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...

26 Commits

Author SHA1 Message Date
metalgearsloth
918bbd3f01 Version: 0.8.57 2022-02-17 01:06:34 +11:00
Leon Friedrich
a1441d5051 Properly support sprite layer transforms. (#2533) 2022-02-17 00:06:14 +11:00
Leon Friedrich
58d6189c40 Allow sprite layer data to be set using PrototypeLayerData. (#2442) 2022-02-16 19:37:40 +11:00
Leon Friedrich
58defed1d2 Fix InteractionOutline 2: Electric boogaloo (#2511)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-16 18:32:40 +11:00
Paul
27a94384d0 v0.8.56 2022-02-15 18:16:07 +01:00
Paul Ritter
4b8f5815db pvs caching (#2547)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-15 18:14:44 +01:00
metalgearsloth
d830eef435 Version: 0.8.55 2022-02-15 21:16:35 +11:00
metalgearsloth
e7c4bf7341 Don't use worldbounds for PVS (#2473) 2022-02-15 21:07:41 +11:00
ike709
162e646404 Fix a weird issue with config (#2546)
Co-authored-by: ike709 <ike709@github.com>
2022-02-15 20:57:32 +11:00
metalgearsloth
93049fcacf More transform optimisations (#2519) 2022-02-15 20:43:49 +11:00
Kara D
f25ad8ece9 Version: 0.8.54 2022-02-13 20:25:00 -07:00
mirrorcult
1aaf3b9250 Merge pull request #2521 from ElectroJr/public-AppearanceSystem 2022-02-13 20:24:23 -07:00
mirrorcult
11f6cff6df Merge pull request #2539 from Acruid/vv_fix_entName 2022-02-13 20:01:53 -07:00
mirrorcult
c2ea57c95a Merge pull request #2503 from Ygg01/linguini-multiline-error-fix 2022-02-13 20:00:47 -07:00
Ygg01
f61ae5da6b Update Linguini and line info in errors 2022-02-14 01:50:11 +01:00
Acruid
8ae9a5f2da Fix a typo where setting the description of an entity in VV sets the name. 2022-02-13 16:35:51 -08:00
Ygg01
3f7e89e006 Merge remote-tracking branch 'origin/master' into linguini-multiline-error-fix 2022-02-13 23:35:28 +01:00
Ygg01
cee4e4d62e Enable Fluent logs for only .ftl files (#2532) 2022-02-12 21:59:08 +11:00
metalgearsloth
14a3783760 Version: 0.8.53 2022-02-12 15:56:21 +11:00
mirrorcult
b4607f7b1f Draw effects below FOV (#2534) 2022-02-12 15:54:50 +11:00
Acruid
5a28c16cae Map Pausing Fixes (#2520) 2022-02-12 15:54:03 +11:00
ElectroJr
9e8bf861ea Merge remote-tracking branch 'upstream/master' into public-AppearanceSystem 2022-02-11 20:43:19 +13:00
ElectroJr
4cfb9210d0 Make AppearanceSystem public 2022-02-09 04:55:31 +13:00
Ygg01
681f77a796 Change newline append 2022-02-04 02:01:52 +01:00
Ygg01
2a7f1cbf48 Ensure that tests work regardless of platform 2022-02-03 04:06:53 +01:00
Ygg01
c4e63cfdc7 Fix multiline errors, add some tests 2022-02-03 01:43:45 +01:00
41 changed files with 1567 additions and 725 deletions

View File

@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<PropertyGroup><Version>0.8.52</Version></PropertyGroup>
<PropertyGroup><Version>0.8.57</Version></PropertyGroup>
</Project>

View File

@@ -510,7 +510,7 @@ namespace Robust.Client
logManager.GetSawmill("discord").Level = LogLevel.Warning;
logManager.GetSawmill("net.predict").Level = LogLevel.Info;
logManager.GetSawmill("szr").Level = LogLevel.Info;
logManager.GetSawmill("loc").Level = LogLevel.Error;
logManager.GetSawmill("loc").Level = LogLevel.Warning;
#if DEBUG_ONLY_FCE_INFO
#if DEBUG_ONLY_FCE_LOG

View File

@@ -119,7 +119,8 @@ namespace Robust.Client.GameObjects
/// This is useful to allow layer map configs to be defined in prototypes,
/// while still allowing code to create configs if they're absent.
/// </remarks>
void LayerMapReserveBlank(object key);
/// <returns>Index of the new layer.</returns>
int LayerMapReserveBlank(object key);
/// <summary>
/// Adds a layer without texture (thus falling back to the error texture).
@@ -145,8 +146,8 @@ namespace Robust.Client.GameObjects
void RemoveLayer(int layer);
void RemoveLayer(object layerKey);
void LayerSetShader(int layer, ShaderInstance shader);
void LayerSetShader(object layerKey, ShaderInstance shader);
void LayerSetShader(int layer, ShaderInstance shader, string? prototype = null);
void LayerSetShader(object layerKey, ShaderInstance shader, string? prototype = null);
void LayerSetShader(int layer, string shaderName);
void LayerSetShader(object layerKey, string shaderName);
@@ -217,8 +218,8 @@ namespace Robust.Client.GameObjects
int GetLayerDirectionCount(ISpriteLayer layer);
/// <summary>
/// Calculate sprite bounding box in world-space coordinates.
/// Calculate the rotated sprite bounding box in world-space coordinates.
/// </summary>
Box2 CalculateBoundingBox(Vector2 worldPos);
Box2Rotated CalculateRotatedBoundingBox(Vector2 worldPosition, Angle worldRotation, IEye? eye = null);
}
}

View File

@@ -25,8 +25,6 @@ namespace Robust.Client.GameObjects
RSI.State.Direction EffectiveDirection(Angle worldRotation);
Vector2 LocalToLayer(Vector2 localPos);
/// <summary>
/// Layer size in pixels.
/// Don't account layer scale or sprite world transform.
@@ -37,6 +35,6 @@ namespace Robust.Client.GameObjects
/// Calculate layer bounding box in sprite local-space coordinates.
/// </summary>
/// <returns>Bounding box in sprite local-space coordinates.</returns>
Box2 CalculateBoundingBox();
Box2 CalculateBoundingBox(Angle worldAngle);
}
}

View File

@@ -84,10 +84,16 @@ namespace Robust.Client.GameObjects
foreach (var sprite in comp.SpriteTree.QueryAabb(localAABB))
{
var worldPos = _entityManager.GetComponent<TransformComponent>(sprite.Owner).WorldPosition;
var bounds = sprite.CalculateBoundingBox(worldPos);
var (worldPos, worldRot) = _entityManager.GetComponent<TransformComponent>(sprite.Owner).GetWorldPositionRotation();
var bounds = sprite.CalculateRotatedBoundingBox(worldPos, worldRot);
// Get scaled down bounds used to indicate the "south" of a sprite.
var localBound = bounds.Box;
var smallLocal = localBound.Scale(0.2f).Translated(-new Vector2(0f, localBound.Extents.Y));
var southIndicator = new Box2Rotated(smallLocal, bounds.Rotation, bounds.Origin);
handle.DrawRect(bounds, Color.Red.WithAlpha(0.2f));
handle.DrawRect(bounds.Scale(0.2f).Translated(-new Vector2(0f, bounds.Extents.Y)), Color.Blue.WithAlpha(0.5f));
handle.DrawRect(southIndicator, Color.Blue.WithAlpha(0.5f));
}
}
}

