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6 Commits

Author SHA1 Message Date
Pieter-Jan Briers
d49f27a3bb Version: 174.0.3 2024-08-11 18:04:18 +02:00
Pieter-Jan Briers
7ebd4e39be Security updates (#5353)
* Fix security bug in WritableDirProvider.OpenOsWindow()

Reported by @NarryG and @nyeogmi

* Sandbox updates

* Update ImageSharp again

(cherry picked from commit 7d778248ee)
(cherry picked from commit f66cda74e95619ddba2221bda644bf4394619805)
(cherry picked from commit db8ba83866c523e08e4fba0b80cd954f4f190613)
(cherry picked from commit 5ea7aa07c26a499a2fb9930a09ef8d13f85494c0)
(cherry picked from commit 229b60b6af8c36b5f741de840d37e6cd95d5760d)
2024-08-11 18:04:18 +02:00
Pieter-Jan Briers
ef1fd698a0 Version: 174.0.2 2024-03-10 21:28:11 +01:00
Pieter-Jan Briers
a253c18e01 global.json force .NET 7
(cherry picked from commit 6211cf2e03)
2024-03-10 21:28:04 +01:00
Pieter-Jan Briers
4641634011 Version: 174.0.1 2024-03-10 20:50:30 +01:00
Pieter-Jan Briers
5d93618442 Backport 859f150404
(cherry picked from commit 24d5c26fa6)
(cherry picked from commit 688efac67b634c613539b783a9fb6e679948cd53)
2024-03-10 20:50:30 +01:00
1873 changed files with 63085 additions and 111918 deletions

View File

@@ -7,23 +7,8 @@ indent_size = 4
trim_trailing_whitespace = true
charset = utf-8
max_line_length = 120
# ReSharper properties
resharper_csharp_max_line_length = 120
resharper_csharp_wrap_after_declaration_lpar = true
resharper_csharp_wrap_arguments_style = chop_if_long
resharper_csharp_wrap_parameters_style = chop_if_long
resharper_keep_existing_attribute_arrangement = true
resharper_place_field_attribute_on_same_line = if_owner_is_single_line
resharper_wrap_chained_binary_patterns = chop_if_long
resharper_wrap_chained_method_calls = chop_if_long
[*.{csproj,xml,yml,dll.config,targets,props}]
indent_size = 2
[nuget.config]
indent_size = 2
[*.gdsl]
indent_style = tab

View File

@@ -1,34 +0,0 @@
name: Build All Configurations
on:
push:
branches: [master]
pull_request:
branches: [master]
jobs:
build:
strategy:
matrix:
targetOS: [Windows, Linux, MacOS]
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
with:
submodules: true
- name: Setup .NET
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 9.0.x
- name: Install dependencies
run: dotnet restore
- name: Build Debug
run: dotnet build --no-restore --configuration Debug /p:WarningsAsErrors=nullable /p:TargetOS=${{ matrix.targetOS }}
- name: Build Tools
run: dotnet build --no-restore --configuration Tools /p:WarningsAsErrors=nullable /p:TargetOS=${{ matrix.targetOS }}
- name: Build Release
run: dotnet build --no-restore --configuration Release /p:WarningsAsErrors=nullable /p:TargetOS=${{ matrix.targetOS }}

View File

@@ -5,30 +5,30 @@ on:
- cron: "0 0 * * 0"
jobs:
docfx:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
with:
submodules: true
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3.6.0
with:
submodules: true
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 9.0.x
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 7.0.x
- name: Install dependencies
run: dotnet restore
- name: Install dependencies
run: dotnet restore
- name: Build Project
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Build Project
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Build DocFX
uses: nikeee/docfx-action@v1.0.0
with:
args: Robust.Docfx/docfx.json
- name: Build DocFX
uses: nikeee/docfx-action@v1.0.0
with:
args: Robust.Docfx/docfx.json
- name: Publish Docfx Documentation on GitHub Pages
uses: maxheld83/ghpages@master
env:
BUILD_DIR: Robust.Docfx/_robust-site
GH_PAT: ${{ secrets.GH_PAT }}
- name: Publish Docfx Documentation on GitHub Pages
uses: maxheld83/ghpages@master
env:
BUILD_DIR: Robust.Docfx/_robust-site
GH_PAT: ${{ secrets.GH_PAT }}

View File

@@ -2,9 +2,9 @@ name: Build & Test
on:
push:
branches: [master]
branches: [ master ]
pull_request:
branches: [master]
branches: [ master ]
jobs:
build:
@@ -15,19 +15,19 @@ jobs:
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4.2.2
with:
submodules: true
- uses: actions/checkout@v3.6.0
with:
submodules: true
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 7.0.x
- name: Install dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Test Engine
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -- NUnit.ConsoleOut=0
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 9.0.x
- name: Install dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Robust.UnitTesting
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -- NUnit.ConsoleOut=0
- name: Robust.Analyzers.Tests
run: dotnet test --no-build Robust.Analyzers.Tests/Robust.Analyzers.Tests.csproj -- NUnit.ConsoleOut=0

View File

@@ -11,8 +11,14 @@
#
name: "CodeQL"
on:
workflow_dispatch
#on:
# push:
# branches: [ master ]
# pull_request:
# # The branches below must be a subset of the branches above
# branches: [ master ]
# schedule:
# - cron: '30 18 * * 6'
jobs:
analyze:
@@ -22,50 +28,50 @@ jobs:
strategy:
fail-fast: false
matrix:
language: ["csharp"]
language: [ 'csharp' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
# Learn more:
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
steps:
- name: Checkout repository
uses: actions/checkout@v4.2.2
with:
submodules: true
- name: Checkout repository
uses: actions/checkout@v3.6.0
with:
submodules: true
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 7.0.x
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 7.0.x
- name: Build
run: dotnet build
- name: Build
run: dotnet build
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v1
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v1
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
# and modify them (or add more) to build your code if your project
# uses a compiled language
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
# and modify them (or add more) to build your code if your project
# uses a compiled language
#- run: |
# make bootstrap
# make release
#- run: |
# make bootstrap
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1

View File

@@ -3,50 +3,51 @@
on:
push:
tags:
- "v*"
- 'v*'
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Parse version
id: parse_version
shell: pwsh
run: |
$ver = [regex]::Match($env:GITHUB_REF, "refs/tags/v?(.+)").Groups[1].Value
echo ("::set-output name=version::{0}" -f $ver)
- name: Parse version
id: parse_version
shell: pwsh
run: |
$ver = [regex]::Match($env:GITHUB_REF, "refs/tags/v?(.+)").Groups[1].Value
echo ("::set-output name=version::{0}" -f $ver)
- uses: actions/checkout@v4.2.2
with:
submodules: true
- uses: actions/checkout@v3.6.0
with:
submodules: true
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 9.0.x
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 7.0.x
- name: Package client
run: Tools/package_client_build.py
- name: Package client
run: Tools/package_client_build.py -p windows mac linux
- name: Shuffle files around
run: |
mkdir "release/${{ steps.parse_version.outputs.version }}"
mv release/*.zip "release/${{ steps.parse_version.outputs.version }}"
- name: Shuffle files around
run: |
mkdir "release/${{ steps.parse_version.outputs.version }}"
mv release/*.zip "release/${{ steps.parse_version.outputs.version }}"
- name: Upload files to Suns
uses: appleboy/scp-action@master
with:
host: suns.spacestation14.com
username: robust-build-push
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
source: "release/${{ steps.parse_version.outputs.version }}"
target: "/var/lib/robust-builds/builds/"
strip_components: 1
- name: Upload files to centcomm
uses: appleboy/scp-action@master
with:
host: centcomm.spacestation14.io
username: robust-build-push
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
source: "release/${{ steps.parse_version.outputs.version }}"
target: "/var/lib/robust-builds/builds/"
strip_components: 1
- name: Update manifest JSON
uses: appleboy/ssh-action@master
with:
host: centcomm.spacestation14.io
username: robust-build-push
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
script: /home/robust-build-push/push.ps1 ${{ steps.parse_version.outputs.version }}
- name: Update manifest JSON
uses: appleboy/ssh-action@master
with:
host: suns.spacestation14.com
username: robust-build-push
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
script: /home/robust-build-push/push.ps1 ${{ steps.parse_version.outputs.version }}

View File

@@ -2,39 +2,40 @@ name: Test content master against engine
on:
push:
branches: [master]
branches: [ master ]
pull_request:
branches: [master]
branches: [ master ]
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Check out content
uses: actions/checkout@v4.2.2
with:
repository: space-wizards/space-station-14
submodules: recursive
- name: Check out content
uses: actions/checkout@v3.6.0
with:
repository: space-wizards/space-station-14
submodules: recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 9.0.x
- name: Disable submodule autoupdate
run: touch BuildChecker/DISABLE_SUBMODULE_AUTOUPDATE
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 7.0.x
- name: Disable submodule autoupdate
run: touch BuildChecker/DISABLE_SUBMODULE_AUTOUPDATE
- name: Check out engine version
run: |
cd RobustToolbox
git fetch origin ${{ github.sha }}
git checkout FETCH_HEAD
git submodule update --init --recursive
- name: Install dependencies
run: dotnet restore
- name: Build
run: dotnet build --configuration Tools --no-restore
- name: Content.Tests
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
- name: Content.IntegrationTests
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
- name: Check out engine version
run: |
cd RobustToolbox
git fetch origin ${{ github.sha }}
git checkout FETCH_HEAD
git submodule update --init --recursive
- name: Install dependencies
run: dotnet restore
- name: Build
run: dotnet build --configuration Tools --no-restore
- name: Content.Tests
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
- name: Content.IntegrationTests
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n

View File

@@ -1,82 +0,0 @@
<Project>
<PropertyGroup>
<!--
We actually set ManagePackageVersionsCentrally manually in another import file.
Since .NET SDK 8.0.300, ManagePackageVersionsCentrally is automatically set if Directory.Packages.props exists.
https://github.com/NuGet/NuGet.Client/pull/5572
We actively negate this here, as we have some packages in tree we don't want such automatic behavior for.
We use Directory.Build.props to get copy the state *after* our MSBuild config but before Nuget's config.
-->
<ManagePackageVersionsCentrally />
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="BenchmarkDotNet" Version="0.14.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="JetBrains.Annotations" Version="2024.3.0" />
<PackageVersion Include="JetBrains.Profiler.Api" Version="1.4.8" />
<PackageVersion Include="Linguini.Bundle" Version="0.8.1" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.11.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzer.Testing" Version="1.1.2" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing" Version="1.1.2" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.CodeFix.Testing" Version="1.1.2" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Features" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Common" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="4.12.0" />
<PackageVersion Include="Microsoft.CodeCoverage" Version="17.12.0" />
<PackageVersion Include="Microsoft.Data.Sqlite.Core" Version="9.0.0" />
<PackageVersion Include="Microsoft.DotNet.RemoteExecutor" Version="8.0.0-beta.24059.4" />
<PackageVersion Include="Microsoft.EntityFrameworkCore.Design" Version="9.0.0" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="9.0.0" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="9.0.0" />
<PackageVersion Include="Microsoft.Extensions.ObjectPool" Version="9.0.0" />
<PackageVersion Include="Microsoft.Extensions.Primitives" Version="9.0.0" />
<PackageVersion Include="Microsoft.ILVerification" Version="9.0.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="Microsoft.NET.ILLink.Tasks" Version="9.0.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageVersion Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageVersion Include="Moq" Version="4.20.72" />
<PackageVersion Include="NUnit" Version="4.3.2" />
<PackageVersion Include="NUnit.Analyzers" Version="4.5.0" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.6.0" />
<PackageVersion Include="Nett" Version="0.15.0" />
<PackageVersion Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="9.0.2" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.9.4" />
<PackageVersion Include="OpenToolkit.Graphics" Version="4.0.0-pre9.1" />
<PackageVersion Include="Pidgin" Version="3.3.0" />
<PackageVersion Include="Robust.Natives" Version="0.2.3" />
<PackageVersion Include="Robust.Natives.Zstd" Version="0.1.1-zstd1.5.7" />
<PackageVersion Include="Robust.Natives.Cef" Version="131.3.5" />
<PackageVersion Include="Robust.Shared.AuthLib" Version="0.1.2" />
<PackageVersion Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.10" />
<PackageVersion Include="SQLitePCLRaw.provider.sqlite3" Version="2.1.10" />
<PackageVersion Include="Serilog" Version="4.2.0" />
<PackageVersion Include="Serilog.Sinks.Loki" Version="4.0.0-beta3" />
<PackageVersion Include="SharpZstd.Interop" Version="1.5.2-beta2" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.11" />
<PackageVersion Include="SpaceWizards.HttpListener" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.2.2" />
<PackageVersion Include="SpaceWizards.Sdl" Version="1.0.0" />
<PackageVersion Include="SpaceWizards.SharpFont" Version="1.1.0" />
<PackageVersion Include="SpaceWizards.Sodium" Version="0.2.1" />
<PackageVersion Include="libsodium" Version="1.0.20.1" />
<PackageVersion Include="System.Management" Version="9.0.8" />
<PackageVersion Include="TerraFX.Interop.Windows" Version="10.0.26100.1" />
<PackageVersion Include="TerraFX.Interop.Xlib" Version="6.4.0" />
<PackageVersion Include="VorbisPizza" Version="1.3.0" />
<PackageVersion Include="YamlDotNet" Version="16.3.0" />
<PackageVersion Include="prometheus-net" Version="8.2.1" />
<PackageVersion Include="prometheus-net.DotNetRuntime" Version="4.4.0" />
<PackageVersion Include="PolySharp" Version="1.15.0" />
<!-- Transitive deps that we need to pin versions for to avoid NuGet warnings. -->
<PackageVersion Include="System.Formats.Asn1" Version="9.0.0" />
<PackageVersion Include="System.Reflection.Metadata" Version="9.0.0" />
<PackageVersion Include="System.Text.Json" Version="9.0.0" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
<PackageVersion Include="Microsoft.CodeAnalysis.Workspaces.MSBuild" Version="4.12.0" />
</ItemGroup>
</Project>

View File

@@ -1,9 +0,0 @@
using System.Runtime.CompilerServices;
// So I wanted to mess with NetIncomingMessage and NetOutgoingMessage from tests.
// Now.. the instructors are internal...
// Unless...
// I mean we have this project here from the weird way we're compiling Lidgren.
// I could just put this in here... it wouldn't touch the main Lidgren repo at all...
[assembly: InternalsVisibleTo("Robust.UnitTesting")]

View File

@@ -10,14 +10,9 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<SkipRobustAnalyzer>true</SkipRobustAnalyzer>
<Nullable>enable</Nullable>
<LangVersion>13.0</LangVersion>
</PropertyGroup>
<ItemGroup>
<Compile Include="CursedHorrorsBeyondOurWildestImagination.cs" />
<Compile Include="Lidgren.Network\Lidgren.Network\**\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>

View File

@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<!-- This file automatically reset by Tools/version.py -->

View File

@@ -1,8 +1,8 @@
<Project>
<!-- Engine-specific properties. Content should not use this file. -->
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<LangVersion>13</LangVersion>
<TargetFramework>net7.0</TargetFramework>
<LangVersion>11</LangVersion>
<Nullable>enable</Nullable>
<WarningsAsErrors>nullable</WarningsAsErrors>
</PropertyGroup>

View File

@@ -3,8 +3,7 @@
<!-- Import this at the end of any project files in Robust and Content. -->
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
<TargetFramework>net7.0</TargetFramework>
</PropertyGroup>
<Import Project="Robust.Custom.targets" Condition="Exists('Robust.Custom.targets')"/>
@@ -28,5 +27,5 @@
<Import Project="Robust.Analyzers.targets" Condition="'$(SkipRobustAnalyzer)' != 'true'" />
<!-- serialization generator -->
<Import Project="Robust.Serialization.Generator.targets" Condition="'$(SkipRobustAnalyzer)' != 'true' And '$(SkipRobustSerializationGenerator)' != 'true'" />
<Import Project="Robust.Serialization.Generator.targets" />
</Project>

View File

@@ -16,10 +16,7 @@
<ItemGroup>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Client.NameGenerator\Robust.Client.NameGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Client.Injectors\Robust.Client.Injectors.csproj" ReferenceOutputAssembly="false">
<SetConfiguration Condition="'$(Configuration)' == 'DebugOpt'">Configuration=Debug</SetConfiguration>
<SetConfiguration Condition="'$(Configuration)' == 'Tools'">Configuration=Release</SetConfiguration>
</ProjectReference>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Client.Injectors\Robust.Client.Injectors.csproj" ReferenceOutputAssembly="false"/>
</ItemGroup>
<!-- XamlIL does not make use of special Robust configurations like DebugOpt. Convert these down. -->
@@ -27,16 +24,12 @@
<RobustInjectorsConfiguration>$(Configuration)</RobustInjectorsConfiguration>
<RobustInjectorsConfiguration Condition="'$(Configuration)' == 'DebugOpt'">Debug</RobustInjectorsConfiguration>
<RobustInjectorsConfiguration Condition="'$(Configuration)' == 'Tools'">Release</RobustInjectorsConfiguration>
<RobustInjectorsConfiguration Condition="'$(UseArtifactsOutput)' == 'true' And '$(RuntimeIdentifier)' != ''">$(RobustInjectorsConfiguration)_$(RuntimeIdentifier)</RobustInjectorsConfiguration>
<RobustInjectorsConfiguration Condition="'$(UseArtifactsOutput)' == 'true'">$(RobustInjectorsConfiguration.ToLower())</RobustInjectorsConfiguration>
<CompileRobustXamlTaskAssemblyFile Condition="'$(UseArtifactsOutput)' != 'true'">$(MSBuildThisFileDirectory)\..\Robust.Client.Injectors\bin\$(RobustInjectorsConfiguration)\netstandard2.0\Robust.Client.Injectors.dll</CompileRobustXamlTaskAssemblyFile>
<CompileRobustXamlTaskAssemblyFile Condition="'$(UseArtifactsOutput)' == 'true'">$(MSBuildThisFileDirectory)\..\..\artifacts\bin\Robust.Client.Injectors\$(RobustInjectorsConfiguration)\Robust.Client.Injectors.dll</CompileRobustXamlTaskAssemblyFile>
</PropertyGroup>
<UsingTask
Condition="'$(_RobustUseExternalMSBuild)' != 'true' And $(DesignTimeBuild) != true"
TaskName="CompileRobustXamlTask"
AssemblyFile="$(CompileRobustXamlTaskAssemblyFile)"/>
AssemblyFile="$(MSBuildThisFileDirectory)\..\Robust.Client.Injectors\bin\$(RobustInjectorsConfiguration)\netstandard2.0\Robust.Client.Injectors.dll"/>
<Target
Name="CompileRobustXaml"
Condition="Exists('@(IntermediateAssembly)')"
@@ -74,6 +67,6 @@
</PropertyGroup>
<Exec
Condition="'$(_RobustUseExternalMSBuild)' == 'true'"
Command="&quot;$(DOTNET_HOST_PATH)&quot; msbuild /nodereuse:false $(MSBuildProjectFile) /t:CompileRobustXaml /p:_RobustForceInternalMSBuild=true /p:Configuration=$(Configuration) /p:RuntimeIdentifier=$(RuntimeIdentifier) /p:TargetFramework=$(TargetFramework) /p:BuildProjectReferences=false /p:IntermediateOutputPath=&quot;$(IntermediateOutputPath.TrimEnd('\'))/&quot;"/>
Command="&quot;$(DOTNET_HOST_PATH)&quot; msbuild /nodereuse:false $(MSBuildProjectFile) /t:CompileRobustXaml /p:_RobustForceInternalMSBuild=true /p:Configuration=$(Configuration) /p:RuntimeIdentifier=$(RuntimeIdentifier) /p:TargetFramework=$(TargetFramework) /p:BuildProjectReferences=false"/>
</Target>
</Project>

