetString("view-variable-instance-entity-server-components-tab-title"));
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Shared.Input;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Robust.Shared.Utility;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
using Timer = Robust.Shared.Timing.Timer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Instances
|
||||
@@ -64,8 +65,9 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
var scrollContainer = new ScrollContainer();
|
||||
//scrollContainer.SetAnchorPreset(Control.LayoutPreset.Wide, true);
|
||||
window.Contents.AddChild(scrollContainer);
|
||||
var vBoxContainer = new VBoxContainer
|
||||
var vBoxContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
HorizontalExpand = true,
|
||||
VerticalExpand = true,
|
||||
};
|
||||
@@ -73,7 +75,10 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
// Handle top bar.
|
||||
{
|
||||
var headBox = new HBoxContainer();
|
||||
var headBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal
|
||||
};
|
||||
var name = MakeTopBar(top, bottom);
|
||||
name.HorizontalExpand = true;
|
||||
headBox.AddChild(name);
|
||||
|
||||
@@ -10,6 +10,7 @@ using Robust.Client.ViewVariables.Editors;
|
||||
using Robust.Client.ViewVariables.Instances;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Traits
|
||||
{
|
||||
@@ -25,8 +26,8 @@ namespace Robust.Client.ViewVariables.Traits
|
||||
private Button _leftButton = default!;
|
||||
private Button _rightButton = default!;
|
||||
private LineEdit _pageLabel = default!;
|
||||
private HBoxContainer _controlsHBox = default!;
|
||||
private VBoxContainer _elementsVBox = default!;
|
||||
private BoxContainer _controlsHBox = default!;
|
||||
private BoxContainer _elementsVBox = default!;
|
||||
|
||||
private int HighestKnownPage => Math.Max(0, ((_cache.Count + ElementsPerPage - 1) / ElementsPerPage) - 1);
|
||||
|
||||
@@ -47,9 +48,13 @@ namespace Robust.Client.ViewVariables.Traits
|
||||
_enumerator = enumerable.GetEnumerator();
|
||||
}
|
||||
|
||||
var outerVBox = new VBoxContainer();
|
||||
_controlsHBox = new HBoxContainer
|
||||
var outerVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
_controlsHBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
HorizontalAlignment = Control.HAlignment.Center
|
||||
};
|
||||
|
||||
@@ -70,7 +75,10 @@ namespace Robust.Client.ViewVariables.Traits
|
||||
|
||||
outerVBox.AddChild(_controlsHBox);
|
||||
|
||||
_elementsVBox = new VBoxContainer();
|
||||
_elementsVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
outerVBox.AddChild(_elementsVBox);
|
||||
|
||||
instance.AddTab("IEnumerable", outerVBox);
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables.Traits
|
||||
{
|
||||
@@ -13,12 +14,16 @@ namespace Robust.Client.ViewVariables.Traits
|
||||
private readonly IViewVariablesManagerInternal _vvm;
|
||||
private readonly IRobustSerializer _robustSerializer;
|
||||
|
||||
private VBoxContainer _memberList = default!;
|
||||
private BoxContainer _memberList = default!;
|
||||
|
||||
public override void Initialize(ViewVariablesInstanceObject instance)
|
||||
{
|
||||
base.Initialize(instance);
|
||||
_memberList = new VBoxContainer {SeparationOverride = 0};
|
||||
_memberList = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
instance.AddTab("Members", _memberList);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<cc:SS14Window xmlns:cc="clr-namespace:Robust.Client.UserInterface.CustomControls"
|
||||
xmlns:c="clr-namespace:Robust.Client.UserInterface.Controls">
|
||||
<c:VBoxContainer VerticalExpand="True">
|
||||
<c:BoxContainer Orientation="Vertical" VerticalExpand="True">
|
||||
<c:LineEdit Name="SearchLineEdit" PlaceHolder="Search..." HorizontalExpand="True" />
|
||||
<c:ItemList Name="EntryItemList" VerticalExpand="True" HorizontalExpand="True" SelectMode="Single" />
|
||||
<c:Button Name="AddButton" Text="Select" TextAlign="Center" HorizontalExpand="True"/>
|
||||
</c:VBoxContainer>
|
||||
</c:BoxContainer>
|
||||
</cc:SS14Window>
|
||||
|
||||
@@ -33,6 +33,9 @@ namespace Robust.Client.ViewVariables
|
||||
var valArg = args[0];
|
||||
if (valArg.StartsWith("SI"))
|
||||
{
|
||||
if (valArg.StartsWith("SIoC"))
|
||||
valArg = valArg.Substring(4);
|
||||
|
||||
// Server-side IoC selector.