View File

@@ -20,6 +20,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
using RSIDirection = Robust.Client.Graphics.RSI.State.Direction;
namespace Robust.Client.GameObjects
{
@@ -31,6 +32,8 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IResourceCache resourceCache = default!;
[Dependency] private readonly IPrototypeManager prototypes = default!;
[Dependency] private readonly IEntityManager entities = default!;
[Dependency] private readonly IReflectionManager reflection = default!;
[Dependency] private readonly IEyeManager eyeManager = default!;
[DataField("visible")]
private bool _visible = true;
@@ -72,7 +75,11 @@ namespace Robust.Client.GameObjects
public Vector2 Scale
{
get => scale;
set => scale = value;
set
{
scale = value;
UpdateLocalMatrix();
}
}
[DataField("rotation")]
@@ -83,7 +90,11 @@ namespace Robust.Client.GameObjects
public Angle Rotation
{
get => rotation;
set => rotation = value;
set
{
rotation = value;
UpdateLocalMatrix();
}
}
[DataField("offset")]
@@ -97,12 +108,18 @@ namespace Robust.Client.GameObjects
public Vector2 Offset
{
get => offset;
set => offset = value;
set
{
offset = value;
UpdateLocalMatrix();
}
}
[DataField("color")]
private Color color = Color.White;
public Matrix3 LocalMatrix = Matrix3.Identity;
[Animatable]
[ViewVariables(VVAccess.ReadWrite)]
public Color Color
@@ -134,113 +151,7 @@ namespace Robust.Client.GameObjects
Layers.Clear();
foreach (var layerDatum in value)
{
var anyTextureAttempted = false;
var layer = new Layer(this);
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
{
var path = TextureRoot / layerDatum.RsiPath;
if (IoCManager.Resolve<IResourceCache>().TryGetResource(path, out RSIResource? resource))
{
layer.RSI = resource.RSI;
}
else
{
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.State))
{
anyTextureAttempted = true;
var theRsi = layer.RSI ?? BaseRSI;
if (theRsi == null)
{
Logger.ErrorS(LogCategory,
"Layer has no RSI to load states from. Cannot use 'state' property. ({0})",
layerDatum.State);
}
else
{
var stateid = new RSI.StateId(layerDatum.State);
layer.State = stateid;
if (theRsi.TryGetState(stateid, out var state))
{
// Always use south because this layer will be cached in the serializer.
layer.AnimationTimeLeft = state.GetDelay(0);
}
else
{
Logger.ErrorS(LogCategory,
$"State '{stateid}' not found in RSI: '{theRsi.Path}'.",
stateid);
}
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.TexturePath))
{
anyTextureAttempted = true;
if (layer.State.IsValid)
{
Logger.ErrorS(LogCategory,
"Cannot specify 'texture' on a layer if it has an RSI state specified."
);
}
else
{
layer.Texture =
IoCManager.Resolve<IResourceCache>().GetResource<TextureResource>(TextureRoot / layerDatum.TexturePath);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.Shader))
{
if (IoCManager.Resolve<IPrototypeManager>().TryIndex<ShaderPrototype>(layerDatum.Shader, out var prototype))
{
layer.Shader = prototype.Instance();
}
else
{
Logger.ErrorS(LogCategory,
"Shader prototype '{0}' does not exist.",
layerDatum.Shader);
}
}
layer.Color = layerDatum.Color;
layer.Rotation = layerDatum.Rotation;
layer._offset = layerDatum.Offset;
// If neither state: nor texture: were provided we assume that they want a blank invisible layer.
layer.Visible = anyTextureAttempted && layerDatum.Visible;
layer.Scale = layerDatum.Scale;
Layers.Add(layer);
if (layerDatum.MapKeys != null)
{
var index = Layers.Count - 1;
foreach (var keyString in layerDatum.MapKeys)
{
object key;
if (IoCManager.Resolve<IReflectionManager>().TryParseEnumReference(keyString, out var @enum))
{
key = @enum;
}
else
{
key = keyString;
}
if (LayerMap.ContainsKey(key))
{
Logger.ErrorS(LogCategory, "Duplicate layer map key definition: {0}", key);
continue;
}
LayerMap.Add(key, index);
}
}
AddLayer(layerDatum);
}
_layerMapShared = true;
@@ -336,11 +247,13 @@ namespace Robust.Client.GameObjects
void ISerializationHooks.AfterDeserialization()
{
IoCManager.InjectDependencies(this);
{
if (!string.IsNullOrWhiteSpace(rsi))
{
var rsiPath = TextureRoot / rsi;
if(IoCManager.Resolve<IResourceCache>().TryGetResource(rsiPath, out RSIResource? resource))
if(resourceCache.TryGetResource(rsiPath, out RSIResource? resource))
{
BaseRSI = resource.RSI;
}
@@ -373,6 +286,8 @@ namespace Robust.Client.GameObjects
LayerMap.Clear();
LayerDatums = layerDatums;
}
UpdateLocalMatrix();
}
/// <summary>
@@ -390,6 +305,7 @@ namespace Robust.Client.GameObjects
offset = other.offset;
rotation = other.rotation;
scale = other.scale;
UpdateLocalMatrix();
drawDepth = other.drawDepth;
_screenLock = other._screenLock;
_overrideDirection = other._overrideDirection;
@@ -415,9 +331,14 @@ namespace Robust.Client.GameObjects
RenderOrder = other.RenderOrder;
}
internal void UpdateLocalMatrix()
{
LocalMatrix = Matrix3.CreateTransform(in offset, in rotation, in scale);
}
public Matrix3 GetLocalMatrix()
{
return Matrix3.CreateTransform(in offset, in rotation, in scale);
return LocalMatrix;
}
/// <inheritdoc />
@@ -462,14 +383,17 @@ namespace Robust.Client.GameObjects
_layerMapShared = false;
}
public void LayerMapReserveBlank(object key)
public int LayerMapReserveBlank(object key)
{
if (LayerMapTryGet(key, out var _))
if (LayerMapTryGet(key, out var index))
{
return;
return index;
}
LayerMapSet(key, AddBlankLayer());
index = AddBlankLayer();
LayerMapSet(key, index);
return index;
}
public int AddBlankLayer(int? newIndex = null)
@@ -478,6 +402,19 @@ namespace Robust.Client.GameObjects
return AddLayer(layer, newIndex);
}
/// <summary>
/// Add a new layer based on some <see cref="PrototypeLayerData"/>.
/// </summary>
public int AddLayer(PrototypeLayerData layerDatum, int? newIndex = null)
{
var layer = new Layer(this);
var index = AddLayer(layer, newIndex);
LayerSetData(index, layerDatum);
return index;
}
public int AddLayer(string texturePath, int? newIndex = null)
{
return AddLayer(new ResourcePath(texturePath), newIndex);
@@ -653,7 +590,144 @@ namespace Robust.Client.GameObjects
RemoveLayer(layer);
}
public void LayerSetShader(int layer, ShaderInstance? shader)
/// <summary>
/// Fills in a layer's values using some <see cref="PrototypeLayerData"/>.
/// </summary>
public void LayerSetData(int index, PrototypeLayerData layerDatum)
{
if (Layers.Count <= index)
{
Logger.ErrorS(LogCategory, "Layer with index '{0}' does not exist, cannot set layer data! Trace:\n{1}",
index, Environment.StackTrace);
return;
}
var layer = Layers[index];
var anyTextureAttempted = false;
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
{
var path = TextureRoot / layerDatum.RsiPath;
if (resourceCache.TryGetResource(path, out RSIResource? resource))
{
layer.RSI = resource.RSI;
}
else
{
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.State))
{
anyTextureAttempted = true;
var theRsi = layer.RSI ?? BaseRSI;
if (theRsi == null)
{
Logger.ErrorS(LogCategory,
"Layer has no RSI to load states from. Cannot use 'state' property. ({0})",
layerDatum.State);
}
else
{
var stateid = new RSI.StateId(layerDatum.State);
layer.State = stateid;
if (theRsi.TryGetState(stateid, out var state))
{
// Always use south because this layer will be cached in the serializer.
layer.AnimationTimeLeft = state.GetDelay(0);
}
else
{
Logger.ErrorS(LogCategory,
$"State '{stateid}' not found in RSI: '{theRsi.Path}'.",
stateid);
}
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.TexturePath))
{
anyTextureAttempted = true;
if (layer.State.IsValid)
{
Logger.ErrorS(LogCategory,
"Cannot specify 'texture' on a layer if it has an RSI state specified."
);
}
else
{
layer.Texture =
resourceCache.GetResource<TextureResource>(TextureRoot / layerDatum.TexturePath);
}
}
if (!string.IsNullOrWhiteSpace(layerDatum.Shader))
{
if (prototypes.TryIndex<ShaderPrototype>(layerDatum.Shader, out var prototype))
{
layer.ShaderPrototype = layerDatum.Shader;
layer.Shader = prototype.Instance();
}
else
{
Logger.ErrorS(LogCategory,
"Shader prototype '{0}' does not exist.",
layerDatum.Shader);
}
}
if (layerDatum.MapKeys != null)
{
foreach (var keyString in layerDatum.MapKeys)
{
object key;
if (reflection.TryParseEnumReference(keyString, out var @enum))
{
key = @enum;
}
else
{
key = keyString;
}
if (LayerMap.TryGetValue(key, out var mappedIndex))
{
if (mappedIndex != index)
Logger.ErrorS(LogCategory, "Duplicate layer map key definition: {0}", key);
continue;
}
_layerMapEnsurePrivate();
LayerMap[key] = index;
}
}
layer.Color = layerDatum.Color;
layer._rotation = layerDatum.Rotation;
layer._offset = layerDatum.Offset;
layer._scale = layerDatum.Scale;
layer.UpdateLocalMatrix();
// If neither state: nor texture: were provided we assume that they want a blank invisible layer.
layer.Visible = anyTextureAttempted && layerDatum.Visible;
}
public void LayerSetData(object layerKey, PrototypeLayerData data)
{
if (!LayerMapTryGet(layerKey, out var layer))
{
Logger.ErrorS(LogCategory, "Layer with key '{0}' does not exist, cannot set shader! Trace:\n{1}",
layerKey, Environment.StackTrace);
return;
}
LayerSetData(layer, data);
}
public void LayerSetShader(int layer, ShaderInstance? shader, string? prototype = null)
{
if (Layers.Count <= layer)
{
@@ -664,9 +738,10 @@ namespace Robust.Client.GameObjects
var theLayer = Layers[layer];
theLayer.Shader = shader;
theLayer.ShaderPrototype = prototype;
}
public void LayerSetShader(object layerKey, ShaderInstance shader)
public void LayerSetShader(object layerKey, ShaderInstance shader, string? prototype = null)
{
if (!LayerMapTryGet(layerKey, out var layer))
{
@@ -675,7 +750,7 @@ namespace Robust.Client.GameObjects
return;
}
LayerSetShader(layer, shader);
LayerSetShader(layer, shader, prototype);
}
public void LayerSetShader(int layer, string shaderName)
@@ -684,10 +759,12 @@ namespace Robust.Client.GameObjects
{
Logger.ErrorS(LogCategory, "Shader prototype '{0}' does not exist. Trace:\n{1}", shaderName,
Environment.StackTrace);
LayerSetShader(layer, null, null);
return;
}
// This will set the shader to null if it does not exist.
LayerSetShader(layer, prototype?.Instance());
LayerSetShader(layer, prototype.Instance(), shaderName);
}
public void LayerSetShader(object layerKey, string shaderName)
@@ -1148,7 +1225,7 @@ namespace Robust.Client.GameObjects
return;
}
Layers[layer].SetOffset(layerOffset);
Layers[layer].Offset = layerOffset;
}
public void LayerSetOffset(object layerKey, Vector2 layerOffset)
@@ -1230,25 +1307,6 @@ namespace Robust.Client.GameObjects
RenderInternal(drawingHandle, eyeRotation, worldRotation, worldPosition, overrideDir);
}
private void CalcModelMatrix(int numDirs, Angle eyeRotation, Angle worldRotation, Vector2 worldPosition, out Matrix3 modelMatrix)
{
Angle angle;
if (_screenLock)
{
// Negate the eye rotation in the model matrix, so that later when the view matrix is applied the
// sprite will be locked upright to the screen
angle = new Angle(-eyeRotation.Theta);
}
else
{
angle = CalcRectWorldAngle(worldRotation + eyeRotation, numDirs) - eyeRotation;
}
var sWorldRotation = angle;
modelMatrix = Matrix3.CreateTransform(in worldPosition, in sWorldRotation);
}
private void RenderInternal(DrawingHandleWorld drawingHandle, Angle eyeRotation, Angle worldRotation, Vector2 worldPosition, Direction? overrideDirection)
{
// Reduce the angles to fix math shenanigans
@@ -1257,56 +1315,16 @@ namespace Robust.Client.GameObjects
if (worldRotation.Theta < 0)
worldRotation = new Angle(worldRotation.Theta + Math.Tau);
// sprite matrix, WITHOUT offset.
// offset is applied after sprite numDirs snapping/rotation correction
// --> apply at same time as layer offset
var spriteMatrix = Matrix3.CreateTransform(Vector2.Zero, rotation, scale);
// worldRotation + eyeRotation should be the angle of the entity on-screen. If no-rot is enabled this is just set to zero.
// However, at some point later the eye-matrix is applied separately, so we subtract -eye rotation for now:
var entityMatrix = Matrix3.CreateTransform(worldPosition, NoRotation ? -eyeRotation : worldRotation);
Matrix3.Multiply(ref LocalMatrix, ref entityMatrix, out var transform);
var angle = worldRotation + eyeRotation; // angle on-screen. Used to decide the direction of 4/8 directional RSIs
foreach (var layer in Layers)
{
if (!layer.Visible)
{
continue;
}
var numDirs = GetLayerDirectionCount(layer);
var layerRotation = worldRotation + layer.Rotation;
var layerPosition = worldPosition + layerRotation.RotateVec(layer._offset + offset);
CalcModelMatrix(numDirs, eyeRotation, layerRotation, layerPosition, out var modelMatrix);
Matrix3.Multiply(ref spriteMatrix, ref modelMatrix, out var transformMatrix);
drawingHandle.SetTransform(in transformMatrix);
RenderLayer(drawingHandle, layer, eyeRotation, layerRotation, overrideDirection);
}
}
private void RenderLayer(DrawingHandleWorld drawingHandle, Layer layer, Angle eyeRotation, Angle worldRotation, Direction? overrideDirection)
{
var texture = GetRenderTexture(layer, worldRotation + eyeRotation, overrideDirection);
if (layer.Shader != null)
{
drawingHandle.UseShader(layer.Shader);
}
var layerColor = color * layer.Color;
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter);
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
var quad = Box2.FromDimensions(position, textureSize);
// TODO: Implement layer-specific rotation and scale.
// Apply these directly to the box.
// Oh and when you do update Layer.LocalToLayer so content doesn't break.
// handle.Modulate changes the color
// drawingHandle.SetTransform() is set above, turning the quad into local space vertices
drawingHandle.DrawTextureRectRegion(texture, quad, layerColor);
if (layer.Shader != null)
{
drawingHandle.UseShader(null);
layer.Render(drawingHandle, ref transform, angle, overrideDirection);
}
}
@@ -1342,27 +1360,6 @@ namespace Robust.Client.GameObjects
};
}
private Texture GetRenderTexture(Layer layer, Angle worldRotation, Direction? overrideDirection)
{
var texture = layer.Texture;
if (layer.State.IsValid)
{
// Pull texture from RSI state instead.
var rsi = layer.RSI ?? BaseRSI;
if (rsi == null || !rsi.TryGetState(layer.State, out var state))
{
state = GetFallbackState(resourceCache);
}
var layerSpecificDir = layer.EffectiveDirection(state, worldRotation, overrideDirection);
texture = state.GetFrame(layerSpecificDir, layer.AnimationFrame);
}
texture ??= resourceCache.GetFallback<TextureResource>().Texture;
return texture;
}
public void FrameUpdate(float delta)
{
foreach (var t in Layers)
@@ -1417,12 +1414,14 @@ namespace Robust.Client.GameObjects
Visible = thestate.Visible;
DrawDepth = thestate.DrawDepth;
Scale = thestate.Scale;
Rotation = thestate.Rotation;
Offset = thestate.Offset;
scale = thestate.Scale;
rotation = thestate.Rotation;
offset = thestate.Offset;
UpdateLocalMatrix();
Color = thestate.Color;
RenderOrder = thestate.RenderOrder;
if (thestate.BaseRsiPath != null && BaseRSI != null)
{
if (resourceCache.TryGetResource<RSIResource>(TextureRoot / thestate.BaseRsiPath, out var res))
@@ -1438,43 +1437,8 @@ namespace Robust.Client.GameObjects
}
}
// Maybe optimize this to NOT full clear.
Layers.Clear();
for (var i = 0; i < thestate.Layers.Count; i++)
{
var netlayer = thestate.Layers[i];
var layer = new Layer(this)
{
// These are easy so do them here.
Scale = netlayer.Scale,
Rotation = netlayer.Rotation,
Visible = netlayer.Visible,
Color = netlayer.Color
};
Layers.Add(layer);
// Using the public API to handle errors.
// Probably slow as crap.
// Who am I kidding, DEFINITELY.
if (netlayer.Shader != null)
{
LayerSetShader(i, netlayer.Shader);
}
if (netlayer.RsiPath != null)
{
LayerSetRSI(i, netlayer.RsiPath);
}
if (netlayer.TexturePath != null)
{
LayerSetTexture(i, netlayer.TexturePath);
}
else if (netlayer.State != null)
{
LayerSetState(i, netlayer.State);
}
}
// Maybe optimize this to NOT fully clear the layers. (see LayerDatums setter function)
LayerDatums = thestate.Layers;
}
private void QueueUpdateIsInert()
@@ -1553,35 +1517,61 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc/>
public Box2 CalculateBoundingBox(Vector2 worldPos)
public Box2Rotated CalculateRotatedBoundingBox(Vector2 worldPosition, Angle worldRotation, IEye? eye = null)
{
// fast check for empty sprites
if (Layers.Count == 0)
return new Box2(worldPos, worldPos);
if (!Visible || Layers.Count == 0)
{
return new Box2Rotated(new Box2(worldPosition, worldPosition), Angle.Zero, worldPosition);
}
// We need to modify world rotation so that it lies between 0 and 2pi.
// This matters for 4 or 8 directional sprites deciding which quadrant (octant?) they lie in.
// the 0->2pi convention is set by the sprite-rendering code that selects the layers.
// See RenderInternal().
worldRotation = worldRotation.Reduced();
if (worldRotation.Theta < 0)
worldRotation = new Angle(worldRotation.Theta + Math.Tau);
eye ??= eyeManager.CurrentEye;
// Need relative angle on screen for determining the sprite rsi direction.
Angle relativeRotation = NoRotation
? Angle.Zero
: worldRotation + eye.Rotation;
// we need to calculate bounding box taking into account all nested layers
// because layers can have offsets, scale or rotation we need to calculate a new BB
// based on lowest bottomLeft and hightest topRight points from all layers
var box = Layers[0].CalculateBoundingBox();
// because layers can have offsets, scale or rotation, we need to calculate a new BB
// based on lowest bottomLeft and highest topRight points from all layers
var box = Layers[0].CalculateBoundingBox(relativeRotation);
for (int i = 1; i < Layers.Count; i++)
{
var layer = Layers[i];
var layerBB = layer.CalculateBoundingBox();
if (!layer.Visible) continue;
var layerBB = layer.CalculateBoundingBox(relativeRotation);
box = box.Union(layerBB);
}
// apply sprite transformations and calculate sprite bounding box
// we can optimize it a bit, if sprite doesn't have rotation
var spriteBox = box.Scale(Scale);
var spriteHasRotation = !Rotation.EqualsApprox(Angle.Zero);
var spriteBB = spriteHasRotation ?
new Box2Rotated(spriteBox, Rotation).CalcBoundingBox() : spriteBox;
// Next, what we do is take the box2 and apply the sprite's transform, and then the entity's transform. We
// could do this via Matrix3.TransformBox, but that only yields bounding boxes. So instead we manually
// transform our box by the combination of these matrices:
// move it all to world transform system (with sprite offset)
var worldBB = spriteBB.Translated(Offset + worldPos);
return worldBB;
if (Scale != Vector2.One)
box = box.Scale(Scale);
var adjustedOffset = NoRotation
? (-eye.Rotation).RotateVec(Offset)
: worldRotation.RotateVec(Offset);
Vector2 position = adjustedOffset + worldPosition;
Angle finalRotation = NoRotation
? Rotation - eye.Rotation
: Rotation + worldRotation;
return new Box2Rotated(box.Translated(position), finalRotation, position);
}
internal void UpdateBounds()
@@ -1615,10 +1605,11 @@ namespace Robust.Client.GameObjects
Flip = 3,
}
public sealed class Layer : ISpriteLayer
public sealed class Layer : ISpriteLayer, ISerializationHooks
{
[ViewVariables] private readonly SpriteComponent _parent;
[ViewVariables] public string? ShaderPrototype;
[ViewVariables] public ShaderInstance? Shader;
[ViewVariables] public Texture? Texture;
@@ -1628,11 +1619,37 @@ namespace Robust.Client.GameObjects
[ViewVariables] public float AnimationTime;
[ViewVariables] public int AnimationFrame;
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 Scale { get; set; } = Vector2.One;
public Matrix3 LocalMatrix = Matrix3.Identity;
[ViewVariables(VVAccess.ReadWrite)]
public Angle Rotation { get; set; }
public Vector2 Scale
{
get => _scale;
set
{
if (_scale.EqualsApprox(value)) return;
_scale = value;
UpdateLocalMatrix();
_parent.UpdateBounds();
}
}
internal Vector2 _scale = Vector2.One;
[ViewVariables(VVAccess.ReadWrite)]
public Angle Rotation
{
get => _rotation;
set
{
if (_rotation.EqualsApprox(value)) return;
_rotation = value;
UpdateLocalMatrix();
_parent.UpdateBounds();
}
}
internal Angle _rotation = Angle.Zero;
[ViewVariables(VVAccess.ReadWrite)]
public bool Visible = true;
@@ -1652,6 +1669,7 @@ namespace Robust.Client.GameObjects
if (_offset.EqualsApprox(value)) return;
_offset = value;
UpdateLocalMatrix();
_parent.UpdateBounds();
}
}
@@ -1675,6 +1693,7 @@ namespace Robust.Client.GameObjects
if (toClone.Shader != null)
{
Shader = toClone.Shader.Mutable ? toClone.Shader.Duplicate() : toClone.Shader;
ShaderPrototype = toClone.ShaderPrototype;
}
Texture = toClone.Texture;
RSI = toClone.RSI;
@@ -1682,14 +1701,26 @@ namespace Robust.Client.GameObjects
AnimationTimeLeft = toClone.AnimationTimeLeft;
AnimationTime = toClone.AnimationTime;
AnimationFrame = toClone.AnimationFrame;
Scale = toClone.Scale;
Rotation = toClone.Rotation;
_scale = toClone.Scale;
_rotation = toClone.Rotation;
_offset = toClone.Offset;
UpdateLocalMatrix();
Visible = toClone.Visible;
Color = toClone.Color;
DirOffset = toClone.DirOffset;
AutoAnimated = toClone.AutoAnimated;
}
void ISerializationHooks.AfterDeserialization()
{
UpdateLocalMatrix();
}
internal void UpdateLocalMatrix()
{
LocalMatrix = Matrix3.CreateTransform(in _offset, in _rotation, in _scale);
}
RSI? ISpriteLayer.Rsi { get => RSI; set => SetRsi(value); }
RSI.StateId ISpriteLayer.RsiState { get => State; set => SetState(value); }
Texture? ISpriteLayer.Texture { get => Texture; set => SetTexture(value); }
@@ -1701,7 +1732,7 @@ namespace Robust.Client.GameObjects
Color = Color,
Rotation = Rotation,
Scale = Scale,
//todo Shader = Shader,
Shader = ShaderPrototype,
State = State.Name,
Visible = Visible,
RsiPath = RSI?.Path?.ToString(),
@@ -1730,7 +1761,7 @@ namespace Robust.Client.GameObjects
set => SetAutoAnimated(value);
}
public RSI.State.Direction EffectiveDirection(Angle worldRotation)
public RSIDirection EffectiveDirection(Angle worldRotation)
{
if (State == default)
{
@@ -1751,22 +1782,16 @@ namespace Robust.Client.GameObjects
return default;
}
public Vector2 LocalToLayer(Vector2 localPos)
{
// TODO: scale & rotation for layers is currently unimplemented.
return localPos;
}
public RSI.State.Direction EffectiveDirection(RSI.State state, Angle worldRotation,
public RSIDirection EffectiveDirection(RSI.State state, Angle worldRotation,
Direction? overrideDirection)
{
if (state.Directions == RSI.State.DirectionType.Dir1)
{
return RSI.State.Direction.South;
return RSIDirection.South;
}
else
{
RSI.State.Direction dir;
RSIDirection dir;
if (overrideDirection != null)
{
dir = overrideDirection.Value.Convert(state.Directions);
@@ -1898,11 +1923,6 @@ namespace Robust.Client.GameObjects
_parent.QueueUpdateIsInert();
}
public void SetOffset(Vector2 offset)
{
Offset = offset;
}
/// <inheritdoc/>
public Vector2i PixelSize
{
@@ -1923,10 +1943,121 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc/>
public Box2 CalculateBoundingBox()
public Box2 CalculateBoundingBox(Angle angle)
{
// TODO: scale & rotation for layers is currently unimplemented.
return Box2.CenteredAround(Offset, PixelSize / EyeManager.PixelsPerMeter);
// Other than some special cases for simple layers, this will basically just apply the matrix obtained
// via GetLayerDrawMatrix() to this layer's bounding box.
var rsiState = GetActualState();
var dir = (rsiState == null || rsiState.Directions == RSI.State.DirectionType.Dir1)
? RSIDirection.South
: angle.ToRsiDirection(rsiState.Directions);
// special case for simple layers. The vast majority of layers are like this.
if (_rotation == Angle.Zero)
{
var textureSize = PixelSize / EyeManager.PixelsPerMeter;
// this switch block is basically an explicit version of the `rsiDirectionMatrix` in `GetLayerDrawMatrix()`.
var box = dir switch
{
// No rotation:
RSIDirection.South or RSIDirection.North => Box2.CenteredAround(Offset, textureSize),
// rotate 90 degrees:
RSIDirection.East or RSIDirection.West => Box2.CenteredAround(Offset, (textureSize.Y, textureSize.X)),
// rotated 45 degrees (any 45 degree rotated rectangle has a square bounding box with sides of length (x+y)/sqrt(2) )
_ => Box2.CenteredAround(Offset, Vector2.One * (textureSize.X + textureSize.Y) / MathF.Sqrt(2))
};
return _scale == Vector2.One ? box : box.Scale(_scale);
}
// Welp we have some non-zero _rotation, so lets just apply the generalized layer transform and get the bounding box from where;
GetLayerDrawMatrix(dir, out var layerDrawMatrix);
return layerDrawMatrix.TransformBox(Box2.CentredAroundZero(PixelSize / EyeManager.PixelsPerMeter));
}
internal RSI.State? GetActualState()
{
if (!State.IsValid)
return null;
// Pull texture from RSI state
var rsi = RSI ?? _parent.BaseRSI;
if (rsi == null || !rsi.TryGetState(State, out var rsiState))
{
rsiState = GetFallbackState(_parent.resourceCache);
}
return rsiState;
}
/// <summary>
/// Given the apparent rotation of an entity on screen (world + eye rotation), get layer's matrix for drawing &
/// relevant RSI direction.
/// </summary>
public void GetLayerDrawMatrix(RSIDirection dir, out Matrix3 layerDrawMatrix)
{
if (_parent.NoRotation)
layerDrawMatrix = LocalMatrix;
else
{
var rsiDirectionMatrix = Matrix3.CreateTransform(Vector2.Zero, -dir.Convert().ToAngle());
Matrix3.Multiply(ref rsiDirectionMatrix, ref LocalMatrix, out layerDrawMatrix);
}
}
internal void Render(DrawingHandleWorld drawingHandle, ref Matrix3 spriteMatrix, Angle angle, Direction? overrideDirection)
{
if (!Visible)
return;
var rsiState = GetActualState();
var dir = (rsiState == null || rsiState.Directions == RSI.State.DirectionType.Dir1)
? RSIDirection.South
: angle.ToRsiDirection(rsiState.Directions);
// Set the drawing transform for this layer
GetLayerDrawMatrix(dir, out var layerMatrix);
Matrix3.Multiply(ref layerMatrix, ref spriteMatrix, out var transformMatrix);
drawingHandle.SetTransform(in transformMatrix);
// The direction used to draw the sprite can differ from the one that the angle would naively suggest,
// due to direction overrides or offsets.
if (overrideDirection != null && rsiState != null)
dir = overrideDirection.Value.Convert(rsiState.Directions);
dir = dir.OffsetRsiDir(DirOffset);
// Get the correct directional texture from the state, and draw it!
var texture = GetRenderTexture(rsiState, dir);
RenderTexture(drawingHandle, texture);
}
private void RenderTexture(DrawingHandleWorld drawingHandle, Texture texture)
{
if (Shader != null)
drawingHandle.UseShader(Shader);
var layerColor = _parent.color * Color;
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter);
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
var quad = Box2.FromDimensions(position, textureSize);
drawingHandle.DrawTextureRectRegion(texture, quad, layerColor);
if (Shader != null)
drawingHandle.UseShader(null);
}
private Texture GetRenderTexture(RSI.State? state, RSIDirection dir)
{
if (state == null)
return Texture ?? _parent.resourceCache.GetFallback<TextureResource>().Texture;
return state.GetFrame(dir, AnimationFrame);
}
}