View File

@@ -0,0 +1,18 @@
//
// Cursor.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Opaque handle to a GLFW cursor.
/// </summary>
public struct Cursor
{
}
}

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//
// ClientApi.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// The context client APIs.
/// </summary>
/// <seealso cref="GLFW.WindowHint(WindowHintClientApi,ClientApi)"/>
public enum ClientApi
{
/// <summary>
/// No context API is created.
/// </summary>
NoApi = 0,
/// <summary>
/// OpenGL context is created.
/// </summary>
OpenGlApi = 0x00030001,
/// <summary>
/// OpenGL ES context is created.
/// </summary>
OpenGlEsApi = 0x00030002
}
}

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//
// ConnectedState.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Specifies connected state of devices.
/// </summary>
public enum ConnectedState
{
/// <summary>
/// Indicates that a device is connected.
/// </summary>
Connected = 0x00040001,
/// <summary>
/// Indicates that a device is disconnected.
/// </summary>
Disconnected = 0x00040002
}
}

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//
// ContextApi.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// The context API used to create the window context.
/// </summary>
public enum ContextApi
{
/// <summary>
/// Uses the native context API to create the window context.
/// </summary>
NativeContextApi = 0x00036001,
/// <summary>
/// Uses Egl to create the window context.
/// </summary>
EglContextApi = 0x00036002
}
}

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//
// CursorModeValue.cs
//
// Copyright (C) 2018 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// The GLFW cursor modes.
/// See <a href="https://www.glfw.org/docs/latest/input_guide.html#cursor_mode">cursor modes</a>.
/// </summary>
public enum CursorModeValue
{
/// <summary>
/// The regular arrow cursor (or another cursor set with <see cref="GLFW.SetCursor"/>) is used
/// and cursor motion is not limited.
/// </summary>
CursorNormal = 0x00034001,
/// <summary>
/// Hides the arrow cursor when over a window.
/// </summary>
CursorHidden = 0x00034002,
/// <summary>
/// Will hide the cursor and lock it to the specified window.
/// GLFW will then take care of all the details of cursor re-centering and offset calculation
/// and providing the application with a virtual cursor position.
/// This virtual position is provided normally via both the cursor position callback and through polling.
/// </summary>
CursorDisabled = 0x00034003
}
}

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//
// CursorShape.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Standard cursor shapes.
/// </summary>
public enum CursorShape
{
/// <summary>
/// The standard arrow shape. Used in almost all situations.
/// </summary>
Arrow = 0x00036001,
/// <summary>
/// The I-Beam shape. Used when mousing over a place where text can be entered.
/// </summary>
IBeam = 0x00036002,
/// <summary>
/// The crosshair shape. Used when dragging and dropping.
/// </summary>
Crosshair = 0x00036003,
/// <summary>
/// The hand shape. Used when mousing over something that can be dragged around.
/// </summary>
Hand = 0x00036004,
/// <summary>
/// The horizontal resize shape. Used when mousing over something that can be horizontally resized.
/// </summary>
HResize = 0x00036005,
/// <summary>
/// The vertical resize shape. Used when mousing over something that can be vertically resized.
/// </summary>
VResize = 0x00036006
}
}

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//
// CursorStateAttribute.cs
//
// Copyright (C) 2018 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Attribute for setting <see cref="CursorModeValue"/> of the cursor.
/// </summary>
/// <seealso cref="GLFW.SetInputMode(Window*,CursorStateAttribute,CursorModeValue)"/>
/// <seealso cref="GLFW.GetInputMode(Window*,CursorStateAttribute)"/>
public enum CursorStateAttribute
{
/// <summary>
/// Attribute for setting <see cref="CursorModeValue"/> of the cursor.
/// </summary>
Cursor = 0x00033001,
}
}

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//
// ErrorCode.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Error codes, used in the error callback.
/// </summary>
public enum ErrorCode
{
/// <summary>
/// Everything is running as intended. Yay!
/// </summary>
NoError = 0,
/// <summary>
/// Called a function before calling <see cref="GLFW.Init"/>. Initialize GLFW and then try again.
/// </summary>
NotInitialized = 0x00010001,
/// <summary>
/// No OpenGL/OpenGL ES context on this thread.
/// </summary>
NoContext = 0x00010002,
/// <summary>
/// Used an invalid enum value on a function.
/// </summary>
/// <remarks>
/// <para>
/// This should hopefully never happen in the bindings, due to the added type safety of C# enums VS. GLFW's native #defines
/// </para>
/// </remarks>
InvalidEnum = 0x00010003,
/// <summary>
/// Called a function with an invalid argument.
/// </summary>
/// <remarks>
/// <para>
/// This can happen if you request an OpenGL version that doesn't exist, like 2.7.
/// </para>
/// <para>
/// If you request a version of OpenGL that exists, but isn't supported by this graphics card, it will return VersionUnavailable instead.
/// </para>
/// </remarks>
InvalidValue = 0x00010004,
/// <summary>
/// A memory allocation failed on GLFW's end.
/// </summary>
/// <remarks>
/// <para>
/// Report this to the GLFW issue tracker if encountered.
/// </para>
/// </remarks>
OutOfMemory = 0x00010005,
/// <summary>
/// The requested API is not available on the system.
/// </summary>
ApiUnavailable = 0x00010006,
/// <summary>
/// The requested OpenGL version is not available on the system.
/// </summary>
VersionUnavailable = 0x00010007,
/// <summary>
/// A platform-specific error occurred that doesn't fit into any more specific category.
/// </summary>
/// <remarks>
/// <para>
/// Report this to the GLFW issue tracker if encountered.
/// </para>
/// </remarks>
PlatformError = 0x00010008,
/// <summary>
/// The requested format is unavailable.
/// </summary>
/// <remarks>
/// <para>
/// If emitted during window creation, the requested pixel format isn't available.
/// </para>
/// <para>
/// If emitted when using the clipboard, the contents of the clipboard couldn't be converted to the requested format.
/// </para>
/// </remarks>
FormatUnavailable = 0x00010009,
/// <summary>
/// There is no OpenGL/OpenGL ES context attached to this window.
/// </summary>
NoWindowContext = 0x0001000A
}
}

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//
// InitHint.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Initialization hints are set before <see cref="GLFW.Init"/> and affect how the library behaves until termination.
/// Hints are set with <see cref="GLFW.InitHint(InitHintBool, bool)"/>.
/// </summary>
public enum InitHintBool
{
/// <summary>
/// Used to specify whether to also expose joystick hats as buttons,
/// for compatibility with earlier versions of GLFW that did not have
/// <see cref="GLFW.GetJoystickHats"/>.
/// Set this with <see cref="GLFW.InitHint(InitHintBool, bool)"/>.
/// </summary>
JoystickHatButtons = 0x00050001,
/// <summary>
/// Used to specify whether to set the current directory to the application to the Contents/Resources
/// subdirectory of the application's bundle, if present.
/// Set this with <see cref="GLFW.InitHint(InitHintBool, bool)"/>.
/// </summary>
/// <remarks>
/// Only affects macOS; no effect on other platforms.
/// </remarks>
CocoaChdirResources = 0x00051001,
/// <summary>
/// Used to specify whether to create a basic menu bar, either from a nib or manually,
/// when the first window is created, which is when AppKit is initialized.
/// Set this with <see cref="GLFW.InitHint(InitHintBool, bool)"/>.
/// </summary>
/// <remarks>
/// Only affects macOS; no effect on other platforms.
/// </remarks>
CocoaMenubar = 0x00051002
}
}

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namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Initialization hints are set before <see cref="GLFW.Init"/> and affect how the library behaves until termination.
/// Hints are set with <see cref="GLFW.InitHint(InitHintInt, int)"/>.
/// </summary>
/// <remarks>
/// While this enum has no members,
/// it can still be useful because it allows you to access the direct <c>glfwInitHint(int, int)</c> API.
/// In case a future version of GLFW adds an int-taking int hint and we don't handle it.
/// </remarks>
public enum InitHintInt
{
}
}

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//
// InputAction.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Defines event information for <see cref="GLFWCallbacks.KeyCallback"/>
/// or <see cref="GLFWCallbacks.MouseButtonCallback"/>.
/// </summary>
public enum InputAction : byte
{
/// <summary>
/// The key or mouse button was released.
/// </summary>
Release = 0,
/// <summary>
/// The key or mouse button was pressed.
/// </summary>
Press = 1,
/// <summary>
/// The key was held down until it repeated.
/// </summary>
Repeat = 2
}
}

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namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Status of a joystick hat.
/// </summary>
public enum JoystickHats : byte
{
/// <summary>
/// Hat is centered.
/// </summary>
Centered = 0,
/// <summary>
/// Hat is pointing up.
/// </summary>
Up = 1,
/// <summary>
/// Hat is pointing right.
/// </summary>
Right = 2,
/// <summary>
/// Hat is pointing down.
/// </summary>
Down = 4,
/// <summary>
/// Hat is pointing left.
/// </summary>
Left = 8,
/// <summary>
/// Hat is pointing up and to the right.
/// </summary>
RightUp = Right | Up,
/// <summary>
/// Hat is pointing down and to the right.
/// </summary>
RightDown = Right | Down,
/// <summary>
/// Hat is pointing up and to the left.
/// </summary>
LeftUp = Left | Up,
/// <summary>
/// Hat is pointing down and to the left.
/// </summary>
LeftDown = Left | Down,
}
}

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//
// KeyModifiers.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
using System;
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Key modifiers, such as Shift or CTRL.
/// </summary>
[Flags]
public enum KeyModifiers : byte
{
/// <summary>
/// if one or more Shift keys were held down.
/// </summary>
Shift = 0x0001,
/// <summary>
/// If one or more Control keys were held down.
/// </summary>
Control = 0x0002,
/// <summary>
/// If one or more Alt keys were held down.
/// </summary>
Alt = 0x0004,
/// <summary>
/// If one or more Super keys were held down.
/// </summary>
Super = 0x0008,
/// <summary>
/// If caps lock is enabled.
/// </summary>
CapsLock = 0x0010,
/// <summary>
/// If num lock is enabled.
/// </summary>
NumLock = 0x0020,
}
}

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//
// Keys.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Specifies key codes and modifiers in US keyboard layout.
/// </summary>
public enum Keys : short
{
/// <summary>
/// An unknown key.
/// </summary>
Unknown = -1,
/// <summary>
/// The spacebar key.
/// </summary>
Space = 32,
/// <summary>
/// The apostrophe key.
/// </summary>
Apostrophe = 39 /* ' */,
/// <summary>
/// The comma key.
/// </summary>
Comma = 44 /* , */,
/// <summary>
/// The minus key.
/// </summary>
Minus = 45 /* - */,
/// <summary>
/// The period key.
/// </summary>
Period = 46 /* . */,
/// <summary>
/// The slash key.
/// </summary>
Slash = 47 /* / */,
/// <summary>
/// The 0 key.
/// </summary>
D0 = 48,
/// <summary>
/// The 1 key.
/// </summary>
D1 = 49,
/// <summary>
/// The 2 key.
/// </summary>
D2 = 50,
/// <summary>
/// The 3 key.
/// </summary>
D3 = 51,
/// <summary>
/// The 4 key.
/// </summary>
D4 = 52,
/// <summary>
/// The 5 key.
/// </summary>
D5 = 53,
/// <summary>
/// The 6 key.
/// </summary>
D6 = 54,
/// <summary>
/// The 7 key.
/// </summary>
D7 = 55,
/// <summary>
/// The 8 key.
/// </summary>
D8 = 56,
/// <summary>
/// The 9 key.
/// </summary>
D9 = 57,
/// <summary>
/// The semicolon key.
/// </summary>
Semicolon = 59 /* ; */,
/// <summary>
/// The equal key.
/// </summary>
Equal = 61 /* = */,
/// <summary>
/// The A key.
/// </summary>
A = 65,
/// <summary>
/// The B key.
/// </summary>
B = 66,
/// <summary>
/// The C key.
/// </summary>
C = 67,
/// <summary>
/// The D key.
/// </summary>
D = 68,
/// <summary>
/// The E key.
/// </summary>
E = 69,
/// <summary>
/// The F key.
/// </summary>
F = 70,
/// <summary>
/// The G key.
/// </summary>
G = 71,
/// <summary>
/// The H key.
/// </summary>
H = 72,
/// <summary>
/// The I key.
/// </summary>
I = 73,
/// <summary>
/// The J key.
/// </summary>
J = 74,
/// <summary>
/// The K key.
/// </summary>
K = 75,
/// <summary>
/// The L key.
/// </summary>
L = 76,
/// <summary>
/// The M key.
/// </summary>
M = 77,
/// <summary>
/// The N key.
/// </summary>
N = 78,
/// <summary>
/// The O key.
/// </summary>
O = 79,
/// <summary>
/// The P key.
/// </summary>
P = 80,
/// <summary>
/// The Q key.
/// </summary>
Q = 81,
/// <summary>
/// The R key.
/// </summary>
R = 82,
/// <summary>
/// The S key.
/// </summary>
S = 83,
/// <summary>
/// The T key.
/// </summary>
T = 84,
/// <summary>
/// The U key.
/// </summary>
U = 85,
/// <summary>
/// The V key.
/// </summary>
V = 86,
/// <summary>
/// The W key.
/// </summary>
W = 87,
/// <summary>
/// The X key.
/// </summary>
X = 88,
/// <summary>
/// The Y key.
/// </summary>
Y = 89,
/// <summary>
/// The Z key.
/// </summary>
Z = 90,
/// <summary>
/// The left bracket(opening bracket) key.
/// </summary>
LeftBracket = 91 /* [ */,
/// <summary>
/// The backslash.
/// </summary>
Backslash = 92 /* \ */,
/// <summary>
/// The right bracket(closing bracket) key.
/// </summary>
RightBracket = 93 /* ] */,
/// <summary>
/// The grave accent key.
/// </summary>
GraveAccent = 96 /* ` */,
/// <summary>
/// Non US keyboard layout key 1.
/// </summary>
World1 = 161 /* non-US #1 */,
/// <summary>
/// Non US keyboard layout key 2.
/// </summary>
World2 = 162 /* non-US #2 */,
/// <summary>
/// The escape key.
/// </summary>
Escape = 256,
/// <summary>
/// The enter key.
/// </summary>
Enter = 257,
/// <summary>
/// The tab key.
/// </summary>
Tab = 258,
/// <summary>
/// The backspace key.
/// </summary>
Backspace = 259,
/// <summary>
/// The insert key.
/// </summary>
Insert = 260,
/// <summary>
/// The delete key.
/// </summary>
Delete = 261,
/// <summary>
/// The right arrow key.
/// </summary>
Right = 262,
/// <summary>
/// The left arrow key.
/// </summary>
Left = 263,
/// <summary>
/// The down arrow key.
/// </summary>
Down = 264,
/// <summary>
/// The up arrow key.
/// </summary>
Up = 265,
/// <summary>
/// The page up key.
/// </summary>
PageUp = 266,
/// <summary>
/// The page down key.
/// </summary>
PageDown = 267,
/// <summary>
/// The home key.
/// </summary>
Home = 268,
/// <summary>
/// The end key.
/// </summary>
End = 269,
/// <summary>
/// The caps lock key.
/// </summary>
CapsLock = 280,
/// <summary>
/// The scroll lock key.
/// </summary>
ScrollLock = 281,
/// <summary>
/// The num lock key.
/// </summary>
NumLock = 282,
/// <summary>
/// The print screen key.
/// </summary>
PrintScreen = 283,
/// <summary>
/// The pause key.
/// </summary>
Pause = 284,
/// <summary>
/// The F1 key.
/// </summary>
F1 = 290,
/// <summary>
/// The F2 key.
/// </summary>
F2 = 291,
/// <summary>
/// The F3 key.
/// </summary>
F3 = 292,
/// <summary>
/// The F4 key.
/// </summary>
F4 = 293,
/// <summary>
/// The F5 key.
/// </summary>
F5 = 294,
/// <summary>
/// The F6 key.
/// </summary>
F6 = 295,
/// <summary>
/// The F7 key.
/// </summary>
F7 = 296,
/// <summary>
/// The F8 key.
/// </summary>
F8 = 297,
/// <summary>
/// The F9 key.
/// </summary>
F9 = 298,
/// <summary>
/// The F10 key.
/// </summary>
F10 = 299,
/// <summary>
/// The F11 key.
/// </summary>
F11 = 300,
/// <summary>
/// The F12 key.
/// </summary>
F12 = 301,
/// <summary>
/// The F13 key.
/// </summary>
F13 = 302,
/// <summary>
/// The F14 key.
/// </summary>
F14 = 303,
/// <summary>
/// The F15 key.
/// </summary>
F15 = 304,
/// <summary>
/// The F16 key.
/// </summary>
F16 = 305,
/// <summary>
/// The F17 key.
/// </summary>
F17 = 306,
/// <summary>
/// The F18 key.
/// </summary>
F18 = 307,
/// <summary>
/// The F19 key.
/// </summary>
F19 = 308,
/// <summary>
/// The F20 key.
/// </summary>
F20 = 309,
/// <summary>
/// The F21 key.
/// </summary>
F21 = 310,
/// <summary>
/// The F22 key.
/// </summary>
F22 = 311,
/// <summary>
/// The F23 key.
/// </summary>
F23 = 312,
/// <summary>
/// The F24 key.
/// </summary>
F24 = 313,
/// <summary>
/// The F25 key.
/// </summary>
F25 = 314,
/// <summary>
/// The 0 key on the key pad.
/// </summary>
KeyPad0 = 320,
/// <summary>
/// The 1 key on the key pad.
/// </summary>
KeyPad1 = 321,
/// <summary>
/// The 2 key on the key pad.
/// </summary>
KeyPad2 = 322,
/// <summary>
/// The 3 key on the key pad.
/// </summary>
KeyPad3 = 323,
/// <summary>
/// The 4 key on the key pad.
/// </summary>
KeyPad4 = 324,
/// <summary>
/// The 5 key on the key pad.
/// </summary>
KeyPad5 = 325,
/// <summary>
/// The 6 key on the key pad.
/// </summary>
KeyPad6 = 326,
/// <summary>
/// The 7 key on the key pad.
/// </summary>
KeyPad7 = 327,
/// <summary>
/// The 8 key on the key pad.
/// </summary>
KeyPad8 = 328,
/// <summary>
/// The 9 key on the key pad.
/// </summary>
KeyPad9 = 329,
/// <summary>
/// The decimal key on the key pad.
/// </summary>
KeyPadDecimal = 330,
/// <summary>
/// The divide key on the key pad.
/// </summary>
KeyPadDivide = 331,
/// <summary>
/// The multiply key on the key pad.
/// </summary>
KeyPadMultiply = 332,
/// <summary>
/// The subtract key on the key pad.
/// </summary>
KeyPadSubtract = 333,
/// <summary>
/// The add key on the key pad.
/// </summary>
KeyPadAdd = 334,
/// <summary>
/// The enter key on the key pad.
/// </summary>
KeyPadEnter = 335,
/// <summary>
/// The equal key on the key pad.
/// </summary>
KeyPadEqual = 336,
/// <summary>
/// The left shift key.
/// </summary>
LeftShift = 340,
/// <summary>
/// The left control key.
/// </summary>
LeftControl = 341,
/// <summary>
/// The left alt key.
/// </summary>
LeftAlt = 342,
/// <summary>
/// The left super key.
/// </summary>
LeftSuper = 343,
/// <summary>
/// The right shift key.
/// </summary>
RightShift = 344,
/// <summary>
/// The right control key.
/// </summary>
RightControl = 345,
/// <summary>
/// The right alt key.
/// </summary>
RightAlt = 346,
/// <summary>
/// The right super key.
/// </summary>
RightSuper = 347,
/// <summary>
/// The menu key.
/// </summary>
Menu = 348,
/// <summary>
/// The last valid key in this enum.
/// </summary>
LastKey = Menu
}
}

