metalgearsloth
24b0165ec9
Revert Arch ( #4613 )
2023-11-27 21:41:01 +11:00
metalgearsloth
7dce51e2cf
Arch PR two electric boogaloo ( #4388 )
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Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2023-11-23 14:29:37 +11:00
metalgearsloth
1ea7071ffb
Backport some arch comp net changes ( #4408 )
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2023-09-17 11:03:11 +10:00
metalgearsloth
3fd731d917
Network entity ids ( #4252 )
2023-09-11 09:42:55 +10:00
Leon Friedrich
60e0c0b804
Expose more state/tick logic to content ( #3474 )
2022-11-16 20:56:02 +01:00
Leon Friedrich
603b88c77a
Client entity deletion error tolerance ( #3435 )
2022-11-06 03:45:28 +11:00
Leon Friedrich
7b0c4dd7fb
Fix component removal / PVS bugs ( #3275 )
2022-10-08 13:22:32 +11:00
Leon Friedrich
d2860c80a9
Predict component adding and removal ( #2876 )
2022-09-05 03:09:42 +10:00
Leon Friedrich
6a8266af7e
Revert "Revert "PVS & client state handling changes"" ( #3152 )
2022-08-21 08:30:28 +10:00
Leon Friedrich
9cd8adae93
Revert "PVS & client state handling changes" ( #3151 )
2022-08-21 05:27:16 +10:00
Leon Friedrich
b4358a9e33
PVS & client state handling changes ( #3000 )
2022-08-21 03:40:18 +10:00
Pieter-Jan Briers
bf1cc8fd7c
Minor performance improvements ( #2860 )
2022-05-28 15:28:08 +02:00
metalgearsloth
6e35c89740
Significantly optimise prediction resetting ( #2826 )
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* Significantly optimise prediction resetting
Turns out just tracking dirty entities and not iterating 30k is much faster.
* cleaner
* Slightly better again
* review
* Fix
* boop
* rebiew
* A
2022-05-16 22:08:17 +10:00