|
||||
var selector = new ViewVariablesIoCSelector(valArg.Substring(1));
|
||||
vvm.OpenVV(selector);
|
||||
@@ -41,6 +44,9 @@ namespace Robust.Client.ViewVariables
|
||||
|
||||
if (valArg.StartsWith("I"))
|
||||
{
|
||||
if (valArg.StartsWith("IoC"))
|
||||
valArg = valArg.Substring(3);
|
||||
|
||||
// Client-side IoC selector.
|
||||
var reflection = IoCManager.Resolve<IReflectionManager>();
|
||||
if (!reflection.TryLooseGetType(valArg, out var type))
|
||||
|
||||
@@ -9,6 +9,7 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables
|
||||
{
|
||||
@@ -126,7 +127,11 @@ namespace Robust.Client.ViewVariables
|
||||
// 10);
|
||||
|
||||
// Custom ToString() implementation.
|
||||
var headBox = new VBoxContainer {SeparationOverride = 0};
|
||||
var headBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
headBox.AddChild(new Label {Text = top, ClipText = true});
|
||||
headBox.AddChild(new Label
|
||||
{
|
||||
|
||||
@@ -8,14 +8,15 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.ViewVariables
|
||||
{
|
||||
internal class ViewVariablesPropertyControl : PanelContainer
|
||||
{
|
||||
public VBoxContainer VBox { get; }
|
||||
public HBoxContainer TopContainer { get; }
|
||||
public HBoxContainer BottomContainer { get; }
|
||||
public BoxContainer VBox { get; }
|
||||
public BoxContainer TopContainer { get; }
|
||||
public BoxContainer BottomContainer { get; }
|
||||
public Label NameLabel { get; }
|
||||
|
||||
private readonly Label _bottomLabel;
|
||||
@@ -34,14 +35,23 @@ namespace Robust.Client.ViewVariables
|
||||
ToolTip = "Click to expand";
|
||||
MinHeight = 25;
|
||||
|
||||
VBox = new VBoxContainer {SeparationOverride = 0};
|
||||
VBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
SeparationOverride = 0
|
||||
};
|
||||
AddChild(VBox);
|
||||
|
||||
TopContainer = new HBoxContainer {VerticalExpand = true};
|
||||
TopContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
VerticalExpand = true
|
||||
};
|
||||
VBox.AddChild(TopContainer);
|
||||
|
||||
BottomContainer = new HBoxContainer
|
||||
BottomContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Visible = false
|
||||
};
|
||||
VBox.AddChild(BottomContainer);
|
||||
|
||||
@@ -102,6 +102,8 @@ namespace Robust.Server
|
||||
|
||||
private readonly ManualResetEventSlim _shutdownEvent = new(false);
|
||||
|
||||
public ServerOptions Options { get; private set; } = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MaxPlayers => _config.GetCVar(CVars.GameMaxPlayers);
|
||||
|
||||
@@ -114,7 +116,7 @@ namespace Robust.Server
|
||||
Logger.InfoS("srv", "Restarting Server...");
|
||||
|
||||
Cleanup();
|
||||
Start(_logHandlerFactory);
|
||||
Start(Options, _logHandlerFactory);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -141,15 +143,16 @@ namespace Robust.Server
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Start(Func<ILogHandler>? logHandlerFactory = null)
|
||||
public bool Start(ServerOptions options, Func<ILogHandler>? logHandlerFactory = null)
|
||||
{
|
||||
Options = options;
|
||||
var profilePath = Path.Join(Environment.CurrentDirectory, "AAAAAAAA");
|
||||
ProfileOptimization.SetProfileRoot(profilePath);
|
||||
ProfileOptimization.StartProfile("AAAAAAAAAA");
|
||||
|
||||
_config.Initialize(true);
|
||||
|
||||
if (LoadConfigAndUserData)
|
||||
if (Options.LoadConfigAndUserData)
|
||||
{
|
||||
// Sets up the configMgr
|
||||
// If a config file path was passed, use it literally.
