8c1e075c91
EntitySystem DependencyCollection & EntitySystem dependencies ( #1890 )
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* started work
* tests
* namespace
* working
* thonk
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2021-07-26 12:10:03 +02:00
Acruid and GitHub
2183cd7ca1
Massive Namespace Cleanup ( #1544 )
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* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Pieter-Jan Briers
2fc6614118
Add NUnit.Analyzers analyzer
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Caught numerous cases of expected/actual being mixed and even a few broken test cases in content.
2020-07-30 18:38:17 +02:00
Pieter-Jan Briers
67efd69679
Add explicit update dependency specification between entity systems.
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This allows a system to say "I want to update after this other system does".
Based on @chairbender's work with the input binding stuff.
2020-06-19 00:18:59 +02:00
chairbender and GitHub
d148bde02b
Command Binding System supporting multiple bindings ( #1089 )
2020-05-31 20:44:16 +02:00