Commit Graph
72 Commits
Author SHA1 Message Date
Leon FriedrichandGitHub 7623c8357b Stop audio when audio system shuts down. (#3562)
fixes https://github.com/space-wizards/space-station-14/issues/12905
2022-12-13 12:42:22 +11:00
metalgearslothandGitHub b7d460cee6 Audio position fixes (#3459) 2022-11-25 20:00:11 +11:00
Leon FriedrichandGitHub 7b59fbd3ef Audio and other misc replay related changes (#3471) 2022-11-22 11:49:59 +11:00
Jacob TongandGitHub adcdb9f736 Clean up audiosystem (#3251) 2022-11-04 09:48:33 +11:00
metalgearslothandGitHub 506f0b0a1e Fix audio fallback coords (#3306) 2022-10-18 18:49:35 -07:00
metalgearslothandGitHub de01b9d8cb Raise collision events by-ref (#3201) 2022-09-14 17:23:35 +10:00
Jacob TongandGitHub a165556bf5 Make AudioSystem.PlayingStream public (#3208) 2022-09-03 09:32:23 +10:00
Leon FriedrichandGitHub 3d73cc7289 Make AudioSystem accept nullable SoundSpecifier (#3133) 2022-08-21 03:40:49 +10:00
Leon FriedrichandGitHub 2c50e4f219 Pitch scale variation fix (#3090) 2022-07-30 02:16:39 +10:00
Leon FriedrichandGitHub 97015569f6 AudioSystem Rejig (#3038) 2022-07-29 12:14:05 +10:00
metalgearslothandGitHub 86590ceb1f Fix audio merge artifacts (#3061) 2022-07-20 09:58:25 +10:00
0ded41ebe1 Audio occlusion parallelization (#2776)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-19 19:40:59 +10:00
keronshbandGitHub bc12a0af87 Reorders the signature for sound (#2928) 2022-06-13 09:45:26 +10:00
ClyybberandGitHub 305ea97d5b Limit audio raycast length (#2851)
* Limit audio raycast length

* Add MidiManager.MaxDistanceForCulling and cull based on MaxDistance.
2022-05-28 13:07:36 +02:00
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
Leon FriedrichandGitHub 5c2a5741ee Prevent CreateAudioSource() from erroring/crashing in debug when hitting source limit (#2448) 2022-01-25 13:35:01 +01:00
Vera Aguilera Puerto f8bf877b61 Fix weird lifestage autorefactors. 2021-12-09 12:39:42 +01:00
DrSmugleaf 163deff564 Fix 3000 errors 2021-12-05 18:13:33 +01:00
Wrexbe 5356523305 Client builds 2021-12-03 12:58:37 -08:00
Vera Aguilera Puerto c39f6d09eb Lots of manual fixing. More to come. 2021-12-03 17:01:46 +01:00
Vera Aguilera Puerto 7a06db60cf Inline UID 2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto 94e6886a85 Inline Transform 2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto 7769252109 Inline Deleted 2021-12-03 11:30:03 +01:00
Leon FriedrichandGitHub bef4f75419 Fix AudioParams DataDefinition (#2283) 2021-11-28 15:00:23 +01:00
ShadowCommanderandGitHub 331f14b31a Fix audio warnings (#2158) 2021-10-24 23:43:04 +02:00
ShadowCommander d8499f2e60 Merge branch 'master' into fix-sound 2021-10-10 02:24:55 -07:00
metalgearslothandGitHub 3ac5552276 Cache more broadphase stuff internally (#2071)
* Don't generate physics contacts for non-predicted bodies

These are all just handled on the server anyway so it's a significant waste of performance on the client for busy scenes.

* Significantly optimise broadphase updates

Cache all of the broadphase data properly now and also save the cache for physics step to boot.

* Fix cross-map broadphases

* Remove unnecessary clear

* fix

* Fixes

* Numerous ray fixes
2021-10-10 14:18:10 +11:00
Vera Aguilera Puerto 0fce2e438a Add EntityUid overloads for SoundSystem, AudioSystem. 2021-09-28 11:41:15 +02:00
metalgearsloth 54f6143be3 Quick audio fix nothing to see here 2021-09-07 18:17:58 +10:00
552893f1b7 Audio enhancements (#1997)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-09-07 08:08:49 +02:00
ShadowCommander 9ac8db37cc Add invalid check 2021-08-28 02:37:20 -07:00
ShadowCommander 2d6eebfae2 Rename GridCoordinates to FallbackCoordinates and move GetFallbackCoordinates to shared 2021-08-28 02:29:47 -07:00
ShadowCommander 5540d643ef Change from MapCoordinates to GridCoordinates 2021-08-12 01:45:07 -07:00
ShadowCommander 76c1d9f97b Change Audio to also use MapCoordinates as a fallback 2021-08-10 20:42:46 -07:00
Vera Aguilera Puerto b7c8452285 Use EntitySystem dependencies in a few places that cached systems before. 2021-07-26 12:57:39 +02:00
7f2e433087 Broadphase refactor (#1848)
* Broadphase refactor

* Stuff

* Working

* TODO

* Changes

* Which fucking madman came up with this shit

* Known gud state

* Kinda shitcodey but it works so fuck it doin it live

* Shuttle jankiness

* Refactor entitylookups to be 30% more based

* Refactor gucci

* Done?

