Added MapManager.Restart().
Added MapManager.CreateNewMapEntity() and MapManager.SetMapEntity() for manipulating the map root entity.
You can now spawn entities directly into Nullspace, after setting up the Nullspace map entity.
* Adds Map components to the ECS system.
* Grid entities are now created along with map grids.
Grid components are now properly reused from map deserialization when a grid is created through the MapManager.
* Make MapGridComponent shared.
Don't send Nullspace default grid to client, they have their own.
Properly link the new grid with the entity sent from the server.
* Fixes nullRefException when ToString() is called on an Entity with no Prototype.
* Adds logging debug info about binding a map/grid to an entity.
Nightly Commit.
* Client map networking now properly pivots a grid from the client entity to the shared entity.
Added IMapGridComponent.ClearGridId() to properly dissociate the component from a grid before deleting it.
WorldPosition of a default grid is always 0,0 regardless of the entity transform (if any).
Nullspace map and default grid are not bound to an entity.
Nullspace map and default grid cannot be deleted.
* Map Entities are now created along with new maps.
* Client & Server load with new scene hierarchy.
* Fix rebase damage.
* Added ContainerHelpers helper class.
* Fix Container checks.
* Fixed clothes.
* Fixing unit tests.
* Removed disabled code.
* Actually initialize and startup the Map and Grid entities.