|
||||
@@ -269,22 +272,26 @@ namespace Robust.Server
|
||||
return true;
|
||||
}
|
||||
|
||||
var dataDir = LoadConfigAndUserData
|
||||
var dataDir = Options.LoadConfigAndUserData
|
||||
? _commandLineArgs?.DataDir ?? PathHelpers.ExecutableRelativeFile("data")
|
||||
: null;
|
||||
|
||||
// Set up the VFS
|
||||
_resources.Initialize(dataDir);
|
||||
|
||||
ProgramShared.DoMounts(_resources, _commandLineArgs?.MountOptions, "Content.Server", contentStart:ContentStart);
|
||||
var mountOptions = _commandLineArgs != null
|
||||
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;
|
||||
|
||||
ProgramShared.DoMounts(_resources, mountOptions, Options.ContentBuildDirectory, Options.AssemblyDirectory,
|
||||
Options.LoadContentResources, Options.ResourceMountDisabled, ContentStart);
|
||||
|
||||
// When the game is ran with the startup executable being content,
|
||||
// we have to disable the separate load context.
|
||||
// Otherwise the content assemblies will be loaded twice which causes *many* fun bugs.
|
||||
_modLoader.SetUseLoadContext(!ContentStart);
|
||||
_modLoader.SetEnableSandboxing(false);
|
||||
_modLoader.SetEnableSandboxing(Options.Sandboxing);
|
||||
|
||||
if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), "Content."))
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, Options.ContentModulePrefix))
|
||||
{
|
||||
Logger.Fatal("Errors while loading content assemblies.");
|
||||
return true;
|
||||
@@ -335,13 +342,23 @@ namespace Robust.Server
|
||||
// otherwise the prototypes will be cleared
|
||||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||||
prototypeManager.Initialize();
|
||||
prototypeManager.LoadDirectory(new ResourcePath(@"/Prototypes"));
|
||||
prototypeManager.LoadDirectory(Options.PrototypeDirectory);
|
||||
prototypeManager.Resync();
|
||||
|
||||
IoCManager.Resolve<IServerConsoleHost>().Initialize();
|
||||
_entityManager.Startup();
|
||||
IoCManager.Resolve<IEntityLookup>().Startup();
|
||||
_stateManager.Initialize();
|
||||
|
||||
// sometime after content init
|
||||
{
|
||||
var reg = _entityManager.ComponentFactory.GetRegistration<TransformComponent>();
|
||||
if (!reg.NetID.HasValue)
|
||||
throw new InvalidOperationException("TransformComponent does not have a NetId.");
|
||||
|
||||
_stateManager.SetTransformNetId(reg.NetID.Value);
|
||||
}
|
||||
|
||||
_scriptHost.Initialize();
|
||||
|
||||
_modLoader.BroadcastRunLevel(ModRunLevel.PostInit);
|
||||
@@ -492,7 +509,6 @@ namespace Robust.Server
|
||||
}
|
||||
|
||||
public bool ContentStart { get; set; }
|
||||
public bool LoadConfigAndUserData { private get; set; } = true;
|
||||
|
||||
public void OverrideMainLoop(IGameLoop gameLoop)
|
||||
{
|
||||
|
||||
@@ -17,6 +17,8 @@ namespace Robust.Server.Console
|
||||
[Dependency] private readonly IPlayerManager _players = default!;
|
||||
[Dependency] private readonly ISystemConsoleManager _systemConsole = default!;
|
||||
|
||||
public override event ConAnyCommandCallback? AnyCommandExecuted;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExecuteCommand(ICommonSession? session, string command)
|
||||
{
|
||||
@@ -87,20 +89,22 @@ namespace Robust.Server.Console
|
||||
|
||||
if (AvailableCommands.TryGetValue(cmdName, out var conCmd)) // command registered
|
||||
{
|
||||
args.RemoveAt(0);
|
||||
var cmdArgs = args.ToArray();
|
||||
if (shell.Player != null) // remote client
|
||||
{
|
||||
if (_groupController.CanCommand((IPlayerSession) shell.Player, cmdName)) // client has permission
|
||||
{
|
||||
args.RemoveAt(0);
|
||||
conCmd.Execute(shell, command, args.ToArray());
|
||||
AnyCommandExecuted?.Invoke(shell, cmdName, command, cmdArgs);
|
||||
conCmd.Execute(shell, command, cmdArgs);
|
||||
}
|
||||
else
|
||||
shell.WriteError($"Unknown command: '{cmdName}'");
|
||||
}
|
||||
else // system console
|
||||
{
|
||||
args.RemoveAt(0);
|
||||
conCmd.Execute(shell, command, args.ToArray());
|
||||
