Commit Graph

3244 Commits

Author SHA1 Message Date
metalgearsloth
89be682e24 Don't raise wake events for terminating contacts (#5757) 2025-05-10 22:02:22 +10:00
metalgearsloth
6086076559 Avoid checking grid traversal for rotation events (#5778)
* Avoid checking grid traversal for rotation events

* Also this one
2025-05-10 22:01:43 +10:00
Leon Friedrich
a3d0921cc9 Pause entities that leave PVS range (#5878)
* Pause entities that leave PVS range

* Fix merge

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-10 21:57:04 +10:00
Leon Friedrich
15d5b9aa02 Move parts of SpriteComponent to SpriteSystem (#5602)
* Partial sprite component ECS

* release notes

* tests

* Why

* SetSnapCardinals

* NoRotation

* DirectionOverride

* This is why I love distinct overrides that take in object

* LayerSetData

* ISerializationHooks continue to haunt me

* Relocate SetShader

* LayerSetSprite

* LayerSetTexture

* yipeeeee

* LayerSetRsi

* Remove GetFallbackState

* LayerSet Scale,Rotation,Color,Visible

* Fix LayerSetRsi

* LayerSetOffset

* LayerSetDirOffset

* Add overrides that take in a Layer

* LayerSetAnimationTime

* LayerSetRenderingStrategy

* Reduce Resolves, Add Layer.Index

* Access

* Try fix NREs

* Asserts

* LayerGetState

* Cleanup

* Merge helper partial classes

* partial rendering

* GetLayerDirectionCount

* Cache local bounds

* RenderLayer

* RefreshCachedState

* RoundToCardinalAngle

* Fix the pr

* Fix debug assert

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-10 21:56:53 +10:00
Leon Friedrich
d24854d94f Improve yaml validation errors for ignored prototypes (#5886)
* Improve yaml validation errors for ignored prototypes

* release notes

* Comments
2025-05-10 21:37:42 +10:00
B_Kirill
4754661467 Cleanup warnings: CS0649 (#5891)
* Clean up

* Remove "struct UpdateTreesJob"

* Use #pragma

* Use #if DEBUG

* More #if DEBUG
2025-05-10 12:40:15 +10:00
B_Kirill
2a8b776ee9 Cleanup warnings: CS0414 (#5892)
* Clean up

* Use #pragma
2025-05-10 12:39:46 +10:00
SlamBamActionman
65f74943d3 Add support for rotated/mirrored tiles (#5652)
* Initial commit

* Add tile rotation/mirror perms

* Nicer UI for the rotation

* Review fixes (also seemed to have missed applying the serialization reading oops)

* One less byte, one less struct size!

* Pretty sure it goes here too

* Fix error
2025-05-05 23:13:31 +10:00
Errant
eb5ed12270 Serialize TimeSpan from text (#5865)
* timespanserializer cleanup

* string reading

* high speed, low drag

* unit tests

* Update Robust.Shared/Serialization/TypeSerializers/Implementations/TimespanSerializer.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-05-05 00:57:01 +02:00
PJB3005
c43b7b16c0 Add CancellationTokenRegistration to sandbox 2025-05-05 00:45:05 +02:00
dffdff2423
8905a3fe14 Add documentation to the serializer interfaces and remove ITypeReaderWriter (#5897)
* Add documentation to the serializer interfaces

* Remove ITypeReaderWriter and fix the docs

* Fix spelling errors and incorrect docstrings
2025-05-04 04:03:17 +02:00
PJB3005
a878da5b80 Allow texture preload to be skipped for some textures
This is a far cry from a proper resource tracking system, but it's something to avoid a ton of otherwise-unused parallax textures being loaded at game start and consuming VRAM.
2025-05-04 02:24:57 +02:00
Leon Friedrich
806c23e034 Move EntityExt.AsNullable extension methods into the Entity struct (#5899)
* Move `EntityExt.AsNullable` extension methods into the Entity struct

* use constructor

* a
2025-05-04 01:24:23 +02:00
metalgearsloth
e80f5d13a1 Add Vector2i / bitmask conversions (#5901)
Content uses for a couple tile-based flags.
2025-05-04 01:23:04 +02:00
PJB3005
a6905151b6 Move PointLight component states to shared
Necessary so the client can calculate an initial state, which is necessary for prediction and replay seeking to work properly.