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namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Specifies the buttons of a mouse.
/// </summary>
public enum MouseButton : byte
{
/// <summary>
/// The first button.
/// </summary>
Button1 = 0,
/// <summary>
/// The second button.
/// </summary>
Button2 = 1,
/// <summary>
/// The third button.
/// </summary>
Button3 = 2,
/// <summary>
/// The fourth button.
/// </summary>
Button4 = 3,
/// <summary>
/// The fifth button.
/// </summary>
Button5 = 4,
/// <summary>
/// The sixth button.
/// </summary>
Button6 = 5,
/// <summary>
/// The seventh button.
/// </summary>
Button7 = 6,
/// <summary>
/// The eighth button.
/// </summary>
Button8 = 7,
/// <summary>
/// The left mouse button. This corresponds to <see cref="Button1"/>.
/// </summary>
Left = Button1,
/// <summary>
/// The right mouse button. This corresponds to <see cref="Button2"/>.
/// </summary>
Right = Button2,
/// <summary>
/// The middle mouse button. This corresponds to <see cref="Button3"/>.
/// </summary>
Middle = Button3,
/// <summary>
/// The highest mouse button available.
/// </summary>
Last = Button8,
}
}

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//
// OpenGlProfile.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// The OpenGL context profiles.
/// </summary>
public enum OpenGlProfile
{
/// <summary>
/// Used for unknown OpenGL profile or OpenGL ES.
/// </summary>
Any = 0,
/// <summary>
/// Known OpenGL Core profile.
/// </summary>
Core = 0x00032001,
/// <summary>
/// Known OpenGL compatibility profile.
/// </summary>
Compat = 0x00032002
}
}

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//
// ReleaseBehavior.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// The context release behaviors.
/// </summary>
/// <seealso cref="GLFW.WindowHint(WindowHintReleaseBehavior,ReleaseBehavior)"/>
public enum ReleaseBehavior
{
/// <summary>
/// Use the default release behavior of the platform.
/// </summary>
Any = 0,
/// <summary>
/// The pipeline will be flushed whenever the context is released from being the current one.
/// </summary>
Flush = 0x00035001,
/// <summary>
/// The pipeline will not be flushed on release.
/// </summary>
None = 0x00035002
}
}

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//
// Robustness.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// OpenGL context robustness strategy.
/// </summary>
public enum Robustness
{
/// <summary>
/// No context robustness strategy.
/// </summary>
NoRobustness = 0,
/// <summary>
/// Robust context without a reset notification.
/// </summary>
NoResetNotification = 0x00031001,
/// <summary>
/// Lose context on reset.
/// </summary>
LoseContextOnReset = 0x00031002
}
}

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//
// StickyAttributes.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Attributes related to sticky keys and buttons.
/// </summary>
/// <seealso cref="GLFW.SetInputMode(Window*,StickyAttributes,bool)"/>
/// <seealso cref="GLFW.GetInputMode(Window*,StickyAttributes)"/>
public enum StickyAttributes
{
/// <summary>
/// Specify whether keyboard input should be sticky or not.
/// </summary>
StickyKeys = 0x00033002,
/// <summary>
/// Specify whether mouse button input should be sticky or not.
/// </summary>
StickyMouseButtons = 0x00033003
}
}

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//
// WindowAttributeSetter.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Used to get window related attributes.
/// </summary>
/// <seealso cref="GLFW.GetWindowAttrib"/>
public enum WindowAttributeGetter
{
/// <summary>
/// Indicates whether the specified window has input focus.
/// Initial input focus is controlled by the window hint with the same name
/// </summary>
Focused = WindowHintBool.Focused,
/// <summary>
/// Indicates whether the specified window is iconified,
/// whether by the user or with <see cref="GLFW.IconifyWindow"/>.
/// </summary>
Iconified = WindowHintBool.Iconified,
/// <summary>
/// Indicates whether the specified window is resizable by the user.
/// This is set on creation with the window hint with the same name.
/// </summary>
Resizable = WindowHintBool.Resizable,
/// <summary>
/// Indicates whether the specified window is visible.
/// Window visibility can be controlled with <see cref="GLFW.ShowWindow"/> and <see cref="GLFW.HideWindow"/>
/// and initial visibility is controlled by the window hint with the same name.
/// </summary>
Visible = WindowHintBool.Visible,
/// <summary>
/// Indicates whether the specified window has decorations such as a border,a close widget, etc.
/// This is set on creation with the window hint with the same name.
/// </summary>
Decorated = WindowHintBool.Decorated,
/// <summary>
/// Specifies whether the full screen window will automatically iconify and restore
/// the previous video mode on input focus loss.
/// Possible values are <c>true</c> and <c>false</c>. This hint is ignored for windowed mode windows.
/// </summary>
AutoIconify = WindowHintBool.AutoIconify,
/// <summary>
/// Indicates whether the specified window is floating, also called topmost or always-on-top.
/// This is controlled by the window hint with the same name.
/// </summary>
Floating = WindowHintBool.Floating,
/// <summary>
/// Indicates whether the specified window is maximized,
/// whether by the user or with <see cref="GLFW.MaximizeWindow"/>.
/// </summary>
Maximized = WindowHintBool.Maximized,
/// <summary>
/// Specifies whether the cursor should be centered over newly created full screen windows.
/// Possible values are <c>true</c> and <c>false</c>. This hint is ignored for windowed mode windows.
/// </summary>
CenterCursor = WindowHintBool.CenterCursor,
/// <summary>
/// Specifies whether the window framebuffer will be transparent.
/// If enabled and supported by the system, the window framebuffer alpha channel will be used
/// to combine the framebuffer with the background.
/// This does not affect window decorations. Possible values are <c>true</c> and <c>false</c>.
/// </summary>
TransparentFramebuffer = WindowHintBool.TransparentFramebuffer,
/// <summary>
/// indicates whether the cursor is currently directly over the client area of the window,
/// with no other windows between.
/// See <a href="https://www.glfw.org/docs/3.3/input_guide.html#cursor_enter">Cursor enter/leave events</a>
/// for details.
/// </summary>
Hovered = WindowHintBool.Hovered,
/// <summary>
/// Specifies whether the window will be given input focus when <see cref="GLFW.ShowWindow"/> is called.
/// Possible values are <c>true</c> and <c>false</c>.
/// </summary>
FocusOnShow = WindowHintBool.FocusOnShow,
}
}

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//
// WindowAttributeSetter.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Used to set window related attributes.
/// </summary>
/// <seealso cref="GLFW.SetWindowAttrib"/>
public enum WindowAttributeSetter
{
/// <summary>
/// Indicates whether the specified window is resizable by the user.
/// This is set on creation with the window hint with the same name.
/// </summary>
Resizable = WindowHintBool.Resizable,
/// <summary>
/// Indicates whether the specified window has decorations such as a border,a close widget, etc.
/// This is set on creation with the window hint with the same name.
/// </summary>
Decorated = WindowHintBool.Decorated,
/// <summary>
/// Specifies whether the full screen window will automatically iconify and restore
/// the previous video mode on input focus loss.
/// Possible values are <c>true</c> and <c>false</c>. This hint is ignored for windowed mode windows.
/// </summary>
AutoIconify = WindowHintBool.AutoIconify,
/// <summary>
/// Indicates whether the specified window is floating, also called topmost or always-on-top.
/// This is controlled by the window hint with the same name.
/// </summary>
Floating = WindowHintBool.Floating,
/// <summary>
/// Specifies whether the window will be given input focus when <see cref="GLFW.ShowWindow"/> is called.
/// Possible values are <c>true</c> and <c>false</c>.
/// </summary>
FocusOnShow = WindowHintBool.FocusOnShow
}
}

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//
// WindowHintBool.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Context related boolean attributes.
/// </summary>
/// <seealso cref="GLFW.WindowHint(WindowHintBool,bool)"/>
public enum WindowHintBool
{
/// <summary>
/// Indicates whether the specified window has input focus.
/// Initial input focus is controlled by the window hint with the same name
/// </summary>
Focused = 0x00020001,
/// <summary>
/// Indicates whether the specified window is iconified,
/// whether by the user or with <see cref="GLFW.IconifyWindow"/>.
/// </summary>
Iconified = 0x00020002,
/// <summary>
/// Indicates whether the specified window is resizable by the user.
/// This is set on creation with the window hint with the same name.
/// </summary>
Resizable = 0x00020003,
/// <summary>
/// Indicates whether the specified window is visible.
/// Window visibility can be controlled with <see cref="GLFW.ShowWindow"/> and <see cref="GLFW.HideWindow"/>
/// and initial visibility is controlled by the window hint with the same name.
/// </summary>
Visible = 0x00020004,
/// <summary>
/// Indicates whether the specified window has decorations such as a border,a close widget, etc.
/// This is set on creation with the window hint with the same name.
/// </summary>
Decorated = 0x00020005,
/// <summary>
/// Specifies whether the full screen window will automatically iconify and restore
/// the previous video mode on input focus loss.
/// Possible values are <c>true</c> and <c>false</c>. This hint is ignored for windowed mode windows.
/// </summary>
AutoIconify = 0x00020006,
/// <summary>
/// Indicates whether the specified window is floating, also called topmost or always-on-top.
/// This is controlled by the window hint with the same name.
/// </summary>
Floating = 0x00020007,
/// <summary>
/// Indicates whether the specified window is maximized,
/// whether by the user or with <see cref="GLFW.MaximizeWindow"/>.
/// </summary>
Maximized = 0x00020008,
/// <summary>
/// Specifies whether the cursor should be centered over newly created full screen windows.
/// Possible values are <c>true</c> and <c>false</c>. This hint is ignored for windowed mode windows.
/// </summary>
CenterCursor = 0x00020009,
/// <summary>
/// Specifies whether the window framebuffer will be transparent.
/// If enabled and supported by the system, the window framebuffer alpha channel will be used
/// to combine the framebuffer with the background.
/// This does not affect window decorations. Possible values are <c>true</c> and <c>false</c>.
/// </summary>
TransparentFramebuffer = 0x0002000A,
/// <summary>
/// Indicates whether the cursor is currently directly over the client area of the window,
/// with no other windows between.
/// See <a href="https://www.glfw.org/docs/3.3/input_guide.html#cursor_enter">Cursor enter/leave events</a>
/// for details.
/// </summary>
Hovered = 0x0002000B,
/// <summary>
/// Specifies whether the window will be given input focus when <see cref="GLFW.ShowWindow"/> is called.
/// Possible values are <c>true</c> and <c>false</c>.
/// </summary>
FocusOnShow = 0x0002000C,
/// <summary>
/// Specifies whether the window's context is an OpenGL forward-compatible one.
/// Possible values are <c>true</c> and <c>false</c>.
/// </summary>
OpenGLForwardCompat = 0x00022006,
/// <summary>
/// Specifies whether the window's context is an OpenGL debug context.
/// Possible values are <c>true</c> and <c>false</c>.
/// </summary>
OpenGLDebugContext = 0x00022007,
/// <summary>
/// Specifies whether errors should be generated by the context.
/// If enabled, situations that would have generated errors instead cause undefined behavior.
/// </summary>
ContextNoError = 0x0002200A,
/// <summary>
/// Specifies whether to use stereoscopic rendering. This is a hard constraint.
/// </summary>
Stereo = 0x0002100C,
/// <summary>
/// Specifies whether the framebuffer should be double buffered.
/// You nearly always want to use double buffering. This is a hard constraint.
/// </summary>
DoubleBuffer = 0x00021010,
/// <summary>
/// Specifies whether the framebuffer should be sRGB capable.
/// If supported, a created OpenGL context will support the
/// <c>GL_FRAMEBUFFER_SRGB</c> enable( also called <c>GL_FRAMEBUFFER_SRGB_EXT</c>)
/// for controlling sRGB rendering and a created OpenGL ES context will always have sRGB rendering enabled.
/// </summary>
SrgbCapable = 0x0002100E,
ScaleToMonitor = 0x0002200C,
}
}

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//
// WindowHintClientApi.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Context related client API attribute.
/// </summary>
/// <seealso cref="GLFW.WindowHint(WindowHintClientApi,ClientApi)"/>
public enum WindowHintClientApi
{
/// <summary>
/// Indicates the client API provided by the window's context;
/// either <see cref="GraphicsLibraryFramework.ClientApi.OpenGlApi"/>,
/// <see cref="GraphicsLibraryFramework.ClientApi.OpenGlEsApi"/> or
/// <see cref="GraphicsLibraryFramework.ClientApi.NoApi"/>.
/// </summary>
ClientApi = 0x00022001,
}
}

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//
// WindowHintContextApi.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Used to specify the context creation API.
/// </summary>
/// <seealso cref="GLFW.WindowHint(WindowHintContextApi,ContextApi)"/>
public enum WindowHintContextApi
{
/// <summary>
/// Indicates the context creation API used to create the window's context;
/// either <see cref="ContextApi.NativeContextApi"/> or <see cref="ContextApi.EglContextApi"/>.
/// </summary>
ContextCreationApi = 0x0002200B,
}
}

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//
// WindowHintInt.cs
//
// Copyright (C) 2018 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Context related attributes.
/// </summary>
/// <seealso cref="GLFW.WindowHint(WindowHintInt,int)"/>
public enum WindowHintInt
{
/// <summary>
/// Indicate the client API version(major part) of the window's context.
/// </summary>
ContextVersionMajor = 0x00022002,
/// <summary>
/// Indicate the client API version(minor part) of the window's context.
/// </summary>
ContextVersionMinor = 0x00022003,
/// <summary>
/// Indicate the client API version(revision part) of the window's context.
/// </summary>
ContextRevision = 0x00022004,
/// <summary>
/// Specify the desired bit depths of the red component of the default framebuffer.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
RedBits = 0x00021001,
/// <summary>
/// Specify the desired bit depths of the green component of the default framebuffer.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
GreenBits = 0x00021002,
/// <summary>
/// Specify the desired bit depths of the blue component of the default framebuffer.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
BlueBits = 0x00021003,
/// <summary>
/// Specify the desired bit depths of the alpha component of the default framebuffer.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
AlphaBits = 0x00021004,
/// <summary>
/// Specify the desired bit depths of the depth component of the default framebuffer.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
DepthBits = 0x00021005,
/// <summary>
/// Specify the desired bit depths of the stencil component of the default framebuffer.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
StencilBits = 0x00021006,
/// <summary>
/// Specify the desired bit depths of the red component of the accumulation buffer.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
/// <remarks>Accumulation buffers are a legacy OpenGL feature and should not be used in new code.</remarks>
AccumRedBits = 0x00021007,
/// <summary>
/// Specify the desired bit depths of the green component of the accumulation buffer.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
/// <remarks>Accumulation buffers are a legacy OpenGL feature and should not be used in new code.</remarks>
AccumGreenBits = 0x00021008,
/// <summary>
/// Specify the desired bit depths of the blue component of the accumulation buffer.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
/// <remarks>Accumulation buffers are a legacy OpenGL feature and should not be used in new code.</remarks>
AccumBlueBits = 0x00021009,
/// <summary>
/// Specify the desired bit depths of the alpha component of the accumulation buffer.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
/// <remarks>Accumulation buffers are a legacy OpenGL feature and should not be used in new code.</remarks>
AccumAlphaBits = 0x0002100A,
/// <summary>
/// Specifies the desired number of auxiliary buffers.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
/// <remarks>Auxiliary buffers are a legacy OpenGL feature and should not be used in new code.</remarks>
AuxBuffers = 0x0002100B,
/// <summary>
/// Specifies the desired number of samples to use for multisampling. Zero disables multisampling.
/// <see cref="GLFW.DontCare"/> means the application has no preference.
/// </summary>
Samples = 0x0002100D,
/// <summary>
/// Specifies the desired refresh rate for full screen windows.
/// If set to <see cref="GLFW.DontCare"/>,
/// the highest available refresh rate will be used. This hint is ignored for windowed mode windows.
/// </summary>
RefreshRate = 0x0002100F,
}
}

