metalgearsloth
b82d246988
Fix ComponentTreeSystem warnings ( #4164 )
2023-07-01 19:23:37 +10:00
Leon Friedrich
054a908efd
Generalize component trees ( #3598 )
2022-12-27 13:33:46 +11:00
Leon Friedrich
2bdea420ae
Misc rendering changes ( #2948 )
...
* Misc rendering changes
* More tiny changes
2022-06-14 19:24:27 +10:00
Leon Friedrich
386b0bc232
Cache TransformComponent in trees ( #2904 )
...
* Cache TransformComponent in trees
* add deleted check.
2022-06-05 00:25:00 +02:00
metalgearsloth
33251222cd
EntityLookup as a system ( #2573 )
2022-03-03 21:17:01 +11:00
metalgearsloth
209eb5fea0
Fix 90% of grid rotation bugs ( #2003 )
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* View box2rotated
* Changes
* Stash someday
* Sync
* Grid rotation in a commit
* SIMD comment
* Minor TryFindGridAt optimisation
* More fixes
* Optimise rays a tad
* Reduce code duplication
* Fix anchoring
* More fixes woopsie
* Eye matching parent
* Centre of mass stuffsies
* Remove TODO
* Add TODO
* Revert anchor crash
* Fix master merge-in whoopsie
* Fixes
* Woops
* Fixed viewport transform
* Re-fix rendering
2021-09-16 12:59:16 +10:00
metalgearsloth
d02d186a2f
Fix light pop-in 2 ( #1798 )
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* Fix light pop-in
Doh
* Uniqueness
* Refactor to be less bad
* Better perf
* Fix perf problems
* Hide debug commands under preprocessor
Can't imagine anyone using this during live-game.
* CVars
2021-06-29 22:29:47 +10:00