Commit Graph

3436 Commits

Author SHA1 Message Date
PJB3005
bb81d88653 Add [NotContentImplementable] to shared interfaces 2025-12-20 16:49:35 +01:00
PJB3005
9b02a4e718 Add game.time_scale cvar
Primary use case (other than silly) is to be a better way to speed up/slow down replays.
2025-12-20 16:32:06 +01:00
PJB3005
9802963933 Add [NotContentImplementable] attribute 2025-12-20 14:11:36 +01:00
ArtisticRoomba
077ad1929e Expand SharedUserInterfaceSystem API (#6342)
* Expand SharedUserInterfaceSystem API

* addr reviews
2025-12-18 22:05:33 +01:00
Tayrtahn
dd86bf980d Add MeansDataDefinition support to DataDefinitionAnalyzer (#5699)
* Add MeansDataDefinition support to DataDefinitionAnalyzer

* Poke tests

* Fix violations in engine

* Fix more lacking partials

* Fix tests

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-12-17 19:47:30 +01:00
Tayrtahn
d7abbad717 Add validation for DirtyField strings (#5713)
* Add ValidateMemberAttribute, analyzer and test

* Use attribute on DirtyFields methods

* Defer member lookup

* Additional test case

* Add support for collection types

* Poke tests

* Revert "Add support for collection types"

This reverts commit 2b8f5534bd.

* break, not continue

* Cheaper attribute check with AttributeHelper

* Clean up unused helper method

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-12-17 19:32:34 +01:00
Tayrtahn
c1737a540f Analyzer & Fixer for redundant Prototype type strings (#5718)
* Add Prototype analyzer

* Add Prototype fixer

* Early return after finding prototype attribute

* Add PrototypeEndsWithPrototypeRule diagnostic

* Oops. Uncomment parallelizable.

* Rework to ignore redundancy for non-literal string values

* Allow redundancy when removal would expose class name not ending in "Prototype"

* Promote PrototypeEndsWithPrototypeRule from warning to error, since it causes a runtime error.

* No need to get the symbol to get the class identifier

* Minor cleanup

* A little more cleanup

* More specific location for redundant name

* Refactor redundant name fixer so argument order is no longer important

* Add failing test

* Use symbol analysis to fix alias handling

* Oops! We have to go back to the previous syntax-based approach.

Now it's a hybrid.

Also fixed tests to not copy the prototype definitions.

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-12-17 18:15:32 +01:00
PJB3005
ddfa12808c Fix some roslyn tests 2025-12-17 16:55:33 +01:00
PJB3005
7f2ec17651 Okay, the Robust API thing didn't pan out. New plan.
It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.
2025-12-16 22:56:31 +01:00
deltanedas
d548bce347 make EntityQuery.Resolve error not useless (#6320)
* make EntityQuery.Resolve error not useless

* it actually wasnt that bad

* goida

* make EntityQuery constructor internal

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-12-16 14:23:47 +01:00
PJB3005
788e9386fd Split up test project
Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests.

Tests are now split into separate projects as appropriate, and the API side has also been split off.
2025-12-16 01:36:53 +01:00
PJB3005
4f21c8c9b2 Move default marker filename to SLNX
Will be alright because next engine version will demand SLNX templating
2025-12-15 22:40:42 +01:00
slarticodefast
4747e5a05a Add and update a lot of documentation (#6337)
* Serialization docs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* ECS docs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* scattered docs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Fixes

---------

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-12-15 20:26:17 +01:00
Pieter-Jan Briers
d161c3b3b8 Add FormattedString type (#6339)
This is basically a lightweight marker type saying "this string contains markup". Intended to avoid injection accidents if people don't realize they should escape stuff.
2025-12-15 19:36:16 +01:00
PJB3005
53e1222b6b Fix FormattedMessage not escaping text when converted to markup
Meant that ToMarkup() wasn't actually round-trip safe.
2025-12-15 04:58:23 +01:00
PJB3005
8de8f5dc7f Add AVX10 as logged intrinsics 2025-12-14 21:56:08 +01:00
PJB3005
e9dc40be24 Report available memory in startup info 2025-12-14 21:55:58 +01:00
PJB3005
b4a0dad67a Fix tests on .NET 10
Fixes #6329
2025-12-14 17:46:41 +01:00
kosticia
f1c30128d6 Fix typos in EntityDeserializaer (#6336)
good
2025-12-10 19:20:00 +01:00
PJB3005
fe35a24e88 Basic prototype string interning
From my extremely rough and unscientific tests, this saves like 15 MB of client memory on the main menu. Probably also just improves load speed on startup too.

