* Moved IPauseManager from server to shared.
* Moved ITimerManager from Timers to Timing.
* Added missing IConsoleHost to server/client RegisterIoC. Tests work again.
* #272 no arrow, actually change id on channel changer
* #272 ability to apply style class to child
* #272 try methods for selecting items in OptionButton.cs
* #272 allow escaping right angle bracket in formatted message
* #272 ability to detect when local player is set / unset
* #272 make RemoveModal public since PushModal is as well, so modals can be removed on-demand if needed rather than relying on a click elsewhere
* #272 revert
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups
* #272 WIP customizable tooltips, old approach currently working still
* #272 WIP customizable tooltips, old approach currently working still
* #272 ensure tooltips go away when disposing control
* #272 implement row-oriented GridContainer
* #272 generalize GridContainer to support
rows or cols
* #272 improve readability in new GridContainer
logic
* #272 GridContainer can expand in opposite
direction
* #272 GridContainer can expand in opposite
direction
* #272 GridContainer can expand in opposite
direction, fix test
* #272 add GridContainer capability to
limit by size rather than count
* #272 add some clarifications about ui scale and vp / rp
* #272 don't spam showtooltip
event, calculate tooltip
positioning using combined
minimum size
* Add support for 'Rounded' mode to Range (and thus Slider)
* Make lighting resolution more configurable
* Use a lighting presets dropper because RemieRichards said so
* Make ConfigLightingQuality not a property and instead two separate methods
* More configurable lighting: cleanup to use a switch rather than an if-chain
Allow content to push modal windows in the UI framework.
The MenuBar now closes it's MenuButton frame when you select one of the buttons.
Modal controls on the stack now actually block input from the rest of the UI.
Adds the `scene` concommand for instantly switching between game states (scenes).