* Fix most tests

* nothing suss

* Vera single-handedly saving shuttles

* fex

* Fix renderingtreecomp for relativity

* Fix IEntityLookup

* Fixes

* Testing jank please revert some of it before merging

* Fix the remaining bugs

* Fix crash

* Fix grid physics initialization

* Shuttle collisions working

* Fixes

* Fixes

* Velocity on transfers

* Velocity on parent change

* Fixes

* world angular velocity too

* Slightly faster map velocities

* showbb revert

* Sketch grids kinda workin

* Fix PVS contact crash

* Cleanup gridfixture updates 0.1%

* Grid fixtures

* AAAAAAAAAAAAAAA

* a

* termp

* Fixes

* Test reversion reversion?

* Tests

* Fix Equals

* Slight box2i cleanup

* Better initializer

* Fix merge issues

* Shuttles go BRRT

* Remove MoveProxy from DynamicTreeBroadphase

* Optimise a shit tonne

* Approx

* fix showbb

* clean

* Slightly more optimised

* My almonds are activating

* Contact transform caching

* Avoid duplicates

* Typo

* Logger

* Jitter 1% better

* Okay shit maybe that's not it.

* Contact fixes

* Move check thingy up front

* Revert some jank caching

* Contact filtering

* Fix master merge

* Test fixes

* Re-fix MapLoaderTest

* Use proxies instead

* uhh wtf?

* Woops

* Fix collisions

* Fix grid fixture generation

* Fix deserializing

* Tile window fix

* Cleanup broadphase

* Bit more cleanup

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-07-21 21:12:58 +10:00
Pieter-Jan Briers f232195ceb Fix audio log warning not using interpolated string correctly. 2021-07-17 01:17:23 +02:00
Vera Aguilera Puerto 5fa422865f AudioSystem warning now prints audio stream name, if any. 2021-05-26 18:56:30 +02:00
Pieter-Jan BriersandGitHub 96c0a4ae1f Automatically unsubscribe event bus registrations in entity system shutdown. (#1758)
* Automatically unsubscribe event bus registrations in entity system shutdown.

* Fix incorrect unsubscription of local events, obsolete unsubscribe methods.

That's what we got tests for.

* = null instead of .Clear()
2021-05-17 11:01:22 +02:00
Vera Aguilera Puerto 8edd44086b AudioSystem and DebugPhysicsIslandSystem unsubscribe from events on shutdown now. 2021-04-09 16:07:44 +02:00
AcruidandGitHub 92f44b390e SoundSystem Improvements (#1649) 2021-03-21 16:35:52 +01:00
ClyybberandGitHub 3d25886d79 Set velocity for audio sources, enabling doppler effect (#1622) 2021-03-11 11:44:01 +01:00
c17c8d7a11 Physics (#1605)
* Physics worlds