View File

@@ -6,7 +6,7 @@ using Robust.Shared.GameStates;
namespace Robust.Client.GameObjects
{
[UsedImplicitly]
internal sealed class AppearanceSystem : SharedAppearanceSystem
public sealed class AppearanceSystem : SharedAppearanceSystem
{
private readonly Queue<ClientAppearanceComponent> _queuedUpdates = new();

View File

@@ -323,7 +323,7 @@ namespace Robust.Client.GameObjects
{
private readonly IPlayerManager _playerManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
private readonly ShaderInstance _unshadedShader;
private readonly EffectSystem _owner;

View File

@@ -369,13 +369,10 @@ namespace Robust.Client.GameObjects
private Box2 SpriteAabbFunc(in SpriteComponent value)
{
var xforms = EntityManager.GetEntityQuery<TransformComponent>();
var xform = xforms.GetComponent(value.Owner);
var (worldPos, worldRot) = xform.GetWorldPositionRotation();
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
var tree = GetRenderTree(value.Owner, xforms);
return tree == null ? bounds.CalcBoundingBox() : xforms.GetComponent(tree.Owner).InvWorldMatrix.TransformBox(bounds);
return SpriteAabbFunc(value, worldPos, worldRot, xforms);
}
private Box2 LightAabbFunc(in PointLightComponent value)
@@ -392,7 +389,7 @@ namespace Robust.Client.GameObjects
private Box2 SpriteAabbFunc(SpriteComponent value, Vector2 worldPos, Angle worldRot, EntityQuery<TransformComponent> xforms)
{
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
var bounds = value.CalculateRotatedBoundingBox(worldPos, worldRot);
var tree = GetRenderTree(value.Owner, xforms);
return tree == null ? bounds.CalcBoundingBox() : xforms.GetComponent(tree.Owner).InvWorldMatrix.TransformBox(bounds);

View File

@@ -24,11 +24,17 @@ namespace Robust.Client.Graphics.Clyde
{
public ClydeDebugLayers DebugLayers { get; set; }
private readonly RefList<(SpriteComponent sprite, Matrix3 worldMatrix, Angle worldRotation, float yWorldPos)>
private readonly RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRotation, Box2 spriteScreenBB)>
_drawingSpriteList
=
new();
// TODO allow this scale to be passed with PostShader as variable
/// <summary>
/// Some shaders that enlarge the final sprite, like emission or highlight effects, need to use a slightly larger render target.
/// </summary>
public static float PostShadeScale = 1.25f;
public void Render()
{
CheckTransferringScreenshots();
@@ -217,9 +223,8 @@ namespace Robust.Client.Graphics.Clyde
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowEntities, worldAABB, worldBounds);
var screenSize = viewport.Size;
eye.GetViewMatrix(out var eyeMatrix, eye.Scale);
ProcessSpriteEntities(mapId, eyeMatrix, worldBounds, _drawingSpriteList);
ProcessSpriteEntities(mapId, viewport, eye, worldBounds, _drawingSpriteList);
var worldOverlays = new List<Overlay>();
@@ -276,30 +281,12 @@ namespace Robust.Client.Graphics.Clyde
break;
}
var matrix = entry.worldMatrix;
var worldPosition = new Vector2(matrix.R0C2, matrix.R1C2);
RenderTexture? entityPostRenderTarget = null;
Vector2i roundedPos = default;
if (entry.sprite.PostShader != null)
{
// calculate world bounding box
var spriteBB = entry.sprite.CalculateBoundingBox(worldPosition);
var spriteLB = spriteBB.BottomLeft;
var spriteRT = spriteBB.TopRight;
// finally we can calculate screen bounding in pixels
var screenLB = viewport.WorldToLocal(spriteLB);
var screenRT = viewport.WorldToLocal(spriteRT);
// we need to scale RT a for effects like emission or highlight
// scale can be passed with PostShader as variable in future
var postShadeScale = 1.25f;
var screenSpriteSize = (Vector2i) ((screenRT - screenLB) * postShadeScale).Rounded();
// Rotate the vector by the eye angle, otherwise the bounding box will be incorrect
screenSpriteSize = (Vector2i) eye.Rotation.RotateVec(screenSpriteSize).Rounded();
screenSpriteSize.Y = -screenSpriteSize.Y;
// get the size of the sprite on screen, scaled slightly to allow for shaders that increase the final sprite size.
var screenSpriteSize = (Vector2i) (entry.spriteScreenBB.Size * PostShadeScale).Rounded();
// I'm not 100% sure why it works, but without it post-shader
// can be lower or upper by 1px than original sprite depending on sprite rotation or scale
@@ -322,16 +309,14 @@ namespace Robust.Client.Graphics.Clyde
// Calculate viewport so that the entity thinks it's drawing to the same position,
// which is necessary for light application,
// but it's ACTUALLY drawing into the center of the render target.
var spritePos = spriteBB.Center;
var screenPos = viewport.WorldToLocal(spritePos);
var (roundedX, roundedY) = roundedPos = (Vector2i) screenPos;
var flippedPos = new Vector2i(roundedX, screenSize.Y - roundedY);
roundedPos = (Vector2i) entry.spriteScreenBB.Center;
var flippedPos = new Vector2i(roundedPos.X, screenSize.Y - roundedPos.Y);
flippedPos -= entityPostRenderTarget.Size / 2;
_renderHandle.Viewport(Box2i.FromDimensions(-flippedPos, screenSize));
}
}
entry.sprite.Render(_renderHandle.DrawingHandleWorld, eye.Rotation, in entry.worldRotation, in worldPosition);
entry.sprite.Render(_renderHandle.DrawingHandleWorld, eye.Rotation, in entry.worldRotation, in entry.worldPos);
if (entry.sprite.PostShader != null && entityPostRenderTarget != null)
{
@@ -369,17 +354,26 @@ namespace Robust.Client.Graphics.Clyde
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void ProcessSpriteEntities(MapId map, Matrix3 eyeMatrix, Box2Rotated worldBounds,
RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> list)
private void ProcessSpriteEntities(MapId map, Viewport view, IEye eye, Box2Rotated worldBounds,
RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRot, Box2 spriteScreenBB)> list)
{
var xforms = _entityManager.GetEntityQuery<TransformComponent>();
// Construct a matrix equivalent for Viewport.WorldToLocal()
eye.GetViewMatrix(out var viewMatrix, view.RenderScale);
var uiProjmatrix = Matrix3.Identity;
uiProjmatrix.R0C0 = EyeManager.PixelsPerMeter;
uiProjmatrix.R1C1 = -EyeManager.PixelsPerMeter;
uiProjmatrix.R0C2 = view.Size.X / 2f;
uiProjmatrix.R1C2 = view.Size.Y / 2f;
var worldToLocal = viewMatrix * uiProjmatrix;
foreach (var comp in _entitySystemManager.GetEntitySystem<RenderingTreeSystem>().GetRenderTrees(map, worldBounds))
{
var bounds = xforms.GetComponent(comp.Owner).InvWorldMatrix.TransformBox(worldBounds);
comp.SpriteTree.QueryAabb(ref list, (
ref RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> state,
ref RefList<(SpriteComponent sprite, Vector2 worldPos, Angle worldRot, Box2 spriteScreenBB)> state,
in SpriteComponent value) =>
{
var entity = value.Owner;
@@ -387,12 +381,10 @@ namespace Robust.Client.Graphics.Clyde
ref var entry = ref state.AllocAdd();
entry.sprite = value;
Vector2 worldPos;
(worldPos, entry.worldRot, entry.matrix) = transform.GetWorldPositionRotationMatrix();
var eyePos = eyeMatrix.Transform(worldPos);
// Didn't use the bounds from the query as that has to be re-calculated (and is probably more expensive than this).
var bounds = value.CalculateBoundingBox(eyePos);
entry.yWorldPos = eyePos.Y - bounds.Extents.Y;
(entry.worldPos, entry.worldRot) = transform.GetWorldPositionRotation();
var spriteWorldBB = value.CalculateRotatedBoundingBox(entry.worldPos, entry.worldRot, eye);
entry.spriteScreenBB = worldToLocal.TransformBox(spriteWorldBB);
return true;
}, bounds, true);

