Compare commits

...

32 Commits

Author SHA1 Message Date
metalgearsloth
50981ad1a1 Layered PlacementManager (#1403)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-11 22:42:54 +11:00
Pieter-Jan Briers
0cbfbeffae Revert "Analyzer to check if interfacemethods are explicitly marked as such" (#1499)
This reverts commit e603153016.
2021-01-11 12:26:23 +01:00
Paul Ritter
e603153016 Analyzer to check if interfacemethods are explicitly marked as such (#1477)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-01-11 12:14:26 +01:00
Pieter-Jan Briers
e7c417ca0c Remove a couple MiB of memory usage. 2021-01-11 10:58:42 +01:00
Pieter-Jan Briers
a3989f28eb Re-order exception handler in StatusHost to avoid blowing up in some cases ??? 2021-01-11 10:24:29 +01:00
Pieter-Jan Briers
38ace3c348 Fix exception with trying to place entities at... NaN?
This is still a bug but it should not cause an exception on the server
2021-01-11 10:24:29 +01:00
Ygg01
0e00170f45 Make RSI directions default to 1. (#1495)
Add some helper methods, made an `example.rsi` for testing.

Closes #1463
2021-01-11 18:12:34 +11:00
Pieter-Jan Briers
261ee96cad Make client connect 1 second faster.
Whoops.
2021-01-11 02:39:35 +01:00
Pieter-Jan Briers
2c851885db Fix ItemList not working correctly with scaling. 2021-01-11 02:06:25 +01:00
Pieter-Jan Briers
849be86455 Add launchauth command to bootstrap login tokens for connecting to live servers. 2021-01-10 23:55:01 +01:00
Pieter-Jan Briers
ffd5c120be Add PreserveBaseOverridesAttribute to sandbox whitelist.
Used by covariant returns.
2021-01-10 22:03:18 +01:00
Vera Aguilera Puerto
76b15dda70 Client-side addcompc/rmcompc (#1497) 2021-01-10 20:09:14 +01:00
Vera Aguilera Puerto
0bf7f519ad Adds client-side setinputcontext command (#1498) 2021-01-10 20:08:44 +01:00
Vera Aguilera Puerto
f97f325a36 Fixes sprite scale not being taken into account. (#1496)
* Fixes sprite scale not being taken into account.
- Only apply scale if length of scale vector not close or equal to 1.

* I blame Remie

* Fix vector maths
I should spend more time studying maths instead of contributing, to be fair.

* Remie no please nO
2021-01-10 19:53:04 +01:00
metalgearsloth
24315fa787 Avoid unnecessary EntMapIdChangedMessages (#1493)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-10 12:46:59 +11:00
Ygg01
792179657b Fix space in dotnet breaking windows builds (#1490)
Who would win?
Thirty developers
-OR-
One sneaky ` ` boi?

On windows default path to dotnet are `C:\Program Files`. Without quoting the
the command if it contains a space, it's going to break Windows builds that
install in `C:\Program Files`.
2021-01-08 13:53:42 +01:00
Paul
9b92bcf911 intermediate fix to garantuee people with dotnet in path to launch commpilerobustxaml 2021-01-05 12:15:03 +01:00
metalgearsloth
86e34ea27b Fix enum caching (#1485)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-05 16:17:20 +11:00
Clyybber
62cf778958 Fix build when dotnet is not in the PATH (#1483) 2021-01-04 20:25:43 +01:00
py01
5d667e44c3 Replaces AnchoredChanged C# event with a ComponentMessage (#1482)
Co-authored-by: py01 <pyronetics01@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-01-04 10:16:05 +01:00
metalgearsloth
6d84b8741c Cache enum references (#1480)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-03 03:45:02 +01:00
DrSmugleaf
d08ca59b75 Make RobustUnitTest register content cvars and set _isServer (#1481) 2021-01-03 03:44:12 +01:00
Pieter-Jan Briers
f06b046c1c Fix Content-Type not being set for status API. 2021-01-03 03:42:21 +01:00
Vera Aguilera Puerto
bb412a6906 Entity Timer SpawnTimer throws if entity is deleted. 2021-01-01 15:45:13 +01:00
Radrark
1baee3004c Adds new keybind property: AllowSubCombs (#1473)
Co-authored-by: Radrark <null>
2020-12-29 15:59:34 +01:00
Pieter-Jan Briers
f18068c13a Update NetSerializer submodule to improve build times 2020-12-29 15:59:13 +01:00
Pieter-Jan Briers
0ba00a1845 Gcf command to mess with LOH compaction. 2020-12-29 14:10:15 +01:00
Pieter-Jan Briers
28caf0d74c Reduce allocations 2020-12-29 03:58:16 +01:00
Pieter-Jan Briers
ecbb32b70b Clean up various cases of failing to dispose file streams. 2020-12-29 03:58:16 +01:00
Pieter-Jan Briers
8e2a9cc597 Font atlasses are now dynamic and can render all glyphs in the font file. 2020-12-29 03:58:16 +01:00
Vera Aguilera Puerto
a7eb8201c9 Fix MIDI soundfont load error on non-rooted paths. 2020-12-26 22:05:17 +01:00
Pieter-Jan Briers
1f95fe6782 Fix XamlIL problems when publishing 2020-12-25 18:34:19 +01:00
46 changed files with 932 additions and 376 deletions

View File

@@ -53,8 +53,11 @@
DelaySign="$(DelaySign)"
UpdateBuildIndicator="$(IntermediateOutputPath)XAML/doot"/>
<PropertyGroup>
<DOTNET_HOST_PATH Condition="'$(DOTNET_HOST_PATH)' == ''">dotnet</DOTNET_HOST_PATH>
</PropertyGroup>
<Exec
Condition="'$(_RobustUseExternalMSBuild)' == 'true'"
Command="dotnet msbuild /nodereuse:false $(MSBuildProjectFile) /t:CompileRobustXaml /p:_RobustForceInternalMSBuild=true /p:Configuration=$(Configuration) /p:TargetFramework=$(TargetFramework) /p:BuildProjectReferences=false"/>
Command="&quot;$(DOTNET_HOST_PATH)&quot; msbuild /nodereuse:false $(MSBuildProjectFile) /t:CompileRobustXaml /p:_RobustForceInternalMSBuild=true /p:Configuration=$(Configuration) /p:RuntimeIdentifier=$(RuntimeIdentifier) /p:TargetFramework=$(TargetFramework) /p:BuildProjectReferences=false"/>
</Target>
</Project>

View File

@@ -379,9 +379,16 @@ namespace Robust.Client.Audio.Midi
public override IntPtr Open(string filename)
{
if (string.IsNullOrEmpty(filename))
{
return IntPtr.Zero;
}
Stream? stream;
var resourceCache = IoCManager.Resolve<IResourceCache>();
if (resourceCache.ContentFileExists(filename))
var resourcePath = new ResourcePath(filename);
if (resourcePath.IsRooted && resourceCache.ContentFileExists(filename))
{
if (!resourceCache.TryContentFileRead(filename, out stream))
return IntPtr.Zero;

View File

@@ -0,0 +1,72 @@
using JetBrains.Annotations;
using Robust.Client.Interfaces.Console;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Robust.Client.Console.Commands
{
[UsedImplicitly]
internal sealed class AddCompCommand : IConsoleCommand
{
public string Command => "addcompc";
public string Description => "Adds a component to an entity on the client";
public string Help => "addcompc <uid> <componentName>";
public bool Execute(IDebugConsole shell, params string[] args)
{
if (args.Length != 2)
{
shell.AddLine("Wrong number of arguments");
return false;
}
var entityUid = EntityUid.Parse(args[0]);
var componentName = args[1];
var compManager = IoCManager.Resolve<IComponentManager>();
var compFactory = IoCManager.Resolve<IComponentFactory>();
var entityManager = IoCManager.Resolve<IEntityManager>();
var entity = entityManager.GetEntity(entityUid);
var component = (Component) compFactory.GetComponent(componentName);
component.Owner = entity;
compManager.AddComponent(entity, component);
return false;
}
}
[UsedImplicitly]
internal sealed class RemoveCompCommand : IConsoleCommand
{
public string Command => "rmcompc";
public string Description => "Removes a component from an entity.";
public string Help => "rmcompc <uid> <componentName>";
public bool Execute(IDebugConsole shell, string[] args)
{
if (args.Length != 2)
{
shell.AddLine("Wrong number of arguments");
return false;
}
var entityUid = EntityUid.Parse(args[0]);
var componentName = args[1];
var compManager = IoCManager.Resolve<IComponentManager>();
var compFactory = IoCManager.Resolve<IComponentFactory>();
var registration = compFactory.GetRegistration(componentName);
compManager.RemoveComponent(entityUid, registration.Type);
return false;
}
}
}

View File

@@ -781,6 +781,21 @@ namespace Robust.Client.Console.Commands
}
}
internal class GcFullCommand : IConsoleCommand
{
public string Command => "gcf";
public string Description => "Run the GC, fully, compacting LOH and everything.";
public string Help => "gcf";
public bool Execute(IDebugConsole console, params string[] args)
{
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
GC.Collect(2, GCCollectionMode.Forced, true, true);
return false;
}
}
internal class GcModeCommand : IConsoleCommand
{