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//
// WindowHintOpenGlProfile.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Used to set the OpenGlProfile attribute.
/// </summary>
/// <seealso cref="GLFW.WindowHint(WindowHintOpenGlProfile,OpenGlProfile)"/>
public enum WindowHintOpenGlProfile
{
/// <summary>
/// Indicates the OpenGL profile used by the context.
/// This is <see cref="GraphicsLibraryFramework.OpenGlProfile.Core"/>
/// or <see cref="GraphicsLibraryFramework.OpenGlProfile.Compat"/>
/// if the context uses a known profile, or <see cref="GraphicsLibraryFramework.OpenGlProfile.Any"/>
/// if the OpenGL profile is unknown or the context is an OpenGL ES context.
/// Note that the returned profile may not match the profile bits of the context flags,
/// as GLFW will try other means of detecting the profile when no bits are set. TODO: enum for missing crefs
/// </summary>
OpenGlProfile = 0x00022008,
}
}

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//
// WindowHintReleaseBehavior.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Used to specify the release behavior used by the local context.
/// </summary>
/// <seealso cref="GLFW.WindowHint(WindowHintReleaseBehavior,ReleaseBehavior)"/>
public enum WindowHintReleaseBehavior
{
/// <summary>
/// Specifies the release behavior to be used by the context.
/// Possible values are one of <see cref="ReleaseBehavior.Any"/>,
/// <see cref="ReleaseBehavior.Flush"/> or <see cref="ReleaseBehavior.None"/>.
/// If the behavior is <see cref="ReleaseBehavior"/>, the default behavior
/// of the context creation API will be used.
/// If the behavior is <see cref="ReleaseBehavior.Flush"/>, the pipeline will be flushed
/// whenever the context is released from being the current one.
/// If the behavior is <see cref="ReleaseBehavior.None"/>, the pipeline will not be flushed on release.
/// </summary>
ContextReleaseBehavior = 0x00022009,
}
}

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//
// WindowHintRobustness.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Used to set context robustness attribute.
/// </summary>
/// <seealso cref="GLFW.WindowHint(WindowHintRobustness,Robustness)"/>
public enum WindowHintRobustness
{
/// <summary>
/// Indicates the robustness strategy used by the context.
/// This is <see cref="Robustness.LoseContextOnReset"/> or <see cref="Robustness.NoResetNotification"/>
/// if the window's context supports robustness, or <see cref="Robustness.NoRobustness"/> otherwise.
/// </summary>
ContextRobustness = 0x00022005,
}
}

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namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Window hints for the WindowHintString function.
/// </summary>
public enum WindowHintString
{
/// <summary>
/// Sets the frame name on Cocoa. On any other platform, this does nothing.
/// </summary>
CocoaFrameName = 0x00023002,
/// <summary>
/// Sets the class name on X11. On any other platform, this does nothing.
/// </summary>
X11ClassName = 0x00024001,
/// <summary>
/// Sets the instance name on X11. on any other platform, this does nothing.
/// </summary>
X11InstanceName = 0x00024002,
}
}

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//
// GLFWCallbacks.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
using System;
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Class containing GLFW related callbacks.
/// </summary>
public static unsafe class GLFWCallbacks
{
/// <summary>
/// The function signature for Unicode character callback functions.
/// </summary>
/// <param name="window">The window that received the event.</param>
/// <param name="codepoint">The Unicode code point of the character.</param>
/// <seealso cref="GLFW.SetCharCallback"/>
public delegate void CharCallback(Window* window, uint codepoint);
/// <summary>
/// The function signature for Unicode character with modifiers callback functions.
/// It is called for each input character, regardless of what modifier keys are held down.
/// </summary>
/// <param name="window">The window that received the event.</param>
/// <param name="codepoint">The Unicode code point of the character.</param>
/// <param name="modifiers">Bit field describing which modifier keys were held down.</param>
/// <seealso cref="GLFW.SetCharModsCallback"/>
public delegate void CharModsCallback(Window* window, uint codepoint, KeyModifiers modifiers);
/// <summary>
/// The function signature for cursor enter/leave callback functions.
/// </summary>
/// <param name="window">The window that received the event.</param>
/// <param name="entered"><c>true</c> if the cursor entered the window's client area, or <c>false</c> if it left it.</param>
/// <seealso cref="GLFW.SetCursorEnterCallback"/>
public delegate void CursorEnterCallback(Window* window, bool entered);
/// <summary>
/// The function signature for cursor position callback functions.
/// </summary>
/// <param name="window">The window that received the event.</param>
/// <param name="x">The new cursor x-coordinate, relative to the left edge of the client area.</param>
/// <param name="y">The new cursor y-coordinate, relative to the top edge of the client area.</param>
/// <seealso cref="GLFW.SetCursorPosCallback"/>
public delegate void CursorPosCallback(Window* window, double x, double y);
/// <summary>
/// The function signature for file drop callbacks.
/// </summary>
/// <param name="window">The window that received the event.</param>
/// <param name="count">The number of dropped files.</param>
/// <param name="paths">The UTF-8 encoded file and/or directory path names.</param>
/// <seealso cref="GLFW.SetDropCallback"/>
public delegate void DropCallback(Window* window, int count, byte** paths);
/// <summary>
/// The function signature for joystick configuration callback functions.
/// </summary>
/// <param name="joystick">The joystick that was connected or disconnected.</param>
/// <param name="state">
/// One of <see cref="ConnectedState.Connected"/> or <see cref="ConnectedState.Disconnected"/>.
/// </param>
/// <seealso cref="GLFW.SetJoystickCallback"/>
public delegate void JoystickCallback(int joystick, ConnectedState state);
/// <summary>
/// The function signature for keyboard key callback functions.
/// </summary>
/// <param name="window">The window that received the event.</param>
/// <param name="key">The keyboard key that was pressed or released.</param>
/// <param name="scanCode">The system-specific scancode of the key.</param>
/// <param name="action">The <see cref="InputAction"/> for that <paramref name="key"/>.</param>
/// <param name="mods">Bit field describing which modifier keys were held down.</param>
/// <seealso cref="GLFW.SetKeyCallback"/>
public delegate void KeyCallback(Window* window, Keys key, int scanCode, InputAction action, KeyModifiers mods);
/// <summary>
/// The function signature for mouse button callback functions.
/// </summary>
/// <param name="window">The window that received the event.</param>
/// <param name="button">The mouse button that was pressed or released.</param>
/// <param name="action">One of <see cref="InputAction.Press"/> or <see cref="InputAction.Release"/>.</param>
/// <param name="mods">Bit field describing which modifier keys were held down.</param>
/// <seealso cref="GLFW.SetMouseButtonCallback"/>
public delegate void MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods); // TODO: Make enums for int params in callback
/// <summary>
/// The function signature for scroll callback functions.
/// </summary>
/// <param name="window">The window that received the event.</param>
/// <param name="offsetX">The scroll offset along the x-axis.</param>
/// <param name="offsetY">The scroll offset along the y-axis.</param>
/// <seealso cref="GLFW.SetScrollCallback"/>
public delegate void ScrollCallback(Window* window, double offsetX, double offsetY);
/// <summary>
/// The function signature for monitor configuration callback functions.
/// </summary>
/// <param name="monitor">The monitor that was connected or disconnected.</param>
/// <param name="state">
/// One <see cref="ConnectedState.Connected"/> of or <see cref="ConnectedState.Disconnected"/>.
/// </param>
/// <seealso cref="GLFW.SetMonitorCallback"/>
public delegate void MonitorCallback(Monitor* monitor, ConnectedState state);
/// <summary>
/// The function signature for window close callback functions.
/// </summary>
/// <param name="window">The window that the user attempted to close.</param>
/// <seealso cref="GLFW.SetWindowCloseCallback"/>
public delegate void WindowCloseCallback(Window* window);
/// <summary>
/// The function signature for window focus callback functions.
/// </summary>
/// <param name="window">The window that gained or lost input focus.</param>
/// <param name="focused"><c>true</c> if the window was given input focus, or <c>false</c> if it lost it.</param>
/// <seealso cref="GLFW.SetWindowFocusCallback"/>
public delegate void WindowFocusCallback(Window* window, bool focused);
/// <summary>
/// The function signature for window iconify/restore callback functions.
/// </summary>
/// <param name="window">The window that was iconified or restored.</param>
/// <param name="iconified"><c>true</c> if the window was iconified(minimized), or <c>false</c> if it was restored.</param>
/// <seealso cref="GLFW.SetWindowIconifyCallback"/>
public delegate void WindowIconifyCallback(Window* window, bool iconified);
/// <summary>
/// The function signature for window position callback functions.
/// </summary>
/// <param name="window">The window that was moved.</param>
/// <param name="x">
/// The new x-coordinate, in screen coordinates, of the upper-left corner of the client area of the window.
/// </param>
/// <param name="y">
/// The new y-coordinate, in screen coordinates, of the upper-left corner of the client area of the window.
/// </param>
/// <seealso cref="GLFW.SetWindowPosCallback"/>
public delegate void WindowPosCallback(Window* window, int x, int y);
/// <summary>
/// The function signature for window size callback functions.
/// </summary>
/// <param name="window">The window that was resized.</param>
/// <param name="width">The new width, in screen coordinates, of the window.</param>
/// <param name="height">The new height, in screen coordinates, of the window.</param>
/// <seealso cref="GLFW.SetWindowSizeCallback"/>
public delegate void WindowSizeCallback(Window* window, int width, int height);
/// <summary>
/// The function signature for error callback functions.
/// </summary>
/// <param name="error">An error code.</param>
/// <param name="description">A UTF-8 encoded string describing the error.</param>
public delegate void ErrorCallback(ErrorCode error, string description);
/// <summary>
/// The function signature for window refresh functions.
/// </summary>
/// <param name="window">The window that needs to be refreshed.</param>
public delegate void WindowRefreshCallback(Window* window);
/// <summary>
/// This is the function pointer type for window content scale callbacks.
/// </summary>
/// <param name="window">The window whose content scale changed. </param>
/// <param name="xscale">The new x-axis content scale of the window. </param>
/// <param name="yscale">The new y-axis content scale of the window.</param>
/// <seealso cref="GLFW.SetWindowContentScaleCallback"/>
public delegate void WindowContentScaleCallback(Window* window, float xscale, float yscale);
}
}

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@@ -0,0 +1,78 @@
//
// GLFWException.cs
//
// Copyright (C) 2018 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
using System;
using System.Runtime.Serialization;
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Represents errors that occur within GLFW.
/// </summary>
[Serializable]
public class GLFWException : Exception
{
/// <summary>
/// Gets the underlying GLFW-error code.
/// </summary>
public ErrorCode ErrorCode { get; }
/// <summary>
/// Initializes a new instance of the <see cref="GLFWException"/> class.
/// </summary>
public GLFWException()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="GLFWException"/> class with the specified detailed description.
/// </summary>
/// <param name="message">A detailed description of the error.</param>
public GLFWException(string message)
: base(message)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="GLFWException"/> class
/// with the specified detailed description and GLFW error code.
/// </summary>
/// <param name="message">A detailed description of the error.</param>
/// <param name="errorCode">The GLFW error code causing the exception.</param>
public GLFWException(string message, ErrorCode errorCode)
: base(message)
{
ErrorCode = errorCode;
}
/// <summary>
/// Initializes a new instance of the <see cref="GLFWException"/> class with the specified detailed description
/// and the specified exception.
/// </summary>
/// <param name="message">A detailed description of the error.</param>
/// <param name="innerException">A reference to the inner exception that is the cause of this exception.</param>
public GLFWException(string message, Exception innerException)
: base(message, innerException)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="GLFWException"/> class with the specified context
/// and the serialization information.
/// </summary>
/// <param name="info">The <see cref="SerializationInfo"/> associated with this exception.</param>
/// <param name="context">
/// A <see cref="StreamingContext"/> that represents the context of this exception.
/// </param>
protected GLFWException(SerializationInfo info, StreamingContext context)
: base(info, context)
{
}
}
}

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@@ -0,0 +1,414 @@
using System;
using System.Runtime.InteropServices;
namespace OpenToolkit.GraphicsLibraryFramework
{
internal static unsafe class GLFWNative
{
private const string LibraryName = "glfw3.dll";
public const int GLFW_TRUE = 1;
public const int GLFW_FALSE = 0;
#if NETCOREAPP
static GLFWNative()
{
// Register DllImport resolver so that the correct dynamic library is loaded on all platforms.
// On net472, we rely on Mono's DllMap for this. See the .dll.config file.
NativeLibrary.SetDllImportResolver(typeof(GLFWNative).Assembly, (name, assembly, path) =>
{
// Please keep in sync with what Robust.Shared/DllMapHelper.cs does.
if (name != "glfw3.dll")
{
return IntPtr.Zero;
}
string rName = null;
if (OperatingSystem.IsLinux() || OperatingSystem.IsFreeBSD()) rName = "libglfw.so.3";
else if (OperatingSystem.IsMacOS()) rName = "libglfw.3.dylib";
if ((rName != null) && NativeLibrary.TryLoad(rName, assembly, path, out var handle))
return handle;
return IntPtr.Zero;
});
}
#endif
[DllImport(LibraryName)]
public static extern int glfwInit();
[DllImport(LibraryName)]
public static extern void glfwTerminate();
[DllImport(LibraryName)]
public static extern void glfwInitHint(int hint, int value);
[DllImport(LibraryName)]
public static extern void glfwGetVersion(int* major, int* minor, int* revision);
[DllImport(LibraryName)]
public static extern byte* glfwGetVersionString();
[DllImport(LibraryName)]
public static extern ErrorCode glfwGetError(byte** description);
[DllImport(LibraryName)]
public static extern Monitor** glfwGetMonitors(int* count);
[DllImport(LibraryName)]
public static extern void glfwGetMonitorPos(Monitor* monitor, int* x, int* y);
[DllImport(LibraryName)]
public static extern void glfwGetMonitorPhysicalSize(Monitor* monitor, int* width, int* height);
[DllImport(LibraryName)]
public static extern void glfwGetMonitorContentScale(Monitor* monitor, float* xscale, float* yscale);
[DllImport(LibraryName)]
public static extern byte* glfwGetMonitorName(Monitor* monitor);
[DllImport(LibraryName)]
public static extern void glfwSetMonitorUserPointer(Monitor* monitor, void* pointer);
[DllImport(LibraryName)]
public static extern void* glfwGetMonitorUserPointer(Monitor* monitor);
[DllImport(LibraryName)]
public static extern VideoMode* glfwGetVideoModes(Monitor* monitor, int* count);
[DllImport(LibraryName)]
public static extern void glfwSetGamma(Monitor* monitor, float gamma);
[DllImport(LibraryName)]
public static extern GammaRamp* glfwGetGammaRamp(Monitor* monitor);
[DllImport(LibraryName)]
public static extern void glfwSetGammaRamp(Monitor* monitor, GammaRamp* ramp);
[DllImport(LibraryName)]
public static extern void glfwDefaultWindowHints();
[DllImport(LibraryName)]
public static extern void glfwWindowHintString(int hint, byte* value);
[DllImport(LibraryName)]
public static extern void glfwSetWindowSizeLimits(Window* window, int minwidth, int minheight, int maxwidth, int maxheight);
[DllImport(LibraryName)]
public static extern void glfwSetWindowAspectRatio(Window* window, int numer, int denom);
[DllImport(LibraryName)]
public static extern void glfwGetWindowFrameSize(Window* window, int* left, int* top, int* right, int* bottom);
[DllImport(LibraryName)]
public static extern void glfwGetWindowContentScale(Window* window, float* xscale, float* yscale);
[DllImport(LibraryName)]
public static extern float glfwGetWindowOpacity(Window* window);
[DllImport(LibraryName)]
public static extern void glfwSetWindowOpacity(Window* window, float opacity);
[DllImport(LibraryName)]
public static extern void glfwRequestWindowAttention(Window* window);
[DllImport(LibraryName)]
public static extern void glfwSetWindowAttrib(Window* window, WindowAttributeSetter attrib, int value);
[DllImport(LibraryName)]
public static extern int glfwRawMouseMotionSupported();
[DllImport(LibraryName)]
public static extern byte* glfwGetKeyName(Keys key, int scancode);
[DllImport(LibraryName)]
public static extern int glfwGetKeyScancode(Keys key);
[DllImport(LibraryName)]
public static extern InputAction glfwGetKey(Window* window, Keys key);
[DllImport(LibraryName)]
public static extern InputAction glfwGetMouseButton(Window* window, MouseButton button);
[DllImport(LibraryName)]
public static extern void glfwGetCursorPos(Window* window, double* xpos, double* ypos);
[DllImport(LibraryName)]
public static extern void glfwSetCursorPos(Window* window, double xpos, double ypos);
[DllImport(LibraryName)]
public static extern Cursor* glfwCreateCursor(Image* image, int xhot, int yhot);
[DllImport(LibraryName)]
public static extern Cursor* glfwCreateStandardCursor(CursorShape shape);
[DllImport(LibraryName)]
public static extern void glfwDestroyCursor(Cursor* cursor);
[DllImport(LibraryName)]
public static extern void glfwSetCursor(Window* window, Cursor* cursor);
[DllImport(LibraryName)]
public static extern int glfwJoystickPresent(int jid);
[DllImport(LibraryName)]
public static extern float* glfwGetJoystickAxes(int jid, int* count);
[DllImport(LibraryName)]
public static extern InputAction* glfwGetJoystickButtons(int jid, int* count);
[DllImport(LibraryName)]
public static extern JoystickHats* glfwGetJoystickHats(int jid, int* count);
[DllImport(LibraryName)]
public static extern byte* glfwGetJoystickName(int jid);
[DllImport(LibraryName)]
public static extern byte* glfwGetJoystickGUID(int jid);
[DllImport(LibraryName)]
public static extern void glfwSetJoystickUserPointer(int jid, void* ptr);
[DllImport(LibraryName)]
public static extern void* glfwGetJoystickUserPointer(int jid);
[DllImport(LibraryName)]
public static extern int glfwJoystickIsGamepad(int jid);
[DllImport(LibraryName)]
public static extern int glfwUpdateGamepadMappings(byte* newMapping);
[DllImport(LibraryName)]
public static extern byte* glfwGetGamepadName(int jid);
[DllImport(LibraryName)]
public static extern int glfwGetGamepadState(int jid, GamepadState* state);
[DllImport(LibraryName)]
public static extern double glfwGetTime();
[DllImport(LibraryName)]
public static extern void glfwSetTime(double time);
[DllImport(LibraryName)]
public static extern long glfwGetTimerValue();
[DllImport(LibraryName)]
public static extern long glfwGetTimerFrequency();
[DllImport(LibraryName)]
public static extern Window* glfwGetCurrentContext();
[DllImport(LibraryName)]
public static extern void glfwSwapBuffers(Window* window);
[DllImport(LibraryName)]
public static extern int glfwExtensionSupported(byte* extensionName);
[DllImport(LibraryName)]
public static extern IntPtr glfwGetProcAddress(byte* procame);
[DllImport(LibraryName)]
public static extern Window* glfwCreateWindow(int width, int height, byte* title, Monitor* monitor, Window* share);
[DllImport(LibraryName)]
public static extern Monitor* glfwGetPrimaryMonitor();
[DllImport(LibraryName)]
public static extern void glfwDestroyWindow(Window* window);
[DllImport(LibraryName)]
public static extern void glfwFocusWindow(Window* window);
[DllImport(LibraryName)]
public static extern void glfwGetFramebufferSize(Window* window, int* width, int* height);
[DllImport(LibraryName)]
public static extern CursorModeValue glfwGetInputMode(Window* window, CursorStateAttribute mode);
[DllImport(LibraryName)]
public static extern int glfwGetInputMode(Window* window, StickyAttributes mode);
[DllImport(LibraryName)]
public static extern void glfwRestoreWindow(Window* window);
[DllImport(LibraryName)]
public static extern VideoMode* glfwGetVideoMode(Monitor* monitor);
[DllImport(LibraryName)]
public static extern int glfwGetWindowAttrib(Window* window, WindowAttributeGetter attribute);
[DllImport(LibraryName)]
public static extern void glfwGetWindowSize(Window* window, int* width, int* height);
[DllImport(LibraryName)]
public static extern void glfwGetWindowPos(Window* window, int* x, int* y);
[DllImport(LibraryName)]
public static extern Monitor* glfwGetWindowMonitor(Window* window);
[DllImport(LibraryName)]
public static extern void glfwHideWindow(Window* window);
[DllImport(LibraryName)]
public static extern void glfwIconifyWindow(Window* window);
[DllImport(LibraryName)]
public static extern void glfwMakeContextCurrent(Window* window);
[DllImport(LibraryName)]
public static extern void glfwMaximizeWindow(Window* window);
[DllImport(LibraryName)]
public static extern void glfwPollEvents();
[DllImport(LibraryName)]
public static extern void glfwPostEmptyEvent();
[DllImport(LibraryName)]
public static extern void glfwWindowHint(WindowHintInt hint, int value);
[DllImport(LibraryName)]
public static extern void glfwWindowHint(WindowHintBool hint, int value);
[DllImport(LibraryName)]
public static extern void glfwWindowHint(WindowHintClientApi hint, ClientApi value);
[DllImport(LibraryName)]
public static extern void glfwWindowHint(WindowHintReleaseBehavior hint, ReleaseBehavior value);
[DllImport(LibraryName)]
public static extern void glfwWindowHint(WindowHintContextApi hint, ContextApi value);
[DllImport(LibraryName)]
public static extern void glfwWindowHint(WindowHintRobustness hint, Robustness value);
[DllImport(LibraryName)]
public static extern void glfwWindowHint(WindowHintOpenGlProfile hint, OpenGlProfile value);
[DllImport(LibraryName)]
public static extern int glfwWindowShouldClose(Window* window);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetCharCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetCharModsCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetCursorEnterCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetCursorPosCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetDropCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetErrorCallback(IntPtr callback);
[DllImport(LibraryName)]
public static extern void glfwSetInputMode(Window* window, CursorStateAttribute mode, CursorModeValue value);
[DllImport(LibraryName)]
public static extern void glfwSetInputMode(Window* window, StickyAttributes mode, int value);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetJoystickCallback(IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetKeyCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetScrollCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetMonitorCallback(IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetMouseButtonCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetWindowCloseCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetWindowFocusCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern void glfwSetWindowIcon(Window* window, int count, Image* images);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetWindowIconifyCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetWindowContentScaleCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern void glfwSetWindowTitle(Window* window, byte* title);
[DllImport(LibraryName)]
public static extern void glfwShowWindow(Window* window);
[DllImport(LibraryName)]
public static extern void glfwSetWindowSize(Window* window, int width, int height);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetWindowSizeCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern void glfwSetWindowShouldClose(Window* window, int value);
[DllImport(LibraryName)]
public static extern void glfwSetWindowMonitor(Window* window, Monitor* monitor, int x, int y, int width, int height, int refreshRate);
[DllImport(LibraryName)]
public static extern void glfwSetWindowPos(Window* window, int x, int y);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetWindowPosCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern IntPtr glfwSetWindowRefreshCallback(Window* window, IntPtr callback);
[DllImport(LibraryName)]
public static extern void glfwSwapInterval(int interval);
[DllImport(LibraryName)]
public static extern void glfwWaitEvents();
[DllImport(LibraryName)]
public static extern void glfwWaitEventsTimeout(double timeout);
[DllImport(LibraryName)]
public static extern byte* glfwGetClipboardString(Window* window);
[DllImport(LibraryName)]
public static extern void glfwSetClipboardString(Window* window, byte* data);
[DllImport(LibraryName)]
public static extern int glfwVulkanSupported();
[DllImport(LibraryName)]
public static extern byte** glfwGetRequiredInstanceExtensions(uint* count);
[DllImport(LibraryName)]
public static extern IntPtr glfwGetInstanceProcAddress(VkHandle instance, byte* procName);
[DllImport(LibraryName)]
public static extern int glfwGetPhysicalDevicePresentationSupport(VkHandle instance, VkHandle device, int queueFamily);
[DllImport(LibraryName)]
public static extern int glfwCreateWindowSurface(VkHandle instance, Window* window, void* allocator, VkHandle surface);
[DllImport(LibraryName)]
public static extern uint glfwGetX11Window(Window* window);
[DllImport(LibraryName)]
public static extern IntPtr glfwGetX11Display(Window* window);
[DllImport(LibraryName)]
public static extern IntPtr glfwGetWin32Window(Window* window);
}
}