AnyCommandExecuted?.Invoke(shell, cmdName, command, cmdArgs);
|
||||
conCmd.Execute(shell, command, cmdArgs);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -7,13 +7,13 @@ namespace Robust.Server
|
||||
#if FULL_RELEASE
|
||||
throw new System.InvalidOperationException("ContentStart.Start is not available on a full release.");
|
||||
#else
|
||||
Program.Start(args, true);
|
||||
Program.Start(args, new ServerOptions(), true);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void StartLibrary(string[] args)
|
||||
public static void StartLibrary(string[] args, ServerOptions options)
|
||||
{
|
||||
Program.Start(args, true);
|
||||
Program.Start(args, options, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
@@ -10,6 +11,7 @@ namespace Robust.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IPointLightComponent))]
|
||||
[NetworkedComponent()]
|
||||
public class PointLightComponent : Component, IPointLightComponent
|
||||
{
|
||||
[DataField("color")]
|
||||
@@ -22,7 +24,6 @@ namespace Robust.Server.GameObjects
|
||||
private Vector2 _offset = Vector2.Zero;
|
||||
|
||||
public override string Name => "PointLight";
|
||||
public override uint? NetID => NetIDs.POINT_LIGHT;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Color Color
|
||||
|
||||
@@ -1,24 +1,22 @@
|
||||
using JetBrains.Annotations;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class PhysicsSystem : SharedPhysicsSystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_mapManager.OnGridCreated += HandleGridCreated;
|
||||
SubscribeLocalEvent<GridInitializeEvent>(HandleGridInit);
|
||||
LoadMetricCVar();
|
||||
_configurationManager.OnValueChanged(CVars.MetricsEnabled, _ => LoadMetricCVar());
|
||||
}
|
||||
@@ -28,19 +26,14 @@ namespace Robust.Server.GameObjects
|
||||
MetricsEnabled = _configurationManager.GetCVar(CVars.MetricsEnabled);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
private void HandleGridInit(GridInitializeEvent ev)
|
||||
{
|
||||
base.Shutdown();
|
||||
_mapManager.OnGridCreated -= HandleGridCreated;
|
||||
}
|
||||
var guid = ev.EntityUid;
|
||||
|
||||
private void HandleGridCreated(MapId mapId, GridId gridId)
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(_mapManager.GetGrid(gridId).GridEntityId, out var gridEntity)) return;
|
||||
var grid = _mapManager.GetGrid(gridId);
|
||||
var collideComp = gridEntity.AddComponent<PhysicsComponent>();
|
||||
if (!EntityManager.TryGetEntity(guid, out var gridEntity)) return;
|
||||
var collideComp = gridEntity.EnsureComponent<PhysicsComponent>();
|
||||
collideComp.CanCollide = true;
|
||||
collideComp.AddFixture(new Fixture(collideComp, new PhysShapeGrid(grid)) {CollisionMask = MapGridHelpers.CollisionGroup, CollisionLayer = MapGridHelpers.CollisionGroup});
|
||||
collideComp.BodyType = BodyType.Static;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
public class ServerComponentFactory : ComponentFactory
|
||||
internal class ServerComponentFactory : ComponentFactory
|
||||
{
|
||||
public ServerComponentFactory()
|
||||
public ServerComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, IConsoleHost conHost)
|
||||
: base(typeFactory, reflectionManager, conHost)
|
||||
{
|
||||
RegisterIgnore("Input");
|
||||
RegisterIgnore("AnimationPlayer");
|
||||
@@ -20,6 +24,7 @@ namespace Robust.Server.GameObjects
|
||||
RegisterClass<CollisionWakeComponent>();
|
||||
RegisterClass<ContainerManagerComponent>();
|
||||
RegisterClass<OccluderComponent>();
|
||||
RegisterClass<OccluderTreeComponent>();
|
||||
RegisterClass<SpriteComponent>();
|
||||
RegisterClass<AppearanceComponent>();
|
||||
RegisterClass<SnapGridComponent>();
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace Robust.Server.GameObjects
|
||||
// As such, we can reset the modified ticks to Zero,
|
||||
// which indicates "not different from client's own deserialization".
|
||||
// So the initial data for the component or even the creation doesn't have to be sent over the wire.
