Commit Graph
22 Commits
Author SHA1 Message Date
metalgearsloth b7de935f3c Make windows keep relative position when game re-sizes
Previously they would keep absolute pixel position but sometimes it can be annoying, this just keeps them where you'd expect them to be.
2026-05-20 02:06:43 +10:00
PJB3005 ea380056b4 Make BaseWindow dragging use new cursor shapes
Technology.
2025-08-04 16:34:38 +02:00
metalgearslothandGitHub 51971d0994 Revert basewindow change (#5664) 2025-02-08 17:38:40 +11:00
d2aa8ecb5a Fixing guidebook not resizable from left and right (#5618)
* Fixing guidebook not resizable from left and right

issue 34504 in space-wizards/space-station-14 needs this fix

* update fix guideBood not resizable

a safer and more error resistent solution to https://github.com/space-wizards/space-station-14/issues/34504

* Mask DragMode.Move

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-02-08 17:14:08 +11:00
metalgearslothandGitHub fc55c8e0d3 Add saved BUI positions (#5650) 2025-02-04 00:19:22 +11:00
metalgearslothandGitHub e04caf7eb4 Add OpenScreenAt for windows (#5387)
If I want to open it at a particular position. Takes in clyde ref so not every single screen needs to keep the ref.
2024-08-25 20:32:28 +10:00
metalgearslothandGitHub 7d1ad527d9 Replace Robust Vector2 with System.Numerics (#4092) 2023-07-08 14:08:26 +10:00
wrexbeandGitHub ddf4828bf9 UI popup size fix (#3281) 2022-09-25 21:51:23 -07:00
710371d7d1 UI refactor and UITheme implementations (#2712)
* UIControllerManager


Implemented UI Controller Manager

* added fetch function

* added note

* Hiding some internal stuff

* Implemented event on gamestate switch for ui

* Fix serialization field assigner emit

* fixing issues with ILEmitter stuff

* AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Blame Smug

* fixing nullref

* Add checking for no backing field / property for ui system dependencies

* fixes Gamestate detection

* Implemented event on UIControllers on system load

* Updated systemload/unload listeners

* Had this backwards lol

* Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs

* Created UI Window management system

- A manager that allows for easy creation and access of popup or gamestate windows

* Changing to use basewindow instead of default window

* Implemented UI Theming that isn't ass

* Updated default theme loading and validation

* Added path validation for themes

* Implemented UI Themes

* Implemented UI Theme prototypes

* Implementing theming for texture buttons and Texturerects

* fixing server error

* Remove IUILink

* Implemented default theme overriding and theme colors

* Fixing sandbox lul

* Added error for not finding UITheme

* fixing setting default theme in content

* Move entity and tile spawn window logic to controllers

* Add 2 TODOs

* Merge fixes

* Add IOnStateChanged for UI controllers

* Fix inventory window being slow to open
Caches resources when the UI theme is changed

* Remove caching on theme change
The real fix was fixing the path for resources

* Remove test method

* Fix crash when controllers implement non generic interfaces

* Add controllers frame update

* Split UserInterfaceManager into partials

- Created UI screen

* Converted more UI managers into partials

* Setup UIScreen manager system

* Added some widget utility funcs


updated adding widgets

* Started removing HUDManager

* Moved UiController Manager to Partials


Finished moving all UIController code to UIManager

* Fixed screen loading

* Fixed Screen scaling

* Fixed Screen scaling


cleanup

* wat

* IwantToDie

* Fixed resolving ResourceCache instead of IResourceCache

* Split IOnStateChanged into IOnStateEntered and IOnStateExited

* Implemented helpers for adjusting UIAutoscale for screens

* Fixed autoscale, removed archiving from autoscale

* Implemented popups and adjusted some stuff

* Fixing some popup related shinanegans

* Fixing some draw order issues

* fixing dumb shit

* Fix indentation in UserInterfaceManager.Input.cs

* Moved screen setup to post init (run after content)

* Fix updating theme

* Merge fixes

* Fix resolving sprite system on control creation

* Fix min size of tile spawn window

* Add UIController.Initialize method

* https://tenor.com/view/minor-spelling-mistake-gif-21179057

* Add doc comment to UIController

* Split UIController.cs and UISystemDependency.cs into their own files

* Add more documentation to ui controllers

* Add AttributeUsage to UISystemDependencyAttribute

* Fix method naming

* Add documentation for assigners

* Return casted widgets where relevant

* Fix entity spawner scroll (#1)

* Add CloseOnClick and CloseOnEscape for popups

* Remove named windows and popups

* Cleanup controller code

* Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded

* Add more docs to state and system change interfaces

* Fixing Window issues

* Fixing some window fuckery

* Added OnOpen event to windows, updated sandbox window

Sandbox windows now persist values and positions

* Recurse through controls to register widgets (#2)

* Allow path to be folder

* Fix local player shutdown

* Fixing escape menu

* Fix backing field in DataDefinition.Emitters

* Ent+Tile spawn no crash

* Skip no-spawn in entity spawn menu

Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-09-04 16:10:54 -07:00
Leon FriedrichandGitHub 786ecdb8b1 More window open overrides (#3073) 2022-07-26 06:56:28 -07:00
Pieter-Jan Briers c5899944a2 Uncomment stuff in manifest so it's not empty and won't break the launcher.
Whoops.
2021-12-30 17:48:22 +01:00
cd693875e6 Fix resizing (#2160)
* Fix resizing moving the window beyond its minimum size and causing it to move visually

* Do a NaN-check the SetSize when resizing

* Use float instead to avoid conversion

As per PJB3005's suggestion

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-10-27 12:45:36 +11:00
ShadowCommander ea00ccb34f Fix window not calling OnMouseExited 2021-05-31 18:56:23 -07:00
Pieter-Jan Briers 33b66d9e18 Fix OpenCentered and OpenToLeft window methods. 2021-02-23 23:24:58 +01:00
Pieter-Jan BriersandGitHub 583b7ebf38 WPF layout (#1581) 2021-02-21 12:28:13 +01:00
ad8b0b3c83 Add bytes or sbytes to enum where available (#1430)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-12-08 12:46:30 +01:00
20kdcandGitHub 4777a0adbf GLES2 users, assemble! (#1266) 2020-09-01 15:27:14 +02:00
ShadowCommanderandGitHub 444eecf339 Change BaseWindow and SS14Window to open where they previously closed (#1217)
First open will be top left, centered, or left vertically centered. The subsequent calls to open will open the window at the position the window was closed at.
2020-08-09 00:13:09 +02:00
ShadowCommanderandGitHub 97f0479676 Fix OpenCentered by setting size before position (#1211) 2020-08-06 15:53:37 +02:00
Pieter-Jan BriersandGitHub 6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
Pieter-Jan Briers 044eeb61f4 Fix OnClose not firing on windows correctly. 2020-05-28 13:18:39 +02:00
Pieter-Jan Briers 32c1b1e3b2 Split off SS14 into BaseWindow. 2020-05-27 14:08:52 +02:00