View File

@@ -0,0 +1,69 @@
#if !FULL_RELEASE
using System.IO;
using System.Linq;
using System.Text.Json;
using System.Text.Json.Serialization;
using Robust.Client.Interfaces.Console;
using Robust.Client.Utility;
using Robust.Shared;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
namespace Robust.Client.Console.Commands
{
internal sealed class LauncherAuthCommand : IConsoleCommand
{
public string Command => "launchauth";
public string Description => "Load authentication tokens from launcher data to aid in testing of live servers";
public string Help => "launchauth [account name]";
public bool Execute(IDebugConsole console, params string[] args)
{
var wantName = args.Length > 0 ? args[0] : null;
var basePath = Path.GetDirectoryName(UserDataDir.GetUserDataDir())!;
var cfgPath = Path.Combine(basePath, "launcher", "launcher_config.json");
var data = JsonSerializer.Deserialize<LauncherConfig>(File.ReadAllText(cfgPath))!;
var login = wantName != null
? data.Logins.FirstOrDefault(p => p.Username == wantName)
: data.Logins.FirstOrDefault();
if (login == null)
{
console.AddLine("Unable to find a matching login");
return false;
}
var token = login.Token.Token;
var userId = login.UserId;
var cfg = IoCManager.Resolve<IConfigurationManagerInternal>();
cfg.SetSecureCVar(CVars.AuthUserId, userId);
cfg.SetSecureCVar(CVars.AuthToken, token);
return false;
}
private sealed class LauncherConfig
{
[JsonInclude] [JsonPropertyName("logins")]
public LauncherLogin[] Logins = default!;
}
private sealed class LauncherLogin
{
[JsonInclude] public string Username = default!;
[JsonInclude] public string UserId = default!;
[JsonInclude] public LauncherToken Token = default!;
}
private sealed class LauncherToken
{
[JsonInclude] public string Token = default!;
}
}
}
#endif

View File

@@ -0,0 +1,35 @@
using JetBrains.Annotations;
using Robust.Client.Interfaces.Console;
using Robust.Client.Interfaces.Input;
using Robust.Shared.IoC;
namespace Robust.Client.Console.Commands
{
[UsedImplicitly]
public class SetInputContextCommand : IConsoleCommand
{
public string Command => "setinputcontext";
public string Description => "Sets the active input context.";
public string Help => "setinputcontext <context>";
public bool Execute(IDebugConsole console, params string[] args)
{
if (args.Length != 1)
{
console.AddLine("Invalid number of arguments!");
return false;
}
var inputMan = IoCManager.Resolve<IInputManager>();
if (!inputMan.Contexts.Exists(args[0]))
{
console.AddLine("Context not found!");
return false;
}
inputMan.Contexts.SetActiveContext(args[0]);
return false;
}
}
}

View File

@@ -48,11 +48,21 @@ namespace Robust.Client.GameObjects.Components.Animations
return;
}
List<string>? toRemove = null;
// TODO: Get rid of this ToArray() allocation.
foreach (var (key, playback) in _playingAnimations.ToArray())
{
var keep = UpdatePlayback(Owner, playback, frameTime);
if (!keep)
{
toRemove ??= new List<string>();
toRemove.Add(key);
}
}
if (toRemove != null)
{
foreach (var key in toRemove)
{
_playingAnimations.Remove(key);
AnimationCompleted?.Invoke(key);

View File

@@ -991,6 +991,9 @@ namespace Robust.Client.GameObjects
var mRotation = Matrix3.CreateRotation(angle);
Matrix3.Multiply(ref mRotation, ref mOffset, out var transform);
// Only apply scale if needed.
if(!Scale.EqualsApprox(Vector2.One)) transform.Multiply(Matrix3.CreateScale(Scale));
transform.Multiply(worldTransform);
RenderInternal(drawingHandle, worldRotation, overrideDirection, transform);

View File

@@ -128,7 +128,8 @@ namespace Robust.Client.GameObjects.EntitySystems
if (!entity.TryGetComponent(out InputComponent? inputComp))
{
Logger.DebugS("input.context", $"AttachedEnt has no InputComponent: entId={entity.Uid}, entProto={entity.Prototype}");
Logger.DebugS("input.context", $"AttachedEnt has no InputComponent: entId={entity.Uid}, entProto={entity.Prototype}. Setting default \"{InputContextContainer.DefaultContextName}\" context...");
inputMan.Contexts.SetActiveContext(InputContextContainer.DefaultContextName);
return;
}
@@ -138,7 +139,8 @@ namespace Robust.Client.GameObjects.EntitySystems
}
else
{
Logger.ErrorS("input.context", $"Unknown context: entId={entity.Uid}, entProto={entity.Prototype}, context={inputComp.ContextName}");
Logger.ErrorS("input.context", $"Unknown context: entId={entity.Uid}, entProto={entity.Prototype}, context={inputComp.ContextName}. . Setting default \"{InputContextContainer.DefaultContextName}\" context...");
inputMan.Contexts.SetActiveContext(InputContextContainer.DefaultContextName);
}
}

View File

@@ -140,7 +140,7 @@ namespace Robust.Client.Graphics.Clyde
CheckGlError();
// Check on original format is NOT a bug, this is so srgb emulation works
textureObject = GenTexture(texture, size, format.ColorFormat == RTCF.Rgba8Srgb, name == null ? null : $"{name}-color");
textureObject = GenTexture(texture, size, format.ColorFormat == RTCF.Rgba8Srgb, name == null ? null : $"{name}-color", TexturePixelType.RenderTarget);
}
// Depth/stencil buffers.

