Commit Graph
88 Commits
Author SHA1 Message Date
metalgearslothandGitHub 33251222cd EntityLookup as a system (#2573) 2022-03-03 21:17:01 +11:00
metalgearslothandGitHub 973406b91d Cleanup contact code a lot (#2480) 2022-02-07 13:10:58 +11:00
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
Leon FriedrichandGitHub 8f24a7b4fc Reduce ContainerHelper IoCManager resolves (#2498) 2022-02-04 12:51:29 +11:00
metalgearslothandGitHub 891c30c9be Fix maplinearvelocity? (#2317) 2022-01-27 18:01:20 +11:00
metalgearslothandGitHub af861d289a Remove some unnecessary resolves (#2452) 2022-01-25 14:01:44 +01:00
wrexbe 0538e89948 Fixes warnings 2022-01-17 19:13:54 -08:00
metalgearslothandGitHub dca8561881 Remove some unnecessary physics resolves and events (#2404) 2022-01-12 00:35:32 +11:00
2d331ff786 Broadphase fix take 2 (#2327)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-23 12:20:59 +01:00
Vera Aguilera Puerto ba2fbd99a8 Revert "Fix broadphase RemoveBody issue (#2318)"
Caused severe issues, such as firelocks not having collision and some funny exceptions.
This reverts commit fd1a1d326c.
2021-12-11 20:59:44 +01:00
metalgearslothandGitHub fd1a1d326c Fix broadphase RemoveBody issue (#2318) 2021-12-11 14:08:57 +01:00
Vera Aguilera Puerto 9133879bd3 Remove more IoCManager IEntityManager resolves
Also adds convenience "Deleted" method to IEntityManager
2021-12-08 10:53:24 +01:00
metalgearsloth 84c14a4657 Remove redundant IComponent casts 2021-12-07 21:53:44 +11:00
DrSmugleaf 163deff564 Fix 3000 errors 2021-12-05 18:13:33 +01:00
20kdc 8aa6fb478b Susser Todd: Robust.Shared, Error Pass 2 "It Now Compiles" 2021-12-03 19:36:16 +00:00
Vera Aguilera Puerto 5eda1b326d Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto 7a06db60cf Inline UID 2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto 94e6886a85 Inline Transform 2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto e93ae73e50 Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto 86d05dfa1e Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto f782e76671 Inline EntityManager 2021-12-03 11:11:52 +01:00
metalgearslothandGitHub 6da9176410 Fixture 2 electric boogaloo (#2297) 2021-12-01 18:31:13 +11:00
metalgearsloth f812eb1e27 Revert "Move physics fixtures to its own component (#2220)"
This reverts commit ebc0fc9c60.
2021-12-01 13:54:32 +11:00
metalgearslothandGitHub ebc0fc9c60 Move physics fixtures to its own component (#2220) 2021-12-01 12:59:42 +11:00
44649eea1c pvs refactor (#2247)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-30 15:07:08 +01:00
metalgearslothandGitHub 02987ac703 Update some hotpaths to use new transform method (#2281) 2021-11-28 00:41:08 +01:00
metalgearslothandGitHub 3a00e0d497 Expose physics contacts as an enumerable (#2250) 2021-11-21 18:41:12 +11:00
metalgearslothandGitHub 75fc9089c3 Add weld joints and other misc changes for docking (#2197) 2021-11-11 19:54:08 +11:00
metalgearslothandGitHub 4600f0531d Fix centre of mass (#2212) 2021-11-10 17:25:38 +01:00
Vera Aguilera Puerto 079e099a3b Makes many things use OwnerUid instead of Owner.Uid 2021-11-09 15:11:02 +01:00
metalgearslothandGitHub 3ac5552276 Cache more broadphase stuff internally (#2071)
* Don't generate physics contacts for non-predicted bodies

These are all just handled on the server anyway so it's a significant waste of performance on the client for busy scenes.

* Significantly optimise broadphase updates

Cache all of the broadphase data properly now and also save the cache for physics step to boot.

* Fix cross-map broadphases

* Remove unnecessary clear

* fix

* Fixes

* Numerous ray fixes
2021-10-10 14:18:10 +11:00
metalgearslothandGitHub 5a343477a9 Joints refactor (#1954)
* feex

* Cleanup

* Remove unneeded matrix

* Fixes

* Fix preprocessor

* localanchor cleanup

* Break this build so I remember to fix it later.

* Fixes

* Woops

* Fixes

* Fixup merge

* Stuff

* Update debug drawing

* Also dis thanks fork

* fren

* More colors

* Default drawing

* Fixes

* reviews
2021-10-04 15:34:15 +11:00
metalgearslothandGitHub ebaba35e8b Aggressively sleep physics bodies (#2078)
* Aggressively sleep physics bodies

* Fix tests

* Also buff angular damping
2021-09-29 20:06:56 +10:00
metalgearsloth b5d3772ef4 Fix items getting stuck awake 2021-09-29 13:59:12 +10:00
metalgearsloth 6d0cf375d0 Hotfix centroids
Not the permanent solution given it doesn't handle offset vertices but good enough for now.
2021-09-23 13:19:38 +10:00
metalgearslothandGitHub bac3ff969b Don't sleep items parented to map (#2031) 2021-09-20 10:58:44 +02:00
metalgearsloth e270f4f06c Reduce velocity approx tolerance 2021-09-16 13:57:18 +10:00
metalgearslothandGitHub 209eb5fea0 Fix 90% of grid rotation bugs (#2003)
* View box2rotated

