metalgearsloth and GitHub
8a6cadd38f
Revert "Revert "Replace ResourcePath with ResPath ( #3926 )" ( #3949 )" ( #3950 )
2023-04-20 20:15:57 +10:00
metalgearsloth and GitHub
d646403068
Revert "Replace ResourcePath with ResPath ( #3926 )" ( #3949 )
2023-04-20 11:43:51 +10:00
Ygg01 and GitHub
d6a3e1e286
Replace ResourcePath with ResPath ( #3926 )
2023-04-19 23:37:46 +10:00
Leon Friedrich and GitHub
ebb2a65e6d
Maybe fix audio IndexOutOfRange exceptions ( #3910 )
2023-04-10 12:33:21 +10:00
metalgearsloth and GitHub
179845d9b1
Add many more audio logs ( #3879 )
2023-03-31 16:50:10 +11:00
metalgearsloth and GitHub
14a9583a3e
Add playpredicted for entitycoordinates audio ( #3856 )
2023-03-22 04:39:13 -05:00
Leon Friedrich and GitHub
e851cea6b2
Fix audio IoC errors ( #3851 )
2023-03-15 11:11:32 +11:00
Pieter-Jan Briers and GitHub
6bdb7c040f
Fix some warnings. ( #3803 )
2023-02-25 11:20:29 +11:00
Leon Friedrich and GitHub
fc2931a1f6
Remove bad PlayAudioPositionalMessage error. ( #3715 )
2023-01-21 17:29:45 +11:00
metalgearsloth and GitHub
4daf199aa5
Don't set global audio every tick ( #3698 )
2023-01-16 05:18:10 +11:00
Leon Friedrich and GitHub
c9b942635a
Audio frame update cleanup ( #3630 )
2023-01-01 15:53:18 +11:00
Leon Friedrich and GitHub
7623c8357b
Stop audio when audio system shuts down. ( #3562 )
...
fixes https://github.com/space-wizards/space-station-14/issues/12905
2022-12-13 12:42:22 +11:00
metalgearsloth and GitHub
b7d460cee6
Audio position fixes ( #3459 )
2022-11-25 20:00:11 +11:00
Leon Friedrich and GitHub
7b59fbd3ef
Audio and other misc replay related changes ( #3471 )
2022-11-22 11:49:59 +11:00
Jacob Tong and GitHub
adcdb9f736
Clean up audiosystem ( #3251 )
2022-11-04 09:48:33 +11:00
metalgearsloth and GitHub
506f0b0a1e
Fix audio fallback coords ( #3306 )
2022-10-18 18:49:35 -07:00
metalgearsloth and GitHub
de01b9d8cb
Raise collision events by-ref ( #3201 )
2022-09-14 17:23:35 +10:00
Jacob Tong and GitHub
a165556bf5
Make AudioSystem.PlayingStream public ( #3208 )
2022-09-03 09:32:23 +10:00
Leon Friedrich and GitHub
3d73cc7289
Make AudioSystem accept nullable SoundSpecifier ( #3133 )
2022-08-21 03:40:49 +10:00
Leon Friedrich and GitHub
2c50e4f219
Pitch scale variation fix ( #3090 )
2022-07-30 02:16:39 +10:00
Leon Friedrich and GitHub
97015569f6
AudioSystem Rejig ( #3038 )
2022-07-29 12:14:05 +10:00
metalgearsloth and GitHub
86590ceb1f
Fix audio merge artifacts ( #3061 )
2022-07-20 09:58:25 +10:00
0ded41ebe1
Audio occlusion parallelization ( #2776 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-07-19 19:40:59 +10:00
keronshb and GitHub
bc12a0af87
Reorders the signature for sound ( #2928 )
2022-06-13 09:45:26 +10:00
Clyybber and GitHub
305ea97d5b
Limit audio raycast length ( #2851 )
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* Limit audio raycast length
* Add MidiManager.MaxDistanceForCulling and cull based on MaxDistance.
2022-05-28 13:07:36 +02:00
de4d255841
Analyzer to enforce classes to be either [Virtual], abstract, or sealed. ( #2469 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-02-05 19:31:58 +01:00
Leon Friedrich and GitHub
5c2a5741ee
Prevent CreateAudioSource() from erroring/crashing in debug when hitting source limit ( #2448 )
2022-01-25 13:35:01 +01:00
Vera Aguilera Puerto
f8bf877b61
Fix weird lifestage autorefactors.
2021-12-09 12:39:42 +01:00
DrSmugleaf
163deff564
Fix 3000 errors
2021-12-05 18:13:33 +01:00
Wrexbe
5356523305
Client builds
2021-12-03 12:58:37 -08:00
Vera Aguilera Puerto
c39f6d09eb
Lots of manual fixing. More to come.
