Leon Friedrich and GitHub
613705613b
Fix bug in OccluderSystem.InRangeUnoccluded ( #6247 )
2025-10-12 12:09:42 +13:00
Leon Friedrich and GitHub
8ae35e12ee
Update ComponentTreeSystem ( #6211 )
...
* Allow component trees to be disabled
* forgot
* I'm pretty sure this wasn't working as intended
* also outdated
* reduce branches in QueueTreeUpdate
* remove update hashset
* try fix
* Use Entity<T> and add ray overloads
* Move InRangeUnoccluded to engine
* reduce code duplication
* move _initialized check
* release notes
2025-10-09 17:30:00 +13:00
Leon Friedrich and GitHub
eba58cb893
Remove RobustTree & PVSCollection ( #4759 )
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* Cut down RobustTree
* Better LoD
* Add PvsPriority flag
* Undo cvar name change
* reorganize grafana metrics
* Fix tests
* Fix replays
* Don't try process empty chunks
* Fix move benchmark
* Fix benchmark
* Remove obsolete audio methods
* Moar benchmarks
* Rename EntityData
* A
* B
2023-12-28 09:10:13 +11:00
metalgearsloth and GitHub
89f78d76ab
Cull Component.Startup ( #4190 )
2023-07-23 16:04:37 +10:00
metalgearsloth and GitHub
7d1ad527d9
Replace Robust Vector2 with System.Numerics ( #4092 )
2023-07-08 14:08:26 +10:00
Leon Friedrich and GitHub
054a908efd
Generalize component trees ( #3598 )
2022-12-27 13:33:46 +11:00
metalgearsloth and GitHub
3c168f5a31
Replace GridEntityId with Owner ( #3530 )
2022-12-12 14:58:41 +11:00
metalgearsloth and GitHub
31c4a331ab
Swap entities when a map is loaded onto an existing map ( #3511 )
2022-12-10 14:37:23 +11:00
Leon Friedrich and GitHub
bd284cc945
Improve GetOccluderTree() ( #3366 )
2022-10-23 18:42:37 +11:00
Leon Friedrich and GitHub
386b0bc232
Cache TransformComponent in trees ( #2904 )
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* Cache TransformComponent in trees
* add deleted check.
2022-06-05 00:25:00 +02:00
Vera Aguilera Puerto and GitHub
41f64b5c3c
Add overload to IntersectRayWithPredicate. ( #2650 )
2022-03-30 22:57:40 +11:00
Acruid and GitHub
31764d3c2d
Mark C# events on MapManager as Obsolete ( #2586 )
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* Obsoleted C# grid events from MapManager.GridCollection. Use the ECS EventBus events instead.
* Obsoleted C# events from MapManager.MapCollection. Use the ECS EventBus events instead.
2022-03-07 15:51:00 -08:00
metalgearsloth
f9573530a8
Nuke entitylookup to get it merged
2022-01-31 17:30:53 +11:00
Pieter-Jan Briers
069ebbc8d0
Make disabled prediction work again.
...
Simulation input and Update() does not happen when prediction is disabled. Both of these can be re-opted in on a per-handler/system basis with a bool flag. Stuff like physics opts out of this now.
2021-12-30 03:03:39 +01:00
Vera Aguilera Puerto
f8bf877b61
Fix weird lifestage autorefactors.
2021-12-09 12:39:42 +01:00
DrSmugleaf
163deff564
Fix 3000 errors
2021-12-05 18:13:33 +01:00
20kdc
8aa6fb478b
Susser Todd: Robust.Shared, Error Pass 2 "It Now Compiles"
2021-12-03 19:36:16 +00:00
20kdc
5e7d617736
Susser Todd: Robust.Shared, Error Pass 1
2021-12-03 18:40:55 +00:00
Vera Aguilera Puerto
7a06db60cf
Inline UID
2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
94e6886a85
Inline Transform
2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto
e93ae73e50
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
86d05dfa1e
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
7769252109
Inline Deleted
2021-12-03 11:30:03 +01:00
f8bebee904
Remove Entity Transform/MetaData Component Cache ( #2296 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2021-12-03 10:33:06 +01:00
metalgearsloth and GitHub
209eb5fea0
Fix 90% of grid rotation bugs ( #2003 )
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* View box2rotated
* Changes
* Stash someday
* Sync
* Grid rotation in a commit
* SIMD comment
* Minor TryFindGridAt optimisation
* More fixes
* Optimise rays a tad
* Reduce code duplication
* Fix anchoring
* More fixes woopsie
* Eye matching parent
* Centre of mass stuffsies
* Remove TODO
* Add TODO
* Revert anchor crash
* Fix master merge-in whoopsie
* Fixes
* Woops
* Fixed viewport transform
* Re-fix rendering
2021-09-16 12:59:16 +10:00
e5013d9e3f
Add support for struct directed events, add by-ref directed/broadcast events. ( #1931 )
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* Add support for struct directed events.