View File

@@ -994,9 +994,9 @@ namespace Robust.Client.Graphics.Clyde
private sealed class SpriteDrawingOrderComparer : IComparer<int>
{
private readonly RefList<(SpriteComponent, Matrix3, Angle, float)> _drawList;
private readonly RefList<(SpriteComponent, Vector2, Angle, Box2)> _drawList;
public SpriteDrawingOrderComparer(RefList<(SpriteComponent, Matrix3, Angle, float)> drawList)
public SpriteDrawingOrderComparer(RefList<(SpriteComponent, Vector2, Angle, Box2)> drawList)
{
_drawList = drawList;
}
@@ -1019,7 +1019,8 @@ namespace Robust.Client.Graphics.Clyde
return cmp;
}
cmp = _drawList[y].Item4.CompareTo(_drawList[x].Item4);
// compare the top of the sprite's BB for y-sorting. Because screen coordinates are flipped, the "top" of the BB is actually the "bottom".
cmp = _drawList[x].Item4.Top.CompareTo(_drawList[y].Item4.Top);
if (cmp != 0)
{

View File

@@ -29,14 +29,13 @@ namespace Robust.Server.Console.Commands
var mapId = new MapId(int.Parse(args[0]));
var mapMgr = IoCManager.Resolve<IMapManager>();
var pauseMgr = IoCManager.Resolve<IPauseManager>();
if (!mapMgr.MapExists(mapId))
{
mapMgr.CreateMap(mapId);
if (args.Length >= 2 && args[1] == "false")
{
pauseMgr.AddUninitializedMap(mapId);
mapMgr.AddUninitializedMap(mapId);
}
shell.WriteLine($"Map with ID {mapId} created.");
@@ -318,7 +317,6 @@ namespace Robust.Server.Console.Commands
}
var mapManager = IoCManager.Resolve<IMapManager>();
var pauseManager = IoCManager.Resolve<IPauseManager>();
var arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
@@ -329,13 +327,13 @@ namespace Robust.Server.Console.Commands
return;
}
if (pauseManager.IsMapInitialized(mapId))
if (mapManager.IsMapInitialized(mapId))
{
shell.WriteError("Map is already initialized!");
return;
}
pauseManager.DoMapInitialize(mapId);
mapManager.DoMapInitialize(mapId);
}
}
@@ -348,15 +346,14 @@ namespace Robust.Server.Console.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var mapManager = IoCManager.Resolve<IMapManager>();
var pauseManager = IoCManager.Resolve<IPauseManager>();
var msg = new StringBuilder();
foreach (var mapId in mapManager.GetAllMapIds().OrderBy(id => id.Value))
{
msg.AppendFormat("{0}: init: {1}, paused: {2}, ent: {3}, grids: {4}\n",
mapId, pauseManager.IsMapInitialized(mapId),
pauseManager.IsMapPaused(mapId),
mapId, mapManager.IsMapInitialized(mapId),
mapManager.IsMapPaused(mapId),
string.Join(",", mapManager.GetAllMapGrids(mapId).Select(grid => grid.Index)),
mapManager.GetMapEntityId(mapId));
}

View File

@@ -109,9 +109,8 @@ namespace Robust.Server.Console.Commands
private void SetupPlayer(MapId mapId, IConsoleShell shell, IPlayerSession? player, IMapManager mapManager)
{
if (mapId == MapId.Nullspace) return;
var pauseManager = IoCManager.Resolve<IPauseManager>();
pauseManager.SetMapPaused(mapId, false);
var mapUid = IoCManager.Resolve<IMapManager>().GetMapEntityIdOrThrow(mapId);
mapManager.SetMapPaused(mapId, false);
var mapUid = mapManager.GetMapEntityIdOrThrow(mapId);
IoCManager.Resolve<IEntityManager>().GetComponent<SharedPhysicsMapComponent>(mapUid).Gravity = new Vector2(0, -9.8f);
return;

View File

@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
namespace Robust.Server.GameObjects;
internal sealed class AppearanceSystem : SharedAppearanceSystem
public sealed class AppearanceSystem : SharedAppearanceSystem
{
public override void Initialize()
{

View File

@@ -5,30 +5,31 @@ namespace Robust.Server.GameStates;
public struct ChunkIndicesEnumerator
{
private Vector2i _topLeft;
private Vector2i _bottomRight;
private Vector2i _bottomLeft;
private Vector2i _topRight;
private int _x;
private int _y;
public ChunkIndicesEnumerator(Box2 viewBox, float chunkSize)
public ChunkIndicesEnumerator(Vector2 viewPos, float range, float chunkSize)
{
_topLeft = (viewBox.TopLeft / chunkSize).Floored();
_bottomRight = (viewBox.BottomRight / chunkSize).Floored();
_bottomLeft = ((viewPos - range) / chunkSize).Floored();
// Also floor this as we get the whole chunk anyway.
_topRight = ((viewPos + range) / chunkSize).Floored();
_x = _topLeft.X;
_y = _bottomRight.Y;
_x = _bottomLeft.X;
_y = _bottomLeft.Y;
}
public bool MoveNext([NotNullWhen(true)] out Vector2i? chunkIndices)
{
if (_y > _topLeft.Y)
if (_y > _topRight.Y)
{
_x++;
_y = _bottomRight.Y;
_y = _bottomLeft.Y;
}
if (_x > _bottomRight.X)
if (_x > _topRight.X)
{
chunkIndices = null;
return false;

View File

@@ -81,14 +81,14 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
private readonly List<(GameTick tick, TIndex index)> _deletionHistory = new();
/// <summary>
/// An index containing the <see cref="IndexLocation"/>s of all <see cref="TIndex"/>.
/// An index containing the <see cref="IIndexLocation"/>s of all <see cref="TIndex"/>.
/// </summary>
private readonly Dictionary<TIndex, IndexLocation> _indexLocations = new();
private readonly Dictionary<TIndex, IIndexLocation> _indexLocations = new();
/// <summary>
/// Buffer of all locationchanges since the last process call
/// </summary>
private readonly Dictionary<TIndex, IndexLocation> _locationChangeBuffer = new();
private readonly Dictionary<TIndex, IIndexLocation> _locationChangeBuffer = new();
/// <summary>
/// Buffer of all indexremovals since the last process call
/// </summary>
@@ -103,7 +103,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
{
var changedIndices = new HashSet<TIndex>(_locationChangeBuffer.Keys);
var changedChunkLocations = new HashSet<IndexLocation>();
var changedChunkLocations = new HashSet<IIndexLocation>();
foreach (var (index, tick) in _removalBuffer)
{
//changes dont need to be computed if we are removing the index anyways
@@ -154,7 +154,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
public HashSet<TIndex>.Enumerator GetElementsForSession(ICommonSession session) => _localOverrides[session].GetEnumerator();
private void AddIndexInternal(TIndex index, IndexLocation location)
private void AddIndexInternal(TIndex index, IIndexLocation location)
{
switch (location)
{
@@ -186,7 +186,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
_indexLocations.Add(index, location);
}
private IndexLocation? RemoveIndexInternal(TIndex index)
private IIndexLocation? RemoveIndexInternal(TIndex index)
{
// the index might be gone due to disconnects/grid-/map-deletions
if (!_indexLocations.TryGetValue(index, out var location))
@@ -392,7 +392,7 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
RegisterUpdate(index, new MapChunkLocation(mapId, chunkIndices));
}
private void RegisterUpdate(TIndex index, IndexLocation location)
private void RegisterUpdate(TIndex index, IIndexLocation location)
{
if(_indexLocations.TryGetValue(index, out var oldLocation) && oldLocation == location) return;
@@ -400,14 +400,78 @@ public sealed class PVSCollection<TIndex> : IPVSCollection where TIndex : ICompa
}
#endregion
#region IndexLocations
private abstract record IndexLocation;
private record MapChunkLocation(MapId MapId, Vector2i ChunkIndices) : IndexLocation;
private record GridChunkLocation(GridId GridId, Vector2i ChunkIndices) : IndexLocation;
private record GlobalOverride : IndexLocation;
private record LocalOverride(ICommonSession Session) : IndexLocation;
#endregion
}
#region IndexLocations
public interface IIndexLocation {};
public interface IChunkIndexLocation{ };
public struct MapChunkLocation : IIndexLocation, IChunkIndexLocation, IEquatable<MapChunkLocation>
{
public MapChunkLocation(MapId mapId, Vector2i chunkIndices)
{
MapId = mapId;
ChunkIndices = chunkIndices;
}
public MapId MapId { get; init; }
public Vector2i ChunkIndices { get; init; }
public bool Equals(MapChunkLocation other)
{
return MapId.Equals(other.MapId) && ChunkIndices.Equals(other.ChunkIndices);
}
public override bool Equals(object? obj)
{
return obj is MapChunkLocation other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(MapId, ChunkIndices);
}
}
public struct GridChunkLocation : IIndexLocation, IChunkIndexLocation, IEquatable<GridChunkLocation>
{
public GridChunkLocation(GridId gridId, Vector2i chunkIndices)
{
GridId = gridId;
ChunkIndices = chunkIndices;
}
public GridId GridId { get; init; }
public Vector2i ChunkIndices { get; init; }
public bool Equals(GridChunkLocation other)
{
return GridId.Equals(other.GridId) && ChunkIndices.Equals(other.ChunkIndices);
}
public override bool Equals(object? obj)
{
return obj is GridChunkLocation other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(GridId, ChunkIndices);
}
}
public struct GlobalOverride : IIndexLocation { }
public struct LocalOverride : IIndexLocation
{
public LocalOverride(ICommonSession session)
{
Session = session;
}
public ICommonSession Session { get; init; }
}
#endregion