2021-12-03 17:01:46 +01:00
Vera Aguilera Puerto
7a06db60cf
Inline UID
2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
94e6886a85
Inline Transform
2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto
7769252109
Inline Deleted
2021-12-03 11:30:03 +01:00
Leon Friedrich and GitHub
bef4f75419
Fix AudioParams DataDefinition ( #2283 )
2021-11-28 15:00:23 +01:00
ShadowCommander and GitHub
331f14b31a
Fix audio warnings ( #2158 )
2021-10-24 23:43:04 +02:00
ShadowCommander
d8499f2e60
Merge branch 'master' into fix-sound
2021-10-10 02:24:55 -07:00
metalgearsloth and GitHub
3ac5552276
Cache more broadphase stuff internally ( #2071 )
...
* Don't generate physics contacts for non-predicted bodies
These are all just handled on the server anyway so it's a significant waste of performance on the client for busy scenes.
* Significantly optimise broadphase updates
Cache all of the broadphase data properly now and also save the cache for physics step to boot.
* Fix cross-map broadphases
* Remove unnecessary clear
* fix
* Fixes
* Numerous ray fixes
2021-10-10 14:18:10 +11:00
Vera Aguilera Puerto
0fce2e438a
Add EntityUid overloads for SoundSystem, AudioSystem.
2021-09-28 11:41:15 +02:00
metalgearsloth
54f6143be3
Quick audio fix nothing to see here
2021-09-07 18:17:58 +10:00
552893f1b7
Audio enhancements ( #1997 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-09-07 08:08:49 +02:00
ShadowCommander
9ac8db37cc
Add invalid check
2021-08-28 02:37:20 -07:00
ShadowCommander
2d6eebfae2
Rename GridCoordinates to FallbackCoordinates and move GetFallbackCoordinates to shared
2021-08-28 02:29:47 -07:00
ShadowCommander
5540d643ef
Change from MapCoordinates to GridCoordinates
2021-08-12 01:45:07 -07:00
ShadowCommander
76c1d9f97b
Change Audio to also use MapCoordinates as a fallback
2021-08-10 20:42:46 -07:00
Vera Aguilera Puerto
b7c8452285
Use EntitySystem dependencies in a few places that cached systems before.
2021-07-26 12:57:39 +02:00
7f2e433087
Broadphase refactor ( #1848 )
...
* Broadphase refactor
* Stuff
* Working
* TODO
* Changes
* Which fucking madman came up with this shit
* Known gud state
* Kinda shitcodey but it works so fuck it doin it live
* Shuttle jankiness
* Refactor entitylookups to be 30% more based
* Refactor gucci
* Done?
* Fix most tests
* nothing suss
* Vera single-handedly saving shuttles
* fex
* Fix renderingtreecomp for relativity
* Fix IEntityLookup
* Fixes
* Testing jank please revert some of it before merging
* Fix the remaining bugs
* Fix crash
* Fix grid physics initialization
* Shuttle collisions working
* Fixes
* Fixes
* Velocity on transfers
* Velocity on parent change
* Fixes
* world angular velocity too
* Slightly faster map velocities
* showbb revert
* Sketch grids kinda workin
* Fix PVS contact crash
* Cleanup gridfixture updates 0.1%
* Grid fixtures
* AAAAAAAAAAAAAAA
* a
* termp
* Fixes
* Test reversion reversion?
* Tests
* Fix Equals
* Slight box2i cleanup
* Better initializer
* Fix merge issues
* Shuttles go BRRT
* Remove MoveProxy from DynamicTreeBroadphase
* Optimise a shit tonne
* Approx
* fix showbb
* clean
* Slightly more optimised
* My almonds are activating
* Contact transform caching
* Avoid duplicates
* Typo
* Logger
* Jitter 1% better
* Okay shit maybe that's not it.
* Contact fixes
* Move check thingy up front
* Revert some jank caching
* Contact filtering
* Fix master merge
* Test fixes
* Re-fix MapLoaderTest
* Use proxies instead
* uhh wtf?
* Woops
* Fix collisions
* Fix grid fixture generation
* Fix deserializing
* Tile window fix
* Cleanup broadphase
* Bit more cleanup
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-07-21 21:12:58 +10:00
Pieter-Jan Briers
f232195ceb
Fix audio log warning not using interpolated string correctly.
2021-07-17 01:17:23 +02:00
Vera Aguilera Puerto
5fa422865f
AudioSystem warning now prints audio stream name, if any.
2021-05-26 18:56:30 +02:00
Pieter-Jan Briers and GitHub
96c0a4ae1f
Automatically unsubscribe event bus registrations in entity system shutdown. ( #1758 )
...
* Automatically unsubscribe event bus registrations in entity system shutdown.
* Fix incorrect unsubscription of local events, obsolete unsubscribe methods.
That's what we got tests for.
* = null instead of .Clear()
2021-05-17 11:01:22 +02:00