View File

@@ -11,6 +11,9 @@ using Robust.Shared.Utility;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using OGLTextureWrapMode = OpenToolkit.Graphics.OpenGL.TextureWrapMode;
using PIF = OpenToolkit.Graphics.OpenGL4.PixelInternalFormat;
using PF = OpenToolkit.Graphics.OpenGL4.PixelFormat;
using PT = OpenToolkit.Graphics.OpenGL4.PixelType;
namespace Robust.Client.Graphics.Clyde
{
@@ -20,8 +23,7 @@ namespace Robust.Client.Graphics.Clyde
private ClydeTexture _stockTextureBlack = default!;
private ClydeTexture _stockTextureTransparent = default!;
private readonly Dictionary<ClydeHandle, LoadedTexture> _loadedTextures =
new();
private readonly Dictionary<ClydeHandle, LoadedTexture> _loadedTextures = new();
private readonly ConcurrentQueue<ClydeHandle> _textureDisposeQueue = new();
@@ -69,85 +71,129 @@ namespace Robust.Client.Graphics.Clyde
// Flip image because OpenGL reads images upside down.
var copy = FlipClone(image);
var texture = new GLHandle((uint) GL.GenTexture());
CheckGlError();
GL.BindTexture(TextureTarget.Texture2D, texture.Handle);
CheckGlError();
ApplySampleParameters(actualParams.SampleParameters);
PixelInternalFormat internalFormat;
PixelFormat pixelDataFormat;
PixelType pixelDataType;
bool isActuallySrgb = false;
if (pixelType == typeof(Rgba32))
{
// Note that if _hasGLSrgb is off, we import an sRGB texture as non-sRGB.
// Shaders are expected to compensate for this
internalFormat = (actualParams.Srgb && _hasGLSrgb) ? PixelInternalFormat.Srgb8Alpha8 : PixelInternalFormat.Rgba8;
isActuallySrgb = actualParams.Srgb;
pixelDataFormat = PixelFormat.Rgba;
pixelDataType = PixelType.UnsignedByte;
}
else if (pixelType == typeof(A8))
{
if (image.Width % 4 != 0 || image.Height % 4 != 0)
{
throw new ArgumentException("Alpha8 images must have multiple of 4 sizes.");
}
internalFormat = PixelInternalFormat.R8;
pixelDataFormat = PixelFormat.Red;
pixelDataType = PixelType.UnsignedByte;
unsafe
{
// TODO: Does it make sense to default to 1 for RGB parameters?
// It might make more sense to pass some options to change swizzling.
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, (int) All.One);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, (int) All.One);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, (int) All.One);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, (int) All.Red);
}
}
else if (pixelType == typeof(L8) && !actualParams.Srgb)
{
// Can only use R8 for L8 if sRGB is OFF.
// Because OpenGL doesn't provide sRGB single/dual channel image formats.
// Vulkan when?
if (copy.Width % 4 != 0 || copy.Height % 4 != 0)
{
throw new ArgumentException("L8 non-sRGB images must have multiple of 4 sizes.");
}
internalFormat = PixelInternalFormat.R8;
pixelDataFormat = PixelFormat.Red;
pixelDataType = PixelType.UnsignedByte;
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, (int) All.Red);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, (int) All.Red);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, (int) All.Red);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, (int) All.One);
}
else
{
throw new NotImplementedException($"Unable to handle pixel type '{pixelType.Name}'");
}
var texture = CreateBaseTextureInternal<T>(image.Width, image.Height, actualParams, name);
unsafe
{
var span = copy.GetPixelSpan();
fixed (T* ptr = span)
{
GL.TexImage2D(TextureTarget.Texture2D, 0, internalFormat, copy.Width, copy.Height, 0,
pixelDataFormat, pixelDataType, (IntPtr) ptr);
CheckGlError();
// Still bound.
DoTexUpload(copy.Width, copy.Height, actualParams.Srgb, ptr);
}
}
var pressureEst = EstPixelSize(internalFormat) * copy.Width * copy.Height;
return texture;
}
return GenTexture(texture, (copy.Width, copy.Height), isActuallySrgb, name, pressureEst);
public unsafe OwnedTexture CreateBlankTexture<T>(
Vector2i size,
string? name = null,
in TextureLoadParameters? loadParams = null)
where T : unmanaged, IPixel<T>
{
var actualParams = loadParams ?? TextureLoadParameters.Default;
if (!_hasGLTextureSwizzle)
{
// Actually create RGBA32 texture if missing texture swizzle.
// This is fine (TexturePixelType that's stored) because all other APIs do the same.
if (typeof(T) == typeof(A8) || typeof(T) == typeof(L8))
{
return CreateBlankTexture<Rgba32>(size, name, loadParams);
}
}
var texture = CreateBaseTextureInternal<T>(
size.X, size.Y,
actualParams,
name);
// Texture still bound, run glTexImage2D with null data param to specify bounds.
DoTexUpload<T>(size.X, size.Y, actualParams.Srgb, null);
return texture;
}
private unsafe void DoTexUpload<T>(int width, int height, bool srgb, T* ptr) where T : unmanaged, IPixel<T>
{
if (sizeof(T) < 4)
{
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
CheckGlError();
}
var (pif, pf, pt) = PixelEnums<T>(srgb);
GL.TexImage2D(TextureTarget.Texture2D, 0, pif, width, height, 0, pf, pt, (IntPtr) ptr);
CheckGlError();
if (sizeof(T) < 4)
{
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 4);
CheckGlError();
}
}
private ClydeTexture CreateBaseTextureInternal<T>(
int width, int height,
in TextureLoadParameters loadParams,
string? name = null)
where T : unmanaged, IPixel<T>
{
var texture = new GLHandle((uint) GL.GenTexture());
CheckGlError();
GL.BindTexture(TextureTarget.Texture2D, texture.Handle);
CheckGlError();
ApplySampleParameters(loadParams.SampleParameters);
var (pif, _, _) = PixelEnums<T>(loadParams.Srgb);
var pixelType = typeof(T);
var texPixType = GetTexturePixelType<T>();
var isActuallySrgb = false;
if (pixelType == typeof(Rgba32))
{
isActuallySrgb = loadParams.Srgb;
}
else if (pixelType == typeof(A8))
{
DebugTools.Assert(_hasGLTextureSwizzle);
// TODO: Does it make sense to default to 1 for RGB parameters?
// It might make more sense to pass some options to change swizzling.
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, (int) All.One);
CheckGlError();
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, (int) All.One);
CheckGlError();
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, (int) All.One);
CheckGlError();
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, (int) All.Red);
CheckGlError();
}
else if (pixelType == typeof(L8) && !loadParams.Srgb)
{
DebugTools.Assert(_hasGLTextureSwizzle);
// Can only use R8 for L8 if sRGB is OFF.
// Because OpenGL doesn't provide sRGB single/dual channel image formats.
// Vulkan when?
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, (int) All.Red);
CheckGlError();
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, (int) All.Red);
CheckGlError();
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, (int) All.Red);
CheckGlError();
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, (int) All.One);
CheckGlError();
}
else
{
throw new NotSupportedException($"Unable to handle pixel type '{pixelType.Name}'");
}
var pressureEst = EstPixelSize(pif) * width * height;
return GenTexture(texture, (width, height), isActuallySrgb, name, texPixType, pressureEst);
}
private void ApplySampleParameters(TextureSampleParameters? sampleParameters)
@@ -201,10 +247,30 @@ namespace Robust.Client.Graphics.Clyde
default:
throw new ArgumentOutOfRangeException();
}
CheckGlError();
}
private ClydeTexture GenTexture(GLHandle glHandle, Vector2i size, bool srgb, string? name, long memoryPressure=0)
private (PIF pif, PF pf, PT pt) PixelEnums<T>(bool srgb)
where T : unmanaged, IPixel<T>
{
return default(T) switch
{
// Note that if _hasGLSrgb is off, we import an sRGB texture as non-sRGB.
// Shaders are expected to compensate for this
Rgba32 => (srgb && _hasGLSrgb ? PIF.Srgb8Alpha8 : PIF.Rgba8, PF.Rgba, PT.UnsignedByte),
A8 or L8 => (PIF.R8, PF.Red, PT.UnsignedByte),
_ => throw new NotSupportedException("Unsupported pixel type."),
};
}
private ClydeTexture GenTexture(
GLHandle glHandle,
Vector2i size,
bool srgb,
string? name,
TexturePixelType pixType,
long memoryPressure = 0)
{
if (name != null)
{
@@ -222,7 +288,8 @@ namespace Robust.Client.Graphics.Clyde
Height = height,
IsSrgb = srgb,
Name = name,
MemoryPressure = memoryPressure
MemoryPressure = memoryPressure,
TexturePixelType = pixType
// TextureInstance = new WeakReference<ClydeTexture>(instance)
};
@@ -246,6 +313,97 @@ namespace Robust.Client.Graphics.Clyde
//GC.RemoveMemoryPressure(loadedTexture.MemoryPressure);
}
private unsafe void SetSubImage<T>(
ClydeTexture texture,
Vector2i dstTl,
Image<T> srcImage,
in UIBox2i srcBox)
where T : unmanaged, IPixel<T>
{
if (!_hasGLTextureSwizzle)
{
if (typeof(T) == typeof(A8))
{
SetSubImage(texture, dstTl, ApplyA8Swizzle((Image<A8>) (object) srcImage), srcBox);
}
if (typeof(T) == typeof(L8))
{
SetSubImage(texture, dstTl, ApplyL8Swizzle((Image<L8>) (object) srcImage), srcBox);
}
}
var loaded = _loadedTextures[texture.TextureId];
var pixType = GetTexturePixelType<T>();
if (pixType != loaded.TexturePixelType)
{
if (loaded.TexturePixelType == TexturePixelType.RenderTarget)
throw new InvalidOperationException("Cannot modify texture for render target directly.");
throw new InvalidOperationException("Mismatching pixel type for texture.");
}
if (loaded.Width < dstTl.X + srcBox.Width || loaded.Height < dstTl.Y + srcBox.Height)
throw new ArgumentOutOfRangeException(nameof(srcBox), "Destination rectangle out of bounds.");
if (srcBox.Left < 0 || srcBox.Top < 0 || srcBox.Right > srcImage.Width || srcBox.Bottom > srcImage.Height)
throw new ArgumentOutOfRangeException(nameof(srcBox), "Source rectangle out of bounds.");
if (sizeof(T) != 4)
{
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
CheckGlError();
}
// sRGB doesn't matter since that only changes the internalFormat, which we don't need here.
var (_, pf, pt) = PixelEnums<T>(srgb: false);
GL.BindTexture(TextureTarget.Texture2D, loaded.OpenGLObject.Handle);
CheckGlError();
var size = srcBox.Width * srcBox.Height;
var copyBuffer = size < 16 * 16 ? stackalloc T[size] : new T[size];
for (var y = 0; y < srcBox.Height; y++)
for (var x = 0; x < srcBox.Width; x++)
{
copyBuffer[(srcBox.Height - y - 1) * srcBox.Width + x] = srcImage[x + srcBox.Left, srcBox.Top + y];
}
fixed (T* aPtr = copyBuffer)
{
var dstY = loaded.Height - dstTl.Y - srcBox.Height;
GL.TexSubImage2D(
TextureTarget.Texture2D,
0,
dstTl.X, dstY,
srcBox.Width, srcBox.Height,
pf, pt,
(IntPtr) aPtr);
CheckGlError();
}
if (sizeof(T) != 4)
{
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 4);
CheckGlError();
}
}
private static TexturePixelType GetTexturePixelType<T>() where T : unmanaged, IPixel<T>
{
return default(T) switch
{
Rgba32 => TexturePixelType.Rgba32,
L8 => TexturePixelType.L8,
A8 => TexturePixelType.A8,
_ => throw new NotSupportedException("Unsupported pixel type."),
};
}
private void LoadStockTextures()
{
var white = new Image<Rgba32>(1, 1);
@@ -350,10 +508,20 @@ namespace Robust.Client.Graphics.Clyde
public bool IsSrgb;
public string? Name;
public long MemoryPressure;
public TexturePixelType TexturePixelType;
public Vector2i Size => (Width, Height);
// public WeakReference<ClydeTexture> TextureInstance;
}
private enum TexturePixelType : byte
{
RenderTarget = 0,
Rgba32,
A8,
L8,
}
private void FlushTextureDispose()
{
while (_textureDisposeQueue.TryDequeue(out var handle))
@@ -369,6 +537,11 @@ namespace Robust.Client.Graphics.Clyde
internal ClydeHandle TextureId { get; }
public override void SetSubImage<T>(Vector2i topLeft, Image<T> sourceImage, in UIBox2i sourceRegion)
{
_clyde.SetSubImage(this, topLeft, sourceImage, sourceRegion);
}
protected override void Dispose(bool disposing)
{
if (disposing)