It's per file to keep the implementation simple.
2025-12-09 12:31:50 +01:00
PJB3005
0414cde339 Remove recursion from TilesEnumerator
We love stack overflowing, Rider refactor go brr

Fixes #6330
2025-12-08 00:54:13 +01:00
PJB3005
20d97ff855 Add ExtensionMarkerAttribute to sandbox
Necessary for C# 14 extension members
2025-12-04 19:08:20 +01:00
PJB3005
9d45357ca9 Enable C# 14, fix a nullability error 2025-12-04 17:49:46 +01:00
PJB3005
6bbeaeeba6 Fix NetBitArraySerializer compatibility.
Apparently NetSerializer treats IDynamicTypeSerializer and IStaticTypeSerializer differently for sealed types??
2025-12-02 00:51:04 +01:00
B_Kirill
3175a6cb2b Cleanup warnings: CS0162, CS0618, CS0649 (#6309)
* Cleanup

* Revert TagHandler for now

* Probably deleting it would be better
2025-12-01 15:02:25 +01:00
LaCumbiaDelCoronavirus
c41d63be27 make SharedAudioSystem.Stop not return early when the current tick has already been predicted (#6137)
1 line diff
2025-11-30 17:02:35 +01:00
Myra
28f7d6497e Add Account Creation time from auth to the userdata (#6278)
Add CreatedTime from auth to the userdata

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-11-30 17:01:08 +01:00
ArtisticRoomba
107b7c5077 IParallelBulkRobustJob (#6307)
* init commit

* thank you tests
2025-11-30 16:30:45 +01:00
Princess Cheeseballs
1bcf04ef76 Revert "Double-buffer contact events (#6295)" (#6314)
This reverts commit cd59027089.

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-30 16:24:55 +01:00
PJB3005
b267cd6fb4 Actually add NetBitArraySerializer to RobustSerializer
oops

#6301
2025-11-15 18:46:01 +01:00
PJB3005
83ad6042a7 Fix BitArray serialization for .NET 10
Fixes #6301
2025-11-15 18:41:43 +01:00
metalgearsloth
663b83821a Revert "Obsolete static IoC methods (#6232)" (#6296)
This reverts commit 14439784dd.
2025-11-15 11:26:52 +11:00
Leon Friedrich
64baee0a22 Add support for including map/game saves in replays. (#6189)
* Improve map serialization error logging

* Prevent remove children of erroring entities

* better logging

* Improve error tolerance

* Even more exception tolerance

* missing !

* Add WriteYaml and WriteObject to IReplayFileWriter

* Add MapLoaderSystem.TrySaveAllEntities()

* On second thought, WriteObject will just be abused

* I forgot to commit

* Add default implementation to avoid breaking changes

* release notes

* fix merge issues

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-11-13 22:14:56 +11:00
DrSmugleaf
83279ff285 Fix YAML linter not printing the erroring file when failing to load it (#6256) 2025-11-13 21:35:42 +11:00
Leon Friedrich
14439784dd Obsolete static IoC methods (#6232) 2025-11-13 21:35:14 +11:00
Leon Friedrich
80cad0cd8f Add public control sawmill to UI Manager (#6231)
* Add public control sawmill

* Remove static IoCManager in MarkupTagManager

* very important comment

* release notes

* fix merge

* fix
2025-11-13 21:33:50 +11:00
Leon Friedrich
b15d960c69 Try improve RaiseEvent performance (#5925)
* IEventBus -> EventBus

* Fix CompIdx.RefArray

* IEntityManager -> EntityManager

* Remove double delegate

* Add GetNetCompEventHandlers()

* release notes & cleanup

* Make PVS use GetNetCompEventHandlers

* I love event bus tests

* also fix pvs pause test

* dont trimm

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-11-13 21:32:40 +11:00
metalgearsloth
cd59027089 Double-buffer contact events (#6295)
* Add

* a

* Fix test

* note

* Fix reflection
2025-11-13 21:28:13 +11:00
metalgearsloth
015bf3318b Generic GetMassData (#6291)
* Generic GetMassData

Nothing fancy. Also made the class version use the struct.

* Slim method

* Fix test
2025-11-10 18:30:24 +11:00
Leon Friedrich
3f19d25018 Box Simd (#6193)
* Box Simd

* Add 256 bit version of GetAABB

* Add AABB bechmarks

* No real diff between 128 & 256, so removing 256

| Method     | Mean      | Error     | StdDev    | Ratio |
|----------- |----------:|----------:|----------:|------:|
| GetAABB    | 5.8107 ns | 0.0154 ns | 0.0137 ns |  1.00 |
| GetAABB128 | 0.4927 ns | 0.0003 ns | 0.0002 ns |  0.08 |
| GetAABB256 | 0.4332 ns | 0.0006 ns | 0.0006 ns |  0.07 |

* Add Box2Rotated.Transform Benchmark

* Results

20% faster and much smaller code. Also I don't think it inlined RotateVec

* Add Matrix3x2Helper.TransformBox() benchmark

new:

| Method    | Mean     | Error     | StdDev    | Code Size |
|---------- |---------:|----------:|----------:|----------:|
| Transform | 2.463 ns | 0.0766 ns | 0.0679 ns |     216 B |

old:
| Method    | Mean     | Error     | StdDev    | Median   | Code Size |
|---------- |---------:|----------:|----------:|---------:|----------:|
| Transform | 9.469 ns | 0.2140 ns | 0.5408 ns | 9.206 ns |     621 B |

