Pieter-Jan Briers
6bdb7c040f
Fix some warnings. ( #3803 )
2023-02-25 11:20:29 +11:00
metalgearsloth
211dfb4b11
Cull some .Owner calls around transforms ( #3791 )
2023-02-22 12:40:29 +11:00
Leon Friedrich
91f1edfc81
Cache MapUid ( #3687 )
2023-01-14 11:50:32 +11:00
Leon Friedrich
da378ea15f
Obsolete TransformComponent.WorldXYZ ( #3686 )
2023-01-14 11:43:08 +11:00
Leon Friedrich
a015e8722e
Better debug assert message. ( #3650 )
2023-01-04 15:30:54 +11:00
Leon Friedrich
7857e3a195
NoLocalRotation fixes ( #3634 )
2023-01-01 11:39:52 +11:00
Leon Friedrich
054a908efd
Generalize component trees ( #3598 )
2022-12-27 13:33:46 +11:00
Leon Friedrich
d8d68480c3
Remove DeferredUpdates ( #3622 )
2022-12-27 12:27:43 +11:00
Leon Friedrich
27e0c22fe2
Somewhat improve sprite processing ( #3587 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-12-26 10:48:08 +11:00
keronshb
b9f7733c67
Physics Substepping ( #3156 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
closes https://github.com/space-wizards/RobustToolbox/issues/3116
2022-12-25 23:26:08 +11:00
Leon Friedrich
ce4a0eb8bb
Revert "Don't defer dirty matrices" ( #3604 )
2022-12-22 05:38:58 +11:00
Leon Friedrich
8c5e790cb5
Don't defer dirty matrices ( #3586 )
2022-12-20 14:14:31 -08:00
metalgearsloth
3c168f5a31
Replace GridEntityId with Owner ( #3530 )
2022-12-12 14:58:41 +11:00
metalgearsloth
31c4a331ab
Swap entities when a map is loaded onto an existing map ( #3511 )
2022-12-10 14:37:23 +11:00
metalgearsloth
5e3a5a0d0c
Merge MapGrid into MapGridComponent ( #3468 )
2022-11-22 13:04:51 +11:00
metalgearsloth
7994935b23
Use field for setlocalposrot ( #3482 )
2022-11-15 01:07:08 +11:00
Leon Friedrich
8bd47cd7f8
Misc lerping changes ( #3472 )
2022-11-14 21:42:30 +11:00
Leon Friedrich
1ba5c9120f
Remove redundant client-side error ( #3450 )
2022-11-09 10:56:10 +11:00
metalgearsloth
4521dc37f5
Remove IMap / IMapGrid comps ( #3434 )
2022-11-04 10:12:36 +11:00
Leon Friedrich
b637967163
Remove some duplicate code in DetachParentToNull() ( #3417 )
2022-11-01 00:53:23 +11:00
Leon Friedrich
2b594f6356
Cache broadphases and container rejig ( #3407 )
2022-10-31 10:06:08 +11:00
Leon Friedrich
1e843bf3a2
More Transform ECS ( #3368 )
2022-10-30 03:36:23 +11:00
Leon Friedrich
3fba59eb6c
Lookup movement handling changes. ( #3369 )
2022-10-29 10:44:48 +11:00
Leon Friedrich
dad176aca1
fix pvs parent change ( #3386 )
2022-10-28 12:35:36 +11:00
Leon Friedrich
e3d29ae28f
Change PVS parent-change handing ( #3362 )
2022-10-25 23:44:35 +11:00
Leon Friedrich
95525a549a
Make TransformComponent._localMatrix public ( #3325 )
2022-10-11 16:13:10 +11:00
Leon Friedrich
660b0b05d3
Remove RotateEvent ( #3270 )
2022-09-23 13:56:13 +10:00
metalgearsloth
de01b9d8cb
Raise collision events by-ref ( #3201 )
2022-09-14 17:23:35 +10:00
Leon Friedrich
6a8266af7e
Revert "Revert "PVS & client state handling changes"" ( #3152 )
2022-08-21 08:30:28 +10:00
Leon Friedrich
9cd8adae93
Revert "PVS & client state handling changes" ( #3151 )
2022-08-21 05:27:16 +10:00
Leon Friedrich
b4358a9e33
PVS & client state handling changes ( #3000 )
2022-08-21 03:40:18 +10:00
Leon Friedrich
bc25f5d727
Allow entities to be spawned directly in null-space ( #3107 )
2022-08-07 13:54:06 +10:00
metalgearsloth
13ae59dbf6
Revert "Don't defer moveevents anymore ( #3048 )" ( #3060 )
2022-07-19 21:30:41 +10:00
metalgearsloth
d5c0776278
Don't defer moveevents anymore ( #3048 )
2022-07-19 18:36:45 +10:00
Leon Friedrich
a38cbc7188
Make recursive delete detach parents before children ( #3008 )
2022-07-17 06:05:10 +10:00
metalgearsloth
0e97e3000f
Add robust method for no lerp ( #3040 )
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* Add robust method for no lerp
Also updated rotation lerping.
* a
* a
* Fix sleeping while I'm here + context
* I hate contexts I hate contexts
2022-07-16 13:50:18 +10:00
Leon Friedrich
fa2b0233c3
ECS detach to null ( #2997 )
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* ECS detach to null
* fix crash
2022-06-29 13:17:58 +10:00
Leon Friedrich
2059d37c8f
Remove implicit grid conversion ( #2968 )
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* Remove implicit grid conversion
* fix map test
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-06-28 22:55:44 +10:00
metalgearsloth
0665781dfe
Revert parent change ( #2982 )
2022-06-25 15:48:35 +10:00
metalgearsloth
a05b864952
Make transform handlestate set coordinates and not attachparent ( #2965 )
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This makes the EntParentChangedMessage have the new position when it's issued.
2022-06-23 14:29:12 +10:00
metalgearsloth
09d7ad9d62
Don't run client physics in frameupdate ( #2953 )
2022-06-23 12:12:54 +10:00
metalgearsloth
62a24a320c
Make raiselocalevent not broadcast by default ( #2972 )
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* Make raiselocalevent not broadcast by default
* I forgor to commit
2022-06-22 09:52:50 +10:00
Leon Friedrich
4171b3ec4e
Make Grid Uid Nullable ( #2942 )
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* Make Grid Uid Nullable
* Fix recursion
* fix detach to null
* change obsolete text
2022-06-20 10:08:23 +10:00
Leon Friedrich
0b824f2170
Add State application bool to IGameTiming ( #2916 )
2022-06-09 03:08:50 +10:00
Leon Friedrich
386b0bc232
Cache TransformComponent in trees ( #2904 )
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* Cache TransformComponent in trees
* add deleted check.
2022-06-05 00:25:00 +02:00
metalgearsloth
6b305349c9
Fix grid deletion crashing ( #2899 )
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* Fix grid deletion crashing
* polite
* a
* excellent
2022-06-02 21:01:56 +10:00
Leon Friedrich
9d69b330b5
Stop double AnchorStateChangedEvent ( #2830 )
2022-05-16 14:40:48 +10:00
metalgearsloth
c866c6b59b
Optimise grid traversal for pop-in ( #2825 )
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This was like 1/3 of the frame spikes from PVS pop-in. The main benefit is just checking if the entity is anchored for grid traversal and the secondary was earlying-out handling component state if it's sent to nullspace.
2022-05-16 07:37:01 +10:00
metalgearsloth
4307509402
ECS even more transform ( #2742 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-05-05 13:20:23 +10:00
metalgearsloth
c37f53e083
Issue re-parent event on split ( #2765 )
2022-04-24 15:25:55 +10:00