View File

@@ -35,7 +35,7 @@ internal sealed partial class PVSSystem : EntitySystem
/// <summary>
/// Is view culling enabled, or will we send the whole map?
/// </summary>
private bool _cullingEnabled;
public bool CullingEnabled { get; private set; }
/// <summary>
/// How many new entities we can send per tick (dont wanna nuke the clients mailbox).
@@ -56,17 +56,28 @@ internal sealed partial class PVSSystem : EntitySystem
/// All <see cref="Robust.Shared.GameObjects.EntityUid"/>s a <see cref="ICommonSession"/> saw last iteration.
/// </summary>
private readonly Dictionary<ICommonSession, Dictionary<EntityUid, PVSEntityVisiblity>> _playerVisibleSets = new();
/// <summary>
/// All <see cref="Robust.Shared.GameObjects.EntityUid"/>s a <see cref="ICommonSession"/> saw along its entire connection.
/// </summary>
private readonly Dictionary<ICommonSession, HashSet<EntityUid>> _playerSeenSets = new();
private PVSCollection<EntityUid> _entityPvsCollection = default!;
public PVSCollection<EntityUid> EntityPVSCollection => _entityPvsCollection;
private readonly List<IPVSCollection> _pvsCollections = new();
private readonly ObjectPool<Dictionary<EntityUid, PVSEntityVisiblity>> _visSetPool =
new DefaultObjectPool<Dictionary<EntityUid, PVSEntityVisiblity>>(
new DefaultPooledObjectPolicy<Dictionary<EntityUid, PVSEntityVisiblity>>(), MaxVisPoolSize);
private readonly ObjectPool<HashSet<EntityUid>> _viewerEntsPool
= new DefaultObjectPool<HashSet<EntityUid>>(new DefaultPooledObjectPolicy<HashSet<EntityUid>>(), MaxVisPoolSize);
private readonly ObjectPool<Dictionary<EntityUid, PVSEntityVisiblity>> _visSetPool
= new DefaultObjectPool<Dictionary<EntityUid, PVSEntityVisiblity>>(
new DictPolicy<EntityUid, PVSEntityVisiblity>(), MaxVisPoolSize);
private readonly ObjectPool<HashSet<EntityUid>> _uidSetPool
= new DefaultObjectPool<HashSet<EntityUid>>(new SetPolicy<EntityUid>(), MaxVisPoolSize);
private readonly ObjectPool<Dictionary<EntityUid, MetaDataComponent>> _chunkCachePool =
new DefaultObjectPool<Dictionary<EntityUid, MetaDataComponent>>(
new DictPolicy<EntityUid, MetaDataComponent>(), MaxVisPoolSize);
private readonly ObjectPool<HashSet<int>> _playerChunkPool =
new DefaultObjectPool<HashSet<int>>(new SetPolicy<int>(), MaxVisPoolSize);
public override void Initialize()
{
@@ -121,7 +132,7 @@ internal sealed partial class PVSSystem : EntitySystem
private void SetPvs(bool value)
{
_cullingEnabled = value;
CullingEnabled = value;
}
private void OnNewEntityBudgetChanged(int obj)
@@ -260,115 +271,213 @@ internal sealed partial class PVSSystem : EntitySystem
#endregion
public (List<EntityState>? updates, List<EntityUid>? deletions) CalculateEntityStates(ICommonSession session,
GameTick fromTick, GameTick toTick)
public (List<(uint, IChunkIndexLocation)> , HashSet<int>[], EntityUid[][] viewers) GetChunks(IPlayerSession[] sessions)
{
var chunkList = new List<(uint, IChunkIndexLocation)>();
var playerChunks = new HashSet<int>[sessions.Length];
var eyeQuery = EntityManager.GetEntityQuery<EyeComponent>();
var transformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var viewerEntities = new EntityUid[sessions.Length][];
// Keep track of the index of each chunk we use for a faster index lookup.
var mapIndices = new Dictionary<uint, Dictionary<MapChunkLocation, int>>(4);
var gridIndices = new Dictionary<uint, Dictionary<GridChunkLocation, int>>(4);
for (int i = 0; i < sessions.Length; i++)
{
var session = sessions[i];
playerChunks[i] = _playerChunkPool.Get();
var viewers = GetSessionViewers(session);
viewerEntities[i] = new EntityUid[viewers.Count];
viewers.CopyTo(viewerEntities[i]);
foreach (var eyeEuid in viewers)
{
var (viewPos, range, mapId) = CalcViewBounds(in eyeEuid, transformQuery);
uint visMask = EyeComponent.DefaultVisibilityMask;
if (eyeQuery.TryGetComponent(eyeEuid, out var eyeComp))
visMask = eyeComp.VisibilityMask;
// Get the nyoom dictionary for index lookups.
if (!mapIndices.TryGetValue(visMask, out var mapDict))
{
mapDict = new Dictionary<MapChunkLocation, int>(32);
mapIndices[visMask] = mapDict;
}
var mapChunkEnumerator = new ChunkIndicesEnumerator(viewPos, range, ChunkSize);
while (mapChunkEnumerator.MoveNext(out var chunkIndices))
{
var chunkLocation = new MapChunkLocation(mapId, chunkIndices.Value);
var entry = (visMask, chunkLocation);
if (mapDict.TryGetValue(chunkLocation, out var indexOf))
{
playerChunks[i].Add(indexOf);
}
else
{
playerChunks[i].Add(chunkList.Count);
mapDict.Add(chunkLocation, chunkList.Count);
chunkList.Add(entry);
}
}
// Get the nyoom dictionary for index lookups.
if (!gridIndices.TryGetValue(visMask, out var gridDict))
{
gridDict = new Dictionary<GridChunkLocation, int>(32);
gridIndices[visMask] = gridDict;
}
_mapManager.FindGridsIntersectingEnumerator(mapId, new Box2(viewPos - range, viewPos + range), out var gridEnumerator, true);
while (gridEnumerator.MoveNext(out var mapGrid))
{
var localPos = transformQuery.GetComponent(mapGrid.GridEntityId).InvWorldMatrix.Transform(viewPos);
var gridChunkEnumerator =
new ChunkIndicesEnumerator(localPos, range, ChunkSize);
while (gridChunkEnumerator.MoveNext(out var gridChunkIndices))
{
var chunkLocation = new GridChunkLocation(mapGrid.Index, gridChunkIndices.Value);
var entry = (visMask, chunkLocation);
if (gridDict.TryGetValue(chunkLocation, out var indexOf))
{
playerChunks[i].Add(indexOf);
}
else
{
playerChunks[i].Add(chunkList.Count);
gridDict.Add(chunkLocation, chunkList.Count);
chunkList.Add(entry);
}
}
}
}
_uidSetPool.Return(viewers);
}
return (chunkList, playerChunks, viewerEntities);
}
public Dictionary<EntityUid, MetaDataComponent>? CalculateChunk(IChunkIndexLocation chunkLocation, uint visMask, EntityQuery<TransformComponent> transform, EntityQuery<MetaDataComponent> metadata)
{
var chunk = chunkLocation switch
{
GridChunkLocation gridChunkLocation => _entityPvsCollection.TryGetChunk(gridChunkLocation.GridId,
gridChunkLocation.ChunkIndices, out var gridChunk)
? gridChunk
: null,
MapChunkLocation mapChunkLocation => _entityPvsCollection.TryGetChunk(mapChunkLocation.MapId,
mapChunkLocation.ChunkIndices, out var mapChunk)
? mapChunk
: null
};
if (chunk == null) return null;
var chunkSet = _chunkCachePool.Get();
foreach (var uid in chunk)
{
AddToChunkSetRecursively(in uid, visMask, chunkSet, transform, metadata);
}
return chunkSet;
}
public void ReturnToPool(Dictionary<EntityUid, MetaDataComponent>?[] chunkCache, HashSet<int>[] playerChunks)
{
foreach (var chunk in chunkCache)
{
if(chunk == null) continue;
_chunkCachePool.Return(chunk);
}
foreach (var playerChunk in playerChunks)
{
_playerChunkPool.Return(playerChunk);
}
}
private bool AddToChunkSetRecursively(in EntityUid uid, uint visMask, Dictionary<EntityUid, MetaDataComponent> set, EntityQuery<TransformComponent> transform,
EntityQuery<MetaDataComponent> metadata)
{
//are we valid?
//sometimes uids gets added without being valid YET (looking at you mapmanager) (mapcreate & gridcreated fire before the uids becomes valid)
if (!uid.IsValid()) return false;
if (set.ContainsKey(uid)) return false;
var mComp = metadata.GetComponent(uid);
// TODO: Don't need to know about parents so no longer need to use bool for this method.
// If the eye is missing ANY layer this entity or any of its parents belongs to, it is considered invisible.
if ((visMask & mComp.VisibilityMask) != mComp.VisibilityMask)
return false;
var parent = transform.GetComponent(uid).ParentUid;
if (parent.IsValid() && //is it not a worldentity?
!set.ContainsKey(parent) && //was the parent not yet added to toSend?
!AddToChunkSetRecursively(in parent, visMask, set, transform, metadata)) //did we just fail to add the parent?
return false; //we failed? suppose we dont get added either
//todo paul i want it to crash here if it gets added double bc that shouldnt happen and will add alot of unneeded cycles, make this a simpl assignment at some point maybe idk
set.Add(uid, mComp);
return true;
}
public (List<EntityState>? updates, List<EntityUid>? deletions) CalculateEntityStates(IPlayerSession session,
GameTick fromTick, GameTick toTick, Dictionary<EntityUid, MetaDataComponent>?[] chunkCache, HashSet<int> chunkIndices, EntityQuery<MetaDataComponent> mQuery, EntityUid[] viewerEntities)
{
DebugTools.Assert(session.Status == SessionStatus.InGame);
var newEntitiesSent = 0;
var entitiesSent = 0;
var deletions = _entityPvsCollection.GetDeletedIndices(fromTick);
if (!_cullingEnabled)
{
var allStates = GetAllEntityStates(session, fromTick, toTick);
return (allStates, deletions);
}
var playerVisibleSet = _playerVisibleSets[session];
var visibleEnts = _visSetPool.Get();
var seenSet = _playerSeenSets[session];
var deletions = _entityPvsCollection.GetDeletedIndices(fromTick);
visibleEnts.Clear();
var eyeQuery = EntityManager.GetEntityQuery<EyeComponent>();
var transformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var metadataQuery = EntityManager.GetEntityQuery<MetaDataComponent>();
var globalOverridesEnumerator = _entityPvsCollection.GlobalOverridesEnumerator;
while(globalOverridesEnumerator.MoveNext())
var globalEnumerator = _entityPvsCollection.GlobalOverridesEnumerator;
while (globalEnumerator.MoveNext())
{
var uid = globalOverridesEnumerator.Current;
//todo paul reenable budgetcheck here once you fix mapmanager
TryAddToVisibleEnts(
in uid,
seenSet,
playerVisibleSet,
visibleEnts,
fromTick,
ref newEntitiesSent,
ref entitiesSent,
metadataQuery,
transformQuery,
dontSkip: true);
var uid = globalEnumerator.Current;
TryAddToVisibleEnts(in uid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent,
ref entitiesSent, mQuery, dontSkip: true);
}
globalOverridesEnumerator.Dispose();
globalEnumerator.Dispose();
var localOverridesEnumerator = _entityPvsCollection.GetElementsForSession(session);
while (localOverridesEnumerator.MoveNext())
var localEnumerator = _entityPvsCollection.GetElementsForSession(session);
while (localEnumerator.MoveNext())
{
var uid = localOverridesEnumerator.Current;
//todo paul reenable budgetcheck here once you fix mapmanager
TryAddToVisibleEnts(in uid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent, ref entitiesSent, metadataQuery, transformQuery, dontSkip: true);
var uid = localEnumerator.Current;
TryAddToVisibleEnts(in uid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent,
ref entitiesSent, mQuery, dontSkip: true);
}
localOverridesEnumerator.Dispose();
localEnumerator.Dispose();
var expandEvent = new ExpandPvsEvent((IPlayerSession) session, new List<EntityUid>());
RaiseLocalEvent(ref expandEvent);
foreach (var entityUid in expandEvent.Entities)
foreach (var viewerEntity in viewerEntities)
{
TryAddToVisibleEnts(in entityUid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent, ref entitiesSent, metadataQuery, transformQuery);
TryAddToVisibleEnts(in viewerEntity, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent,
ref entitiesSent, mQuery, dontSkip: true);
}
var viewers = GetSessionViewers(session);
foreach (var eyeEuid in viewers)
foreach (var i in chunkIndices)
{
var (viewBox, mapId) = CalcViewBounds(in eyeEuid, transformQuery);
uint visMask = EyeComponent.DefaultVisibilityMask;
if (eyeQuery.TryGetComponent(eyeEuid, out var eyeComp))
visMask = eyeComp.VisibilityMask;
//todo at some point just register the viewerentities as localoverrides
TryAddToVisibleEnts(in eyeEuid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent, ref entitiesSent, metadataQuery, transformQuery, visMask, dontSkip: true);
var mapChunkEnumerator = new ChunkIndicesEnumerator(viewBox, ChunkSize);
while (mapChunkEnumerator.MoveNext(out var chunkIndices))
var chunk = chunkCache[i];
if(chunk == null) continue;
foreach (var (uid, metadata) in chunk)
{
if(_entityPvsCollection.TryGetChunk(mapId, chunkIndices.Value, out var chunk))
{
foreach (var index in chunk)
{
TryAddToVisibleEnts(in index, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent, ref entitiesSent, metadataQuery, transformQuery, visMask);
}
}
}
TryAddToVisibleEnts(in uid, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent,
ref entitiesSent, mQuery, metadata);
_mapManager.FindGridsIntersectingEnumerator(mapId, viewBox, out var gridEnumerator, true);
while (gridEnumerator.MoveNext(out var mapGrid))
{
var gridXform = transformQuery.GetComponent(mapGrid.GridEntityId);
var gridChunkEnumerator =
new ChunkIndicesEnumerator(gridXform.InvWorldMatrix.TransformBox(viewBox), ChunkSize);
while (gridChunkEnumerator.MoveNext(out var gridChunkIndices))
{
if (_entityPvsCollection.TryGetChunk(mapGrid.Index, gridChunkIndices.Value, out var chunk))
{
foreach (var index in chunk)
{
TryAddToVisibleEnts(in index, seenSet, playerVisibleSet, visibleEnts, fromTick, ref newEntitiesSent, ref entitiesSent, metadataQuery, transformQuery, visMask);
}
}
}
}
}
viewers.Clear();
_viewerEntsPool.Return(viewers);
var entityStates = new List<EntityState>();
foreach (var (entityUid, visiblity) in visibleEnts)
@@ -411,7 +520,7 @@ internal sealed partial class PVSSystem : EntitySystem
}
[MethodImpl(MethodImplOptions.AggressiveOptimization)]
private bool TryAddToVisibleEnts(
private void TryAddToVisibleEnts(
in EntityUid uid,
HashSet<EntityUid> seenSet,
Dictionary<EntityUid, PVSEntityVisiblity> previousVisibleEnts,
@@ -420,40 +529,16 @@ internal sealed partial class PVSSystem : EntitySystem
ref int newEntitiesSent,
ref int totalEnteredEntities,
EntityQuery<MetaDataComponent> metadataQuery,
EntityQuery<TransformComponent> transformQuery,
uint? visMask = null,
bool dontSkip = false,
bool trustParent = false)
MetaDataComponent? metaDataComponent = null,
bool dontSkip = false)
{
//are we valid yet?
//are we valid?
//sometimes uids gets added without being valid YET (looking at you mapmanager) (mapcreate & gridcreated fire before the uids becomes valid)
if (!uid.IsValid()) return false;
if (!uid.IsValid()) return;
//did we already get added?
if (toSend.ContainsKey(uid)) return true;
var metadata = metadataQuery.GetComponent(uid);
// if we are invisible, we are not going into the visSet, so don't worry about parents, and children are not going in
if (visMask != null)
{
// TODO: Don't need to know about parents so no longer need to use bool for this method.
// If the eye is missing ANY layer this entity or any of its parents belongs to, it is considered invisible.
if ((visMask & metadata.VisibilityMask) != metadata.VisibilityMask)
return false;
}
var parent = transformQuery.GetComponent(uid).ParentUid;
if (!trustParent && //do we have it on good authority the parent exists?
parent.IsValid() && //is it not a worldentity?
!toSend.ContainsKey(parent) && //was the parent not yet added to toSend?
!TryAddToVisibleEnts(in parent, seenSet, previousVisibleEnts, toSend, fromTick, ref newEntitiesSent, ref totalEnteredEntities, metadataQuery, transformQuery, visMask)) //did we just fail to add the parent?
return false; //we failed? suppose we dont get added either
//did we already get added through the parent call?
if (toSend.ContainsKey(uid)) return true;
//todo paul can this happen?
if (toSend.ContainsKey(uid)) return;
//are we new?
var @new = !seenSet.Contains(uid);
@@ -462,7 +547,7 @@ internal sealed partial class PVSSystem : EntitySystem
if (entered)
{
if (!dontSkip && totalEnteredEntities >= _entityBudget)
return false;
return;
totalEnteredEntities++;
}
@@ -471,7 +556,7 @@ internal sealed partial class PVSSystem : EntitySystem
{
//we just entered pvs, do we still have enough budget to send us?
if(!dontSkip && newEntitiesSent >= _newEntityBudget)
return false;
return;
newEntitiesSent++;
seenSet.Add(uid);
@@ -480,29 +565,33 @@ internal sealed partial class PVSSystem : EntitySystem
if (entered)
{
toSend.Add(uid, PVSEntityVisiblity.Entered);
return true;
return;
}
if (metadata.EntityLastModifiedTick < fromTick)
metaDataComponent ??= metadataQuery.GetComponent(uid);
if (metaDataComponent.EntityLastModifiedTick < fromTick)
{
//entity has been sent before and hasnt been updated since
toSend.Add(uid, PVSEntityVisiblity.StayedUnchanged);
return true;
return;
}
//add us
toSend.Add(uid, PVSEntityVisiblity.StayedChanged);
return true;
return;
}
/// <summary>
/// Gets all entity states that have been modified after and including the provided tick.
/// </summary>
private List<EntityState>? GetAllEntityStates(ICommonSession player, GameTick fromTick, GameTick toTick)
public (List<EntityState>? updates, List<EntityUid>? deletions) GetAllEntityStates(ICommonSession player, GameTick fromTick, GameTick toTick)
{
List<EntityState> stateEntities;
var deletions = _entityPvsCollection.GetDeletedIndices(fromTick);
// no point sending an empty collection
if (deletions.Count == 0) deletions = default;
stateEntities = new List<EntityState>();
var stateEntities = new List<EntityState>();
var seenEnts = new HashSet<EntityUid>();
var slowPath = false;
var metadataQuery = EntityManager.GetEntityQuery<MetaDataComponent>();
@@ -544,7 +633,9 @@ internal sealed partial class PVSSystem : EntitySystem
if (!slowPath)
{
return stateEntities.Count == 0 ? default : stateEntities;
if (stateEntities.Count == 0) stateEntities = default;
return (stateEntities, deletions);
}
stateEntities = new List<EntityState>(EntityManager.EntityCount);
@@ -559,7 +650,9 @@ internal sealed partial class PVSSystem : EntitySystem
}
// no point sending an empty collection
return stateEntities.Count == 0 ? default : stateEntities;
if (stateEntities.Count == 0) stateEntities = default;
return (stateEntities, deletions);
}
/// <summary>
@@ -618,7 +711,7 @@ internal sealed partial class PVSSystem : EntitySystem
private HashSet<EntityUid> GetSessionViewers(ICommonSession session)
{
var viewers = _viewerEntsPool.Get();
var viewers = _uidSetPool.Get();
if (session.Status != SessionStatus.InGame)
return viewers;
@@ -638,14 +731,38 @@ internal sealed partial class PVSSystem : EntitySystem
}
// Read Safe
private (Box2 view, MapId mapId) CalcViewBounds(in EntityUid euid, EntityQuery<TransformComponent> transformQuery)
private (Vector2 worldPos, float range, MapId mapId) CalcViewBounds(in EntityUid euid, EntityQuery<TransformComponent> transformQuery)
{
var xform = transformQuery.GetComponent(euid);
return (xform.WorldPosition, _viewSize / 2f, xform.MapID);
}
var view = Box2.UnitCentered.Scale(_viewSize).Translated(xform.WorldPosition);
var map = xform.MapID;
public sealed class SetPolicy<T> : PooledObjectPolicy<HashSet<T>>
{
public override HashSet<T> Create()
{
return new HashSet<T>();
}
return (view, map);
public override bool Return(HashSet<T> obj)
{
obj.Clear();
return true;
}
}
public sealed class DictPolicy<T1, T2> : PooledObjectPolicy<Dictionary<T1, T2>> where T1 : notnull
{
public override Dictionary<T1, T2> Create()
{
return new Dictionary<T1, T2>();
}
public override bool Return(Dictionary<T1, T2> obj)
{
obj.Clear();
return true;
}
}
}

