metalgearsloth and GitHub
d5faceca21
Fix dupe gridtree returns ( #3517 )
2022-11-22 22:33:30 +11:00
metalgearsloth and GitHub
01673fb155
Mapgrid fixes ( #3513 )
2022-11-22 14:04:22 +11:00
metalgearsloth and GitHub
5e3a5a0d0c
Merge MapGrid into MapGridComponent ( #3468 )
2022-11-22 13:04:51 +11:00
metalgearsloth and GitHub
1068458beb
Force grids to be collidable ( #3480 )
2022-11-14 21:38:53 +11:00
metalgearsloth and GitHub
4521dc37f5
Remove IMap / IMapGrid comps ( #3434 )
2022-11-04 10:12:36 +11:00
metalgearsloth and GitHub
828ac48f7c
Remove transform methods from MapGrid ( #3382 )
2022-11-01 11:27:41 +11:00
Leon Friedrich and GitHub
2b594f6356
Cache broadphases and container rejig ( #3407 )
2022-10-31 10:06:08 +11:00
Leon Friedrich and GitHub
1e843bf3a2
More Transform ECS ( #3368 )
2022-10-30 03:36:23 +11:00
Ygg01 and GitHub
78ba02432e
Fix obsolete warnings in tests ( #3340 )
2022-10-16 11:12:11 +11:00
Leon Friedrich and GitHub
e534fcd800
Unrevert "Remove obsolete GridId and all references to it" ( #3279 )
2022-10-10 08:41:58 +11:00
metalgearsloth and GitHub
818ea1a629
Revert "Remove obsolete GridId and all references to it" ( #3308 )
2022-10-09 17:32:54 +11:00
SpaceManiac and GitHub
ebaa8d9ac3
Remove obsolete GridId and all references to it ( #3279 )
2022-10-09 16:23:40 +11:00
metalgearsloth and GitHub
de01b9d8cb
Raise collision events by-ref ( #3201 )
2022-09-14 17:23:35 +10:00
1cdd39202f
Make tile grid placement somewhat bearable ( #3131 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-08-15 14:05:27 +10:00
Pieter-Jan Briers
1c28782d5d
Fix some grid-related warnings
2022-07-21 17:35:09 +02:00
Leon Friedrich and GitHub
fc4eb664e2
Make TryGetComponent output nullable ( #2905 )
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* Make TryGetComponent output nullable
* figs
* ah. there are more. Why do you fail me VS
2022-06-05 00:13:53 +02:00
metalgearsloth and GitHub
32bdc19fe9
Final grid movement optimisation ( #2711 )
2022-05-14 14:54:31 +10:00
Vera Aguilera Puerto and GitHub
64cd6ea9be
Adds GridUid field to TileRef. ( #2815 )
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* Adds GridUid field to TileRef.
* actually compiles
2022-05-13 18:00:33 +10:00
442de12b99
Grid splitting ( #2743 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 00:57:56 +10:00
metalgearsloth and GitHub
4989842057
Remove IgnorePause ( #2649 )
2022-04-04 15:41:38 +10:00
8491f7be24
New Serv3 api just dropped ( #2605 )
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Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2022-04-03 01:59:48 +02:00
Moony and GitHub
d3eaea5697
Add support for tile variants. ( #2577 )
2022-03-09 20:56:58 +01:00
metalgearsloth and GitHub
4b20bae597
RobustUnitTest tweaks ( #2568 )
2022-03-01 13:35:32 +11:00
Acruid and GitHub
08a52fb892
MapChunk Cleanup ( #2555 )
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* All IPhysShapes now expose a property to get the local AABB.
* Removed IMapChunk. It's internal, we only have 1 implementation in the engine, no need for abstraction, and removing it helps perf.
* Cleaned up issues in MapChunk file.
* Encapsulate _tiles access inside MapChunk.
* Remove IEnumerable<TileRef> from MapChunk.
* Remove CollidesWithChunk
* Move CalcWorldAABB and RegenerateCollision from MapChunk to MapGrid.
Remove MapChunk.GridId.
* Removed MapChunk.GetAllTiles
* Removed the terrible mocked unit tests.
* Moved the GetTileRef functions from MapChunk to MapGrid.
* Add an event raised on MapChunk when a tile is modified.
Completely remove the IMapGrid dependency from MapChunk.
* Fix bug where you cannot change the tile damage of a tile.
2022-02-21 20:49:30 -08:00
Acruid and GitHub
bec4297ce1
Move Map Pause data from MapManager to MapComponent. ( #2543 )
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* Encapsulated existing _pausedMaps access in MapManager.Pause.
Added more unit tests.
* Moved the MapPaused flag from MapManager.Pause to MapComponent.