- Turn transform events into readonly structs
* TransformComponent events have readonly fields.
* Reduce boxing allocations, add DirectedRegistration readonly struct.
* Use typeof in a few places instead of GetType
* Add overloads to allow passing directed events by ref.
* Raise transform events by ref.
* Fix occluder AnchorStateChangedEvent subscription
* Fix broadphase subscriptions
* Fix bug oops
* Fix transform system raising moveevents by value
* Don't reflect the test entity systems.
* Directed EventBus uses ref everywhere, internally
Deduplicates a bunch of code. Whoo!
* Add broadcast by-ref events
* Fix by-ref events bug using Unsafe, add new tests for sorted by-ref events.
* Port broadcast events to by-ref.
* Speed, more correctness, reduce generics bloat.
* Clean up subscription code some.
* Remove bad test.
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-08-21 11:37:02 +02:00
metalgearsloth and GitHub
325f25c547
Fix occluders for moved grid ( #1878 )
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* Refactor occluders
* Copy pasting
* Reduce bounds
* Clear system updates on shutdown
2021-07-22 13:07:45 +10:00
7f2e433087
Broadphase refactor ( #1848 )
...
* Broadphase refactor
* Stuff
* Working
* TODO
* Changes
* Which fucking madman came up with this shit
* Known gud state
* Kinda shitcodey but it works so fuck it doin it live
* Shuttle jankiness
* Refactor entitylookups to be 30% more based
* Refactor gucci
* Done?
* Fix most tests
* nothing suss
* Vera single-handedly saving shuttles
* fex
* Fix renderingtreecomp for relativity
* Fix IEntityLookup
* Fixes
* Testing jank please revert some of it before merging
* Fix the remaining bugs
* Fix crash
* Fix grid physics initialization
* Shuttle collisions working
* Fixes
* Fixes
* Velocity on transfers
* Velocity on parent change
* Fixes
* world angular velocity too
* Slightly faster map velocities
* showbb revert
* Sketch grids kinda workin
* Fix PVS contact crash
* Cleanup gridfixture updates 0.1%
* Grid fixtures
* AAAAAAAAAAAAAAA
* a
* termp
* Fixes
* Test reversion reversion?
* Tests
* Fix Equals
* Slight box2i cleanup
* Better initializer
* Fix merge issues
* Shuttles go BRRT
* Remove MoveProxy from DynamicTreeBroadphase
* Optimise a shit tonne
* Approx
* fix showbb
* clean
* Slightly more optimised
* My almonds are activating
* Contact transform caching
* Avoid duplicates
* Typo
* Logger
* Jitter 1% better
* Okay shit maybe that's not it.
* Contact fixes
* Move check thingy up front
* Revert some jank caching
* Contact filtering
* Fix master merge
* Test fixes
* Re-fix MapLoaderTest
* Use proxies instead
* uhh wtf?
* Woops
* Fix collisions
* Fix grid fixture generation
* Fix deserializing
* Tile window fix
* Cleanup broadphase
* Bit more cleanup
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-07-21 21:12:58 +10:00
Pieter-Jan Briers and GitHub
96c0a4ae1f
Automatically unsubscribe event bus registrations in entity system shutdown. ( #1758 )
...
* Automatically unsubscribe event bus registrations in entity system shutdown.
* Fix incorrect unsubscription of local events, obsolete unsubscribe methods.
That's what we got tests for.
* = null instead of .Clear()
2021-05-17 11:01:22 +02:00
metalgearsloth and GitHub
6cf5fdc5d6
Grid-trees for rendering ( #1666 )
2021-04-02 20:25:16 +11:00
Acruid and GitHub
2183cd7ca1
Massive Namespace Cleanup ( #1544 )
...
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
b8e5b47e7a
Use 'new' expression in places where the type is evident for the engine ( #1415 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-11-26 00:16:55 +01:00
bb2867ad74
Fix occluder tree crash ( #1397 )
...
* Fix occluder tree crash
* TryGet
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-11-10 20:06:34 +11:00
deeda5cfa5
Grid-tree occluders ( #1362 )
...
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-30 00:59:52 +01:00
DrSmugleaf and GitHub
dc62ac6560
Fix map deserialized entities not being included in OccluderSystem ( #1357 )
...
* Fix map deserialized entities not being included in OccluderSystem
* Revert "Fix map deserialized entities not being included in OccluderSystem"
This reverts commit 0af8b50231 .
* Make it do it in occluder startup instead
2020-10-29 20:34:30 +11:00
Pieter-Jan Briers
e87520bea5
Occluder tree for server.
2020-09-24 18:14:24 +02:00