AftrLite and GitHub
07da4c9eac
Add [Animatable] to SharedPointlightComponent's Offset ( #6429 )
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make Pointlights' offset animatable
2026-02-27 08:16:12 -05:00
Kara and GitHub
94e60e0b10
More accurate & controllable pointlight attenuation ( #6160 )
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* modify light attenuation function
* support for changing attenuation curve type + lots of docs
* this is what i defaulted to typing in a prototype, so i guess it should just be this instead
* Allow a continuous range of values between inverse and inversequadratic rather than two set curves
* calc is slang for calculator
* fix
* oops committed it at 1 while testing i think, values are balanced for 0
2025-09-18 16:58:35 +02:00
metalgearsloth and GitHub
a4c54d3602
Make pointlight setting use an attempt event ( #5378 )
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Makes it easy for content to add functionality if multiple things try to set it without having to funnel every piece of code through a content system.
2024-08-25 20:27:58 +10:00
b8fbe5e465
Compiler error for AutoNetworkedField fields in a component without a AutoGenerateComponentState attribute ( #4670 )
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* yeah
* remove autonetfield
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-03 17:24:08 +11:00
Leon Friedrich and GitHub
366266a8ae
Fix light animations not working ( #4413 )
2023-09-18 03:49:47 +10:00
metalgearsloth and GitHub
25007a743f
Remove lights component reference ( #4316 )
2023-09-11 19:17:28 +10:00
DrSmugleaf and GitHub
66239d23ea
Refactor serialization copying to use source generators ( #4286 )
2023-08-22 17:37:13 -07:00
metalgearsloth and GitHub
7d1ad527d9
Replace Robust Vector2 with System.Numerics ( #4092 )
2023-07-08 14:08:26 +10:00
Leon Friedrich and GitHub
054a908efd
Generalize component trees ( #3598 )
2022-12-27 13:33:46 +11:00
Kevin Zheng and GitHub
5dd1b58357
Move CastShadows to SharedPointLightComponent ( #3346 )
2022-10-19 10:10:30 +11:00
metalgearsloth and GitHub
62a24a320c
Make raiselocalevent not broadcast by default ( #2972 )
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* Make raiselocalevent not broadcast by default
* I forgor to commit
2022-06-22 09:52:50 +10:00
wrexbe and GitHub
d1e0f2cd94
Automatic Component Names (Alternate ending) ( #2389 )
2022-01-25 14:10:08 +01:00
Matz05 and GitHub
384f672eec
Engine changes for more server-pushed lighting variables ( #2367 )
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* Engine changes for more server-pushed lighting variables, but apparently this is a deprecated way of doing things anyway
* Removed two unecessary uses of virtual
2022-01-05 02:57:49 +11:00
Vera Aguilera Puerto
db996b9fb3
A bunch more resolves removed wooo
2021-12-08 11:37:11 +01:00
Vera Aguilera Puerto
7a06db60cf
Inline UID
2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
f782e76671
Inline EntityManager
2021-12-03 11:11:52 +01:00
metalgearsloth and GitHub
ebaba35e8b
Aggressively sleep physics bodies ( #2078 )
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* Aggressively sleep physics bodies
* Fix tests
* Also buff angular damping
2021-09-29 20:06:56 +10:00
metalgearsloth and GitHub
1acad96eff
Optimise animations a bit ( #2006 )
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* Optimise animations
L'il bit of ECS at the time.
* Add pointlight event too
* System methods
* Bool flag
* Fix perf problem
* Use RQ
2021-09-27 14:51:10 +10:00
metalgearsloth and GitHub
d5855fa805
Sync PointLight data between client and server. ( #1995 )
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* Sync PointLight data
* ECS GetComponentState
* Nothing to see here
2021-09-06 17:31:06 +10:00