Commit Graph
5 Commits
Author SHA1 Message Date
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Pieter-Jan BriersandGitHub 0d3cd41382 Enable NRTs on Robust.Server (#1118) 2020-06-09 14:18:29 +02:00
Jackson LewisandGitHub 274334c926 Rewrite the physics engine (#1037) 2020-05-23 01:21:02 +02:00
Pieter-Jan Briers 36822462ba Improve ray debug drawing.
Fixes unit tests.
Made ray color change if successful hit.
Made ray length based on actual ray results.
2019-11-24 00:44:47 +01:00
EphememoryandPieter-Jan Briers 519c28cad2 Add a DebugDrawingManager for drawing server side events like Ra… (#892)
* add basis for debug drawing raycasts

* rays

* this was too much work

* i assumed you could do string object stuff. you cant.

* fixed a crash

* Greatly improved DebugDrawingManager code with a struct and list as opposed to dictionary

* change default ray debug color from green to magenta

* reviewed changes

* reviewed changes and adds network message to physicsmanager so it works without much user config
2019-11-23 13:09:48 +01:00