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@@ -0,0 +1,27 @@
//
// GamepadState.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// This describes the input state of a gamepad.
/// </summary>
public struct GamepadState
{
/// <summary>
/// State of each of the 15 gamepad buttons, equal to <see cref="InputAction.Press"/> or <see cref="InputAction.Release"/>.
/// </summary>
public unsafe fixed byte Buttons[15];
/// <summary>
/// State of each of the 6 gamepad axes, ranging from -1.0 to 1.0.
/// </summary>
public unsafe fixed float Axes[6];
}
}

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@@ -0,0 +1,37 @@
//
// GammaRamp.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Gamma ramp for a <see cref="Monitor"/>.
/// </summary>
public unsafe struct GammaRamp
{
/// <summary>
/// Red components of the gamma ramp.
/// </summary>
public ushort* Red;
/// <summary>
/// Green components of the gamma ramp.
/// </summary>
public ushort* Green;
/// <summary>
/// Blue components of the gamma ramp.
/// </summary>
public ushort* Blue;
/// <summary>
/// Length of the arrays.
/// </summary>
public uint Size;
}
}

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@@ -0,0 +1,47 @@
//
// Image.cs
//
// Copyright (C) 2018 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
using System;
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Contains GLFW Image data.
/// </summary>
public unsafe struct Image
{
/// <summary>
/// Initializes a new instance of the <see cref="Image"/> struct.
/// </summary>
/// <param name="width">The width of the image in pixels.</param>
/// <param name="height">The height of the image in pixels.</param>
/// <param name="pixels"><see cref="IntPtr"/> pointing to the RGBA pixel data of the image.</param>
public Image(int width, int height, byte* pixels)
{
Width = width;
Height = height;
Pixels = pixels;
}
/// <summary>
/// The width, in pixels, of this <see cref="Image"/>.
/// </summary>
public int Width;
/// <summary>
/// The height, in pixels, of this <see cref="Image"/>.
/// </summary>
public int Height;
/// <summary>
/// A <see cref="byte"/> pointer pointing to the RGBA pixel data.
/// </summary>
public byte* Pixels;
}
}

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@@ -0,0 +1,23 @@
# MIT License
Copyright (c) 2006-2019 Stefanos Apostolopoulos for the Open Toolkit project.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
#### Third party licenses may be applicable. These have been disclosed in [THIRD_PARTIES.md](THIRD_PARTIES.md)

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@@ -0,0 +1,18 @@
//
// Monitor.cs
//
// Copyright (C) 2018 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Opaque handle to a GLFW monitor.
/// </summary>
public struct Monitor
{
}
}

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@@ -1,9 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\MSBuild\Robust.Engine.props" />
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ImplicitUsings>true</ImplicitUsings>
<LangVersion>9.0</LangVersion>
<SkipRobustAnalyzer>true</SkipRobustAnalyzer>
</PropertyGroup>

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@@ -0,0 +1,20 @@
# Third parties
## AdvancedDLSupport
> OpenTK uses AdvancedDLSupport for native interoperability. To enable compatibility with the LGPLv3 License, Firwood has given us a licensing exception.
* Read the [license grant](AdvancedDLSupport-LICENSE.pdf).
* Read the [license summary](Short-LICENSE.md) for an easy-to-understand version.
## OpenEXR
> OpenTK.Half offers Half-to-Single and Single-to-Half conversions based on OpenEXR source code, which is covered by the following license:
Copyright (c) 2002, Industrial Light & Magic, a division of Lucas Digital Ltd. LLC. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Industrial Light & Magic nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@@ -0,0 +1,50 @@
//
// VideoMode.cs
//
// Copyright (C) 2018 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
using System.Runtime.InteropServices;
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Replicated handle to a GLFW VideoMode.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct VideoMode
{
/// <summary>
/// The width, in screen coordinates, of the <see cref="VideoMode"/>.
/// </summary>
public int Width;
/// <summary>
/// The height, in screen coordinates, of the <see cref="VideoMode"/>.
/// </summary>
public int Height;
/// <summary>
/// The bit depth of the red channel of the <see cref="VideoMode"/>.
/// </summary>
public int RedBits;
/// <summary>
/// The bit depth of the green channel of the <see cref="VideoMode"/>.
/// </summary>
public int GreenBits;
/// <summary>
/// The bit depth of the blue channel of the <see cref="VideoMode"/>.
/// </summary>
public int BlueBits;
/// <summary>
/// The refresh rate, in Hz, of the <see cref="VideoMode"/>.
/// </summary>
public int RefreshRate;
}
}

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@@ -0,0 +1,29 @@
using System;
using System.Runtime.InteropServices;
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// A handle to a Vulkan object.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct VkHandle
{
/// <summary>
/// The actual value of the Vulkan handle.
/// </summary>
public IntPtr Handle;
/// <summary>
/// Initializes a new instance of the <see cref="VkHandle"/> struct.
/// </summary>
/// <param name="handle">
/// The native Vulkan handle.
/// This is NOT a pointer to a field containing the handle, this is the actual handle itself.
/// </param>
public VkHandle(IntPtr handle)
{
Handle = handle;
}
}
}

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//
// Window.cs
//
// Copyright (C) 2018 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// Opaque handle to a GLFW window.
/// </summary>
public struct Window
{
}
}

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@@ -1005,6 +1005,22 @@
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
- name: GLFW
license: |
Copyright © 2002-2006 Marcus Geelnard
Copyright © 2006-2019 Camilla Löwy
This software is provided as-is, without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
This notice may not be removed or altered from any source distribution.
- name: FluidSynth
license: |
GNU LESSER GENERAL PUBLIC LICENSE

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@@ -1,8 +0,0 @@
- type: entity
id: Audio
name: Audio
description: Audio entity used by engine
save: false
components:
- type: Transform
gridTraversal: false

File diff suppressed because it is too large Load Diff

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@@ -1,7 +1,7 @@
- type: entity
id: debugRotation
abstract: true
categories: [ Debug ]
categories: [ debug ]
components:
- type: Sprite
netsync: false

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@@ -4,12 +4,6 @@
kind: canvas
light_mode: unshaded
# Simple mix blend
- type: shader
id: Mix
kind: canvas
blend_mode: Mix
- type: shader
id: shaded
kind: canvas
@@ -18,8 +12,3 @@
id: bgra
kind: source
path: "/Shaders/Internal/bgra.swsl"
- type: shader
id: ColorPicker
kind: source
path: "/Shaders/color_picker.swsl"

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@@ -1,26 +1,17 @@
# debug related entities
- type: entityCategory
id: Debug
id: debug
name: entity-category-name-debug
description: entity-category-desc-debug
suffix: entity-category-suffix-debug
# entities that spawn other entities
- type: entityCategory
id: Spawner
id: spawner
name: entity-category-name-spawner
description: entity-category-desc-spawner
# simple category that just exists to hide prototypes in spawn menus
# entities that should be hidden from the spawn menu
- type: entityCategory
id: HideSpawnMenu
id: hideSpawnMenu
name: entity-category-name-hide
description: entity-category-desc-hide
hideSpawnMenu: true
inheritable: false
# Entity prototypes added by the fork. With CVar you can hide all entities without this category
- type: entityCategory
id: ForkFiltered
name: entity-category-name-fork
description: entity-category-desc-fork

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@@ -1,27 +0,0 @@
import Robust::SpriteBatch::{VertexInput, VertexOutput, mainTexture, mainSampler, View};
import Robust::Math::srgb_to_linear;
@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
var transformed = vec3(input.position, 1.0) * View.projViewMatrix;
transformed += 1.0;
transformed /= View.screenPixelSize * 2.0;
transformed = floor(transformed + 0.5);
transformed *= View.screenPixelSize * 2.0;
transformed -= 1.0;
var out: VertexOutput;
out.position = vec4(transformed, 0.0, 1.0);
out.texCoord = input.texCoord;
out.color = srgb_to_linear(input.color);
return out;
}
@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4f {
var color = textureSample(mainTexture, mainSampler, input.texCoord);
color = color * input.color;
return color;
}

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@@ -1,6 +0,0 @@
fn srgb_to_linear(srgb: vec4f) -> vec4f {
let higher = pow((srgb.rgb + 0.055) / 1.055, vec3(2.4));
let lower = srgb.rgb / 12.92;
let s = max(vec3(0.0), sign(srgb.rgb - 0.04045));
return vec4(mix(lower, higher, s), srgb.a);
}

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@@ -1,33 +0,0 @@
// Group 0: global constants.
struct UniformConstants {
time: f32
}
@group(0) @binding(0) var<uniform> Constants: UniformConstants;
// Group 1: parameters that change infrequently in a draw pass.
struct UniformView {
projViewMatrix: mat2x3f,
screenPixelSize: vec2f
}
@group(1) @binding(0) var<uniform> View: UniformView;
// Group 2: per-draw parameters.
@group(2) @binding(0)
var mainTexture: texture_2d<f32>;
@group(2) @binding(1)
var mainSampler: sampler;
struct VertexInput {
@location(0) position: vec2f,
@location(1) texCoord: vec2f,
@location(2) color: vec4f
}
struct VertexOutput {
@builtin(position) position: vec4f,
@location(0) texCoord: vec2f,
@location(1) color: vec4f,
}

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@@ -1 +0,0 @@

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@@ -20,26 +20,6 @@ zzzz-object-pronoun = { GENDER($ent) ->
*[neuter] it
}
# Used internally by the DAT-OBJ() function.
# Not used in en-US. Created to support other languages.
# (e.g., "to him," "for her")
zzzz-dat-object = { GENDER($ent) ->
[male] him
[female] her
[epicene] them
*[neuter] it
}
# Used internally by the GENITIVE() function.
# Not used in en-US. Created to support other languages.
# e.g., "у него" (Russian), "seines Vaters" (German).
zzzz-genitive = { GENDER($ent) ->
[male] his
[female] her
[epicene] their
*[neuter] its
}
# Used internally by the POSS-PRONOUN() function.
zzzz-possessive-pronoun = { GENDER($ent) ->
[male] his

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@@ -1,3 +0,0 @@
generic-map = map
generic-grid = grid
generic-mapid = map Id

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@@ -1,33 +0,0 @@
color-hue-chroma-lightness = {$lightness} {$chroma} {$hue}
color-hue-chroma = {$chroma} {$hue}
color-hue-lightness = {$lightness} {$hue}
color-very-dark = very dark
color-dark = dark
color-light = light
color-very-light = very light
color-mixed-hue = {$a} {$b}
color-pale = pale
color-gray-adjective = gray
color-strong = strong
color-pink = pink
color-red = red
color-orange = orange
color-yellow = yellow
color-green = green
color-cyan = cyan
color-blue = blue
color-purple = purple
color-brown = brown
color-white = white
color-gray = gray
color-black = black
color-unknown = unknown color, you should not see this
color-pink-color-red = pinkish red
color-red-color-orange = reddish orange
color-orange-color-yellow = orangeish yellow
color-yellow-color-green = yellowish green
color-green-color-cyan = greenish cyan
color-cyan-color-blue = cyanish blue
color-blue-color-purple = blueish purple
color-purple-color-pink = purpleish pink