|
||||
foreach (var component in ComponentManager.GetNetComponents(entity.Uid))
|
||||
foreach (var (netId, component) in ComponentManager.GetNetComponents(entity.Uid))
|
||||
{
|
||||
// Make sure to ONLY get components that are defined in the prototype.
|
||||
// Others could be instantiated directly by AddComponent (e.g. ContainerManager).
|
||||
@@ -143,13 +143,15 @@ namespace Robust.Server.GameObjects
|
||||
if (_networkManager.IsClient)
|
||||
return;
|
||||
|
||||
if (!component.NetID.HasValue)
|
||||
var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
|
||||
|
||||
if (!netId.HasValue)
|
||||
throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
|
||||
|
||||
var msg = _networkManager.CreateNetMessage<MsgEntity>();
|
||||
msg.Type = EntityMessageType.ComponentMessage;
|
||||
msg.EntityUid = entity.Uid;
|
||||
msg.NetId = component.NetID.Value;
|
||||
msg.NetId = netId.Value;
|
||||
msg.ComponentMessage = message;
|
||||
msg.SourceTick = _gameTiming.CurTick;
|
||||
|
||||
@@ -222,20 +224,32 @@ namespace Robust.Server.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
switch (message.Type)
|
||||
#if EXCEPTION_TOLERANCE
|
||||
try
|
||||
#endif
|
||||
{
|
||||
case EntityMessageType.ComponentMessage:
|
||||
ReceivedComponentMessage?.Invoke(this, new NetworkComponentMessage(message, player));
|
||||
return;
|
||||
switch (message.Type)
|
||||
{
|
||||
case EntityMessageType.ComponentMessage:
|
||||
ReceivedComponentMessage?.Invoke(this, new NetworkComponentMessage(message, player));
|
||||
return;
|
||||
|
||||
case EntityMessageType.SystemMessage:
|
||||
var msg = message.SystemMessage;
|
||||
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());
|
||||
var sessionMsg = Activator.CreateInstance(sessionType, new EntitySessionEventArgs(player), msg)!;
|
||||
ReceivedSystemMessage?.Invoke(this, msg);
|
||||
ReceivedSystemMessage?.Invoke(this, sessionMsg);
|
||||
return;
|
||||
case EntityMessageType.SystemMessage:
|
||||
var msg = message.SystemMessage;
|
||||
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());
|
||||
var sessionMsg =
|
||||
Activator.CreateInstance(sessionType, new EntitySessionEventArgs(player), msg)!;
|
||||
ReceivedSystemMessage?.Invoke(this, msg);
|
||||
ReceivedSystemMessage?.Invoke(this, sessionMsg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#if EXCEPTION_TOLERANCE
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS("net.ent", $"Caught exception while dispatching {message.Type}: {e}");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs args)
|
||||
|
||||
@@ -39,6 +39,8 @@ namespace Robust.Server.GameStates
|
||||
private readonly ObjectPool<HashSet<EntityUid>> _viewerEntsPool
|
||||
= new DefaultObjectPool<HashSet<EntityUid>>(new DefaultPooledObjectPolicy<HashSet<EntityUid>>(), MaxVisPoolSize);
|
||||
|
||||
private ushort _transformNetId = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Is view culling enabled, or will we send the whole map?
|
||||
/// </summary>
|
||||
@@ -58,6 +60,11 @@ namespace Robust.Server.GameStates
|
||||
_lookup = lookup;
|
||||
}
|
||||
|
||||
public void SetTransformNetId(ushort value)
|
||||
{
|
||||
_transformNetId = value;
|
||||
}
|
||||
|
||||
// Not thread safe
|
||||
public void EntityDeleted(EntityUid e)
|
||||
{
|
||||
@@ -204,17 +211,14 @@ namespace Robust.Server.GameStates
|
||||
var oldState = (TransformComponent.TransformComponentState) xform.GetComponentState(session);
|
||||
|
||||
entityStates.Add(new EntityState(entityUid,
|
||||
new ComponentChanged[]
|
||||
new[]
|
||||
{
|
||||
new(false, NetIDs.TRANSFORM, "Transform")
|
||||
},
|
||||
new ComponentState[]
|
||||
{
|
||||
new TransformComponent.TransformComponentState(Vector2NaN,
|
||||
oldState.Rotation,
|
||||
oldState.ParentID,
|
||||
oldState.NoLocalRotation,
|
||||
oldState.Anchored)
|
||||
ComponentChange.Changed(_transformNetId,
|
||||
new TransformComponent.TransformComponentState(Vector2NaN,
|
||||
oldState.Rotation,
|
||||
oldState.ParentID,
|
||||
oldState.NoLocalRotation,
|
||||
oldState.Anchored)),
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
@@ -17,5 +17,6 @@ namespace Robust.Server.GameStates
|
||||
|
||||
bool PvsEnabled { get; set; }
|
||||
float PvsRange { get; set; }
|
||||
void SetTransformNetId(ushort netId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Map;
|
||||
using Robust.Server.Player;
|
||||
@@ -21,6 +22,7 @@ using Robust.Shared.Utility;
|
||||
namespace Robust.Server.GameStates
|
||||
{
|
||||
/// <inheritdoc cref="IServerGameStateManager"/>
|
||||
[UsedImplicitly]
|
||||
public class ServerGameStateManager : IServerGameStateManager, IPostInjectInit
|
||||
{
|
||||
// Mapping of net UID of clients -> last known acked state.
