mirrorcult and GitHub
bf5d1d58a8
Merge pull request #2715 from moonheart08/better-map-loading
2022-04-15 14:34:48 -07:00
DrSmugleaf and GitHub
649178fa54
Rename engine prototypes folder to EnginePrototypes ( #2723 )
2022-04-14 05:46:29 +02:00
moonheart08
8a202be0cf
naming.
2022-04-12 09:34:18 -05:00
moonheart08
aa9721d146
fix tests
2022-04-11 23:15:37 -05:00
Leon Friedrich and GitHub
58d12e6e09
Remove Component.OnAdd() ( #2660 )
2022-04-04 16:11:47 +10:00
8491f7be24
New Serv3 api just dropped ( #2605 )
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Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2022-04-03 01:59:48 +02:00
Leon Friedrich and GitHub
1d8a8e15ef
Add a is-In-container metadata flag. ( #2585 )
2022-03-31 13:23:33 +11:00
metalgearsloth and GitHub
33251222cd
EntityLookup as a system ( #2573 )
2022-03-03 21:17:01 +11:00
metalgearsloth and GitHub
4b20bae597
RobustUnitTest tweaks ( #2568 )
2022-03-01 13:35:32 +11:00
Acruid and GitHub
5a28c16cae
Map Pausing Fixes ( #2520 )
2022-02-12 15:54:03 +11:00
de4d255841
Analyzer to enforce classes to be either [Virtual], abstract, or sealed. ( #2469 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-02-05 19:31:58 +01:00
wrexbe and GitHub
d1e0f2cd94
Automatic Component Names (Alternate ending) ( #2389 )
2022-01-25 14:10:08 +01:00
Paul Ritter and GitHub
013a3e3e8c
removes componentdependencies ( #2423 )
2022-01-15 13:06:29 +11:00
3ffdc8cc2d
changes needed for inventory refactor ( #2350 )
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* get that crap outta here
* reenables tests
* helper
* removes serverside itemcomp & misc fixes
* oopsie
* fixes tests
* motivation low
* container stuff
* resolves optional
* fix some tests
* fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2021-12-30 22:54:00 +01:00
2d331ff786
Broadphase fix take 2 ( #2327 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2021-12-23 12:20:59 +01:00
Vera Aguilera Puerto and GitHub
e94c2f039c
Some fixes for map init. ( #2355 )
2021-12-20 13:57:26 +01:00
Vera Aguilera Puerto
ba2fbd99a8
Revert "Fix broadphase RemoveBody issue ( #2318 )"
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Caused severe issues, such as firelocks not having collision and some funny exceptions.
This reverts commit fd1a1d326c .
2021-12-11 20:59:44 +01:00
metalgearsloth and GitHub
fd1a1d326c
Fix broadphase RemoveBody issue ( #2318 )
2021-12-11 14:08:57 +01:00
Vera Aguilera Puerto
f8bf877b61
Fix weird lifestage autorefactors.
2021-12-09 12:39:42 +01:00
Vera Aguilera Puerto
85ded7a5a5
Fix build
2021-12-08 12:23:33 +01:00
DrSmugleaf
7f89aabbb0
Merge branch 'master' of https://github.com/space-wizards/RobustToolbox into 2021-12-03-remove-IEntity-komm-süsser-todd
2021-12-06 12:41:36 +01:00
Vera Aguilera Puerto and GitHub
43e67c0db9
Add new EntitySystem proxy methods. ( #2310 )
2021-12-06 12:33:04 +01:00
DrSmugleaf
163deff564
Fix 3000 errors
2021-12-05 18:13:33 +01:00
Vera Aguilera Puerto
850d7ba032
More error fixes.
2021-12-04 12:47:09 +01:00
Wrexbe
84ee039f62
Fix the tests
2021-12-03 18:48:29 -08:00
Wrexbe
69fa2eed64
Building Tests
2021-12-03 14:22:53 -08:00
Vera Aguilera Puerto
4f92301d25
More manual fixes.
2021-12-03 17:35:20 +01:00
Vera Aguilera Puerto
7a06db60cf
Inline UID
2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
94e6886a85
Inline Transform
2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto
e93ae73e50
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
86d05dfa1e
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
ba8deea700
Inline Delete
2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
7769252109
Inline Deleted
2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto
69158de99b
Inline Prototype
2021-12-03 11:13:58 +01:00
f8bebee904
Remove Entity Transform/MetaData Component Cache ( #2296 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2021-12-03 10:33:06 +01:00
Vera Aguilera Puerto
6e2f18d0d8
Add joints to RobustServerSimulation.