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@@ -1,7 +1,5 @@
### Localization for engine console commands
cmd-hint-float = [float]
## generic command errors
cmd-invalid-arg-number-error = Invalid number of arguments.
@@ -11,11 +9,7 @@ cmd-parse-failure-float = {$arg} is not a valid float.
cmd-parse-failure-bool = {$arg} is not a valid bool.
cmd-parse-failure-uid = {$arg} is not a valid entity UID.
cmd-parse-failure-mapid = {$arg} is not a valid MapId.
cmd-parse-failure-enum = {$arg} is not a {$enum} Enum.
cmd-parse-failure-grid = {$arg} is not a valid grid.
cmd-parse-failure-cultureinfo = "{$arg}" is not valid CultureInfo.
cmd-parse-failure-entity-exist = UID {$arg} does not correspond to an existing entity.
cmd-parse-failure-session = There is no session with username: {$username}
cmd-error-file-not-found = Could not find file: {$file}.
cmd-error-dir-not-found = Could not find directory: {$dir}.
@@ -47,13 +41,6 @@ cmd-cvar-compl-list = List available CVars
cmd-cvar-arg-name = <name | ?>
cmd-cvar-value-hidden = <value hidden>
## 'cvar_subs' command
cmd-cvar_subs-desc = Lists the OnValueChanged subscriptions for a CVar.
cmd-cvar_subs-help = Usage: cvar_subs <name>
cmd-cvar_subs-invalid-args = Must provide exactly one argument.
cmd-cvar_subs-arg-name = <name>
## 'list' command
cmd-list-desc = Lists available commands, with optional search filter
cmd-list-help = Usage: list [filter]
@@ -159,7 +146,6 @@ cmd-savemap-not-exist = Target map does not exist.
cmd-savemap-init-warning = Attempted to save a post-init map without forcing the save.
cmd-savemap-attempt = Attempting to save map {$mapId} to {$path}.
cmd-savemap-success = Map successfully saved.
cmd-savemap-error = Could not save map! See server log for details.
cmd-hint-savemap-id = <MapID>
cmd-hint-savemap-path = <Path>
cmd-hint-savemap-force = [bool]
@@ -257,6 +243,9 @@ cmd-bind-arg-command = <InputCommand>
cmd-net-draw-interp-desc = Toggles the debug drawing of the network interpolation.
cmd-net-draw-interp-help = Usage: net_draw_interp
cmd-net-draw-interp-desc = Toggles the debug drawing of the network interpolation.
cmd-net-draw-interp-help = Usage: net_draw_interp
cmd-net-watch-ent-desc = Dumps all network updates for an EntityId to the console.
cmd-net-watch-ent-help = Usage: net_watchent <0|EntityUid>
@@ -297,7 +286,7 @@ cmd-lsgrid-desc = Lists grids.
cmd-lsgrid-help = lsgrid
cmd-addmap-desc = Adds a new empty map to the round. If the mapID already exists, this command does nothing.
cmd-addmap-help = addmap <mapID> [pre-init]
cmd-addmap-help = addmap <mapID> [initialize]
cmd-rmmap-desc = Removes a map from the world. You cannot remove nullspace.
cmd-rmmap-help = rmmap <mapId>
@@ -308,9 +297,16 @@ cmd-savegrid-help = savegrid <gridID> <Path>
cmd-testbed-desc = Loads a physics testbed on the specified map.
cmd-testbed-help = testbed <mapid> <test>
cmd-saveconfig-desc = Saves the client configuration to the config file.
cmd-saveconfig-help = saveconfig
## 'flushcookies' command
# Note: the flushcookies command is from Robust.Client.WebView, it's not in the main engine code.
cmd-flushcookies-desc = Flush CEF cookie storage to disk
cmd-flushcookies-help = This ensure cookies are properly saved to disk in the event of unclean shutdowns.
Note that the actual operation is asynchronous.
## 'addcomp' command
cmd-addcomp-desc = Adds a component to an entity.
cmd-addcomp-help = addcomp <uid> <componentName>
@@ -386,9 +382,9 @@ cmd-tp-desc = Teleports a player to any location in the round.
cmd-tp-help = tp <x> <y> [<mapID>]
cmd-tpto-desc = Teleports the current player or the specified players/entities to the location of the first player/entity.
cmd-tpto-help = tpto <username|uid> [username|NetEntity]...
cmd-tpto-destination-hint = destination (NetEntity or username)
cmd-tpto-victim-hint = entity to teleport (NetEntity or username)
cmd-tpto-help = tpto <username|uid> [username|uid]...
cmd-tpto-destination-hint = destination (uid or username)
cmd-tpto-victim-hint = entity to teleport (uid or username)
cmd-tpto-parse-error = Cant resolve entity or player: {$str}
cmd-listplayers-desc = Lists all players currently connected.
@@ -411,6 +407,9 @@ cmd-spawn-help = spawn <prototype> OR spawn <prototype> <relative entity ID> OR
cmd-cspawn-desc = Spawns a client-side entity with specific type at your feet.
cmd-cspawn-help = cspawn <entity type>
cmd-scale-desc = Increases or decreases an entity's size naively.
cmd-scale-help = scale <entityUid> <float>
cmd-dumpentities-desc = Dump entity list.
cmd-dumpentities-help = Dumps entity list of UIDs and prototype.
@@ -428,20 +427,11 @@ cmd-entfo-help = Usage: entfo <entityuid>
The entity UID can be prefixed with 'c' to convert it to a client entity UID.
cmd-fuck-desc = Throws an exception
cmd-fuck-help = Usage: fuck
cmd-fuck-help = Throws an exception
cmd-showpos-desc = Show the position of all entities on the screen.
cmd-showpos-desc = Enables debug drawing over all entity positions in the game.
cmd-showpos-help = Usage: showpos
cmd-showrot-desc = Show the rotation of all entities on the screen.
cmd-showrot-help = Usage: showrot
cmd-showvel-desc = Show the local velocity of all entites on the screen.
cmd-showvel-help = Usage: showvel
cmd-showangvel-desc = Show the angular velocity of all entities on the screen.
cmd-showangvel-help = Usage: showangvel
cmd-sggcell-desc = Lists entities on a snap grid cell.
cmd-sggcell-help = Usage: sggcell <gridID> <vector2i>\nThat vector2i param is in the form x<int>,y<int>.
@@ -454,6 +444,9 @@ cmd-showanchored-help = Usage: showanchored
cmd-dmetamem-desc = Dumps a type's members in a format suitable for the sandbox configuration file.
cmd-dmetamem-help = Usage: dmetamem <type>
cmd-dmetamem-desc = Displays chunk bounds for the purposes of rendering.
cmd-dmetamem-help = Usage: showchunkbb <type>
cmd-launchauth-desc = Load authentication tokens from launcher data to aid in testing of live servers.
cmd-launchauth-help = Usage: launchauth <account name>
@@ -496,7 +489,7 @@ cmd-net_entityreport-help = Usage: net_entityreport
cmd-net_refresh-desc = Requests a full server state.
cmd-net_refresh-help = Usage: net_refresh
cmd-net_graph-desc = Toggles the net statistics panel.
cmd-net_graph-desc = Toggles the net statistics pannel.
cmd-net_graph-help = Usage: net_graph
cmd-net_watchent-desc = Dumps all network updates for an EntityId to the console.
@@ -520,6 +513,9 @@ cmd-profsnap-help = Usage: profsnap
cmd-devwindow-desc = Dev Window
cmd-devwindow-help = Usage: devwindow
cmd-devwindow-desc = Open file
cmd-devwindow-help = Usage: testopenfile
cmd-scene-desc = Immediately changes the UI scene/state.
cmd-scene-help = Usage: scene <className>
@@ -530,11 +526,14 @@ cmd-hwid-desc = Returns the current HWID (HardWare ID).
cmd-hwid-help = Usage: hwid
cmd-vvread-desc = Retrieve a path's value using VV (View Variables).
cmd-vvread-help = Usage: vvread <path>
cmd-vvread-desc = Usage: vvread <path>
cmd-vvwrite-desc = Modify a path's value using VV (View Variables).
cmd-vvwrite-help = Usage: vvwrite <path>
cmd-vv-desc = Opens View Variables (VV).
cmd-vv-help = Usage: vv <path|entity ID|guihover>
cmd-vvinvoke-desc = Invoke/Call a path with arguments using VV.
cmd-vvinvoke-help = Usage: vvinvoke <path> [arguments...]
@@ -562,20 +561,3 @@ cmd-vfs_ls-hint-path = <path>
cmd-reloadtiletextures-desc = Reloads the tile texture atlas to allow hot reloading tile sprites
cmd-reloadtiletextures-help = Usage: reloadtiletextures
cmd-audio_length-desc = Shows the length of an audio file
cmd-audio_length-help = Usage: audio_length { cmd-audio_length-arg-file-name }
cmd-audio_length-arg-file-name = <file name>
## PVS
cmd-pvs-override-info-desc = Prints information about any PVS overrides associated with an entity.
cmd-pvs-override-info-empty = Entity {$nuid} has no PVS overrides.
cmd-pvs-override-info-global = Entity {$nuid} has a global override.
cmd-pvs-override-info-clients = Entity {$nuid} has a session override for {$clients}.
cmd-localization_set_culture-desc = Set DefaultCulture for the client LocalizationManager
cmd-localization_set_culture-help = Usage: localization_set_culture <cultureName>
cmd-localization_set_culture-culture-name = <cultureName>
cmd-localization_set_culture-changed = Localization changed to { $code } ({ $nativeName } / { $englishName })
cmd-addmap-hint-2 = runMapInit [true / false]

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@@ -1,24 +1,12 @@
## EntitySpawnWindow
entity-spawn-window-title = Entity Spawn Panel
entity-spawn-window-search-bar-placeholder = search
entity-spawn-window-clear-button = Clear
entity-spawn-window-replace-button-text = Replace
entity-spawn-window-erase-button-text = Erase Mode
entity-spawn-window-override-menu-tooltip = Override placement
## TileSpawnWindow
tile-spawn-window-title = Place Tiles
tile-spawn-window-mirror-button-text = Mirror Tiles
## Console
console-line-edit-placeholder = Command Here
## OutputPanel
output-panel-scroll-down-button-text = Scroll Down
## Common Used
window-erase-button-text = Erase Mode
window-search-bar-placeholder = Search
window-clear-button = Clear

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@@ -1,25 +0,0 @@
## "Textures" dev window tab
dev-window-tab-textures-title = Textures
dev-window-tab-textures-reload = Reload
dev-window-tab-textures-filter = Filter
dev-window-tab-textures-summary = Total (est): { $bytes }
dev-window-tab-textures-info = Width: { $width } Height: { $height }
PixelType: { $pixelType } sRGB: { $srgb }
Name: { $name }
Est. memory usage: { $bytes }
## "Render Targets" dev window tab
dev-window-tab-render-targets-title = Render Targets
dev-window-tab-render-targets-reload = Reload
dev-window-tab-render-targets-filter = Filter
dev-window-tab-render-targets-column-id = ID
dev-window-tab-render-targets-column-name = Name
dev-window-tab-render-targets-column-size = Size
dev-window-tab-render-targets-column-type = Type
dev-window-tab-render-targets-column-vram = VRAM
dev-window-tab-render-targets-column-thumbnail = Thumbnail
dev-window-tab-render-targets-value-null = null
dev-window-tab-render-targets-value-not-available = Not available
dev-window-tab-render-targets-summary = Total VRAM: { $vram }

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@@ -1,12 +1,8 @@
entity-category-name-debug = Debug
entity-category-desc-debug = Entity prototypes intended for debugging & testing.
entity-category-suffix-debug = Debug
entity-category-name-spawner = Spawner
entity-category-desc-spawner = Entity prototypes that spawn other entities.
entity-category-name-hide = Hidden
entity-category-desc-hide = Entity prototypes that should be hidden from entity spawn menus
entity-category-name-fork = Fork Filtered
entity-category-desc-fork = Entity prototypes added by the fork. With CVar you can hide all entities without this category
entity-category-desc-hide = Entity prototypes that should be hidden from the spawn menu

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@@ -2,7 +2,6 @@ input-key-Escape = Escape
input-key-Control = Control
input-key-Shift = Shift
input-key-Alt = Alt
input-key-Alt-mac = ⌥
input-key-Menu = Menu
input-key-F1 = F1
input-key-F2 = F2
@@ -71,8 +70,8 @@ input-key-MouseButton9 = Mouse 9
input-key-LSystem-win = Left Win
input-key-RSystem-win = Right Win
input-key-LSystem-mac = Left
input-key-RSystem-mac = Right
input-key-LSystem-mac = Left Cmd
input-key-RSystem-mac = Right Cmd
input-key-LSystem-linux = Left Meta
input-key-RSystem-linux = Right Meta

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@@ -1,8 +0,0 @@
cmd-merge_grids-desc = Combines 2 grids into 1 grid
cmd-merge_grids-help = merge_grids <gridUid1> <gridUid2> <offsetX> <offsetY> [angle]
cmd-merge_grids-hintA = Grid A
cmd-merge_grids-hintB = Grid B
cmd-merge_grids-xOffset = X offset
cmd-merge_grids-yOffset = Y offset
cmd-merge_grids-angle = [Angle]

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@@ -1,8 +1,4 @@
command-help-usage =
Usage:
command-help-invertible =
The behaviour of this command can be inverted using the "not" prefix.
command-description-tpto =
command-description-tpto =
Teleport the given entities to some target entity.
command-description-player-list =
Returns a list of all player sessions.
@@ -23,7 +19,7 @@ command-description-buildinfo =
command-description-cmd-list =
Returns a list of all commands, for this side.
command-description-explain =
Explains the given expression, providing command descriptions and signatures. This only works for valid expressions, it can't explain commands that it fails to parse.
Explains the given expression, providing command descriptions and signatures.
command-description-search =
Searches through the input for the provided value.
command-description-stopwatch =
@@ -42,7 +38,8 @@ command-description-as =
command-description-count =
Counts the amount of entries in it's input, returning an integer.
command-description-map =
Maps the input over the given block.
Maps the input over the given block, with the provided expected return type.
This command may be modified to not need an explicit return type in the future.
command-description-select =
Selects N objects or N% of objects from the input.
One can additionally invert this command with not to make it select everything except N objects instead.
@@ -56,8 +53,10 @@ command-description-entities =
Returns all entities on the server.
command-description-paused =
Filters the input entities by whether or not they are paused.
This command can be inverted with not.
command-description-with =
Filters the input entities by whether or not they have the given component.
This command can be inverted with not.
command-description-fuck =
Throws an exception.
command-description-ecscomp-listty =
@@ -71,9 +70,9 @@ command-description-ls-in =
command-description-methods-get =
Returns all methods associated with the input type.
command-description-methods-overrides =
Returns all methods overridden on the input type.
Returns all methods overriden on the input type.
command-description-methods-overridesfrom =
Returns all methods overridden from the given type on the input type.
Returns all methods overriden from the given type on the input type.
command-description-cmd-moo =
Asks the important questions.
command-description-cmd-descloc =
@@ -96,8 +95,6 @@ command-description-vars =
Provides a list of all variables set in this session.
command-description-any =
Returns true if there's any values in the input, otherwise false.
command-description-contains =
Returns whether the input enumerable contains the specified value.
command-description-ArrowCommand =
Assigns the input to a variable.
command-description-isempty =
@@ -122,8 +119,6 @@ command-description-splat =
"Splats" a block, value, or variable, creating N copies of it in a list.
command-description-val =
Casts the given value, block, or variable to the given type. This is mostly a workaround for current limitations of variables.
command-description-var =
Returns the contents of the given variable. This will attempt to automatically infer a variables type. Compound commands that modify a variable may need to use the 'val' command instead.
command-description-actor-controlled =
Filters entities by whether or not they're actively controlled.
command-description-actor-session =
@@ -148,7 +143,7 @@ command-description-max =
Returns the maximum of two values.
command-description-BitAndCommand =
Performs bitwise AND.
command-description-bitor =
command-description-BitOrCommand =
Performs bitwise OR.
command-description-BitXorCommand =
Performs bitwise XOR.
@@ -195,8 +190,6 @@ command-description-spawn-at =
Spawns an entity at the given coordinates.
command-description-spawn-on =
Spawns an entity on the given entity, at it's coordinates.
command-description-spawn-in =
Spawns an entity in the given container on the given entity, dropping it at its coordinates if it doesn't fit
command-description-spawn-attached =
Spawns an entity attached to the given entity, at (0 0) relative to it.
command-description-mappos =
@@ -204,11 +197,11 @@ command-description-mappos =
command-description-pos =
Returns an entity's coordinates.
command-description-tp-coords =
Teleports the given entities to the target coordinates.
Teleports the target to the given coordinates.
command-description-tp-to =
Teleports the given entities to the target entity.
Teleports the target to the given other entity.
command-description-tp-into =
Teleports the given entities "into" the target entity, attaching it at (0 0) relative to it.
Teleports the target "into" the given other entity, attaching it at (0 0) relative to it.
command-description-comp-get =
Gets the given component from the given entity.
command-description-comp-add =
@@ -226,9 +219,9 @@ command-description-MulVecCommand =
command-description-DivVecCommand =
Divides every element in the input by a scalar (single value).
command-description-rng-to =
Returns a number between the input (inclusive) and the argument (exclusive).
Returns a number from its input to its argument (i.e. n..m inclusive)
command-description-rng-from =
Returns a number between the argument (inclusive) and the input (exclusive))
Returns a number to its input from its argument (i.e. m..n inclusive)
command-description-rng-prob =
Returns a boolean based on the input probability/chance (from 0 to 1)
command-description-sum =
@@ -278,7 +271,7 @@ command-description-ModVecCommand =
Performs the modulus operation over the input with the given constant right-hand value.
command-description-BitAndNotCommand =
Performs bitwise AND-NOT over the input.
command-description-bitornot =
command-description-BitOrNotCommand =
Performs bitwise OR-NOT over the input.
command-description-BitXnorCommand =
Performs bitwise XNOR over the input.
@@ -425,6 +418,6 @@ command-description-tee =
This essentially lets you have a branch in your code to do multiple operations on one value.
command-description-cmd-info =
Returns a CommandSpec for the given command.
On its own, this means it'll print the command's help message.
On it's own, this means it'll print the comamnd's help message.
command-description-comp-rm =
Removes the given component from the entity.

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@@ -1,2 +0,0 @@
popup-copy-button = Copy
popup-title = Alert!

