* raw PCM audio for clyde
* Remove soundfont.cs
* Midi stuff
* Some more work
* This actually works now!
* update
* Add nfluidsynth submodule.
* fuck
* Midi audio works!
* Lots of stuff, and cool interfaces for items
* Update
* Note limit
* Moving out of range of UI raises OnClosed now as well
* It just works
* Update nfluidsynth submodule
* Remove managed-midi, remove unused methods I added to clyde
* Remove remnants of older NFluidsynth
* Update nfluidsynth submodule.
* Fix some of MidiManager
* Add changes PJB made to soundfont loading
* Delete OpenAL source/buffers when disposed
* Remove remnants of "Rendering"
* Use ReadOnlySpan, make interface/implementation arguments consistent
* Improve EmptyBuffers performance
* Make renderers use an enum for their status
* MidiRenderer events are now invoked on the main thread
* MidiManager now has a method to dispose renderers
* Lock player
* Fun stuff
* Update nfluidsynth submodule.
* Fix midi audio rendering
* Address a few reviews
* Revert changes made to Clyde
* Create sfloader per midi renderer
* Midi file size check
* Now OpenMidi/OpenInput and their respective close methods return bools.
* Update nfluidsynth submodule.
* Move number to constant.
* Use BufferedAudioSource
* Remove unused using statements
* Use new API
* Lock player and synth correctly
* Use midi sawmill
* Adds "Disposed" property to MidiRenderer
* Remove DisposeRenderer, let midi render thread handle it instead
* Renderer position is updated from main loop
* Use nfluidsynth from nuget
* Fix appveyor, lazy fluidsynth init
* Only join MidiThread if it actually exists...