2021-12-02 12:33:40 +01:00
metalgearsloth and GitHub
6da9176410
Fixture 2 electric boogaloo ( #2297 )
2021-12-01 18:31:13 +11:00
metalgearsloth
f812eb1e27
Revert "Move physics fixtures to its own component ( #2220 )"
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This reverts commit ebc0fc9c60 .
2021-12-01 13:54:32 +11:00
metalgearsloth and GitHub
ebc0fc9c60
Move physics fixtures to its own component ( #2220 )
2021-12-01 12:59:42 +11:00
44649eea1c
pvs refactor ( #2247 )
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Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-11-30 15:07:08 +01:00
1c8ed1c5b2
Update to .NET 6 and C# 10 ( #2211 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-11-09 14:59:19 +01:00
04d029b9a2
Add test pooling ( #2146 )
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* Add test pooling and global test setup
* WIP test pooling changes
* Make asynchronous tests the default again
* Finish fixing tests, make test threads background threads
* Un-pool tests with custom cvars
* Fix not changing FailureLogLevel cvar on instance return
* Fix error when overriding already overriden cvar
* Don't pool some physics integration tests
* Unpool engine tests, the technology just isn't there yet
* Remove explicit Pool = false from physics tests
* Change default pooling setting to false
* Didn't need this anyway
* Remove ConfigurationManager.ResetOverrides
* Bring back enum cvar override parsing
* Make integrationInstances name clearer > notPooledInstaces
Make clients ready and servers ready internal
* Add logging test instances
* Give more info on ran tests
* Show total clients and servers in test output
* Wipe LayerMap on SpriteComponent.AfterDeserialize
* Fix server not properly kicking clients
* Rider shut
* Make all test metrics report totals
* Format tests ran better
* Replace Console.WriteLine with TestContext.Out.WriteLine
* Fix two server test pooling info prints using total clients instead of total servers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-11-06 11:18:18 +01:00
metalgearsloth and GitHub
a4ff5d65ec
Dirty changes ( #2174 )
2021-11-02 16:05:45 +11:00
2353f0ed6f
Debugdraw enhancements ( #2080 )
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* Debugdraw enhancements
* Fix up the overlays
* Changes
* Box2D licence
* Update Robust.Client/Console/Commands/PhysicsOverlayCommands.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
* Fix dependency
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2021-10-03 17:58:08 +11:00
metalgearsloth and GitHub
ebaba35e8b
Aggressively sleep physics bodies ( #2078 )
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* Aggressively sleep physics bodies
* Fix tests
* Also buff angular damping
2021-09-29 20:06:56 +10:00
Vera Aguilera Puerto
87f5c059c4
Remove IComponentManager entirely.
2021-09-28 13:40:48 +02:00
Vera Aguilera Puerto and GitHub
c7461221b9
Merge ComponentManager into EntityManager. ( #2064 )
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* Merge ComponentManager into EntityManager.
* Obsolete IComponentManager.
2021-09-25 18:23:11 +02:00
metalgearsloth and GitHub
68576ace72
Accurate grid bounds ( #2027 )
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* Fright night
* Shitty bounds working
* No more fixture leak
* Optimise TryFindGridAt
Should be O(1) now instead of the previous O(n) for number of fixtures
* ambush
* Merge stuffies
* Merge to master
* Fixes I guess
* Fix client sync
* Fix grid deserialization
* Jank test
* Fix deferral shitfuckery
* Optimise and remove
* Fixes
* Just werk dam u
* Optimisations
* Bunch of fixes
* FINALLY IT'S DONE
* Fixes
* Fix
* Comment
2021-09-20 21:07:31 +10:00
metalgearsloth and GitHub
36a9d06381
Fix Robust tests ( #2004 )
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Not the greatest of solutions but at least it's fixed for now.
2021-09-06 01:27:37 +10:00
metalgearsloth and GitHub
b982b94c83
Port TestPoint from Box2D ( #1991 )
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Rather than having the methods on the shapes themselves (whenever we eventually get them as structs) I just put them on a shapemanager instead as it seemed cleaner?
2021-08-29 17:10:46 +02:00