|
||||
@@ -53,6 +55,11 @@ namespace Robust.Server.GameStates
|
||||
set => _configurationManager.SetCVar(CVars.NetMaxUpdateRange, value);
|
||||
}
|
||||
|
||||
public void SetTransformNetId(ushort netId)
|
||||
{
|
||||
_entityView.SetTransformNetId(netId);
|
||||
}
|
||||
|
||||
public void PostInject()
|
||||
{
|
||||
_logger = Logger.GetSawmill("PVS");
|
||||
@@ -249,38 +256,44 @@ namespace Robust.Server.GameStates
|
||||
/// <returns>New entity State for the given entity.</returns>
|
||||
internal static EntityState GetEntityState(IComponentManager compMan, ICommonSession player, EntityUid entityUid, GameTick fromTick)
|
||||
{
|
||||
var compStates = new List<ComponentState>();
|
||||
var changed = new List<ComponentChanged>();
|
||||
var changed = new List<ComponentChange>();
|
||||
|
||||
foreach (var comp in compMan.GetNetComponents(entityUid))
|
||||
foreach (var (netId, component) in compMan.GetNetComponents(entityUid))
|
||||
{
|
||||
DebugTools.Assert(comp.Initialized);
|
||||
DebugTools.Assert(component.Initialized);
|
||||
|
||||
// NOTE: When LastModifiedTick or CreationTick are 0 it means that the relevant data is
|
||||
// "not different from entity creation".
|
||||
// i.e. when the client spawns the entity and loads the entity prototype,
|
||||
// the data it deserializes from the prototype SHOULD be equal
|
||||
// to what the component state / ComponentChanged would send.
|
||||
// to what the component state / ComponentChange would send.
|
||||
// As such, we can avoid sending this data in this case since the client "already has it".
|
||||
|
||||
if (comp.NetSyncEnabled && comp.LastModifiedTick != GameTick.Zero && comp.LastModifiedTick >= fromTick)
|
||||
compStates.Add(comp.GetComponentState(player));
|
||||
DebugTools.Assert(component.LastModifiedTick >= component.CreationTick);
|
||||
|
||||
if (comp.CreationTick != GameTick.Zero && comp.CreationTick >= fromTick && !comp.Deleted)
|
||||
if (component.CreationTick != GameTick.Zero && component.CreationTick >= fromTick && !component.Deleted)
|
||||
{
|
||||
ComponentState? state = null;
|
||||
if (component.NetSyncEnabled && component.LastModifiedTick != GameTick.Zero && component.LastModifiedTick >= fromTick)
|
||||
state = component.GetComponentState(player);
|
||||
|
||||
// Can't be null since it's returned by GetNetComponents
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
changed.Add(ComponentChanged.Added(comp.NetID!.Value, comp.Name));
|
||||
changed.Add(ComponentChange.Added(netId, state));
|
||||
}
|
||||
else if (comp.Deleted && comp.LastModifiedTick >= fromTick)
|
||||
else if (component.NetSyncEnabled && component.LastModifiedTick != GameTick.Zero && component.LastModifiedTick >= fromTick)
|
||||
{
|
||||
changed.Add(ComponentChange.Changed(netId, component.GetComponentState(player)));
|
||||
}
|
||||
else if (component.Deleted && component.LastModifiedTick >= fromTick)
|
||||
{
|
||||
// Can't be null since it's returned by GetNetComponents
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
changed.Add(ComponentChanged.Removed(comp.NetID!.Value));
|
||||
changed.Add(ComponentChange.Removed(netId));
|
||||
}
|
||||
}
|
||||
|
||||
return new EntityState(entityUid, changed.ToArray(), compStates.ToArray());
|
||||
return new EntityState(entityUid, changed.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Robust.Server
|
||||
/// Sets up the server, loads the game, gets ready for client connections.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
bool Start(Func<ILogHandler>? logHandler = null);
|
||||
bool Start(ServerOptions options, Func<ILogHandler>? logHandler = null);
|
||||
|
||||
/// <summary>
|
||||
/// Hard restarts the server, shutting it down, kicking all players, and starting the server again.
