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b8e5b47e7a
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Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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2020-11-26 00:16:55 +01:00 |
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Pieter-Jan Briers
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5dc15b90c6
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Optimize some allocations.
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2020-11-11 01:30:09 +01:00 |
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Pieter-Jan Briers
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e87520bea5
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Occluder tree for server.
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2020-09-24 18:14:24 +02:00 |
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Pieter-Jan Briers
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d4fc0517c4
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Fix IEntity.TryGetComponent nullability signatures.
This means all invocations of TryGetComponent now need a nullable parameter because, well, the result can be null. that's the point.
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2020-08-20 15:31:18 +02:00 |
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Pieter-Jan Briers
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0720d4d39c
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Fix deleted entities staying in render trees.
Alright that one was pretty obvious in hindsight.
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2020-07-03 01:08:30 +02:00 |
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Pieter-Jan Briers
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466ce76ca9
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Fix nullspace issues with RenderingTreeSystem
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2020-07-01 02:24:20 +02:00 |
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Pieter-Jan Briers
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daa5a34413
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Guess we're doing render trees for lights and occluders aswell.
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2020-06-29 20:23:08 +02:00 |
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