View File

@@ -49,6 +49,7 @@ namespace Robust.Client.Graphics.Clyde
public string GetKeyName(Keyboard.Key key) => string.Empty;
public string GetKeyNameScanCode(int scanCode) => string.Empty;
public int GetKeyScanCode(Keyboard.Key key) => default;
public void Shutdown()
{
// Nada.
@@ -77,8 +78,8 @@ namespace Robust.Client.Graphics.Clyde
public override event Action<WindowResizedEventArgs> OnWindowResized
{
add {}
remove {}
add { }
remove { }
}
public void Render()
@@ -111,6 +112,15 @@ namespace Robust.Client.Graphics.Clyde
return new DummyTexture((image.Width, image.Height));
}
public OwnedTexture CreateBlankTexture<T>(
Vector2i size,
string? name = null,
in TextureLoadParameters? loadParams = null)
where T : unmanaged, IPixel<T>
{
return new DummyTexture(size);
}
public IRenderTexture CreateRenderTarget(Vector2i size, RenderTargetFormatParameters format,
TextureSampleParameters? sampleParameters = null, string? name = null)
{
@@ -174,7 +184,7 @@ namespace Robust.Client.Graphics.Clyde
return DummyAudioSource.Instance;
}
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false)
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio = false)
{
return DummyBufferedAudioSource.Instance;
}
@@ -296,6 +306,11 @@ namespace Robust.Client.Graphics.Clyde
public DummyTexture(Vector2i size) : base(size)
{
}
public override void SetSubImage<T>(Vector2i topLeft, Image<T> sourceImage, in UIBox2i sourceRegion)
{
// Just do nothing on mutate.
}
}
private sealed class DummyShaderInstance : ShaderInstance
@@ -434,7 +449,8 @@ namespace Robust.Client.Graphics.Clyde
{
}
public IRenderTexture RenderTarget { get; } = new DummyRenderTexture(Vector2i.One, new DummyTexture(Vector2i.One));
public IRenderTexture RenderTarget { get; } =
new DummyRenderTexture(Vector2i.One, new DummyTexture(Vector2i.One));
public IEye? Eye { get; set; }
public Vector2i Size { get; }

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using JetBrains.Annotations;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Utility;
@@ -17,7 +18,11 @@ namespace Robust.Client.Graphics
{
internal sealed class FontManager : IFontManagerInternal
{
private const int SheetWidth = 256;
private const int SheetHeight = 256;
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly IClyde _clyde = default!;
private uint BaseFontDPI;
@@ -51,8 +56,7 @@ namespace Robust.Client.Graphics
return instance;
}
var glyphMap = _generateGlyphMap(fontFaceHandle.Face);
instance = new FontInstanceHandle(this, size, glyphMap, fontFaceHandle);
instance = new FontInstanceHandle(this, size, fontFaceHandle);
_loadedInstances.Add((fontFaceHandle, size), instance);
return instance;
@@ -67,135 +71,128 @@ namespace Robust.Client.Graphics
var descent = -ftFace.Size.Metrics.Descender.ToInt32();
var lineHeight = ftFace.Size.Metrics.Height.ToInt32();
var (atlas, metricsMap) = _generateAtlas(instance, scale);
var data = new ScaledFontData(ascent, descent, ascent + descent, lineHeight);
return new ScaledFontData(metricsMap, ascent, descent, ascent + descent, lineHeight, atlas);
return data;
}
private (FontTextureAtlas, Dictionary<uint, CharMetrics> metricsMap)
_generateAtlas(FontInstanceHandle instance, float scale)
private void CacheGlyph(FontInstanceHandle instance, ScaledFontData scaled, float scale, uint glyph)
{
// TODO: This could use a better box packing algorithm.
// Right now we treat each glyph bitmap as having the max size among all glyphs.
// So we can divide the atlas into equal-size rectangles.
// This wastes a lot of space though because there's a lot of tiny glyphs.
// Check if already cached.
if (scaled.AtlasData.ContainsKey(glyph))
return;
var face = instance.FaceHandle.Face;
face.SetCharSize(0, instance.Size, 0, (uint) (BaseFontDPI * scale));
face.LoadGlyph(glyph, LoadFlags.Default, LoadTarget.Normal);
face.Glyph.RenderGlyph(RenderMode.Normal);
var maxGlyphSize = Vector2i.Zero;
var count = 0;
var glyphMetrics = face.Glyph.Metrics;
var metrics = new CharMetrics(glyphMetrics.HorizontalBearingX.ToInt32(),
glyphMetrics.HorizontalBearingY.ToInt32(),
glyphMetrics.HorizontalAdvance.ToInt32(),
glyphMetrics.Width.ToInt32(),
glyphMetrics.Height.ToInt32());
var metricsMap = new Dictionary<uint, CharMetrics>();
foreach (var glyph in instance.GlyphMap.Values)
using var bitmap = face.Glyph.Bitmap;
if (bitmap.Pitch < 0)
{
if (metricsMap.ContainsKey(glyph))
{
continue;
}
face.LoadGlyph(glyph, LoadFlags.Default, LoadTarget.Normal);
face.Glyph.RenderGlyph(RenderMode.Normal);
var glyphMetrics = face.Glyph.Metrics;
var metrics = new CharMetrics(glyphMetrics.HorizontalBearingX.ToInt32(),
glyphMetrics.HorizontalBearingY.ToInt32(),
glyphMetrics.HorizontalAdvance.ToInt32(),
glyphMetrics.Width.ToInt32(),
glyphMetrics.Height.ToInt32());
metricsMap.Add(glyph, metrics);
maxGlyphSize = Vector2i.ComponentMax(maxGlyphSize,
new Vector2i(face.Glyph.Bitmap.Width, face.Glyph.Bitmap.Rows));
count += 1;
throw new NotImplementedException();
}
// Make atlas.
// This is the same algorithm used for RSIs. Tries to keep width and height as close as possible,
// but preferring to increase width if necessary.
var atlasEntriesHorizontal = (int) Math.Ceiling(Math.Sqrt(count));
var atlasEntriesVertical =
(int) Math.Ceiling(count / (float) atlasEntriesHorizontal);
var atlasDimX =
(int) Math.Ceiling(atlasEntriesHorizontal * maxGlyphSize.X / 4f) * 4;
var atlasDimY =
(int) Math.Ceiling(atlasEntriesVertical * maxGlyphSize.Y / 4f) * 4;
using (var atlas = new Image<A8>(atlasDimX, atlasDimY))
if (bitmap.Pitch != 0)
{
var atlasRegions = new Dictionary<uint, UIBox2>();
count = 0;
foreach (var glyph in metricsMap.Keys)
Image<A8> img;
switch (bitmap.PixelMode)
{
face.LoadGlyph(glyph, LoadFlags.Default, LoadTarget.Normal);
face.Glyph.RenderGlyph(RenderMode.Normal);
var bitmap = face.Glyph.Bitmap;
if (bitmap.Pitch == 0)
case PixelMode.Mono:
{
count += 1;
continue;
img = MonoBitMapToImage(bitmap);
break;
}
if (bitmap.Pitch < 0)
case PixelMode.Gray:
{
ReadOnlySpan<A8> span;
unsafe
{
span = new ReadOnlySpan<A8>((void*) bitmap.Buffer, bitmap.Pitch * bitmap.Rows);
}
img = new Image<A8>(bitmap.Width, bitmap.Rows);
span.Blit(
bitmap.Pitch,
UIBox2i.FromDimensions(0, 0, bitmap.Pitch, bitmap.Rows),
img,
(0, 0));
break;
}
case PixelMode.Gray2:
case PixelMode.Gray4:
case PixelMode.Lcd:
case PixelMode.VerticalLcd:
case PixelMode.Bgra:
throw new NotImplementedException();
}
var column = count % atlasEntriesHorizontal;
var row = count / atlasEntriesVertical;
var offsetX = column * maxGlyphSize.X;
var offsetY = row * maxGlyphSize.Y;
count += 1;
atlasRegions.Add(glyph, UIBox2i.FromDimensions(offsetX, offsetY, bitmap.Width, bitmap.Rows));
switch (bitmap.PixelMode)
{
case PixelMode.Mono:
{
using (var bitmapImage = MonoBitMapToImage(bitmap))
{
bitmapImage.Blit(new UIBox2i(0, 0, bitmapImage.Width, bitmapImage.Height), atlas,
(offsetX, offsetY));
}
break;
}
case PixelMode.Gray:
{
ReadOnlySpan<A8> span;
unsafe
{
span = new ReadOnlySpan<A8>((void*) bitmap.Buffer, bitmap.Pitch * bitmap.Rows);
}
span.Blit(bitmap.Pitch, UIBox2i.FromDimensions(0, 0, bitmap.Pitch, bitmap.Rows), atlas,
(offsetX, offsetY));
break;
}
case PixelMode.Gray2:
case PixelMode.Gray4:
case PixelMode.Lcd:
case PixelMode.VerticalLcd:
case PixelMode.Bgra:
throw new NotImplementedException();
default:
throw new ArgumentOutOfRangeException();
}
default:
throw new ArgumentOutOfRangeException();
}
var atlasDictionary = new Dictionary<uint, AtlasTexture>();
var texture = Texture.LoadFromImage(atlas, $"font-{face.FamilyName}-{instance.Size}-{(uint) (BaseFontDPI * scale)}");
OwnedTexture sheet;
if (scaled.AtlasTextures.Count == 0)
sheet = GenSheet();
else
sheet = scaled.AtlasTextures[^1];
foreach (var (glyph, region) in atlasRegions)
var (sheetW, sheetH) = sheet.Size;
if (sheetW - scaled.CurSheetX < img.Width)
{
atlasDictionary.Add(glyph, new AtlasTexture(texture, region));
scaled.CurSheetX = 0;
scaled.CurSheetY = scaled.CurSheetMaxY;
}
return (new FontTextureAtlas(texture, atlasDictionary), metricsMap);
if (sheetH - scaled.CurSheetY < img.Height)
{
// Make new sheet.
scaled.CurSheetY = 0;
scaled.CurSheetX = 0;
scaled.CurSheetMaxY = 0;
sheet = GenSheet();
}
sheet.SetSubImage((scaled.CurSheetX, scaled.CurSheetY), img);
var atlasTexture = new AtlasTexture(
sheet,
UIBox2.FromDimensions(
scaled.CurSheetX,
scaled.CurSheetY,
bitmap.Width,
bitmap.Rows));
scaled.AtlasData.Add(glyph, atlasTexture);
scaled.CurSheetMaxY = Math.Max(scaled.CurSheetMaxY, scaled.CurSheetY + bitmap.Rows);
scaled.CurSheetX += bitmap.Width;
}
else
{
scaled.AtlasData.Add(glyph, null);
}
scaled.MetricsMap.Add(glyph, metrics);
OwnedTexture GenSheet()
{
var sheet = _clyde.CreateBlankTexture<A8>((SheetWidth, SheetHeight),
$"font-{face.FamilyName}-{instance.Size}-{(uint) (BaseFontDPI * scale)}-sheet{scaled.AtlasTextures.Count}");
scaled.AtlasTextures.Add(sheet);
return sheet;
}
}
@@ -226,46 +223,6 @@ namespace Robust.Client.Graphics
return bitmapImage;
}
private Dictionary<char, uint> _generateGlyphMap(Face face)
{
var map = new Dictionary<char, uint>();
// TODO: Render more than extended ASCII, Cyrillic and Greek. somehow.
// Does it make sense to just render every glyph in the font?
// Render all the extended ASCII characters.
// Yeah I know "extended ASCII" isn't a real thing get off my back.
for (var i = 32u; i <= 255; i++)
{
_addGlyph(i, face, map);
}
// Render basic cyrillic.
for (var i = 0x0410u; i <= 0x044F; i++)
{
_addGlyph(i, face, map);
}
// Render greek.
for (var i = 0x03B1u; i <= 0x03C9; i++)
{
_addGlyph(i, face, map);
}
return map;
}
private static void _addGlyph(uint codePoint, Face face, Dictionary<char, uint> map)
{
var glyphIndex = face.GetCharIndex(codePoint);
if (glyphIndex == 0)
{
return;
}
map.Add((char) codePoint, glyphIndex);
}
private class FontFaceHandle : IFontFaceHandle
{
public Face Face { get; }
@@ -282,78 +239,84 @@ namespace Robust.Client.Graphics
public FontFaceHandle FaceHandle { get; }
public int Size { get; }
private readonly Dictionary<float, ScaledFontData> _scaledData = new();
public readonly IReadOnlyDictionary<char, uint> GlyphMap;
private readonly FontManager _fontManager;
public readonly Dictionary<Rune, uint> GlyphMap;
public FontInstanceHandle(FontManager fontManager, int size, IReadOnlyDictionary<char, uint> glyphMap,
FontFaceHandle faceHandle)
public FontInstanceHandle(FontManager fontManager, int size, FontFaceHandle faceHandle)
{
GlyphMap = new Dictionary<Rune, uint>();
_fontManager = fontManager;
Size = size;
GlyphMap = glyphMap;
FaceHandle = faceHandle;
}
public Texture? GetCharTexture(char chr, float scale)
public Texture? GetCharTexture(Rune codePoint, float scale)
{
var glyph = _getGlyph(chr);
var glyph = GetGlyph(codePoint);
if (glyph == 0)
{
return null;
}
var scaled = _getScaleDatum(scale);
scaled.Atlas.AtlasData.TryGetValue(glyph, out var texture);
var scaled = GetScaleDatum(scale);
_fontManager.CacheGlyph(this, scaled, scale, glyph);
scaled.AtlasData.TryGetValue(glyph, out var texture);
return texture;
}
public CharMetrics? GetCharMetrics(char chr, float scale)
public CharMetrics? GetCharMetrics(Rune codePoint, float scale)
{
var glyph = _getGlyph(chr);
var glyph = GetGlyph(codePoint);
if (glyph == 0)
{
return null;
}
var scaled = _getScaleDatum(scale);
var scaled = GetScaleDatum(scale);
_fontManager.CacheGlyph(this, scaled, scale, glyph);
return scaled.MetricsMap[glyph];
}
public int GetAscent(float scale)
{
var scaled = _getScaleDatum(scale);
var scaled = GetScaleDatum(scale);
return scaled.Ascent;
}
public int GetDescent(float scale)
{
var scaled = _getScaleDatum(scale);
var scaled = GetScaleDatum(scale);
return scaled.Descent;
}
public int GetHeight(float scale)
{
var scaled = _getScaleDatum(scale);
var scaled = GetScaleDatum(scale);
return scaled.Height;
}
public int GetLineHeight(float scale)
{
var scaled = _getScaleDatum(scale);
var scaled = GetScaleDatum(scale);
return scaled.LineHeight;
}
private uint _getGlyph(char chr)
private uint GetGlyph(Rune chr)
{
if (GlyphMap.TryGetValue(chr, out var glyph))
{
return glyph;
}
return 0;
// Check FreeType to see if it exists.
var index = FaceHandle.Face.GetCharIndex((uint) chr.Value);
GlyphMap.Add(chr, index);
return index;
}
private ScaledFontData _getScaleDatum(float scale)
private ScaledFontData GetScaleDatum(float scale)
{
if (_scaledData.TryGetValue(scale, out var datum))
{
@@ -368,37 +331,25 @@ namespace Robust.Client.Graphics
private class ScaledFontData
{
public ScaledFontData(IReadOnlyDictionary<uint, CharMetrics> metricsMap, int ascent, int descent,
int height, int lineHeight, FontTextureAtlas atlas)
public ScaledFontData(int ascent, int descent, int height, int lineHeight)
{
MetricsMap = metricsMap;
Ascent = ascent;
Descent = descent;
Height = height;
LineHeight = lineHeight;
Atlas = atlas;
}
public IReadOnlyDictionary<uint, CharMetrics> MetricsMap { get; }
public int Ascent { get; }
public int Descent { get; }
public int Height { get; }
public int LineHeight { get; }
public FontTextureAtlas Atlas { get; }
}
public readonly List<OwnedTexture> AtlasTextures = new();
public readonly Dictionary<uint, AtlasTexture?> AtlasData = new();
public readonly Dictionary<uint, CharMetrics> MetricsMap = new();
public readonly int Ascent;
public readonly int Descent;
public readonly int Height;
public readonly int LineHeight;
private class FontTextureAtlas
{
public FontTextureAtlas(Texture mainTexture, Dictionary<uint, AtlasTexture> atlasData)
{
MainTexture = mainTexture;
AtlasData = atlasData;
}
public Texture MainTexture { get; }
// Maps glyph index to atlas.
public Dictionary<uint, AtlasTexture> AtlasData { get; }
public int CurSheetX;
public int CurSheetY;
public int CurSheetMaxY;
}
}
}