View File

@@ -1,9 +1,12 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using Microsoft.Extensions.ObjectPool;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
@@ -125,6 +128,35 @@ namespace Robust.Server.GameStates
// people not in the game don't get states
var players = _playerManager.ServerSessions.Where(o => o.Status == SessionStatus.InGame).ToArray();
//todo paul oh my god make this less shit
EntityQuery<MetaDataComponent> metadataQuery = default!;
HashSet<int>[] playerChunks = default!;
EntityUid[][] viewerEntities = default!;
Dictionary<EntityUid, MetaDataComponent>?[] chunkCache = default!;
if (_pvs.CullingEnabled)
{
List<(uint, IChunkIndexLocation)> chunks;
(chunks, playerChunks, viewerEntities) = _pvs.GetChunks(players);
const int ChunkBatchSize = 2;
var chunksCount = chunks.Count;
var chunkBatches = (int) MathF.Ceiling((float) chunksCount / ChunkBatchSize);
chunkCache = new Dictionary<EntityUid, MetaDataComponent>?[chunks.Count];
var transformQuery = _entityManager.GetEntityQuery<TransformComponent>();
metadataQuery = _entityManager.GetEntityQuery<MetaDataComponent>();
Parallel.For(0, chunkBatches, i =>
{
var start = i * ChunkBatchSize;
var end = Math.Min(start + ChunkBatchSize, chunksCount);
for (var j = start; j < end; ++j)
{
var (visMask, chunkIndexLocation) = chunks[j];
chunkCache[j] = _pvs.CalculateChunk(chunkIndexLocation, visMask, transformQuery, metadataQuery);
}
});
}
const int BatchSize = 2;
var batches = (int) MathF.Ceiling((float) players.Length / BatchSize);
@@ -135,11 +167,9 @@ namespace Robust.Server.GameStates
for (var j = start; j < end; ++j)
{
var session = players[j];
try
{
SendStateUpdate(session);
SendStateUpdate(j);
}
catch (Exception e) // Catch EVERY exception
{
@@ -148,8 +178,10 @@ namespace Robust.Server.GameStates
}
});
void SendStateUpdate(IPlayerSession session)
void SendStateUpdate(int sessionIndex)
{
var session = players[sessionIndex];
// KILL IT WITH FIRE
if(mainThread != Thread.CurrentThread)
IoCManager.InitThread(new DependencyCollection(parentDeps), true);
@@ -161,7 +193,10 @@ namespace Robust.Server.GameStates
DebugTools.Assert("Why does this channel not have an entry?");
}
var (entStates, deletions) = _pvs.CalculateEntityStates(session, lastAck, _gameTiming.CurTick);
var (entStates, deletions) = _pvs.CullingEnabled
? _pvs.CalculateEntityStates(session, lastAck, _gameTiming.CurTick, chunkCache,
playerChunks[sessionIndex], metadataQuery, viewerEntities[sessionIndex])
: _pvs.GetAllEntityStates(session, lastAck, _gameTiming.CurTick);
var playerStates = _playerManager.GetPlayerStates(lastAck);
var mapData = _mapManager.GetStateData(lastAck);
@@ -194,6 +229,8 @@ namespace Robust.Server.GameStates
_networkManager.ServerSendMessage(stateUpdateMessage, channel);
}
if(_pvs.CullingEnabled)
_pvs.ReturnToPool(chunkCache, playerChunks);
_pvs.Cleanup(_playerManager.ServerSessions);
var oldestAck = new GameTick(oldestAckValue);

View File

@@ -24,7 +24,6 @@ using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using YamlDotNet.Core;
using YamlDotNet.RepresentationModel;
@@ -44,7 +43,6 @@ namespace Robust.Server.Maps
[Dependency] private readonly IMapManagerInternal _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IServerEntityManagerInternal _serverEntityManager = default!;
[Dependency] private readonly IPauseManager _pauseManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public event Action<YamlStream, string>? LoadedMapData;
@@ -54,7 +52,7 @@ namespace Robust.Server.Maps
{
var grid = _mapManager.GetGrid(gridId);
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager, _prototypeManager);
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _prototypeManager);
context.RegisterGrid(grid);
var root = context.Serialize();
var document = new YamlDocument(root);
@@ -100,7 +98,7 @@ namespace Robust.Server.Maps
throw new InvalidDataException("Cannot instance map with multiple grids as blueprint.");
}
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager,
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager,
_prototypeManager, (YamlMappingNode) data.RootNode, mapId, options);
context.Deserialize();
grid = context.Grids[0];
@@ -120,7 +118,7 @@ namespace Robust.Server.Maps
_serverEntityManager.GetComponent<MetaDataComponent>(entity).EntityLifeStage = EntityLifeStage.MapInitialized;
}
}
else if (_pauseManager.IsMapInitialized(mapId))
else if (_mapManager.IsMapInitialized(mapId))
{
foreach (var entity in context.Entities)
{
@@ -128,7 +126,7 @@ namespace Robust.Server.Maps
}
}
if (_pauseManager.IsMapPaused(mapId))
if (_mapManager.IsMapPaused(mapId))
{
foreach (var entity in context.Entities)
{
@@ -141,7 +139,7 @@ namespace Robust.Server.Maps
public void SaveMap(MapId mapId, string yamlPath)
{
Logger.InfoS("map", $"Saving map {mapId} to {yamlPath}");
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager, _prototypeManager);
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _prototypeManager);
foreach (var grid in _mapManager.GetAllMapGrids(mapId))
{
context.RegisterGrid(grid);
@@ -207,7 +205,7 @@ namespace Robust.Server.Maps
LoadedMapData?.Invoke(data.Stream, resPath.ToString());
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager,
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager,
_prototypeManager, (YamlMappingNode) data.RootNode, mapId, options);
context.Deserialize();
@@ -226,7 +224,6 @@ namespace Robust.Server.Maps
private readonly IMapManagerInternal _mapManager;
private readonly ITileDefinitionManager _tileDefinitionManager;
private readonly IServerEntityManagerInternal _serverEntityManager;
private readonly IPauseManager _pauseManager;
private readonly IPrototypeManager _prototypeManager;
private readonly MapLoadOptions? _loadOptions;
@@ -260,12 +257,11 @@ namespace Robust.Server.Maps
public bool MapIsPostInit { get; private set; }
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
IServerEntityManagerInternal entities, IPauseManager pauseManager, IPrototypeManager prototypeManager)
IServerEntityManagerInternal entities, IPrototypeManager prototypeManager)
{
_mapManager = maps;
_tileDefinitionManager = tileDefs;
_serverEntityManager = entities;
_pauseManager = pauseManager;
_prototypeManager = prototypeManager;
RootNode = new YamlMappingNode();
@@ -283,13 +279,12 @@ namespace Robust.Server.Maps
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
IServerEntityManagerInternal entities,
IPauseManager pauseManager, IPrototypeManager prototypeManager,
IPrototypeManager prototypeManager,
YamlMappingNode node, MapId targetMapId, MapLoadOptions options)
{
_mapManager = maps;
_tileDefinitionManager = tileDefs;
_serverEntityManager = entities;
_pauseManager = pauseManager;
_loadOptions = options;
RootNode = node;
@@ -612,7 +607,7 @@ namespace Robust.Server.Maps
if (!MapIsPostInit)
{
_pauseManager.AddUninitializedMap(TargetMap);
_mapManager.AddUninitializedMap(TargetMap);
}
}
}
@@ -719,7 +714,7 @@ namespace Robust.Server.Maps
var isPostInit = false;
foreach (var grid in Grids)
{
if (_pauseManager.IsMapInitialized(grid.ParentMapId))
if (_mapManager.IsMapInitialized(grid.ParentMapId))
{
isPostInit = true;
break;

View File

@@ -130,6 +130,12 @@ namespace Robust.Shared.Maths
return new((int) MathF.Floor(X), (int) MathF.Floor(Y));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly Vector2i Ceiled()
{
return new((int) MathF.Ceiling(X), (int) MathF.Ceiling(Y));
}
/// <summary>
/// Subtracts a vector from another, returning a new vector.
/// </summary>

View File

@@ -1,25 +1,24 @@
using Robust.Shared.IoC;
using Robust.Shared.Timing;
using Robust.Shared.Map;
namespace Robust.Shared.GameObjects
{
[RegisterComponent]
public sealed class IgnorePauseComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
protected override void OnAdd()
{
base.OnAdd();
_entMan.GetComponent<MetaDataComponent>(Owner).EntityPaused = false;
IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner).EntityPaused = false;
}
protected override void OnRemove()
{
base.OnRemove();
if (IoCManager.Resolve<IPauseManager>().IsMapPaused(_entMan.GetComponent<TransformComponent>(Owner).MapID))
var entMan = IoCManager.Resolve<IEntityManager>();
if (IoCManager.Resolve<IMapManager>().IsMapPaused(entMan.GetComponent<TransformComponent>(Owner).MapID))
{
_entMan.GetComponent<MetaDataComponent>(Owner).EntityPaused = true;
entMan.GetComponent<MetaDataComponent>(Owner).EntityPaused = true;
}
}
}

View File

@@ -147,9 +147,11 @@ namespace Robust.Shared.GameObjects
get => _entityPaused;
set
{
if (_entityPaused == value)
return;
var entMan = IoCManager.Resolve<IEntityManager>();
if (_entityPaused == value || value && entMan.HasComponent<IgnorePauseComponent>(Owner))
if (value && entMan.HasComponent<IgnorePauseComponent>(Owner))
return;
_entityPaused = value;

View File

@@ -77,7 +77,7 @@ namespace Robust.Shared.GameObjects
[DataField("color")]
public Color Color = Color.White;
[DataField("map")]
public List<string>? MapKeys;
public HashSet<string>? MapKeys;
public static PrototypeLayerData New()
{

View File

@@ -155,12 +155,18 @@ namespace Robust.Shared.GameObjects
{
get
{
if (_parent.IsValid())
var parent = _parent;
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
var rotation = _localRotation;
while (parent.IsValid())
{
return Parent!.WorldRotation + _localRotation;
var parentXform = xformQuery.GetComponent(parent);
rotation += parentXform._localRotation;
parent = parentXform.ParentUid;
}
return _localRotation;
return rotation;
}
set
{
@@ -211,15 +217,21 @@ namespace Robust.Shared.GameObjects
{
get
{
if (_parent.IsValid())
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
var parent = _parent;
var myMatrix = _localMatrix;
while (parent.IsValid())
{
var parentMatrix = Parent!.WorldMatrix;
var myMatrix = GetLocalMatrix();
var parentXform = xformQuery.GetComponent(parent);
var parentMatrix = parentXform._localMatrix;
parent = parentXform.ParentUid;
Matrix3.Multiply(ref myMatrix, ref parentMatrix, out var result);
return result;
myMatrix = result;
}
return GetLocalMatrix();
return myMatrix;
}
}
@@ -230,15 +242,21 @@ namespace Robust.Shared.GameObjects
{
get
{
if (_parent.IsValid())
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
var parent = _parent;
var myMatrix = _invLocalMatrix;
while (parent.IsValid())
{
var matP = Parent!.InvWorldMatrix;
var myMatrix = GetLocalMatrixInv();
Matrix3.Multiply(ref matP, ref myMatrix, out var result);
return result;
var parentXform = xformQuery.GetComponent(parent);
var parentMatrix = parentXform._invLocalMatrix;
parent = parentXform.ParentUid;
Matrix3.Multiply(ref parentMatrix, ref myMatrix, out var result);
myMatrix = result;
}
return GetLocalMatrixInv();
return myMatrix;
}
}
@@ -314,15 +332,16 @@ namespace Robust.Shared.GameObjects
if (!sameParent)
{
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
changedParent = true;
var newParent = _entMan.GetComponent<TransformComponent>(value.EntityId);
var newParent = xformQuery.GetComponent(value.EntityId);
DebugTools.Assert(newParent != this,
$"Can't parent a {nameof(TransformComponent)} to itself.");
// That's already our parent, don't bother attaching again.
var oldParent = Parent;
var oldParent = _parent.IsValid() ? xformQuery.GetComponent(_parent) : null;
var uid = Owner;
oldParent?._children.Remove(uid);
newParent._children.Add(uid);
@@ -343,7 +362,8 @@ namespace Robust.Shared.GameObjects
// This may not in fact be the right thing.
if (changedParent || !DeferUpdates)
RebuildMatrices();
Dirty();
Dirty(_entMan);
if (!DeferUpdates)
{
@@ -507,7 +527,7 @@ namespace Robust.Shared.GameObjects
// Children MAY be initialized here before their parents are.
// We do this whole dance to handle this recursively,
// setting _mapIdInitialized along the way to avoid going to the IMapComponent every iteration.
static MapId FindMapIdAndSet(TransformComponent p, IEntityManager entMan)
static MapId FindMapIdAndSet(TransformComponent p, IEntityManager entMan, EntityQuery<TransformComponent> xformQuery)
{
if (p._mapIdInitialized)
{
@@ -517,7 +537,7 @@ namespace Robust.Shared.GameObjects
MapId value;
if (p._parent.IsValid())
{
value = FindMapIdAndSet((TransformComponent) p.Parent!, entMan);
value = FindMapIdAndSet(xformQuery.GetComponent(p._parent), entMan, xformQuery);
}
else
{
@@ -537,9 +557,11 @@ namespace Robust.Shared.GameObjects
return value;
}
var xformQuery = _entMan.GetEntityQuery<TransformComponent>();
if (!_mapIdInitialized)
{
FindMapIdAndSet(this, _entMan);
FindMapIdAndSet(this, _entMan, xformQuery);
_mapIdInitialized = true;
}
@@ -728,17 +750,27 @@ namespace Robust.Shared.GameObjects
var oldMapId = MapID;
//Set Paused state
var mapPaused = _mapManager.IsMapPaused(newMapId);
var metaData = _entMan.GetComponent<MetaDataComponent>(Owner);
metaData.EntityPaused = mapPaused;
MapID = newMapId;
MapIdChanged(oldMapId);
UpdateChildMapIdsRecursive(MapID, _entMan);
UpdateChildMapIdsRecursive(MapID, _entMan, mapPaused);
}
private void UpdateChildMapIdsRecursive(MapId newMapId, IEntityManager entMan)
private void UpdateChildMapIdsRecursive(MapId newMapId, IEntityManager entMan, bool mapPaused)
{
var xforms = _entMan.GetEntityQuery<TransformComponent>();
var metaEnts = _entMan.GetEntityQuery<MetaDataComponent>();
foreach (var child in _children)
{
//Set Paused state
var metaData = metaEnts.GetComponent(child);
metaData.EntityPaused = mapPaused;
var concrete = xforms.GetComponent(child);
var old = concrete.MapID;
@@ -747,7 +779,7 @@ namespace Robust.Shared.GameObjects
if (concrete.ChildCount != 0)
{
concrete.UpdateChildMapIdsRecursive(newMapId, entMan);
concrete.UpdateChildMapIdsRecursive(newMapId, entMan, mapPaused);
}
}
}
@@ -800,14 +832,14 @@ namespace Robust.Shared.GameObjects
{
var parent = _parent;
var worldRot = _localRotation;
var worldMatrix = GetLocalMatrix();
var worldMatrix = _localMatrix;
// By doing these all at once we can elide multiple IsValid + GetComponent calls
while (parent.IsValid())
{
var xform = xforms.GetComponent(parent);
worldRot += xform.LocalRotation;
var parentMatrix = xform.GetLocalMatrix();
var parentMatrix = xform._localMatrix;
Matrix3.Multiply(ref worldMatrix, ref parentMatrix, out var result);
worldMatrix = result;
parent = xform.ParentUid;
@@ -861,8 +893,8 @@ namespace Robust.Shared.GameObjects
{
var parent = _parent;
var worldRot = _localRotation;
var invMatrix = GetLocalMatrixInv();
var worldMatrix = GetLocalMatrix();
var invMatrix = _invLocalMatrix;
var worldMatrix = _localMatrix;
// By doing these all at once we can elide multiple IsValid + GetComponent calls
while (parent.IsValid())
@@ -870,11 +902,11 @@ namespace Robust.Shared.GameObjects
var xform = xformQuery.GetComponent(parent);
worldRot += xform.LocalRotation;
var parentMatrix = xform.GetLocalMatrix();
var parentMatrix = xform._localMatrix;
Matrix3.Multiply(ref worldMatrix, ref parentMatrix, out var result);
worldMatrix = result;
var parentInvMatrix = xform.GetLocalMatrixInv();
var parentInvMatrix = xform._invLocalMatrix;
Matrix3.Multiply(ref parentInvMatrix, ref invMatrix, out var invResult);
invMatrix = invResult;
@@ -1005,16 +1037,6 @@ namespace Robust.Shared.GameObjects
}
}
public Matrix3 GetLocalMatrix()
{
return _localMatrix;
}
public Matrix3 GetLocalMatrixInv()
{
return _invLocalMatrix;
}
private void RebuildMatrices()
{
var pos = _localPosition;

