metalgearsloth and GitHub
a8a29e814f
Allow content to override occlusion directions ( #2528 )
2022-02-27 23:15:45 +11:00
mirrorcult and GitHub
9b263417b9
Merge pull request #2541 from metalgearsloth/2022-02-14_1
2022-02-19 12:33:46 -07:00
Leon Friedrich and GitHub
a1441d5051
Properly support sprite layer transforms. ( #2533 )
2022-02-17 00:06:14 +11:00
Leon Friedrich and GitHub
58d6189c40
Allow sprite layer data to be set using PrototypeLayerData. ( #2442 )
2022-02-16 19:37:40 +11:00
58defed1d2
Fix InteractionOutline 2: Electric boogaloo ( #2511 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-02-16 18:32:40 +11:00
metalgearsloth
7692ff736b
Some more ECS stuff
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- Proxy methods on EntityManager
- Transform system stuff
2022-02-14 18:24:52 +11:00
Leon Friedrich and GitHub
3fdca65cc9
Make occluder use try get map ( #2516 )
2022-02-10 01:40:11 +11:00
metalgearsloth
90287dbb09
Merge remote-tracking branch 'upstream/master' into 2022-02-03_appearance-events
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# Conflicts:
# Robust.Shared/GameObjects/Components/Appearance/AppearanceComponent.cs
2022-02-07 01:42:53 +11:00
de4d255841
Analyzer to enforce classes to be either [Virtual], abstract, or sealed. ( #2469 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-02-05 19:31:58 +01:00
metalgearsloth
7bd90578dc
Appearance data event
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We agreed that AppearanceVisualizers should probably be deprecated in favour of just using a system instead.
2022-02-03 18:01:31 +11:00
Leon Friedrich and GitHub
f13f9dc5cd
Make OffsetRsiDir() and GetDir() public ( #2434 )
2022-01-31 19:22:56 +11:00
wrexbe and GitHub
d1e0f2cd94
Automatic Component Names (Alternate ending) ( #2389 )
2022-01-25 14:10:08 +01:00
Leon Friedrich and GitHub
7e7d808c90
Sprite offset rendering fix ( #2432 )
2022-01-18 17:45:49 +11:00
Matz05 and GitHub
384f672eec
Engine changes for more server-pushed lighting variables ( #2367 )
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* Engine changes for more server-pushed lighting variables, but apparently this is a deprecated way of doing things anyway
* Removed two unecessary uses of virtual
2022-01-05 02:57:49 +11:00
metalgearsloth and GitHub
15c1e8f7bf
Run appearancevisualizers on dummy entities again ( #2380 )
2021-12-30 20:41:55 +11:00
Paul
76b2909116
removes resolves
2021-12-08 00:09:41 +01:00
Paul
9dab8e77a7
oh nein, kringe
2021-12-07 23:50:05 +01:00
metalgearsloth
66435e6022
optimise the shit out of rendertrees
2021-12-07 23:47:12 +11:00
metalgearsloth
84c14a4657
Remove redundant IComponent casts
2021-12-07 21:53:44 +11:00
Wrexbe
90596c8979
Fixed It
2021-12-05 18:12:56 -08:00
DrSmugleaf
163deff564
Fix 3000 errors
2021-12-05 18:13:33 +01:00
Wrexbe
5356523305
Client builds
2021-12-03 12:58:37 -08:00
Vera Aguilera Puerto
c39f6d09eb
Lots of manual fixing. More to come.
