* FastPoly
* Inline polygon vertices
No more pooling, pooling bad. No more arrays in engine, only span.
I made a slim version that's only the 4 verts so no padding on it compared to Polygon. Slightly more clamplicated code but entitylookup + mapmanager are both hotpaths and it's easy to do. Memory usage will likely go up for now but heap allocations should drop significantly due to removing the pooling.
* Unhide these
* Fixes
* More fixes
* More fixes
* Avoid potential bomb
* Add shapecasts + raycasts
Actual raycasts. Need this for AI LIDAR experiment.
* cassette
* more cudin
* Mostly ported
* more work
* More ports
* the big house
* rays
* builds
* Janky not working raycasts
* Fix GJK
* Test fixes
* Shapecast + fixes
* free
* tests
* More fixes
* Minor changes
* Not these
* Release notes