|
||||
@@ -44,11 +44,10 @@ namespace Robust.Server
|
||||
|
||||
internal interface IBaseServerInternal : IBaseServer
|
||||
{
|
||||
ServerOptions Options { get; }
|
||||
bool ContentStart { set; }
|
||||
bool LoadConfigAndUserData { set; }
|
||||
|
||||
void OverrideMainLoop(IGameLoop gameLoop);
|
||||
|
||||
void SetCommandLineArgs(CommandLineArgs args);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Physics;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -365,6 +366,11 @@ namespace Robust.Server.Maps
|
||||
// Run Initialize on all components.
|
||||
FinishEntitiesInitialization();
|
||||
|
||||
// Regardless of what the frequency is we'll process fixtures sometime on map load for anything
|
||||
// that needs it before MapInit.
|
||||
var gridFixtures = EntitySystem.Get<GridFixtureSystem>();
|
||||
gridFixtures.Process();
|
||||
|
||||
// Run Startup on all components.
|
||||
FinishEntitiesStartup();
|
||||
}
|
||||
@@ -409,7 +415,7 @@ namespace Robust.Server.Maps
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var component in _componentManager.GetNetComponents(entity.Uid))
|
||||
foreach (var (netId, component) in _componentManager.GetNetComponents(entity.Uid))
|
||||
{
|
||||
var castComp = (Component) component;
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.Core;
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
|
||||
namespace Robust.Server.Physics
|
||||
{
|
||||
internal sealed class BroadPhaseSystem : SharedBroadPhaseSystem
|
||||
internal sealed class BroadPhaseSystem : SharedBroadphaseSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
183
Robust.Server/Physics/GridFixtureSystem.cs
Normal file
183
Robust.Server/Physics/GridFixtureSystem.cs
Normal file
@@ -0,0 +1,183 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
|
||||
namespace Robust.Server.Physics
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles generating fixtures for MapGrids.
|
||||
/// </summary>
|
||||
internal sealed class GridFixtureSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
|
||||
|
||||
// Is delaying fixture updates a good idea? IDEK. We definitely can't do them on every tile changed
|
||||
// because if someone changes 50 tiles that will kill perf. We could probably just run it every Update
|
||||
// (and at specific times due to race condition stuff).
|
||||
// At any rate, cooldown given here if someone wants it. CD of 0 just runs it every tick.
|
||||
private float _cooldown;
|
||||
private float _accumulator;
|
||||
|
||||
private HashSet<MapChunk> _queuedChunks = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
UpdatesBefore.Add(typeof(PhysicsSystem));
|
||||
SubscribeLocalEvent<RegenerateChunkCollisionEvent>(HandleCollisionRegenerate);
|
||||
|
||||
var configManager = IoCManager.Resolve<IConfigurationManager>();
|
||||
configManager.OnValueChanged(CVars.GridFixtureUpdateRate, value => _cooldown = value, true);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
_accumulator += frameTime;
|
||||
if (_accumulator < _cooldown) return;
|
||||
|
||||
_accumulator -= _cooldown;
|
||||
Process();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Go through every dirty chunk and re-generate their fixtures.
|
||||
/// </summary>
|
||||
public void Process()
|
||||
{
|
||||
foreach (var chunk in _queuedChunks)
|
||||
{
|
||||
RegenerateCollision(chunk);
|
||||
}
|
||||
|
||||
_queuedChunks.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queue the chunk to generate (if cooldown > 0) or immediately process it.