View File

@@ -20,7 +20,6 @@ namespace Robust.Shared.GameObjects
[IoC.Dependency] protected readonly IEntitySystemManager EntitySystemManager = default!;
[IoC.Dependency] private readonly IMapManager _mapManager = default!;
[IoC.Dependency] private readonly IGameTiming _gameTiming = default!;
[IoC.Dependency] private readonly IPauseManager _pauseManager = default!;
#endregion Dependencies
@@ -438,7 +437,7 @@ namespace Robust.Shared.GameObjects
StartEntity(entity);
// If the map we're initializing the entity on is initialized, run map init on it.
if (_pauseManager.IsMapInitialized(mapId))
if (_mapManager.IsMapInitialized(mapId))
entity.RunMapInit();
}
catch (Exception e)

View File

@@ -3,7 +3,6 @@ using JetBrains.Annotations;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -172,7 +171,7 @@ namespace Robust.Shared.GameObjects
set
{
if (MetaData is {} metaData)
metaData.EntityName = value;
metaData.EntityDescription = value;
}
}

View File

@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects;
internal abstract class SharedAppearanceSystem : EntitySystem
public abstract class SharedAppearanceSystem : EntitySystem
{
public virtual void MarkDirty(AppearanceComponent component) {}
}

View File

@@ -70,7 +70,7 @@ namespace Robust.Shared.GameObjects
IoCManager.Resolve<IIslandManager>().Initialize();
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.OnValueChanged(CVars.AutoClearForces, OnAutoClearChange, true);
configManager.OnValueChanged(CVars.AutoClearForces, OnAutoClearChange);
}
private void HandlePhysicsMapInit(EntityUid uid, SharedPhysicsMapComponent component, ComponentInit args)
@@ -81,6 +81,7 @@ namespace Robust.Shared.GameObjects
component.ContactManager = new();
component.ContactManager.Initialize();
component.ContactManager.MapId = component.MapId;
component.AutoClearForces = IoCManager.Resolve<IConfigurationManager>().GetCVar(CVars.AutoClearForces);
component.ContactManager.KinematicControllerCollision += KinematicControllerCollision;
}

View File

@@ -1,30 +1,69 @@
using System;
using System.Collections.Generic;
using System.Text;
using Linguini.Bundle.Errors;
using Linguini.Syntax.Parser.Error;
namespace Robust.Shared.Localization
namespace Robust.Shared.Localization;
internal static class LocHelper
{
internal static class LocHelper
public static string FormatCompileErrors(this ParseError self, ReadOnlyMemory<char> resource,
string? newLine = null)
{
public static string FormatCompileErrors(this ParseError self, ReadOnlyMemory<char> resource)
ErrorSpan span = new(self.Row, self.Slice!.Value.Start.Value, self.Slice.Value.End.Value,
self.Position.Start.Value, self.Position.End.Value);
return FormatErrors(self.Message, span, resource, newLine);
}
private static string FormatErrors(string message, ErrorSpan span, ReadOnlyMemory<char> resource, string? newLine)
{
var sb = new StringBuilder();
var errContext = resource.Slice(span.StartSpan, span.EndSpan - span.StartSpan).ToString();
var lines = new List<ReadOnlyMemory<char>>(5);
var currLineOffset = 0;
var lastStart = 0;
for (var i = 0; i < span.StartMark - span.StartSpan; i++)
{
ErrorSpan span = new(self.Row, self.Slice!.Value.Start.Value, self.Slice.Value.End.Value,
self.Position.Start.Value, self.Position.End.Value);
return FormatErrors(self.Message, span, resource);
switch (errContext[i])
{
// Reset current line so that mark aligns with the reported error
// We cheat here a bit, since we both `\r\n` and `\n` end with '\n'
case '\n':
if (i > 0 && errContext[i - 1] == '\r')
{
lines.Add(resource.Slice(lastStart, currLineOffset - 1));
}
else
{
lines.Add(resource.Slice(lastStart, currLineOffset));
}
lastStart = currLineOffset + 1;
currLineOffset = 0;
break;
default:
currLineOffset++;
break;
}
}
private static string FormatErrors(string message, ErrorSpan span, ReadOnlyMemory<char> resource)
lines.Add(resource.Slice(lastStart, resource.Length - lastStart));
var lastLine = $"{span.Row + lines.Count - 1}".Length;
for (var index = 0; index < lines.Count; index++)
{
var sb = new StringBuilder();
var row = $" {span.Row} ";
var errContext = resource.Slice(span.StartSpan, span.EndSpan - span.StartSpan).ToString();
sb.Append(row).Append('|')
.AppendLine(errContext);
sb.Append(' ', row.Length).Append('|')
.Append(' ', span.StartMark - span.StartSpan - 1).Append('^', span.EndMark - span.StartMark)
.AppendLine($" {message}");
return sb.ToString();
var line = lines[index];
sb.Append(newLine ?? Environment.NewLine).Append(' ').Append($"{span.Row + index}".PadLeft(lastLine))
.Append(" |").Append(line);
}
sb.Append(newLine ?? Environment.NewLine)
.Append(' ', currLineOffset + lastLine + 3)
.Append('^', span.EndMark - span.StartMark)
.Append($" {message}");
return sb.ToString();
}
}

View File

@@ -47,7 +47,7 @@ namespace Robust.Shared.Localization
if (!TryGetString(messageId, out var msg))
{
_logSawmill.Warning("Unknown messageId ({culture}): {messageId}", _defaultCulture.Name, messageId);
_logSawmill.Debug("Unknown messageId ({culture}): {messageId}", _defaultCulture.Name, messageId);
msg = messageId;
}
@@ -62,7 +62,7 @@ namespace Robust.Shared.Localization
if (!TryGetString(messageId, out var msg, args0))
{
_logSawmill.Warning("Unknown messageId ({culture}): {messageId}", _defaultCulture.Name, messageId);
_logSawmill.Debug("Unknown messageId ({culture}): {messageId}", _defaultCulture.Name, messageId);
msg = messageId;
}

View File

@@ -1,4 +1,6 @@
using System;
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Robust.Shared.Map
@@ -13,6 +15,14 @@ namespace Robust.Shared.Map
internal readonly int Value;
/// <summary>
/// Constructs a new instance of <see cref="GridId"/>.
/// </summary>
/// <remarks>
/// This should NOT be used in regular code, and is only public for special/legacy
/// cases. Generally you should only use this for parsing a GridId in console commands
/// and immediately check if the grid actually exists in the <see cref="IMapManager"/>.
/// </remarks>
public GridId(int value)
{
Value = value;
@@ -57,6 +67,30 @@ namespace Robust.Shared.Map
return self.Value;
}
/// <summary>
/// <see cref="GridId"/> is an alias of the <see cref="EntityUid"/> that
/// holds the <see cref="IMapGridComponent"/>, so it can be implicitly converted.
/// </summary>
public static implicit operator EntityUid(GridId self)
{
// If this throws, you are either using an unallocated gridId,
// or using it after the grid was freed. Both of these are bugs.
return IoCManager.Resolve<IMapManager>().GetGridEuid(self);
}
/// <summary>
/// <see cref="GridId"/> is an alias of the <see cref="EntityUid"/> that
/// holds the <see cref="IMapGridComponent"/>.
/// </summary>
public static implicit operator GridId(EntityUid euid)
{
// If this throws, you are using an EntityUid that isn't a grid.
// This would raise the question, "Why does your code think this entity is a grid?".
// Grid-ness is defined by the entity having an IMapGridComponent,
// was the component removed without you knowing?
return IoCManager.Resolve<IMapManager>().GetGridComp(euid).GridIndex;
}
public override string ToString()
{
return Value.ToString();

View File

@@ -3,13 +3,14 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Robust.Shared.Map
{
/// <summary>
/// This manages all of the grids in the world.
/// </summary>
public interface IMapManager
public interface IMapManager : IPauseManager
{
/// <summary>
/// The default <see cref="MapId" /> that is always available. Equivalent to SS13 Null space.

View File

@@ -2,101 +2,121 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Timing
namespace Robust.Shared.Map
{
internal sealed class PauseManager : IPauseManager, IPostInjectInit
internal partial class MapManager
{
[Dependency] private readonly IConsoleHost _conhost = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityLookup _entityLookup = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[ViewVariables] private readonly HashSet<MapId> _pausedMaps = new();
[ViewVariables] private readonly HashSet<MapId> _unInitializedMaps = new();
/// <inheritdoc />
public void SetMapPaused(MapId mapId, bool paused)
{
if(!MapExists(mapId))
throw new ArgumentException("That map does not exist.");
if (paused)
{
_pausedMaps.Add(mapId);
foreach (var entity in _entityLookup.GetEntitiesInMap(mapId))
{
_entityManager.GetComponent<MetaDataComponent>(entity).EntityPaused = true;
}
}
else
{
_pausedMaps.Remove(mapId);
}
foreach (var entity in _entityLookup.GetEntitiesInMap(mapId))
{
_entityManager.GetComponent<MetaDataComponent>(entity).EntityPaused = false;
}
var mapEnt = GetMapEntityId(mapId);
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var metaQuery = EntityManager.GetEntityQuery<MetaDataComponent>();
RecursiveSetPaused(mapEnt, paused, in xformQuery, in metaQuery);
}
private static void RecursiveSetPaused(EntityUid entity, bool paused,
in EntityQuery<TransformComponent> xformQuery,
in EntityQuery<MetaDataComponent> metaQuery)
{
metaQuery.GetComponent(entity).EntityPaused = paused;
foreach (var child in xformQuery.GetComponent(entity)._children)
{
RecursiveSetPaused(child, paused, in xformQuery, in metaQuery);
}
}
/// <inheritdoc />
public void DoMapInitialize(MapId mapId)
{
if(!MapExists(mapId))
throw new ArgumentException("That map does not exist.");
if (IsMapInitialized(mapId))
throw new ArgumentException("That map is already initialized.");
_unInitializedMaps.Remove(mapId);
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInMap(mapId).ToArray())
{
entity.RunMapInit();
var mapEnt = GetMapEntityId(mapId);
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var metaQuery = EntityManager.GetEntityQuery<MetaDataComponent>();
// MapInit could have deleted this entity.
if(_entityManager.TryGetComponent(entity, out MetaDataComponent? meta))
meta.EntityPaused = false;
RecursiveDoMapInit(mapEnt, in xformQuery, in metaQuery);
}
private static void RecursiveDoMapInit(EntityUid entity,
in EntityQuery<TransformComponent> xformQuery,
in EntityQuery<MetaDataComponent> metaQuery)
{
// RunMapInit can modify the TransformTree
// ToArray caches deleted euids, we check here if they still exist.
if(!metaQuery.TryGetComponent(entity, out var meta))
return;
entity.RunMapInit();
meta.EntityPaused = false;
foreach (var child in xformQuery.GetComponent(entity)._children.ToArray())
{
RecursiveDoMapInit(child, in xformQuery, in metaQuery);
}
}
/// <inheritdoc />
public void DoGridMapInitialize(IMapGrid grid)
{
DoGridMapInitialize(grid.Index);
// NOP
}
/// <inheritdoc />
public void DoGridMapInitialize(GridId gridId)
{
var mapId = _mapManager.GetGrid(gridId).ParentMapId;
foreach (var entity in _entityLookup.GetEntitiesInMap(mapId))
{
if (_entityManager.GetComponent<TransformComponent>(entity).GridID != gridId)
continue;
entity.RunMapInit();
_entityManager.GetComponent<MetaDataComponent>(entity).EntityPaused = false;
}
// NOP
}
/// <inheritdoc />
public void AddUninitializedMap(MapId mapId)
{
_unInitializedMaps.Add(mapId);
}
/// <inheritdoc />
public bool IsMapPaused(MapId mapId)
{
return _pausedMaps.Contains(mapId) || _unInitializedMaps.Contains(mapId);
}
/// <inheritdoc />
public bool IsGridPaused(IMapGrid grid)
{
return IsMapPaused(grid.ParentMapId);
}
/// <inheritdoc />
public bool IsGridPaused(GridId gridId)
{
if (_mapManager.TryGetGrid(gridId, out var grid))
if (TryGetGrid(gridId, out var grid))
{
return IsGridPaused(grid);
}
@@ -105,15 +125,18 @@ namespace Robust.Shared.Timing
return true;
}
/// <inheritdoc />
public bool IsMapInitialized(MapId mapId)
{
return !_unInitializedMaps.Contains(mapId);
}
/// <inheritdoc />
public void PostInject()
/// <summary>
/// Initializes the map pausing system.
/// </summary>
private void InitializeMapPausing()
{
_mapManager.MapDestroyed += (_, args) =>
MapDestroyed += (_, args) =>
{
_pausedMaps.Remove(args.Map);
_unInitializedMaps.Add(args.Map);
@@ -130,10 +153,9 @@ namespace Robust.Shared.Timing
return;
}
string? arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
var mapId = new MapId(int.Parse(args[0], CultureInfo.InvariantCulture));
if (!_mapManager.MapExists(mapId))
if (!MapExists(mapId))
{
shell.WriteError("That map does not exist.");
return;
@@ -147,10 +169,9 @@ namespace Robust.Shared.Timing
"querymappaused <map ID>",
(shell, _, args) =>
{
string? arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
var mapId = new MapId(int.Parse(args[0], CultureInfo.InvariantCulture));
if (!_mapManager.MapExists(mapId))
if (!MapExists(mapId))
{
shell.WriteError("That map does not exist.");
return;
@@ -170,10 +191,9 @@ namespace Robust.Shared.Timing
return;
}
string? arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
var mapId = new MapId(int.Parse(args[0], CultureInfo.InvariantCulture));
if (!_mapManager.MapExists(mapId))
if (!MapExists(mapId))
{
shell.WriteLine("That map does not exist.");
return;