* Moved the MapPreInit flag from MapManager.Pause to MapComponent.
* Changed visibility so content can't access the flags directly.
* It's not the code that is wrong, it's the tests that are wrong!
* Removed completely obsolete bookkeeping event.
2022-02-20 13:36:45 -08:00
Acruid and GitHub
5a28c16cae
Map Pausing Fixes ( #2520 )
2022-02-12 15:54:03 +11:00
metalgearsloth and GitHub
973406b91d
Cleanup contact code a lot ( #2480 )
2022-02-07 13:10:58 +11:00
de4d255841
Analyzer to enforce classes to be either [Virtual], abstract, or sealed. ( #2469 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-02-05 19:31:58 +01:00
metalgearsloth
427a54fc67
Fix tests I guess
2022-01-17 14:53:51 +11:00
metalgearsloth and GitHub
67dd0a9433
Make gridfixture_test use fixturescomp ( #2370 )
2021-12-25 19:05:16 +01:00
Vera Aguilera Puerto
f8bf877b61
Fix weird lifestage autorefactors.
2021-12-09 12:39:42 +01:00
DrSmugleaf
163deff564
Fix 3000 errors
2021-12-05 18:13:33 +01:00
Wrexbe
84ee039f62
Fix the tests
2021-12-03 18:48:29 -08:00
Wrexbe
69fa2eed64
Building Tests
2021-12-03 14:22:53 -08:00
Vera Aguilera Puerto
7a06db60cf
Inline UID
2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
94e6886a85
Inline Transform
2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto
b44a1cde88
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
86d05dfa1e
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
ba8deea700
Inline Delete
2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
7769252109
Inline Deleted
2021-12-03 11:30:03 +01:00
196e2bb427
The End of Entity (Komm, Süsser Todd: Part 1.0) ( #2295 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2021-12-03 11:01:59 +01:00
f8bebee904
Remove Entity Transform/MetaData Component Cache ( #2296 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2021-12-03 10:33:06 +01:00
Vera Aguilera Puerto
ee894d8a8e
Move the last responsabilities from Entity to EntityManager.
2021-11-08 16:09:12 +01:00
metalgearsloth and GitHub
ebaba35e8b
Aggressively sleep physics bodies ( #2078 )
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* Aggressively sleep physics bodies
* Fix tests
* Also buff angular damping
2021-09-29 20:06:56 +10:00
Vera Aguilera Puerto and GitHub
fbcdd63988
Gets rid of most ComponentManager usages. ( #2076 )
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- Obsoletes more `ComponentManager` fields/properties.
2021-09-28 13:36:18 +02:00
metalgearsloth and GitHub
68576ace72
Accurate grid bounds ( #2027 )
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* Fright night
* Shitty bounds working
* No more fixture leak
* Optimise TryFindGridAt
Should be O(1) now instead of the previous O(n) for number of fixtures
* ambush
* Merge stuffies
* Merge to master
* Fixes I guess
* Fix client sync
* Fix grid deserialization
* Jank test
* Fix deferral shitfuckery
* Optimise and remove
* Fixes
* Just werk dam u
* Optimisations
* Bunch of fixes
* FINALLY IT'S DONE
* Fixes
* Fix
* Comment
2021-09-20 21:07:31 +10:00
metalgearsloth and GitHub
36a9d06381
Fix Robust tests ( #2004 )
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Not the greatest of solutions but at least it's fixed for now.
2021-09-06 01:27:37 +10:00
80e4f69f29
PVS Anchoring take 2 ( #1959 )
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* PVS is now aware of entity anchoring.
Misc PVS perf improvements.
* Fix master merge
* Optimise chunks intersecting
* Ensure anchored entity chunks are always sent
* Remove silly pool by me
* Hotfixes?
* Chunk sending
* Optimise assert
* Assert updates
* Remove AME debug
* Fixes
* Add back in including map eye
* Update Robust.Server/GameStates/EntityViewCulling.cs
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
* Update Robust.Shared/Map/MapChunk.cs
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: Acruid <shatter66@gmail.com >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2021-08-26 12:48:44 +10:00
Pieter-Jan Briers
ac38748280
Fix GridContraction_Test doing bad entity access and causing test failure.
2021-08-25 23:30:38 +02:00
metalgearsloth and GitHub
d72185933a
Add support for grid chunk removals ( #1941 )
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* Add support for grid chunk removals
Also allows grids to be removed when they have no more chunks remaining.
* No more crashing pog
* Slightly better
* Minor optimisations and fix bounds
* Avoid creating new chunks for anchoring
* chucky
* comment
* Tests
* Remove some logs
* Remove another log
* Review
2021-08-23 16:00:07 +10:00