|
||||
/// </summary>
|
||||
/// <param name="ev"></param>
|
||||
private void HandleCollisionRegenerate(RegenerateChunkCollisionEvent ev)
|
||||
{
|
||||
if (_cooldown <= 0f)
|
||||
{
|
||||
RegenerateCollision(ev.Chunk);
|
||||
return;
|
||||
}
|
||||
|
||||
_queuedChunks.Add(ev.Chunk);
|
||||
}
|
||||
|
||||
private void RegenerateCollision(MapChunk chunk)
|
||||
{
|
||||
// Currently this is gonna be hella simple.
|
||||
if (!_mapManager.TryGetGrid(chunk.GridId, out var grid) ||
|
||||
!EntityManager.TryGetEntity(grid.GridEntityId, out var gridEnt) ||
|
||||
!gridEnt.TryGetComponent(out PhysicsComponent? physicsComponent)) return;
|
||||
|
||||
// TODO: Lots of stuff here etc etc, make changes to mapgridchunk.
|
||||
var bounds = chunk.CalcLocalBounds();
|
||||
|
||||
// So something goes on with the chunk's internal bounds caching where if there's no data the bound is 0 or something?
|
||||
if (bounds.IsEmpty()) return;
|
||||
|
||||
var origin = chunk.Indices * chunk.ChunkSize;
|
||||
bounds = bounds.Translated(origin);
|
||||
|
||||
// So we store a reference to the fixture on the chunk because it's easier to cross-reference it.
|
||||
// This is because when we get multiple fixtures per chunk there's no easy way to tell which the old one
|
||||
// corresponds with.
|
||||
// We also ideally want to avoid re-creating the fixture every time a tile changes and pushing that data
|
||||
// to the client hence we diff it.
|
||||
|
||||
// Additionally, we need to handle map deserialization where content may have stored its own data
|
||||
// on the grid (e.g. mass) which we want to preserve.
|
||||
var oldFixture = chunk.Fixture;
|
||||
|
||||
var newFixture = new Fixture(
|
||||
new PolygonShape
|
||||
{
|
||||
Vertices = new List<Vector2>
|
||||
{
|
||||
bounds.BottomRight,
|
||||
bounds.TopRight,
|
||||
bounds.TopLeft,
|
||||
bounds.BottomLeft,
|
||||
}
|
||||
},
|
||||
MapGridHelpers.CollisionGroup,
|
||||
MapGridHelpers.CollisionGroup,
|
||||
true) {ID = $"grid_chunk-{chunk.Indices.X}-{chunk.Indices.Y}",
|
||||
Body = physicsComponent};
|
||||
|
||||
// Check if we have an existing fixture on MapGrid
|
||||
var existingFixture = physicsComponent.GetFixture(newFixture.ID);
|
||||
var same = true;
|
||||
|
||||
// Some fucky shit but we gotta handle map deserialization.
|
||||
if (existingFixture is {Shape: PolygonShape poly})
|
||||
{
|
||||
var newPoly = (PolygonShape) newFixture.Shape;
|
||||
|
||||
if (newPoly.Vertices.Count == poly.Vertices.Count)
|
||||
{
|
||||
for (var i = 0; i < poly.Vertices.Count; i++)
|
||||
{
|
||||
if (!poly.Vertices[i].EqualsApprox(newPoly.Vertices[i]))
|
||||
{
|
||||
same = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
same = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
same = false;
|
||||
}
|
||||
|
||||
// TODO: Chunk will likely need multiple fixtures but future sloth problem lmao idiot
|
||||
if (same)
|
||||
{
|
||||
// If we're deserializing map this can occur so just update it.
|
||||
if (oldFixture == null && existingFixture != null)
|
||||
{
|
||||
chunk.Fixture = existingFixture;
|
||||
existingFixture.CollisionMask = MapGridHelpers.CollisionGroup;
|
||||
existingFixture.CollisionLayer = MapGridHelpers.CollisionGroup;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (oldFixture != null)
|
||||
_broadphase.DestroyFixture(physicsComponent, oldFixture);
|
||||
|
||||
_broadphase.CreateFixture(physicsComponent, newFixture);
|
||||
chunk.Fixture = newFixture;
|
||||
|
||||
EntityManager.EventBus.RaiseLocalEvent(gridEnt.Uid,new GridFixtureChangeEvent {OldFixture = oldFixture, NewFixture = newFixture});
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class GridFixtureChangeEvent : EntityEventArgs
|
||||
{
|
||||
public Fixture? OldFixture { get; init; }
|
||||
public Fixture? NewFixture { get; init; }
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user