Fixes the nuke in SS14 not having its light turn off when going back in a replay.
2025-05-02 01:21:17 +02:00
Leon Friedrich
1d0404953f Add GridUidChangedEvent and MapUidChangedEvent (#5893)
* Add GridUidChangedEvent and MapUidChangedEvent

* cleanup

* Fix assert

* more fixes

* docs

* record struct

* Use implicit tuple constructor

* stinky review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-04-30 18:36:53 +10:00
metalgearsloth
ff23f98b26 Document container events (#5904)
It's hard to discern what it's raised directed on and this makes it much easier.
2025-04-30 13:10:03 +10:00
B_Kirill
62ce9724fc Clean up (#5890) 2025-04-26 22:59:02 +10:00
Milon
3bbe0e7f44 ftl hot reloading (#5874)
* sloth is so going to kill me

* the voices in my head told me to do this

* Register ILocalizationManagerInternal on client

* Avoid breaking change

* Cleanup

* Release notes
2025-04-26 22:38:56 +10:00
Leon Friedrich
4cbce064b8 Fix grid fixtures using locale dependent ids (#5887) 2025-04-24 12:49:04 +02:00
IProduceWidgets
93bb7b1532 Sandbox whitelist for calendar stuff. (#5888) 2025-04-24 12:46:41 +02:00
DrSmugleaf
2f85408f8f Fix SharedPhysicsSystem.CollideContacts looping contacts that are in nullspace (#5881)
* Fix SharedJointSystem.CreateDistanceJoint taking in an int for minimumDistance instead of a float

* Fix SharedPhysicsSystem.CollideContacts looping contacts that are in nullspace
2025-04-22 22:50:56 +10:00
Leon Friedrich
3ce764311d Make RobustIntegrationTest pool by default (#5872) 2025-04-20 17:53:55 +10:00
B_Kirill
adf0b6ae78 Fix CA2264 in Resource Manager (#5870) 2025-04-20 05:02:16 +02:00
metalgearsloth
04406311dc Use EntityQuery for map / grid calls (#5869)
Avoids the type lookup etc etc.
2025-04-20 12:59:06 +10:00
Kyle Tyo
ee45a608b9 Replace IsMap and IsGrid calls with HasComp (#5866) 2025-04-20 12:21:19 +10:00
metalgearsloth
2ac17009ee Deep-copy fixtures on client (#5863)
Fixes a LOTTA bugs
2025-04-19 19:31:36 +10:00
metalgearsloth
a73d1b6666 Update container log warning for pred spawns (#5860)
This was on the full branch I just forgot to pull it out. This is intended that they can go into containers.
2025-04-19 18:08:19 +10:00
metalgearsloth
e5d6f194be Add nullable PredictedDel overloads (#5859)
Forgor when I updated it to Entity<T>
2025-04-19 17:47:25 +10:00
Pieter-Jan Briers
72d893dec5 Add "obsolete inheritance" analyzer (#5858)
This allows us to make it obsolete to *inherit* from a class, and only that.

Intended so people stop inheriting UI controls for no good reason.

Fixes #5856
2025-04-19 17:29:17 +10:00
metalgearsloth
65d2f2dd2f Entity spawn prediction v1 (#5841)
* Entity spawn prediction v1

Client can't properly interact with this but that requires additional work on top so we can cleanly split this.

* This

* delete fix

* cats
2025-04-19 16:50:41 +10:00
Leon Friedrich
2f8f4f2f7a Make MappingDataNode use string keys (#5783)
* string keys

* obsoletions

* Fix ValueTupleSerializer

* Release notes

* fix release note conflict

* cleanup

* Fix yaml validator & tests

* cleanup release notes

* a

* enumerator allocations

* Also sequence enumerator alloc
2025-04-18 19:01:34 +10:00
Tayrtahn
37560f663b Add GetContainingContainers method to SharedContainerSystem (#5803)
* Add SharedContainerSystem.EnumerateContainingContainers

* More obvious name
2025-04-17 21:51:23 +10:00
TemporalOroboros
bd489e9218 A compilation of simple one-line fixes (#5661)
* Fix warnings in SharedJointSystem

* Fix reference to EC TransformComponent method
Replaces call to TransformComponent.GetMapUid with SharedTransformSystem.GetMap

* Fix obsolete calls in SharedPhysicsSystem.Contacts.cs
Fixes a couple calls to obsolete varients of SetAwake and an obsolete call to RegenerateContacts by converting them to their Entity<T> varients

* Fix obsolete call in SharedPhysicsSystem.Components.cs
Adds one set of parenthesis to convert a 'uid, comp, comp, comp' call to an 'Entity<T, T, T> call.