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@@ -10,24 +10,3 @@ view-variable-instance-entity-client-components-search-bar-placeholder = Search
view-variable-instance-entity-server-components-search-bar-placeholder = Search
view-variable-instance-entity-add-window-server-components = Add Component [S]
view-variable-instance-entity-add-window-client-components = Add Component [C]
## SoundSpecifier
vv-sound-none = None
vv-sound-path = Path
vv-sound-collection = Collection
vv-sound-volume = volume
vv-sound-pitch = Pitch
vv-sound-max-distance = Max Distance
vv-sound-rolloff-factor = Rolloff Factor
vv-sound-reference-distance = Reference Distance
vv-sound-loop = Loop
vv-sound-play-offset = Play Offset (s)
vv-sound-variation = Pitch variation
## ProtoId
vv-protoid-id-placeholder = Prototype ID
vv-protoid-select-button-label = Select
vv-protoid-addwindow-title = Set Prototype

View File

@@ -136,7 +136,6 @@ cmd-savemap-not-exist = O mapa de destino não existe.
cmd-savemap-init-warning = Tentativa de salvar um mapa pós-inicialização sem forçar o salvamento.
cmd-savemap-attempt = Tentando salvar o mapa {$mapId} em {$path}.
cmd-savemap-success = Mapa salvo com sucesso.
cmd-savemap-error = Não foi possível salvar o mapa! Consulte o log do servidor para obter detalhes.
cmd-hint-savemap-id = <MapID>
cmd-hint-savemap-path = <Path>
cmd-hint-savemap-force = [bool]

View File

@@ -14,8 +14,6 @@ uniform highp vec2 lightCenter;
uniform highp float lightRange;
uniform highp float lightPower;
uniform highp float lightSoftness;
uniform highp float lightFalloff;
uniform highp float lightCurveFactor;
uniform highp float lightIndex;
uniform sampler2D shadowMap;
@@ -49,15 +47,8 @@ void fragment()
discard;
}
// this implementation of light attenuation primarily adapted from
// https://lisyarus.github.io/blog/posts/point-light-attenuation.html
highp float sqr_dist = dot(diff, diff) + LIGHTING_HEIGHT;
highp float s = clamp(sqrt(sqr_dist) / lightRange, 0.0, 1.0);
highp float s2 = s * s;
// controls curve by lerping between two variants (inverse-shape and inversequadratic-shape)
highp float curveFactor = mix(s, s2, clamp(lightCurveFactor, 0.0, 1.0));
highp float val = clamp(((1.0 - s2) * (1.0 - s2)) / (1.0 + lightFalloff * curveFactor), 0.0, 1.0);
highp float dist = dot(diff, diff) + LIGHTING_HEIGHT;
highp float val = clamp((1.0 - clamp(sqrt(dist) / lightRange, 0.0, 1.0)) * (1.0 / (sqrt(dist + 1.0))), 0.0, 1.0);
val *= lightPower;
val *= mask;

View File

@@ -1,46 +0,0 @@
// Simple shader for creating a box with colours varying along the x and y axes.
uniform highp vec2 size;
uniform highp vec2 offset;
uniform highp vec4 xAxis;
uniform highp vec4 yAxis;
uniform highp vec4 baseColor;
uniform bool hsv;
void fragment()
{
// Calculate local uv coordinates.
// I.e., if using this shader to draw a box to the screen, (0,0) is the bottom left of the box.
highp float yCoords = 1.0/SCREEN_PIXEL_SIZE.y - FRAGCOORD.y;
highp vec2 uv = vec2(FRAGCOORD.x - offset.x, yCoords - offset.y);
uv /= size;
uv.y = 1.0 - uv.y;
highp vec4 modulate = baseColor + uv.x * xAxis + uv.y * yAxis;
if (hsv)
{
modulate.xyz = hsv2rgb(modulate.xyz);
}
// The UV used for the texture lookup is the TEXTURE UV coordinate, which is different from the coordinates computed above.
COLOR = zTexture(UV) * modulate;
}
// hsv to RGB conversion taken from www.shadertoy.com/view/MsS3Wc
// The MIT License
// Copyright © 2014 Inigo Quilez
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// https://www.youtube.com/c/InigoQuilez
// https://iquilezles.org
highp vec3 hsv2rgb( in highp vec3 c )
{
highp vec3 rgb = clamp( abs(mod(c.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0 );
return c.z * mix( vec3(1.0), rgb, c.y);
}

View File

@@ -1,8 +1,12 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using Microsoft.CodeAnalysis.Testing.Verifiers;
using NUnit.Framework;
using VerifyCS = Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.AccessAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
using Robust.Analyzers;
using VerifyCS = Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.AccessAnalyzer>;
using static Microsoft.CodeAnalysis.Testing.DiagnosticResult;
namespace Robust.Analyzers.Tests;
@@ -12,20 +16,15 @@ public sealed class AccessAnalyzer_Test
{
public Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<AccessAnalyzer, DefaultVerifier>()
var test = new CSharpAnalyzerTest<AccessAnalyzer, NUnitVerifier>()
{
TestState =
{
AdditionalReferences = { typeof(AccessAnalyzer).Assembly },
Sources = { code }
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Analyzers.AccessAttribute.cs",
"Robust.Shared.Analyzers.AccessPermissions.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);

View File

@@ -1,110 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.AfterAutoHandleStateAnalyzer,
Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture, TestOf(typeof(AfterAutoHandleStateAnalyzer))]
public sealed class AfterAutoHandleStateAnalyzerTest
{
private const string SubscribeEventDef = """
using System;
namespace Robust.Shared.GameObjects;
public readonly struct EntityUid;
public abstract class EntitySystem
{
public void SubscribeLocalEvent<T, TEvent>() where TEvent : notnull { }
}
public interface IComponent;
public interface IComponentState;
""";
// A rare case for block-scoped namespace, I thought. Then I realized this
// only needed the one type definition.
private const string OtherTypeDefs = """
using System;
namespace JetBrains.Annotations
{
public sealed class BaseTypeRequiredAttribute(Type baseType) : Attribute;
}
""";
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<AfterAutoHandleStateAnalyzer, DefaultVerifier>
{
TestState = { Sources = { code } }
};
TestHelper.AddEmbeddedSources(test.TestState,
"Robust.Shared.Analyzers.ComponentNetworkGeneratorAuxiliary.cs",
"Robust.Shared.GameObjects.EventBusAttributes.cs");
test.TestState.Sources.Add(("EntitySystem.Subscriptions.cs", SubscribeEventDef));
test.TestState.Sources.Add(("Types.cs", OtherTypeDefs));
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
[AutoGenerateComponentState(true)]
public sealed class AutoGenTrue;
[AutoGenerateComponentState(true, true)]
public sealed class AutoGenTrueTrue;
public sealed class NotAutoGen;
[AutoGenerateComponentState]
public sealed class AutoGenNoArgs;
[AutoGenerateComponentState(false)]
public sealed class AutoGenFalse;
public sealed class Foo : EntitySystem
{
public void Good()
{
// Subscribing to other events works
SubscribeLocalEvent<AutoGenNoArgs, object>();
// First arg true allows subscribing
SubscribeLocalEvent<AutoGenTrue, AfterAutoHandleStateEvent>();
SubscribeLocalEvent<AutoGenTrueTrue, AfterAutoHandleStateEvent>();
}
public void Bad()
{
// Can't subscribe if AutoGenerateComponentState isn't even present
SubscribeLocalEvent<NotAutoGen, AfterAutoHandleStateEvent>();
// Can't subscribe if first arg is not specified/false
SubscribeLocalEvent<AutoGenNoArgs, AfterAutoHandleStateEvent>();
SubscribeLocalEvent<AutoGenFalse, AfterAutoHandleStateEvent>();
}
}
""";
await Verifier(code,
// /0/Test0.cs(29,9): error RA0040: Tried to subscribe to AfterAutoHandleStateEvent for 'NotAutoGen' which doesn't have an AutoGenerateComponentState attribute
VerifyCS.Diagnostic(AfterAutoHandleStateAnalyzer.MissingAttribute).WithSpan(29, 9, 29, 69).WithArguments("NotAutoGen"),
// /0/Test0.cs(32,9): error RA0041: Tried to subscribe to AfterAutoHandleStateEvent for 'AutoGenNoArgs' which doesn't have raiseAfterAutoHandleState set
VerifyCS.Diagnostic(AfterAutoHandleStateAnalyzer.MissingAttributeParam).WithSpan(32, 9, 32, 72).WithArguments("AutoGenNoArgs"),
// /0/Test0.cs(33,9): error RA0041: Tried to subscribe to AfterAutoHandleStateEvent for 'AutoGenFalse' which doesn't have raiseAfterAutoHandleState set
VerifyCS.Diagnostic(AfterAutoHandleStateAnalyzer.MissingAttributeParam).WithSpan(33, 9, 33, 71).WithArguments("AutoGenFalse")
);
}
}

View File

@@ -1,8 +0,0 @@
// OH BOY. TURNS OUT IT GETS EVEN MORE CURSED.
//
// So because we're compiling a copy of Robust.Roslyn.Shared into every analyzer project,
// the test project sees multiple copies of it. This would make it impossible to use.
// UNLESS you use this obscure C# feature called "extern alias"
// that I guarantee you you've never heard of before, and are now concerned about.
extern alias SerializationGenerator;

View File

@@ -1,114 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.ByRefEventAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture, TestOf(typeof(ByRefEventAnalyzer))]
public sealed class ByRefEventAnalyzerTest
{
private const string EventBusDef = """
namespace Robust.Shared.GameObjects;
public readonly struct EntityUid;
public sealed class EntitySystem
{
public void RaiseLocalEvent<TEvent>(EntityUid uid, ref TEvent args, bool broadcast = false)
where TEvent : notnull { }
public void RaiseLocalEvent<TEvent>(EntityUid uid, TEvent args, bool broadcast = false)
where TEvent : notnull { }
}
public sealed class EntityEventBus
{
public void RaiseLocalEvent<TEvent>(EntityUid uid, ref TEvent args, bool broadcast = false)
where TEvent : notnull { }
public void RaiseLocalEvent<TEvent>(EntityUid uid, TEvent args, bool broadcast = false)
where TEvent : notnull { }
}
""";
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<ByRefEventAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code }
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.GameObjects.EventBusAttributes.cs"
);
test.TestState.Sources.Add(("EntityEventBus.cs", EventBusDef));
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task TestSuccess()
{
const string code = """
using Robust.Shared.GameObjects;
[ByRefEvent]
public readonly struct RefEvent;
public readonly struct ValueEvent;
public static class Foo
{
public static void Bar(EntityEventBus bus)
{
bus.RaiseLocalEvent(default(EntityUid), new ValueEvent());
var refEv = new RefEvent();
bus.RaiseLocalEvent(default(EntityUid), ref refEv);
}
}
""";
await Verifier(code);
}
[Test]
public async Task TestWrong()
{
const string code = """
using Robust.Shared.GameObjects;
[ByRefEvent]
public readonly struct RefEvent;
public readonly struct ValueEvent;
public static class Foo
{
public static void Bar(EntityEventBus bus)
{
bus.RaiseLocalEvent(default(EntityUid), new RefEvent());
var valueEv = new ValueEvent();
bus.RaiseLocalEvent(default(EntityUid), ref valueEv);
}
}
""";
await Verifier(
code,
// /0/Test0.cs(11,49): error RA0015: Tried to raise a by-ref event 'RefEvent' by value
VerifyCS.Diagnostic(ByRefEventAnalyzer.ByRefEventRaisedByValueRule).WithSpan(11, 49, 11, 63).WithArguments("RefEvent"),
// /0/Test0.cs(13,49): error RA0016: Tried to raise a value event 'ValueEvent' by-ref
VerifyCS.Diagnostic(ByRefEventAnalyzer.ByValueEventRaisedByRefRule).WithSpan(13, 49, 13, 60).WithArguments("ValueEvent")
);
}
}

View File

@@ -1,386 +0,0 @@
extern alias SerializationGenerator;
using System.Linq;
using System.Reflection;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.Text;
using NUnit.Framework;
using SerializationGenerator::Robust.Roslyn.Shared;
using SerializationGenerator::Robust.Serialization.Generator;
namespace Robust.Analyzers.Tests;
[TestFixture]
[TestOf(typeof(ComponentPauseGenerator))]
[Parallelizable(ParallelScope.All)]
public sealed class ComponentPauseGeneratorTest
{
private const string TypesCode = """
global using System;
global using Robust.Shared.Analyzers;
global using Robust.Shared.GameObjects;
namespace Robust.Shared.Analyzers
{
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public sealed class AutoGenerateComponentPauseAttribute : Attribute
{
public bool Dirty = false;
}
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class AutoPausedFieldAttribute : Attribute;
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class AutoNetworkedFieldAttribute : Attribute
{
}
}
namespace Robust.Shared.GameObjects
{
public interface IComponent;
}
""";
[Test]
public void TestBasic()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public TimeSpan Foo;
}
""");
ExpectNoDiagnostics(result);
ExpectSource(
result,
"""
// <auto-generated />
using Robust.Shared.GameObjects;
public partial class FooComponent
{
[RobustAutoGenerated]
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
public sealed class FooComponent_AutoPauseSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<FooComponent, EntityUnpausedEvent>(OnEntityUnpaused);
}
private void OnEntityUnpaused(EntityUid uid, FooComponent component, ref EntityUnpausedEvent args)
{
component.Foo += args.PausedTime;
}
}
}
""");
}
[Test]
public void TestNullable()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public TimeSpan? Foo;
}
""");
ExpectNoDiagnostics(result);
ExpectSource(
result,
"""
// <auto-generated />
using Robust.Shared.GameObjects;
public partial class FooComponent
{
[RobustAutoGenerated]
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
public sealed class FooComponent_AutoPauseSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<FooComponent, EntityUnpausedEvent>(OnEntityUnpaused);
}
private void OnEntityUnpaused(EntityUid uid, FooComponent component, ref EntityUnpausedEvent args)
{
if (component.Foo.HasValue)
component.Foo = component.Foo.Value + args.PausedTime;
}
}
}
""");
}
[Test]
public void TestDictionary()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public Dictionary<string, TimeSpan> Foo;
}
""");
ExpectNoDiagnostics(result);
ExpectSource(
result,
"""
// <auto-generated />
using Robust.Shared.GameObjects;
public partial class FooComponent
{
[RobustAutoGenerated]
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
public sealed class FooComponent_AutoPauseSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<FooComponent, EntityUnpausedEvent>(OnEntityUnpaused);
}
private void OnEntityUnpaused(EntityUid uid, FooComponent component, ref EntityUnpausedEvent args)
{
foreach (var key in component.Foo.Keys)
component.Foo[key] += args.PausedTime;
}
}
}
""");
}
[Test]
public void TestAutoState()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField, AutoNetworkedField]
public TimeSpan Foo;
}
""");
ExpectNoDiagnostics(result);
ExpectSource(
result,
"""
// <auto-generated />
using Robust.Shared.GameObjects;
public partial class FooComponent
{
[RobustAutoGenerated]
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
public sealed class FooComponent_AutoPauseSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<FooComponent, EntityUnpausedEvent>(OnEntityUnpaused);
}
private void OnEntityUnpaused(EntityUid uid, FooComponent component, ref EntityUnpausedEvent args)
{
component.Foo += args.PausedTime;
Dirty(uid, component);
}
}
}
""");
}
[Test]
public void TestExplicitDirty()
{
var result = RunGenerator("""
[AutoGenerateComponentPause(Dirty = true)]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public TimeSpan Foo;
}
""");
ExpectNoDiagnostics(result);
ExpectSource(
result,
"""
// <auto-generated />
using Robust.Shared.GameObjects;
public partial class FooComponent
{
[RobustAutoGenerated]
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
public sealed class FooComponent_AutoPauseSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<FooComponent, EntityUnpausedEvent>(OnEntityUnpaused);
}
private void OnEntityUnpaused(EntityUid uid, FooComponent component, ref EntityUnpausedEvent args)
{
component.Foo += args.PausedTime;
Dirty(uid, component);
}
}
}
""");
}
[Test]
public void TestDiagnosticNotIComponent()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent
{
[AutoPausedField]
public TimeSpan Foo;
}
""");
ExpectNoSource(result);
ExpectDiagnostics(result, [
(Diagnostics.IdComponentPauseNotComponent, new LinePositionSpan(new LinePosition(1, 28), new LinePosition(1, 40)))
]);
}
[Test]
public void TestDiagnosticNoFields()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
public TimeSpan Foo;
}
""");
ExpectNoSource(result);
ExpectDiagnostics(result, [
(Diagnostics.IdComponentPauseNoFields, new LinePositionSpan(new LinePosition(1, 28), new LinePosition(1, 40)))
]);
}
[Test]
public void TestDiagnosticNoParentAttribute()
{
var result = RunGenerator("""
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public TimeSpan Foo, Fooz;
[AutoPausedField]
public TimeSpan Bar { get; set; }
}
""");
ExpectNoSource(result);
ExpectDiagnostics(result, [
(Diagnostics.IdComponentPauseNoParentAttribute, new LinePositionSpan(new LinePosition(3, 20), new LinePosition(3, 23))),
(Diagnostics.IdComponentPauseNoParentAttribute, new LinePositionSpan(new LinePosition(3, 25), new LinePosition(3, 29))),
(Diagnostics.IdComponentPauseNoParentAttribute, new LinePositionSpan(new LinePosition(6, 20), new LinePosition(6, 23)))
]);
}
[Test]
public void TestDiagnosticWrongType()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public int Foo, Fooz;
[AutoPausedField]
public int Bar { get; set; }
}
""");
ExpectNoSource(result);
ExpectDiagnostics(result, [
(Diagnostics.IdComponentPauseWrongTypeAttribute, new LinePositionSpan(new LinePosition(4, 15), new LinePosition(4, 18))),
(Diagnostics.IdComponentPauseWrongTypeAttribute, new LinePositionSpan(new LinePosition(4, 20), new LinePosition(4, 24))),
(Diagnostics.IdComponentPauseWrongTypeAttribute, new LinePositionSpan(new LinePosition(7, 15), new LinePosition(7, 18)))
]);
}
private static void ExpectSource(GeneratorRunResult result, string expected)
{
Assert.That(result.GeneratedSources, Has.Length.EqualTo(1));
var source = result.GeneratedSources[0];
Assert.That(source.SourceText.ToString(), Is.EqualTo(expected));
}
private static void ExpectNoSource(GeneratorRunResult result)
{
Assert.That(result.GeneratedSources, Is.Empty);
}
private static void ExpectNoDiagnostics(GeneratorRunResult result)
{
Assert.That(result.Diagnostics, Is.Empty);
}
private static void ExpectDiagnostics(GeneratorRunResult result, (string code, LinePositionSpan span)[] diagnostics)
{
Assert.Multiple(() =>
{
Assert.That(result.Diagnostics, Has.Length.EqualTo(diagnostics.Length));
foreach (var (code, span) in diagnostics)
{
Assert.That(
result.Diagnostics.Any(x => x.Id == code && x.Location.GetLineSpan().Span == span),
$"Expected diagnostic with code {code} and location {span}");
}
});
}
private static GeneratorRunResult RunGenerator(string source)
{
var compilation = (Compilation)CSharpCompilation.Create("compilation",
new[]
{
CSharpSyntaxTree.ParseText(source, path: "Source.cs"),
CSharpSyntaxTree.ParseText(TypesCode, path: "Types.cs")
},
new[] { MetadataReference.CreateFromFile(typeof(Binder).GetTypeInfo().Assembly.Location) },
new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));
var generator = new ComponentPauseGenerator();
GeneratorDriver driver = CSharpGeneratorDriver.Create(generator);
driver = driver.RunGeneratorsAndUpdateCompilation(compilation, out var newCompilation, out _);
var result = driver.GetRunResult();
return result.Results[0];
}
}