View File

@@ -1,3 +1,4 @@
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
@@ -7,20 +8,25 @@ using Robust.Shared.Utility;
namespace Robust.Shared.Map;
/// <inheritdoc cref="IMapManager" />
[Virtual]
internal partial class MapManager : IMapManagerInternal, IEntityEventSubscriber
{
[field: Dependency] public IGameTiming GameTiming { get; } = default!;
[field: Dependency] public IEntityManager EntityManager { get; } = default!;
[Dependency] private readonly IConsoleHost _conhost = default!;
[Dependency] private readonly IEntityLookup _entityLookup = default!;
/// <inheritdoc />
public void Initialize()
{
InitializeGridTrees();
#if DEBUG
DebugTools.Assert(!_dbgGuardInit);
DebugTools.Assert(!_dbgGuardRunning);
_dbgGuardInit = true;
#endif
InitializeGridTrees();
InitializeMapPausing();
}
/// <inheritdoc />

View File

@@ -19,7 +19,7 @@
<PackageReference Include="Serilog" Version="2.10.0" />
<PackageReference Include="YamlDotNet" Version="9.1.4" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="Linguini.Bundle" Version="0.1.2" />
<PackageReference Include="Linguini.Bundle" Version="0.1.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj" />

View File

@@ -1,4 +1,4 @@
using Robust.Shared.Asynchronous;
using Robust.Shared.Asynchronous;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Exceptions;
@@ -32,7 +32,7 @@ namespace Robust.Shared
IoCManager.Register<ILocalizationManager, LocalizationManager>();
IoCManager.Register<ILocalizationManagerInternal, LocalizationManager>();
IoCManager.Register<ILogManager, LogManager>();
IoCManager.Register<IPauseManager, PauseManager>();
IoCManager.Register<IPauseManager, NetworkedMapManager>();
IoCManager.Register<IModLoader, ModLoader>();
IoCManager.Register<IModLoaderInternal, ModLoader>();
IoCManager.Register<INetManager, NetManager>();

View File

@@ -1,15 +1,20 @@
using System;
using JetBrains.Annotations;
using Robust.Shared.Map;
namespace Robust.Shared.Timing
{
[Obsolete("Use the same functions on IMapManager.")]
public interface IPauseManager
{
void SetMapPaused(MapId mapId, bool paused);
void DoMapInitialize(MapId mapId);
[Obsolete("This function does nothing, per-grid pausing isn't a thing anymore.")]
void DoGridMapInitialize(GridId gridId);
[Obsolete("This function does nothing, per-grid pausing isn't a thing anymore.")]
void DoGridMapInitialize(IMapGrid grid);
void AddUninitializedMap(MapId mapId);

View File

@@ -207,7 +207,7 @@ namespace Robust.UnitTesting.Server
container.Register<IIslandManager, IslandManager>();
container.Register<IManifoldManager, CollisionManager>();
container.Register<IMapManagerInternal, MapManager>();
container.RegisterInstance<IPauseManager>(new Mock<IPauseManager>().Object); // TODO: get timing working similar to RobustIntegrationTest
container.Register<IPauseManager, MapManager>();
container.Register<IPhysicsManager, PhysicsManager>();
_diFactory?.Invoke(container);

View File

@@ -0,0 +1,98 @@
using System;
using Linguini.Syntax.Parser.Error;
using NUnit.Framework;
using Robust.Shared.Localization;
namespace Robust.UnitTesting.Shared.Localization;
[TestFixture]
[Parallelizable]
public sealed class TestFormatErrors
{
private const string Res1 = "err1 = $user)";
private const string Res2 = "a = b {{\r\n err = x";
private const string Res2Lf = "a = b {{\n err = x";
#region ExpectedCrlf
private const string Expect1Wide1Crlf = "\r\n 99 |err1 = $user)\r\n ^ Unbalanced closing brace";
private const string Expect2Wide1Crlf = "\r\n 99 |err1 = $user)\r\n ^ Unbalanced closing brace";
private const string Expect1Wide4Crlf =
"\r\n 99 |err1 = $user)\r\n ^^^^ Expected a message field for \"x\"";
private const string Expect2Wide4Crlf = "\r\n 99 |err1 = $user)\r\n ^^^^ Expected a message field for \"x\"";
private const string ExpectMulti1Wide1Crlf =
"\r\n 99 |a = b {{\r\n 100 | err = x\r\n ^ Unbalanced closing brace";
private const string ExpectMulti1Wide3Crlf =
"\r\n 99 |a = b {{\r\n 100 | err = x\r\n ^^^ Expected a message field for \"x\"";
#endregion
[Test]
[TestCase(Expect1Wide1Crlf, Res1, 7)]
[TestCase(Expect2Wide1Crlf, Res1, 0)]
[TestCase(Expect1Wide4Crlf, Res1, 8, 12)]
[TestCase(Expect2Wide4Crlf, Res1, 0, 4)]
[TestCase(ExpectMulti1Wide1Crlf, Res2, 12)]
[TestCase(ExpectMulti1Wide3Crlf, Res2, 12, 15)]
[TestCase(ExpectMulti1Wide1Crlf, Res2Lf, 11)]
[TestCase(ExpectMulti1Wide3Crlf, Res2Lf, 11, 14)]
public void TestSingleLineTestCrlf(string expected, string resource, int start, int? end = null)
{
var err = ParseError.UnbalancedClosingBrace(start, 99);
if (end != null)
{
err = ParseError.ExpectedMessageField("x".AsMemory(), start, end.Value, 99);
}
err.Slice = new Range(0, resource.Length);
var actual = err.FormatCompileErrors(resource.AsMemory(), "\r\n");
Assert.That(actual, Is.EqualTo(expected));
}
#region ExpectedLf
private const string Expect1Wide1Lf = "\n 99 |err1 = $user)\n ^ Unbalanced closing brace";
private const string Expect2Wide1Lf = "\n 99 |err1 = $user)\n ^ Unbalanced closing brace";
private const string Expect1Wide4Lf =
"\n 99 |err1 = $user)\n ^^^^ Expected a message field for \"x\"";
private const string Expect2Wide4Lf = "\n 99 |err1 = $user)\n ^^^^ Expected a message field for \"x\"";
private const string ExpectMulti1Wide1Lf = "\n 99 |a = b {{\n 100 | err = x\n ^ Unbalanced closing brace";
private const string ExpectMulti1Wide3Lf =
"\n 99 |a = b {{\n 100 | err = x\n ^^^ Expected a message field for \"x\"";
#endregion
[Test]
[TestCase(Expect1Wide1Lf, Res1, 7)]
[TestCase(Expect2Wide1Lf, Res1, 0)]
[TestCase(Expect1Wide4Lf, Res1, 8, 12)]
[TestCase(Expect2Wide4Lf, Res1, 0, 4)]
[TestCase(ExpectMulti1Wide1Lf, Res2, 12)]
[TestCase(ExpectMulti1Wide3Lf, Res2, 12, 15)]
[TestCase(ExpectMulti1Wide1Lf, Res2Lf, 11)]
[TestCase(ExpectMulti1Wide3Lf, Res2Lf, 11, 14)]
public void TestSingleLineTestLf(string expected, string resource, int start, int? end = null)
{
var err = ParseError.UnbalancedClosingBrace(start, 99);
if (end != null)
{
err = ParseError.ExpectedMessageField("x".AsMemory(), start, end.Value, 99);
}
err.Slice = new Range(0, resource.Length);
var actual = err.FormatCompileErrors(resource.AsMemory(), "\n");
Assert.That(actual, Is.EqualTo(expected));
}
}

View File

@@ -8,44 +8,37 @@ using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using MapGrid = Robust.Shared.Map.MapGrid;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Shared.Map
{
[TestFixture, TestOf(typeof(MapGrid))]
sealed class MapGrid_Tests : RobustUnitTest
sealed class MapGrid_Tests
{
protected override void OverrideIoC()
private static ISimulation SimulationFactory()
{
base.OverrideIoC();
var sim = RobustServerSimulation
.NewSimulation()
.InitializeInstance();
var mock = new Mock<IEntitySystemManager>();
var broady = new BroadPhaseSystem();
var physics = new PhysicsSystem();
mock.Setup(m => m.GetEntitySystem<SharedBroadphaseSystem>()).Returns(broady);
mock.Setup(m => m.GetEntitySystem<SharedPhysicsSystem>()).Returns(physics);
IoCManager.RegisterInstance<IEntitySystemManager>(mock.Object, true);
}
[OneTimeSetUp]
public void Setup()
{
IoCManager.Resolve<IComponentFactory>().GenerateNetIds();
return sim;
}
[Test]
public void GetTileRefCoords()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2));
var result = grid.GetTileRef(new Vector2i(-9, -1));
Assert.That(grid.ChunkCount, Is.EqualTo(1));
Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(result, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9,-1), new Tile(1, 2))));
Assert.That(result, Is.EqualTo(new TileRef(mapId, grid.Index, new Vector2i(-9,-1), new Tile(1, 2))));
}
/// <summary>
@@ -54,7 +47,11 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void BoundsExpansion()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.WorldPosition = new Vector2(3, 5);
grid.SetTile(new Vector2i(-1, -2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), new Tile(1));
@@ -74,7 +71,11 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void BoundsContract()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.WorldPosition = new Vector2(3, 5);
grid.SetTile(new Vector2i(-1, -2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), new Tile(1));
@@ -93,7 +94,10 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void GridTileToChunkIndices()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var result = grid.GridTileToChunkIndices(new Vector2i(-9, -1));
@@ -106,7 +110,10 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void ToLocalCentered()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var result = grid.GridTileToLocal(new Vector2i(0, 0)).Position;
@@ -117,7 +124,10 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void TryGetTileRefNoTile()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef);
@@ -129,7 +139,11 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void TryGetTileRefTileExists()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2));
var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef);
@@ -137,13 +151,17 @@ namespace Robust.UnitTesting.Shared.Map
Assert.That(foundTile, Is.True);
Assert.That(grid.ChunkCount, Is.EqualTo(1));
Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(tileRef, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9, -1), new Tile(1, 2))));
Assert.That(tileRef, Is.EqualTo(new TileRef(mapId, grid.Index, new Vector2i(-9, -1), new Tile(1, 2))));
}
[Test]
public void PointCollidesWithGrid()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.SetTile(new Vector2i(19, 23), new Tile(1));
var result = grid.CollidesWithGrid(new Vector2i(19, 23));
@@ -154,31 +172,16 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void PointNotCollideWithGrid()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.SetTile(new Vector2i(19, 23), new Tile(1));
var result = grid.CollidesWithGrid(new Vector2i(19, 24));
Assert.That(result, Is.False);
}
private static IMapGridInternal MapGridFactory(GridId id)
{
var mapId = new MapId(5);
var mapMan = IoCManager.Resolve<IMapManager>();
if(mapMan.MapExists(mapId))
mapMan.DeleteMap(mapId);
mapMan.CreateMap(mapId);
if(mapMan.GridExists(id))
mapMan.DeleteGrid(id);
var newGrid = mapMan.CreateGrid(mapId, id, 8);
newGrid.WorldPosition = new Vector2(3, 5);
return (IMapGridInternal)newGrid;
}
}
}

View File

@@ -0,0 +1,272 @@
using System;
using System.Linq;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
// ReSharper disable AccessToStaticMemberViaDerivedType
namespace Robust.UnitTesting.Shared.Map;
[TestFixture]
internal sealed class MapPauseTests
{
private static ISimulation SimulationFactory()
{
var sim = RobustServerSimulation
.NewSimulation()
.RegisterComponents(factory => factory.RegisterClass<IgnorePauseComponent>())
.InitializeInstance();
return sim;
}
/// <summary>
/// When an entity is on a paused map, it does not get returned by an EntityQuery.
/// </summary>
[Test]
public void Paused_NotIncluded_NotInQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var query = entMan.EntityQuery<TransformComponent>(false).ToList();
// 0 ents, map and the spawned one are not returned
Assert.That(query.Count, Is.EqualTo(0));
}
/// <summary>
/// When an entity is on an unpaused map, it is returned by an EntityQuery.
/// </summary>
[Test]
public void UnPaused_NotIncluded_InQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var query = entMan.EntityQuery<TransformComponent>(false).ToList();
// 2 ents, map and the spawned one
Assert.That(query.Count, Is.EqualTo(2));
}
/// <summary>
/// When an entity is on a paused map, it is get returned by an EntityQuery when included.
/// </summary>
[Test]
public void Paused_Included_InQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var query = entMan.EntityQuery<TransformComponent>(true).ToList();
// 2 ents, map and the spawned one are returned because includePaused
Assert.That(query.Count, Is.EqualTo(2));
}
/// <summary>
/// A new child entity added to a paused map will be created paused.
/// </summary>
[Test]
public void Paused_AddEntity_IsPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// A new child entity added to an unpaused map will be created unpaused.
/// </summary>
[Test]
public void UnPaused_AddEntity_IsNotPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When a new grid is added to a paused map, the grid becomes paused.
/// </summary>
[Test]
public void Paused_AddGrid_GridPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
// act
var newGrid = mapMan.CreateGrid(mapId);
// assert
Assert.That(mapMan.IsMapPaused(mapId), Is.True);
Assert.That(mapMan.IsGridPaused(newGrid.GridEntityId), Is.True);
var metaData = entMan.GetComponent<MetaDataComponent>(newGrid.GridEntityId);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// When a tree of entities are teleported from a paused map
/// to an unpaused map, all of the entities in the tree are unpaused.
/// </summary>
[Test]
public void Paused_TeleportBetweenMaps_Unpaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var map1 = mapMan.CreateMap();
mapMan.SetMapPaused(map1, true);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, map1));
var xform = entMan.GetComponent<TransformComponent>(newEnt);
var map2 = mapMan.CreateMap();
mapMan.SetMapPaused(map2, false);
// Act
xform.ParentUid = mapMan.GetMapEntityId(map2);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When a tree of entities are teleported from an unpaused map
/// to a paused map, all of the entitites in the tree are paused.
/// </summary>
[Test]
public void Unpaused_TeleportBetweenMaps_IsPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var map1 = mapMan.CreateMap();
mapMan.SetMapPaused(map1, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, map1));
var xform = entMan.GetComponent<TransformComponent>(newEnt);
var map2 = mapMan.CreateMap();
mapMan.SetMapPaused(map2, true);
// Act
xform.ParentUid = mapMan.GetMapEntityId(map2);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// When a paused map is unpaused, all of the entities on the map are unpaused.
/// </summary>
[Test]
public void Paused_UnpauseMap_UnpausedEntities()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
mapMan.SetMapPaused(mapId, false);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When an unpaused map is paused, all of the entities on the map are paused.
/// </summary>
[Test]
public void Unpaused_PauseMap_PausedEntities()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
mapMan.SetMapPaused(mapId, true);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// An entity that has set IgnorePause will not be paused when the map is paused.
/// </summary>
[Test]
public void IgnorePause_PauseMap_NotPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
entMan.AddComponent<IgnorePauseComponent>(newEnt);
mapMan.SetMapPaused(mapId, true);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
}