* Changes

* Stash someday

* Sync

* Grid rotation in a commit

* SIMD comment

* Minor TryFindGridAt optimisation

* More fixes

* Optimise rays a tad

* Reduce code duplication

* Fix anchoring

* More fixes woopsie

* Eye matching parent

* Centre of mass stuffsies

* Remove TODO

* Add TODO

* Revert anchor crash

* Fix master merge-in whoopsie

* Fixes

* Woops

* Fixed viewport transform

* Re-fix rendering
2021-09-16 12:59:16 +10:00
metalgearslothandGitHub b83e09c214 Add method to apply impulse from a point (#1992) 2021-09-07 08:25:28 +02:00
d3cdfbe3cb ratio's rects (#1970)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-08-23 20:33:38 +02:00
metalgearslothandGitHub 80a9a82278 Fix client-side physics bodies getting stuck awake (#1946)
* Fix client-side physics bodies getting stuck awake

Wasn't a huge perf hit but it could leak a bit. Also there's a bunch of E/C stuff in here and I'll deal with it later.

* Fix broadphase leak

* Fix robust server sim
2021-08-23 15:01:08 +10:00
metalgearslothandGitHub 456ac03870 Add RevoluteJoint (#1953) 2021-08-18 17:48:52 +02:00
d58e380dd9 MapManager now uses accurate bounds for grids (#1918)
* MapManager now uses accurate bounds for grids

Instead of using the old WorldBounds (which was dirty for multiple reasons) it goes through physics instead using the actual fixtures attached to the grid.

* Fix nuke

* Test time

* AABB tests

* feex

* how is this failing aaa

* feex tests

* slightly better

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-08-06 22:25:14 +10:00
metalgearsloth 530ea5f4e6 Remove BroadphaseMapid from physicscomp
Was made redundant in the broadphase refactor
2021-08-03 19:08:45 +10:00
Vera Aguilera Puerto 709f1f4284 EntityLookup now uses ILookupWorldBox2Component for getting entities' world AABB. 2021-07-29 13:01:24 +02:00
metalgearsloth b19ae9e69e Add AABB VVs for debugging 2021-07-25 19:04:25 +10:00
7f2e433087 Broadphase refactor (#1848)
* Broadphase refactor

* Stuff

* Working

* TODO

* Changes

* Which fucking madman came up with this shit

* Known gud state

* Kinda shitcodey but it works so fuck it doin it live

* Shuttle jankiness

* Refactor entitylookups to be 30% more based

* Refactor gucci

* Done?

* Fix most tests

* nothing suss

* Vera single-handedly saving shuttles

* fex

* Fix renderingtreecomp for relativity

* Fix IEntityLookup

* Fixes

* Testing jank please revert some of it before merging

* Fix the remaining bugs

* Fix crash

* Fix grid physics initialization

* Shuttle collisions working

* Fixes

* Fixes

* Velocity on transfers

* Velocity on parent change

* Fixes

* world angular velocity too

* Slightly faster map velocities

* showbb revert

* Sketch grids kinda workin

* Fix PVS contact crash

* Cleanup gridfixture updates 0.1%

* Grid fixtures

* AAAAAAAAAAAAAAA

* a

* termp

* Fixes

* Test reversion reversion?

* Tests

* Fix Equals

* Slight box2i cleanup

* Better initializer

* Fix merge issues

* Shuttles go BRRT

* Remove MoveProxy from DynamicTreeBroadphase

* Optimise a shit tonne

* Approx

* fix showbb

* clean

* Slightly more optimised

* My almonds are activating

* Contact transform caching

* Avoid duplicates

* Typo

* Logger

* Jitter 1% better

* Okay shit maybe that's not it.

* Contact fixes

* Move check thingy up front

* Revert some jank caching

* Contact filtering

* Fix master merge

* Test fixes

* Re-fix MapLoaderTest

* Use proxies instead

* uhh wtf?

* Woops

* Fix collisions

* Fix grid fixture generation

* Fix deserializing

* Tile window fix

* Cleanup broadphase

* Bit more cleanup

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-07-21 21:12:58 +10:00
metalgearslothandGitHub 644da60bfc ContactCount VV (#1864) 2021-07-13 14:11:27 +10:00
AcruidandGitHub dadd7b4cc3 Remove Static Component NetIds (#1842)
* ComponentNames are not sent over the network when components are created.

* Removed ComponentStates array from EntityState, now the state is stored directly inside the CompChange struct.

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Change GetNetComponents to return both the component and the component NetId.

* Remove public usages of the Component.NetID property.

* Adds the NetIDAttribute that can be applied to components.

* Removed Component.NetID.

* Revert changes to GetComponentState and how prediction works.

* Adds component netID automatic generation.

* Modifies ClientConsoleHost so that commands can be called before Initialize().

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Fixing unit tests.
2021-07-12 10:23:13 +02:00
metalgearslothandGitHub aea5f83002 Preserve world velocities on parent change (#1859)
* Preserve world velocities on parent change

* Faster func

* Test

* lag

* uhh LAAAGGG
2021-07-11 12:25:02 +10:00