* Removes unused local var
Removes an unused list of broadphases that was being allocated in TryCollideRect

* One-line fixes in SharedPhysicsSystem.Islands.cs
Fixes all of the easy warnings regarding physics island processing, the rest require more complicated changes than a simple argument rearrangement

* Fix obsolete method call in SharedMapSystem

* Fix a few obsolete ToMap calls in EntityLookup.Queries

* Fix calls to obsolete EntityCoordinate methods in SharedMapSystem.Grids

* Fix calls to obsolete EntityCoordinate methods in SharedLookupSystem.ComponentQueries

* Fix a few obsolete method calls in entity spawning

* Fix obsolete method calls in MapLoaderSystem

* Fix obsolete method call in GridFixtureSystem

* Fix obsolete IsMapInitialized call in SaveMap command

* Fix obsolete MapPosition reference in Client.EyeSystem

* Fix obsolete EntitySystem.Get<TSystem> references in DebugLightTreeSystem

* Fix obsolete EntitySystem.Get<TSystem> reference in DebugEntityLookup command

* Fix obsolete method calls in SpriteBoundsOverlay
Slightly more complicated than the rest, but it's really just changing an unused dependency over to use SharedTransformSystem

* Remove unused IClyde references from controls
LineEdit and TextEdit never use their IClyde dependencies and it generates a warning so yeet

* Remove use of EntitySystem.Get from lightbb command

* Fix DebugDrawingSystem
Removes a bunch of unused private IEntityManager vars
Also removes an obsolete use of TransformComponent.GetWorldPositionRotation

* Removes duplicate position set when splitting grids
There's nothing saying why this is this way and the blame looks like it was an oversight when replacing a bit where they set position and then rotation
Please, oh Chesterton's Fence, spare me your wrath

* Fix obsolete method use in PlacementMode

* Fix obsolete method use in Placement Modes

* Removes unused local var in gamestate management

* Fix unreachable code warnings in gamestate management
Use #else sections to make sure they don't complain about being on the wrong side of a throw

* Fix obsolete ToMap use in EyeManager

* Make InputManager use a sawmill to log

* Fix obsolete ContainerManagerComponent method calls in ContainerSystem

* Make ClientPrototypeManager use a sawmill for logging

* poke tests

* Use LocalizedEntityCommands for SpriteBoundsOverlay toggle

* Use LocalizedEntityCommands for system toggles

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-04-17 11:57:03 +10:00
metalgearsloth
33166e8866 Component lifecycle generics (#5844)
Non-breaking minor.
2025-04-16 21:46:14 +10:00
Leon Friedrich
ed16032280 Disable tile edges (#5842) 2025-04-16 21:25:31 +10:00
metalgearsloth
cf785c886b Mark GetCollidingEntities as obsolete (#5831)
Bad methods, entitylookup is better (it does everything for area queries) and anyone who wants contacts should be querying those directly.
2025-04-14 18:50:01 +10:00
Leon Friedrich
34f4cf9452 More map validator fixes (#5820) 2025-04-14 13:55:02 +10:00
B_Kirill
6a4e4cf3b4 Cleanup warnings: Commands (#5825) 2025-04-14 13:54:42 +10:00
metalgearsloth
8aefa5c53e Make TestPoint use generics (#5828) 2025-04-14 01:49:07 +10:00
DrSmugleaf
5450ddd0ba Fix SharedJointSystem.CreateDistanceJoint taking in an int for minimumDistance instead of a float (#5824) 2025-04-13 16:22:22 +10:00
Leon Friedrich
5756d15333 Make BoundUserInterfaceMessageAttempt broadcast again (#5821) 2025-04-12 18:22:13 +10:00
Leon Friedrich
b6f74b8dea Fix logMissing in EntitySystem.Resolve() (#5822) 2025-04-12 17:40:08 +10:00
Leon Friedrich
3800c5707e Add new SerializationManager.PushComposition overload (#5785) 2025-04-12 12:58:40 +10:00
Leon Friedrich
8f49785b4e Fix RemCompDeferred not always setting lifestage (#5786)
* Fix RemCompDeferred not setting lifestage

* spaelling
2025-04-12 12:57:11 +10:00
Milon
e128338f9d hi (#5811) 2025-04-12 01:29:41 +10:00
Whatstone
919de8ce0e SharedPhysicsSystem.Island: set position after velocity (#5801) 2025-04-09 01:10:17 +10:00
Errant
af27d2d872 equatable FormattedMessage, take 2 (#5780)
* improved Equals and getHashCode

* less jank
2025-04-08 16:50:08 +02:00
Tayrtahn
45bb8740a0 Add ForbidLiteralAttribute and analyzer (#5808)
* Add ForbidLiteral attribute, analyzer, and test

* Removed unused code

* Switch order of methods. It's better this way.
2025-04-08 16:39:38 +02:00
Tobias Berger
4a24539629 Don't implement GetMassData twice (#5816)
The removed body didn't calculate mass for circles
2025-04-09 00:14:45 +10:00