* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
* Adds a derived class from Nunit's Is test constraint class.
The game camera can now be rotated.
* Added the new `bind` command to the console, used to bind a key to a keybind.
Added two new keybinds for rotating the View camera left and right.
Added more info to the ""Component does not exist for state" exception.
Added Reduced() and FlipPositive() public functions to Angle.
* Fix a copy/paste bug.
* Adds missing code to bind/unbind CameraRotateLeft.
Camera snapping now actually uses the CameraSnapTolerance constant.