* Fix polygon constructor

* SlimPolygonBenchmark

* use new SimdHelper for other methods

* Fix bugs

* Use new methods

* Simd SlimPolygon.ComputeAABB

* Move simd transform to physics

* Cleanup

* Remove uneccesary Unsafe.SkipInit

* These tests all work on master

* Add Transform.MulSimd test

* Add SlimPolygon constructor tests

* Add ComputeAABB test

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-11-10 18:30:08 +11:00
metalgearsloth
fe19ff9bd5 Fix physics events not being re-run in prediction (#6261)
* Fix physics events not being re-run in prediction

Someone should probably network contacts someday.

* Documentation
2025-11-09 19:37:12 +11:00
metalgearsloth
4755cb5747 Better broadphase performance (#6272)
* Better broadphase parallelism

Moves more stuff into the parallel loop and avoids allocating the list per fixtureproxy.

* Fixes

* Better docs

* doc
2025-11-08 02:11:31 +11:00
PJB3005
7bc0ffb711 Make XAML hot reload JIT on UI load
This means we don't have to JIT a bunch of UIs that you might not open, reducing memory usage and startup overhead.

One (1) UI is always JITed in another thread before prototype UIs are loaded, so as to warm up the JIT machinery. Said type is DropDownDebugConsole which always gets used anyways so there's no harm in it.

In total, these changes save more than a second of startup time for me.
2025-10-30 01:41:17 +01:00
beck-thompson
e49515956a Add a basic loading screen! (#6003)
* Added basic loading screen

* Make it look better!

* I forgor xD

* Fix test fails

* Add comment

* Removed unused import

* Only write to file if the number of sections changed

* Servers can now have their own settings

* Minor optionzation and rare colors

* Remove some of the cvars

* debug only loading messages

* Added a few more steps

* Only one section at a time

* nullable section name

* Lock out functions if finished

* Get rid of saving the ccvar

* Cleanup

* Forgot!

* A few tweaks

* Disable vsync

* remove colors

* remove outdated vsync functions

* Silly me xD

* What I get for trying to be clever... ;(

* Better seconds display

* Simplify drawing logic + it looks better

* Type does not need to be partial

* Make interface to expose to content

* Use correct define to gate showing debug info

Should be TOOLS instead of DEBUG

* Use appropriate exception type in BeginLoadingSection

* Fix exception when closing window during loading screen

Would try to stop the main loop before it exists.

* Rename CVars, put debug info behind CVar instead of conditional compilation.

* Add to RELEASE-NOTES.md

* Add UI scaling support

* Make ILoadingScreenManager fully internal

Didn't realize content can't touch it as it'd break the total amount of sections

* Don't re-enable vsync manually, GameController does it at the end of init

* Add command to show top load time usage.

* Improve verbosity of debug time tracking

More steps and some steps named better

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-10-30 00:38:59 +01:00
Pieter-Jan Briers
f3a3f564e1 System font API (#5393)
* System font API

This is a new API that allows operating system fonts to be loaded by the engine and used by content.

Fonts are provided in a flat list exposing all the relevant metadata. They are loaded from disk with a Load call.

Initial implementation is only for Windows DirectWrite.

* Load system fonts as memory mapped files if possible.

This allows sharing the font file memory with other processes which is always good.

* Use ArrayPool to reduce char array allocations

* Disable verbose logging

* Implement system font support on Linux via Fontconfig

* Implement macOS support

* Add "FREEDESKTOP" define constant

This is basically LINUX || FREEBSD. Though FreeBSD currently gets detected as LINUX too. Oh well.

* Compile out Fontconfig and CoreText system font backends when not on those platforms

* Don't add Fontconfig package dep on Mac/Windows

* Allow disabling system font support via CVar

Cuz why not.
2025-10-28 22:07:55 +01:00
Leon Friedrich
8b7fbfa646 Add two new custom yaml serializers (#6253)
* Add two new custom yaml serializers

* make ComponentNameSerializer ignore ignored components

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-10-27 23:05:46 +11:00
Leon Friedrich
bb4c4ed302 Fix PredictedQueueDeleteEntity mispredicts (#6260)
* Fix PredictedQueueDeleteEntity

* typo

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-10-27 23:04:12 +11:00
PJB3005
e788325cdb Expose more StringBuilder overloads to sandbox
Just some stuff that got added in the years. Spans, interpolated string handlers.
2025-10-26 23:09:59 +01:00
PJB3005
9a0e3b6b02 dmetamem now sorts results, no longer outputs to log to avoid interleaving 2025-10-26 23:09:37 +01:00
PJB3005
37eabbabc2 Add MetadataUpdateHandlerAttribute to sandbox 2025-10-26 22:53:06 +01:00