Commit Graph
5 Commits
Author SHA1 Message Date
metalgearslothandGitHub 7f21c749b0 Add multiple post-shader support (#6817) 2026-08-01 16:56:24 +10:00
ac3cb4dc2a SpriteComponent: allow animations to optionally stop instead of looping (#6210)
* Loop false

* Removed goobstation comments

* Addressed changes

* Add layer field, set auto animated

* release notes

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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-21 14:36:07 +12:00
15d5b9aa02 Move parts of SpriteComponent to SpriteSystem (#5602)
* Partial sprite component ECS

* release notes

* tests

* Why

* SetSnapCardinals

* NoRotation

* DirectionOverride

* This is why I love distinct overrides that take in object

* LayerSetData

* ISerializationHooks continue to haunt me

* Relocate SetShader

* LayerSetSprite

* LayerSetTexture

* yipeeeee

* LayerSetRsi

* Remove GetFallbackState

* LayerSet Scale,Rotation,Color,Visible

* Fix LayerSetRsi

* LayerSetOffset

* LayerSetDirOffset

* Add overrides that take in a Layer

* LayerSetAnimationTime

* LayerSetRenderingStrategy

* Reduce Resolves, Add Layer.Index

* Access

* Try fix NREs

* Asserts

* LayerGetState

* Cleanup

* Merge helper partial classes

* partial rendering

* GetLayerDirectionCount

* Cache local bounds

* RenderLayer

* RefreshCachedState

* RoundToCardinalAngle

* Fix the pr

* Fix debug assert

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-10 21:56:53 +10:00
Leon FriedrichandGitHub d52cbca984 Fix multi viewport sprite update (#3773) 2023-02-14 00:21:52 +11:00
metalgearslothandGitHub 0dbd2e139c Synchronised sprite animations (#3672) 2023-02-12 16:37:12 +11:00