View File

@@ -1,5 +1,7 @@
using System;
using Robust.Shared.Maths;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace Robust.Client.Graphics
{
@@ -12,21 +14,42 @@ namespace Robust.Client.Graphics
{
}
/// <summary>
/// Modifies a sub area of the texture with new data.
/// </summary>
/// <param name="topLeft">The top left corner of the area to modify.</param>
/// <param name="sourceImage">The image from which to copy pixel data.</param>
/// <param name="sourceRegion">The rectangle inside <paramref name="sourceImage"/> from which to copy.</param>
/// <typeparam name="T">
/// The type of pixels being used.
/// This must match the type used when creating the texture.
/// </typeparam>
public abstract void SetSubImage<T>(Vector2i topLeft, Image<T> sourceImage, in UIBox2i sourceRegion)
where T : unmanaged, IPixel<T>;
/// <summary>
/// Modifies a sub area of the texture with new data.
/// </summary>
/// <param name="topLeft">The top left corner of the area to modify.</param>
/// <param name="sourceImage">The image to paste onto the texture.</param>
/// <typeparam name="T">
/// The type of pixels being used.
/// This must match the type used when creating the texture.
/// </typeparam>
public void SetSubImage<T>(Vector2i topLeft, Image<T> sourceImage)
where T : unmanaged, IPixel<T>
{
SetSubImage(topLeft, sourceImage, UIBox2i.FromDimensions(0, 0, sourceImage.Width, sourceImage.Height));
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
[Obsolete("Use Dispose() instead")]
public void Delete()
{
Dispose();
}
protected virtual void Dispose(bool disposing)
{
}
~OwnedTexture()

View File

@@ -31,7 +31,7 @@
}
}
},
"required": ["name","directions"] //'delays' is marked as optional in the spec
"required": ["name"] //'delays' is marked as optional in the spec
}
},
"properties": {