View File

@@ -1,256 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.DataDefinitionAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class DataDefinitionAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<DataDefinitionAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code }
},
};
test.TestState.Sources.Add(("TestTypeDefs.cs", TestTypeDefs));
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
private const string TestTypeDefs = """
using System;
namespace Robust.Shared.ViewVariables
{
public sealed class ViewVariablesAttribute : Attribute
{
public readonly VVAccess Access = VVAccess.ReadOnly;
public ViewVariablesAttribute() { }
public ViewVariablesAttribute(VVAccess access)
{
Access = access;
}
}
public enum VVAccess : byte
{
ReadOnly = 0,
ReadWrite = 1,
}
}
namespace Robust.Shared.Serialization.Manager.Attributes
{
public class DataFieldBaseAttribute : Attribute;
public class DataFieldAttribute(string? tag = null) : DataFieldBaseAttribute;
public sealed class DataDefinitionAttribute : Attribute;
public sealed class NotYamlSerializableAttribute : Attribute;
}
""";
[Test]
public async Task NoVVReadOnlyTest()
{
const string code = """
using Robust.Shared.ViewVariables;
using Robust.Shared.Serialization.Manager.Attributes;
[DataDefinition]
public sealed partial class Foo
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int Bad;
[DataField]
public int Good;
[DataField, ViewVariables]
public int Good2;
[DataField, ViewVariables(VVAccess.ReadOnly)]
public int Good3;
[ViewVariables]
public int Good4;
}
""";
await Verifier(code,
// /0/Test0.cs(7,17): info RA0028: Data field Bad in data definition Foo has ViewVariables attribute with ReadWrite access, which is redundant
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldNoVVReadWriteRule).WithSpan(7, 17, 7, 50).WithArguments("Bad", "Foo")
);
}
[Test]
public async Task ReadOnlyFieldTest()
{
const string code = """
using Robust.Shared.Serialization.Manager.Attributes;
[DataDefinition]
public sealed partial class Foo
{
[DataField]
public readonly int Bad;
[DataField]
public int Good;
}
""";
await Verifier(code,
// /0/Test0.cs(7,12): error RA0019: Data field Bad in data definition Foo is readonly
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldWritableRule).WithSpan(7, 12, 7, 20).WithArguments("Bad", "Foo")
);
}
[Test]
public async Task PartialDataDefinitionTest()
{
const string code = """
using Robust.Shared.Serialization.Manager.Attributes;
[DataDefinition]
public sealed class Foo { }
""";
await Verifier(code,
// /0/Test0.cs(4,15): error RA0017: Type Foo is a DataDefinition but is not partial
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataDefinitionPartialRule).WithSpan(4, 15, 4, 20).WithArguments("Foo")
);
}
[Test]
public async Task NestedPartialDataDefinitionTest()
{
const string code = """
using Robust.Shared.Serialization.Manager.Attributes;
public sealed class Foo
{
[DataDefinition]
public sealed partial class Nested { }
}
""";
await Verifier(code,
// /0/Test0.cs(3,15): error RA0018: Type Foo contains nested data definition Nested but is not partial
VerifyCS.Diagnostic(DataDefinitionAnalyzer.NestedDataDefinitionPartialRule).WithSpan(3, 15, 3, 20).WithArguments("Foo", "Nested")
);
}
[Test]
public async Task RedundantDataFieldTagTest()
{
const string code = """
using Robust.Shared.Serialization.Manager.Attributes;
[DataDefinition]
public sealed partial class Foo
{
[DataField("someValue")]
public int SomeValue;
}
""";
await Verifier(code,
// /0/Test0.cs(6,6): info RA0027: Data field SomeValue in data definition Foo has an explicitly set tag that matches autogenerated tag
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldRedundantTagRule).WithSpan(6, 6, 6, 28).WithArguments("SomeValue", "Foo")
);
}
[Test]
public async Task ReadOnlyPropertyTest()
{
const string code = """
using Robust.Shared.Serialization.Manager.Attributes;
[DataDefinition]
public sealed partial class Foo
{
[DataField]
public int Bad { get; }
[DataField]
public int Good { get; private set; }
}
""";
await Verifier(code,
// /0/Test0.cs(7,20): error RA0020: Data field property Bad in data definition Foo does not have a setter
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldPropertyWritableRule).WithSpan(7, 20, 7, 28).WithArguments("Bad", "Foo")
);
}
[Test]
public async Task NotYamlSerializableTest()
{
const string code = """
using Robust.Shared.Serialization.Manager.Attributes;
[NotYamlSerializable]
public sealed class NotSerializableClass { }
[NotYamlSerializable]
public readonly struct NotSerializableStruct { }
[DataDefinition]
public sealed partial class Foo
{
[DataField]
public NotSerializableClass BadField;
[DataField]
public NotSerializableClass BadProperty { get; set; }
[DataField]
public NotSerializableClass? BadNullableField;
[DataField]
public NotSerializableStruct BadStructField;
[DataField]
public NotSerializableStruct BadStructProperty { get; set; }
[DataField]
public NotSerializableStruct? BadNullableStructField;
[DataField]
public NotSerializableStruct? BadNullableStructProperty { get; set; }
public NotSerializableClass GoodField; // Not a DataField, not a problem
public NotSerializableClass GoodProperty { get; set; } // Not a DataField, not a problem
}
""";
await Verifier(code,
// /0/Test0.cs(12,12): error RA0033: Data field BadField in data definition Foo is type NotSerializableClass, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(12, 12, 12, 32).WithArguments("BadField", "Foo", "NotSerializableClass"),
// /0/Test0.cs(15,12): error RA0033: Data field BadProperty in data definition Foo is type NotSerializableClass, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(15, 12, 15, 32).WithArguments("BadProperty", "Foo", "NotSerializableClass"),
// /0/Test0.cs(18,12): error RA0036: Data field BadNullableField in data definition Foo is type NotSerializableClass, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(18, 12, 18, 33).WithArguments("BadNullableField", "Foo", "NotSerializableClass"),
// /0/Test0.cs(21,12): error RA0036: Data field BadStructField in data definition Foo is type NotSerializableStruct, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(21, 12, 21, 33).WithArguments("BadStructField", "Foo", "NotSerializableStruct"),
// /0/Test0.cs(24,12): error RA0036: Data field BadStructProperty in data definition Foo is type NotSerializableStruct, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(24, 12, 24, 33).WithArguments("BadStructProperty", "Foo", "NotSerializableStruct"),
// /0/Test0.cs(27,12): error RA0036: Data field BadNullableStructField in data definition Foo is type NotSerializableStruct, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(27, 12, 27, 34).WithArguments("BadNullableStructField", "Foo", "NotSerializableStruct"),
// /0/Test0.cs(30,12): error RA0036: Data field BadNullableStructProperty in data definition Foo is type NotSerializableStruct, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(30, 12, 30, 34).WithArguments("BadNullableStructProperty", "Foo", "NotSerializableStruct")
);
}
}

View File

@@ -1,57 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.DependencyAssignAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class DependencyAssignAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<DependencyAssignAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code }
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.IoC.DependencyAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.IoC;
public sealed class Foo
{
[Dependency]
private object? Field;
public Foo()
{
Field = "A";
}
}
""";
await Verifier(code,
// /0/Test0.cs(10,9): warning RA0025: Tried to assign to [Dependency] field 'Field'. Remove [Dependency] or inject it via field injection instead.
VerifyCS.Diagnostic().WithSpan(10, 9, 10, 20).WithArguments("Field"));
}
}

View File

@@ -1,62 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.DuplicateDependencyAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
[TestOf(typeof(DuplicateDependencyAnalyzer))]
public sealed class DuplicateDependencyAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<DuplicateDependencyAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code }
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.IoC.DependencyAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.IoC;
public sealed class Foo
{
[Dependency]
private object? Field;
[Dependency]
private object? Field2;
[Dependency]
private string? DifferentField;
private string? NonDependency1;
private string? NonDependency2;
}
""";
await Verifier(code,
// /0/Test0.cs(9,21): warning RA0032: Another [Dependency] field of type 'object?' already exists in this type as field 'Field'
VerifyCS.Diagnostic().WithSpan(9, 21, 9, 27).WithArguments("object?", "Field"));
}
}

View File

@@ -1,189 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.ForbidLiteralAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class ForbidLiteralAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<ForbidLiteralAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code },
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Analyzers.ForbidLiteralAttribute.cs"
);
test.TestState.Sources.Add(("TestTypeDefs.cs", TestTypeDefs));
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
private const string TestTypeDefs = """
using System.Collections.Generic;
using Robust.Shared.Analyzers;
public sealed class TestClass
{
public static void OneParameterForbidden([ForbidLiteral] string value) { }
public static void TwoParametersFirstForbidden([ForbidLiteral] string first, string second) { }
public static void TwoParametersBothForbidden([ForbidLiteral] string first, [ForbidLiteral] string second) { }
public static void ListParameterForbidden([ForbidLiteral] List<string> values) { }
public static void ParamsListParameterForbidden([ForbidLiteral] params List<string> values) { }
}
public record struct StringWrapper(string value)
{
private readonly string _value = value;
public static implicit operator string(StringWrapper wrapper)
{
return wrapper._value;
}
}
""";
[Test]
public async Task TestOneParameter()
{
const string code = """
public sealed class Tester
{
private const string _constValue = "foo";
private static readonly string StaticValue = "bar";
private static readonly StringWrapper WrappedValue = new("biz");
public void Test()
{
TestClass.OneParameterForbidden(_constValue);
TestClass.OneParameterForbidden(StaticValue);
TestClass.OneParameterForbidden(WrappedValue);
TestClass.OneParameterForbidden("baz");
}
}
""";
await Verifier(code,
// /0/Test0.cs(12,41): error RA0033: The "value" parameter of OneParameterForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(12, 41, 12, 46).WithArguments("value", "OneParameterForbidden")
);
}
[Test]
public async Task TestTwoParametersFirstForbidden()
{
const string code = """
public sealed class Tester
{
private const string _constValue = "foo";
public void Test()
{
TestClass.TwoParametersFirstForbidden(_constValue, "whatever");
TestClass.TwoParametersFirstForbidden(_constValue, _constValue);
TestClass.TwoParametersFirstForbidden("foo", "whatever");
}
}
""";
await Verifier(code,
// /0/Test0.cs(9,47): error RA0033: The "first" parameter of TwoParametersFirstForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(9, 47, 9, 52).WithArguments("first", "TwoParametersFirstForbidden")
);
}
[Test]
public async Task TestTwoParametersBothForbidden()
{
const string code = """
public sealed class Tester
{
private const string _constValue = "foo";
private static readonly string StaticValue = "bar";
public void Test()
{
TestClass.TwoParametersBothForbidden(_constValue, _constValue);
TestClass.TwoParametersBothForbidden(_constValue, StaticValue);
TestClass.TwoParametersBothForbidden(_constValue, "whatever");
TestClass.TwoParametersBothForbidden("whatever", _constValue);
}
}
""";
await Verifier(code,
// /0/Test0.cs(10,59): error RA0033: The "second" parameter of TwoParametersBothForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(10, 59, 10, 69).WithArguments("second", "TwoParametersBothForbidden"),
// /0/Test0.cs(11,46): error RA0033: The "first" parameter of TwoParametersBothForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(11, 46, 11, 56).WithArguments("first", "TwoParametersBothForbidden")
);
}
[Test]
public async Task TestListParameter()
{
const string code = """
public sealed class Tester
{
private const string _constValue = "foo";
private static readonly string StaticValue = "bar";
private static readonly StringWrapper WrappedValue = new("biz");
public void Test()
{
TestClass.ListParameterForbidden([_constValue, StaticValue, WrappedValue]);
TestClass.ListParameterForbidden(["foo", _constValue, "bar"]);
}
}
""";
await Verifier(code,
// /0/Test0.cs(10,43): warning RA0033: The "values" parameter of ListParameterForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(10, 43, 10, 48).WithArguments("values", "ListParameterForbidden"),
// /0/Test0.cs(10,63): warning RA0033: The "values" parameter of ListParameterForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(10, 63, 10, 68).WithArguments("values", "ListParameterForbidden")
);
}
[Test]
public async Task TestParamsListParameter()
{
const string code = """
public sealed class Tester
{
private const string _constValue = "foo";
private static readonly string StaticValue = "bar";
private static readonly StringWrapper WrappedValue = new("biz");
public void Test()
{
TestClass.ParamsListParameterForbidden(_constValue, StaticValue, WrappedValue);
TestClass.ParamsListParameterForbidden("foo", _constValue, "bar");
}
}
""";
await Verifier(code,
// /0/Test0.cs(10,48): warning RA0033: The "values" parameter of ParamsListParameterForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(10, 48, 10, 53).WithArguments("values", "ParamsListParameterForbidden"),
// /0/Test0.cs(10,68): warning RA0033: The "values" parameter of ParamsListParameterForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(10, 68, 10, 73).WithArguments("values", "ParamsListParameterForbidden")
);
}
}

View File

@@ -1,91 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.MustCallBaseAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class MustCallBaseAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<MustCallBaseAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code }
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.IoC.MustCallBaseAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.Analyzers;
public class Foo
{
[MustCallBase]
public virtual void Function()
{
}
[MustCallBase(true)]
public virtual void Function2()
{
}
}
public class Bar : Foo
{
public override void Function()
{
}
public override void Function2()
{
}
}
public class Baz : Foo
{
public override void Function()
{
base.Function();
}
}
public class Bal : Bar
{
public override void Function2()
{
}
}
""";
await Verifier(code,
// /0/Test0.cs(20,26): warning RA0028: Overriders of this function must always call the base function
VerifyCS.Diagnostic().WithSpan(20, 26, 20, 34),
// /0/Test0.cs(41,26): warning RA0028: Overriders of this function must always call the base function
VerifyCS.Diagnostic().WithSpan(41, 26, 41, 35));
}
}

View File

@@ -1,56 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.NoUncachedRegexAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class NoUncachedRegexAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<NoUncachedRegexAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code }
},
};
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using System.Text.RegularExpressions;
public static class Foo
{
public static void Bad()
{
Regex.Replace("foo", "bar", "baz");
}
public static void Good()
{
var r = new Regex("bar");
r.Replace("foo", "baz");
}
}
""";
await Verifier(code,
// /0/Test0.cs(7,9): warning RA0026: Usage of a static Regex function that takes in a pattern string. This can cause constant re-parsing of the pattern.
VerifyCS.Diagnostic().WithSpan(7, 9, 7, 43)
);
}
}

View File

@@ -1,86 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.ObsoleteInheritanceAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
/// <summary>
/// Analyzer that implements <c>[ObsoleteInheritance]</c> checking, to give obsoletion warnings for inheriting types
/// that should never have been virtual.
/// </summary>
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class ObsoleteInheritanceAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<ObsoleteInheritanceAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code },
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Analyzers.ObsoleteInheritanceAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task TestBasic()
{
const string code = """
using Robust.Shared.Analyzers;
[ObsoleteInheritance]
public class Base;
public class NotAllowed : Base;
""";
await Verifier(code,
// /0/Test0.cs(6,14): warning RA0034: Type 'NotAllowed' inherits from 'Base', which has obsoleted inheriting from itself
VerifyCS.Diagnostic(ObsoleteInheritanceAnalyzer.Rule).WithSpan(6, 14, 6, 24).WithArguments("NotAllowed", "Base")
);
}
[Test]
public async Task TestMessage()
{
const string code = """
using Robust.Shared.Analyzers;
[ObsoleteInheritance("Sus")]
public class Base;
public class NotAllowed : Base;
""";
await Verifier(code,
// /0/Test0.cs(6,14): warning RA0034: Type 'NotAllowed' inherits from 'Base', which has obsoleted inheriting from itself: "Sus"
VerifyCS.Diagnostic(ObsoleteInheritanceAnalyzer.RuleWithMessage).WithSpan(6, 14, 6, 24).WithArguments("NotAllowed", "Base", "Sus")
);
}
[Test]
public async Task TestNormal()
{
const string code = """
public class Base;
public class AllowedAllowed : Base;
""";
await Verifier(code);
}
}

View File

@@ -1,70 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.PreferNonGenericVariantForAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class PreferNonGenericVariantForTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<PreferNonGenericVariantForAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code },
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Analyzers.PreferNonGenericVariantForAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.Analyzers;
public class Bar { };
public class Baz { };
public class Okay { };
public static class Foo
{
[PreferNonGenericVariantFor(typeof(Bar), typeof(Baz))]
public static void DoFoo<T>() { }
}
public class Test
{
public void DoBad()
{
Foo.DoFoo<Bar>();
}
public void DoGood()
{
Foo.DoFoo<Okay>();
}
}
""";
await Verifier(code,
// /0/Test0.cs(17,9): warning RA0029: Use the non-generic variant of this method for type Bar
VerifyCS.Diagnostic().WithSpan(17, 9, 17, 25).WithArguments("Bar")
);
}
}

View File

@@ -1,61 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.PreferOtherTypeAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class PreferOtherTypeAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<PreferOtherTypeAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code },
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Analyzers.PreferOtherTypeAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.Analyzers;
public class EntityPrototype { };
public class EntProtoId { };
public class ReagentPrototype { };
[PreferOtherType(typeof(EntityPrototype), typeof(EntProtoId))]
public class ProtoId<T> { };
public class Test
{
public ProtoId<EntityPrototype> Bad = new();
public ProtoId<ReagentPrototype> Good = new();
}
""";
await Verifier(code,
// /0/Test0.cs(12,12): warning RA0031: Use the specific type EntProtoId instead of ProtoId when the type argument is EntityPrototype
VerifyCS.Diagnostic().WithSpan(12, 12, 12, 48).WithArguments("EntProtoId", "ProtoId", "EntityPrototype")
);
}
}

View File

@@ -1,80 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.PreferOtherTypeAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
public sealed class PreferOtherTypeFixerTest
{
private static Task Verifier(string code, string fixedCode, params DiagnosticResult[] expected)
{
var test = new CSharpCodeFixTest<PreferOtherTypeAnalyzer, PreferOtherTypeFixer, DefaultVerifier>()
{
TestState =
{
Sources = { code },
},
FixedState =
{
Sources = { fixedCode },
}
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Analyzers.PreferOtherTypeAttribute.cs"
);
TestHelper.AddEmbeddedSources(
test.FixedState,
"Robust.Shared.Analyzers.PreferOtherTypeAttribute.cs"
);
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.Analyzers;
public class EntityPrototype { };
public class EntProtoId { };
public class ReagentPrototype { };
[PreferOtherType(typeof(EntityPrototype), typeof(EntProtoId))]
public class ProtoId<T> { };
public class Test
{
public ProtoId<EntityPrototype> Foo = new();
}
""";
const string fixedCode = """
using Robust.Shared.Analyzers;
public class EntityPrototype { };
public class EntProtoId { };
public class ReagentPrototype { };
[PreferOtherType(typeof(EntityPrototype), typeof(EntProtoId))]
public class ProtoId<T> { };
public class Test
{
public EntProtoId Foo = new();
}
""";
await Verifier(code, fixedCode,
// /0/Test0.cs(12,12): error RA0031: Use the specific type EntProtoId instead of ProtoId when the type argument is EntityPrototype
VerifyCS.Diagnostic().WithSpan(12, 12, 12, 48).WithArguments("EntProtoId", "ProtoId", "EntityPrototype"));
}
}

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