* Paul's a good boy

* Build working

* Ingame and not lagging to hell

* Why didn't you commit ahhhhh

* Hard collisions working

* Solver parity

* Decent broadphase work done

* BroadPhase outline done

* BroadPhase working

* waiting for pvs

* Fix static PVS AABB

* Stop static bodies from awakening

* Optimise a bunch of stuff

* Even more broadphase stuff

* I'm fucking stupid

* Optimise fixture updates

* Collision solver start

* Building

* A is for Argumentative

* Fix contact caching island flags

* Circle shapes actually workeded

* Damping

* DS2 consumables only

* Slightly more stable

* Even slightlier more stablier

* VV your heart out

* Initial joint support

* 90% of joints I just wanted to push as I'd scream if I lost progress

* JOINT PURGATORY

* Joints barely functional lmao

* Okay these joints slightly more functional

* Remove station FrictionJoint

* Also that

* Some Box2D ports

* Cleanup mass

* Edge shape

* Active contacts

* Fix active contacts

* Optimise active contacts even more

* Boxes be stacking

* I would die for smug oh my fucking god

* In which everything is fixed

* Distance joints working LETS GO

* Remove frequency on distancejoint

* Fix some stuff and break joints

* Crashing fixed mehbeh

* ICollideSpecial and more resilience

* auto-clear

* showbb vera

* Slap that TODO in there

* Fix restartround crash

* Random fixes

* Fix fixture networking

* Add intersection method for broadphase

* Fix contacts

* Licenses done

* Optimisations

* Fix wall clips

* Config caching for island

* allocations optimisations

* Optimise casts

* Optimise events queue for physics

* Contact manager optimisations

* Optimise controllers

* Sloth joint or something idk

* Controller graph

* Remove content cvar

* Random cleanup

* Finally remove VirtualController

* Manifold structs again

* Optimise this absolute retardation

* Optimise

* fix license

* Cleanup physics interface

* AHHHHHHHHHHHHH

* Fix collisions again

* snivybus

* Fix potential nasty manifold bug

* Tests go snivy

* Disable prediction for now

* Spans

* Fix ShapeTypes

* fixes

* ch ch changeesss

* Kinematic idea

* Prevent static bodies from waking

* Pass WorldAABB to MoveEvent

* Fix collisions

* manifold structs fucking WOOORRKKKINNGGG

* Better pushing

* Fix merge ickies

* Optimise MoveEvents

* Use event for collisions performance

* Fix content tests

* Do not research tests

* Fix most conflicts

* Paul's trying to kill me

* Maybe collisions work idk

* Make us whole again

* Smug is also trying to kill me

* nani

* shitty collisions

* Settling

* Do not research collisions

* SHIP IT

* Fix joints

* PVS moment

* Fix other assert

* Fix locker collisions

* serializable sleeptime

* Aether2D contacts

* Physics is no longer crashing (and burning)

* Add to the TODO list

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 03:19:01 +11:00
AcruidandGitHub 06e62b031a SoundSystem (#1604)
* Adds the SoundSystem static proxy class for the AudioSystem.
Added a shared IAudioSystem interface for the future.

* Moved ConnectedClient property from IPlayerSession down to ICommonSession.

* Connected up the SoundSystem to the client/server AudioSystems.

* Converted client calls over to the new system.

* Marked the old serverside functions to play sound obsolete, use the new ones from the IAudioSystem.

* Added ISharedPlayerManager to the IoC registration.
2021-03-01 20:22:28 -08:00
Pieter-Jan Briers d751c0b3ab Revert "Physics (#1602)"
This reverts commit fefcc7cba3.
2021-02-28 18:45:18 +01:00
fefcc7cba3 Physics (#1602)
* Physics worlds

* Paul's a good boy

* Build working

* Ingame and not lagging to hell

* Why didn't you commit ahhhhh

* Hard collisions working

* Solver parity

* Decent broadphase work done

* BroadPhase outline done

* BroadPhase working

* waiting for pvs

* Fix static PVS AABB

* Stop static bodies from awakening

* Optimise a bunch of stuff

* Even more broadphase stuff

* I'm fucking stupid

* Optimise fixture updates

* Collision solver start

* Building

* A is for Argumentative

* Fix contact caching island flags

* Circle shapes actually workeded

* Damping

* DS2 consumables only

* Slightly more stable

* Even slightlier more stablier

* VV your heart out

* Initial joint support

* 90% of joints I just wanted to push as I'd scream if I lost progress

* JOINT PURGATORY

* Joints barely functional lmao

* Okay these joints slightly more functional

* Remove station FrictionJoint

* Also that

* Some Box2D ports

* Cleanup mass

* Edge shape

* Active contacts

* Fix active contacts

* Optimise active contacts even more

* Boxes be stacking

* I would die for smug oh my fucking god

* In which everything is fixed

* Distance joints working LETS GO

* Remove frequency on distancejoint

* Fix some stuff and break joints

* Crashing fixed mehbeh

* ICollideSpecial and more resilience

* auto-clear

* showbb vera

* Slap that TODO in there

* Fix restartround crash

* Random fixes

* Fix fixture networking

* Add intersection method for broadphase

* Fix contacts

* Licenses done

* Optimisations

* Fix wall clips

* Config caching for island

* allocations optimisations

* Optimise casts

* Optimise events queue for physics

* Contact manager optimisations

* Optimise controllers

* Sloth joint or something idk

* Controller graph

* Remove content cvar

* Random cleanup

* Finally remove VirtualController

* Manifold structs again

* Optimise this absolute retardation

* Optimise

* fix license

* Cleanup physics interface

* AHHHHHHHHHHHHH

* Fix collisions again

* snivybus

* Fix potential nasty manifold bug

* Tests go snivy

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-01 03:09:36 +11:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
DrSmugleafandGitHub 8a5b7f5146 Add AudioSystem extension methods for the client and server (#1532) 2021-02-05 17:23:36 +11:00
Pieter-Jan Briers 06ace83a73 Allow audio playback without grids. 2021-01-24 16:04:23 +01:00
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00