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
@@ -134,7 +134,8 @@ namespace Robust.Client.Input
Priority = p.Priority,
Type = p.BindingType,
CanFocus = p.CanFocus,
CanRepeat = p.CanRepeat
CanRepeat = p.CanRepeat,
AllowSubCombs = p.AllowSubCombs
}).ToArray();
var leaveEmpty = _modifiedKeyFunctions
@@ -203,6 +204,7 @@ namespace Robust.Client.Input
var bindsDown = new List<KeyBinding>();
var hasCanFocus = false;
var hasAllowSubCombs = false;
// bindings are ordered with larger combos before single key bindings so combos have priority.
foreach (var binding in _bindings)
@@ -221,12 +223,22 @@ namespace Robust.Client.Input
matchedCombo = binding.PackedKeyCombo;
bindsDown.Add(binding);
hasCanFocus |= binding.CanFocus;
hasAllowSubCombs |= binding.AllowSubCombs;
}
else if (PackedIsSubPattern(matchedCombo, binding.PackedKeyCombo))
{
// kill any lower level matches
UpBind(binding);
if (hasAllowSubCombs)
{
bindsDown.Add(binding);
}
else
{
// kill any lower level matches
UpBind(binding);
}
}
}
}
@@ -378,8 +390,8 @@ namespace Robust.Client.Input
{
for (var i = 0; i < 32; i += 8)
{
var key = (Key) (subPackedCombo.Packed >> i);
if (!PackedContainsKey(packedCombo, key))
var key = (Key) ((subPackedCombo.Packed >> i) & 0b_1111_1111);
if (key != Key.Unknown && !PackedContainsKey(packedCombo, key))
{
return false;
}
@@ -453,7 +465,7 @@ namespace Robust.Client.Input
public IKeyBinding RegisterBinding(BoundKeyFunction function, KeyBindingType bindingType,
Key baseKey, Key? mod1, Key? mod2, Key? mod3)
{
var binding = new KeyBinding(this, function, bindingType, baseKey, false, false,
var binding = new KeyBinding(this, function, bindingType, baseKey, false, false, false,
0, mod1 ?? Key.Unknown, mod2 ?? Key.Unknown, mod3 ?? Key.Unknown);
RegisterBinding(binding);
@@ -464,7 +476,7 @@ namespace Robust.Client.Input
public IKeyBinding RegisterBinding(in KeyBindingRegistration reg, bool markModified = true)
{
var binding = new KeyBinding(this, reg.Function, reg.Type, reg.BaseKey, reg.CanFocus, reg.CanRepeat,
reg.Priority, reg.Mod1, reg.Mod2, reg.Mod3);
reg.AllowSubCombs, reg.Priority, reg.Mod1, reg.Mod2, reg.Mod3);
RegisterBinding(binding, markModified);
@@ -619,12 +631,18 @@ namespace Robust.Client.Input
[ViewVariables]
public bool CanRepeat { get; internal set; }
/// <summary>
/// Whether the Bound Key Combination allows Sub Combinations of it to trigger.
/// </summary>
[ViewVariables]
public bool AllowSubCombs { get; internal set; }
[ViewVariables] public int Priority { get; internal set; }
public KeyBinding(InputManager inputManager, BoundKeyFunction function,
KeyBindingType bindingType,
Key baseKey,
bool canFocus, bool canRepeat, int priority, Key mod1 = Key.Unknown,
bool canFocus, bool canRepeat, bool allowSubCombs, int priority, Key mod1 = Key.Unknown,
Key mod2 = Key.Unknown,
Key mod3 = Key.Unknown)
{
@@ -632,6 +650,7 @@ namespace Robust.Client.Input
BindingType = bindingType;
CanFocus = canFocus;
CanRepeat = canRepeat;
AllowSubCombs = allowSubCombs;
Priority = priority;
_inputManager = inputManager;

View File

@@ -34,6 +34,29 @@ namespace Robust.Client.Interfaces.Graphics
Texture LoadTextureFromImage<T>(Image<T> image, string? name = null,
TextureLoadParameters? loadParams = null) where T : unmanaged, IPixel<T>;
/// <summary>
/// Creates a blank texture of the specified parameters.
/// This texture can later be modified using <see cref="OwnedTexture.SetSubImage{T}"/>
/// </summary>
/// <param name="size">The size of the new texture, in pixels.</param>
/// <param name="name">A name for the texture that can show up in debugging tools like renderdoc.</param>
/// <param name="loadParams">
/// Load parameters for the texture describing stuff such as sample mode.
/// </param>
/// <typeparam name="T">
/// The type of pixels to "store" in the texture.
/// This is the same type you should pass to <see cref="OwnedTexture.SetSubImage{T}"/>,
/// and also determines how the texture is stored internally.
/// </typeparam>
/// <returns>
/// An owned, mutable texture object.
/// </returns>
OwnedTexture CreateBlankTexture<T>(
Vector2i size,
string? name = null,
in TextureLoadParameters? loadParams = null)
where T : unmanaged, IPixel<T>;
IRenderTexture CreateRenderTarget(Vector2i size, RenderTargetFormatParameters format,
TextureSampleParameters? sampleParameters = null, string? name = null);

View File

@@ -1,4 +1,5 @@
using System.IO;
using System.Text;
using Robust.Client.Graphics;
namespace Robust.Client.Interfaces.Graphics
@@ -22,8 +23,13 @@ namespace Robust.Client.Interfaces.Graphics
internal interface IFontInstanceHandle
{
Texture? GetCharTexture(char chr, float scale);
CharMetrics? GetCharMetrics(char chr, float scale);
Texture? GetCharTexture(Rune codePoint, float scale);
Texture? GetCharTexture(char chr, float scale) => GetCharTexture((Rune) chr, scale);
CharMetrics? GetCharMetrics(Rune codePoint, float scale);
CharMetrics? GetCharMetrics(char chr, float scale) => GetCharMetrics((Rune) chr, scale);
int GetAscent(float scale);
int GetDescent(float scale);
int GetHeight(float scale);

View File

@@ -16,6 +16,7 @@ namespace Robust.Client.Interfaces.Input
bool CanFocus { get; }
bool CanRepeat { get; }
bool AllowSubCombs { get; }
int Priority { get; }
/// <summary>

View File

@@ -1,4 +1,4 @@
using Robust.Client.Input;
using Robust.Client.Input;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
@@ -16,6 +16,7 @@ namespace Robust.Client.Interfaces.Input
public int Priority;
public bool CanFocus;
public bool CanRepeat;
public bool AllowSubCombs;
public void ExposeData(ObjectSerializer serializer)
{
@@ -28,6 +29,7 @@ namespace Robust.Client.Interfaces.Input
serializer.DataField(ref Priority, "priority", 0);
serializer.DataField(ref CanFocus, "canFocus", false);
serializer.DataField(ref CanRepeat, "canRepeat", false);
serializer.DataField(ref AllowSubCombs, "allowSubCombs", false);
}
}
}

View File

@@ -98,9 +98,9 @@ namespace Robust.Client.Placement
public bool Eraser { get; private set; }
/// <summary>
/// The texture we use to show from our placement manager to represent the entity to place
/// The texture we use to show from our placement manager to represent the entity to place
/// </summary>
public IDirectionalTextureProvider? CurrentBaseSprite { get; set; }
public List<IDirectionalTextureProvider>? CurrentTextures { get; set; }
/// <summary>
/// Which of the placement orientations we are trying to place with
@@ -311,7 +311,7 @@ namespace Robust.Client.Placement
{
PlacementChanged?.Invoke(this, EventArgs.Empty);
Hijack = null;
CurrentBaseSprite = null;
CurrentTextures = null;
CurrentPrototype = null;
CurrentPermission = null;
CurrentMode = null;
@@ -555,7 +555,7 @@ namespace Robust.Client.Placement
{
var prototype = _prototypeManager.Index<EntityPrototype>(templateName);
CurrentBaseSprite = SpriteComponent.GetPrototypeIcon(prototype, ResourceCache);
CurrentTextures = SpriteComponent.GetPrototypeTextures(prototype, ResourceCache).ToList();
CurrentPrototype = prototype;
IsActive = true;
@@ -563,8 +563,9 @@ namespace Robust.Client.Placement
private void PreparePlacementTile()
{
CurrentBaseSprite = ResourceCache
.GetResource<TextureResource>(new ResourcePath("/Textures/UserInterface/tilebuildoverlay.png")).Texture;
CurrentTextures = new List<IDirectionalTextureProvider>
{ResourceCache
.GetResource<TextureResource>(new ResourcePath("/Textures/UserInterface/tilebuildoverlay.png")).Texture};
IsActive = true;
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Client.Graphics;
using Robust.Client.Graphics.ClientEye;
using Robust.Client.Graphics.Drawing;
@@ -28,9 +29,9 @@ namespace Robust.Client.Placement
public EntityCoordinates MouseCoords { get; set; }
/// <summary>
/// Texture resource to draw to represent the entity we are tryign to spawn
/// Texture resources to draw to represent the entity we are trying to spawn
/// </summary>
public Texture? SpriteToDraw { get; set; }
public List<Texture>? TexturesToDraw { get; set; }
/// <summary>
/// Color set to the ghost entity when it has a valid spawn position
@@ -85,12 +86,15 @@ namespace Robust.Client.Placement
public virtual void Render(DrawingHandleWorld handle)
{
if (SpriteToDraw == null)
if (TexturesToDraw == null)
{
SetSprite();
DebugTools.AssertNotNull(SpriteToDraw);
DebugTools.AssertNotNull(TexturesToDraw);
}
if (TexturesToDraw == null || TexturesToDraw.Count == 0)
return;
IEnumerable<EntityCoordinates> locationcollection;
switch (pManager.PlacementType)
{
@@ -108,13 +112,17 @@ namespace Robust.Client.Placement
break;
}
var size = SpriteToDraw!.Size;
var size = TexturesToDraw[0].Size;
foreach (var coordinate in locationcollection)
{
var worldPos = coordinate.ToMapPos(pManager.EntityManager);
var pos = worldPos - (size/(float)EyeManager.PixelsPerMeter) / 2f;
var color = IsValidPosition(coordinate) ? ValidPlaceColor : InvalidPlaceColor;
handle.DrawTexture(SpriteToDraw, pos, color);
foreach (var texture in TexturesToDraw)
{
handle.DrawTexture(texture, pos, color);
}
}
}
@@ -188,7 +196,10 @@ namespace Robust.Client.Placement
public void SetSprite()
{
SpriteToDraw = pManager.CurrentBaseSprite!.TextureFor(pManager.Direction);
if (pManager.CurrentTextures == null)
return;
TexturesToDraw = pManager.CurrentTextures.Select(o => o.TextureFor(pManager.Direction)).ToList();
}
/// <summary>