2021-12-03 17:01:46 +01:00
Vera Aguilera Puerto
5eda1b326d
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
7a06db60cf
Inline UID
2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
94e6886a85
Inline Transform
2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto
f782e76671
Inline EntityManager
2021-12-03 11:11:52 +01:00
metalgearsloth and GitHub
02987ac703
Update some hotpaths to use new transform method ( #2281 )
2021-11-28 00:41:08 +01:00
Acruid and GitHub
279cc0f83f
AppearanceComponent Cleanup ( #2253 )
2021-11-23 18:16:37 +11:00
20kdc and GitHub
bbb9e94ce9
Arbitrary occluder rotation ( #2218 )
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* All forms of rotated occluders now work
* Utility getters for vector CW/CCW rotations
2021-11-19 15:09:45 -08:00
metalgearsloth and GitHub
05321f0381
Miscellaneous fixes for thrusters ( #2239 )
2021-11-17 22:42:00 +01:00
Vera Aguilera Puerto
079e099a3b
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:11:02 +01:00
Vera Aguilera Puerto and GitHub
78c551d854
Remove DummyIconEntity, use actual entities instead. ( #2206 )
2021-11-08 12:17:13 +01:00
04d029b9a2
Add test pooling ( #2146 )
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* Add test pooling and global test setup
* WIP test pooling changes
* Make asynchronous tests the default again
* Finish fixing tests, make test threads background threads
* Un-pool tests with custom cvars
* Fix not changing FailureLogLevel cvar on instance return
* Fix error when overriding already overriden cvar
* Don't pool some physics integration tests
* Unpool engine tests, the technology just isn't there yet
* Remove explicit Pool = false from physics tests
* Change default pooling setting to false
* Didn't need this anyway
* Remove ConfigurationManager.ResetOverrides
* Bring back enum cvar override parsing
* Make integrationInstances name clearer > notPooledInstaces
Make clients ready and servers ready internal
* Add logging test instances
* Give more info on ran tests
* Show total clients and servers in test output
* Wipe LayerMap on SpriteComponent.AfterDeserialize
* Fix server not properly kicking clients
* Rider shut
* Make all test metrics report totals
* Format tests ran better
* Replace Console.WriteLine with TestContext.Out.WriteLine
* Fix two server test pooling info prints using total clients instead of total servers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-11-06 11:18:18 +01:00
Pieter-Jan Briers
0187e85700
Eye offset no longer offsets FOV.
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This means camera recoil in SS14 won't clip into walls.
2021-11-04 17:37:00 +01:00
20kdc and GitHub
c28f2d77c3
Placement Manager: Spin Cycle 2 ( #2184 )
2021-11-02 16:21:03 +11:00
metalgearsloth and GitHub
a4ff5d65ec
Dirty changes ( #2174 )
2021-11-02 16:05:45 +11:00
Visne and GitHub
f11ac39cd5
Fix all warnings ( #2171 )
2021-10-31 12:22:58 +01:00
Visne and GitHub
4ced901358
Remove SpriteComponent.Directional ( #2172 )
2021-10-28 13:20:06 +02:00
metalgearsloth and GitHub
88660e1958
Use layer rotations for sprites ( #2159 )
2021-10-24 23:42:43 +02:00
metalgearsloth and GitHub
50fb8ca9e5
Fix sprite rounding issues ( #2152 )
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* Fix sprite rounding issues
Should fix all of the issues at exactly 45 degrees
* Do Paul's review
2021-10-23 23:48:26 +11:00
Flipp Syder and GitHub
7a51c22514
Fixes SpriteComponent.AddLayer for specific RSI definition ( #2115 )
2021-10-09 20:21:12 +02:00
ffb3800664
Opt out of shadow casting for some lights ( #2085 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-10-09 18:21:22 +02:00
Vera Aguilera Puerto and GitHub
ab4f2c91b4
Move LifeStage and Paused data to MetaDataComponent. ( #2068 )
2021-10-04 12:29:13 +02:00
metalgearsloth and GitHub
ebaba35e8b
Aggressively sleep physics bodies ( #2078 )
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* Aggressively sleep physics bodies
* Fix tests
* Also buff angular damping
2021-09-29 20:06:56 +10:00
Vera Aguilera Puerto
15778d3af4
Fix some warnings regarding IComponentManager.
2021-09-28 12:41:49 +02:00
metalgearsloth and GitHub
1acad96eff
Optimise animations a bit ( #2006 )
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* Optimise animations
L'il bit of ECS at the time.
* Add pointlight event too
* System methods
* Bool flag
* Fix perf problem
* Use RQ
2021-09-27 14:51:10 +10:00
metalgearsloth and GitHub
60ac47fad7
Fix rendertexture for rotated eyes ( #2053 )
2021-09-20 18:19:05 +02:00
Vera Aguilera Puerto and GitHub
6d03840fbd
Makes BoundUserInterfaces partially ECS. ( #2033 )
2021-09-18 10:41:06 +02:00
metalgearsloth and GitHub
209eb5fea0
Fix 90% of grid rotation bugs ( #2003 )
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* View box2rotated
* Changes
* Stash someday
* Sync
* Grid rotation in a commit
* SIMD comment
* Minor TryFindGridAt optimisation
* More fixes
* Optimise rays a tad
* Reduce code duplication
* Fix anchoring
* More fixes woopsie
* Eye matching parent
* Centre of mass stuffsies
* Remove TODO
* Add TODO
* Revert anchor crash
* Fix master merge-in whoopsie
* Fixes
* Woops
* Fixed viewport transform
* Re-fix rendering
2021-09-16 12:59:16 +10:00