View File

@@ -13,12 +13,15 @@ namespace Robust.Client.ResourceManagement
public override void Load(IResourceCache cache, ResourcePath path)
{
if (!cache.ContentFileExists(path))
if (!cache.TryContentFileRead(path, out var stream))
{
throw new FileNotFoundException("Content file does not exist for font");
}
FontFaceHandle = IoCManager.Resolve<IFontManagerInternal>().Load(cache.ContentFileRead(path));
using (stream)
{
FontFaceHandle = IoCManager.Resolve<IFontManagerInternal>().Load(stream);
}
}
public VectorFont MakeDefault()

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Utility;
@@ -83,7 +82,12 @@ namespace Robust.Client.ResourceManagement
{
// Load image from disk.
var texPath = path / (stateObject.StateId + ".png");
var image = Image.Load<Rgba32>(cache.ContentFileRead(texPath));
var stream = cache.ContentFileRead(texPath);
Image<Rgba32> image;
using (stream)
{
image = Image.Load<Rgba32>(stream);
}
var sheetSize = new Vector2i(image.Width, image.Height);
if (sheetSize.X % frameSize.X != 0 || sheetSize.Y % frameSize.Y != 0)
@@ -341,15 +345,25 @@ namespace Robust.Client.ResourceManagement
foreach (var stateObject in manifestJson["states"]!.Cast<JObject>())
{
var stateName = stateObject["name"]!.ToObject<string>()!;
var dirValue = stateObject["directions"]!.ToObject<int>();
RSI.State.DirectionType directions;
int dirValue;
var directions = dirValue switch
if (stateObject.TryGetValue("directions", out var dirJToken))
{
1 => RSI.State.DirectionType.Dir1,
4 => RSI.State.DirectionType.Dir4,
8 => RSI.State.DirectionType.Dir8,
_ => throw new RSILoadException($"Invalid direction: {dirValue}")
};
dirValue= dirJToken.ToObject<int>();
directions = dirValue switch
{
1 => RSI.State.DirectionType.Dir1,
4 => RSI.State.DirectionType.Dir4,
8 => RSI.State.DirectionType.Dir8,
_ => throw new RSILoadException($"Invalid direction: {dirValue} expected 1, 4 or 8")
};
}
else
{
dirValue = 1;
directions = RSI.State.DirectionType.Dir1;
}
// We can ignore selectors and flags for now,
// because they're not used yet!

View File

@@ -26,20 +26,23 @@ namespace Robust.Client.ResourceManagement
throw new FileNotFoundException("Content file does not exist for texture");
}
// Primarily for tracking down iCCP sRGB errors in the image files.
Logger.DebugS("res.tex", $"Loading texture {path}.");
var loadParameters = _tryLoadTextureParameters(cache, path) ?? TextureLoadParameters.Default;
var manager = IoCManager.Resolve<IClyde>();
using var image = Image.Load<Rgba32>(stream);
Texture = manager.LoadTextureFromImage(image, path.ToString(), loadParameters);
if (cache is IResourceCacheInternal cacheInternal)
using (stream)
{
cacheInternal.TextureLoaded(new TextureLoadedEventArgs(path, image, this));
// Primarily for tracking down iCCP sRGB errors in the image files.
Logger.DebugS("res.tex", $"Loading texture {path}.");
var loadParameters = _tryLoadTextureParameters(cache, path) ?? TextureLoadParameters.Default;
var manager = IoCManager.Resolve<IClyde>();
using var image = Image.Load<Rgba32>(stream);
Texture = manager.LoadTextureFromImage(image, path.ToString(), loadParameters);
if (cache is IResourceCacheInternal cacheInternal)
{
cacheInternal.TextureLoaded(new TextureLoadedEventArgs(path, image, this));
}
}
}
@@ -48,21 +51,25 @@ namespace Robust.Client.ResourceManagement
var metaPath = path.WithName(path.Filename + ".yml");
if (cache.TryContentFileRead(metaPath, out var stream))
{
YamlDocument yamlData;
using (var reader = new StreamReader(stream, EncodingHelpers.UTF8))
using (stream)
{
var yamlStream = new YamlStream();
yamlStream.Load(reader);
if (yamlStream.Documents.Count == 0)
YamlDocument yamlData;
using (var reader = new StreamReader(stream, EncodingHelpers.UTF8))
{
return null;
var yamlStream = new YamlStream();
yamlStream.Load(reader);
if (yamlStream.Documents.Count == 0)
{
return null;
}
yamlData = yamlStream.Documents[0];
}
yamlData = yamlStream.Documents[0];
return TextureLoadParameters.FromYaml((YamlMappingNode) yamlData.RootNode);
}
return TextureLoadParameters.FromYaml((YamlMappingNode)yamlData.RootNode);
}
return null;
}

View File

@@ -521,7 +521,7 @@ namespace Robust.Client.UserInterface
{
DebugTools.Assert(!Disposed, "Control has been disposed.");
foreach (var child in Children.ToList())
foreach (var child in Children.ToArray())
{
RemoveChild(child);
}

View File

@@ -433,7 +433,7 @@ namespace Robust.Client.UserInterface.Controls
if (item.Region == null)
continue;
if (!item.Region.Value.Contains(args.RelativePosition))
if (!item.Region.Value.Contains(args.RelativePixelPosition))
continue;
if (item.Selectable && !item.Disabled)

View File

@@ -31,6 +31,11 @@ namespace Robust.Client.UserInterface.CustomControls
{
base.FrameUpdate(args);
if (!VisibleInTree)
{
return;
}
_label.Text = string.Join("\n", _inputManager.DownKeyFunctions);
}
}

View File

@@ -64,6 +64,11 @@ namespace Robust.Client.UserInterface.CustomControls
return;
}
if (!VisibleInTree)
{
return;
}
if (!NetManager.IsConnected)
{
contents.Text = "Not connected to server.";

View File

@@ -4,7 +4,7 @@ using JetBrains.Annotations;
namespace Robust.Client.Utility
{
public static class UserDataDir
internal static class UserDataDir
{
[Pure]
public static string GetUserDataDir()

View File

@@ -38,6 +38,7 @@ namespace Robust.Server.Console.Commands
}
}
[UsedImplicitly]
internal sealed class RemoveCompCommand : IClientCommand
{
public string Command => "rmcomp";

View File

@@ -11,6 +11,7 @@ using System.Linq;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Network.Messages;
@@ -88,6 +89,12 @@ namespace Robust.Server.Placement
var coordinates = msg.EntityCoordinates;
if (!coordinates.IsValid(_entityManager))
{
Logger.WarningS("placement",
$"{session} tried to place {msg.ObjType} at invalid coordinate {coordinates}");
return;
}
/* TODO: Redesign permission system, or document what this is supposed to be doing
var permission = GetPermission(session.attachedEntity.Uid, alignRcv);

View File

@@ -4,6 +4,7 @@ using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Net.Mime;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Primitives;
@@ -68,8 +69,8 @@ namespace Robust.Server.ServerStatus
}
catch (Exception e)
{
apiContext.Respond("Internal Server Error", HttpStatusCode.InternalServerError);
_httpSawmill.Error($"Exception in StatusHost: {e}");
apiContext.Respond("Internal Server Error", HttpStatusCode.InternalServerError);
}
/*
@@ -234,12 +235,12 @@ namespace Robust.Server.ServerStatus
return serializer.Deserialize<T>(jsonReader);
}
public void Respond(string text, HttpStatusCode code = HttpStatusCode.OK, string contentType = "text/plain")
public void Respond(string text, HttpStatusCode code = HttpStatusCode.OK, string contentType = MediaTypeNames.Text.Plain)
{
Respond(text, (int) code, contentType);
}
public void Respond(string text, int code = 200, string contentType = "text/plain")
public void Respond(string text, int code = 200, string contentType = MediaTypeNames.Text.Plain)
{
_context.Response.StatusCode = code;
_context.Response.ContentType = contentType;
@@ -263,6 +264,8 @@ namespace Robust.Server.ServerStatus
{
using var streamWriter = new StreamWriter(_context.Response.OutputStream, EncodingHelpers.UTF8);
_context.Response.ContentType = MediaTypeNames.Application.Json;
using var jsonWriter = new JsonTextWriter(streamWriter);
JsonSerializer.Serialize(jsonWriter, jsonData);

View File

@@ -306,9 +306,14 @@ namespace Robust.Shared.Configuration
/// <inheritdoc />
public void SetCVar(string name, object value)
{
SetCVarInternal(name, value);
}
private void SetCVarInternal(string name, object value, bool allowSecure = false)
{
//TODO: Make flags work, required non-derpy net system.
if (_configVars.TryGetValue(name, out var cVar) && cVar.Registered && (cVar.Flags & CVar.SECURE) == 0)
if (_configVars.TryGetValue(name, out var cVar) && cVar.Registered && (allowSecure || (cVar.Flags & CVar.SECURE) == 0))
{
if (!Equals(cVar.OverrideValueParsed ?? cVar.Value, value))
{
@@ -348,6 +353,18 @@ namespace Robust.Shared.Configuration
throw new InvalidConfigurationException($"Trying to get unregistered variable '{name}'");
}
public void SetSecureCVar(string name, object value)
{
SetCVarInternal(name, value, allowSecure: true);
}
public void SetSecureCVar<T>(CVarDef<T> def, T value) where T : notnull
{
SetSecureCVar(def.Name, value);
}
public T GetCVar<T>(CVarDef<T> def) where T : notnull
{
return GetCVar<T>(def.Name);

View File

@@ -77,7 +77,7 @@ namespace Robust.Shared.ContentPack
var fullPath = mountPath / filePath;
Logger.DebugS("res.mod", $"Found module '{fullPath}'");
var asmFile = _res.ContentFileRead(fullPath);
using var asmFile = _res.ContentFileRead(fullPath);
var (asmRefs, asmName) = GetAssemblyReferenceData(asmFile);
if (!files.TryAdd(asmName, (fullPath, asmRefs)))
@@ -118,8 +118,8 @@ namespace Robust.Shared.ContentPack
}
else
{
var assemblyStream = _res.ContentFileRead(path);
var symbolsStream = _res.ContentFileReadOrNull(path.WithExtension("pdb"));
using var assemblyStream = _res.ContentFileRead(path);
using var symbolsStream = _res.ContentFileReadOrNull(path.WithExtension("pdb"));
LoadGameAssembly(assemblyStream, symbolsStream, skipVerify: true);
}
}
@@ -241,16 +241,34 @@ namespace Robust.Shared.ContentPack
if (_res.TryContentFileRead(dllPath, out var gameDll))
{
Logger.DebugS("srv", $"Loading {assemblyName} DLL");
// see if debug info is present
if (_res.TryContentFileRead(new ResourcePath($@"/Assemblies/{assemblyName}.pdb"),
out var gamePdb))
using (gameDll)
{
Logger.DebugS("srv", $"Loading {assemblyName} DLL");
// see if debug info is present
if (_res.TryContentFileRead(new ResourcePath($@"/Assemblies/{assemblyName}.pdb"),
out var gamePdb))
{
using (gamePdb)
{
try
{
// load the assembly into the process, and bootstrap the GameServer entry point.
LoadGameAssembly(gameDll, gamePdb);
return true;
}
catch (Exception e)
{
Logger.ErrorS("srv", $"Exception loading DLL {assemblyName}.dll: {e.ToStringBetter()}");
return false;
}
}
}
try
{
// load the assembly into the process, and bootstrap the GameServer entry point.
LoadGameAssembly(gameDll, gamePdb);
LoadGameAssembly(gameDll);
return true;
}
catch (Exception e)
@@ -259,18 +277,6 @@ namespace Robust.Shared.ContentPack
return false;
}
}
try
{
// load the assembly into the process, and bootstrap the GameServer entry point.
LoadGameAssembly(gameDll);
return true;
}
catch (Exception e)
{
Logger.ErrorS("srv", $"Exception loading DLL {assemblyName}.dll: {e.ToStringBetter()}");
return false;
}
}
Logger.WarningS("eng", $"Could not load {assemblyName} DLL: {dllPath} does not exist in the VFS.");

View File

@@ -216,7 +216,13 @@ namespace Robust.Shared.ContentPack
/// <inheritdoc />
public bool ContentFileExists(ResourcePath path)
{
return TryContentFileRead(path, out var _);
if (TryContentFileRead(path, out var stream))
{
stream.Dispose();
return true;
}
return false;
}
/// <inheritdoc />

View File

@@ -442,6 +442,7 @@ Types:
IsExternalInit: { All: True }
IsReadOnlyAttribute: { All: True }
IteratorStateMachineAttribute: { All: True }
PreserveBaseOverridesAttribute: { All: True }
RuntimeCompatibilityAttribute: { All: True }
RuntimeHelpers: { All: True }
TaskAwaiter: { All: True }

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Interfaces.Physics;
@@ -41,6 +41,7 @@ namespace Robust.Shared.GameObjects.Components
/// </summary>
bool Anchored { get; set; }
[Obsolete("Use AnchoredChangedMessage instead")]
event Action? AnchoredChanged;
bool Predict { get; set; }
@@ -344,11 +345,15 @@ namespace Robust.Shared.GameObjects.Components
return;
_anchored = value;
#pragma warning disable 618
AnchoredChanged?.Invoke();
#pragma warning restore 618
SendMessage(new AnchoredChangedMessage(Anchored));
Dirty();
}
}
[Obsolete("Use AnchoredChangedMessage instead")]
public event Action? AnchoredChanged;
[ViewVariables(VVAccess.ReadWrite)]
@@ -518,4 +523,14 @@ namespace Robust.Shared.GameObjects.Components
return !Anchored && Mass > 0;
}
}
public class AnchoredChangedMessage : ComponentMessage
{
public readonly bool Anchored;
public AnchoredChangedMessage(bool anchored)
{
Anchored = anchored;
}
}
}

View File

@@ -55,9 +55,6 @@ namespace Robust.Shared.GameObjects.Components.Timers
/// <param name="cancellationToken"></param>
public static void SpawnTimer(this IEntity entity, int milliseconds, Action onFired, CancellationToken cancellationToken = default)
{
if (entity.Deleted)
return;
entity
.EnsureComponent<TimerComponent>()
.Spawn(milliseconds, onFired, cancellationToken);

View File

@@ -583,7 +583,11 @@ namespace Robust.Shared.GameObjects.Components.Transform
internal void ChangeMapId(MapId newMapId)
{
if (newMapId == MapID)
return;
var oldMapId = MapID;
MapID = newMapId;
MapIdChanged(oldMapId);
UpdateChildMapIdsRecursive(MapID, Owner.EntityManager.ComponentManager);

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using System.Reflection;
using Robust.Shared.Configuration;
namespace Robust.Shared.Interfaces.Configuration
{
@@ -9,6 +10,10 @@ namespace Robust.Shared.Interfaces.Configuration
void LoadCVarsFromAssembly(Assembly assembly);
T GetSecureCVar<T>(string name);
void SetSecureCVar(string name, object value);
void SetSecureCVar<T>(CVarDef<T> def, T value) where T : notnull;
void Initialize(bool isServer);
/// <summary>

View File

@@ -42,7 +42,7 @@ namespace Robust.Shared.Log
private const string LogBeforeLevel = AnsiFgDefault + "[";
private const string LogAfterLevel = AnsiFgDefault + "] ";
private readonly Stream _stream = new BufferedStream(System.Console.OpenStandardOutput(), 2 * 1024 * 1024);
private readonly Stream _stream = new BufferedStream(System.Console.OpenStandardOutput(), 128 * 1024);
private readonly StringBuilder _line = new(1024);

View File

@@ -663,7 +663,6 @@ namespace Robust.Shared.Network
try
{
await Task.Delay(1000);
await _serializer.Handshake(channel);
}
catch (TaskCanceledException)

View File

@@ -31,6 +31,8 @@ namespace Robust.Shared.Reflection
private readonly Dictionary<string, Type> _looseTypeCache = new();
private readonly Dictionary<string, Enum> _enumCache = new();
/// <inheritdoc />
public IEnumerable<Type> GetAllChildren<T>(bool inclusive = false)
{
@@ -179,8 +181,13 @@ namespace Robust.Shared.Reflection
}
reference = reference.Substring(5);
if (_enumCache.TryGetValue(reference, out @enum))
return true;
var dotIndex = reference.LastIndexOf('.');
var typeName = reference.Substring(0, dotIndex);
var value = reference.Substring(dotIndex + 1);
foreach (var assembly in assemblies)
@@ -193,6 +200,7 @@ namespace Robust.Shared.Reflection
}
@enum = (Enum) Enum.Parse(type, value);
_enumCache[reference] = @enum;
return true;
}
}

View File

@@ -52,15 +52,26 @@ namespace Robust.UnitTesting
assemblies.Add(AppDomain.CurrentDomain.GetAssemblyByName("Robust.Shared"));
assemblies.Add(Assembly.GetExecutingAssembly());
var configurationManager = IoCManager.Resolve<IConfigurationManagerInternal>();
configurationManager.Initialize(Project == UnitTestProject.Server);
foreach (var assembly in assemblies)
{
IoCManager.Resolve<IConfigurationManagerInternal>().LoadCVarsFromAssembly(assembly);
configurationManager.LoadCVarsFromAssembly(assembly);
}
var contentAssemblies = GetContentAssemblies();
foreach (var assembly in contentAssemblies)
{
configurationManager.LoadCVarsFromAssembly(assembly);
}
IoCManager.Resolve<IReflectionManager>().LoadAssemblies(assemblies);
var modLoader = IoCManager.Resolve<TestingModLoader>();
modLoader.Assemblies = GetContentAssemblies();
modLoader.Assemblies = contentAssemblies;
modLoader.TryLoadModulesFrom(ResourcePath.Root, "");
// Required components for the engine to work